blob: e8a71af12c106afbf57d528410667e6c6ee87cde [file] [log] [blame]
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Linus Nielsen Feltzing
* Additional work by Martin Ritter (2007) and Thomas Martitz (2008)
* for backlight thread fading
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdlib.h>
#include "cpu.h"
#include "kernel.h"
#include "thread.h"
#include "i2c.h"
#include "debug.h"
#include "rtc.h"
#include "usb.h"
#include "power.h"
#include "system.h"
#include "button.h"
#include "timer.h"
#include "backlight.h"
#include "lcd.h"
#include "screendump.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#ifndef SIMULATOR
/*
Device specific implementation:
bool backlight_hw_init(void);
void backlight_hw_on(void);
void backlight_hw_off(void);
void backlight_hw_brightness(int brightness);
*/
#include "backlight-target.h"
#else
#include "backlight-sim.h"
#endif
#if defined(HAVE_BACKLIGHT) && defined(BACKLIGHT_FULL_INIT)
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
#include "backlight-sw-fading.h"
#endif
#define BACKLIGHT_FADE_IN_THREAD \
(CONFIG_BACKLIGHT_FADING & (BACKLIGHT_FADING_SW_SETTING \
|BACKLIGHT_FADING_SW_HW_REG \
|BACKLIGHT_FADING_PWM) )
#define BACKLIGHT_THREAD_TIMEOUT HZ
enum {
BACKLIGHT_ON,
BACKLIGHT_OFF,
BACKLIGHT_TMO_CHANGED,
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
BACKLIGHT_BRIGHTNESS_CHANGED,
#endif
#ifdef HAVE_REMOTE_LCD
REMOTE_BACKLIGHT_ON,
REMOTE_BACKLIGHT_OFF,
REMOTE_BACKLIGHT_TMO_CHANGED,
#endif
#if defined(_BACKLIGHT_FADE_BOOST) || defined(_BACKLIGHT_FADE_ENABLE)
BACKLIGHT_FADE_FINISH,
#endif
#ifdef HAVE_LCD_SLEEP
LCD_SLEEP,
#endif
#ifdef HAVE_BUTTON_LIGHT
BUTTON_LIGHT_ON,
BUTTON_LIGHT_OFF,
BUTTON_LIGHT_TMO_CHANGED,
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
BUTTON_LIGHT_BRIGHTNESS_CHANGED,
#endif
#endif /* HAVE_BUTTON_LIGHT */
#ifdef BACKLIGHT_DRIVER_CLOSE
BACKLIGHT_QUIT,
#endif
};
static void backlight_thread(void);
static long backlight_stack[DEFAULT_STACK_SIZE/sizeof(long)];
static const char backlight_thread_name[] = "backlight";
static struct event_queue backlight_queue SHAREDBSS_ATTR;
static bool ignore_backlight_on = false;
static int backlight_ignored_timer = 0;
#ifdef BACKLIGHT_DRIVER_CLOSE
static unsigned int backlight_thread_id = 0;
#endif
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
int backlight_brightness = DEFAULT_BRIGHTNESS_SETTING;
#endif
static int backlight_timer SHAREDBSS_ATTR;
static int backlight_timeout_normal = 5*HZ;
#if CONFIG_CHARGING
static int backlight_timeout_plugged = 5*HZ;
#endif
#ifdef HAS_BUTTON_HOLD
static int backlight_on_button_hold = 0;
#endif
static void backlight_timeout_handler(void);
#ifdef HAVE_BUTTON_LIGHT
static int buttonlight_timer;
static int buttonlight_timeout = 5*HZ;
static bool ignore_buttonlight_on = false;
static int buttonlight_ignored_timer = 0;
/* Update state of buttonlight according to timeout setting */
static void buttonlight_update_state(void)
{
buttonlight_timer = buttonlight_timeout;
/* Buttonlight == OFF in the setting? */
if (buttonlight_timer < 0)
{
buttonlight_timer = 0; /* Disable the timeout */
buttonlight_hw_off();
}
else
buttonlight_hw_on();
}
/* external interface */
void buttonlight_on(void)
