// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ | |
#include "ay_emu.h" | |
#include "blargg_endian.h" | |
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you | |
can redistribute it and/or modify it under the terms of the GNU Lesser | |
General Public License as published by the Free Software Foundation; either | |
version 2.1 of the License, or (at your option) any later version. This | |
module is distributed in the hope that it will be useful, but WITHOUT ANY | |
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more | |
details. You should have received a copy of the GNU Lesser General Public | |
License along with this module; if not, write to the Free Software Foundation, | |
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ | |
#include "blargg_source.h" | |
int const stereo = 2; // number of channels for stereo | |
int const silence_max = 6; // seconds | |
int const silence_threshold = 0x10; | |
long const fade_block_size = 512; | |
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift) | |
const char* const gme_wrong_file_type = "Wrong file type for this emulator"; | |
// TODO: probably don't need detailed errors as to why file is corrupt | |
int const spectrum_clock = 3546900; // 128K Spectrum | |
int const spectrum_period = 70908; | |
//int const spectrum_clock = 3500000; // 48K Spectrum | |
//int const spectrum_period = 69888; | |
int const cpc_clock = 2000000; | |
void clear_track_vars( struct Ay_Emu *this ) | |
{ | |
this->current_track = -1; | |
this->out_time = 0; | |
this->emu_time = 0; | |
this->emu_track_ended_ = true; | |
this->track_ended = true; | |
this->fade_start = INT_MAX / 2 + 1; | |
this->fade_step = 1; | |
this->silence_time = 0; | |
this->silence_count = 0; | |
this->buf_remain = 0; | |
/* warning(); // clear warning */ | |
} | |
void Ay_init( struct Ay_Emu *this ) | |
{ | |
this->sample_rate = 0; | |
this->mute_mask_ = 0; | |
this->tempo = (int)FP_ONE_TEMPO; | |
this->gain = 1.0; | |
this->track_count = 0; | |
// defaults | |
this->max_initial_silence = 2; | |
this->ignore_silence = false; | |
this->voice_count = 0; | |
clear_track_vars( this ); | |
this->beeper_output = NULL; | |
disable_beeper( this ); | |
Ay_apu_init( &this->apu ); | |
Z80_init( &this->cpu ); | |
this->silence_lookahead = 6 ; | |
} | |
// Track info | |
// Given pointer to 2-byte offset of data, returns pointer to data, or NULL if | |
// offset is 0 or there is less than min_size bytes of data available. | |
static byte const* get_data( struct file_t const* file, byte const ptr [], int min_size ) | |
{ | |
int offset = (int16_t) get_be16( ptr ); | |
int pos = ptr - (byte const*) file->header; | |
int size = file->end - (byte const*) file->header; | |
assert( (unsigned) pos <= (unsigned) size - 2 ); | |
int limit = size - min_size; | |
if ( limit < 0 || !offset || (unsigned) (pos + offset) > (unsigned) limit ) | |
return NULL; | |
return ptr + offset; | |
} | |
static blargg_err_t parse_header( byte const in [], int size, struct file_t* out ) | |
{ | |
if ( size < header_size ) | |
return gme_wrong_file_type; | |
out->header = (struct header_t const*) in; | |
out->end = in + size; | |
struct header_t const* h = (struct header_t const*) in; | |
if ( memcmp( h->tag, "ZXAYEMUL", 8 ) ) | |
return gme_wrong_file_type; | |
out->tracks = get_data( out, h->track_info, (h->max_track + 1) * 4 ); | |
if ( !out->tracks ) | |
return "missing track data"; | |
return 0; | |
} | |
long Track_get_length( struct Ay_Emu* this, int n ) | |
{ | |
long length = 0; | |
