| // Game_Music_Emu 0.5.5. http://www.slack.net/~ant/ |
| |
| #include "nsf_emu.h" |
| #include "multi_buffer.h" |
| |
| #include "blargg_endian.h" |
| |
| /* Copyright (C) 2003-2006 Shay Green. This module is free software; you |
| can redistribute it and/or modify it under the terms of the GNU Lesser |
| General Public License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. This |
| module is distributed in the hope that it will be useful, but WITHOUT ANY |
| WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more |
| details. You should have received a copy of the GNU Lesser General Public |
| License along with this module; if not, write to the Free Software Foundation, |
| Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ |
| |
| #include "blargg_source.h" |
| |
| const char gme_wrong_file_type [] ICONST_ATTR = "Wrong file type for this emulator"; |
| long const clock_divisor = 12; |
| |
| int const stereo = 2; // number of channels for stereo |
| int const silence_max = 6; // seconds |
| int const silence_threshold = 0x10; |
| long const fade_block_size = 512; |
| int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift) |
| |
| // number of frames until play interrupts init |
| int const initial_play_delay = 7; // KikiKaikai needed this to work |
| int const rom_addr = 0x8000; |
| |
| void clear_track_vars( struct Nsf_Emu* this ) |
| { |
| this->current_track = -1; |
| this->out_time = 0; |
| this->emu_time = 0; |
| this->emu_track_ended_ = true; |
| this->track_ended = true; |
| this->fade_start = INT_MAX / 2 + 1; |
| this->fade_step = 1; |
| this->silence_time = 0; |
| this->silence_count = 0; |
| this->buf_remain = 0; |
| } |
| |
| static int pcm_read( void* emu, addr_t addr ) |
| { |
| return *Cpu_get_code( &((struct Nsf_Emu*) emu)->cpu, addr ); |
| } |
| |
| void Nsf_init( struct Nsf_Emu* this ) |
| { |
| this->sample_rate = 0; |
| this->mute_mask_ = 0; |
| this->tempo = (int)(FP_ONE_TEMPO); |
| this->gain = 1.0; |
| |
| // defaults |
| this->max_initial_silence = 2; |
| this->ignore_silence = false; |
| this->voice_count = 0; |
| |
| // Set sound gain |
| Sound_set_gain( this, 1.2 ); |
| |
| // Unload |
| clear_track_vars( this ); |
| |
| // Init rom |
| Rom_init( &this->rom, 0x1000 ); |
| |
| // Init & clear nsfe info |
| Info_init( &this->info ); |
| Info_unload( &this->info ); // TODO: extremely hacky! |
| |
| Cpu_init( &this->cpu ); |
| Apu_init( &this->apu ); |
| Apu_dmc_reader( &this->apu, pcm_read, this ); |
| } |
| |
| // Setup |
| |
| blargg_err_t init_sound( struct Nsf_Emu* this ) |
| { |
| /* if ( header_.chip_flags & ~(fds_flag | namco_flag | vrc6_flag | fme7_flag) ) |
| warning( "Uses unsupported audio expansion hardware" ); **/ |
| |
| this->voice_count = apu_osc_count; |
| |
| double adjusted_gain = 1.0 / 0.75 * this->gain; |
| |
| #ifdef NSF_EMU_APU_ONLY |
| { |
| if ( this->header_.chip_flags ) |
| set_warning( "Uses unsupported audio expansion hardware" ); |
| } |
| #else |
| { |
| if ( vrc6_enabled( this ) ) |
| { |
| Vrc6_init( &this->vrc6 ); |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += vrc6_osc_count; |
| } |
| |
| if ( fme7_enabled( this ) ) |
| { |
| Fme7_init( &this->fme7 ); |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += fme7_osc_count; |
| } |
| |
| if ( mmc5_enabled( this ) ) |
| { |
| Mmc5_init( &this->mmc5 ); |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += mmc5_osc_count; |
| } |
| |
| if ( fds_enabled( this ) ) |
| { |
| Fds_init( &this->fds ); |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += fds_osc_count ; |
| } |
| |
| if ( namco_enabled( this ) ) |
| { |
| Namco_init( &this->namco ); |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += namco_osc_count; |
| } |
| |
