| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| // quakedef.h -- primary header for client |
| |
| //#define GLTEST // experimental stuff |
| |
| #include "SDL.h" |
| #include <stdarg.h> |
| #include <setjmp.h> |
| |
| #define QUAKE_GAME // as opposed to utilities |
| |
| #undef VERSION |
| #define VERSION 1.09 |
| #define GLQUAKE_VERSION 1.00 |
| #define D3DQUAKE_VERSION 0.01 |
| #define WINQUAKE_VERSION 0.996 |
| #define LINUX_VERSION 1.30 |
| #define X11_VERSION 1.10 |
| |
| //define PARANOID // speed sapping error checking |
| |
| #ifdef QUAKE2 |
| #define GAMENAME "id1" // directory to look in by default |
| #else |
| #define GAMENAME "id1" |
| #endif |
| |
| #define VID_LockBuffer() |
| #define VID_UnlockBuffer() |
| |
| #if defined(__i386__) && defined(USE_ASM) |
| #define id386 1 |
| #else |
| #define id386 0 |
| #endif |
| |
| #if id386 |
| #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported |
| #else |
| #define UNALIGNED_OK 0 |
| #endif |
| |
| // !!! if this is changed, it must be changed in d_ifacea.h too !!! |
| #define CACHE_SIZE 32 // used to align key data structures |
| |
| #define UNUSED(x) (x = x) // for pesky compiler / lint warnings |
| |
| #define MINIMUM_MEMORY 0x550000 |
| #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) |
| |
| #define MAX_NUM_ARGVS 50 |
| |
| // up / down |
| #define PITCH 0 |
| |
| // left / right |
| #define YAW 1 |
| |
| // fall over |
| #define ROLL 2 |
| |
| |
| #define MAX_QPATH 64 // max length of a quake game pathname |
| #define MAX_OSPATH 128 // max length of a filesystem pathname |
| |
| #define ON_EPSILON 0.1 // point on plane side epsilon |
| |
| #define MAX_MSGLEN 8000 // max length of a reliable message |
| #define MAX_DATAGRAM 1024 // max length of unreliable message |
| |
| // |
| // per-level limits |
| // |
| #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! |
| #define MAX_LIGHTSTYLES 64 |
| #define MAX_MODELS 256 // these are sent over the net as bytes |
| #define MAX_SOUNDS 256 // so they cannot be blindly increased |
| |
| #define SAVEGAME_COMMENT_LENGTH 39 |
| |
| #define MAX_STYLESTRING 64 |
| |
| // |
| // stats are integers communicated to the client by the server |
| // |
| #define MAX_CL_STATS 32 |
| #define STAT_HEALTH 0 |
| #define STAT_FRAGS 1 |
| #define STAT_WEAPON 2 |
| #define STAT_AMMO 3 |
| #define STAT_ARMOR 4 |
| #define STAT_WEAPONFRAME 5 |
| #define STAT_SHELLS 6 |
| #define STAT_NAILS 7 |
| #define STAT_ROCKETS 8 |
| #define STAT_CELLS 9 |
| #define STAT_ACTIVEWEAPON 10 |
| #define STAT_TOTALSECRETS 11 |
| #define STAT_TOTALMONSTERS 12 |
| #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret |
| #define STAT_MONSTERS 14 // bumped by svc_killedmonster |
| |
| // stock defines |
| |
| #define IT_SHOTGUN 1 |
| #define IT_SUPER_SHOTGUN 2 |
| #define IT_NAILGUN 4 |
| #define IT_SUPER_NAILGUN 8 |
| #define IT_GRENADE_LAUNCHER 16 |
| #define IT_ROCKET_LAUNCHER 32 |
| #define IT_LIGHTNING 64 |
| #define IT_SUPER_LIGHTNING 128 |
| #define IT_SHELLS 256 |
| #define IT_NAILS 512 |
| #define IT_ROCKETS 1024 |
| #define IT_CELLS 2048 |
| #define IT_AXE 4096 |
| #define IT_ARMOR1 8192 |
| #define IT_ARMOR2 16384 |
| #define IT_ARMOR3 32768 |
| #define IT_SUPERHEALTH 65536 |
| #define IT_KEY1 131072 |
| #define IT_KEY2 262144 |
| #define IT_INVISIBILITY 524288 |
| #define IT_INVULNERABILITY 1048576 |
| #define IT_SUIT 2097152 |
| #define IT_QUAD 4194304 |
| #define IT_SIGIL1 (1<<28) |
| #define IT_SIGIL2 (1<<29) |
| #define IT_SIGIL3 (1<<30) |
| #define IT_SIGIL4 (1<<31) |
| |
| //=========================================== |
| //rogue changed and added defines |
| |
| #define RIT_SHELLS 128 |
| #define RIT_NAILS 256 |
| #define RIT_ROCKETS 512 |
| #define RIT_CELLS 1024 |
| #define RIT_AXE 2048 |
| #define RIT_LAVA_NAILGUN 4096 |
| #define RIT_LAVA_SUPER_NAILGUN 8192 |
| #define RIT_MULTI_GRENADE 16384 |
| #define RIT_MULTI_ROCKET 32768 |
| #define RIT_PLASMA_GUN 65536 |
| #define RIT_ARMOR1 8388608 |
| #define RIT_ARMOR2 16777216 |
| #define RIT_ARMOR3 33554432 |
| #define RIT_LAVA_NAILS 67108864 |
