| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2007 Tom Ross |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| #include "plugin.h" |
| #include "lib/configfile.h" |
| #include "lib/display_text.h" |
| #include "lib/playback_control.h" |
| |
| #include "pluginbitmaps/pegbox_header.h" |
| #include "pluginbitmaps/pegbox_pieces.h" |
| |
| PLUGIN_HEADER |
| |
| #define CONFIG_FILE_NAME "pegbox.cfg" |
| |
| #define ROWS 8 /* Number of rows on each board */ |
| #define COLS 12 /* Number of columns on each board */ |
| #define NUM_LEVELS 15 /* Number of levels */ |
| |
| #define SPACE 0 |
| #define WALL 1 |
| #define TRIANGLE 2 |
| #define CROSS 3 |
| #define SQUARE 4 |
| #define CIRCLE 5 |
| #define HOLE 6 |
| #define PLAYER 7 |
| |
| #if CONFIG_KEYPAD == RECORDER_PAD |
| #define PEGBOX_SAVE BUTTON_ON |
| #define PEGBOX_QUIT BUTTON_OFF |
| #define PEGBOX_RESTART BUTTON_F2 |
| #define PEGBOX_LVL_UP BUTTON_F1 |
| #define PEGBOX_LVL_DOWN BUTTON_F3 |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "ON" |
| #define QUIT_TEXT "OFF" |
| #define RESTART_TEXT "F2" |
| #define LVL_UP_TEXT "F1" |
| #define LVL_DOWN_TEXT "F3" |
| |
| #elif CONFIG_KEYPAD == ONDIO_PAD |
| #define PEGBOX_SAVE BUTTON_OFF |
| #define PEGBOX_QUIT (BUTTON_MENU | BUTTON_LEFT) |
| #define PEGBOX_RESTART (BUTTON_MENU | BUTTON_RIGHT) |
| #define PEGBOX_LVL_UP (BUTTON_MENU | BUTTON_UP) |
| #define PEGBOX_LVL_DOWN (BUTTON_MENU | BUTTON_DOWN) |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "OFF" |
| #define QUIT_TEXT "M+LEFT" |
| #define RESTART_TEXT "M+RIGHT" |
| #define LVL_UP_TEXT "M+UP" |
| #define LVL_DOWN_TEXT "M+DOWN" |
| |
| #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ |
| (CONFIG_KEYPAD == IRIVER_H300_PAD) |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_OFF |
| #define PEGBOX_RESTART BUTTON_ON |
| #define PEGBOX_LVL_UP BUTTON_MODE |
| #define PEGBOX_LVL_DOWN BUTTON_REC |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "NAVI" |
| #define QUIT_TEXT "OFF" |
| #define RESTART_TEXT "ON" |
| #define LVL_UP_TEXT "AB" |
| #define LVL_DOWN_TEXT "REC" |
| |
| #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_3G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_1G2G_PAD) |
| #define PEGBOX_SAVE (BUTTON_SELECT|BUTTON_RIGHT) |
| #define PEGBOX_QUIT (BUTTON_SELECT|BUTTON_PLAY) |
| #define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT) |
| #define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_MENU) |
| #define PEGBOX_UP BUTTON_MENU |
| #define PEGBOX_DOWN BUTTON_PLAY |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT+RIGHT" |
| #define QUIT_TEXT "SELECT+PLAY" |
| #define RESTART_TEXT "SELECT+LEFT" |
| #define LVL_UP_TEXT "SELECT+MENU" |
| #define LVL_DOWN_TEXT "-" |
| |
| #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_REC |
| #define PEGBOX_LVL_UP BUTTON_PLAY |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "OFF" |
| #define RESTART_TEXT "REC" |
| #define LVL_UP_TEXT "PLAY" |
| #define LVL_DOWN_TEXT "-" |
| |
| #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD |
| #define PEGBOX_SAVE BUTTON_MODE |
| #define PEGBOX_QUIT BUTTON_PLAY |
| #define PEGBOX_RESTART (BUTTON_EQ|BUTTON_MODE) |
| #define PEGBOX_LVL_UP (BUTTON_EQ|BUTTON_UP) |
| #define PEGBOX_LVL_DOWN (BUTTON_EQ|BUTTON_DOWN) |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "MODE" |
| #define QUIT_TEXT "PLAY" |
| #define RESTART_TEXT "EQ+MODE" |
| #define LVL_UP_TEXT "EQ+UP" |
| #define LVL_DOWN_TEXT "EQ+DOWN" |
| |
| #elif CONFIG_KEYPAD == IRIVER_H10_PAD |
| #define PEGBOX_SAVE BUTTON_PLAY |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART (BUTTON_FF|BUTTON_REPEAT) |
| #define PEGBOX_LVL_UP (BUTTON_FF|BUTTON_SCROLL_UP) |
| #define PEGBOX_LVL_DOWN (BUTTON_FF|BUTTON_SCROLL_DOWN) |
| #define PEGBOX_UP BUTTON_SCROLL_UP |
| #define PEGBOX_DOWN BUTTON_SCROLL_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "PLAY" |
| #define QUIT_TEXT "OFF" |
| #define RESTART_TEXT "LONG FF" |
| #define LVL_UP_TEXT "FF+SCROLL_UP" |
