| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * |
| * Copyright (C) 2006 Tomasz Malesinski |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| /* Button Code Definitions for iriver iFP7xx target */ |
| |
| #include "config.h" |
| #include "action.h" |
| #include "button.h" |
| |
| /* |
| * The format of the list is as follows |
| * { Action Code, Button code, Prereq button code } |
| * if there's no need to check the previous button's value, use BUTTON_NONE |
| * Insert LAST_ITEM_IN_LIST at the end of each mapping |
| */ |
| static const struct button_mapping button_context_standard[] = { |
| { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| |
| { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE }, |
| { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, |
| |
| { ACTION_STD_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, |
| { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, |
| { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, |
| { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST |
| }; /* button_context_standard */ |
| |
| static const struct button_mapping button_context_wps[] = { |
| { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, |
| { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, |
| { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, |
| { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, |
| { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, |
| { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY }, |
| { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, |
| { ACTION_WPS_STOP, BUTTON_EQ, BUTTON_NONE }, |
| { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, |
| { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, |
| { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, |
| { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, |
| { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_PLAY }, |
| { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MODE, BUTTON_PLAY }, |
| |
| LAST_ITEM_IN_LIST |
| }; /* button_context_wps */ |
| |
| static const struct button_mapping button_context_settings[] = { |
| { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) |
| }; /* button_context_settings */ |
| |
| static const struct button_mapping button_context_settings_r_is_inc[] = { |
| { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, |
| { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) |
| }; /* button_context_settingsgraphical */ |
| |
| static const struct button_mapping button_context_yesno[] = { |
| { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) |
| }; /* button_context_settings_yesno */ |
| |
| static const struct button_mapping button_context_bmark[] = { |
| { ACTION_BMS_DELETE, BUTTON_MODE, BUTTON_NONE }, |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), |
| }; /* button_context_settings_bmark */ |
| |
| static const struct button_mapping button_context_quickscreen[] = { |
| { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, |
| { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) |
| }; /* button_context_quickscreen */ |
| |
| static const struct button_mapping button_context_pitchscreen[] = { |
| { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, |
| { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, |
| { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, |
| { ACTION_PS_RESET, BUTTON_MODE, BUTTON_NONE }, |
| { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) |
| }; /* button_context_pitchcreen */ |
| |
| static const struct button_mapping button_context_keyboard[] = { |
| { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, |
| { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, |
| { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, |
| { ACTION_KBD_DONE, BUTTON_MODE, BUTTON_NONE }, |
| { ACTION_KBD_ABORT, BUTTON_PLAY, BUTTON_NONE }, |
| { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, |
| { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, |
| { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, |
| { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, |
| |
| LAST_ITEM_IN_LIST |
| }; /* button_context_keyboard */ |
| |
| /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ |
| const struct button_mapping* get_context_mapping(int context) |
| { |
| switch (context) |
| { |
| case CONTEXT_STD: |
| return button_context_standard; |
| case CONTEXT_WPS: |
| return button_context_wps; |
| case CONTEXT_CUSTOM|CONTEXT_SETTINGS: |
| case CONTEXT_SETTINGS_EQ: |
| case CONTEXT_SETTINGS_COLOURCHOOSER: |
| case CONTEXT_SETTINGS_TIME: |
| return button_context_settings_r_is_inc; |
| case CONTEXT_SETTINGS: |
| return button_context_settings; |
| case CONTEXT_YESNOSCREEN: |
| return button_context_yesno; |
| case CONTEXT_BOOKMARKSCREEN: |
| return button_context_bmark; |
| case CONTEXT_QUICKSCREEN: |
| return button_context_quickscreen; |
| case CONTEXT_PITCHSCREEN: |
| return button_context_pitchscreen; |
| case CONTEXT_KEYBOARD: |
| return button_context_keyboard; |
| } |
| return button_context_standard; |
| } |