| #define RIT_PLASMA_AMMO 134217728 |
| #define RIT_MULTI_ROCKETS 268435456 |
| #define RIT_SHIELD 536870912 |
| #define RIT_ANTIGRAV 1073741824 |
| #define RIT_SUPERHEALTH 2147483648 |
| |
| //MED 01/04/97 added hipnotic defines |
| //=========================================== |
| //hipnotic added defines |
| #define HIT_PROXIMITY_GUN_BIT 16 |
| #define HIT_MJOLNIR_BIT 7 |
| #define HIT_LASER_CANNON_BIT 23 |
| #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) |
| #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) |
| #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) |
| #define HIT_WETSUIT (1<<(23+2)) |
| #define HIT_EMPATHY_SHIELDS (1<<(23+3)) |
| |
| //=========================================== |
| |
| #define MAX_SCOREBOARD 16 |
| #define MAX_SCOREBOARDNAME 32 |
| |
| #define SOUND_CHANNELS 8 |
| |
| // This makes anyone on id's net privileged |
| // Use for multiplayer testing only - VERY dangerous!!! |
| // #define IDGODS |
| |
| #include "common.h" |
| #include "bspfile.h" |
| #include "vid.h" |
| #include "sys.h" |
| #include "zone.h" |
| #include "mathlib.h" |
| |
| typedef struct |
| { |
| vec3_t origin; |
| vec3_t angles; |
| int modelindex; |
| int frame; |
| int colormap; |
| int skin; |
| int effects; |
| } entity_state_t; |
| |
| |
| #include "wad.h" |
| #include "draw.h" |
| #include "cvar.h" |
| #include "screen.h" |
| #include "net.h" |
| #include "protocol.h" |
| #include "cmd.h" |
| #include "sbar.h" |
| #include "quakesound.h" |
| #include "render.h" |
| #include "client.h" |
| #include "progs.h" |
| #include "server.h" |
| |
| #ifdef GLQUAKE |
| #include "gl_model.h" |
| #else |
| #include "model.h" |
| #include "d_iface.h" |
| #endif |
| |
| #include "input.h" |
| #include "world.h" |
| #include "keys.h" |
| #include "console.h" |
| #include "view.h" |
| #include "menu.h" |
| #include "crc.h" |
| #include "cdaudio.h" |
| |
| #ifdef GLQUAKE |
| #include "glquake.h" |
| #endif |
| |
| //============================================================================= |
| |
| // the host system specifies the base of the directory tree, the |
| // command line parms passed to the program, and the amount of memory |
| // available for the program to use |
| |
| typedef struct |
| { |
| char *basedir; |
| char *cachedir; // for development over ISDN lines |
| int argc; |
| char **argv; |
| void *membase; |
| int memsize; |
| } quakeparms_t; |
| |
| |
| //============================================================================= |
| |
| |
| |
| extern qboolean noclip_anglehack; |
| |
| |
| // |
| // host |
| // |
| extern quakeparms_t host_parms; |
| |
| extern cvar_t sys_ticrate; |
| extern cvar_t sys_nostdout; |
| extern cvar_t developer; |
| |
| extern qboolean host_initialized; // true if into command execution |
| extern double host_frametime; |
| extern byte *host_basepal; |
| extern byte *host_colormap; |
| extern int host_framecount; // incremented every frame, never reset |
| extern double realtime; // not bounded in any way, changed at |
| // start of every frame, never reset |
| |
| void Host_ClearMemory (void); |
| void Host_ServerFrame (void); |
| void Host_InitCommands (void); |
| void Host_Init (quakeparms_t *parms); |
| void Host_Shutdown(void); |
| void Host_Error (char *error, ...); |
| void Host_EndGame (char *message, ...); |
| void Host_Frame (float time); |
| void Host_Quit_f (void); |
| void Host_ClientCommands (char *fmt, ...); |
| void Host_ShutdownServer (qboolean crash); |
| |
| extern qboolean msg_suppress_1; // suppresses resolution and cache size console output |
| // an fullscreen DIB focus gain/loss |
| extern int current_skill; // skill level for currently loaded level (in case |
| // the user changes the cvar while the level is |
| // running, this reflects the level actually in use) |
| |
| extern qboolean isDedicated; |
| |
| extern int minimum_memory; |
| |
| // |
| // chase |
| // |
| extern cvar_t chase_active; |
| |
| void Chase_Init (void); |
| void Chase_Reset (void); |
| void Chase_Update (void); |