| if ( vrc7_enabled( this ) ) |
| { |
| #ifndef NSF_EMU_NO_VRC7 |
| Vrc7_init( &this->vrc7 ); |
| Vrc7_set_rate( &this->vrc7, this->sample_rate ); |
| #endif |
| |
| adjusted_gain *= 0.75; |
| |
| this->voice_count += vrc7_osc_count; |
| } |
| |
| if ( vrc7_enabled( this ) ) Vrc7_volume( &this->vrc7, adjusted_gain ); |
| if ( namco_enabled( this ) ) Namco_volume( &this->namco, adjusted_gain ); |
| if ( vrc6_enabled( this ) ) Vrc6_volume( &this->vrc6, adjusted_gain ); |
| if ( fme7_enabled( this ) ) Fme7_volume( &this->fme7, adjusted_gain ); |
| if ( mmc5_enabled( this ) ) Apu_volume( &this->mmc5.apu, adjusted_gain ); |
| if ( fds_enabled( this ) ) Fds_volume( &this->fds, adjusted_gain ); |
| } |
| #endif |
| |
| if ( adjusted_gain > this->gain ) |
| adjusted_gain = this->gain; |
| |
| Apu_volume( &this->apu, adjusted_gain ); |
| |
| return 0; |
| } |
| |
| // Header stuff |
| bool valid_tag( struct header_t* this ) |
| { |
| return 0 == memcmp( this->tag, "NESM\x1A", 5 ); |
| } |
| |
| // True if file supports only PAL speed |
| static bool pal_only( struct header_t* this ) |
| { |
| return (this->speed_flags & 3) == 1; |
| } |
| |
| static double clock_rate( struct header_t* this ) |
| { |
| return pal_only( this ) ? 1662607.125 : 1789772.727272727; |
| } |
| |
| int play_period( struct header_t* this ) |
| { |
| // NTSC |
| int clocks = 29780; |
| int value = 0x411A; |
| byte const* rate_ptr = this->ntsc_speed; |
| |
| // PAL |
| if ( pal_only( this ) ) |
| { |
| clocks = 33247; |
| value = 0x4E20; |
| rate_ptr = this->pal_speed; |
| } |
| |
| // Default rate |
| int rate = get_le16( rate_ptr ); |
| if ( rate == 0 ) |
| rate = value; |
| |
| // Custom rate |
| if ( rate != value ) |
| clocks = (int) (rate * clock_rate( this ) * (1.0/1000000.0)); |
| |
| return clocks; |
| } |
| |
| // Gets address, given pointer to it in file header. If zero, returns rom_addr. |
| addr_t get_addr( byte const in [] ) |
| { |
| addr_t addr = get_le16( in ); |
| if ( addr == 0 ) |
| addr = rom_addr; |
| return addr; |
| } |
| |
| static blargg_err_t check_nsf_header( struct header_t* h ) |
| { |
| if ( !valid_tag( h ) ) |
| return gme_wrong_file_type; |
| return 0; |
| } |
| |
| blargg_err_t Nsf_load( struct Nsf_Emu* this, void* data, long size ) |
| { |
| // Unload |
| Info_unload( &this->info ); // TODO: extremely hacky! |
| this->m3u.size = 0; |
| |
| this->voice_count = 0; |
| clear_track_vars( this ); |
| |
| assert( offsetof (struct header_t,unused [4]) == header_size ); |
| |
| if ( !memcmp( data, "NESM\x1A", 5 ) ) { |
| Nsf_disable_playlist( this, true ); |
| |
| RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) ); |
| return Nsf_post_load( this ); |
| } |
| |
| blargg_err_t err = Info_load( &this->info, data, size, this ); |
| Nsf_disable_playlist( this, false ); |
| return err; |
| } |
| |
| blargg_err_t Nsf_post_load( struct Nsf_Emu* this ) |
| { |
| RETURN_ERR( check_nsf_header( &this->header ) ); |
| |
| /* if ( header_.vers != 1 ) |
| warning( "Unknown file version" ); */ |
| |
| // set up data |
| addr_t load_addr = get_le16( this->header.load_addr ); |
| |
| /* if ( load_addr < (fds_enabled() ? sram_addr : rom_addr) ) |
| warning( "Load address is too low" ); */ |
| |
| Rom_set_addr( &this->rom, load_addr % this->rom.bank_size ); |
| |
| /* if ( header_.vers != 1 ) |
| warning( "Unknown file version" ); */ |
| |
| set_play_period( this, play_period( &this->header ) ); |
| |
| // sound and memory |
| blargg_err_t err = init_sound( this ); |
| if ( err ) |
| return err; |
| |
| // Post load |
| Sound_set_tempo( this, this->tempo ); |
| |
| // Remute voices |
| Sound_mute_voices( this, this->mute_mask_ ); |
| |
| // Set track_count |
| this->track_count = this->header.track_count; |
| |