| #define LVL_DOWN_TEXT "FF+SCROLL_DOWN" |
| |
| #elif CONFIG_KEYPAD == SANSA_E200_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_REC |
| #define PEGBOX_LVL_UP BUTTON_SCROLL_BACK |
| #define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "REC" |
| #define LVL_UP_TEXT "SCROLL BACK" |
| #define LVL_DOWN_TEXT "SCROLL FWD" |
| |
| #elif CONFIG_KEYPAD == SANSA_FUZE_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT|BUTTON_REL |
| #define PEGBOX_QUIT (BUTTON_HOME|BUTTON_REPEAT) |
| #define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT) |
| #define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_UP) |
| #define PEGBOX_LVL_DOWN (BUTTON_SELECT|BUTTON_DOWN) |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "HOME" |
| #define RESTART_TEXT "SELECT & LEFT" |
| #define LVL_UP_TEXT "SELECT & UP" |
| #define LVL_DOWN_TEXT "SELECT & DOWN" |
| |
| #elif CONFIG_KEYPAD == GIGABEAT_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_A |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "A" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == GIGABEAT_S_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_BACK |
| #define PEGBOX_RESTART BUTTON_MENU |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "BACK" |
| #define RESTART_TEXT "MENU" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == MROBE100_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_PLAY |
| #define PEGBOX_LVL_UP BUTTON_MENU |
| #define PEGBOX_LVL_DOWN BUTTON_DISPLAY |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "PLAY" |
| #define LVL_UP_TEXT "MENU" |
| #define LVL_DOWN_TEXT "DISPLAY" |
| |
| #elif CONFIG_KEYPAD == SANSA_C200_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_REC |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "REC" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == SANSA_CLIP_PAD |
| #define PEGBOX_SAVE BUTTON_SELECT |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_HOME |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "HOME" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == SANSA_M200_PAD |
| #define PEGBOX_SAVE (BUTTON_SELECT | BUTTON_REL) |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART (BUTTON_SELECT | BUTTON_UP) |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "SELECT" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "SELECT+UP" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| |
| #elif CONFIG_KEYPAD == IAUDIO_M3_PAD |
| #define PEGBOX_SAVE BUTTON_RC_PLAY |
| #define PEGBOX_QUIT BUTTON_RC_REC |
| #define PEGBOX_RESTART BUTTON_RC_MODE |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_RC_VOL_UP |
| #define PEGBOX_DOWN BUTTON_RC_VOL_DOWN |
| #define PEGBOX_RIGHT BUTTON_RC_FF |
| #define PEGBOX_LEFT BUTTON_RC_REW |
| |
| #define SAVE_TEXT "REM. PLAY" |
| #define QUIT_TEXT "REM. REC" |
| #define RESTART_TEXT "REM. MODE" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == COWOND2_PAD |
| #define PEGBOX_QUIT BUTTON_POWER |
| |
| #define QUIT_TEXT "POWER" |
| |
| #elif CONFIG_KEYPAD == CREATIVEZVM_PAD |
| #define PEGBOX_SAVE BUTTON_CUSTOM |
| #define PEGBOX_QUIT BUTTON_BACK |
| #define PEGBOX_RESTART BUTTON_SELECT |
| #define PEGBOX_LVL_UP BUTTON_PLAY |
| #define PEGBOX_LVL_DOWN BUTTON_MENU |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "CUSTOM" |
| #define QUIT_TEXT "BACK" |
| #define RESTART_TEXT "MIDDLE" |
| #define LVL_UP_TEXT "SELECT" |
| #define LVL_DOWN_TEXT "MENU" |
| |
| #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD |
| #define PEGBOX_SAVE BUTTON_VIEW |
| #define PEGBOX_QUIT BUTTON_POWER |
| #define PEGBOX_RESTART BUTTON_MENU |
| #define PEGBOX_LVL_UP BUTTON_VOL_UP |
| #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN |
| #define PEGBOX_UP BUTTON_UP |
| #define PEGBOX_DOWN BUTTON_DOWN |
| #define PEGBOX_RIGHT BUTTON_RIGHT |
| #define PEGBOX_LEFT BUTTON_LEFT |
| |
| #define SAVE_TEXT "VIEW" |
| #define QUIT_TEXT "POWER" |
| #define RESTART_TEXT "MENU" |
| #define LVL_UP_TEXT "VOL+" |
| #define LVL_DOWN_TEXT "VOL-" |
