| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2005 Linus Nielsen Feltzing |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| #include "plugin.h" |
| #include "highscore.h" |
| |
| static const struct plugin_api *rb; |
| |
| void highscore_init(const struct plugin_api* newrb) |
| { |
| rb = newrb; |
| } |
| |
| int highscore_save(char *filename, struct highscore *scores, int num_scores) |
| { |
| int i; |
| int fd; |
| int rc; |
| char buf[80]; |
| |
| fd = rb->open(filename, O_WRONLY|O_CREAT); |
| if(fd < 0) |
| return -1; |
| |
| for(i = 0;i < num_scores;i++) |
| { |
| rb->snprintf(buf, sizeof(buf)-1, "%s:%d:%d\n", |
| scores[i].name, scores[i].score, scores[i].level); |
| rc = rb->write(fd, buf, rb->strlen(buf)); |
| if(rc < 0) |
| { |
| rb->close(fd); |
| return -2; |
| } |
| } |
| rb->close(fd); |
| return 0; |
| } |
| |
| int highscore_load(char *filename, struct highscore *scores, int num_scores) |
| { |
| int i; |
| int fd; |
| char buf[80]; |
| char *name, *score, *level; |
| char *ptr; |
| |
| fd = rb->open(filename, O_RDONLY); |
| |
| rb->memset(scores, 0, sizeof(struct highscore)*(num_scores+1)); |
| |
| if(fd < 0) |
| return -1; |
| |
| i = -1; |
| while(rb->read_line(fd, buf, sizeof(buf)-1) && i < num_scores) |
| { |
| i++; |
| |
| DEBUGF("%s\n", buf); |
| name = buf; |
| ptr = rb->strchr(buf, ':'); |
| if ( !ptr ) |
| continue; |
| *ptr = 0; |
| ptr++; |
| |
| rb->strncpy(scores[i].name, name, sizeof(scores[i].name)); |
| |
| DEBUGF("%s\n", scores[i].name); |
| score = ptr; |
| |
| ptr = rb->strchr(ptr, ':'); |
| if ( !ptr ) |
| continue; |
| *ptr = 0; |
| ptr++; |
| |
| scores[i].score = rb->atoi(score); |
| |
| level = ptr; |
| scores[i].level = rb->atoi(level); |
| } |
| return 0; |
| } |
| |
| int highscore_update(int score, int level, struct highscore *scores, int num_scores) |
| { |
| int i, j; |
| int new = 0; |
| |
| /* look through the scores and see if this one is in the top ones */ |
| for(i = num_scores-1;i >= 0; i--) |
| { |
| if ((score > scores[i].score)) |
| { |
| /* Move the rest down one... */ |
| if (i > 0) |
| { |
| for (j=1; j<=i; j++) |
| { |
| rb->memcpy((void *)&scores[j-1], (void *)&scores[j], sizeof(struct highscore)); |
| } |
| } |
| scores[i].score = score; |
| scores[i].level = level; |
| /* Need to sort out entering a name... maybe old three letter arcade style */ |
| new = 1; |
| break; |
| } |
| } |
| return new; |
| } |