{
if(!ignore_buttonlight_on)
{
queue_remove_from_head(&backlight_queue, BUTTON_LIGHT_ON);
queue_post(&backlight_queue, BUTTON_LIGHT_ON, 0);
}
}
void buttonlight_on_ignore(bool value, int timeout)
{
ignore_buttonlight_on = value;
buttonlight_ignored_timer = timeout;
}
void buttonlight_off(void)
{
queue_post(&backlight_queue, BUTTON_LIGHT_OFF, 0);
}
void buttonlight_set_timeout(int value)
{
buttonlight_timeout = HZ * value;
queue_post(&backlight_queue, BUTTON_LIGHT_TMO_CHANGED, 0);
}
int buttonlight_get_current_timeout(void)
{
return buttonlight_timeout;
}
#endif /* HAVE_BUTTON_LIGHT */
#ifdef HAVE_REMOTE_LCD
static int remote_backlight_timer;
static int remote_backlight_timeout_normal = 5*HZ;
#if CONFIG_CHARGING
static int remote_backlight_timeout_plugged = 5*HZ;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
static int remote_backlight_on_button_hold = 0;
#endif
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_LCD_SLEEP
#ifdef HAVE_LCD_SLEEP_SETTING
static int lcd_sleep_timeout = 10*HZ;
#else
/* Target defines needed value */
#define lcd_sleep_timeout LCD_SLEEP_TIMEOUT
#endif
static int lcd_sleep_timer SHAREDDATA_ATTR = 0;
static void backlight_lcd_sleep_countdown(bool start)
{
if (!start)
{
/* Cancel the LCD sleep countdown */
lcd_sleep_timer = 0;
return;
}
/* Start LCD sleep countdown */
if (lcd_sleep_timeout <= 0)
{
lcd_sleep_timer = 0;
if (lcd_sleep_timeout == 0) /* Setting == Always */
{
/* Ensure lcd_sleep() is called from backlight_thread() */
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_PWM)
queue_post(&backlight_queue, LCD_SLEEP, 0);
#else
lcd_sleep();
#endif
}
}
else
{
lcd_sleep_timer = lcd_sleep_timeout;
}
}
#endif /* HAVE_LCD_SLEEP */
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
static int backlight_fading_type = (FADING_UP|FADING_DOWN);
static int backlight_fading_state = NOT_FADING;
#endif
/* backlight fading */
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_PWM)
#define BL_PWM_INTERVAL 5 /* Cycle interval in ms */
#define BL_PWM_BITS 8
#define BL_PWM_COUNT (1<<BL_PWM_BITS)
/* s15.16 fixed point variables */
static int32_t bl_fade_in_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16)/300;
static int32_t bl_fade_out_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16)/2000;
static int32_t bl_dim_fraction = 0;
static int bl_dim_target = 0;
static int bl_dim_current = 0;
static enum {DIM_STATE_START, DIM_STATE_MAIN} bl_dim_state = DIM_STATE_START;
static bool bl_timer_active = false;
static void backlight_isr(void)
{
int timer_period = (TIMER_FREQ*BL_PWM_INTERVAL/1000);
bool idle = false;
switch (bl_dim_state)
{
/* New cycle */
case DIM_STATE_START:
bl_dim_current = bl_dim_fraction >> 16;
if (bl_dim_current > 0 && bl_dim_current < BL_PWM_COUNT)
{
_backlight_on_isr();
timer_period = (timer_period * bl_dim_current) >> BL_PWM_BITS;
bl_dim_state = DIM_STATE_MAIN;
}
else
{
if (bl_dim_current)
_backlight_on_isr();
else
_backlight_off_isr();
if (bl_dim_current == bl_dim_target)
idle = true;
}
if (bl_dim_current < bl_dim_target)
{
bl_dim_fraction = MIN(bl_dim_fraction + bl_fade_in_step,
(BL_PWM_COUNT<<16));
}
else if (bl_dim_current > bl_dim_target)
{
