// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ | |
#include "sgc_emu.h" | |
/* Copyright (C) 2009 Shay Green. This module is free software; you | |
can redistribute it and/or modify it under the terms of the GNU Lesser | |
General Public License as published by the Free Software Foundation; either | |
version 2.1 of the License, or (at your option) any later version. This | |
module is distributed in the hope that it will be useful, but WITHOUT ANY | |
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more | |
details. You should have received a copy of the GNU Lesser General Public | |
License along with this module; if not, write to the Free Software Foundation, | |
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ | |
#include "blargg_source.h" | |
int const osc_count = sms_osc_count + fm_apu_osc_count; | |
int const stereo = 2; // number of channels for stereo | |
int const silence_max = 6; // seconds | |
int const silence_threshold = 0x10; | |
long const fade_block_size = 512; | |
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift) | |
const char gme_wrong_file_type [] = "Wrong file type for this emulator"; | |
void clear_track_vars( struct Sgc_Emu* this ) | |
{ | |
this->current_track = -1; | |
this->out_time = 0; | |
this->emu_time = 0; | |
this->emu_track_ended_ = true; | |
this->track_ended = true; | |
this->fade_start = INT_MAX / 2 + 1; | |
this->fade_step = 1; | |
this->silence_time = 0; | |
this->silence_count = 0; | |
this->buf_remain = 0; | |
/* warning(); // clear warning */ | |
} | |
void Sgc_init( struct Sgc_Emu* this ) | |
{ | |
assert( offsetof (struct header_t,copyright [32]) == header_size ); | |
this->sample_rate = 0; | |
this->mute_mask_ = 0; | |
this->tempo = (int)FP_ONE_TEMPO; | |
this->gain = 1.0; | |
this->voice_count = 0; | |
// defaults | |
this->max_initial_silence = 2; | |
this->silence_lookahead = 6; | |
this->ignore_silence = false; | |
Sms_apu_init( &this->apu ); | |
Fm_apu_create( &this->fm_apu ); | |
Rom_init( &this->rom, 0x4000 ); | |
Z80_init( &this->cpu ); | |
Sound_set_gain( this, 1.2 ); | |
// Unload | |
clear_track_vars( this ); | |
} | |
// Setup | |
blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size ) | |
{ | |
RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) ); | |
if ( !valid_tag( &this->header ) ) | |
return gme_wrong_file_type; | |
/* if ( header.vers != 1 ) | |
warning( "Unknown file version" ); */ | |
/* if ( header.system > 2 ) | |
warning( "Unknown system" ); */ | |
addr_t load_addr = get_le16( this->header.load_addr ); | |
/* if ( load_addr < 0x400 ) | |
set_warning( "Invalid load address" ); */ | |
Rom_set_addr( &this->rom, load_addr ); | |
this->play_period = clock_rate( this ) / 60; | |
if ( sega_mapping( this ) && Fm_apu_supported() ) | |
RETURN_ERR( Fm_apu_init( &this->fm_apu, clock_rate( this ), clock_rate( this ) / 72 ) ); | |
this->m3u.size = 0; | |
this->track_count = this->header.song_count; | |
this->voice_count = sega_mapping( this ) ? osc_count : sms_osc_count; | |
Sms_apu_volume( &this->apu, this->gain ); | |
Fm_apu_volume( &this->fm_apu, this->gain ); | |
// Setup buffer | |
this->clock_rate_ = clock_rate( this ); | |
Buffer_clock_rate( &this->stereo_buf, clock_rate( this ) ); | |
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); | |
Sound_set_tempo( this, this->tempo ); | |
// Remute voices | |
Sound_mute_voices( this, this->mute_mask_ ); | |
return 0; | |
} | |
void Sound_set_voice( struct Sgc_Emu* this, int i, struct Blip_Buffer* c, struct Blip_Buffer* l, struct Blip_Buffer* r ) | |
{ | |
if ( i < sms_osc_count ) | |
Sms_apu_set_output( &this->apu, i, c, l, r ); | |
else | |
Fm_apu_set_output( &this->fm_apu, c ); | |
} | |
blargg_err_t run_clocks( struct Sgc_Emu* this, blip_time_t* duration, int msec ) | |
