| //------------------------------------------------------------------------- |
| /* |
| Copyright (C) 1996, 2003 - 3D Realms Entertainment |
| |
| This file is part of Duke Nukem 3D version 1.5 - Atomic Edition |
| |
| Duke Nukem 3D is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| aint32_t with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| Original Source: 1996 - Todd Replogle |
| Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms |
| */ |
| //------------------------------------------------------------------------- |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <ctype.h> |
| #include <time.h> |
| #include "duke3d.h" |
| #include "scriplib.h" |
| #include "../../Engine/src/build.h" |
| |
| |
| // we load this in to get default button and key assignments |
| // as well as setting up function mappings |
| |
| #include "_functio.h" |
| |
| // |
| // Sound variables |
| // |
| int32_t FXDevice; |
| int32_t MusicDevice; |
| int32_t FXVolume; |
| int32_t MusicVolume; |
| int32_t SoundToggle; |
| int32_t MusicToggle; |
| int32_t VoiceToggle; |
| int32_t AmbienceToggle; |
| int32_t OpponentSoundToggle; // xduke to toggle opponent's sounds on/off in DM (duke 1.3d scheme) |
| fx_blaster_config BlasterConfig; |
| int32_t NumVoices; |
| int32_t NumChannels; |
| int32_t NumBits; |
| int32_t MixRate; |
| int32_t MidiPort; |
| int32_t ReverseStereo; |
| |
| int32_t ControllerType; |
| int32_t MouseAiming = 0; |
| int32_t BFullScreen = 0; |
| |
| // |
| // Screen variables |
| // |
| |
| int32 ScreenMode=2; |
| int32 ScreenWidth = LCD_WIDTH; |
| int32 ScreenHeight = LCD_HEIGHT; |
| |
| // |
| // Mouse variables |
| // |
| int32 mouseSensitivity_X; |
| int32 mouseSensitivity_Y; |
| |
| static char setupfilename[512] = "/.rockbox/duke3d/duke3d.cfg"; |
| static int32 scripthandle; |
| static int32 setupread=0; |
| /* |
| =================== |
| = |
| = CONFIG_GetSetupFilename |
| = |
| =================== |
| */ |
| #define MAXSETUPFILES 20 |
| void CONFIG_GetSetupFilename( void ) |
| { |
| int32 i; |
| |
| |
| setupfilename[0] = '\0'; |
| |
| // Are we trying to load a mod? |
| #if 0 |
| if(getGameDir()[0] != '\0'){ |
| FILE *fp = NULL; |
| |
| //Yes |
| sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME); |
| |
| // let's make sure it's actually there |
| fp = fopen(setupfilename, "r"); |
| if(fp) |
| fclose(fp); |
| else{ |
| // It doesn't exist, so revert to the main one. |
| printf("Config file: %s does not exist, using main config.\n", setupfilename); |
| sprintf(setupfilename, "%s", SETUPFILENAME); |
| } |
| |
| }else{ |
| #endif |
| //No |
| sprintf(setupfilename, "%s/%s", getGameDir(), SETUPFILENAME); |
| //} |
| |
| printf("Using Setup file: '%s'\n",setupfilename); |
| // i=clock()+(3*CLOCKS_PER_SEC/4); |
| // while (clock()<i){ |
| // ; |
| // } |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_FunctionNameToNum |
| = |
| =================== |
| */ |
| |
| int32 CONFIG_FunctionNameToNum( char * func ) |
| { |
| int32 i; |
| |
| for (i=0;i<NUMGAMEFUNCTIONS;i++) |
| { |
| if (!stricmp(func,gamefunctions[i])) |
| { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_FunctionNumToName |
| = |
| =================== |
| */ |
| |
| char * CONFIG_FunctionNumToName( int32 func ) |
| { |
| if (-1 < func && func < NUMGAMEFUNCTIONS) |
| { |
| return gamefunctions[func]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_AnalogNameToNum |
| = |
| =================== |
| */ |
| |
| |
| int32 CONFIG_AnalogNameToNum( char * func ) |
| { |
| |
| if (!stricmp(func,"analog_turning")) |
| { |
| return analog_turning; |
| } |
| if (!stricmp(func,"analog_strafing")) |
| { |
| return analog_strafing; |
| } |
| if (!stricmp(func,"analog_moving")) |
| { |
| return analog_moving; |
| } |
| if (!stricmp(func,"analog_lookingupanddown")) |