bl_dim_fraction = MAX(bl_dim_fraction - bl_fade_out_step, 0);
}
break;
/* Dim main screen */
case DIM_STATE_MAIN:
_backlight_off_isr();
timer_period = (timer_period * (BL_PWM_COUNT - bl_dim_current))
>> BL_PWM_BITS;
bl_dim_state = DIM_STATE_START;
break ;
}
if (idle)
{
#if defined(_BACKLIGHT_FADE_BOOST) || defined(_BACKLIGHT_FADE_ENABLE)
queue_post(&backlight_queue, BACKLIGHT_FADE_FINISH, 0);
#endif
timer_unregister();
bl_timer_active = false;
#ifdef HAVE_LCD_SLEEP
if (bl_dim_current == 0)
backlight_lcd_sleep_countdown(true);
#endif
}
else
timer_set_period(timer_period);
}
static void backlight_switch(void)
{
if (bl_dim_target > (BL_PWM_COUNT/2))
{
_backlight_on_normal();
bl_dim_fraction = (BL_PWM_COUNT<<16);
}
else
{
_backlight_off_normal();
bl_dim_fraction = 0;
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(true);
#endif
}
}
static void backlight_release_timer(void)
{
#ifdef _BACKLIGHT_FADE_BOOST
cpu_boost(false);
#endif
timer_unregister();
bl_timer_active = false;
backlight_switch();
}
static void backlight_dim(int value)
{
/* protect from extraneous calls with the same target value */
if (value == bl_dim_target)
return;
bl_dim_target = value;
if (bl_timer_active)
return ;
if (timer_register(0, backlight_release_timer, 2, backlight_isr
IF_COP(, CPU)))
{
#ifdef _BACKLIGHT_FADE_BOOST
/* Prevent cpu frequency changes while dimming. */
cpu_boost(true);
#endif
bl_timer_active = true;
}
else
backlight_switch();
}
static void backlight_setup_fade_up(void)
{
if (bl_fade_in_step > 0)
{
#ifdef _BACKLIGHT_FADE_ENABLE
_backlight_hw_enable(true);
#endif
backlight_dim(BL_PWM_COUNT);
}
else
{
bl_dim_target = BL_PWM_COUNT;
bl_dim_fraction = (BL_PWM_COUNT<<16);
_backlight_on_normal();
}
}
static void backlight_setup_fade_down(void)
{
if (bl_fade_out_step > 0)
{
backlight_dim(0);
}
else
{
bl_dim_target = bl_dim_fraction = 0;
_backlight_off_normal();
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(true);
#endif
}
}
void backlight_set_fade_in(int value)
{
if (value > 0)
bl_fade_in_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16) / value;
else
bl_fade_in_step = 0;
}
void backlight_set_fade_out(int value)
{
if (value > 0)
bl_fade_out_step = ((BL_PWM_INTERVAL*BL_PWM_COUNT)<<16) / value;
else
bl_fade_out_step = 0;
}
#elif (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
void backlight_set_fade_out(bool value)
{
if(value) /* on */
backlight_fading_type |= FADING_DOWN;
else
backlight_fading_type &= FADING_UP;
}
void backlight_set_fade_in(bool value)
{
if(value) /* on */
backlight_fading_type |= FADING_UP;
else
backlight_fading_type &= FADING_DOWN;
}
static void backlight_setup_fade_up(void)
{
if (backlight_fading_type & FADING_UP)
{
if (backlight_fading_state == NOT_FADING)
{
/* make sure the backlight is at lowest level */
backlight_hw_on();
}
backlight_fading_state = FADING_UP;
}
else
{
backlight_fading_state = NOT_FADING;
_backlight_fade_update_state(backlight_brightness);
backlight_hw_on();
backlight_hw_brightness(backlight_brightness);
}
}
static void backlight_setup_fade_down(void)
{
if (backlight_fading_type & FADING_DOWN)
{
backlight_fading_state = FADING_DOWN;
}
else
{
backlight_fading_state = NOT_FADING;
_backlight_fade_update_state(MIN_BRIGHTNESS_SETTING-1);
