| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2002 Vicentini Martin |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| #include "plugin.h" |
| #include "bmp.h" |
| |
| #ifdef HAVE_LCD_BITMAP |
| PLUGIN_HEADER |
| |
| /* variable button definitions */ |
| #if CONFIG_KEYPAD == RECORDER_PAD |
| #define PUZZLE_QUIT BUTTON_OFF |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_F1 |
| #define PUZZLE_PICTURE BUTTON_F2 |
| |
| #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD |
| #define PUZZLE_QUIT BUTTON_OFF |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_F1 |
| #define PUZZLE_PICTURE BUTTON_F2 |
| |
| #elif CONFIG_KEYPAD == ONDIO_PAD |
| #define PUZZLE_QUIT BUTTON_OFF |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU |
| #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT) |
| #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL) |
| |
| #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ |
| (CONFIG_KEYPAD == IRIVER_H300_PAD) |
| #define PUZZLE_QUIT BUTTON_OFF |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_SELECT |
| #define PUZZLE_PICTURE BUTTON_ON |
| |
| #define PUZZLE_RC_QUIT BUTTON_RC_STOP |
| |
| #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_3G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_1G2G_PAD) |
| #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU) |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_MENU |
| #define PUZZLE_DOWN BUTTON_PLAY |
| #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT) |
| #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT) |
| |
| #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_REC |
| #define PUZZLE_PICTURE BUTTON_PLAY |
| |
| #elif (CONFIG_KEYPAD == GIGABEAT_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_SELECT |
| #define PUZZLE_PICTURE BUTTON_A |
| |
| #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ |
| (CONFIG_KEYPAD == SANSA_C200_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_REC |
| #define PUZZLE_PICTURE BUTTON_SELECT |
| |
| #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_SCROLL_UP |
| #define PUZZLE_DOWN BUTTON_SCROLL_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_REW |
| #define PUZZLE_PICTURE BUTTON_PLAY |
| |
| #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) |
| #define PUZZLE_QUIT BUTTON_BACK |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_SELECT |
| #define PUZZLE_PICTURE BUTTON_MENU |
| |
| #elif (CONFIG_KEYPAD == MROBE100_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_LEFT BUTTON_LEFT |
| #define PUZZLE_RIGHT BUTTON_RIGHT |
| #define PUZZLE_UP BUTTON_UP |
| #define PUZZLE_DOWN BUTTON_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_SELECT |
| #define PUZZLE_PICTURE BUTTON_DISPLAY |
| |
| #elif CONFIG_KEYPAD == IAUDIO_M3_PAD |
| #define PUZZLE_QUIT BUTTON_RC_REC |
| #define PUZZLE_LEFT BUTTON_RC_REW |
| #define PUZZLE_RIGHT BUTTON_RC_FF |
| #define PUZZLE_UP BUTTON_RC_VOL_UP |
| #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN |
| #define PUZZLE_SHUFFLE BUTTON_RC_MODE |
| #define PUZZLE_PICTURE BUTTON_RC_MENU |
| |
| #elif (CONFIG_KEYPAD == COWOND2_PAD) |
| #define PUZZLE_QUIT BUTTON_POWER |
| #define PUZZLE_QUIT_TEXT "[POWER]" |
| |
| #else |
| #error No keymap defined! |
| #endif |
| |
| #ifdef HAVE_TOUCHPAD |
| #ifndef PUZZLE_QUIT |
| #define PUZZLE_QUIT BUTTON_TOPLEFT |
| #endif |
| #ifndef PUZZLE_LEFT |