| |
| #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD |
| #define PEGBOX_QUIT BUTTON_POWER |
| |
| #define QUIT_TEXT "POWER" |
| |
| #else |
| #error Unsupported keymap! |
| #endif |
| |
| #ifdef HAVE_TOUCHSCREEN |
| #ifndef PEGBOX_QUIT |
| #define PEGBOX_QUIT BUTTON_TOPLEFT |
| #endif |
| #ifndef PEGBOX_SAVE |
| #define PEGBOX_SAVE BUTTON_CENTER |
| #endif |
| #ifndef PEGBOX_RESTART |
| #define PEGBOX_RESTART BUTTON_TOPRIGHT |
| #endif |
| #ifndef PEGBOX_LVL_UP |
| #define PEGBOX_LVL_UP BUTTON_BOTTOMLEFT |
| #endif |
| #ifndef PEGBOX_LVL_DOWN |
| #define PEGBOX_LVL_DOWN BUTTON_BOTTOMRIGHT |
| #endif |
| #ifndef PEGBOX_UP |
| #define PEGBOX_UP BUTTON_TOPMIDDLE |
| #endif |
| #ifndef PEGBOX_DOWN |
| #define PEGBOX_DOWN BUTTON_BOTTOMMIDDLE |
| #endif |
| #ifndef PEGBOX_RIGHT |
| #define PEGBOX_RIGHT BUTTON_MIDRIGHT |
| #endif |
| #ifndef PEGBOX_LEFT |
| #define PEGBOX_LEFT BUTTON_MIDLEFT |
| #endif |
| #ifndef SAVE_TEXT |
| #define SAVE_TEXT "CENTER" |
| #endif |
| #ifndef QUIT_TEXT |
| #define QUIT_TEXT "TOPLEFT" |
| #endif |
| #ifndef RESTART_TEXT |
| #define RESTART_TEXT "TOPRIGHT" |
| #endif |
| #ifndef LVL_UP_TEXT |
| #define LVL_UP_TEXT "BOTTOMLEFT" |
| #endif |
| #ifndef LVL_DOWN_TEXT |
| #define LVL_DOWN_TEXT "BOTTOMRIGHT" |
| #endif |
| #endif |
| |
| |
| /* get several sizes from the bitmaps */ |
| #ifdef BMPWIDTH_pegbox_pieces |
| #define PIECE_WIDTH BMPWIDTH_pegbox_pieces |
| #define PIECE_HEIGHT (BMPHEIGHT_pegbox_pieces/7) |
| #else |
| /* dummy numbers to avoid #error in dependency generation */ |
| #define PIECE_WIDTH 50 |
| #define PIECE_HEIGHT 10 |
| #endif |
| |
| #define BOARD_WIDTH (12*PIECE_WIDTH) |
| #define BOARD_HEIGHT (8*PIECE_HEIGHT) |
| |
| |
| /* define a wide layout where the statistics are alongside the board, not above |
| * base calculation on the piece bitmaps for the 8x12 board */ |
| #if (LCD_WIDTH - BOARD_WIDTH) > (LCD_HEIGHT - BOARD_HEIGHT) |
| #define WIDE_LAYOUT |
| #endif |
| |
| |
| #define HEADER_WIDTH BMPWIDTH_pegbox_header |
| #define HEADER_HEIGHT BMPHEIGHT_pegbox_header |
| |
| |
| #if defined WIDE_LAYOUT |
| |
| #if ((BOARD_WIDTH + HEADER_WIDTH + 4) <= LCD_WIDTH) |
| #define BOARD_X 2 |
| #else |
| #define BOARD_X 1 |
| #endif |
| #define BOARD_Y (LCD_HEIGHT-BOARD_HEIGHT)/2 |
| |
| #if (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) |
| #define TEXT_X 116 |
| #define LEVEL_TEXT_Y 14 |
| #define PEGS_TEXT_Y 58 |
| #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64) |
| #define TEXT_X 112 |
| #define LEVEL_TEXT_Y 27 |
| #define PEGS_TEXT_Y 50 |
| #else |
| #error "Unsupported screen size" |
| #endif |
| |
| #else /* "normal" layout */ |
| |
| #define BOARD_X (LCD_WIDTH-BOARD_WIDTH)/2 |
| #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT) |
| #define BOARD_Y HEADER_HEIGHT+2 |
| #else |
| #define BOARD_Y HEADER_HEIGHT |
| #endif |
| |
| #if LCD_WIDTH >= 320 |
| #define LEVEL_TEXT_X 59 |
| #define PEGS_TEXT_X 276 |
| #define TEXT_Y 28 |
| #elif LCD_WIDTH >= 240 |
| #define LEVEL_TEXT_X 59 |
| #define PEGS_TEXT_X 196 |
| #define TEXT_Y 28 |
| #elif LCD_WIDTH >= 220 |
| #define LEVEL_TEXT_X 49 |
| #define PEGS_TEXT_X 186 |
| #define TEXT_Y 28 |
| #elif LCD_WIDTH >= 176 |
| #define LEVEL_TEXT_X 38 |
| #define PEGS_TEXT_X 155 |
| #define TEXT_Y 17 |
| #elif LCD_WIDTH >= 160 |
| #define LEVEL_TEXT_X 37 |
| #define PEGS_TEXT_X 140 |
| #define TEXT_Y 13 |
| #elif LCD_WIDTH >= 138 |
| #define LEVEL_TEXT_X 28 |
| #define PEGS_TEXT_X 119 |
| #define TEXT_Y 15 |
| #elif LCD_WIDTH >= 128 |
| #if HEADER_HEIGHT > 16 |
| #define LEVEL_TEXT_X 26 |
| #define PEGS_TEXT_X 107 |
| #define TEXT_Y 31 |
| #else |
| #define LEVEL_TEXT_X 15 |
| #define PEGS_TEXT_X 100 |
| #define TEXT_Y 5 |
| #endif /* HEADER_HEIGHT */ |
| #elif LCD_WIDTH >= 112 |
| #define LEVEL_TEXT_X 25 |
| #define PEGS_TEXT_X 90 |
| #define TEXT_Y 0 |
| #endif /* LCD_WIDTH */ |
| |
| #endif /* WIDE_LAYOUT */ |
| |
| |
| #ifdef HAVE_LCD_COLOR |
| #define BG_COLOR LCD_BLACK |
