| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| // snd_dma.c -- main control for any streaming sound output device |
| |
| #include "quakedef.h" |
| |
| void S_Play(void); |
| void S_PlayVol(void); |
| void S_SoundList(void); |
| void S_Update_(); |
| void S_StopAllSounds(qboolean clear); |
| void S_StopAllSoundsC(void); |
| |
| // ======================================================================= |
| // Internal sound data & structures |
| // ======================================================================= |
| |
| channel_t channels[MAX_CHANNELS]; |
| int total_channels; |
| |
| int snd_blocked = 0; |
| static qboolean snd_ambient = 1; |
| qboolean snd_initialized = false; |
| |
| // pointer should go away |
| volatile dma_t *shm = 0; |
| volatile dma_t sn; |
| |
| vec3_t listener_origin; |
| vec3_t listener_forward; |
| vec3_t listener_right; |
| vec3_t listener_up; |
| vec_t sound_nominal_clip_dist=1000.0; |
| |
| int soundtime; // sample PAIRS |
| int paintedtime; // sample PAIRS |
| |
| |
| #define MAX_SFX 512 |
| sfx_t *known_sfx; // hunk allocated [MAX_SFX] |
| int num_sfx; |
| |
| sfx_t *ambient_sfx[NUM_AMBIENTS]; |
| |
| // lowest rockbox supported |
| int desired_speed = SAMPR_16; |
| int desired_bits = 16; |
| |
| int sound_started=0; |
| |
| cvar_t bgmvolume = {"bgmvolume", "1", true}; |
| cvar_t volume = {"volume", "0.7", true}; |
| |
| cvar_t nosound = {"nosound", "0"}; |
| cvar_t precache = {"precache", "1"}; |
| cvar_t loadas8bit = {"loadas8bit", "0"}; |
| cvar_t bgmbuffer = {"bgmbuffer", "4096"}; |
| cvar_t ambient_level = {"ambient_level", "0.3"}; |
| cvar_t ambient_fade = {"ambient_fade", "100"}; |
| cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"}; |
| cvar_t snd_show = {"snd_show", "0"}; |
| cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true}; |
| |
| |
| // ==================================================================== |
| // User-setable variables |
| // ==================================================================== |
| |
| |
| // |
| // Fake dma is a synchronous faking of the DMA progress used for |
| // isolating performance in the renderer. The fakedma_updates is |
| // number of times S_Update() is called per second. |
| // |
| |
| qboolean fakedma = false; |
| int fakedma_updates = 15; |
| |
| |
| void S_AmbientOff (void) |
| { |
| snd_ambient = false; |
| } |
| |
| |
| void S_AmbientOn (void) |
| { |
| snd_ambient = true; |
| } |
| |
| |
| void S_SoundInfo_f(void) |
| { |
| if (!sound_started || !shm) |
| { |
| Con_Printf ("sound system not started\n"); |
| return; |
| } |
| |
| Con_Printf("%5d stereo\n", shm->channels - 1); |
| Con_Printf("%5d samples\n", shm->samples); |
| Con_Printf("%5d samplepos\n", shm->samplepos); |
| Con_Printf("%5d samplebits\n", shm->samplebits); |
| Con_Printf("%5d submission_chunk\n", shm->submission_chunk); |
| Con_Printf("%5d speed\n", shm->speed); |
| Con_Printf("0x%x dma buffer\n", shm->buffer); |
| Con_Printf("%5d total_channels\n", total_channels); |
| } |
| |
| |
| /* |
| ================ |
| S_Startup |
| ================ |
| */ |
| |
| void S_Startup (void) |
| { |
| int rc; |
| |
| if (!snd_initialized) |
| return; |
| |
| if (!fakedma) |
| { |
| rc = SNDDMA_Init(); |
| |
| if (!rc) |
| { |
| Con_Printf("S_Startup: SNDDMA_Init failed.\n"); |
| sound_started = 0; |
| return; |
| } |
| } |
| |
| sound_started = 1; |
| } |
| |
| |
| /* |
| ================ |