| // Change clock rate & setup buffer |
| this->clock_rate__ = (long) (clock_rate( &this->header ) + 0.5); |
| Buffer_clock_rate( &this->stereo_buf, this->clock_rate__ ); |
| this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); |
| return 0; |
| } |
| |
| void Nsf_disable_playlist( struct Nsf_Emu* this, bool b ) |
| { |
| Info_disable_playlist( &this->info, b ); |
| this->track_count = this->info.track_count; |
| } |
| |
| void Nsf_clear_playlist( struct Nsf_Emu* this ) |
| { |
| Nsf_disable_playlist( this, true ); |
| } |
| |
| void write_bank( struct Nsf_Emu* this, int bank, int data ) |
| { |
| // Find bank in ROM |
| int offset = mask_addr( data * this->rom.bank_size, this->rom.mask ); |
| /* if ( offset >= rom.size() ) |
| warning( "invalid bank" ); */ |
| void const* rom_data = Rom_at_addr( &this->rom, offset ); |
| |
| #ifndef NSF_EMU_APU_ONLY |
| if ( bank < bank_count - fds_banks && fds_enabled( this ) ) |
| { |
| // TODO: FDS bank switching is kind of hacky, might need to |
| // treat ROM as RAM so changes won't get lost when switching. |
| byte* out = sram( this ); |
| if ( bank >= fds_banks ) |
| { |
| out = fdsram( this ); |
| bank -= fds_banks; |
| } |
| memcpy( &out [bank * this->rom.bank_size], rom_data, this->rom.bank_size ); |
| return; |
| } |
| #endif |
| |
| if ( bank >= fds_banks ) |
| Cpu_map_code( &this->cpu, (bank + 6) * this->rom.bank_size, this->rom.bank_size, rom_data, false ); |
| } |
| |
| void map_memory( struct Nsf_Emu* this ) |
| { |
| // Map standard things |
| Cpu_reset( &this->cpu, unmapped_code( this ) ); |
| Cpu_map_code( &this->cpu, 0, 0x2000, this->low_ram, low_ram_size ); // mirrored four times |
| Cpu_map_code( &this->cpu, sram_addr, sram_size, sram( this ), 0 ); |
| |
| // Determine initial banks |
| byte banks [bank_count]; |
| static byte const zero_banks [sizeof this->header.banks] = { 0 }; |
| if ( memcmp( this->header.banks, zero_banks, sizeof zero_banks ) ) |
| { |
| banks [0] = this->header.banks [6]; |
| banks [1] = this->header.banks [7]; |
| memcpy( banks + fds_banks, this->header.banks, sizeof this->header.banks ); |
| } |
| else |
| { |
| // No initial banks, so assign them based on load_addr |
| int i, first_bank = (get_addr( this->header.load_addr ) - sram_addr) / this->rom.bank_size; |
| unsigned total_banks = this->rom.size / this->rom.bank_size; |
| for ( i = bank_count; --i >= 0; ) |
| { |
| int bank = i - first_bank; |
| if ( (unsigned) bank >= total_banks ) |
| bank = 0; |
| banks [i] = bank; |
| } |
| } |
| |
| // Map banks |
| int i; |
| for ( i = (fds_enabled( this ) ? 0 : fds_banks); i < bank_count; ++i ) |
| write_bank( this, i, banks [i] ); |
| |
| // Map FDS RAM |
| if ( fds_enabled( this ) ) |
| Cpu_map_code( &this->cpu, rom_addr, fdsram_size, fdsram( this ), 0 ); |
| } |
| |
| void set_voice( struct Nsf_Emu* this, int i, struct Blip_Buffer* buf, struct Blip_Buffer* left, struct Blip_Buffer* right) |
| { |
| #if defined(ROCKBOX) |
| (void) left; |
| (void) right; |
| #endif |
| |
| if ( i < apu_osc_count ) |
| { |
| Apu_osc_output( &this->apu, i, buf ); |
| return; |
| } |
| i -= apu_osc_count; |
| |
| #ifndef NSF_EMU_APU_ONLY |
| { |
| if ( vrc6_enabled( this ) && (i -= vrc6_osc_count) < 0 ) |
| { |
| Vrc6_osc_output( &this->vrc6, i + vrc6_osc_count, buf ); |
| return; |
| } |
| |
| if ( fme7_enabled( this ) && (i -= fme7_osc_count) < 0 ) |
| { |
| Fme7_osc_output( &this->fme7, i + fme7_osc_count, buf ); |
| return; |
| } |
| |
| if ( mmc5_enabled( this ) && (i -= mmc5_osc_count) < 0 ) |
| { |
| Mmc5_set_output( &this->mmc5, i + mmc5_osc_count, buf ); |
| return; |
| } |
| |
| if ( fds_enabled( this ) && (i -= fds_osc_count) < 0 ) |
| { |
| Fds_set_output( &this->fds, i + fds_osc_count, buf ); |