| #define TEXT_BG LCD_RGBPACK(189,189,189) |
| #endif |
| |
| |
| #ifdef HAVE_TOUCHSCREEN |
| #include "lib/touchscreen.h" |
| static struct ts_raster pegbox_raster = |
| { BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT, |
| PIECE_WIDTH, PIECE_HEIGHT }; |
| static struct ts_raster_button_mapping pegbox_raster_btn = |
| { &pegbox_raster, false, false, true, false, true, {0, 0}, 0, 0, 0 }; |
| #endif |
| |
| |
| struct game_context { |
| unsigned int level; |
| unsigned int highlevel; |
| signed int player_row; |
| signed int player_col; |
| unsigned int num_left; |
| unsigned int playboard[ROWS][COLS]; |
| }; |
| |
| char levels[NUM_LEVELS][ROWS][COLS] = { |
| /* Level 1 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, |
| {1, 0, 0, 0, 7, 0, 0, 5, 0, 0, 0, 1,}, |
| {1, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 1,}, |
| {1, 0, 0, 0, 4, 6, 0, 5, 0, 0, 0, 1,}, |
| {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, |
| {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 2 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,}, |
| {7, 0, 0, 0, 2, 2, 5, 5, 0, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}}, |
| |
| /* Level 3 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {1, 0, 0, 0, 0, 0, 2, 0, 7, 0, 0, 0,}, |
| {1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 2, 1,}, |
| {1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 4 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {6, 0, 4, 0, 2, 0, 2, 0, 0, 0, 0, 1,}, |
| {6, 0, 3, 0, 5, 0, 2, 0, 0, 0, 0, 1,}, |
| {6, 0, 5, 0, 4, 7, 2, 0, 0, 0, 0, 1,}, |
| {6, 0, 2, 0, 4, 0, 2, 0, 3, 0, 0, 1,}, |
| {6, 0, 4, 0, 5, 0, 2, 0, 0, 0, 0, 1,}, |
| {6, 0, 5, 0, 4, 0, 2, 0, 0, 0, 0, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 5 */ |
| {{0, 6, 6, 0, 4, 6, 0, 0, 6, 0, 0, 0,}, |
| {0, 6, 6, 0, 4, 4, 0, 0, 6, 0, 0, 2,}, |
| {2, 6, 6, 0, 6, 6, 6, 0, 1, 2, 2, 2,}, |
| {0, 6, 6, 0, 6, 4, 6, 0, 1, 2, 0, 2,}, |
| {0, 6, 6, 0, 6, 7, 6, 5, 6, 0, 0, 0,}, |
| {2, 6, 6, 0, 6, 6, 6, 0, 6, 0, 0, 0,}, |
| {0, 6, 6, 0, 4, 0, 0, 0, 6, 0, 0, 0,}, |
| {0, 6, 6, 0, 0, 5, 0, 0, 6, 5, 5, 0,}}, |
| |
| /* Level 6 */ |
| {{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, |
| {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,}, |
| {2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 0,}, |
| {0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0,}, |
| {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, |
| {0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1,}, |
| {0, 3, 0, 0, 0, 0, 0, 0, 5, 4, 6, 0,}, |
| {0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1,}}, |
| |
| /* Level 7 */ |
| {{1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,}, |
| {1, 1, 1, 6, 0, 0, 4, 6, 0, 1, 1, 1,}, |
| {1, 1, 1, 1, 0, 1, 5, 1, 0, 1, 1, 1,}, |
| {1, 1, 1, 2, 3, 3, 7, 4, 2, 6, 1, 1,}, |
| {1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1,}, |
| {1, 1, 1, 1, 0, 0, 5, 0, 0, 1, 0, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1,}}, |
| |
| /* Level 8 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {0, 0, 3, 3, 3, 3, 3, 4, 3, 3, 0, 0,}, |
| {0, 0, 3, 3, 3, 2, 3, 3, 5, 3, 0, 0,}, |
| {7, 0, 3, 3, 3, 2, 3, 3, 4, 3, 0, 0,}, |
| {0, 0, 3, 3, 4, 5, 3, 3, 3, 3, 0, 0,}, |
| {0, 0, 3, 3, 5, 2, 3, 3, 3, 3, 0, 0,}, |
| {0, 0, 3, 3, 2, 4, 3, 3, 3, 3, 0, 0,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 9 */ |
| {{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,}, |
| {0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,}, |
| {0, 0, 0, 0, 2, 4, 4, 3, 0, 1, 1, 0,}, |
| {0, 1, 0, 0, 2, 1, 0, 0, 0, 1, 1, 1,}, |
| {0, 0, 0, 2, 2, 7, 1, 0, 0, 0, 0, 2,}, |
| {0, 0, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1,}, |
| {0, 3, 1, 0, 2, 5, 5, 0, 0, 0, 3, 0,}, |
| {0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0,}}, |
| |
| /* Level 10 */ |
| {{1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0,}, |
| {1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 7,}, |
| {0, 0, 4, 0, 6, 6, 6, 0, 0, 0, 3, 0,}, |
