1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB)
2) Correct typo which'll break build system for ZV currently
3) Split up keymaps for ZV & ZVM
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17525 a1c6a512-1295-4272-9138-f99709370657
diff --git a/apps/SOURCES b/apps/SOURCES
index e617d5f..c8cd03a 100644
--- a/apps/SOURCES
+++ b/apps/SOURCES
@@ -187,4 +187,6 @@
keymaps/keymap-cowond2.c
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
keymaps/keymap-creativezvm.c
+#elif CONFIG_KEYPAD == CREATIVEZV_PAD
+keymaps/keymap-creativezv.c
#endif
diff --git a/apps/keymaps/keymap-creativezv.c b/apps/keymaps/keymap-creativezv.c
new file mode 100644
index 0000000..5de67f5
--- /dev/null
+++ b/apps/keymaps/keymap-creativezv.c
@@ -0,0 +1,254 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2008 by Maurus Cuelenaere
+ *
+ * All files in this archive are subject to the GNU General Public License.
+ * See the file COPYING in the source tree root for full license agreement.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+/* Button Code Definitions for the Creative Zen Vision target */
+/* Copied from ZVM target for now... */
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "config.h"
+#include "action.h"
+#include "button.h"
+#include "settings.h"
+
+/*
+ * The format of the list is as follows
+ * { Action Code, Button code, Prereq button code }
+ * if there's no need to check the previous button's value, use BUTTON_NONE
+ * Insert LAST_ITEM_IN_LIST at the end of each mapping
+ */
+
+/* CONTEXT_CUSTOM's used in this file...
+
+CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
+CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
+ i.e where up/down is inc/dec
+ CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
+
+*/
+
+static const struct button_mapping button_context_standard[] = {
+ { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
+
+ { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+
+ { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+ { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
+ { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_standard */
+
+
+static const struct button_mapping button_context_wps[] = {
+ { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+
+ { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+ { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+
+ //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
+ //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
+ //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
+
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
+
+ { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
+
+ { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
+ { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
+ { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
+
+ { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
+ { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
+ LAST_ITEM_IN_LIST
+}; /* button_context_wps */
+
+static const struct button_mapping button_context_list[] = {
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_list */
+
+static const struct button_mapping button_context_tree[] = {
+ { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
+ { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
+}; /* button_context_tree */
+
+static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
+ { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
+ { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
+ { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
+};
+
+static const struct button_mapping button_context_settings[] = {
+ { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
+ { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
+ { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
+ { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
+ { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings */
+
+static const struct button_mapping button_context_settings_right_is_inc[] = {
+ { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settingsgraphical */
+
+static const struct button_mapping button_context_yesno[] = {
+ { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_settings_yesno */
+
+static const struct button_mapping button_context_colorchooser[] = {
+ { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
+}; /* button_context_colorchooser */
+
+static const struct button_mapping button_context_eq[] = {
+ { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
+}; /* button_context_eq */
+
+/** Bookmark Screen **/
+static const struct button_mapping button_context_bmark[] = {
+ { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
+}; /* button_context_bmark */
+
+static const struct button_mapping button_context_time[] = {
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
+}; /* button_context_time */
+
+static const struct button_mapping button_context_quickscreen[] = {
+ { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
+ { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_quickscreen */
+
+static const struct button_mapping button_context_pitchscreen[] = {
+
+ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
+}; /* button_context_pitchcreen */
+
+static const struct button_mapping button_context_keyboard[] = {
+ { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
+ { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
+ { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
+ { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
+ { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
+ { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
+ { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ LAST_ITEM_IN_LIST
+}; /* button_context_keyboard */
+
+const struct button_mapping* get_context_mapping(int context)
+{
+ switch (context&~CONTEXT_REMOTE)
+ {
+ case CONTEXT_STD:
