blob: c7441256c537969fc44aba25caf264ac3314b912 [file] [log] [blame]
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Dave Chapman
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "cpu.h"
#include "kernel.h"
#include "system.h"
#include "power.h"
#include "pcf50606.h"
#include "button-target.h"
#ifndef SIMULATOR
void power_init(void)
{
unsigned char data[3]; /* 0 = INT1, 1 = INT2, 2 = INT3 */
/* Clear pending interrupts from pcf50606 */
pcf50606_read_multiple(0x02, data, 3);
/* Set outputs as per OF - further investigation required. */
pcf50606_write(PCF5060X_DCDEC1, 0xe4);
pcf50606_write(PCF5060X_IOREGC, 0xf5);
pcf50606_write(PCF5060X_D1REGC1, 0xf5);
pcf50606_write(PCF5060X_D2REGC1, 0xe9);
pcf50606_write(PCF5060X_D3REGC1, 0xf8); /* WM8985 3.3v */
pcf50606_write(PCF5060X_DCUDC1, 0xe7);
pcf50606_write(PCF5060X_LPREGC1, 0x0);
pcf50606_write(PCF5060X_LPREGC2, 0x2);
#ifndef BOOTLOADER
IEN |= EXT3_IRQ_MASK; /* Unmask EXT3 */
#endif
}
void ide_power_enable(bool on)
{
(void)on;
}
bool ide_powered(void)
{
return true;
}
void power_off(void)
{
/* Forcibly cut power to SoC & peripherals by putting the PCF to sleep */
pcf50606_write(PCF5060X_OOCC1, GOSTDBY | CHGWAK | EXTONWAK);
}
#ifndef BOOTLOADER
void EXT3(void)
{
unsigned char data[3]; /* 0 = INT1, 1 = INT2, 2 = INT3 */
/* Clear pending interrupts from pcf50606 */
int fiq_status = disable_fiq_save();
pcf50606_read_multiple(0x02, data, 3);
if (data[0] & 0x04)
{
/* ONKEY1S: don't reset the timeout, because we want a way to power off
the player in the event of a crashed plugin or UIE/panic, etc. */
#if 0
/* ONKEY1S: reset timeout as we're using SW poweroff */
pcf50606_write(0x08, pcf50606_read(0x08) | 0x02); /* OOCC1: TOTRST=1 */
#endif
}
if (data[2] & 0x08)
{
/* Touchscreen event, do something about it */
button_set_touch_available();
}
restore_fiq(fiq_status);
}
#endif
#if CONFIG_CHARGING
bool charger_inserted(void)
{
return (GPIOC & (1<<26)) ? false:true;
}
#endif
#else /* SIMULATOR */
bool charger_inserted(void)
{
return false;
}
void charger_enable(bool on)
{
(void)on;
}
void power_off(void)
{
}
void ide_power_enable(bool on)
{
(void)on;
}
#endif /* SIMULATOR */