{ | |
#if defined(ROCKBOX) | |
(void) msec; | |
#endif | |
cpu_time_t t = *duration; | |
while ( Z80_time( &this->cpu ) < t ) | |
{ | |
cpu_time_t next = min( t, this->next_play ); | |
if ( run_cpu( this, next ) ) | |
{ | |
/* warning( "Unsupported CPU instruction" ); */ | |
Z80_set_time( &this->cpu, next ); | |
} | |
if ( this->cpu.r.pc == this->idle_addr ) | |
Z80_set_time( &this->cpu, next ); | |
if ( Z80_time( &this->cpu ) >= this->next_play ) | |
{ | |
this->next_play += this->play_period; | |
if ( this->cpu.r.pc == this->idle_addr ) | |
jsr( this, this->header.play_addr ); | |
} | |
} | |
this->next_play -= t; | |
check( this->next_play >= 0 ); | |
Z80_adjust_time( &this->cpu, -t ); | |
Sms_apu_end_frame( &this->apu, t ); | |
if ( sega_mapping( this ) && this->fm_accessed ) | |
{ | |
if ( Fm_apu_supported() ) | |
Fm_apu_end_frame( &this->fm_apu, t ); | |
/* else | |
warning( "FM sound not supported" ); */ | |
} | |
return 0; | |
} | |
// Emulation | |
void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data ) | |
{ | |
int port = addr & 0xFF; | |
if ( sega_mapping( this ) ) | |
{ | |
switch ( port ) | |
{ | |
case 0x06: | |
Sms_apu_write_ggstereo( &this->apu, time, data ); | |
return; | |
case 0x7E: | |
case 0x7F: | |
Sms_apu_write_data( &this->apu, time, data ); /* dprintf( "$7E<-%02X\n", data ); */ | |
return; | |
case 0xF0: | |
this->fm_accessed = true; | |
if ( Fm_apu_supported() ) | |
Fm_apu_write_addr( &this->fm_apu, data );//, dprintf( "$F0<-%02X\n", data ); | |
return; | |
case 0xF1: | |
this->fm_accessed = true; | |
if ( Fm_apu_supported() ) | |
Fm_apu_write_data( &this->fm_apu, time, data );//, dprintf( "$F1<-%02X\n", data ); | |
return; | |
} | |
} | |
else if ( port >= 0xE0 ) | |
{ | |
Sms_apu_write_data( &this->apu, time, data ); | |
return; | |
} | |
} | |
void jsr( struct Sgc_Emu* this, byte addr [2] ) | |
{ | |
*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr >> 8; | |
*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr & 0xFF; | |
this->cpu.r.pc = get_le16( addr ); | |
} | |
void set_bank( struct Sgc_Emu* this, int bank, void const* data ) | |
{ | |
//dprintf( "map bank %d to %p\n", bank, (byte*) data - rom.at_addr( 0 ) ); | |
Z80_map_mem( &this->cpu, bank * this->rom.bank_size, this->rom.bank_size, this->unmapped_write, data ); | |
} | |
void cpu_write( struct Sgc_Emu* this, addr_t addr, int data ) | |
{ | |
if ( (addr ^ 0xFFFC) > 3 || !sega_mapping( this ) ) | |
{ | |
*Z80_write( &this->cpu, addr ) = data; | |
return; | |
} | |
switch ( addr ) | |
{ | |
case 0xFFFC: | |
Z80_map_mem_rw( &this->cpu, 2 * this->rom.bank_size, this->rom.bank_size, this->ram2 ); | |
if ( data & 0x08 ) | |
break; | |
this->bank2 = this->ram2; | |
// FALL THROUGH | |
case 0xFFFF: { | |
bool rom_mapped = (Z80_read( &this->cpu, 2 * this->rom.bank_size ) == this->bank2); | |
this->bank2 = Rom_at_addr( &this->rom, data * this->rom.bank_size ); | |
if ( rom_mapped ) | |
set_bank( this, 2, this->bank2 ); | |
break; | |
} | |
case 0xFFFD: | |
set_bank( this, 0, Rom_at_addr( &this->rom, data * this->rom.bank_size ) ); | |
break; | |
case 0xFFFE: | |
set_bank( this, 1, Rom_at_addr( &this->rom, data * this->rom.bank_size ) ); | |
break; | |
} | |
} | |
blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, long rate ) | |
{ | |
require( !this->sample_rate ); // sample rate can't be changed once set | |
Buffer_init( &this->stereo_buf ); | |
Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ); | |
// Set buffer bass | |
Buffer_bass_freq( &this->stereo_buf, 80 ); | |
this->sample_rate = rate; | |
return 0; | |
} | |
void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute ) | |
{ | |
require( (unsigned) index < (unsigned) this->voice_count ); | |
int bit = 1 << index; | |