| return; |
| } |
| |
| if ( namco_enabled( this ) && (i -= namco_osc_count) < 0 ) |
| { |
| Namco_osc_output( &this->namco, i + namco_osc_count, buf ); |
| return; |
| } |
| |
| if ( vrc7_enabled( this ) && (i -= vrc7_osc_count) < 0 ) |
| { |
| Vrc7_set_output( &this->vrc7, i + vrc7_osc_count, buf ); |
| return; |
| } |
| } |
| #endif |
| } |
| |
| // Emulation |
| |
| // Music Emu |
| |
| blargg_err_t Nsf_set_sample_rate( struct Nsf_Emu* this, long rate ) |
| { |
| require( !this->sample_rate ); // sample rate can't be changed once set |
| Buffer_init( &this->stereo_buf ); |
| RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) ); |
| |
| // Set bass frequency |
| Buffer_bass_freq( &this->stereo_buf, 80 ); |
| |
| this->sample_rate = rate; |
| return 0; |
| } |
| |
| void Sound_mute_voice( struct Nsf_Emu* this, int index, bool mute ) |
| { |
| require( (unsigned) index < (unsigned) this->voice_count ); |
| int bit = 1 << index; |
| int mask = this->mute_mask_ | bit; |
| if ( !mute ) |
| mask ^= bit; |
| Sound_mute_voices( this, mask ); |
| } |
| |
| void Sound_mute_voices( struct Nsf_Emu* this, int mask ) |
| { |
| require( this->sample_rate ); // sample rate must be set first |
| this->mute_mask_ = mask; |
| |
| int i; |
| for ( i = this->voice_count; i--; ) |
| { |
| if ( mask & (1 << i) ) |
| { |
| set_voice( this, i, 0, 0, 0 ); |
| } |
| else |
| { |
| struct channel_t ch = Buffer_channel( &this->stereo_buf ); |
| assert( (ch.center && ch.left && ch.right) || |
| (!ch.center && !ch.left && !ch.right) ); // all or nothing |
| set_voice( this, i, ch.center, ch.left, ch.right ); |
| } |
| } |
| } |
| |
| void Sound_set_tempo( struct Nsf_Emu* this, int t ) |
| { |
| require( this->sample_rate ); // sample rate must be set first |
| int const min = (int)(FP_ONE_TEMPO*0.02); |
| int const max = (int)(FP_ONE_TEMPO*4.00); |
| if ( t < min ) t = min; |
| if ( t > max ) t = max; |
| this->tempo = t; |
| |
| set_play_period( this, (int) ((play_period( &this->header ) * FP_ONE_TEMPO) / t) ); |
| |
| Apu_set_tempo( &this->apu, t ); |
| |
| #ifndef NSF_EMU_APU_ONLY |
| if ( fds_enabled( this ) ) |
| Fds_set_tempo( &this->fds, t ); |
| #endif |
| } |
| |
| inline void push_byte( struct Nsf_Emu* this, int b ) |
| { |
| this->low_ram [0x100 + this->cpu.r.sp--] = b; |
| } |
| |
| // Jumps to routine, given pointer to address in file header. Pushes idle_addr |
| // as return address, NOT old PC. |
| void jsr_then_stop( struct Nsf_Emu* this, byte const addr [] ) |
| { |
| this->cpu.r.pc = get_addr( addr ); |
| push_byte( this, (idle_addr - 1) >> 8 ); |
| push_byte( this, (idle_addr - 1) ); |
| } |
| |
| int cpu_read( struct Nsf_Emu* this, addr_t addr ) |
| { |
| #ifndef NSF_EMU_APU_ONLY |
| { |
| if ( namco_enabled( this ) && addr == namco_data_reg_addr ) |
| return Namco_read_data( &this->namco ); |
| |
| if ( fds_enabled( this ) && (unsigned) (addr - fds_io_addr) < fds_io_size ) |
| return Fds_read( &this->fds, Cpu_time( &this->cpu ), addr ); |
| |
| if ( mmc5_enabled( this ) ) { |
| int i = addr - 0x5C00; |
| if ( (unsigned) i < mmc5_exram_size ) |
| return this->mmc5.exram [i]; |
| |
| int m = addr - 0x5205; |
| if ( (unsigned) m < 2 ) |
| return (this->mmc5_mul [0] * this->mmc5_mul [1]) >> (m * 8) & 0xFF; |
| } |
| } |
| #endif |
| |
| /* Unmapped read */ |
| return addr >> 8; |
| } |
| |
| int unmapped_read( struct Nsf_Emu* this, addr_t addr ) |
| { |
| (void) this; |
| |
| switch ( addr ) |
| { |
| case 0x2002: |
| case 0x4016: |
| case 0x4017: |
| return addr >> 8; |
| } |
| |
| // Unmapped read |
| return addr >> 8; |
| } |
| |
| void cpu_write( struct Nsf_Emu* this, addr_t addr, int data ) |
| { |
| #ifndef NSF_EMU_APU_ONLY |
| { |
| nes_time_t time = Cpu_time( &this->cpu ); |