| { |
| return analog_lookingupanddown; |
| } |
| |
| return -1; |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_SetDefaults |
| = |
| =================== |
| */ |
| |
| void CONFIG_SetDefaults( void ) |
| { |
| // sound |
| SoundToggle = 1; |
| MusicToggle = 1; |
| VoiceToggle = 1; |
| AmbienceToggle = 1; |
| OpponentSoundToggle = 1; |
| FXVolume = 220; |
| MusicVolume = 200; |
| FXDevice = SoundScape; |
| MusicDevice = -1; |
| ReverseStereo = 0; |
| |
| // mouse |
| mouseSensitivity_X = 16; |
| mouseSensitivity_Y = mouseSensitivity_X; |
| |
| // game |
| ps[0].aim_mode = 0; |
| ud.screen_size = 8; |
| ud.extended_screen_size = 0; |
| ud.screen_tilting = 1; |
| ud.brightness = 16; |
| ud.auto_run = 1; |
| ud.showweapons = 0; |
| ud.tickrate = 0; |
| ud.scrollmode = 0; |
| ud.shadows = 1; |
| ud.detail = 1; |
| ud.lockout = 0; |
| ud.pwlockout[0] = '\0'; |
| ud.crosshair = 1; |
| ud.m_marker = 1; // for multiplayer |
| ud.m_ffire = 1; |
| ud.showcinematics = 1; |
| ud.weaponautoswitch = 0; |
| ud.hideweapon = 0; |
| ud.auto_aim = 2; // full by default |
| ud.gitdat_mdk = 0; |
| ud.playing_demo_rev = 0; |
| |
| // com |
| strcpy(ud.rtsname,"DUKE.RTS"); |
| strcpy(ud.ridecule[0],"An inspiration for birth control."); |
| strcpy(ud.ridecule[1],"You're gonna die for that!"); |
| strcpy(ud.ridecule[2],"It hurts to be you."); |
| strcpy(ud.ridecule[3],"Lucky Son of a Bitch."); |
| strcpy(ud.ridecule[4],"Hmmm....Payback time."); |
| strcpy(ud.ridecule[5],"You bottom dwelling scum sucker."); |
| strcpy(ud.ridecule[6],"Damn, you're ugly."); |
| strcpy(ud.ridecule[7],"Ha ha ha...Wasted!"); |
| strcpy(ud.ridecule[8],"You suck!"); |
| strcpy(ud.ridecule[9],"AARRRGHHHHH!!!"); |
| |
| // Controller |
| ControllerType = controltype_keyboardandmouse; |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_ReadKeys |
| = |
| =================== |
| */ |
| |
| void CONFIG_ReadKeys( void ) |
| { |
| printf("CONFIG_ReadKeys\n"); |
| int32 i; |
| int32 numkeyentries; |
| int32 function; |
| char keyname1[80]; |
| char keyname2[80]; |
| kb_scancode key1,key2; |
| |
| // set default keys in case duke3d.cfg was not found |
| |
| // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one |
| // if not found and use default keys. |
| |
| for(i=0; i<NUMKEYENTRIES; i++){ |
| function = CONFIG_FunctionNameToNum(keydefaults[i].entryKey); |
| key1 = (byte) KB_StringToScanCode( keydefaults[i].keyname1 ); |
| key2 = (byte) KB_StringToScanCode( keydefaults[i].keyname2 ); |
| CONTROL_MapKey( function, key1, key2 ); |
| } |
| |
| |
| numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" ); |
| |
| for (i=0;i<numkeyentries;i++) // i = number in which the functions appear in duke3d.cfg |
| { |
| function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i )); |
| if (function != -1) // ensure it is in the list gamefunctions[function] |
| { |
| memset(keyname1,0,sizeof(keyname1)); |
| memset(keyname2,0,sizeof(keyname2)); |
| SCRIPT_GetDoubleString |
| ( |
| scripthandle, |
| "KeyDefinitions", |
| SCRIPT_Entry( scripthandle,"KeyDefinitions", i ), |
| keyname1, |
| keyname2 |
| ); |
| key1 = 0; |
| key2 = 0; |
| if (keyname1[0]) |
| { |
| key1 = (byte) KB_StringToScanCode( keyname1 ); |
| } |
| if (keyname2[0]) |
| { |
| key2 = (byte) KB_StringToScanCode( keyname2 ); |
| } |
| CONTROL_MapKey( function, key1, key2 ); |
| } |
| } |
| } |
| |
| |
| /* |
| =================== |
| = |
| = CONFIG_SetupMouse |
| = |
| =================== |
| */ |
| |
| void CONFIG_SetupMouse( int32 scripthandle ) |
| { |
| int32 i; |
| char str[80]; |
| char temp[80]; |
| int32 function, scale; |
| |
| for (i=0;i<MAXMOUSEBUTTONS;i++) |
| { |
| sprintf(str,"MouseButton%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| CONTROL_MapButton( function, i, false ); |