| S_Init |
| ================ |
| */ |
| void S_Init (void) |
| { |
| |
| Con_Printf("\nSound Initialization\n"); |
| |
| if (COM_CheckParm("-nosound")) |
| return; |
| |
| if (COM_CheckParm("-simsound")) |
| fakedma = true; |
| |
| Cmd_AddCommand("play", S_Play); |
| Cmd_AddCommand("playvol", S_PlayVol); |
| Cmd_AddCommand("stopsound", S_StopAllSoundsC); |
| Cmd_AddCommand("soundlist", S_SoundList); |
| Cmd_AddCommand("soundinfo", S_SoundInfo_f); |
| |
| Cvar_RegisterVariable(&nosound); |
| Cvar_RegisterVariable(&volume); |
| Cvar_RegisterVariable(&precache); |
| Cvar_RegisterVariable(&loadas8bit); |
| Cvar_RegisterVariable(&bgmvolume); |
| Cvar_RegisterVariable(&bgmbuffer); |
| Cvar_RegisterVariable(&ambient_level); |
| Cvar_RegisterVariable(&ambient_fade); |
| Cvar_RegisterVariable(&snd_noextraupdate); |
| Cvar_RegisterVariable(&snd_show); |
| Cvar_RegisterVariable(&_snd_mixahead); |
| |
| if (host_parms.memsize < 0x800000) |
| { |
| Cvar_Set ("loadas8bit", "1"); |
| Con_Printf ("loading all sounds as 8bit\n"); |
| } |
| |
| |
| |
| snd_initialized = true; |
| |
| S_Startup (); |
| |
| known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); |
| num_sfx = 0; |
| |
| // create a piece of DMA memory |
| |
| if (fakedma) |
| { |
| shm = (void *) Hunk_AllocName(sizeof(*shm), "shm"); |
| shm->splitbuffer = 0; |
| shm->samplebits = 16; |
| shm->speed = 22050; |
| shm->channels = 2; |
| shm->samples = 32768; |
| shm->samplepos = 0; |
| shm->soundalive = true; |
| shm->gamealive = true; |
| shm->submission_chunk = 1; |
| shm->buffer = Hunk_AllocName(1<<16, "shmbuf"); |
| } |
| |
| if ( shm ) { |
| Con_Printf ("Sound sampling rate: %i\n", shm->speed); |
| } |
| |
| // provides a tick sound until washed clean |
| |
| // if (shm->buffer) |
| // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging |
| |
| ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); |
| ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); |
| |
| S_StopAllSounds (true); |
| } |
| |
| |
| // ======================================================================= |
| // Shutdown sound engine |
| // ======================================================================= |
| |
| void S_Shutdown(void) |
| { |
| |
| if (!sound_started) |
| return; |
| |
| if (shm) |
| shm->gamealive = 0; |
| |
| shm = 0; |
| sound_started = 0; |
| |
| if (!fakedma) |
| { |
| SNDDMA_Shutdown(); |
| } |
| } |
| |
| |
| // ======================================================================= |
| // Load a sound |
| // ======================================================================= |
| |
| /* |
| ================== |
| S_FindName |
| |
| ================== |
| */ |
| sfx_t *S_FindName (char *name) |
| { |
| int i; |
| sfx_t *sfx; |
| |
| if (!name) |
| Sys_Error ("S_FindName: NULL\n"); |
| |
| if (Q_strlen(name) >= MAX_QPATH) |
| Sys_Error ("Sound name too long: %s", name); |
| |
| // see if already loaded |
| for (i=0 ; i < num_sfx ; i++) |
| if (!Q_strcmp(known_sfx[i].name, name)) |
| { |
| return &known_sfx[i]; |
| } |
| |
| if (num_sfx == MAX_SFX) |
| Sys_Error ("S_FindName: out of sfx_t"); |
| |
| sfx = &known_sfx[i]; |
| strcpy (sfx->name, name); |
| |
| num_sfx++; |
| |
| return sfx; |
| } |
| |
| |
| /* |
| ================== |
| S_TouchSound |
| |
| ================== |
| */ |
| void S_TouchSound (char *name) |
| { |
| sfx_t *sfx; |
| |
| if (!sound_started) |
| return; |
| |
| sfx = S_FindName (name); |