| if ( fds_enabled( this) && (unsigned) (addr - fds_io_addr) < fds_io_size ) |
| { |
| Fds_write( &this->fds, time, addr, data ); |
| return; |
| } |
| |
| if ( namco_enabled( this) ) |
| { |
| if ( addr == namco_addr_reg_addr ) |
| { |
| Namco_write_addr( &this->namco, data ); |
| return; |
| } |
| |
| if ( addr == namco_data_reg_addr ) |
| { |
| Namco_write_data( &this->namco, time, data ); |
| return; |
| } |
| } |
| |
| if ( vrc6_enabled( this) ) |
| { |
| int reg = addr & (vrc6_addr_step - 1); |
| int osc = (unsigned) (addr - vrc6_base_addr) / vrc6_addr_step; |
| if ( (unsigned) osc < vrc6_osc_count && (unsigned) reg < vrc6_reg_count ) |
| { |
| Vrc6_write_osc( &this->vrc6, time, osc, reg, data ); |
| return; |
| } |
| } |
| |
| if ( fme7_enabled( this) && addr >= fme7_latch_addr ) |
| { |
| switch ( addr & fme7_addr_mask ) |
| { |
| case fme7_latch_addr: |
| Fme7_write_latch( &this->fme7, data ); |
| return; |
| |
| case fme7_data_addr: |
| Fme7_write_data( &this->fme7, time, data ); |
| return; |
| } |
| } |
| |
| if ( mmc5_enabled( this) ) |
| { |
| if ( (unsigned) (addr - mmc5_regs_addr) < mmc5_regs_size ) |
| { |
| Mmc5_write_register( &this->mmc5, time, addr, data ); |
| return; |
| } |
| |
| int m = addr - 0x5205; |
| if ( (unsigned) m < 2 ) |
| { |
| this->mmc5_mul [m] = data; |
| return; |
| } |
| |
| int i = addr - 0x5C00; |
| if ( (unsigned) i < mmc5_exram_size ) |
| { |
| this->mmc5.exram [i] = data; |
| return; |
| } |
| } |
| |
| if ( vrc7_enabled( this) ) |
| { |
| if ( addr == 0x9010 ) |
| { |
| Vrc7_write_reg( &this->vrc7, data ); |
| return; |
| } |
| |
| if ( (unsigned) (addr - 0x9028) <= 0x08 ) |
| { |
| Vrc7_write_data( &this->vrc7, time, data ); |
| return; |
| } |
| } |
| } |
| #endif |
| |
| // Unmapped_write |
| } |
| |
| void unmapped_write( struct Nsf_Emu* this, addr_t addr, int data ) |
| { |
| (void) data; |
| |
| switch ( addr ) |
| { |
| case 0x8000: // some write to $8000 and $8001 repeatedly |
| case 0x8001: |
| case 0x4800: // probably namco sound mistakenly turned on in MCK |
| case 0xF800: |
| case 0xFFF8: // memory mapper? |
| return; |
| } |
| |
| if ( mmc5_enabled( this ) && addr == 0x5115 ) return; |
| |
| // FDS memory |
| if ( fds_enabled( this ) && (unsigned) (addr - 0x8000) < 0x6000 ) return; |
| } |
| |
| void fill_buf( struct Nsf_Emu* this ); |
| blargg_err_t Nsf_start_track( struct Nsf_Emu* this, int track ) |
| { |
| clear_track_vars( this ); |
| |
| // Remap track if playlist available |
| if ( this->m3u.size > 0 ) { |
| struct entry_t* e = &this->m3u.entries[track]; |
| track = e->track; |
| } |
| else track = Info_remap_track( &this->info, track ); |
| |
| this->current_track = track; |
| Buffer_clear( &this->stereo_buf ); |
| |
| #ifndef NSF_EMU_APU_ONLY |
| if ( mmc5_enabled( this ) ) |
| { |
| this->mmc5_mul [0] = 0; |
| this->mmc5_mul [1] = 0; |
| memset( this->mmc5.exram, 0, mmc5_exram_size ); |
| } |
| |
| if ( fds_enabled( this ) ) Fds_reset( &this->fds ); |
| if ( namco_enabled( this ) ) Namco_reset( &this->namco ); |
| if ( vrc6_enabled( this ) ) Vrc6_reset( &this->vrc6 ); |
| if ( fme7_enabled( this ) ) Fme7_reset( &this->fme7 ); |
| if ( mmc5_enabled( this ) ) Apu_reset( &this->mmc5.apu, false, 0 ); |
| if ( vrc7_enabled( this ) ) Vrc7_reset( &this->vrc7 ); |
| #endif |
| |
| int speed_flags = 0; |
| #ifdef NSF_EMU_EXTRA_FLAGS |
| speed_flags = this->header.speed_flags; |
| #endif |
| |
| Apu_reset( &this->apu, pal_only( &this->header ), (speed_flags & 0x20) ? 0x3F : 0 ); |
| Apu_write_register( &this->apu, 0, 0x4015, 0x0F ); |
| Apu_write_register( &this->apu, 0, 0x4017, (speed_flags & 0x10) ? 0x80 : 0 ); |
| |
| memset( unmapped_code( this ), halt_opcode, unmapped_size ); |
| memset( this->low_ram, 0, low_ram_size ); |