byte const* track_info = get_data( &this->file, this->file.tracks + n * 4 + 2, 6 ); | |
if ( track_info ) | |
length = get_be16( track_info + 4 ) * (1000 / 50); // frames to msec | |
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { | |
struct entry_t* entry = &this->m3u.entries [n]; | |
length = entry->length; | |
} | |
if ( length <= 0 ) | |
length = 120 * 1000; /* 2 minutes */ | |
return length; | |
} | |
// Setup | |
void change_clock_rate( struct Ay_Emu *this, long rate ) | |
{ | |
this->clock_rate_ = rate; | |
Buffer_clock_rate( &this->stereo_buf, rate ); | |
} | |
blargg_err_t Ay_load_mem( struct Ay_Emu *this, byte const in [], int size ) | |
{ | |
assert( offsetof (struct header_t,track_info [2]) == header_size ); | |
RETURN_ERR( parse_header( in, size, &this->file ) ); | |
/* if ( file.header->vers > 2 ) | |
warning( "Unknown file version" ); */ | |
this->voice_count = ay_osc_count + 1; // +1 for beeper | |
Ay_apu_volume( &this->apu, this->gain ); | |
// Setup buffer | |
change_clock_rate( this, spectrum_clock ); | |
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); | |
Sound_set_tempo( this, this->tempo ); | |
// Remute voices | |
Sound_mute_voices( this, this->mute_mask_ ); | |
this->track_count = this->file.header->max_track + 1; | |
this->m3u.size = 0; | |
return 0; | |
} | |
void set_beeper_output( struct Ay_Emu *this, struct Blip_Buffer* b ) | |
{ | |
this->beeper_output = b; | |
if ( b && !this->cpc_mode ) | |
this->beeper_mask = 0x10; | |
else | |
disable_beeper( this ); | |
} | |
void set_voice( struct Ay_Emu *this, int i, struct Blip_Buffer* center ) | |
{ | |
if ( i >= ay_osc_count ) | |
set_beeper_output( this, center ); | |
else | |
Ay_apu_set_output( &this->apu, i, center ); | |
} | |
blargg_err_t run_clocks( struct Ay_Emu *this, blip_time_t* duration, int msec ) | |
{ | |
#if defined(ROCKBOX) | |
(void) msec; | |
#endif | |
cpu_time_t *end = duration; | |
struct Z80_Cpu* cpu = &this->cpu; | |
Z80_set_time( cpu, 0 ); | |
// Since detection of CPC mode will halve clock rate during the frame | |
// and thus generate up to twice as much sound, we must generate half | |
// as much until mode is known. | |
if ( !(this->spectrum_mode | this->cpc_mode) ) | |
*end /= 2; | |
while ( Z80_time( cpu ) < *end ) | |
{ | |
run_cpu( this, min( *end, this->next_play ) ); | |
if ( Z80_time( cpu ) >= this->next_play ) | |
{ | |
// next frame | |
this->next_play += this->play_period; | |
if ( cpu->r.iff1 ) | |
{ | |
// interrupt enabled | |
if ( this->mem.ram [cpu->r.pc] == 0x76 ) | |
cpu->r.pc++; // advance past HALT instruction | |
cpu->r.iff1 = 0; | |
cpu->r.iff2 = 0; | |
this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc >> 8); | |
this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc); | |
// fixed interrupt | |
cpu->r.pc = 0x38; | |
Z80_adjust_time( cpu, 12 ); | |
if ( cpu->r.im == 2 ) | |
{ | |
// vectored interrupt | |
addr_t addr = cpu->r.i * 0x100 + 0xFF; | |
cpu->r.pc = this->mem.ram [(addr + 1) & 0xFFFF] * 0x100 + this->mem.ram [addr]; | |
Z80_adjust_time( cpu, 6 ); | |
} | |
} | |
} | |
} | |
// End time frame | |
*end = Z80_time( cpu ); | |
this->next_play -= *end; | |
check( this->next_play >= 0 ); | |
Z80_adjust_time( cpu, -*end ); | |
Ay_apu_end_frame( &this->apu, *end ); | |
return 0; | |
} | |
// Emulation | |
void cpu_out_( struct Ay_Emu *this, cpu_time_t time, addr_t addr, int data ) | |
{ | |
// Spectrum | |
if ( !this->cpc_mode ) | |
{ | |
switch ( addr & 0xFEFF ) | |
{ | |
case 0xFEFD: | |
this->spectrum_mode = true; | |
Ay_apu_write_addr( &this->apu, data ); | |