| #define PUZZLE_LEFT BUTTON_MIDLEFT |
| #endif |
| #ifndef PUZZLE_RIGHT |
| #define PUZZLE_RIGHT BUTTON_MIDRIGHT |
| #endif |
| #ifndef PUZZLE_UP |
| #define PUZZLE_UP BUTTON_TOPMIDDLE |
| #endif |
| #ifndef PUZZLE_DOWN |
| #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE |
| #endif |
| #ifndef PUZZLE_SHUFFLE |
| #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT |
| #endif |
| #ifndef PUZZLE_PICTURE |
| #define PUZZLE_PICTURE BUTTON_CENTER |
| #endif |
| #ifndef PUZZLE_QUIT_TEXT |
| #define PUZZLE_QUIT_TEXT "[TOPLEFT]" |
| #endif |
| #ifndef PUZZLE_SHUFFLE_TEXT |
| #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]" |
| #endif |
| #ifndef PUZZLE_PICTURE_TEXT |
| #define PUZZLE_PICTURE_TEXT "[CENTER]" |
| #endif |
| #endif |
| |
| #include "sliding_puzzle.h" |
| #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle |
| #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle |
| #define IMAGE_SIZE IMAGE_WIDTH |
| |
| static const struct plugin_api* rb; |
| |
| /* use a square image, (the default Archos bitmap looks square on its display) |
| Puzzle image dimension is min(lcd_height,lcd_width) |
| 4x4 is more convenient for square puzzles |
| Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X |
| and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */ |
| #define SPOTS_X 4 |
| #define SPOTS_Y 4 |
| #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X) |
| #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y) |
| #define NUM_SPOTS (SPOTS_X*SPOTS_Y) |
| #define HOLE_ID (NUM_SPOTS) |
| #define INITIAL_HOLE (HOLE_ID-1) |
| |
| enum picmodes |
| { |
| PICMODE_NUMERALS = 0, |
| PICMODE_INITIAL_PICTURE, |
| PICMODE_DEFAULT_PICTURE, |
| #ifdef HAVE_ALBUMART |
| PICMODE_ALBUM_ART, |
| #endif |
| // PICMODE_RANDOM, |
| PICMODE_LAST_XXX /* placeholder */ |
| }; |
| |
| static const char* const picmode_descriptions[] = { |
| "Numerals", |
| "Viewer Picture", |
| "Default Picture", |
| #ifdef HAVE_ALBUMART |
| "Album Art", |
| #endif |
| "Shouldn't Get Here", |
| }; |
| |
| static int spots[NUM_SPOTS]; |
| static int hole = INITIAL_HOLE, moves; |
| static unsigned char s[32]; |
| static enum picmodes picmode = PICMODE_INITIAL_PICTURE; |
| static int num_font = FONT_UI; |
| static int moves_font = FONT_UI; |
| static int moves_y = 0; |
| |
| static unsigned char img_buf[IMAGE_WIDTH*IMAGE_HEIGHT*sizeof(fb_data)] |
| __attribute__ ((aligned(16))); |
| #if LCD_DEPTH>1 |
| static unsigned char temp_img_buf[LCD_WIDTH*LCD_HEIGHT*sizeof(fb_data)] |
| __attribute__ ((aligned(16))); |
| #endif |
| #ifdef HAVE_ALBUMART |
| static char albumart_path[MAX_PATH+1]; |
| #endif |
| static char img_buf_path[MAX_PATH+1]; |
| |
| static const fb_data * puzzle_bmp_ptr; |
| /* initial_bmp_path points to selected bitmap if this game is launched |
| as a viewer for a .bmp file, or NULL if game is launched regular way */ |
| static const char * initial_bmp_path=NULL; |
| |
| #ifdef HAVE_ALBUMART |
| const char * get_albumart_bmp_path(void) |
| { |
| struct mp3entry* track = rb->audio_current_track(); |
| |
| if (!track || !track->path || track->path[0] == '\0') |
| return NULL; |
| |
| if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) ) |
| return NULL; |
| |
| albumart_path[ MAX_PATH ] = '\0'; |
| return albumart_path; |
| } |
| #endif |
| |
| const char * get_random_bmp_path(void) |
| { |
| return(initial_bmp_path); |