| memset( sram( this ), 0, sram_size ); |
| |
| map_memory( this ); |
| |
| // Arrange time of first call to play routine |
| this->play_extra = 0; |
| this->next_play = this->play_period; |
| |
| this->play_delay = initial_play_delay; |
| this->saved_state.pc = idle_addr; |
| |
| // Setup for call to init routine |
| this->cpu.r.a = track; |
| this->cpu.r.x = pal_only( &this->header ); |
| this->cpu.r.sp = 0xFF; |
| jsr_then_stop( this, this->header.init_addr ); |
| /* if ( this->cpu.r.pc < get_addr( header.load_addr ) ) |
| warning( "Init address < load address" ); */ |
| |
| this->emu_track_ended_ = false; |
| this->track_ended = false; |
| |
| if ( !this->ignore_silence ) |
| { |
| // play until non-silence or end of track |
| long end; |
| for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; ) |
| { |
| fill_buf( this ); |
| if ( this->buf_remain | (int) this->emu_track_ended_ ) |
| break; |
| } |
| |
| this->emu_time = this->buf_remain; |
| this->out_time = 0; |
| this->silence_time = 0; |
| this->silence_count = 0; |
| } |
| /* return track_ended() ? warning() : 0; */ |
| return 0; |
| } |
| |
| void run_once( struct Nsf_Emu* this, nes_time_t end ) |
| { |
| // Emulate until next play call if possible |
| if ( run_cpu_until( this, min( this->next_play, end ) ) ) |
| { |
| // Halt instruction encountered |
| |
| if ( this->cpu.r.pc != idle_addr ) |
| { |
| // special_event( "illegal instruction" ); |
| Cpu_set_time( &this->cpu, this->cpu.end_time ); |
| return; |
| } |
| |
| // Init/play routine returned |
| this->play_delay = 1; // play can now be called regularly |
| |
| if ( this->saved_state.pc == idle_addr ) |
| { |
| // nothing to run |
| nes_time_t t = this->cpu.end_time; |
| if ( Cpu_time( &this->cpu ) < t ) |
| Cpu_set_time( &this->cpu, t ); |
| } |
| else |
| { |
| // continue init routine that was interrupted by play routine |
| this->cpu.r = this->saved_state; |
| this->saved_state.pc = idle_addr; |
| } |
| } |
| |
| if ( Cpu_time( &this->cpu ) >= this->next_play ) |
| { |
| // Calculate time of next call to play routine |
| this->play_extra ^= 1; // extra clock every other call |
| this->next_play += this->play_period + this->play_extra; |
| |
| // Call routine if ready |
| if ( this->play_delay && !--this->play_delay ) |
| { |
| // Save state if init routine is still running |
| if ( this->cpu.r.pc != idle_addr ) |
| { |
| check( this->saved_state.pc == idle_addr ); |
| this->saved_state = this->cpu.r; |
| // special_event( "play called during init" ); |
| } |
| |
| jsr_then_stop( this, this->header.play_addr ); |
| } |
| } |
| } |
| |
| void run_until( struct Nsf_Emu* this, nes_time_t end ) |
| { |
| while ( Cpu_time( &this->cpu ) < end ) |
| run_once( this, end ); |
| } |
| |
| void end_frame( struct Nsf_Emu* this, nes_time_t end ) |
| { |
| if ( Cpu_time( &this->cpu ) < end ) |
| run_until( this, end ); |
| Cpu_adjust_time( &this->cpu, -end ); |
| |
| // Localize to new time frame |
| this->next_play -= end; |
| check( this->next_play >= 0 ); |
| if ( this->next_play < 0 ) |
| this->next_play = 0; |
| |
| Apu_end_frame( &this->apu, end ); |
| |
| #ifndef NSF_EMU_APU_ONLY |
| if ( fds_enabled( this ) ) Fds_end_frame( &this->fds, end ); |
| if ( fme7_enabled( this ) ) Fme7_end_frame( &this->fme7, end ); |
| if ( mmc5_enabled( this ) ) Apu_end_frame( &this->mmc5.apu, end ); |
| if ( namco_enabled( this ) ) Namco_end_frame( &this->namco, end ); |
| if ( vrc6_enabled( this ) ) Vrc6_end_frame( &this->vrc6, end ); |
| if ( vrc7_enabled( this ) ) Vrc7_end_frame( &this->vrc7, end ); |
| #endif |
| } |
| |
| // Tell/Seek |
| |
| blargg_long msec_to_samples( long sample_rate, blargg_long msec ) |
| { |
| blargg_long sec = msec / 1000; |
| msec -= sec * 1000; |