return; | |
case 0xBEFD: | |
this->spectrum_mode = true; | |
Ay_apu_write_data( &this->apu, time, data ); | |
return; | |
} | |
} | |
// CPC | |
if ( !this->spectrum_mode ) | |
{ | |
switch ( addr >> 8 ) | |
{ | |
case 0xF6: | |
switch ( data & 0xC0 ) | |
{ | |
case 0xC0: | |
Ay_apu_write_addr( &this->apu, this->cpc_latch ); | |
goto enable_cpc; | |
case 0x80: | |
Ay_apu_write_data( &this->apu, time, this->cpc_latch ); | |
goto enable_cpc; | |
} | |
break; | |
case 0xF4: | |
this->cpc_latch = data; | |
goto enable_cpc; | |
} | |
} | |
/* dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data ); */ | |
return; | |
enable_cpc: | |
if ( !this->cpc_mode ) | |
{ | |
this->cpc_mode = true; | |
disable_beeper( this ); | |
change_clock_rate( this, cpc_clock ); | |
Sound_set_tempo( this, this->tempo ); | |
} | |
} | |
blargg_err_t Ay_set_sample_rate( struct Ay_Emu *this, long rate ) | |
{ | |
require( !this->sample_rate ); // sample rate can't be changed once set | |
Buffer_init( &this->stereo_buf ); | |
RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) ); | |
// Set buffer bass | |
Buffer_bass_freq( &this->stereo_buf, 160 ); | |
this->sample_rate = rate; | |
return 0; | |
} | |
void Sound_mute_voice( struct Ay_Emu *this, int index, bool mute ) | |
{ | |
require( (unsigned) index < (unsigned) this->voice_count ); | |
int bit = 1 << index; | |
int mask = this->mute_mask_ | bit; | |
if ( !mute ) | |
mask ^= bit; | |
Sound_mute_voices( this, mask ); | |
} | |
void Sound_mute_voices( struct Ay_Emu *this, int mask ) | |
{ | |
require( this->sample_rate ); // sample rate must be set first | |
this->mute_mask_ = mask; | |
int i; | |
for ( i = this->voice_count; i--; ) | |
{ | |
if ( mask & (1 << i) ) | |
{ | |
set_voice( this, i, 0 ); | |
} | |
else | |
{ | |
struct channel_t ch = Buffer_channel( &this->stereo_buf ); | |
assert( (ch.center && ch.left && ch.right) || | |
(!ch.center && !ch.left && !ch.right) ); // all or nothing | |
set_voice( this, i, ch.center ); | |
} | |
} | |
} | |
void Sound_set_tempo( struct Ay_Emu *this, int t ) | |
{ | |
require( this->sample_rate ); // sample rate must be set first | |
int const min = (int)(FP_ONE_TEMPO*0.02); | |
int const max = (int)(FP_ONE_TEMPO*4.00); | |
if ( t < min ) t = min; | |
if ( t > max ) t = max; | |
this->tempo = t; | |
int p = spectrum_period; | |
if ( this->clock_rate_ != spectrum_clock ) | |
p = this->clock_rate_ / 50; | |
this->play_period = (blip_time_t) ((p * FP_ONE_TEMPO) / t); | |
} | |
void fill_buf( struct Ay_Emu *this ) ICODE_ATTR;; | |
blargg_err_t Ay_start_track( struct Ay_Emu *this, int track ) | |
{ | |
clear_track_vars( this ); | |
// Remap track if playlist available | |
if ( this->m3u.size > 0 ) { | |
struct entry_t* e = &this->m3u.entries[track]; | |
track = e->track; | |
} | |
this->current_track = track; | |
Buffer_clear( &this->stereo_buf ); | |
byte* const mem = this->mem.ram; | |
memset( mem + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET | |
memset( mem + 0x0100, 0xFF, 0x4000 - 0x100 ); | |
memset( mem + ram_addr, 0x00, mem_size - ram_addr ); | |
// locate data blocks | |
byte const* const data = get_data( &this->file, this->file.tracks + track * 4 + 2, 14 ); | |
if ( !data ) | |
return "file data missing"; | |
byte const* const more_data = get_data( &this->file, data + 10, 6 ); | |
if ( !more_data ) | |
return "file data missing"; | |
byte const* blocks = get_data( &this->file, data + 12, 8 ); | |
if ( !blocks ) | |
return "file data missing"; | |
// initial addresses | |