backlight_hw_off();
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
/* write the lowest brightness level to the hardware so that
* fading up is glitch free */
backlight_hw_brightness(MIN_BRIGHTNESS_SETTING);
#endif
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(true);
#endif
}
}
#endif /* CONFIG_BACKLIGHT_FADING */
static inline void do_backlight_off(void)
{
backlight_timer = 0;
#if BACKLIGHT_FADE_IN_THREAD
backlight_setup_fade_down();
#else
backlight_hw_off();
/* targets that have fading need to start the countdown when done with
* fading */
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(true);
#endif
#endif
}
/* Update state of backlight according to timeout setting */
static void backlight_update_state(void)
{
int timeout = backlight_get_current_timeout();
/* Backlight == OFF in the setting? */
if (UNLIKELY(timeout < 0))
{
do_backlight_off();
#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
/* LCD must be enabled to allow "passive" operation (backlight always off) */
lcd_awake();
#endif
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
/* necessary step to issue fading down when the setting is selected */
if (queue_empty(&backlight_queue))
queue_post(&backlight_queue, SYS_TIMEOUT, 0);
#endif
}
else
{
backlight_timer = timeout;
#ifdef HAVE_LCD_SLEEP
backlight_lcd_sleep_countdown(false); /* wake up lcd */
#endif
#if BACKLIGHT_FADE_IN_THREAD
backlight_setup_fade_up();
#else
backlight_hw_on();
#endif
}
}
#ifdef HAVE_REMOTE_LCD
/* Update state of remote backlight according to timeout setting */
static void remote_backlight_update_state(void)
{
int timeout = remote_backlight_get_current_timeout();
/* Backlight == OFF in the setting? */
if (timeout < 0)
{
remote_backlight_timer = 0; /* Disable the timeout */
remote_backlight_hw_off();
}
else
{
remote_backlight_timer = timeout;
remote_backlight_hw_on();
}
}
#endif /* HAVE_REMOTE_LCD */
void backlight_thread(void)
{
struct queue_event ev;
bool locked = false;
while(1)
{
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
if (backlight_fading_state != NOT_FADING)
queue_wait_w_tmo(&backlight_queue, &ev, FADE_DELAY);
else
#endif
queue_wait_w_tmo(&backlight_queue, &ev, BACKLIGHT_THREAD_TIMEOUT);
switch(ev.id)
{ /* These events must always be processed */
#ifdef _BACKLIGHT_FADE_BOOST
case BACKLIGHT_FADE_FINISH:
cpu_boost(false);
break;
#endif
#ifdef _BACKLIGHT_FADE_ENABLE
case BACKLIGHT_FADE_FINISH:
_backlight_hw_enable((bl_dim_current|bl_dim_target) != 0);
break;
#endif
#ifndef SIMULATOR
/* Here for now or else the aggressive init messes up scrolling */
#ifdef HAVE_REMOTE_LCD
case SYS_REMOTE_PLUGGED:
lcd_remote_on();
lcd_remote_update();
break;
case SYS_REMOTE_UNPLUGGED:
lcd_remote_off();
break;
#elif defined HAVE_REMOTE_LCD_AS_MAIN
case SYS_REMOTE_PLUGGED:
lcd_on();
lcd_update();
break;
case SYS_REMOTE_UNPLUGGED:
lcd_off();
break;
#endif /* HAVE_REMOTE_LCD/ HAVE_REMOTE_LCD_AS_MAIN */
#endif /* !SIMULATOR */
case SYS_USB_CONNECTED:
usb_acknowledge(SYS_USB_CONNECTED_ACK);
break;
#ifdef BACKLIGHT_DRIVER_CLOSE
/* Get out of here */
case BACKLIGHT_QUIT:
return;
#endif
}
if (locked)
continue;
switch(ev.id)
{ /* These events are only processed if backlight isn't locked */
