| /* xscreensaver, Copyright (c) 1993, 1994, 1995, 1996, 1997, 1998, 1999 |
| * by Jamie Zawinski <jwz@jwz.org> |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and its |
| * documentation for any purpose is hereby granted without fee, provided that |
| * the above copyright notice appear in all copies and that both that |
| * copyright notice and this permission notice appear in supporting |
| * documentation. No representations are made about the suitability of this |
| * software for any purpose. It is provided "as is" without express or |
| * implied warranty. |
| */ |
| |
| /* This file contains some code for intelligently picking the best visual |
| (where "best" is biased in the direction of either: high color counts; |
| or: having writable color cells...) |
| */ |
| |
| #include "utils.h" |
| #include "resources.h" /* for get_string_resource() */ |
| #include "visual.h" |
| |
| #include <X11/Xutil.h> |
| |
| extern char *progname; |
| |
| |
| #ifndef isupper |
| # define isupper(c) ((c) >= 'A' && (c) <= 'Z') |
| #endif |
| #ifndef _tolower |
| # define _tolower(c) ((c) - 'A' + 'a') |
| #endif |
| |
| |
| static Visual *pick_best_visual (Screen *, Bool, Bool); |
| static Visual *pick_mono_visual (Screen *); |
| static Visual *pick_best_visual_of_class (Screen *, int); |
| static Visual *pick_best_gl_visual (Screen *); |
| static Visual *id_to_visual (Screen *, int); |
| static Visual *id_to_visual (Screen *screen, int id); |
| |
| |
| #define DEFAULT_VISUAL -1 |
| #define BEST_VISUAL -2 |
| #define MONO_VISUAL -3 |
| #define GRAY_VISUAL -4 |
| #define COLOR_VISUAL -5 |
| #define GL_VISUAL -6 |
| #define SPECIFIC_VISUAL -7 |
| |
| Visual * |
| get_visual (Screen *screen, const char *string, Bool prefer_writable_cells, |
| Bool verbose_p) |
| { |
| char *v = (string ? strdup(string) : 0); |
| char c, *tmp; |
| int vclass; |
| unsigned long id; |
| Visual *result = 0; |
| |
| if (v) |
| for (tmp = v; *tmp; tmp++) |
| if (isupper (*tmp)) *tmp = _tolower (*tmp); |
| |
| if (!v || !*v) vclass = BEST_VISUAL; |
| else if (!strcmp (v, "default")) vclass = DEFAULT_VISUAL; |
| else if (!strcmp (v, "best")) vclass = BEST_VISUAL; |
| else if (!strcmp (v, "mono")) vclass = MONO_VISUAL; |
| else if (!strcmp (v, "monochrome")) vclass = MONO_VISUAL; |
| else if (!strcmp (v, "gray")) vclass = GRAY_VISUAL; |
| else if (!strcmp (v, "grey")) vclass = GRAY_VISUAL; |
| else if (!strcmp (v, "color")) vclass = COLOR_VISUAL; |
| else if (!strcmp (v, "gl")) vclass = GL_VISUAL; |
| else if (!strcmp (v, "staticgray")) vclass = StaticGray; |
| else if (!strcmp (v, "staticcolor")) vclass = StaticColor; |
| else if (!strcmp (v, "truecolor")) vclass = TrueColor; |
| else if (!strcmp (v, "grayscale")) vclass = GrayScale; |
| else if (!strcmp (v, "greyscale")) vclass = GrayScale; |
| else if (!strcmp (v, "pseudocolor")) vclass = PseudoColor; |
| else if (!strcmp (v, "directcolor")) vclass = DirectColor; |
| else if (1 == sscanf (v, " %ld %c", &id, &c)) vclass = SPECIFIC_VISUAL; |
| else if (1 == sscanf (v, " 0x%lx %c", &id, &c)) vclass = SPECIFIC_VISUAL; |
| else |
| { |
| fprintf (stderr, "%s: unrecognized visual \"%s\".\n", progname, v); |
| vclass = DEFAULT_VISUAL; |
| } |
| |
| if (vclass == DEFAULT_VISUAL) |
| result = DefaultVisualOfScreen (screen); |
| else if (vclass == BEST_VISUAL) |
| result = pick_best_visual (screen, prefer_writable_cells, False); |
| else if (vclass == MONO_VISUAL) |
| { |
| result = pick_mono_visual (screen); |
| if (!result && verbose_p) |
| fprintf (stderr, "%s: no monochrome visuals.\n", progname); |
| } |
| else if (vclass == GRAY_VISUAL) |
| { |
| if (prefer_writable_cells) |
| result = pick_best_visual_of_class (screen, GrayScale); |
| if (!result) |
| result = pick_best_visual_of_class (screen, StaticGray); |
| if (!result) |
| result = pick_best_visual_of_class (screen, GrayScale); |
| if (!result && verbose_p) |
| fprintf (stderr, "%s: no GrayScale or StaticGray visuals.\n", |
| progname); |
| } |
| else if (vclass == COLOR_VISUAL) |
| { |
| int class; |
| /* First see if the default visual will do. */ |