| return (sec * sample_rate + msec * sample_rate / 1000) * stereo; |
| } |
| |
| long Track_tell( struct Nsf_Emu* this ) |
| { |
| blargg_long rate = this->sample_rate * stereo; |
| blargg_long sec = this->out_time / rate; |
| return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate; |
| } |
| |
| blargg_err_t Track_seek( struct Nsf_Emu* this, long msec ) |
| { |
| blargg_long time = msec_to_samples( this->sample_rate, msec ); |
| if ( time < this->out_time ) |
| RETURN_ERR( Nsf_start_track( this, this->current_track ) ); |
| return Track_skip( this, time - this->out_time ); |
| } |
| |
| blargg_err_t skip_( struct Nsf_Emu* this, long count ) ICODE_ATTR; |
| blargg_err_t Track_skip( struct Nsf_Emu* this, long count ) |
| { |
| require( this->current_track >= 0 ); // start_track() must have been called already |
| this->out_time += count; |
| |
| // remove from silence and buf first |
| { |
| long n = min( count, this->silence_count ); |
| this->silence_count -= n; |
| count -= n; |
| |
| n = min( count, this->buf_remain ); |
| this->buf_remain -= n; |
| count -= n; |
| } |
| |
| if ( count && !this->emu_track_ended_ ) |
| { |
| this->emu_time += count; |
| // End track if error |
| if ( skip_( this, count ) ) |
| this->emu_track_ended_ = true; |
| } |
| |
| if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended |
| this->track_ended |= this->emu_track_ended_; |
| |
| return 0; |
| } |
| |
| blargg_err_t play_( struct Nsf_Emu* this, long count, sample_t* out ) ICODE_ATTR; |
| blargg_err_t skip_( struct Nsf_Emu* this, long count ) |
| { |
| // for long skip, mute sound |
| const long threshold = 30000; |
| if ( count > threshold ) |
| { |
| int saved_mute = this->mute_mask_; |
| Sound_mute_voices( this, ~0 ); |
| |
| while ( count > threshold / 2 && !this->emu_track_ended_ ) |
| { |
| RETURN_ERR( play_( this, buf_size, this->buf ) ); |
| count -= buf_size; |
| } |
| |
| Sound_mute_voices( this, saved_mute ); |
| } |
| |
| while ( count && !this->emu_track_ended_ ) |
| { |
| long n = buf_size; |
| if ( n > count ) |
| n = count; |
| count -= n; |
| RETURN_ERR( play_( this, n, this->buf ) ); |
| } |
| return 0; |
| } |
| |
| // Fading |
| |
| void Track_set_fade( struct Nsf_Emu* this, long start_msec, long length_msec ) |
| { |
| this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo); |
| this->fade_start = msec_to_samples( this->sample_rate, start_msec ); |
| } |
| |
| // unit / pow( 2.0, (double) x / step ) |
| static int int_log( blargg_long x, int step, int unit ) |
| { |
| int shift = x / step; |
| int fraction = (x - shift * step) * unit / step; |
| return ((unit - fraction) + (fraction >> 1)) >> shift; |
| } |
| |
| void handle_fade( struct Nsf_Emu* this, long out_count, sample_t* out ) |
| { |
| int i; |
| for ( i = 0; i < out_count; i += fade_block_size ) |
| { |
| int const shift = 14; |
| int const unit = 1 << shift; |
| int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size, |
| this->fade_step, unit ); |
| if ( gain < (unit >> fade_shift) ) |
| this->track_ended = this->emu_track_ended_ = true; |
| |
| sample_t* io = &out [i]; |
| int count; |
| for ( count = min( fade_block_size, out_count - i ); count; --count ) |
| { |
| *io = (sample_t) ((*io * gain) >> shift); |
| ++io; |
| } |
| } |
| } |
| |
| // Silence detection |
| |
| void emu_play( struct Nsf_Emu* this, long count, sample_t* out ) ICODE_ATTR; |
| void emu_play( struct Nsf_Emu* this, long count, sample_t* out ) |
| { |
| check( current_track_ >= 0 ); |
| this->emu_time += count; |
| if ( this->current_track >= 0 && !this->emu_track_ended_ ) { |
| |
| // End track if error |
| if ( play_( this, count, out ) ) |
| this->emu_track_ended_ = true; |
| } |
| else |
| memset( out, 0, count * sizeof *out ); |
