| // Nintendo Game Boy GBS music file emulator |
| |
| // Game_Music_Emu 0.5.2 |
| #ifndef GBS_EMU_H |
| #define GBS_EMU_H |
| |
| #include "rom_data.h" |
| #include "multi_buffer.h" |
| #include "gb_apu.h" |
| #include "gb_cpu.h" |
| #include "m3u_playlist.h" |
| |
| /* typedef uint8_t byte; */ |
| typedef short sample_t; |
| |
| enum { joypad_addr = 0xFF00 }; |
| enum { ram_addr = 0xA000 }; |
| enum { hi_page = 0xFF00 - ram_addr }; |
| enum { io_base = 0xFF00 }; |
| enum { buf_size = 2048 }; |
| |
| // Selects which sound hardware to use. AGB hardware is cleaner than the |
| // others. Doesn't take effect until next start_track(). |
| enum sound_t { |
| sound_dmg = mode_dmg, // Game Boy monochrome |
| sound_cgb = mode_cgb, // Game Boy Color |
| sound_agb = mode_agb, // Game Boy Advance |
| sound_gbs // Use DMG/CGB based on GBS (default) |
| }; |
| |
| // GBS file header |
| enum { header_size = 112 }; |
| struct header_t |
| { |
| char tag [3]; |
| byte vers; |
| byte track_count; |
| byte first_track; |
| byte load_addr [2]; |
| byte init_addr [2]; |
| byte play_addr [2]; |
| byte stack_ptr [2]; |
| byte timer_modulo; |
| byte timer_mode; |
| char game [32]; |
| char author [32]; |
| char copyright [32]; |
| }; |
| |
| struct Gbs_Emu { |
| enum sound_t sound_hardware; |
| |
| int tempo; |
| |
| // timer |
| blip_time_t cpu_time; |
| blip_time_t end_time; |
| blip_time_t play_period; |
| blip_time_t next_play; |
| |
| // Sound |
| long clock_rate_; |
| long sample_rate_; |
| unsigned buf_changed_count; |
| int voice_count_; |
| double gain_; |
| int tempo_; |
| |
| // track-specific |
| byte track_count; |
| volatile bool track_ended; |
| int current_track_; |
| blargg_long out_time; // number of samples played since start of track |
| blargg_long emu_time; // number of samples emulator has generated since start of track |
| bool emu_track_ended_; // emulator has reached end of track |
| |
| // fading |
| blargg_long fade_start; |
| int fade_step; |
| |
| // silence detection |
| // Disable automatic end-of-track detection and skipping of silence at beginning |
| bool ignore_silence; |
| |
| int max_initial_silence; |
| int mute_mask_; |
| int silence_lookahead; // speed to run emulator when looking ahead for silence |
| long silence_time; // number of samples where most recent silence began |
| long silence_count; // number of samples of silence to play before using buf |
| long buf_remain; // number of samples left in silence buffer |
| |
| // Larger items at the end |
| // Header for currently loaded file |
| struct header_t header; |
| |
| // M3u Playlist |
| struct M3u_Playlist m3u; |
| |
| struct Gb_Apu apu; |
| struct Gb_Cpu cpu; |
| struct Stereo_Buffer stereo_buf; |
| |
| sample_t buf [buf_size]; |
| |
| // rom & ram |
| struct Rom_Data rom; |
| byte ram [0x4000 + 0x2000 + cpu_padding]; |
| }; |
| |
| |
| // Basic functionality |
| // Initializes Gbs_Emu structure |
| void Gbs_init( struct Gbs_Emu* this ); |
| |
| // Stops (clear) Gbs_Emu structure |
| void Gbs_stop( struct Gbs_Emu* this ); |
| |
| // Loads a file from memory |
| blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size ); |
| |
| // Set output sample rate. Must be called only once before loading file. |
| blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long sample_rate ); |
| |
| // Start a track, where 0 is the first track. Also clears warning string. |
| blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int ); |
| |
| // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation |
| // errors set warning string, and major errors also end track. |
| blargg_err_t Gbs_play( struct Gbs_Emu* this, long count, sample_t* buf ) ICODE_ATTR; |
| |
| // Track status/control |
| // Number of milliseconds (1000 msec = 1 second) played since beginning of track |
| long Track_tell( struct Gbs_Emu* this ); |
| |
| // Seek to new time in track. Seeking backwards or far forward can take a while. |
| blargg_err_t Track_seek( struct Gbs_Emu* this, long msec ); |
| |
| // Skip n samples |
| blargg_err_t Track_skip( struct Gbs_Emu* this, long n ); |
| |
| // Set start time and length of track fade out. Once fade ends track_ended() returns |
| // true. Fade time can be changed while track is playing. |
| void Track_set_fade( struct Gbs_Emu* this, long start_msec, long length_msec ); |
| |
| // Get track length in milliseconds |
| static inline long Track_get_length( struct Gbs_Emu* this, int n ) |
| { |
| long length = 120 * 1000; /* 2 minutes */ |
| if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { |
| struct entry_t* entry = &this->m3u.entries [n]; |
| length = entry->length; |
| } |
| |
| return length; |
| } |
| |
| |
| // Sound customization |
| // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. |
| // Track length as returned by track_info() assumes a tempo of 1.0. |
| void Sound_set_tempo( struct Gbs_Emu* this, int ); |
| |
| // Mute/unmute voice i, where voice 0 is first voice |
| void Sound_mute_voice( struct Gbs_Emu* this, int index, bool mute ); |
| |
| // Set muting state of all voices at once using a bit mask, where -1 mutes them all, |
| // 0 unmutes them all, 0x01 mutes just the first voice, etc. |
| void Sound_mute_voices( struct Gbs_Emu* this, int mask ); |
| |
| // Change overall output amplitude, where 1.0 results in minimal clamping. |
| // Must be called before set_sample_rate(). |
| static inline void Sound_set_gain( struct Gbs_Emu* this, double g ) |
| { |
| assert( !this->sample_rate_ ); // you must set gain before setting sample rate |
| this->gain_ = g; |
| } |
| |
| |
| // Emulation (You shouldn't touch these) |
| |
| blargg_err_t Run_clocks( struct Gbs_Emu* this, blip_time_t duration ) ICODE_ATTR; |
| void Set_bank( struct Gbs_Emu* this, int ) ICODE_ATTR; |
| void Update_timer( struct Gbs_Emu* this ) ICODE_ATTR; |
| |
| // Runs CPU until time becomes >= 0 |
| void Run_cpu( struct Gbs_Emu* this ) ICODE_ATTR; |
| |
| // Reads/writes memory and I/O |
| int Read_mem( struct Gbs_Emu* this, addr_t addr ) ICODE_ATTR; |
| void Write_mem( struct Gbs_Emu* this, addr_t addr, int data ) ICODE_ATTR; |
| |
| // Current time |
| static inline blip_time_t Time( struct Gbs_Emu* this ) |
| { |
| return Cpu_time( &this->cpu ) + this->end_time; |
| } |
| |
| void Jsr_then_stop( struct Gbs_Emu* this, byte const [] ) ICODE_ATTR; |
| void Write_io_inline( struct Gbs_Emu* this, int offset, int data, int base ) ICODE_ATTR; |
| void Write_io_( struct Gbs_Emu* this, int offset, int data ) ICODE_ATTR; |
| int Read_io( struct Gbs_Emu* this, int offset ) ICODE_ATTR; |
| void Write_io( struct Gbs_Emu* this, int offset, int data ) ICODE_ATTR; |
| |
| #endif |