| {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,}, |
| {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,}, |
| {0, 0, 0, 0, 6, 6, 6, 0, 3, 0, 0, 0,}, |
| {1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,}, |
| {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0,}}, |
| |
| /* Level 11 */ |
| {{1, 7, 1, 0, 1, 1, 6, 0, 0, 1, 1, 0,}, |
| {1, 0, 0, 0, 5, 4, 6, 6, 0, 2, 2, 0,}, |
| {1, 2, 1, 2, 0, 1, 6, 0, 0, 2, 2, 0,}, |
| {1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 3, 0,}, |
| {1, 2, 1, 0, 0, 1, 0, 1, 0, 3, 3, 0,}, |
| {0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,}, |
| {0, 3, 4, 3, 0, 1, 0, 1, 0, 0, 0, 0,}, |
| {0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 12 */ |
| {{7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,}, |
| {1, 2, 1, 2, 1, 2, 1, 1, 0, 0, 0, 1,}, |
| {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,}, |
| {1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1,}, |
| {0, 0, 0, 0, 0, 0, 1, 1, 5, 5, 6, 1,}, |
| {1, 2, 1, 2, 1, 2, 1, 1, 0, 2, 2, 1,}, |
| {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1,}, |
| {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1,}}, |
| |
| /* Level 13 */ |
| {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, |
| {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,}, |
| {0, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 6,}, |
| {7, 0, 3, 0, 4, 0, 5, 0, 4, 0, 0, 6,}, |
| {0, 0, 5, 0, 4, 0, 2, 0, 4, 0, 0, 6,}, |
| {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,}, |
| {0, 0, 3, 0, 3, 0, 2, 0, 4, 0, 0, 6,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 14 */ |
| {{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,}, |
| {1, 1, 0, 2, 0, 0, 4, 0, 0, 2, 0, 1,}, |
| {1, 6, 0, 0, 5, 1, 0, 1, 1, 0, 0, 1,}, |
| {1, 1, 1, 0, 0, 3, 5, 3, 0, 0, 1, 1,}, |
| {1, 1, 0, 0, 1, 1, 0, 1, 5, 0, 0, 6,}, |
| {1, 1, 0, 2, 0, 0, 4, 0, 0, 0, 7, 1,}, |
| {1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1,}, |
| {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, |
| |
| /* Level 15 */ |
| {{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, |
| {0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, |
| {0, 3, 4, 6, 0, 6, 0, 6, 0, 6, 0, 2,}, |
| {0, 4, 0, 6, 0, 6, 4, 6, 0, 6, 0, 1,}, |
| {0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, |
| {7, 0, 0, 6, 4, 6, 0, 6, 0, 6, 0, 1,}, |
| {0, 0, 4, 6, 0, 6, 0, 6, 4, 6, 0, 1,}, |
| {0, 0, 4, 6, 0, 6, 0, 6, 0, 6, 0, 1,}} |
| }; |
| |
| /*********************************************************************** |
| * pegbox_draw_board() draws the game's current level. |
| ************************************************************************/ |
| static void pegbox_draw_board(struct game_context* pb) |
| { |
| unsigned int r, c, type; |
| pb->num_left = 0; |
| char str[5]; |
| |
| rb->lcd_clear_display(); |
| #ifdef WIDE_LAYOUT |
| rb->lcd_bitmap(pegbox_header,LCD_WIDTH-HEADER_WIDTH,0, |
| HEADER_WIDTH,LCD_HEIGHT); |
| #else |
| rb->lcd_bitmap(pegbox_header,(LCD_WIDTH-HEADER_WIDTH)/2,0, |
| HEADER_WIDTH, HEADER_HEIGHT); |
| #endif /* WIDE_LAYOUT */ |
| |
| #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT) |
| rb->lcd_drawrect(BOARD_X-2,BOARD_Y-2,BOARD_WIDTH+4,BOARD_HEIGHT+4); |
| #endif /* enough space for a frame? */ |
| |
| #ifdef HAVE_LCD_COLOR |
| rb->lcd_set_foreground(LCD_WHITE); |
| rb->lcd_fillrect(BOARD_X-1,BOARD_Y-1,BOARD_WIDTH+2,BOARD_HEIGHT+2); |
| rb->lcd_set_foreground(LCD_BLACK); |
| rb->lcd_set_background(TEXT_BG); |
| #endif |
| |
| for (r=0 ; r < ROWS ; r++) { |
| for (c = 0 ; c < COLS ; c++) { |
| |
| type = pb->playboard[r][c]; |
| |
| switch(type) { |
| case SPACE: |
| break; |
| |
| default: |
| rb->lcd_bitmap_part(pegbox_pieces, 0, (type-1)*PIECE_HEIGHT, |
| PIECE_WIDTH, c * PIECE_WIDTH + BOARD_X, |
| r * PIECE_HEIGHT + BOARD_Y, PIECE_WIDTH, |
| PIECE_HEIGHT); |
| break; |
| } |
| |
| if(pb->playboard[r][c] == PLAYER) { |
| pb->player_row=r; |
| pb->player_col=c; |
| } |