| } |
| |
| static bool load_resize_bitmap(void) |
| { |
| int rc; |
| const char * filename = NULL; |
| |
| /* initially assume using the built-in default */ |
| puzzle_bmp_ptr = sliding_puzzle; |
| |
| switch( picmode ){ |
| /* some modes don't even need to touch disk and trivially succeed */ |
| case PICMODE_NUMERALS: |
| case PICMODE_DEFAULT_PICTURE: |
| default: |
| return(true); |
| |
| #ifdef HAVE_ALBUMART |
| case PICMODE_ALBUM_ART: |
| filename = get_albumart_bmp_path(); |
| break; |
| #endif |
| /* |
| case PICMODE_RANDOM: |
| if(NULL == (filename=get_random_bmp_path()) ) |
| filename = initial_bmp_path; |
| break; |
| */ |
| case PICMODE_INITIAL_PICTURE: |
| filename = initial_bmp_path; |
| break; |
| }; |
| |
| if( filename != NULL ) |
| { |
| /* if we already loaded image before, don't touch disk */ |
| if( 0 == rb->strcmp( filename, img_buf_path ) ) |
| { |
| puzzle_bmp_ptr = (const fb_data *)img_buf; |
| return true; |
| } |
| |
| struct bitmap main_bitmap; |
| rb->memset(&main_bitmap,0,sizeof(struct bitmap)); |
| main_bitmap.data = img_buf; |
| |
| #if LCD_DEPTH>1 |
| struct bitmap temp_bitmap; |
| rb->memset(&temp_bitmap,0,sizeof(struct bitmap)); |
| temp_bitmap.data = temp_img_buf; |
| |
| main_bitmap.width = IMAGE_WIDTH; |
| main_bitmap.height = IMAGE_HEIGHT; |
| |
| rc = rb->read_bmp_file( filename, &temp_bitmap, sizeof(temp_img_buf), |
| FORMAT_NATIVE ); |
| if( rc > 0 ) |
| { |
| #ifdef HAVE_LCD_COLOR |
| smooth_resize_bitmap( &temp_bitmap, &main_bitmap ); |
| #else |
| simple_resize_bitmap( &temp_bitmap, &main_bitmap ); |
| #endif |
| puzzle_bmp_ptr = (const fb_data *)img_buf; |
| rb->strcpy( img_buf_path, filename ); |
| return true; |
| } |
| #else |
| rc = rb->read_bmp_file( filename, &main_bitmap, sizeof(img_buf), |
| FORMAT_NATIVE ); |
| if( rc > 0 ) |
| { |
| puzzle_bmp_ptr = (const fb_data *)img_buf; |
| rb->strcpy( img_buf_path, filename ); |
| return true; |
| } |
| #endif |
| } |
| |
| /* something must have failed. get_albumart_bmp_path could return |
| NULL if albumart doesn't exist or couldn't be loaded, or |
| read_bmp_file could have failed. return false and caller should |
| try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will |
| always succeed) */ |
| return false; |
| } |
| |
| /* draws a spot at the coordinates (x,y), range of p is 1-20 */ |
| static void draw_spot(int p, int x, int y) |
| { |
| int w, h; |
| |
| if (p == HOLE_ID) |
| { |
| #if LCD_DEPTH==1 |
| /* the bottom-right cell of the default sliding_puzzle image is |
| an appropriate hole graphic */ |
| rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH, |
| ((p-1)/SPOTS_X)*SPOTS_HEIGHT, |
| IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT); |
| #else |
| /* just draw a black rectangle */ |
| int old_fg = rb->lcd_get_foreground(); |
| rb->lcd_set_foreground(LCD_BLACK); |
| rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT); |
| rb->lcd_set_foreground(old_fg); |
| #endif |
| } |
| else if (picmode != PICMODE_NUMERALS) |
| { |
| rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH, |
| ((p-1)/SPOTS_X)*SPOTS_HEIGHT, |
| IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT); |
| } else { |
| rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT); |
| rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); |
| rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2); |
