// Sega/Game Gear/Coleco SGC music file emulator | |
// Game_Music_Emu 0.6-pre | |
#ifndef SGC_EMU_H | |
#define SGC_EMU_H | |
#include "blargg_common.h" | |
#include "multi_buffer.h" | |
#include "rom_data.h" | |
#include "z80_cpu.h" | |
#include "sms_fm_apu.h" | |
#include "sms_apu.h" | |
#include "m3u_playlist.h" | |
typedef short sample_t; | |
typedef struct Z80_Cpu Sgc_Cpu; | |
enum { buf_size = 2048 }; | |
// SGC file header | |
enum { header_size = 0xA0 }; | |
struct header_t | |
{ | |
char tag [4]; // "SGC\x1A" | |
byte vers; // 0x01 | |
byte rate; // 0=NTSC 1=PAL | |
byte reserved1 [2]; | |
byte load_addr [2]; | |
byte init_addr [2]; | |
byte play_addr [2]; | |
byte stack_ptr [2]; | |
byte reserved2 [2]; | |
byte rst_addrs [7*2]; | |
byte mapping [4]; // Used by Sega only | |
byte first_song; // Song to start playing first | |
byte song_count; | |
byte first_effect; | |
byte last_effect; | |
byte system; // 0=Master System 1=Game Gear 2=Colecovision | |
byte reserved3 [23]; | |
char game [32]; // strings can be 32 chars, NOT terminated | |
char author [32]; | |
char copyright [32]; | |
}; | |
// True if header has valid file signature | |
static inline bool valid_tag( struct header_t* h ) | |
{ | |
return 0 == memcmp( h->tag, "SGC\x1A", 4 ); | |
} | |
static inline int effect_count( struct header_t* h ) { return h->last_effect ? h->last_effect - h->first_effect + 1 : 0; } | |
struct Sgc_Emu { | |
bool fm_accessed; | |
cpu_time_t play_period; | |
cpu_time_t next_play; | |
void const* bank2; // ROM selected for bank 2, in case RAM is currently hiding it | |
addr_t vectors_addr; // RST vectors start here | |
addr_t idle_addr; // return address for init/play routines | |
void* coleco_bios; | |
// general | |
int voice_count; | |
int mute_mask_; | |
int tempo; | |
double gain; | |
long sample_rate; | |
// track-specific | |
volatile bool track_ended; | |
int current_track; | |
int track_count; | |
blargg_long out_time; // number of samples played since start of track | |
blargg_long emu_time; // number of samples emulator has generated since start of track | |
bool emu_track_ended_; // emulator has reached end of track | |
// fading | |
blargg_long fade_start; | |
int fade_step; | |
// silence detection | |
bool ignore_silence; | |
int max_initial_silence; | |
int silence_lookahead; // speed to run emulator when looking ahead for silence | |
long silence_time; // number of samples where most recent silence began | |
long silence_count; // number of samples of silence to play before using buf | |
long buf_remain; // number of samples left in silence buffer | |
long clock_rate_; | |
unsigned buf_changed_count; | |
// M3u Playlist | |
struct M3u_Playlist m3u; | |
sample_t buf [buf_size]; | |
struct Stereo_Buffer stereo_buf; | |
struct Sms_Apu apu; | |
struct Sms_Fm_Apu fm_apu; | |
Sgc_Cpu cpu; | |
// large items | |
struct header_t header; | |
struct Rom_Data rom; | |
byte vectors [page_size + page_padding]; | |
byte ram [0x2000 + page_padding]; | |
byte ram2 [0x4000 + page_padding]; | |
byte unmapped_write [0x4000]; | |
}; | |
// Basic functionality (see Gme_File.h for file loading/track info functions) | |
void Sgc_init( struct Sgc_Emu* this ); | |
blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size ); | |
static inline int clock_rate( struct Sgc_Emu* this ) { return this->header.rate ? 3546893 : 3579545; } | |
// 0x2000 bytes | |
static inline void set_coleco_bios( struct Sgc_Emu* this, void* p ) { this->coleco_bios = p; } | |
// Set output sample rate. Must be called only once before loading file. | |
blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, long sample_rate ); | |
// Start a track, where 0 is the first track. Also clears warning string. | |
blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track ); | |
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation | |
// errors set warning string, and major errors also end track. | |
blargg_err_t Sgc_play( struct Sgc_Emu* this, long count, sample_t* buf ); | |
// Track status/control | |
// Number of milliseconds (1000 msec = 1 second) played since beginning of track | |
long Track_tell( struct Sgc_Emu* this ); | |
// Seek to new time in track. Seeking backwards or far forward can take a while. | |
blargg_err_t Track_seek( struct Sgc_Emu* this, long msec ); | |
// Skip n samples | |
blargg_err_t Track_skip( struct Sgc_Emu* this, long n ); | |
// Set start time and length of track fade out. Once fade ends track_ended() returns | |
// true. Fade time can be changed while track is playing. | |
void Track_set_fade( struct Sgc_Emu* this, long start_msec, long length_msec ); | |
// Get track length in milliseconds | |
static inline long Track_get_length( struct Sgc_Emu* this, int n ) | |
{ | |
long length = 120 * 1000; /* 2 minutes */ | |
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { | |
struct entry_t* entry = &this->m3u.entries [n]; | |
length = entry->length; | |
} | |
return length; | |
} | |
// Sound customization | |
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. | |
// Track length as returned by track_info() assumes a tempo of 1.0. | |
void Sound_set_tempo( struct Sgc_Emu* this, int t ); | |
// Mute/unmute voice i, where voice 0 is first voice | |
void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute ); | |
// Set muting state of all voices at once using a bit mask, where -1 mutes them all, | |
// 0 unmutes them all, 0x01 mutes just the first voice, etc. | |
void Sound_mute_voices( struct Sgc_Emu* this, int mask ); | |
// Change overall output amplitude, where 1.0 results in minimal clamping. | |
// Must be called before set_sample_rate(). | |
static inline void Sound_set_gain( struct Sgc_Emu* this, double g ) | |
{ | |
assert( !this->sample_rate ); // you must set gain before setting sample rate | |
this->gain = g; | |
} | |
// True if Master System or Game Gear | |
static inline bool sega_mapping( struct Sgc_Emu* this ) | |
{ | |
return this->header.system <= 1; | |
} | |
// Emulation (You shouldn't touch these) | |
bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time ) ICODE_ATTR; | |
void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data ) ICODE_ATTR; | |
void cpu_write( struct Sgc_Emu* this, addr_t addr, int data ) ICODE_ATTR; | |
void jsr( struct Sgc_Emu* this, byte addr [2] ) ICODE_ATTR; | |
#endif |