| else if (type != WALL && type != SPACE && type != HOLE) |
| pb->num_left++; |
| } |
| } |
| |
| #ifdef WIDE_LAYOUT |
| rb->snprintf(str, 3, "%d", pb->level); |
| rb->lcd_putsxy(TEXT_X, LEVEL_TEXT_Y, str); |
| rb->snprintf(str, 3, "%d", pb->num_left); |
| rb->lcd_putsxy(TEXT_X, PEGS_TEXT_Y, str); |
| #else |
| rb->snprintf(str, 3, "%d", pb->level); |
| rb->lcd_putsxy(LEVEL_TEXT_X, TEXT_Y, str); |
| rb->snprintf(str, 3, "%d", pb->num_left); |
| rb->lcd_putsxy(PEGS_TEXT_X, TEXT_Y, str); |
| #endif /*WIDE_LAYOUT*/ |
| |
| #ifdef HAVE_LCD_COLOR |
| rb->lcd_set_background(BG_COLOR); |
| rb->lcd_set_foreground(LCD_WHITE); |
| #endif |
| /* print out the screen */ |
| rb->lcd_update(); |
| } |
| |
| /***************************************************************************** |
| * pegbox_load_level() loads the player's current level from the array and sets the |
| * player's position. |
| ******************************************************************************/ |
| static void pegbox_load_level(struct game_context* pb) |
| { |
| int r, c; |
| |
| for(r = 0; r < ROWS; r++) |
| for(c = 0; c < COLS; c++) |
| pb->playboard[r][c] = levels[pb->level-1][r][c]; |
| } |
| |
| /***************************************************************************** |
| * pegbox_new_piece() creates a new piece at a specified location. The player |
| * navigates through the pieces and selects one. |
| ******************************************************************************/ |
| static void pegbox_new_piece(struct game_context* pb, unsigned int x_loc, |
| unsigned int y_loc) |
| { |
| int button; |
| bool exit = false; |
| |
| pb->playboard[x_loc][y_loc] = TRIANGLE; |
| |
| while (!exit) { |
| pegbox_draw_board(pb); |
| button = rb->button_get(true); |
| #ifdef HAVE_TOUCHSCREEN |
| if(button & BUTTON_TOUCHSCREEN) |
| { |
| pegbox_raster_btn.two_d_from.y = x_loc; |
| pegbox_raster_btn.two_d_from.x = y_loc; |
| |
| struct ts_raster_button_result ret = |
| touchscreen_raster_map_button(&pegbox_raster_btn, |
| rb->button_get_data() >> 16, |
| rb->button_get_data() & 0xffff, |
| button); |
| if(ret.action == TS_ACTION_TWO_D_MOVEMENT) |
| { |
| if(ret.to.x > ret.from.x) |
| button = PEGBOX_UP; |
| else if(ret.to.x < ret.from.x) |
| button = PEGBOX_DOWN; |
| else if(ret.to.y > ret.from.y) |
| button = PEGBOX_LEFT; |
| else if(ret.to.y < ret.from.y) |
| button = PEGBOX_RIGHT; |
| } |
| else if(ret.action == TS_ACTION_CLICK |
| && (unsigned)ret.to.x == y_loc |
| && (unsigned)ret.to.y == x_loc) |
| button = PEGBOX_SAVE; |
| } |
| #endif |
| switch(button){ |
| case PEGBOX_LEFT: |
| case (PEGBOX_LEFT|BUTTON_REPEAT): |
| case PEGBOX_DOWN: |
| case (PEGBOX_DOWN|BUTTON_REPEAT): |
| if (pb->playboard[x_loc][y_loc] < 5) |
| pb->playboard[x_loc][y_loc]++; |
| else |
| pb->playboard[x_loc][y_loc] = TRIANGLE; |
| break; |
| case PEGBOX_RIGHT: |
| case (PEGBOX_RIGHT|BUTTON_REPEAT): |
| case PEGBOX_UP: |
| case (PEGBOX_UP|BUTTON_REPEAT): |
| if (pb->playboard[x_loc][y_loc] > 2) |
| pb->playboard[x_loc][y_loc]--; |
| else |
| pb->playboard[x_loc][y_loc] = CIRCLE; |
| break; |
| case PEGBOX_SAVE: |
| exit=true; |
| } |
| } |
| } |
| |
| /***************************************************************************** |
| * pegbox_move_player() moves the player and pieces and updates the board accordingly. |
| ******************************************************************************/ |
| static void pegbox_move_player(struct game_context* pb, signed int x_dir, |
| signed int y_dir) |
| { |
| unsigned int type1, type2; |
| signed int r,c; |
| |
| r = pb->player_row+y_dir; |
| c = pb->player_col+x_dir; |
| |
| type1 = pb->playboard[r][c]; |
| type2 = pb->playboard[r+y_dir][c+x_dir]; |
| |
| if (r == ROWS || c == COLS || r < 0 || c < 0 || type1 == WALL) |
| return; |
| else if(type1 != SPACE) { |
| if (type2 == WALL || r+y_dir == ROWS || c+x_dir == COLS || |
| r+y_dir < 0 || c+x_dir < 0) |
| return; |
| } |
| |
| |
| pb->playboard[pb->player_row][pb->player_col] = SPACE; |