| sprintf(str,"MouseButtonClicked%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| CONTROL_MapButton( function, i, true ); |
| } |
| // map over the axes |
| for (i=0;i<MAXMOUSEAXES;i++) |
| { |
| sprintf(str,"MouseAnalogAxes%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_AnalogNameToNum(temp); |
| if (function != -1) |
| { |
| //TODO Fix the Analog mouse axis issue. Just make a new function for registering them. |
| //CONTROL_MapAnalogAxis(i,function); |
| } |
| sprintf(str,"MouseDigitalAxes%d_0",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| CONTROL_MapDigitalAxis( i, function, 0 ); |
| sprintf(str,"MouseDigitalAxes%d_1",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| CONTROL_MapDigitalAxis( i, function, 1 ); |
| sprintf(str,"MouseAnalogScale%d",i); |
| SCRIPT_GetNumber(scripthandle, "Controls", str,&scale); |
| //TODO: Fix the Analog mouse scale issue. Just make a new function for registering them. |
| //CONTROL_SetAnalogAxisScale( i, scale ); |
| } |
| |
| SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",&mouseSensitivity_X); |
| if(mouseSensitivity_X>63 || mouseSensitivity_X < 0) |
| mouseSensitivity_X = 15; |
| // FIX_00014: Added Y cursor setup for mouse sensitivity in the menus |
| // Copy Sensitivity_X into Sensitivity_Y in case it is not set. |
| mouseSensitivity_Y = mouseSensitivity_X; |
| SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",&mouseSensitivity_Y); |
| if(mouseSensitivity_Y>63 || mouseSensitivity_Y < 0) |
| mouseSensitivity_Y = 15; |
| |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_SetupGamePad |
| = |
| =================== |
| */ |
| |
| void CONFIG_SetupGamePad( int32 scripthandle ) |
| { |
| int32 i; |
| char str[80]; |
| char temp[80]; |
| int32 function; |
| |
| |
| for (i=0;i<MAXJOYBUTTONS;i++) |
| { |
| sprintf(str,"JoystickButton%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapButton( function, i, false ); |
| sprintf(str,"JoystickButtonClicked%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapButton( function, i, true ); |
| } |
| // map over the axes |
| for (i=0;i<MAXGAMEPADAXES;i++) |
| { |
| sprintf(str,"GamePadDigitalAxes%d_0",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapDigitalAxis( i, function, 0 ); |
| sprintf(str,"GamePadDigitalAxes%d_1",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapDigitalAxis( i, function, 1 ); |
| } |
| SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); |
| CONTROL_JoystickPort = function; |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_SetupJoystick |
| = |
| =================== |
| */ |
| |
| void CONFIG_SetupJoystick( int32 scripthandle ) |
| { |
| int32 i, j; |
| char str[80]; |
| char temp[80]; |
| int32 function, deadzone; |
| float scale; |
| |
| for (i=0;i<MAXJOYBUTTONS;i++) |
| { |
| sprintf(str,"JoystickButton%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapJoyButton( function, i, false ); |
| sprintf(str,"JoystickButtonClicked%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapJoyButton( function, i, true ); |
| } |
| // map over the axes |
| for (i=0;i<MAXJOYAXES;i++) |
| { |
| sprintf(str,"JoystickAnalogAxes%d",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_AnalogNameToNum(temp); |
| //if (function != -1) |
| //{ |
| CONTROL_MapAnalogAxis(i,function); |
| //} |
| sprintf(str,"JoystickDigitalAxes%d_0",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapDigitalAxis( i, function, 0 ); |
| sprintf(str,"JoystickDigitalAxes%d_1",i); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString(scripthandle, "Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| CONTROL_MapDigitalAxis( i, function, 1 ); |
| sprintf(str,"JoystickAnalogScale%d",i); |
| SCRIPT_GetFloat(scripthandle, "Controls", str,&scale); |
| CONTROL_SetAnalogAxisScale( i, scale ); |
| deadzone = 0; |
