| // |
| // dukerockbox.h |
| // Duke3D |
| // |
| // Created by fabien sanglard on 12-12-12. |
| // Copyright (c) 2012 fabien sanglard. All rights reserved. |
| // |
| |
| #ifndef Duke3D_dukerb_h |
| #define Duke3D_dukerb_h |
| |
| #include "SDL.h" |
| |
| #define cdecl |
| #define __far |
| #define __interrupt |
| |
| |
| #define STUBBED(x) |
| #ifdef __SUNPRO_C |
| //#define STUBBED(x) fprintf(stderr,"STUB: %s (??? %s:%d)\n",x,__FILE__,__LINE__) |
| #else |
| //#define STUBBED(x) fprintf(stderr,"STUB: %s (%s, %s:%d)\n",x,__FUNCTION__,__FILE__,__LINE__) |
| #endif |
| |
| #define PATH_SEP_CHAR '/' |
| #define PATH_SEP_STR "/" |
| #define ROOTDIR "/" |
| #define CURDIR "/" |
| |
| #ifndef O_BINARY |
| #define O_BINARY 0 |
| #endif |
| |
| #ifndef min |
| #define min(x, y) ((x) < (y) ? (x) : (y)) |
| #endif |
| |
| #ifndef max |
| #define max(x, y) ((x) > (y) ? (x) : (y)) |
| #endif |
| |
| |
| |
| #ifndef strcmpi |
| #define strcmpi(x, y) strcasecmp(x, y) |
| #endif |
| |
| #ifdef DC |
| #undef stderr |
| #undef stdout |
| #undef getchar |
| /* kos compat */ |
| #define stderr ((FILE*)2) |
| #define stdout ((FILE*)2) |
| #define Z_AvailHeap() ((10 * 1024) * 1024) |
| #else |
| // 64 megs should be enough for anybody. :) --ryan. |
| #define Z_AvailHeap() ((64 * 1024) * 1024) |
| #endif |
| |
| #define printchrasm(x,y,ch) printf("%c", (uint8_t ) (ch & 0xFF)) |
| |
| #ifdef __GNUC__ |
| #define GCC_PACK1_EXT __attribute__((packed,aligned(1))) |
| #endif |
| |
| |
| // FCS: Game.c features calls to mkdir without the proper flags. |
| // Giving all access is ugly but it is just game OK ! |
| //#define mkdir(X) mkdir(X,0777) |
| |
| #define getch getchar |
| |
| #endif |