| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2002 by Ulf Ralberg |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| #include <stdbool.h> |
| #include "thread.h" |
| #include "panic.h" |
| #include "kernel.h" |
| #include "sh7034.h" |
| |
| struct regs |
| { |
| unsigned int r[7]; /* Registers r8 thru r14 */ |
| void *sp; /* Stack pointer (r15) */ |
| unsigned int mach; |
| unsigned int macl; |
| unsigned int sr; /* Status register */ |
| void* pr; /* Procedure register */ |
| }; |
| |
| int num_threads; |
| static volatile int num_sleepers; |
| static int current_thread; |
| static struct regs thread_contexts[MAXTHREADS] __attribute__ ((section(".idata"))); |
| char *thread_name[MAXTHREADS]; |
| void *thread_stack[MAXTHREADS]; |
| int thread_stack_size[MAXTHREADS]; |
| static char main_thread_name[] = "main"; |
| |
| extern int stackbegin[]; |
| extern int stackend[]; |
| |
| void switch_thread(void) __attribute__ ((section(".icode"))); |
| |
| /*--------------------------------------------------------------------------- |
| * Store non-volatile context. |
| *--------------------------------------------------------------------------- |
| */ |
| static inline void store_context(void* addr) |
| { |
| asm volatile ("add #48, %0\n\t" |
| "sts.l pr, @-%0\n\t" |
| "stc.l sr, @-%0\n\t" |
| "sts.l macl,@-%0\n\t" |
| "sts.l mach,@-%0\n\t" |
| "mov.l r15, @-%0\n\t" |
| "mov.l r14, @-%0\n\t" |
| "mov.l r13, @-%0\n\t" |
| "mov.l r12, @-%0\n\t" |
| "mov.l r11, @-%0\n\t" |
| "mov.l r10, @-%0\n\t" |
| "mov.l r9, @-%0\n\t" |
| "mov.l r8, @-%0" : : "r" (addr)); |
| } |
| |
| /*--------------------------------------------------------------------------- |
| * Load non-volatile context. |
| *--------------------------------------------------------------------------- |
| */ |
| static inline void load_context(void* addr) |
| { |
| asm volatile ("mov.l @%0+,r8\n\t" |
| "mov.l @%0+,r9\n\t" |
| "mov.l @%0+,r10\n\t" |
| "mov.l @%0+,r11\n\t" |
| "mov.l @%0+,r12\n\t" |
| "mov.l @%0+,r13\n\t" |
| "mov.l @%0+,r14\n\t" |
| "mov.l @%0+,r15\n\t" |
| "lds.l @%0+,mach\n\t" |
| "lds.l @%0+,macl\n\t" |
| "ldc.l @%0+,sr\n\t" |
| "mov.l @%0,%0\n\t" |
| "lds %0,pr\n\t" |
| "mov.l %0, @(0, r15)" : "+r" (addr)); |
| } |
| |
| /*--------------------------------------------------------------------------- |
| * Switch thread in round robin fashion. |
| *--------------------------------------------------------------------------- |
| */ |
| void switch_thread(void) |
| { |
| int current; |
| int next; |
| unsigned int *stackptr; |
| |
| #ifdef SIMULATOR |
| /* Do nothing */ |
| #else |
| |
| while (num_sleepers == num_threads) |
| { |
| /* Enter sleep mode, woken up on interrupt */ |
| SBYCR &= 0x7F; |
| asm volatile ("sleep"); |
| } |
| |
| #endif |
| next = current = current_thread; |
| |
| if (++next >= num_threads) |
| next = 0; |
| current_thread = next; |
| store_context(&thread_contexts[current]); |
| |
| /* Check if the current thread stack is overflown */ |
| stackptr = thread_stack[current]; |
| if(stackptr[0] != 0xdeadbeef) |
| panicf("Stkov %s", thread_name[current]); |
| |
| load_context(&thread_contexts[next]); |
| } |
| |
| void sleep_thread(void) |
| { |
| ++num_sleepers; |
| switch_thread(); |
| } |
| |
| void wake_up_thread(void) |
| { |
| num_sleepers = 0; |
| } |
| |
| /*--------------------------------------------------------------------------- |
| * Create thread. |
| * Return ID if context area could be allocated, else -1. |
| *--------------------------------------------------------------------------- |
| */ |
| int create_thread(void* function, void* stack, int stack_size, char *name) |
| { |
| unsigned int i; |
| unsigned int stacklen; |
| unsigned int *stackptr; |
| struct regs *regs; |
| |
| if (num_threads >= MAXTHREADS) |
| return -1; |
| |
| /* Munge the stack to make it easy to spot stack overflows */ |
| stacklen = stack_size / 4; |
| stackptr = stack; |
| for(i = 0;i < stacklen;i++) |
| { |
| stackptr[i] = 0xdeadbeef; |
| } |
| |
| /* Store interesting information */ |
| thread_name[num_threads] = name; |
| thread_stack[num_threads] = stack; |
| thread_stack_size[num_threads] = stack_size; |
| regs = &thread_contexts[num_threads]; |
| store_context(regs); |
| /* Subtract 4 to leave room for the PR push in load_context() |
| Align it on an even 32 bit boundary */ |
| regs->sp = (void*)(((unsigned int)stack + stack_size - 4) & ~3); |
| regs->sr = 0; |
| regs->pr = function; |
| |
| wake_up_thread(); |
| return num_threads++; /* return the current ID, e.g for remove_thread() */ |
| } |
| |
| /*--------------------------------------------------------------------------- |
| * Remove a thread from the scheduler. |
| * Parameter is the ID as returned from create_thread(). |
| *--------------------------------------------------------------------------- |
| */ |
| void remove_thread(int threadnum) |
| { |
| int i; |
| |
| if(threadnum >= num_threads) |
| return; |
| |
| num_threads--; |
| for (i=threadnum; i<num_threads-1; i++) |
| { /* move all entries which are behind */ |
| thread_name[i] = thread_name[i+1]; |
| thread_stack[i] = thread_stack[i+1]; |
| thread_stack_size[i] = thread_stack_size[i+1]; |
| thread_contexts[i] = thread_contexts[i+1]; |
| } |
| |
| if (current_thread == threadnum) /* deleting the current one? */ |
| current_thread = num_threads; /* set beyond last, avoid store harm */ |
| else if (current_thread > threadnum) /* within the moved positions? */ |
| current_thread--; /* adjust it, point to same context again */ |
| } |
| |
| void init_threads(void) |
| { |
| num_threads = 1; /* We have 1 thread to begin with */ |
| current_thread = 0; /* The current thread is number 0 */ |
| thread_name[0] = main_thread_name; |
| thread_stack[0] = stackbegin; |
| thread_stack_size[0] = (int)stackend - (int)stackbegin; |
| num_sleepers = 0; |
| } |
| |
| int thread_stack_usage(int threadnum) |
| { |
| unsigned int i; |
| unsigned int *stackptr = thread_stack[threadnum]; |
| |
| if(threadnum >= num_threads) |
| return -1; |
| |
| for(i = 0;i < thread_stack_size[threadnum]/sizeof(int);i++) |
| { |
| if(stackptr[i] != 0xdeadbeef) |
| break; |
| } |
| |
| return ((thread_stack_size[threadnum] - i * 4) * 100) / |
| thread_stack_size[threadnum]; |
| } |