int mask = this->mute_mask_ | bit; | |
if ( !mute ) | |
mask ^= bit; | |
Sound_mute_voices( this, mask ); | |
} | |
void Sound_mute_voices( struct Sgc_Emu* this, int mask ) | |
{ | |
require( this->sample_rate ); // sample rate must be set first | |
this->mute_mask_ = mask; | |
int i; | |
for ( i = this->voice_count; i--; ) | |
{ | |
if ( mask & (1 << i) ) | |
{ | |
Sound_set_voice( this, i, 0, 0, 0 ); | |
} | |
else | |
{ | |
struct channel_t ch = Buffer_channel( &this->stereo_buf ); | |
assert( (ch.center && ch.left && ch.right) || | |
(!ch.center && !ch.left && !ch.right) ); // all or nothing | |
Sound_set_voice( this, i, ch.center, ch.left, ch.right ); | |
} | |
} | |
} | |
void Sound_set_tempo( struct Sgc_Emu* this, int t ) | |
{ | |
require( this->sample_rate ); // sample rate must be set first | |
int const min = (int)(FP_ONE_TEMPO*0.02); | |
int const max = (int)(FP_ONE_TEMPO*4.00); | |
if ( t < min ) t = min; | |
if ( t > max ) t = max; | |
this->tempo = t; | |
this->play_period = (int) ((clock_rate( this ) * FP_ONE_TEMPO) / (this->header.rate ? 50 : 60) / t); | |
} | |
void fill_buf( struct Sgc_Emu* this ) ICODE_ATTR; | |
blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track ) | |
{ | |
clear_track_vars( this ); | |
// Remap track if playlist available | |
if ( this->m3u.size > 0 ) { | |
struct entry_t* e = &this->m3u.entries[track]; | |
track = e->track; | |
} | |
this->current_track = track; | |
if ( sega_mapping( this ) ) | |
{ | |
Sms_apu_reset( &this->apu, 0, 0 ); | |
Fm_apu_reset( &this->fm_apu ); | |
this->fm_accessed = false; | |
} | |
else | |
{ | |
Sms_apu_reset( &this->apu, 0x0003, 15 ); | |
} | |
memset( this->ram , 0, sizeof this->ram ); | |
memset( this->ram2, 0, sizeof this->ram2 ); | |
memset( this->vectors, 0xFF, sizeof this->vectors ); | |
Z80_reset( &this->cpu, this->unmapped_write, this->rom.unmapped ); | |
if ( sega_mapping( this ) ) | |
{ | |
this->vectors_addr = 0x10000 - page_size; | |
this->idle_addr = this->vectors_addr; | |
int i; | |
for ( i = 1; i < 8; ++i ) | |
{ | |
this->vectors [i*8 + 0] = 0xC3; // JP addr | |
this->vectors [i*8 + 1] = this->header.rst_addrs [i - 1] & 0xff; | |
this->vectors [i*8 + 2] = this->header.rst_addrs [i - 1] >> 8; | |
} | |
Z80_map_mem_rw( &this->cpu, 0xC000, 0x2000, this->ram ); | |
Z80_map_mem( &this->cpu, this->vectors_addr, page_size, this->unmapped_write, this->vectors ); | |
this->bank2 = NULL; | |
for ( i = 0; i < 4; ++i ) | |
cpu_write( this, 0xFFFC + i, this->header.mapping [i] ); | |
} | |
else | |
{ | |
if ( !this->coleco_bios ) | |
return "Coleco BIOS not set"; /* BLARGG_ERR( BLARGG_ERR_CALLER, "Coleco BIOS not set" ); */ | |
this->vectors_addr = 0; | |
Z80_map_mem( &this->cpu, 0, 0x2000, this->unmapped_write, this->coleco_bios ); | |
int i; | |
for ( i = 0; i < 8; ++i ) | |
Z80_map_mem_rw( &this->cpu, 0x6000 + i*0x400, 0x400, this->ram ); | |
this->idle_addr = 0x2000; | |
Z80_map_mem( &this->cpu, 0x2000, page_size, this->unmapped_write, this->vectors ); | |
for ( i = 0; i < 0x8000 / this->rom.bank_size; ++i ) | |
{ | |
int addr = 0x8000 + i*this->rom.bank_size; | |
Z80_map_mem( &this->cpu, addr, this->rom.bank_size, this->unmapped_write, Rom_at_addr( &this->rom, addr ) ); | |
} | |
} | |
this->cpu.r.sp = get_le16( this->header.stack_ptr ); | |
this->cpu.r.b.a = track; | |
this->next_play = this->play_period; | |
jsr( this, this->header.init_addr ); | |
Buffer_clear( &this->stereo_buf ); | |
this->emu_track_ended_ = false; | |
this->track_ended = false; | |
if ( !this->ignore_silence ) | |
{ | |
// play until non-silence or end of track | |
long end; | |
for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; ) | |
{ | |
fill_buf( this ); | |
if ( this->buf_remain | (int) this->emu_track_ended_ ) | |