| Cache_Check (&sfx->cache); |
| } |
| |
| /* |
| ================== |
| S_PrecacheSound |
| |
| ================== |
| */ |
| sfx_t *S_PrecacheSound (char *name) |
| { |
| sfx_t *sfx; |
| |
| if (!sound_started || nosound.value) |
| return NULL; |
| |
| sfx = S_FindName (name); |
| |
| // cache it in |
| if (precache.value) |
| S_LoadSound (sfx); |
| |
| return sfx; |
| } |
| |
| |
| //============================================================================= |
| |
| /* |
| ================= |
| SND_PickChannel |
| ================= |
| */ |
| channel_t *SND_PickChannel(int entnum, int entchannel) |
| { |
| int ch_idx; |
| int first_to_die; |
| int life_left; |
| |
| // Check for replacement sound, or find the best one to replace |
| first_to_die = -1; |
| life_left = 0x7fffffff; |
| for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) |
| { |
| if (entchannel != 0 // channel 0 never overrides |
| && channels[ch_idx].entnum == entnum |
| && (channels[ch_idx].entchannel == entchannel || entchannel == -1) ) |
| { // allways override sound from same entity |
| first_to_die = ch_idx; |
| break; |
| } |
| |
| // don't let monster sounds override player sounds |
| if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) |
| continue; |
| |
| if (channels[ch_idx].end - paintedtime < life_left) |
| { |
| life_left = channels[ch_idx].end - paintedtime; |
| first_to_die = ch_idx; |
| } |
| } |
| |
| if (first_to_die == -1) |
| return NULL; |
| |
| if (channels[first_to_die].sfx) |
| channels[first_to_die].sfx = NULL; |
| |
| return &channels[first_to_die]; |
| } |
| |
| /* |
| ================= |
| SND_Spatialize |
| ================= |
| */ |
| void SND_Spatialize(channel_t *ch) |
| { |
| vec_t dot; |
| vec_t ldist, rdist, dist; |
| vec_t lscale, rscale, scale; |
| vec3_t source_vec; |
| sfx_t *snd; |
| |
| // anything coming from the view entity will allways be full volume |
| if (ch->entnum == cl.viewentity) |
| { |
| ch->leftvol = ch->master_vol; |
| ch->rightvol = ch->master_vol; |
| return; |
| } |
| |
| // calculate stereo seperation and distance attenuation |
| |
| snd = ch->sfx; |
| VectorSubtract(ch->origin, listener_origin, source_vec); |
| |
| dist = VectorNormalize(source_vec) * ch->dist_mult; |
| |
| dot = DotProduct(listener_right, source_vec); |
| |
| if (shm->channels == 1) |
| { |
| rscale = 1.0; |
| lscale = 1.0; |
| } |
| else |
| { |
| rscale = 1.0 + dot; |
| lscale = 1.0 - dot; |
| } |
| |
| // add in distance effect |
| scale = (1.0 - dist) * rscale; |
| ch->rightvol = (int) (ch->master_vol * scale); |
| if (ch->rightvol < 0) |
| ch->rightvol = 0; |
| |
| scale = (1.0 - dist) * lscale; |
| ch->leftvol = (int) (ch->master_vol * scale); |
| if (ch->leftvol < 0) |
| ch->leftvol = 0; |
| } |
| |
| |
| // ======================================================================= |
| // Start a sound effect |
| // ======================================================================= |
| |
| void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) |
| { |
| channel_t *target_chan, *check; |
| sfxcache_t *sc; |
| int vol; |
| int ch_idx; |
| int skip; |
| |
| if (!sound_started) |
| return; |
| |
| if (!sfx) |
| return; |
| |
| if (nosound.value) |
| return; |
| |
| vol = fvol*255; |
| |
| // pick a channel to play on |
| target_chan = SND_PickChannel(entnum, entchannel); |
| if (!target_chan) |
| return; |
| |
| // spatialize |