| result = DefaultVisualOfScreen (screen); |
| class = visual_class(screen, result); |
| if (class != TrueColor && |
| class != PseudoColor && |
| class != DirectColor && |
| class != StaticColor) |
| result = 0; |
| if (result && visual_depth(screen, result) <= 1) |
| result = 0; |
| |
| /* Else, find the best non-default color visual */ |
| if (!result) |
| result = pick_best_visual (screen, prefer_writable_cells, True); |
| |
| if (!result && verbose_p) |
| fprintf (stderr, "%s: no color visuals.\n", progname); |
| } |
| else if (vclass == GL_VISUAL) |
| { |
| Visual *visual = pick_best_gl_visual (screen); |
| if (visual) |
| result = visual; |
| else if (verbose_p) |
| fprintf (stderr, "%s: no visual suitable for GL.\n", progname); |
| } |
| else if (vclass == SPECIFIC_VISUAL) |
| { |
| result = id_to_visual (screen, id); |
| if (!result && verbose_p) |
| fprintf (stderr, "%s: no visual with id 0x%x.\n", progname, |
| (unsigned int) id); |
| } |
| else |
| { |
| Visual *visual = pick_best_visual_of_class (screen, vclass); |
| if (visual) |
| result = visual; |
| else if (verbose_p) |
| fprintf (stderr, "%s: no visual of class %s.\n", progname, v); |
| } |
| |
| if (v) free (v); |
| return result; |
| } |
| |
| Visual * |
| get_visual_resource (Screen *screen, char *name, char *class, |
| Bool prefer_writable_cells) |
| { |
| char *string = get_string_resource (name, class); |
| Visual *v = get_visual (screen, string, prefer_writable_cells, True); |
| if (string) |
| free(string); |
| if (v) |
| return v; |
| else |
| return DefaultVisualOfScreen (screen); |
| } |
| |
| |
| static Visual * |
| pick_best_visual (Screen *screen, Bool prefer_writable_cells, Bool color_only) |
| { |
| Visual *visual; |
| |
| if (!prefer_writable_cells) |
| { |
| /* If we don't prefer writable cells, then the "best" visual is the one |
| on which we can allocate the largest range and number of colors. |
| |
| Therefore, a TrueColor visual which is at least 16 bits deep is best. |
| (The assumption here being that a TrueColor of less than 16 bits is |
| really just a PseudoColor visual with a pre-allocated color cube.) |
| |
| The next best thing is a PseudoColor visual of any type. After that |
| come the non-colormappable visuals, and non-color visuals. |
| */ |
| if ((visual = pick_best_visual_of_class (screen, TrueColor)) && |
| visual_depth (screen, visual) >= 16) |
| return visual; |
| } |
| |
| #define TRY_CLASS(CLASS) \ |
| if ((visual = pick_best_visual_of_class (screen, CLASS)) && \ |
| (!color_only || visual_depth(screen, visual) > 1)) \ |
| return visual |
| TRY_CLASS(PseudoColor); |
| TRY_CLASS(TrueColor); |
| TRY_CLASS(DirectColor); |
| TRY_CLASS(StaticColor); |
| if (!color_only) |
| { |
| TRY_CLASS(GrayScale); |
| TRY_CLASS(StaticGray); |
| } |
| #undef TRY_CLASS |
| |
| visual = DefaultVisualOfScreen (screen); |
| if (!color_only || visual_depth(screen, visual) > 1) |
| return visual; |
| else |
| return 0; |
| } |
| |
| static Visual * |
| pick_mono_visual (Screen *screen) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count; |
| |
| vi_in.depth = 1; |
| vi_in.screen = screen_number (screen); |
| vi_out = XGetVisualInfo (dpy, (VisualDepthMask | VisualScreenMask), |
| &vi_in, &out_count); |
| if (vi_out) |
| { |
| Visual *v = (out_count > 0 ? vi_out [0].visual : 0); |
| if (v && vi_out[0].depth != 1) |
| v = 0; |
| XFree ((char *) vi_out); |
| return v; |
| } |
| else |
| return 0; |
| } |
| |
| |
| static Visual * |
| pick_best_visual_of_class (Screen *screen, int visual_class) |
| { |
| /* The best visual of a class is the one which on which we can allocate |
| the largest range and number of colors, which means the one with the |
| greatest depth and number of cells. |
| |
| (But actually, for XDaliClock, all visuals of the same class are |
| probably equivalent - either we have writable cells or we don't.) |
| */ |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count; |
| |
| vi_in.class = visual_class; |
| vi_in.screen = screen_number (screen); |
| vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask), |
| &vi_in, &out_count); |
| if (vi_out) |
| { |
| /* choose the 'best' one, if multiple */ |
| int i, best; |
| Visual *visual; |
| /* for (i = 0, best = 0; i < out_count; i++) */ |
| for (i = out_count-1, best = i; i >= 0; i--) /* go backwards */ |
| /* It's better if it's deeper, or if it's the same depth with |
| more cells (does that ever happen? Well, it could...) */ |
| if ((vi_out [i].depth > vi_out [best].depth) || |
| ((vi_out [i].depth == vi_out [best].depth) && |
| (vi_out [i].colormap_size > vi_out [best].colormap_size))) |
| best = i; |
| visual = (best < out_count ? vi_out [best].visual : 0); |
| XFree ((char *) vi_out); |
| return visual; |
| } |
| else |
| return 0; |
| } |
| |
| static Visual * |
| pick_best_gl_visual (Screen *screen) |
| { |
| /* The best visual for GL is a TrueColor visual that is half as deep as |
| the screen. If such a thing doesn't exist, then TrueColor is best. |
| Failing that, the deepest available color visual is best. |
| |
| Compare this function to get_gl_visual() in visual-gl.c. |
| This function tries to find the best GL visual using Xlib calls, |
| whereas that function does the same thing using GLX calls. |
| */ |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count; |
| Visual *result = 0; |
| |
| int ndepths = 0; |
| int *depths = XListDepths (dpy, screen_number (screen), &ndepths); |
| int screen_depth = depths[ndepths]; |
| XFree (depths); |
| |
| vi_in.class = TrueColor; |
| vi_in.screen = screen_number (screen); |
| vi_in.depth = screen_depth / 2; |
| vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask | |
| VisualDepthMask), |
| &vi_in, &out_count); |
| if (out_count > 0) |
| result = vi_out[0].visual; |
| |
| if (vi_out) |
| XFree ((char *) vi_out); |
| |
| if (!result && screen_depth > 24) |
| { |
| /* If it's a 32-deep screen and we didn't find a depth-16 visual, |
| see if there's a depth-12 visual. */ |
| vi_in.class = TrueColor; |
| vi_in.screen = screen_number (screen); |
| vi_in.depth = 12; |
| vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask | |
| VisualDepthMask), |
| &vi_in, &out_count); |
| if (out_count > 0) |
| result = vi_out[0].visual; |
| } |
| |
| if (!result) |
| /* No half-depth TrueColor? Ok, try for any TrueColor (the deepest.) */ |
| result = pick_best_visual_of_class (screen, TrueColor); |
| |
| if (!result) |
| /* No TrueColor? Ok, try for anything. */ |
| result = pick_best_visual (screen, False, False); |
| |
| return result; |
| } |
| |
| |
| static Visual * |
| id_to_visual (Screen *screen, int id) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count; |
| vi_in.screen = screen_number (screen); |
| vi_in.visualid = id; |
| vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask), |
| &vi_in, &out_count); |
| if (vi_out) |
| { |
| Visual *v = vi_out[0].visual; |
| XFree ((char *) vi_out); |
| return v; |
| } |
| return 0; |
| } |
| |
| int |
| visual_depth (Screen *screen, Visual *visual) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count, d; |
| vi_in.screen = screen_number (screen); |
| vi_in.visualid = XVisualIDFromVisual (visual); |
| vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask, |
| &vi_in, &out_count); |
| if (! vi_out) abort (); |
| d = vi_out [0].depth; |
| XFree ((char *) vi_out); |
| return d; |
| } |
| |
| |
| #if 0 |
| /* You very probably don't want to be using this. |
| Pixmap depth doesn't refer to the depths of pixmaps, but rather, to |
| the depth of protocol-level on-the-wire pixmap data, that is, XImages. |
| To get this info, you should be looking at XImage->bits_per_pixel |
| instead. (And allocating the data for your XImage structures by |
| multiplying ximage->bytes_per_line by ximage->height.) |
| */ |
| int |
| visual_pixmap_depth (Screen *screen, Visual *visual) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| int vdepth = visual_depth (screen, visual); |
| int pdepth = vdepth; |
| int i, pfvc = 0; |
| XPixmapFormatValues *pfv = XListPixmapFormats (dpy, &pfvc); |
| |
| /* Return the first matching depth in the pixmap formats. If there are no |