break; | |
} | |
this->emu_time = this->buf_remain; | |
this->out_time = 0; | |
this->silence_time = 0; | |
this->silence_count = 0; | |
} | |
/* return track_ended() ? warning() : 0; */ | |
return 0; | |
} | |
// Tell/Seek | |
blargg_long msec_to_samples( blargg_long msec, long sample_rate ) | |
{ | |
blargg_long sec = msec / 1000; | |
msec -= sec * 1000; | |
return (sec * sample_rate + msec * sample_rate / 1000) * stereo; | |
} | |
long Track_tell( struct Sgc_Emu* this ) | |
{ | |
blargg_long rate = this->sample_rate * stereo; | |
blargg_long sec = this->out_time / rate; | |
return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate; | |
} | |
blargg_err_t Track_seek( struct Sgc_Emu* this, long msec ) | |
{ | |
blargg_long time = msec_to_samples( msec, this->sample_rate ); | |
if ( time < this->out_time ) | |
RETURN_ERR( Sgc_start_track( this, this->current_track ) ); | |
return Track_skip( this, time - this->out_time ); | |
} | |
blargg_err_t skip_( struct Sgc_Emu* this, long count ) ICODE_ATTR; | |
blargg_err_t Track_skip( struct Sgc_Emu* this, long count ) | |
{ | |
require( this->current_track >= 0 ); // start_track() must have been called already | |
this->out_time += count; | |
// remove from silence and buf first | |
{ | |
long n = min( count, this->silence_count ); | |
this->silence_count -= n; | |
count -= n; | |
n = min( count, this->buf_remain ); | |
this->buf_remain -= n; | |
count -= n; | |
} | |
if ( count && !this->emu_track_ended_ ) | |
{ | |
this->emu_time += count; | |
// End track if error | |
if ( skip_( this, count ) ) { | |
this->emu_track_ended_ = true; | |
} | |
} | |
if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended | |
this->track_ended |= this->emu_track_ended_; | |
return 0; | |
} | |
blargg_err_t play_( struct Sgc_Emu* this, long count, sample_t* out ) ICODE_ATTR; | |
blargg_err_t skip_( struct Sgc_Emu* this, long count ) | |
{ | |
// for long skip, mute sound | |
const long threshold = 30000; | |
if ( count > threshold ) | |
{ | |
int saved_mute = this->mute_mask_; | |
Sound_mute_voices( this, ~0 ); | |
while ( count > threshold / 2 && !this->emu_track_ended_ ) | |
{ | |
RETURN_ERR( play_( this, buf_size, this->buf ) ); | |
count -= buf_size; | |
} | |
Sound_mute_voices( this, saved_mute ); | |
} | |
while ( count && !this->emu_track_ended_ ) | |
{ | |
long n = buf_size; | |
if ( n > count ) | |
n = count; | |
count -= n; | |
RETURN_ERR( play_( this, n, this->buf ) ); | |
} | |
return 0; | |
} | |
// Fading | |
void Track_set_fade( struct Sgc_Emu* this, long start_msec, long length_msec ) | |
{ | |
this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo); | |
this->fade_start = msec_to_samples( start_msec, this->sample_rate ); | |
} | |
// unit / pow( 2.0, (double) x / step ) | |
static int int_log( blargg_long x, int step, int unit ) | |
{ | |
int shift = x / step; | |
int fraction = (x - shift * step) * unit / step; | |
return ((unit - fraction) + (fraction >> 1)) >> shift; | |
} | |
void handle_fade( struct Sgc_Emu* this, long out_count, sample_t* out ) | |
{ | |
int i; | |
for ( i = 0; i < out_count; i += fade_block_size ) | |
{ | |
int const shift = 14; | |
int const unit = 1 << shift; | |
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size, | |
this->fade_step, unit ); | |
if ( gain < (unit >> fade_shift) ) | |
this->track_ended = this->emu_track_ended_ = true; | |
sample_t* io = &out [i]; | |
int count; | |
for ( count = min( fade_block_size, out_count - i ); count; --count ) | |
{ | |
*io = (sample_t) ((*io * gain) >> shift); | |
++io; | |
} | |
} | |
} | |
// Silence detection | |
void emu_play( struct Sgc_Emu* this, long count, sample_t* out ) | |
{ | |
check( this->current_track_ >= 0 ); | |
this->emu_time += count; | |