#ifdef HAVE_REMOTE_LCD
case REMOTE_BACKLIGHT_TMO_CHANGED:
case REMOTE_BACKLIGHT_ON:
remote_backlight_update_state();
break;
case REMOTE_BACKLIGHT_OFF:
remote_backlight_timer = 0; /* Disable the timeout */
remote_backlight_hw_off();
break;
#endif /* HAVE_REMOTE_LCD */
case BACKLIGHT_TMO_CHANGED:
case BACKLIGHT_ON:
backlight_update_state();
break;
case BACKLIGHT_OFF:
do_backlight_off();
break;
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
case BACKLIGHT_BRIGHTNESS_CHANGED:
backlight_brightness = (int)ev.data;
backlight_hw_brightness((int)ev.data);
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
/* receive backlight brightness */
_backlight_fade_update_state((int)ev.data);
#endif
break;
#endif /* HAVE_BACKLIGHT_BRIGHTNESS */
#ifdef HAVE_LCD_SLEEP
case LCD_SLEEP:
lcd_sleep();
break;
#endif
#ifdef HAVE_BUTTON_LIGHT
case BUTTON_LIGHT_TMO_CHANGED:
case BUTTON_LIGHT_ON:
buttonlight_update_state();
break;
case BUTTON_LIGHT_OFF:
buttonlight_timer = 0;
buttonlight_hw_off();
break;
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
case BUTTON_LIGHT_BRIGHTNESS_CHANGED:
buttonlight_hw_brightness((int)ev.data);
break;
#endif /* HAVE_BUTTONLIGHT_BRIGHTNESS */
#endif /* HAVE_BUTTON_LIGHT */
case SYS_POWEROFF: /* Lock backlight on poweroff so it doesn't */
locked = true; /* go off before power is actually cut. */
/* fall through */
#if CONFIG_CHARGING
case SYS_CHARGER_CONNECTED:
case SYS_CHARGER_DISCONNECTED:
#endif
backlight_update_state();
#ifdef HAVE_REMOTE_LCD
remote_backlight_update_state();
#endif
break;
case SYS_TIMEOUT:
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_SETTING) \
|| (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG)
if (backlight_fading_state != NOT_FADING)
{
if ((_backlight_fade_step(backlight_fading_state)))
{ /* finished fading */
#ifdef HAVE_LCD_SLEEP
if (backlight_fading_state == FADING_DOWN)
{ /* start sleep countdown */
backlight_lcd_sleep_countdown(true);
}
#endif
backlight_fading_state = NOT_FADING;
}
}
else
#endif /* CONFIG_BACKLIGHT_FADING */
backlight_timeout_handler();
break;
}
} /* end while */
}
static void backlight_timeout_handler(void)
{
if(backlight_timer > 0)
{
backlight_timer -= BACKLIGHT_THREAD_TIMEOUT;
if(backlight_timer <= 0)
{
do_backlight_off();
}
}
#ifdef HAVE_LCD_SLEEP
else if(lcd_sleep_timer > 0)
{
lcd_sleep_timer -= BACKLIGHT_THREAD_TIMEOUT;
if(lcd_sleep_timer <= 0)
{
lcd_sleep();
}
}
#endif /* HAVE_LCD_SLEEP */
#ifdef HAVE_REMOTE_LCD
if(remote_backlight_timer > 0)
{
remote_backlight_timer -= BACKLIGHT_THREAD_TIMEOUT;
if(remote_backlight_timer <= 0)
{
remote_backlight_hw_off();
}
}
#endif /* HAVE_REMOVE_LCD */
#ifdef HAVE_BUTTON_LIGHT
if (buttonlight_timer > 0)
{
buttonlight_timer -= BACKLIGHT_THREAD_TIMEOUT;
if (buttonlight_timer <= 0)
{
buttonlight_hw_off();
}
}
if (buttonlight_ignored_timer > 0)
{
buttonlight_ignored_timer -= BACKLIGHT_THREAD_TIMEOUT;
if (buttonlight_ignored_timer <= 0)
ignore_buttonlight_on = false;
}
#endif /* HAVE_BUTTON_LIGHT */
if (backlight_ignored_timer > 0)
{
backlight_ignored_timer -= BACKLIGHT_THREAD_TIMEOUT;
if (backlight_ignored_timer <= 0)
ignore_backlight_on = false;
}
}
void backlight_init(void)
{
queue_init(&backlight_queue, true);