| rb->lcd_set_drawmode(DRMODE_SOLID); |
| rb->snprintf(s, sizeof(s), "%d", p); |
| rb->lcd_setfont(num_font); |
| rb->lcd_getstringsize(s, &w, &h); |
| rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2, |
| y + (SPOTS_HEIGHT/2) - h / 2, s); |
| } |
| } |
| |
| /* check if the puzzle is solved */ |
| static bool puzzle_finished(void) |
| { |
| int i; |
| for (i=0; i<NUM_SPOTS; i++) |
| if (spots[i] != (i+1)) |
| return false; |
| return true; |
| } |
| |
| /* move a piece in any direction */ |
| static void move_spot(int x, int y) |
| { |
| int i, w; |
| spots[hole] = spots[hole-x-SPOTS_X*y]; |
| hole -= (x+SPOTS_X*y); |
| moves++; |
| rb->lcd_setfont(moves_font); |
| #if LCD_WIDTH > LCD_HEIGHT |
| rb->snprintf(s, sizeof(s), "%d", moves); |
| w = rb->lcd_getstringsize(s, NULL, NULL); |
| rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2, |
| moves_y, s); |
| #else |
| (void)w; |
| rb->snprintf(s, sizeof(s), "Moves: %d", moves); |
| rb->lcd_putsxy(3, moves_y, s); |
| #endif |
| for(i=1;i<=4;i++) |
| { |
| draw_spot(HOLE_ID, |
| (hole%SPOTS_X)*SPOTS_WIDTH, |
| (hole/SPOTS_X)*SPOTS_HEIGHT); |
| draw_spot(spots[hole], |
| (hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5, |
| (hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5); |
| rb->lcd_update(); |
| rb->sleep(HZ/50); |
| } |
| draw_spot(HOLE_ID, |
| (hole%SPOTS_X)*SPOTS_WIDTH, |
| (hole/SPOTS_X)*SPOTS_HEIGHT); |
| draw_spot(spots[hole], |
| ((hole%SPOTS_X)+x)*SPOTS_WIDTH, |
| ((hole/SPOTS_X)+y)*SPOTS_HEIGHT); |
| rb->lcd_update(); |
| |
| spots[hole] = HOLE_ID; |
| } |
| |
| static void draw_playfield(void) |
| { |
| int i, w; |
| |
| rb->lcd_clear_display(); |
| rb->lcd_setfont(moves_font); |
| #if LCD_WIDTH > LCD_HEIGHT |
| rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1); |
| w = rb->lcd_getstringsize("Moves", NULL, NULL); |
| rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2, |
| 10, "Moves"); |
| rb->snprintf(s, sizeof(s), "%d", moves); |
| w = rb->lcd_getstringsize(s, NULL, NULL); |
| rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2, |
| moves_y, s); |
| #else |
| (void)w; |
| rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT); |
| rb->snprintf(s, sizeof(s), "Moves: %d", moves); |
| rb->lcd_putsxy(3, moves_y, s); |
| #endif |
| |
| /* draw spots to the lcd */ |
| for (i=0; i<NUM_SPOTS; i++) |
| draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT); |
| |
| rb->lcd_update(); |
| } |
| |
| /* initializes the puzzle */ |
| static void puzzle_init(void) |
| { |
| int i, r, temp, tsp[NUM_SPOTS]; |
| |
| moves = 0; |
| |
| /* shuffle spots */ |
| for (i=NUM_SPOTS-1; i>=0; i--) { |
| r = (rb->rand() % (i+1)); |
| |
| temp = spots[r]; |
| spots[r] = spots[i]; |
| spots[i] = temp; |
| |
| if (spots[i]==HOLE_ID) |
| hole = i; |
| } |
| |
| /* test if the puzzle is solvable */ |
| for (i=0; i<NUM_SPOTS; i++) |
| tsp[i] = spots[i]; |
| r=0; |
| |
| /* First, check if the problem has even or odd parity, |
| depending on where the empty square is */ |
| if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1) |
| ++r; |
| |
| /* Now check how many swaps we need to solve it */ |
| for (i=0; i<NUM_SPOTS-1; i++) { |
| while (tsp[i] != (i+1)) { |
| temp = tsp[i]; |
| tsp[i] = tsp[temp-1]; |
| tsp[temp-1] = temp; |
| ++r; |
| } |
| } |
| |
| /* if the random puzzle isn't solvable just change two spots */ |
| if (r%2 == 1) { |
| if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) { |
| temp = spots[0]; |
| spots[0] = spots[1]; |
| spots[1] = temp; |
| } else { |
| temp = spots[2]; |
| spots[2] = spots[3]; |
| spots[3] = temp; |
| } |
| } |
| |
| draw_playfield(); |
| } |
| |
| /* the main game loop */ |
| static int puzzle_loop(void) |
| { |
| int button; |
| int lastbutton = BUTTON_NONE; |
| bool load_success; |
| |
| puzzle_init(); |
| while(true) { |
| button = rb->button_get(true); |
| switch (button) { |
| #ifdef PUZZLE_RC_QUIT |
| case PUZZLE_RC_QUIT: |
| #endif |
| case PUZZLE_QUIT: |
| /* get out of here */ |
| return PLUGIN_OK; |
| |
| case PUZZLE_SHUFFLE: |
| #ifdef PUZZLE_SHUFFLE_PICTURE_PRE |
| if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE) |
| break; |
| #endif |
| /* mix up the pieces */ |
| puzzle_init(); |
| break; |
| |
| case PUZZLE_PICTURE: |
| #ifdef PUZZLE_SHUFFLE_PICTURE_PRE |
| if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE) |
| break; |
| #endif |
| /* change picture */ |
| picmode = (picmode+1)%PICMODE_LAST_XXX; |
| |
| /* if load_resize_bitmap fails to load bitmap, try next picmode */ |
| do |
| { |
| load_success = load_resize_bitmap(); |
| if( !load_success ) |
| picmode = (picmode+1)%PICMODE_LAST_XXX; |
| } |
| while( !load_success ); |
| |
| /* tell the user what mode we picked in the end! */ |
| rb->splash(HZ,picmode_descriptions[ picmode ] ); |
| draw_playfield(); |
| break; |
| |
| case PUZZLE_LEFT: |
| if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished()) |
| move_spot(-1, 0); |
| break; |
| |
| case PUZZLE_RIGHT: |
| if ((hole%SPOTS_X)>0 && !puzzle_finished()) |
| move_spot(1, 0); |
| break; |
| |
| case PUZZLE_UP: |
| if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished()) |
| move_spot(0, -1); |
| break; |
| |
| case PUZZLE_DOWN: |
| if ((hole/SPOTS_X)>0 && !puzzle_finished()) |
| move_spot(0, 1); |
| break; |
| |
| default: |
| if (rb->default_event_handler(button) == SYS_USB_CONNECTED) |
| return PLUGIN_USB_CONNECTED; |
| break; |
| } |
| if (button != BUTTON_NONE) |
| lastbutton = button; |
| } |
| } |
| |
| enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter) |
| { |
| int i, w, h; |
| |
| rb = api; |
| |
| initial_bmp_path=(const char *)parameter; |
| picmode = PICMODE_INITIAL_PICTURE; |
| img_buf_path[0] = '\0'; |
| |
| /* If launched as a viewer, just go straight to the game without |
| bothering with the splash or instructions page */ |
| if(parameter==NULL) |
| { |
| /* if not launched as a viewer, use default puzzle, and show help */ |
| picmode = PICMODE_DEFAULT_PICTURE; |
| |
| /* print title */ |
| rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h); |
| w = (w+1)/2; |
| h = (h+1)/2; |
| rb->lcd_clear_display(); |
| rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, |
| (unsigned char *)"Sliding Puzzle"); |
| rb->lcd_update(); |
| rb->sleep(HZ); |
| |
| /* print instructions */ |
| rb->lcd_clear_display(); |
| rb->lcd_setfont(FONT_SYSFIXED); |
| #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD |
| rb->lcd_putsxy(3, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(3, 28, "[F1] shuffle"); |
| rb->lcd_putsxy(3, 38, "[F2] change pic"); |
| #elif CONFIG_KEYPAD == ONDIO_PAD |
| rb->lcd_putsxy(0, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(0, 28, "[MODE..] shuffle"); |
| rb->lcd_putsxy(0, 38, "[MODE] change pic"); |