| memset (target_chan, 0, sizeof(*target_chan)); |
| VectorCopy(origin, target_chan->origin); |
| target_chan->dist_mult = attenuation / sound_nominal_clip_dist; |
| target_chan->master_vol = vol; |
| target_chan->entnum = entnum; |
| target_chan->entchannel = entchannel; |
| SND_Spatialize(target_chan); |
| |
| if (!target_chan->leftvol && !target_chan->rightvol) |
| return; // not audible at all |
| |
| // new channel |
| sc = S_LoadSound (sfx); |
| if (!sc) |
| { |
| target_chan->sfx = NULL; |
| return; // couldn't load the sound's data |
| } |
| |
| target_chan->sfx = sfx; |
| target_chan->pos = 0.0; |
| target_chan->end = paintedtime + sc->length; |
| |
| // if an identical sound has also been started this frame, offset the pos |
| // a bit to keep it from just making the first one louder |
| check = &channels[NUM_AMBIENTS]; |
| for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) |
| { |
| if (check == target_chan) |
| continue; |
| if (check->sfx == sfx && !check->pos) |
| { |
| skip = rand () % (int)(0.1*shm->speed); |
| if (skip >= target_chan->end) |
| skip = target_chan->end - 1; |
| target_chan->pos += skip; |
| target_chan->end -= skip; |
| break; |
| } |
| |
| } |
| } |
| |
| void S_StopSound(int entnum, int entchannel) |
| { |
| int i; |
| |
| for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++) |
| { |
| if (channels[i].entnum == entnum |
| && channels[i].entchannel == entchannel) |
| { |
| channels[i].end = 0; |
| channels[i].sfx = NULL; |
| return; |
| } |
| } |
| } |
| |
| void S_StopAllSounds(qboolean clear) |
| { |
| int i; |
| |
| if (!sound_started) |
| return; |
| |
| total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics |
| |
| for (i=0 ; i<MAX_CHANNELS ; i++) |
| if (channels[i].sfx) |
| channels[i].sfx = NULL; |
| |
| Q_memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); |
| |
| if (clear) |
| S_ClearBuffer (); |
| } |
| |
| void S_StopAllSoundsC (void) |
| { |
| S_StopAllSounds (true); |
| } |
| |
| void S_ClearBuffer (void) |
| { |
| int clear; |
| |
| if (!sound_started || !shm || !shm->buffer) |
| return; |
| |
| if (shm->samplebits == 8) |
| clear = 0x80; |
| else |
| clear = 0; |
| |
| Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8); |
| } |
| |
| |
| /* |
| ================= |
| S_StaticSound |
| ================= |
| */ |
| void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) |
| { |
| channel_t *ss; |
| sfxcache_t *sc; |
| |
| if (!sfx) |
| return; |
| |
| if (total_channels == MAX_CHANNELS) |
| { |
| Con_Printf ("total_channels == MAX_CHANNELS\n"); |
| return; |
| } |
| |
| ss = &channels[total_channels]; |
| total_channels++; |
| |
| sc = S_LoadSound (sfx); |
| if (!sc) |
| return; |
| |
| if (sc->loopstart == -1) |
| { |
| Con_Printf ("Sound %s not looped\n", sfx->name); |
| return; |
| } |
| |
| ss->sfx = sfx; |
| VectorCopy (origin, ss->origin); |
| ss->master_vol = vol; |
| ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; |
| ss->end = paintedtime + sc->length; |
| |
| SND_Spatialize (ss); |
| } |
| |
| |
| //============================================================================= |
| |
| /* |
| =================== |
| S_UpdateAmbientSounds |
| =================== |
| */ |
| void S_UpdateAmbientSounds (void) |
| { |
| mleaf_t *l; |
| float vol; |
| int ambient_channel; |
| channel_t *chan; |
| |
| if (!snd_ambient) |
| return; |
| |
| // calc ambient sound levels |
| if (!cl.worldmodel) |