if (backlight_hw_init())
{
#if (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_PWM)
/* If backlight is already on, don't fade in. */
bl_dim_target = BL_PWM_COUNT;
bl_dim_fraction = (BL_PWM_COUNT<<16);
#endif
}
/* Leave all lights as set by the bootloader here. The settings load will
* call the appropriate backlight_set_*() functions, only changing light
* status if necessary. */
#ifdef BACKLIGHT_DRIVER_CLOSE
backlight_thread_id =
#endif
create_thread(backlight_thread, backlight_stack,
sizeof(backlight_stack), 0, backlight_thread_name
IF_PRIO(, PRIORITY_USER_INTERFACE)
IF_COP(, CPU));
}
#ifdef BACKLIGHT_DRIVER_CLOSE
void backlight_close(void)
{
unsigned int thread = backlight_thread_id;
/* Wait for thread to exit */
if (thread == 0)
return;
backlight_thread_id = 0;
queue_post(&backlight_queue, BACKLIGHT_QUIT, 0);
thread_wait(thread);
}
#endif /* BACKLIGHT_DRIVER_CLOSE */
void backlight_on(void)
{
if(!ignore_backlight_on)
{
queue_remove_from_head(&backlight_queue, BACKLIGHT_ON);
queue_post(&backlight_queue, BACKLIGHT_ON, 0);
}
}
void backlight_on_ignore(bool value, int timeout)
{
ignore_backlight_on = value;
backlight_ignored_timer = timeout;
}
void backlight_off(void)
{
queue_post(&backlight_queue, BACKLIGHT_OFF, 0);
}
/* returns true when the backlight is on,
* and optionally when it's set to always off. */
bool is_backlight_on(bool ignore_always_off)
{
int timeout = backlight_get_current_timeout();
return (backlight_timer > 0) /* countdown */
|| (timeout == 0) /* always on */
|| ((timeout < 0) && !ignore_always_off);
}
/* return value in ticks; 0 means always on, <0 means always off */
int backlight_get_current_timeout(void)
{
#ifdef HAS_BUTTON_HOLD
if ((backlight_on_button_hold != 0)
#ifdef HAVE_REMOTE_LCD_AS_MAIN
&& remote_button_hold()
#else
&& button_hold()
#endif
)
return (backlight_on_button_hold == 2) ? 0 : -1;
/* always on or always off */
else
#endif
#if CONFIG_CHARGING
if (power_input_present())
return backlight_timeout_plugged;
else
#endif
return backlight_timeout_normal;
}
void backlight_set_timeout(int value)
{
backlight_timeout_normal = HZ * value;
queue_post(&backlight_queue, BACKLIGHT_TMO_CHANGED, 0);
}
#if CONFIG_CHARGING
void backlight_set_timeout_plugged(int value)
{
backlight_timeout_plugged = HZ * value;
queue_post(&backlight_queue, BACKLIGHT_TMO_CHANGED, 0);
}
#endif /* CONFIG_CHARGING */
#ifdef HAS_BUTTON_HOLD
/* Hold button change event handler. */
void backlight_hold_changed(bool hold_button)
{
if (!hold_button || (backlight_on_button_hold > 0))
{
/* if unlocked or override in effect */
/*backlight_on(); REMOVED*/
queue_remove_from_head(&backlight_queue, BACKLIGHT_ON);
queue_post(&backlight_queue, BACKLIGHT_ON, 0);
}
}
void backlight_set_on_button_hold(int index)
{
if ((unsigned)index >= 3)
/* if given a weird value, use default */
index = 0;
backlight_on_button_hold = index;
queue_post(&backlight_queue, BACKLIGHT_TMO_CHANGED, 0);
}
#endif /* HAS_BUTTON_HOLD */
#ifdef HAVE_LCD_SLEEP_SETTING
void lcd_set_sleep_after_backlight_off(int timeout_seconds)
{
lcd_sleep_timeout = HZ * timeout_seconds;
if (is_backlight_on(true))
/* Timer will be set when bl turns off or bl set to on. */
return;
