blob: 93d6f80c864c86e46c24bc71019a83b5d16ed6c3 [file] [log] [blame]
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint32_t with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef _types_public
#define _types_public
#include <inttypes.h>
#ifdef __cplusplus
extern "C" {
#endif
//***************************************************************************
//
// Global Data Types (For portability)
//
//***************************************************************************
typedef uint8_t uint8;
typedef uint8 byte;
typedef int8_t int8;
typedef uint16_t uint16;
typedef uint16_t word;
typedef int16_t int16;
typedef uint32_t uint32;
typedef int32_t int32;
typedef uint32 dword;
typedef int32 fixed;
#define boolean uint8_t
typedef float float32;
typedef double float64;
typedef int64_t float128;
typedef float64 appfloat;
//***************************************************************************
//
// boolean values
//
//***************************************************************************
#define true ( 1 == 1 )
#define false ( ! true )
//***************************************************************************
//
// BYTE ACCESS MACROS
//
//***************************************************************************
// WORD macros
#define Int16_HighByte( x ) ( (uint8) ((x)>>8) )
#define Int16_LowByte( x ) ( (uint8) ((x)&0xff) )
// DWORD macros
#define Int32_4Byte( x ) ( (uint8) ((x)>>24)&0xff )
#define Int32_3Byte( x ) ( (uint8) (((x)>>16)&0xff) )
#define Int32_2Byte( x ) ( (uint8) (((x)>>8)&0xff) )
#define Int32_1Byte( x ) ( (uint8) ((x)&0xff) )
#ifdef __NeXT__
#define stricmp strcasecmp
#define strcmpi strcasecmp
#endif
#ifdef __cplusplus
};
#endif
#endif