| sprintf(str,"JoystickAnalogDeadzone%d",i); |
| SCRIPT_GetNumber(scripthandle, "Controls", str, &deadzone); |
| CONTROL_SetAnalogAxisDeadzone( i, deadzone); |
| } |
| |
| // map over the "top hats" |
| for (i=0; i < MAXJOYHATS; i++) |
| { |
| for(j=0; j < 8; j++) // 8? because hats can have 8 different values |
| { |
| sprintf(str,"JoystickHat%d_%d",i, j); |
| memset(temp,0,sizeof(temp)); |
| SCRIPT_GetString( scripthandle,"Controls", str,temp); |
| function = CONFIG_FunctionNameToNum(temp); |
| if (function != -1) |
| { |
| CONTROL_MapJoyHat( function, i, j); |
| } |
| } |
| } |
| |
| // read in JoystickPort |
| SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function); |
| CONTROL_JoystickPort = function; |
| // read in rudder state |
| SCRIPT_GetNumber( scripthandle, "Controls","EnableRudder",(int32_t*)&CONTROL_RudderEnabled); |
| } |
| |
| void readsavenames(void) |
| { |
| int32_t dummy; |
| short i; |
| uint8_t fn[] = "game_.sav"; |
| FILE *fil; |
| char fullpathsavefilename[256]; |
| |
| |
| for (i=0;i<10;i++) |
| { |
| |
| fn[4] = i+'0'; |
| |
| // Are we loading a TC? |
| if(getGameDir()[0] != '\0') |
| { |
| // Yes |
| sprintf(fullpathsavefilename, "%s/%s", getGameDir(), fn); |
| } |
| else |
| { |
| // No |
| sprintf(fullpathsavefilename, "%s", fn); |
| } |
| |
| |
| if ((fil = fopen(fullpathsavefilename,"rb")) == NULL ) continue; |
| dfread(&dummy,4,1,fil); |
| |
| // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only) |
| if( dummy != BYTEVERSION && |
| dummy != BYTEVERSION_27 && |
| dummy != BYTEVERSION_28 && |
| dummy != BYTEVERSION_116 && |
| dummy != BYTEVERSION_117) continue; |
| // FIX_00092: corrupted saved files making the following saved files invisible (Bryzian) |
| dfread(&dummy,4,1,fil); |
| dfread(&ud.savegame[i][0],19,1,fil); |
| fclose(fil); |
| } |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_ReadSetup |
| = |
| =================== |
| */ |
| |
| //int32 dukever13; |
| |
| void CONFIG_ReadSetup( void ) |
| { |
| int32 dummy; |
| char commmacro[] = COMMMACRO; |
| FILE* setup_file_hdl; |
| |
| printf("CONFIG_ReadSetup...\n"); |
| |
| if (!SafeFileExists(setupfilename)) |
| { |
| // FIX_00011: duke3d.cfg not needed anymore to start the game. Will create a default one |
| // if not found and use default keys. |
| printf("%s does not exist. Don't forget to set it up!\n" ,setupfilename); |
| setup_file_hdl = fopen (setupfilename, "w"); // create it... |
| if(setup_file_hdl) |
| fclose(setup_file_hdl); |
| } |
| |
| CONFIG_SetDefaults(); |
| scripthandle = SCRIPT_Load( setupfilename ); |
| |
| for(dummy = 0;dummy < 10;dummy++) |
| { |
| commmacro[13] = dummy+'0'; |
| SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); |
| } |
| |
| |
| |
| SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]); |
| |
| dummy = CheckParm("NAME"); |
| if( dummy ) strcpy(myname,_argv[dummy+1]); |
| dummy = CheckParm("MAP"); |
| |
| |
| |
| if( dummy ) |
| { |
| if (!VOLUMEONE) |
| { |
| //boardfilename might be set from commandline only zero if we are replacing |
| boardfilename[0] = 0; |
| strcpy(boardfilename,_argv[dummy+1]); |
| if( strchr(boardfilename,'.') == 0) |
| strcat(boardfilename,".map"); |
| printf("Using level: '%s'.\n",boardfilename); |
| } |
| else |
| { |
| Error(EXIT_SUCCESS, "The -map option does not work with the Shareware version of duke3d.grp\n" |
| "Change your duke3d.grp file to the 1.3d version or 1.5 Atomic version\n"); |
| } |
| } |
| |
| SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows); |
| SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight); |
| // SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ExtScreenSize",&ud.extended_screen_size); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout); |
| SCRIPT_GetNumber( scripthandle, "Screen Setup", "ShowFPS",&ud.tickrate); |