| } |
| |
| // number of consecutive silent samples at end |
| static long count_silence( sample_t* begin, long size ) |
| { |
| sample_t first = *begin; |
| *begin = silence_threshold; // sentinel |
| sample_t* p = begin + size; |
| while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { } |
| *begin = first; |
| return size - (p - begin); |
| } |
| |
| // fill internal buffer and check it for silence |
| void fill_buf( struct Nsf_Emu* this ) |
| { |
| assert( !this->buf_remain ); |
| if ( !this->emu_track_ended_ ) |
| { |
| emu_play( this, buf_size, this->buf ); |
| long silence = count_silence( this->buf, buf_size ); |
| if ( silence < buf_size ) |
| { |
| this->silence_time = this->emu_time - silence; |
| this->buf_remain = buf_size; |
| return; |
| } |
| } |
| this->silence_count += buf_size; |
| } |
| |
| blargg_err_t Nsf_play( struct Nsf_Emu* this, long out_count, sample_t* out ) |
| { |
| if ( this->track_ended ) |
| { |
| memset( out, 0, out_count * sizeof *out ); |
| } |
| else |
| { |
| require( this->current_track >= 0 ); |
| require( out_count % stereo == 0 ); |
| |
| assert( this->emu_time >= this->out_time ); |
| |
| long pos = 0; |
| if ( this->silence_count ) |
| { |
| // during a run of silence, run emulator at >=2x speed so it gets ahead |
| long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time; |
| while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) ) |
| fill_buf( this ); |
| |
| // fill with silence |
| pos = min( this->silence_count, out_count ); |
| memset( out, 0, pos * sizeof *out ); |
| this->silence_count -= pos; |
| |
| if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate ) |
| { |
| this->track_ended = this->emu_track_ended_ = true; |
| this->silence_count = 0; |
| this->buf_remain = 0; |
| } |
| } |
| |
| if ( this->buf_remain ) |
| { |
| // empty silence buf |
| long n = min( this->buf_remain, out_count - pos ); |
| memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out ); |
| this->buf_remain -= n; |
| pos += n; |
| } |
| |
| // generate remaining samples normally |
| long remain = out_count - pos; |
| if ( remain ) |
| { |
| emu_play( this, remain, out + pos ); |
| this->track_ended |= this->emu_track_ended_; |
| |
| if ( !this->ignore_silence || this->out_time > this->fade_start ) |
| { |
| // check end for a new run of silence |
| long silence = count_silence( out + pos, remain ); |
| if ( silence < remain ) |
| this->silence_time = this->emu_time - silence; |
| |
| if ( this->emu_time - this->silence_time >= buf_size ) |
| fill_buf( this ); // cause silence detection on next play() |
| } |
| } |
| |
| if ( this->out_time > this->fade_start ) |
| handle_fade( this, out_count, out ); |
| } |
| this->out_time += out_count; |
| return 0; |
| } |
| |
| blargg_err_t play_( struct Nsf_Emu* this, long count, sample_t* out ) |
| { |
| long remain = count; |
| while ( remain ) |
| { |
| remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain ); |
| if ( remain ) |
| { |
| if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) ) |
| { |
| this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); |
| |
| // Remute voices |
| Sound_mute_voices( this, this->mute_mask_ ); |
| } |
| int msec = Buffer_length( &this->stereo_buf ); |
| blip_time_t clocks_emulated = (blargg_long) msec * this->clock_rate__ / 1000 - 100; |
| RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) ); |
| assert( clocks_emulated ); |
| Buffer_end_frame( &this->stereo_buf, clocks_emulated ); |
| } |
| } |
| return 0; |
| } |
| |
| blargg_err_t run_clocks( struct Nsf_Emu* this, blip_time_t* duration, int msec ) |
| { |
| #if defined(ROCKBOX) |
| (void) msec; |
| #endif |
| |
| end_frame( this, *duration ); |
| return 0; |
| } |