unsigned addr = get_be16( blocks ); | |
if ( !addr ) | |
return "file data missing"; | |
unsigned init = get_be16( more_data + 2 ); | |
if ( !init ) | |
init = addr; | |
// copy blocks into memory | |
do | |
{ | |
blocks += 2; | |
unsigned len = get_be16( blocks ); blocks += 2; | |
if ( addr + len > mem_size ) | |
{ | |
/* warning( "Bad data block size" ); */ | |
len = mem_size - addr; | |
} | |
check( len ); | |
byte const* in = get_data( &this->file, blocks, 0 ); blocks += 2; | |
if ( len > (unsigned) (this->file.end - in) ) | |
{ | |
/* warning( "File data missing" ); */ | |
len = this->file.end - in; | |
} | |
memcpy( mem + addr, in, len ); | |
if ( this->file.end - blocks < 8 ) | |
{ | |
/* warning( "File data missing" ); */ | |
break; | |
} | |
} | |
while ( (addr = get_be16( blocks )) != 0 ); | |
// copy and configure driver | |
static byte const passive [] = { | |
0xF3, // DI | |
0xCD, 0, 0, // CALL init | |
0xED, 0x5E, // LOOP: IM 2 | |
0xFB, // EI | |
0x76, // HALT | |
0x18, 0xFA // JR LOOP | |
}; | |
static byte const active [] = { | |
0xF3, // DI | |
0xCD, 0, 0, // CALL init | |
0xED, 0x56, // LOOP: IM 1 | |
0xFB, // EI | |
0x76, // HALT | |
0xCD, 0, 0, // CALL play | |
0x18, 0xF7 // JR LOOP | |
}; | |
memcpy( mem, passive, sizeof passive ); | |
int const play_addr = get_be16( more_data + 4 ); | |
if ( play_addr ) | |
{ | |
memcpy( mem, active, sizeof active ); | |
mem [ 9] = play_addr; | |
mem [10] = play_addr >> 8; | |
} | |
mem [2] = init; | |
mem [3] = init >> 8; | |
mem [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET) | |
// start at spectrum speed | |
change_clock_rate( this, spectrum_clock ); | |
Sound_set_tempo( this, this->tempo ); | |
struct registers_t r; | |
memset( &r, 0, sizeof(struct registers_t) ); | |
r.sp = get_be16( more_data ); | |
r.b.a = r.b.b = r.b.d = r.b.h = data [8]; | |
r.b.flags = r.b.c = r.b.e = r.b.l = data [9]; | |
r.alt.w = r.w; | |
r.ix = r.iy = r.w.hl; | |
memset( this->mem.padding1, 0xFF, sizeof this->mem.padding1 ); | |
int const mirrored = 0x80; // this much is mirrored after end of memory | |
memset( this->mem.ram + mem_size + mirrored, 0xFF, sizeof this->mem.ram - mem_size - mirrored ); | |
memcpy( this->mem.ram + mem_size, this->mem.ram, mirrored ); // some code wraps around (ugh) | |
Z80_reset( &this->cpu, this->mem.padding1, this->mem.padding1 ); | |
Z80_map_mem( &this->cpu, 0, mem_size, this->mem.ram, this->mem.ram ); | |
this->cpu.r = r; | |
this->beeper_delta = (int) (ay_amp_range * 0.8); | |
this->last_beeper = 0; | |
this->next_play = this->play_period; | |
this->spectrum_mode = false; | |
this->cpc_mode = false; | |
this->cpc_latch = 0; | |
set_beeper_output( this, this->beeper_output ); | |
Ay_apu_reset( &this->apu ); | |
// a few tunes rely on channels having tone enabled at the beginning | |
Ay_apu_write_addr( &this->apu, 7 ); | |
Ay_apu_write_data( &this->apu, 0, 0x38 ); | |
this->emu_track_ended_ = false; | |
this->track_ended = false; | |
if ( !this->ignore_silence ) | |
{ | |
// play until non-silence or end of track | |
long end; | |
for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; ) | |
{ | |
fill_buf( this ); | |
if ( this->buf_remain | (int) this->emu_track_ended_ ) | |
break; | |
} | |
this->emu_time = this->buf_remain; | |
this->out_time = 0; | |
this->silence_time = 0; | |
this->silence_count = 0; | |
} | |
/* return track_ended() ? warning() : 0; */ | |
return 0; | |
} | |
// Tell/Seek | |
blargg_long msec_to_samples( blargg_long msec, long sample_rate ) | |
{ | |
blargg_long sec = msec / 1000; | |