| pb->player_row += y_dir; |
| pb->player_col += x_dir; |
| |
| if (type1 == HOLE) { |
| pegbox_draw_board(pb); |
| rb->splash(HZ*2, "You fell down a hole!"); |
| pegbox_load_level(pb); |
| } |
| else if (type1 == SPACE) |
| pb->playboard[r][c] = PLAYER; |
| else { |
| pb->playboard[r][c] = PLAYER; |
| if(type1 == type2) { |
| if (type1 == TRIANGLE) |
| pb->playboard[r+y_dir][c+x_dir] = WALL; |
| else if (type1 == CROSS) { |
| pb->playboard[r][c] = SPACE; |
| pegbox_new_piece(pb, r+y_dir, c+x_dir); |
| pb->playboard[r][c] = PLAYER; |
| } |
| else |
| pb->playboard[r+y_dir][c+x_dir] = SPACE; |
| } |
| else if (type2 == SPACE) |
| pb->playboard[r+y_dir][c+x_dir] = type1; |
| else if (type2 == HOLE) { |
| if (type1 == SQUARE) |
| pb->playboard[r+y_dir][c+x_dir] = SPACE; |
| } |
| else { |
| rb->splash(HZ*2, "Illegal Move!"); |
| pegbox_load_level(pb); |
| } |
| } |
| |
| pegbox_draw_board(pb); |
| } |
| |
| /*********************************************************************** |
| * pegbox_help() display help text |
| ************************************************************************/ |
| static bool pegbox_help(void) |
| { |
| int button; |
| #define WORDS (sizeof help_text / sizeof (char*)) |
| static char* help_text[] = { |
| "Pegbox", "", "Aim", "", |
| "To", "beat", "each", "level,", "you", "must", "destroy", "all", "of", |
| "the", "pegs.", "If", "two", "like", "pegs", "are", "pushed", "into", |
| "each", "other,", "they", "disappear", "except", "for", "triangles", |
| "which", "form", "a", "solid", "block", "and", "crosses", "which", |
| "allow", "you", "to", "choose", "a", "replacement", "block.", "", "", |
| "Controls", "", |
| RESTART_TEXT, "to", "restart", "level", "", |
| LVL_UP_TEXT, "to", "go", "up", "a", "level", "", |
| LVL_DOWN_TEXT, "to", "go", "down", "a", "level", "", |
| SAVE_TEXT, "to", "choose", "peg", "", |
| QUIT_TEXT, "to", "quit" |
| }; |
| static struct style_text formation[]={ |
| { 0, TEXT_CENTER|TEXT_UNDERLINE }, |
| { 2, C_RED }, |
| { 46, C_RED }, |
| { -1, 0 } |
| }; |
| |
| rb->lcd_setfont(FONT_UI); |
| |
| if (display_text(WORDS, help_text, formation, NULL)) |
| return true; |
| do { |
| button = rb->button_get(true); |
| if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED ) |
| return true; |
| } while( ( button == BUTTON_NONE ) |
| || ( button & (BUTTON_REL|BUTTON_REPEAT) ) ); |
| rb->lcd_setfont(FONT_SYSFIXED); |
| return false; |
| } |
| |
| /*********************************************************************** |
| * pegbox_menu() is the game menu |
| ************************************************************************/ |
| static unsigned int pegbox_menu(struct game_context* pb, bool ingame) |
| { |
| rb->button_clear_queue(); |
| int choice = 0; |
| |
| if (ingame) { |
| MENUITEM_STRINGLIST (main_menu, "Pegbox Menu", NULL, |
| "Resume Game", |
| "Restart Level", |
| "Select Level", |
| "Help", |
| "Playback Control", |
| "Quit"); |
| |
| while (true) { |
| switch (rb->do_menu(&main_menu, &choice, NULL, false)) { |
| case 0: |
| pegbox_draw_board(pb); |
| return 0; |
| case 1: |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| return 0; |
| case 2: |
| rb->set_int("Select Level", "", UNIT_INT, |
| &pb->level, NULL, 1, 1, |
| pb->highlevel, NULL); |
| break; |
| case 3: |
| if (pegbox_help()==PLUGIN_USB_CONNECTED) |
| return 1; |
| break; |
| case 4: |
| playback_control(NULL); |
| break; |
| case 5: |
| return 1; |
| case MENU_ATTACHED_USB: |
| return 1; |
| default: |
| break; |
| } |
| } |
| } else { |
| MENUITEM_STRINGLIST (main_menu, "Pegbox Menu", NULL, |
| "Start Game", |
| "Select Level", |
| "Help", |
| "Playback Control", |
| "Quit"); |
| |
| while (true) { |
| switch (rb->do_menu(&main_menu, &choice, NULL, false)) { |
| case 0: |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| return 0; |
| case 1: |
| rb->set_int("Select Level", "", UNIT_INT, |
| &pb->level, NULL, 1, 1, |
| pb->highlevel, NULL); |
| break; |