if ( this->current_track >= 0 && !this->emu_track_ended_ ) { | |
// End track if error | |
if ( play_( this, count, out ) ) | |
this->emu_track_ended_ = true; | |
} | |
else | |
memset( out, 0, count * sizeof *out ); | |
} | |
// number of consecutive silent samples at end | |
static long count_silence( sample_t* begin, long size ) | |
{ | |
sample_t first = *begin; | |
*begin = silence_threshold; // sentinel | |
sample_t* p = begin + size; | |
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { } | |
*begin = first; | |
return size - (p - begin); | |
} | |
// fill internal buffer and check it for silence | |
void fill_buf( struct Sgc_Emu* this ) | |
{ | |
assert( !this->buf_remain ); | |
if ( !this->emu_track_ended_ ) | |
{ | |
emu_play( this, buf_size, this->buf ); | |
long silence = count_silence( this->buf, buf_size ); | |
if ( silence < buf_size ) | |
{ | |
this->silence_time = this->emu_time - silence; | |
this->buf_remain = buf_size; | |
return; | |
} | |
} | |
this->silence_count += buf_size; | |
} | |
blargg_err_t Sgc_play( struct Sgc_Emu* this, long out_count, sample_t* out ) | |
{ | |
if ( this->track_ended ) | |
{ | |
memset( out, 0, out_count * sizeof *out ); | |
} | |
else | |
{ | |
require( this->current_track >= 0 ); | |
require( out_count % stereo == 0 ); | |
assert( this->emu_time >= this->out_time ); | |
// prints nifty graph of how far ahead we are when searching for silence | |
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" ); | |
long pos = 0; | |
if ( this->silence_count ) | |
{ | |
// during a run of silence, run emulator at >=2x speed so it gets ahead | |
long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time; | |
while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) ) | |
fill_buf( this ); | |
// fill with silence | |
pos = min( this->silence_count, out_count ); | |
memset( out, 0, pos * sizeof *out ); | |
this->silence_count -= pos; | |
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate ) | |
{ | |
this->track_ended = this->emu_track_ended_ = true; | |
this->silence_count = 0; | |
this->buf_remain = 0; | |
} | |
} | |
if ( this->buf_remain ) | |
{ | |
// empty silence buf | |
long n = min( this->buf_remain, out_count - pos ); | |
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out ); | |
this->buf_remain -= n; | |
pos += n; | |
} | |
// generate remaining samples normally | |
long remain = out_count - pos; | |
if ( remain ) | |
{ | |
emu_play( this, remain, out + pos ); | |
this->track_ended |= this->emu_track_ended_; | |
if ( !this->ignore_silence || this->out_time > this->fade_start ) | |
{ | |
// check end for a new run of silence | |
long silence = count_silence( out + pos, remain ); | |
if ( silence < remain ) | |
this->silence_time = this->emu_time - silence; | |
if ( this->emu_time - this->silence_time >= buf_size ) | |
fill_buf( this ); // cause silence detection on next play() | |
} | |
} | |
if ( this->out_time > this->fade_start ) | |
handle_fade( this, out_count, out ); | |
} | |
this->out_time += out_count; | |
return 0; | |
} | |
blargg_err_t play_( struct Sgc_Emu* this, long count, sample_t* out ) | |
{ | |
long remain = count; | |
while ( remain ) | |
{ | |
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain ); | |
if ( remain ) | |
{ | |
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) ) | |
{ | |
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); | |
// Remute voices | |
Sound_mute_voices( this, this->mute_mask_ ); | |
} | |
int msec = Buffer_length( &this->stereo_buf ); | |
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100; | |
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) ); | |
assert( clocks_emulated ); | |
Buffer_end_frame( &this->stereo_buf, clocks_emulated ); | |
} | |
} | |
return 0; | |
} |