+ return button_context_standard;
+ case CONTEXT_WPS:
+ return button_context_wps;
+ case CONTEXT_LIST:
+ return button_context_list;
+ case CONTEXT_MAINMENU:
+ case CONTEXT_TREE:
+ return button_context_listtree_scroll_without_combo;
+ case CONTEXT_CUSTOM|CONTEXT_TREE:
+ return button_context_tree;
+ case CONTEXT_SETTINGS:
+ return button_context_settings;
+ case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
+ return button_context_settings_right_is_inc;
+ case CONTEXT_SETTINGS_COLOURCHOOSER:
+ return button_context_colorchooser;
+ case CONTEXT_SETTINGS_EQ:
+ return button_context_eq;
+ case CONTEXT_SETTINGS_TIME:
+ return button_context_time;
+ case CONTEXT_YESNOSCREEN:
+ return button_context_yesno;
+ case CONTEXT_BOOKMARKSCREEN:
+ return button_context_bmark;
+ case CONTEXT_QUICKSCREEN:
+ return button_context_quickscreen;
+ case CONTEXT_PITCHSCREEN:
+ return button_context_pitchscreen;
+ case CONTEXT_KEYBOARD:
+ return button_context_keyboard;
+ }
+ return button_context_standard;
+}
diff --git a/firmware/export/config-creativezv.h b/firmware/export/config-creativezv.h
index af9bedf..7304dda 100644
--- a/firmware/export/config-creativezv.h
+++ b/firmware/export/config-creativezv.h
@@ -68,7 +68,7 @@
/* Define this if your LCD can be enabled/disabled */
#define HAVE_LCD_ENABLE
-#define CONFIG_KEYPAD CREATIVEZVM_PAD
+#define CONFIG_KEYPAD CREATIVEZV_PAD
#define HAS_BUTTON_HOLD
#define HAVE_HEADPHONE_DETECTION
//#define HAVE_TOUCHPAD
diff --git a/firmware/export/config.h b/firmware/export/config.h
index 595b731..51c79ab 100644
--- a/firmware/export/config.h
+++ b/firmware/export/config.h
@@ -81,6 +81,7 @@
#define IAUDIO_M3_PAD 23
#define CREATIVEZVM_PAD 24
#define SANSA_M200_PAD 25
+#define CREATIVEZV_PAD 26
/* CONFIG_REMOTE_KEYPAD */
#define H100_REMOTE 1
diff --git a/firmware/target/arm/tms320dm320/creative-zvm/button-target.h b/firmware/target/arm/tms320dm320/creative-zvm/button-target.h
index 1b63895..6530a1c 100644
--- a/firmware/target/arm/tms320dm320/creative-zvm/button-target.h
+++ b/firmware/target/arm/tms320dm320/creative-zvm/button-target.h
@@ -37,11 +37,26 @@
#define BUTTON_HOLD (1 << 10)
+#ifdef CREATIVE_ZV
+#define BUTTON_PREV (1 << 11)
+#define BUTTON_NEXT (1 << 12)
+
+#define BUTTON_VOL_UP (1 << 13)
+#define BUTTON_VOL_DOWN (1 << 14)
+#endif
+
#define BUTTON_REMOTE 0
+#ifndef CREATIVE_ZV
#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
| BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
| BUTTON_PLAY | BUTTON_HOLD | BUTTON_CUSTOM )
+#else
+#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
+ | BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
+ | BUTTON_PLAY | BUTTON_HOLD | BUTTON_NEXT | BUTTON_PREV \
+ | BUTTON_VOL_UP | BUTTON_VOL_DOWN )
+#endif
#define POWEROFF_BUTTON BUTTON_POWER
#define POWEROFF_COUNT 10
diff --git a/tools/configure b/tools/configure
index da3d7db..27d6d43 100755
--- a/tools/configure
+++ b/tools/configure
@@ -1503,7 +1503,7 @@
92|creativezenvision)
target_id=39
- modelname="creativezm"
+ modelname="creativezv"
target="-DCREATIVE_ZV"
memory=64
arm926ejscc
diff --git a/uisimulator/sdl/UI-creativezv.bmp b/uisimulator/sdl/UI-creativezv.bmp
new file mode 100644
index 0000000..4d82b18
--- /dev/null
+++ b/uisimulator/sdl/UI-creativezv.bmp
Binary files differ
diff --git a/uisimulator/sdl/UI-creativezvm.bmp b/uisimulator/sdl/UI-creativezvm60.bmp
similarity index 100%
rename from uisimulator/sdl/UI-creativezvm.bmp
rename to uisimulator/sdl/UI-creativezvm60.bmp
Binary files differ
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 07e53ce..76a1f2f 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -833,6 +833,53 @@
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
+#elif CONFIG_KEYPAD == CREATIVEZV_PAD
+ case SDLK_KP1:
+ new_btn = BUTTON_PREV;
+ break;
+ case SDLK_KP3:
+ new_btn = BUTTON_NEXT;
+ break;
+ case SDLK_KP7:
+ new_btn = BUTTON_BACK;
+ break;
+ case SDLK_p:
+ new_btn = BUTTON_PLAY;
+ break;
+ case SDLK_KP9:
+ new_btn = BUTTON_MENU;
+ break;
+ case SDLK_KP4:
+ case SDLK_LEFT:
+ new_btn = BUTTON_LEFT;
+ break;
+ case SDLK_KP6:
+ case SDLK_RIGHT:
+ new_btn = BUTTON_RIGHT;
+ break;
+ case SDLK_KP8:
+ case SDLK_UP:
+ new_btn = BUTTON_UP;
+ break;
+ case SDLK_KP2:
+ case SDLK_DOWN:
+ new_btn = BUTTON_DOWN;
+ break;
+ case SDLK_KP5:
+ case SDLK_SPACE:
+ new_btn = BUTTON_SELECT;
+ break;
+ case SDLK_KP_MULTIPLY:
+ case SDLK_F8:
+ case SDLK_ESCAPE:
+ new_btn = BUTTON_POWER;
+ break;
+ case SDLK_z:
+ new_btn = BUTTON_VOL_DOWN;
+ break;
+ case SDLK_s:
+ new_btn = BUTTON_VOL_UP;
+ break;
#else
#error No keymap defined!
#endif /* CONFIG_KEYPAD */
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index fa935c7..abd320a 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -374,8 +374,12 @@
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
-#elif defined(CREATIVE_ZVM)
-#define UI_TITLE "Creative Zen Vision:M 30GB"
+#elif defined(CREATIVE_ZVM) || defined(CREATIVE_ZVM60GB)
+#ifdef CREATIVE_ZVM
+ #define UI_TITLE "Creative Zen Vision:M 30GB"
+#else
+ #define UI_TITLE "Creative Zen Vision:M 60GB"
+#endif
#define UI_WIDTH 383 /* width of GUI window */
#define UI_HEIGHT 643 /* height of GUI window */
#define UI_LCD_POSX 31 /* x position of lcd */
@@ -387,6 +391,19 @@
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
+#elif defined(CREATIVE_ZV)
+#define UI_TITLE "Creative Zen Vision"
+#define UI_WIDTH 1054 /* width of GUI window */
+#define UI_HEIGHT 643 /* height of GUI window */
+#define UI_LCD_POSX 129 /* x position of lcd */
+#define UI_LCD_POSY 85 /* y position of lcd */
+#define UI_LCD_WIDTH 640
+#define UI_LCD_HEIGHT 480
+#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */
+#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
+#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
+#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
+
#endif
extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */