| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2005 Dave Chapman |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #ifndef _SUDOKU_H |
| #define _SUDOKU_H |
| |
| #include "plugin.h" |
| |
| #define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss" |
| |
| /* variable button definitions */ |
| #if CONFIG_KEYPAD == RECORDER_PAD |
| #define SUDOKU_BUTTON_QUIT BUTTON_OFF |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY |
| #define SUDOKU_BUTTON_MENU BUTTON_F1 |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_F2 |
| |
| #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD |
| #define SUDOKU_BUTTON_QUIT BUTTON_OFF |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_F1 |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_F2 |
| |
| #elif CONFIG_KEYPAD == ONDIO_PAD |
| #define SUDOKU_BUTTON_QUIT BUTTON_OFF |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN) |
| #define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU |
| #define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL) |
| #define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU |
| #define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT) |
| #define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT) |
| |
| #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ |
| (CONFIG_KEYPAD == IRIVER_H300_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_OFF |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_MODE |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC |
| |
| #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_3G_PAD) || \ |
| (CONFIG_KEYPAD == IPOD_1G2G_PAD) |
| #define SUDOKU_BUTTON_MENU BUTTON_MENU |
| #define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK |
| #define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD |
| #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY |
| |
| #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_PLAY |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC |
| |
| #elif (CONFIG_KEYPAD == GIGABEAT_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_MENU |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_A |
| |
| #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_MENU |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY |
| |
| #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_REW |
| #define SUDOKU_BUTTON_MENU BUTTON_PLAY |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_FF |
| |
| #elif (CONFIG_KEYPAD == SANSA_E200_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD |
| #define SUDOKU_BUTTON_MENU BUTTON_SELECT |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC |
| |
| #elif (CONFIG_KEYPAD == SANSA_C200_PAD) |
| #define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER |
| #define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT) |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP |
| #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER |
| #define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL) |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC |
| |
| #elif CONFIG_KEYPAD == MROBE500_PAD |
| #define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER |
| #define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT) |
| #define SUDOKU_BUTTON_UP BUTTON_RC_PLAY |
| #define SUDOKU_BUTTON_DOWN BUTTON_RC_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_RC_REW |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF |
| #define SUDOKU_BUTTON_TOGGLEBACK BUTTON_RC_VOL_DOWN |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_RC_VOL_UP |
| #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_RC_MODE |
| #define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER |
| #define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL) |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_HEART |
| |
| #elif (CONFIG_KEYPAD == MROBE100_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_UP BUTTON_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_LEFT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT |
| #define SUDOKU_BUTTON_MENU BUTTON_MENU |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY |
| |
| #elif CONFIG_KEYPAD == IAUDIO_M3_PAD |
| #define SUDOKU_BUTTON_QUIT BUTTON_RC_REC |
| #define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP |
| #define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN |
| #define SUDOKU_BUTTON_LEFT BUTTON_RC_REW |
| #define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE |
| #define SUDOKU_BUTTON_MENU BUTTON_RC_MENU |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY |
| |
| #elif (CONFIG_KEYPAD == COWOND2_PAD) |
| #define SUDOKU_BUTTON_QUIT BUTTON_POWER |
| #define SUDOKU_BUTTON_MENU BUTTON_MENU |
| |
| #else |
| #error No keymap defined! |
| #endif |
| |
| #ifdef HAVE_TOUCHPAD |
| #ifndef SUDOKU_BUTTON_QUIT |
| #define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT |
| #endif |
| #ifndef SUDOKU_BUTTON_UP |
| #define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE |
| #endif |
| #ifndef SUDOKU_BUTTON_DOWN |
| #define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE |
| #endif |
| #ifndef SUDOKU_BUTTON_LEFT |
| #define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT |
| #endif |
| #ifndef SUDOKU_BUTTON_RIGHT |
| #define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT |
| #endif |
| #ifndef SUDOKU_BUTTON_TOGGLE |
| #define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER |
| #endif |
| #ifndef SUDOKU_BUTTON_MENU |
| #define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT |
| #endif |
| #ifndef SUDOKU_BUTTON_POSSIBLE |
| #define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT |
| #endif |
| #endif |
| |
| struct sudoku_state_t { |
| char filename[MAX_PATH]; /* Filename */ |
| char startboard[9][9]; /* The initial state of the game */ |
| char currentboard[9][9]; /* The current state of the game */ |
| char savedboard[9][9]; /* Cached copy of saved state */ |
| int x,y; /* Cursor position */ |
| int editmode; /* We are editing the start board */ |
| #ifdef SUDOKU_BUTTON_POSSIBLE |
| short possiblevals[9][9]; /* possible values a cell could be, user sets them */ |
| #endif |
| }; |
| |
| |
| #endif |