msec -= sec * 1000; | |
return (sec * sample_rate + msec * sample_rate / 1000) * stereo; | |
} | |
long Track_tell( struct Ay_Emu *this ) | |
{ | |
blargg_long rate = this->sample_rate * stereo; | |
blargg_long sec = this->out_time / rate; | |
return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate; | |
} | |
blargg_err_t Track_seek( struct Ay_Emu *this, long msec ) | |
{ | |
blargg_long time = msec_to_samples( msec, this->sample_rate ); | |
if ( time < this->out_time ) | |
RETURN_ERR( Ay_start_track( this, this->current_track ) ); | |
return Track_skip( this, time - this->out_time ); | |
} | |
blargg_err_t play_( struct Ay_Emu *this, long count, sample_t* out ) ICODE_ATTR; | |
blargg_err_t skip_( struct Ay_Emu *this, long count ) | |
{ | |
// for long skip, mute sound | |
const long threshold = 30000; | |
if ( count > threshold ) | |
{ | |
int saved_mute = this->mute_mask_; | |
Sound_mute_voices( this, ~0 ); | |
while ( count > threshold / 2 && !this->emu_track_ended_ ) | |
{ | |
RETURN_ERR( play_( this, buf_size, this->buf ) ); | |
count -= buf_size; | |
} | |
Sound_mute_voices( this, saved_mute ); | |
} | |
while ( count && !this->emu_track_ended_ ) | |
{ | |
long n = buf_size; | |
if ( n > count ) | |
n = count; | |
count -= n; | |
RETURN_ERR( play_( this, n, this->buf ) ); | |
} | |
return 0; | |
} | |
blargg_err_t Track_skip( struct Ay_Emu *this, long count ) | |
{ | |
require( this->current_track >= 0 ); // start_track() must have been called already | |
this->out_time += count; | |
// remove from silence and buf first | |
{ | |
long n = min( count, this->silence_count ); | |
this->silence_count -= n; | |
count -= n; | |
n = min( count, this->buf_remain ); | |
this->buf_remain -= n; | |
count -= n; | |
} | |
if ( count && !this->emu_track_ended_ ) | |
{ | |
this->emu_time += count; | |
// End track if error | |
if ( skip_( this, count ) ) | |
this->emu_track_ended_ = true; | |
} | |
if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended | |
this->track_ended |= this->emu_track_ended_; | |
return 0; | |
} | |
// Fading | |
void Track_set_fade( struct Ay_Emu *this, long start_msec, long length_msec ) | |
{ | |
this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo); | |
this->fade_start = msec_to_samples( start_msec, this->sample_rate ); | |
} | |
// unit / pow( 2.0, (double) x / step ) | |
static int int_log( blargg_long x, int step, int unit ) | |
{ | |
int shift = x / step; | |
int fraction = (x - shift * step) * unit / step; | |
return ((unit - fraction) + (fraction >> 1)) >> shift; | |
} | |
void handle_fade( struct Ay_Emu *this, long out_count, sample_t* out ) | |
{ | |
int i; | |
for ( i = 0; i < out_count; i += fade_block_size ) | |
{ | |
int const shift = 14; | |
int const unit = 1 << shift; | |
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size, | |
this->fade_step, unit ); | |
if ( gain < (unit >> fade_shift) ) | |
this->track_ended = this->emu_track_ended_ = true; | |
sample_t* io = &out [i]; | |
int count; | |
for ( count = min( fade_block_size, out_count - i ); count; --count ) | |
{ | |
*io = (sample_t) ((*io * gain) >> shift); | |
++io; | |
} | |
} | |
} | |
// Silence detection | |
void emu_play( struct Ay_Emu *this, long count, sample_t* out ) | |
{ | |
check( current_track_ >= 0 ); | |
this->emu_time += count; | |
if ( this->current_track >= 0 && !this->emu_track_ended_ ) { | |
if ( play_( this, count, out ) ) | |
this->emu_track_ended_ = true; | |
} | |
else | |
memset( out, 0, count * sizeof *out ); | |
} | |