| #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_3G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_1G2G_PAD) |
| rb->lcd_putsxy(0, 18, "[S-MENU] to stop"); |
| rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle"); |
| rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic"); |
| #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ |
| (CONFIG_KEYPAD == IRIVER_H300_PAD) |
| rb->lcd_putsxy(0, 18, "[STOP] to stop"); |
| rb->lcd_putsxy(0, 28, "[SELECT] shuffle"); |
| rb->lcd_putsxy(0, 38, "[PLAY] change pic"); |
| #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD |
| rb->lcd_putsxy(0, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(0, 28, "[REC] shuffle"); |
| rb->lcd_putsxy(0, 38, "[PLAY] change pic"); |
| #elif CONFIG_KEYPAD == GIGABEAT_PAD |
| rb->lcd_putsxy(0, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(0, 28, "[SELECT] shuffle"); |
| rb->lcd_putsxy(0, 38, "[A] change pic"); |
| #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ |
| (CONFIG_KEYPAD == SANSA_C200_PAD) |
| rb->lcd_putsxy(0, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(0, 28, "[REC] shuffle"); |
| rb->lcd_putsxy(0, 38, "[SELECT] change pic"); |
| #elif CONFIG_KEYPAD == IRIVER_H10_PAD |
| rb->lcd_putsxy(0, 18, "[OFF] to stop"); |
| rb->lcd_putsxy(0, 28, "[REW] shuffle"); |
| rb->lcd_putsxy(0, 38, "[PLAY] change pic"); |
| #elif CONFIG_KEYPAD == IAUDIO_M3_PAD |
| rb->lcd_putsxy(0, 18, "[REC] to stop"); |
| rb->lcd_putsxy(0, 28, "[MODE] shuffle"); |
| rb->lcd_putsxy(0, 38, "[MENU] change pic"); |
| #endif |
| #ifdef HAVE_TOUCHPAD |
| rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop"); |
| rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle"); |
| rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic"); |
| #endif |
| #ifdef HAVE_ALBUMART |
| rb->lcd_putsxy(0,48," pic->albumart->num"); |
| #else |
| rb->lcd_putsxy(0,48," pic<->num"); |
| #endif |
| rb->lcd_update(); |
| rb->button_get_w_tmo(HZ*2); |
| } |
| |
| hole = INITIAL_HOLE; |
| |
| if( !load_resize_bitmap() ) |
| { |
| rb->lcd_clear_display(); |
| rb->splash(HZ*2,"Failed to load bitmap!"); |
| return PLUGIN_OK; |
| } |
| |
| /* Calculate possible font sizes and text positions */ |
| rb->lcd_setfont(FONT_UI); |
| rb->lcd_getstringsize("15", &w, &h); |
| if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2))) |
| num_font = FONT_SYSFIXED; |
| |
| #if LCD_WIDTH > LCD_HEIGHT |
| rb->lcd_getstringsize("Moves", &w, &h); |
| if (w > (LCD_WIDTH-IMAGE_WIDTH-1)) |
| moves_font = FONT_SYSFIXED; |
| rb->lcd_setfont(moves_font); |
| rb->lcd_getstringsize("Moves", &w, &h); |
| moves_y = 10 + h; |
| #else |
| rb->lcd_getstringsize("Moves: 999", &w, &h); |
| if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1))) |
| moves_font = FONT_SYSFIXED; |
| rb->lcd_setfont(moves_font); |
| rb->lcd_getstringsize("Moves: 999", &w, &h); |
| moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2; |
| #endif |
| for (i=0; i<NUM_SPOTS; i++) |
| spots[i]=(i+1); |
| |
| #ifdef HAVE_LCD_COLOR |
| rb->lcd_set_background(LCD_BLACK); |
| rb->lcd_set_foreground(LCD_WHITE); |
| rb->lcd_set_backdrop(NULL); |
| #elif LCD_DEPTH > 1 |
| rb->lcd_set_background(LCD_WHITE); |
| rb->lcd_set_foreground(LCD_BLACK); |
| rb->lcd_set_backdrop(NULL); |
| #endif |
| |
| draw_playfield(); |
| rb->sleep(HZ*2); |
| |
| return puzzle_loop(); |
| } |
| |
| #endif |