| ud.tickrate &= 1; |
| SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions); |
| ud.executions++; |
| SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run); |
| SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair); |
| SCRIPT_GetNumber( scripthandle, "Misc", "ShowCinematics",&ud.showcinematics); |
| SCRIPT_GetNumber( scripthandle, "Misc", "WeaponAutoSwitch",&ud.weaponautoswitch); |
| SCRIPT_GetNumber( scripthandle, "Misc", "HideWeapon",&ud.hideweapon); |
| SCRIPT_GetNumber( scripthandle, "Misc", "ShowWeapon",&ud.showweapons); |
| SCRIPT_GetNumber( scripthandle, "Misc", "AutoAim",&ud.auto_aim); |
| if(ud.auto_aim!=1 && ud.auto_aim != 2) |
| ud.auto_aim = 2; // avoid people missing with the cfg to go in a deadlock |
| SCRIPT_GetNumber( scripthandle, "Misc", "GitDatMdk",&ud.gitdat_mdk); |
| |
| if(ud.mywchoice[0] == 0 && ud.mywchoice[1] == 0) |
| { |
| ud.mywchoice[0] = 3; |
| ud.mywchoice[1] = 4; |
| ud.mywchoice[2] = 5; |
| ud.mywchoice[3] = 7; |
| ud.mywchoice[4] = 8; |
| ud.mywchoice[5] = 6; |
| ud.mywchoice[6] = 0; |
| ud.mywchoice[7] = 2; |
| ud.mywchoice[8] = 9; |
| ud.mywchoice[9] = 1; |
| |
| for(dummy=0;dummy<10;dummy++) |
| { |
| sprintf(buf,"WeaponChoice%d",dummy); |
| SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.mywchoice[dummy]); |
| } |
| } |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice); |
| |
| if (FXDevice != NumSoundCards) |
| FXDevice = SoundScape; |
| |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice); |
| |
| // FIX_00015: Forced NumVoices=8, NumChannels=2, NumBits=16, MixRate=44100, ScreenMode = x( |
| // (ScreenMode has no meaning anymore) |
| |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",&OpponentSoundToggle); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices); |
| NumVoices = 32; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels); |
| NumChannels = 2; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits); |
| NumBits = 16; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); |
| MixRate = RB_SAMPR; |
| printf("MixRate = %d Hz", MixRate); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort); |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&dummy); |
| BlasterConfig.Address = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&dummy); |
| BlasterConfig.Type = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&dummy); |
| BlasterConfig.Interrupt = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&dummy); |
| BlasterConfig.Dma8 = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&dummy); |
| BlasterConfig.Dma16 = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&dummy); |
| BlasterConfig.Emu = dummy; |
| SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo); |
| |
| SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType); |
| SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); |
| SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming); |
| SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); |
| SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); |
| |
| CONTROL_ClearAssignments(); |
| |
| CONFIG_ReadKeys(); |
| |
| switch (ControllerType) |
| { |
| case controltype_keyboardandmouse: |
| { |
| CONFIG_SetupMouse(scripthandle); |
| } |
| break; |
| case controltype_keyboardandjoystick: |
| case controltype_keyboardandflightstick: |
| case controltype_keyboardandthrustmaster: |
| { |
| CONTROL_JoystickEnabled = 1; |
| CONFIG_SetupJoystick(scripthandle); |
| } |
| break; |
| case controltype_keyboardandgamepad: |
| { |
| CONFIG_SetupGamePad(scripthandle); |
| } |
| break; |
| case controltype_joystickandmouse: |
| { |
| |
| CONTROL_JoystickEnabled = 1; |
| CONFIG_SetupJoystick(scripthandle); |
| CONFIG_SetupMouse(scripthandle); |
| } |
| break; |
| default: |
| { |