// number of consecutive silent samples at end | |
static long count_silence( sample_t* begin, long size ) | |
{ | |
sample_t first = *begin; | |
*begin = silence_threshold; // sentinel | |
sample_t* p = begin + size; | |
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { } | |
*begin = first; | |
return size - (p - begin); | |
} | |
// fill internal buffer and check it for silence | |
void fill_buf( struct Ay_Emu *this ) | |
{ | |
assert( !this->buf_remain ); | |
if ( !this->emu_track_ended_ ) | |
{ | |
emu_play( this, buf_size, this->buf ); | |
long silence = count_silence( this->buf, buf_size ); | |
if ( silence < buf_size ) | |
{ | |
this->silence_time = this->emu_time - silence; | |
this->buf_remain = buf_size; | |
return; | |
} | |
} | |
this->silence_count += buf_size; | |
} | |
blargg_err_t Ay_play( struct Ay_Emu *this, long out_count, sample_t* out ) | |
{ | |
if ( this->track_ended ) | |
{ | |
memset( out, 0, out_count * sizeof *out ); | |
} | |
else | |
{ | |
require( this->current_track >= 0 ); | |
require( out_count % stereo == 0 ); | |
assert( this->emu_time >= this->out_time ); | |
// prints nifty graph of how far ahead we are when searching for silence | |
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" ); | |
long pos = 0; | |
if ( this->silence_count ) | |
{ | |
// during a run of silence, run emulator at >=2x speed so it gets ahead | |
long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time; | |
while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) ) | |
fill_buf( this ); | |
// fill with silence | |
pos = min( this->silence_count, out_count ); | |
memset( out, 0, pos * sizeof *out ); | |
this->silence_count -= pos; | |
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate ) | |
{ | |
this->track_ended = this->emu_track_ended_ = true; | |
this->silence_count = 0; | |
this->buf_remain = 0; | |
} | |
} | |
if ( this->buf_remain ) | |
{ | |
// empty silence buf | |
long n = min( this->buf_remain, out_count - pos ); | |
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out ); | |
this->buf_remain -= n; | |
pos += n; | |
} | |
// generate remaining samples normally | |
long remain = out_count - pos; | |
if ( remain ) | |
{ | |
emu_play( this, remain, out + pos ); | |
this->track_ended |= this->emu_track_ended_; | |
if ( !this->ignore_silence || this->out_time > this->fade_start ) | |
{ | |
// check end for a new run of silence | |
long silence = count_silence( out + pos, remain ); | |
if ( silence < remain ) | |
this->silence_time = this->emu_time - silence; | |
if ( this->emu_time - this->silence_time >= buf_size ) | |
fill_buf( this ); // cause silence detection on next play() | |
} | |
} | |
if ( this->out_time > this->fade_start ) | |
handle_fade( this, out_count, out ); | |
} | |
this->out_time += out_count; | |
return 0; | |
} | |
blargg_err_t play_( struct Ay_Emu *this, long count, sample_t* out ) | |
{ | |
long remain = count; | |
while ( remain ) | |
{ | |
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain ); | |
if ( remain ) | |
{ | |
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) ) | |
{ | |
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); | |
// Remute voices | |
Sound_mute_voices( this, this->mute_mask_ ); | |
} | |
int msec = Buffer_length( &this->stereo_buf ); | |
blip_time_t clocks_emulated = (blargg_long) msec * this->clock_rate_ / 1000 - 100; | |
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) ); | |
assert( clocks_emulated ); | |
Buffer_end_frame( &this->stereo_buf, clocks_emulated ); | |
} | |
} | |
return 0; | |
} |