| return; |
| |
| l = Mod_PointInLeaf (listener_origin, cl.worldmodel); |
| if (!l || !ambient_level.value) |
| { |
| for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) |
| channels[ambient_channel].sfx = NULL; |
| return; |
| } |
| |
| for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) |
| { |
| chan = &channels[ambient_channel]; |
| chan->sfx = ambient_sfx[ambient_channel]; |
| |
| vol = ambient_level.value * l->ambient_sound_level[ambient_channel]; |
| if (vol < 8) |
| vol = 0; |
| |
| // don't adjust volume too fast |
| if (chan->master_vol < vol) |
| { |
| chan->master_vol += host_frametime * ambient_fade.value; |
| if (chan->master_vol > vol) |
| chan->master_vol = vol; |
| } |
| else if (chan->master_vol > vol) |
| { |
| chan->master_vol -= host_frametime * ambient_fade.value; |
| if (chan->master_vol < vol) |
| chan->master_vol = vol; |
| } |
| |
| chan->leftvol = chan->rightvol = chan->master_vol; |
| } |
| } |
| |
| |
| /* |
| ============ |
| S_Update |
| |
| Called once each time through the main loop |
| ============ |
| */ |
| void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) |
| { |
| int i, j; |
| int total; |
| channel_t *ch; |
| channel_t *combine; |
| |
| if (!sound_started || (snd_blocked > 0)) |
| return; |
| |
| VectorCopy(origin, listener_origin); |
| VectorCopy(forward, listener_forward); |
| VectorCopy(right, listener_right); |
| VectorCopy(up, listener_up); |
| |
| // update general area ambient sound sources |
| S_UpdateAmbientSounds (); |
| |
| combine = NULL; |
| |
| // update spatialization for static and dynamic sounds |
| ch = channels+NUM_AMBIENTS; |
| for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++) |
| { |
| if (!ch->sfx) |
| continue; |
| SND_Spatialize(ch); // respatialize channel |
| if (!ch->leftvol && !ch->rightvol) |
| continue; |
| |
| // try to combine static sounds with a previous channel of the same |
| // sound effect so we don't mix five torches every frame |
| |
| if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) |
| { |
| // see if it can just use the last one |
| if (combine && combine->sfx == ch->sfx) |
| { |
| combine->leftvol += ch->leftvol; |
| combine->rightvol += ch->rightvol; |
| ch->leftvol = ch->rightvol = 0; |
| continue; |
| } |
| // search for one |
| combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; |
| for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++) |
| if (combine->sfx == ch->sfx) |
| break; |
| |
| if (j == total_channels) |
| { |
| combine = NULL; |
| } |
| else |
| { |
| if (combine != ch) |
| { |
| combine->leftvol += ch->leftvol; |
| combine->rightvol += ch->rightvol; |
| ch->leftvol = ch->rightvol = 0; |
| } |
| continue; |
| } |
| } |
| |
| |
| } |
| |
| // |
| // debugging output |
| // |
| if (snd_show.value) |
| { |
| total = 0; |
| ch = channels; |
| for (i=0 ; i<total_channels; i++, ch++) |
| if (ch->sfx && (ch->leftvol || ch->rightvol) ) |
| { |
| //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name); |
| total++; |
| } |
| |
| Con_Printf ("----(%i)----\n", total); |
| } |
| |
| // mix some sound |
| S_Update_(); |
| } |
| |
| void GetSoundtime(void) |
| { |
| int samplepos; |
| static int buffers; |
| static int oldsamplepos; |
| int fullsamples; |
| |
| fullsamples = shm->samples / shm->channels; |
| |
| // it is possible to miscount buffers if it has wrapped twice between |
| // calls to S_Update. Oh well. |