| case 2: |
| if (pegbox_help()==PLUGIN_USB_CONNECTED) |
| return 1; |
| break; |
| case 3: |
| playback_control(NULL); |
| break; |
| case 4: |
| return 1; |
| case MENU_ATTACHED_USB: |
| return 1; |
| default: |
| break; |
| } |
| } |
| } |
| } |
| |
| /*********************************************************************** |
| * pegbox_main() is the main game subroutine |
| ************************************************************************/ |
| static int pegbox_main(struct game_context* pb) |
| { |
| int button; |
| |
| if (pegbox_menu(pb, false)==1) { |
| return 1; |
| } |
| |
| while (true) { |
| button = rb->button_get(true); |
| #ifdef HAVE_TOUCHSCREEN |
| if(button & BUTTON_TOUCHSCREEN) |
| { |
| pegbox_raster_btn.two_d_from.y = pb->player_row; |
| pegbox_raster_btn.two_d_from.x = pb->player_col; |
| |
| struct ts_raster_button_result ret = |
| touchscreen_raster_map_button(&pegbox_raster_btn, |
| rb->button_get_data() >> 16, |
| rb->button_get_data() & 0xffff, |
| button); |
| if(ret.action == TS_ACTION_TWO_D_MOVEMENT) |
| pegbox_move_player(pb, ret.to.x - ret.from.x, ret.to.y - ret.from.y); |
| } |
| #endif |
| switch(button){ |
| case PEGBOX_LEFT: /* move cursor left */ |
| case (PEGBOX_LEFT|BUTTON_REPEAT): |
| pegbox_move_player(pb, -1, 0); |
| break; |
| |
| case PEGBOX_RIGHT: /* move cursor right */ |
| case (PEGBOX_RIGHT|BUTTON_REPEAT): |
| pegbox_move_player(pb, 1, 0); |
| break; |
| |
| case PEGBOX_DOWN: /* move cursor down */ |
| case (PEGBOX_DOWN|BUTTON_REPEAT): |
| pegbox_move_player(pb, 0, 1); |
| break; |
| |
| case PEGBOX_UP: /* move cursor up */ |
| case (PEGBOX_UP|BUTTON_REPEAT): |
| pegbox_move_player(pb, 0, -1); |
| break; |
| |
| case PEGBOX_QUIT: |
| if (pegbox_menu(pb, true)==1) { |
| return 1; |
| } |
| #ifdef PEGBOX_RESTART |
| case PEGBOX_RESTART: |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| break; |
| #endif |
| |
| #ifdef PEGBOX_LVL_UP |
| case (PEGBOX_LVL_UP|BUTTON_REPEAT): |
| case PEGBOX_LVL_UP: |
| if (pb->level >= pb->highlevel) { |
| pb->level = 1; |
| } else { |
| pb->level++; |
| } |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| break; |
| #endif |
| |
| #ifdef PEGBOX_LVL_DOWN |
| case (PEGBOX_LVL_DOWN|BUTTON_REPEAT): |
| case PEGBOX_LVL_DOWN: |
| if(pb->level <= 1) { |
| pb->level = pb->highlevel; |
| } else { |
| pb->level--; |
| } |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| break; |
| #endif |
| } |
| |
| if (pb->num_left == 0) { |
| rb->splash(HZ*2, "Nice Pegging!"); |
| if (pb->level == NUM_LEVELS) { |
| pegbox_draw_board(pb); |
| rb->splash(HZ*2, "Congratulations!"); |
| rb->splash(HZ*2, "You have finished the game!"); |
| if (pegbox_menu(pb,false)==1) { |
| return 1; |
| } |
| } |
| else { |
| pb->level++; |
| pegbox_load_level(pb); |
| pegbox_draw_board(pb); |
| } |
| |
| if(pb->level > pb->highlevel) |
| pb->highlevel = pb->level; |
| |
| } |
| } |
| return PLUGIN_OK; |
| } |
| |
| /***************************************************************************** |
| * plugin entry point. |
| ******************************************************************************/ |
| enum plugin_status plugin_start(const void* parameter) |
| { |
| (void)parameter; |
| #ifdef HAVE_LCD_BITMAP |
| rb->lcd_setfont(FONT_SYSFIXED); |
| #if LCD_DEPTH > 1 |
| rb->lcd_set_backdrop(NULL); |
| #endif |
| #ifdef HAVE_LCD_COLOR |
| rb->lcd_set_foreground(LCD_WHITE); |
| rb->lcd_set_background(BG_COLOR); |
| #endif |
| rb->lcd_clear_display(); |
| |
| struct game_context pb; |
| pb.level=1; |
| pb.highlevel=1; |
| struct configdata config[] = { |
| {TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.level) }, "level", NULL}, |
| {TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.highlevel) }, "highlevel", NULL}, |
| }; |
| configfile_load(CONFIG_FILE_NAME,config,2,0); |
| pegbox_main(&pb); |
| configfile_save(CONFIG_FILE_NAME,config,2,0); |
| rb->lcd_setfont(FONT_UI); |
| #endif /* HAVE_LCD_BITMAP */ |
| |
| return PLUGIN_OK; |
| } |