| matching pixmap formats (which shouldn't be able to happen at all) then |
| return the visual depth instead. */ |
| for (i = 0; i < pfvc; i++) |
| if (pfv[i].depth == vdepth) |
| { |
| pdepth = pfv[i].bits_per_pixel; |
| break; |
| } |
| if (pfv) |
| XFree (pfv); |
| return pdepth; |
| } |
| #endif /* 0 */ |
| |
| |
| int |
| visual_class (Screen *screen, Visual *visual) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count, c; |
| vi_in.screen = screen_number (screen); |
| vi_in.visualid = XVisualIDFromVisual (visual); |
| vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask, |
| &vi_in, &out_count); |
| if (! vi_out) abort (); |
| c = vi_out [0].class; |
| XFree ((char *) vi_out); |
| return c; |
| } |
| |
| Bool |
| has_writable_cells (Screen *screen, Visual *visual) |
| { |
| switch (visual_class (screen, visual)) |
| { |
| case GrayScale: /* Mappable grays. */ |
| case PseudoColor: /* Mappable colors. */ |
| return True; |
| case StaticGray: /* Fixed grays. */ |
| case TrueColor: /* Fixed colors. */ |
| case StaticColor: /* (What's the difference again?) */ |
| case DirectColor: /* DirectColor visuals are like TrueColor, but have |
| three colormaps - one for each component of RGB. |
| Screw it. */ |
| return False; |
| default: |
| abort(); |
| return False; |
| } |
| } |
| |
| void |
| describe_visual (FILE *f, Screen *screen, Visual *visual, Bool private_cmap_p) |
| { |
| char n[10]; |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count; |
| vi_in.screen = screen_number (screen); |
| vi_in.visualid = XVisualIDFromVisual (visual); |
| vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask), |
| &vi_in, &out_count); |
| if (! vi_out) abort (); |
| if (private_cmap_p) |
| sprintf(n, "%3d", vi_out->colormap_size); |
| else |
| strcpy(n, "default"); |
| |
| fprintf (f, "0x%02x (%s depth: %2d, cmap: %s)\n", |
| (unsigned int) vi_out->visualid, |
| (vi_out->class == StaticGray ? "StaticGray, " : |
| vi_out->class == StaticColor ? "StaticColor," : |
| vi_out->class == TrueColor ? "TrueColor, " : |
| vi_out->class == GrayScale ? "GrayScale, " : |
| vi_out->class == PseudoColor ? "PseudoColor," : |
| vi_out->class == DirectColor ? "DirectColor," : |
| "UNKNOWN: "), |
| vi_out->depth, n); |
| XFree ((char *) vi_out); |
| } |
| |
| int |
| screen_number (Screen *screen) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| int i; |
| for (i = 0; i < ScreenCount (dpy); i++) |
| if (ScreenOfDisplay (dpy, i) == screen) |
| return i; |
| abort (); |
| return 0; |
| } |
| |
| int |
| visual_cells (Screen *screen, Visual *visual) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| int out_count, c; |
| vi_in.screen = screen_number (screen); |
| vi_in.visualid = XVisualIDFromVisual (visual); |
| vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask, |
| &vi_in, &out_count); |
| if (! vi_out) abort (); |
| c = vi_out [0].colormap_size; |
| XFree ((char *) vi_out); |
| return c; |
| } |
| |
| Visual * |
| find_similar_visual(Screen *screen, Visual *old_visual) |
| { |
| Display *dpy = DisplayOfScreen (screen); |
| XVisualInfo vi_in, *vi_out; |
| Visual *result = 0; |
| int out_count; |
| |
| vi_in.screen = screen_number (screen); |
| vi_in.class = visual_class (screen, old_visual); |
| vi_in.depth = visual_depth (screen, old_visual); |
| |
| /* Look for a visual of the same class and depth. |
| */ |
| vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask | |
| VisualDepthMask), |
| &vi_in, &out_count); |
| if (vi_out && out_count > 0) |
| result = vi_out[0].visual; |
| if (vi_out) XFree (vi_out); |
| vi_out = 0; |
| |
| /* Failing that, look for a visual of the same class. |
| */ |
| if (!result) |
| { |
| vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask), |
| &vi_in, &out_count); |
| if (vi_out && out_count > 0) |
| result = vi_out[0].visual; |
| if (vi_out) XFree (vi_out); |
| vi_out = 0; |
| } |
| |
| /* Failing that, return the default visual. */ |
| if (!result) |
| result = DefaultVisualOfScreen (screen); |
| |
| return result; |
| } |