| #ifdef __sun__ |
| soundtime = SNDDMA_GetSamples(); |
| #else |
| samplepos = SNDDMA_GetDMAPos(); |
| |
| |
| if (samplepos < oldsamplepos) |
| { |
| buffers++; // buffer wrapped |
| |
| if (paintedtime > 0x40000000) |
| { // time to chop things off to avoid 32 bit limits |
| buffers = 0; |
| paintedtime = fullsamples; |
| S_StopAllSounds (true); |
| } |
| } |
| oldsamplepos = samplepos; |
| |
| soundtime = buffers*fullsamples + samplepos/shm->channels; |
| #endif |
| } |
| |
| void S_ExtraUpdate (void) |
| { |
| if (snd_noextraupdate.value) |
| return; // don't pollute timings |
| S_Update_(); |
| } |
| |
| void S_Update_(void) |
| { |
| #ifndef SDL |
| |
| unsigned endtime; |
| int samps; |
| |
| if (!sound_started || (snd_blocked > 0)) |
| return; |
| |
| // Updates DMA time |
| GetSoundtime(); |
| |
| // check to make sure that we haven't overshot |
| if (paintedtime < soundtime) |
| { |
| //Con_Printf ("S_Update_ : overflow\n"); |
| paintedtime = soundtime; |
| } |
| |
| // mix ahead of current position |
| endtime = soundtime + _snd_mixahead.value * shm->speed; |
| samps = shm->samples >> (shm->channels-1); |
| if (endtime - soundtime > samps) |
| endtime = soundtime + samps; |
| |
| S_PaintChannels (endtime); |
| |
| SNDDMA_Submit (); |
| #endif /* ! SDL */ |
| } |
| |
| /* |
| =============================================================================== |
| |
| console functions |
| |
| =============================================================================== |
| */ |
| |
| void S_Play(void) |
| { |
| static int hash=345; |
| int i; |
| char name[256]; |
| sfx_t *sfx; |
| |
| i = 1; |
| while (i<Cmd_Argc()) |
| { |
| if (!Q_strrchr(Cmd_Argv(i), '.')) |
| { |
| Q_strcpy(name, Cmd_Argv(i)); |
| Q_strcat(name, ".wav"); |
| } |
| else |
| Q_strcpy(name, Cmd_Argv(i)); |
| sfx = S_PrecacheSound(name); |
| S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0); |
| i++; |
| } |
| } |
| |
| void S_PlayVol(void) |
| { |
| static int hash=543; |
| int i; |
| float vol; |
| char name[256]; |
| sfx_t *sfx; |
| |
| i = 1; |
| while (i<Cmd_Argc()) |
| { |
| if (!Q_strrchr(Cmd_Argv(i), '.')) |
| { |
| Q_strcpy(name, Cmd_Argv(i)); |
| Q_strcat(name, ".wav"); |
| } |
| else |
| Q_strcpy(name, Cmd_Argv(i)); |
| sfx = S_PrecacheSound(name); |
| vol = Q_atof(Cmd_Argv(i+1)); |
| S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0); |
| i+=2; |
| } |
| } |
| |
| void S_SoundList(void) |
| { |
| int i; |
| sfx_t *sfx; |
| sfxcache_t *sc; |
| int size, total; |
| |
| total = 0; |
| for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++) |
| { |
| sc = Cache_Check (&sfx->cache); |
| if (!sc) |
| continue; |
| size = sc->length*sc->width*(sc->stereo+1); |
| total += size; |
| if (sc->loopstart >= 0) |
| Con_Printf ("L"); |
| else |
| Con_Printf (" "); |
| Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name); |
| } |
| Con_Printf ("Total resident: %i\n", total); |
| } |
| |
| |
| void S_LocalSound (char *sound) |
| { |
| sfx_t *sfx; |
| |
| if (nosound.value) |
| return; |
| if (!sound_started) |
| return; |
| |
| sfx = S_PrecacheSound (sound); |
| if (!sfx) |
| { |
| Con_Printf ("S_LocalSound: can't cache %s\n", sound); |
| return; |
| } |
| S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); |
| } |
| |
| |
| void S_ClearPrecache (void) |
| { |
| } |
| |
| |
| void S_BeginPrecaching (void) |
| { |
| } |
| |
| |
| void S_EndPrecaching (void) |
| { |
| } |
| |