| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2005 by Nick Lanham |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #include "autoconf.h" |
| |
| #ifdef ROCKBOX_HAS_SIMSOUND /* play sound in sim enabled */ |
| |
| #include <memory.h> |
| #include <stdlib.h> |
| #include "uisdl.h" |
| #include "sound.h" |
| |
| static int audio_len; |
| static char *audio_pos; |
| SDL_sem* sem; |
| |
| void mixaudio(void *udata, Uint8 *stream, int len) |
| { |
| (void)udata; |
| |
| /* Only play if we have data left */ |
| if ( audio_len == 0 ) |
| return; |
| |
| len = (len > audio_len) ? audio_len : len; |
| memcpy(stream, audio_pos, len); |
| audio_pos += len; |
| audio_len -= len; |
| |
| if(audio_len == 0) { |
| if(SDL_SemPost(sem)) |
| fprintf(stderr,"Couldn't post: %s",SDL_GetError()); |
| |
| } |
| } |
| |
| int sim_sound_init(void) |
| { |
| SDL_AudioSpec fmt; |
| |
| /* Set 16-bit stereo audio at 44Khz */ |
| fmt.freq = 44100; |
| fmt.format = AUDIO_S16SYS; |
| fmt.channels = 2; |
| fmt.samples = 512; /* A good value for games */ |
| fmt.callback = mixaudio; |
| fmt.userdata = NULL; |
| |
| sem = SDL_CreateSemaphore(0); |
| |
| /* Open the audio device and start playing sound! */ |
| if(SDL_OpenAudio(&fmt, NULL) < 0) { |
| fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError()); |
| return -1; |
| } |
| |
| SDL_PauseAudio(0); |
| return 0; |
| } |
| |
| int sound_playback_thread(void *p) |
| { |
| int sndret = sim_sound_init(); |
| unsigned char *buf; |
| long size; |
| |
| (void)p; |
| |
| while(sndret) |
| SDL_Delay(100000); /* wait forever, can't play sound! */ |
| |
| do { |
| while(!sound_get_pcm) |
| /* TODO: fix a fine thread-synch mechanism here */ |
| SDL_Delay(100); |
| do { |
| sound_get_pcm(&buf, &size); |
| if(!size) { |
| sound_get_pcm = NULL; |
| break; |
| } |
| audio_pos = buf; // TODO: is this safe? |
| audio_len = size; |
| |
| if(SDL_SemWait(sem)) |
| fprintf(stderr,"Couldn't wait: %s",SDL_GetError()); |
| } while(size); |
| } while(1); |
| |
| } |
| |
| #endif /* ROCKBOX_HAS_SIMSOUND */ |
| |