| CONFIG_SetupMouse(scripthandle); |
| } |
| } |
| setupread = 1; |
| } |
| |
| /* |
| =================== |
| = |
| = CONFIG_WriteSetup |
| = |
| =================== |
| */ |
| |
| void CONFIG_WriteSetup( void ) |
| { |
| int32 dummy, i; |
| char commmacro[] = COMMMACRO; |
| |
| if (!setupread) return; |
| |
| printf("CONFIG_WriteSetup...\n"); |
| |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false); |
| SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ShowFPS",ud.tickrate&1,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",xdim,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ydim,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "Fullscreen",BFullScreen,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice",FXDevice,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice",MusicDevice,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "OpponentSoundToggle",OpponentSoundToggle,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false); |
| SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ExtScreenSize",ud.extended_screen_size,false,false); |
| SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "ShowCinematics",ud.showcinematics,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "HideWeapon",ud.hideweapon,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "ShowWeapon",ud.showweapons,false,false); |
| SCRIPT_PutNumber( scripthandle, "Misc", "WeaponAutoSwitch",ud.weaponautoswitch,false,false); |
| if( nHostForceDisableAutoaim == 0) // do not save Host request to have AutoAim Off. |
| SCRIPT_PutNumber( scripthandle, "Misc", "AutoAim",ud.auto_aim,false,false); |
| SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false); |
| SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false); |
| SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false); |
| SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(int32_t) myaimmode,false,false); |
| |
| // FIX_00016: Build in Keyboard/mouse setup. Mouse now faster. |
| for(i=0; i<MAXMOUSEBUTTONS; i++) |
| { |
| sprintf((char *)tempbuf, "MouseButton%d", i); |
| SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, |
| (MouseMapping[i]!=-1)?CONFIG_FunctionNumToName(MouseMapping[i]):""); |
| } |
| |
| for (i=0;i<MAXMOUSEAXES*2;i++) |
| { |
| sprintf((char *)tempbuf, "MouseDigitalAxes%d_%d", i>>1, i&1); |
| SCRIPT_PutString(scripthandle, "Controls", (char *)tempbuf, |
| (MouseDigitalAxeMapping[i>>1][i&1]!=-1)?CONFIG_FunctionNumToName(MouseDigitalAxeMapping[i>>1][i&1]):""); |
| } |
| |
| for(i=0; i<NUMGAMEFUNCTIONS; i++) // write keys |
| { |
| SCRIPT_PutDoubleString( |
| scripthandle, |
| "KeyDefinitions", |
| gamefunctions[i], |
| KB_ScanCodeToString( KeyMapping[i].key1 )?KB_ScanCodeToString( KeyMapping[i].key1 ):"", |
| KB_ScanCodeToString( KeyMapping[i].key2 )?KB_ScanCodeToString( KeyMapping[i].key2 ):""); |
| } |
| |
| for(dummy=0;dummy<10;dummy++) |
| { |
| sprintf(buf,"WeaponChoice%d",dummy); |
| SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.mywchoice[dummy],false,false); |
| } |
| |
| dummy = CONTROL_GetMouseSensitivity_X(); |
| SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_X_Rancid",dummy,false,false); |
| |
| dummy = CONTROL_GetMouseSensitivity_Y(); |
| SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity_Y_Rancid",dummy,false,false); |
| |
| SCRIPT_PutNumber( scripthandle, "Controls","ControllerType",ControllerType,false,false); |
| |
| SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",myname); |
| SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",ud.rtsname); |
| |
| for(dummy = 0;dummy < 10;dummy++) |
| { |
| commmacro[13] = dummy+'0'; |
| SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,ud.ridecule[dummy]); |
| } |
| |
| SCRIPT_Save (scripthandle, setupfilename); |
| SCRIPT_Free (scripthandle); |
| } |
| |