/* Backlight is Off */
if (lcd_sleep_timeout < 0)
lcd_sleep_timer = 0; /* Never */
else if (lcd_sleep_timeout == 0)
lcd_sleep_timer = 1; /* Always - sleep next tick */
else
lcd_sleep_timer = lcd_sleep_timeout; /* other */
}
#endif /* HAVE_LCD_SLEEP_SETTING */
#ifdef HAVE_REMOTE_LCD
void remote_backlight_on(void)
{
queue_post(&backlight_queue, REMOTE_BACKLIGHT_ON, 0);
}
void remote_backlight_off(void)
{
queue_post(&backlight_queue, REMOTE_BACKLIGHT_OFF, 0);
}
void remote_backlight_set_timeout(int value)
{
remote_backlight_timeout_normal = HZ * value;
queue_post(&backlight_queue, REMOTE_BACKLIGHT_TMO_CHANGED, 0);
}
#if CONFIG_CHARGING
void remote_backlight_set_timeout_plugged(int value)
{
remote_backlight_timeout_plugged = HZ * value;
queue_post(&backlight_queue, REMOTE_BACKLIGHT_TMO_CHANGED, 0);
}
#endif /* CONFIG_CHARGING */
#ifdef HAS_REMOTE_BUTTON_HOLD
/* Remote hold button change event handler. */
void remote_backlight_hold_changed(bool rc_hold_button)
{
if (!rc_hold_button || (remote_backlight_on_button_hold > 0))
/* if unlocked or override */
remote_backlight_on();
}
void remote_backlight_set_on_button_hold(int index)
{
if ((unsigned)index >= 3)
/* if given a weird value, use default */
index = 0;
remote_backlight_on_button_hold = index;
queue_post(&backlight_queue, REMOTE_BACKLIGHT_TMO_CHANGED, 0);
}
#endif /* HAS_REMOTE_BUTTON_HOLD */
/* return value in ticks; 0 means always on, <0 means always off */
int remote_backlight_get_current_timeout(void)
{
#ifdef HAS_REMOTE_BUTTON_HOLD
if (remote_button_hold() && (remote_backlight_on_button_hold != 0))
return (remote_backlight_on_button_hold == 2)
? 0 : -1; /* always on or always off */
else
#endif
#if CONFIG_CHARGING
if (power_input_present())
return remote_backlight_timeout_plugged;
else
#endif
return remote_backlight_timeout_normal;
}
/* returns true when the backlight is on, and
* optionally when it's set to always off */
bool is_remote_backlight_on(bool ignore_always_off)
{
int timeout = remote_backlight_get_current_timeout();
return (remote_backlight_timer > 0) /* countdown */
|| (timeout == 0) /* always on */
|| ((timeout < 0) && !ignore_always_off);
}
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
void backlight_set_brightness(int val)
{
if (val < MIN_BRIGHTNESS_SETTING)
val = MIN_BRIGHTNESS_SETTING;
else if (val > MAX_BRIGHTNESS_SETTING)
val = MAX_BRIGHTNESS_SETTING;
queue_post(&backlight_queue, BACKLIGHT_BRIGHTNESS_CHANGED, val);
}
#endif /* HAVE_BACKLIGHT_BRIGHTNESS */
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
void buttonlight_set_brightness(int val)
{
if (val < MIN_BRIGHTNESS_SETTING)
val = MIN_BRIGHTNESS_SETTING;
else if (val > MAX_BRIGHTNESS_SETTING)
val = MAX_BRIGHTNESS_SETTING;
queue_post(&backlight_queue, BUTTON_LIGHT_BRIGHTNESS_CHANGED, val);
}
#endif /* HAVE_BUTTONLIGHT_BRIGHTNESS */
#else /* !defined(HAVE_BACKLIGHT) || !defined(BACKLIGHT_FULL_INIT)
-- no backlight, empty dummy functions */
#if defined(HAVE_BACKLIGHT) && !defined(BACKLIGHT_FULL_INIT)
void backlight_init(void)
{
(void)backlight_hw_init();
backlight_hw_on();
}
#endif
void backlight_on(void) {}
void backlight_off(void) {}
void backlight_set_timeout(int value) {(void)value;}
bool is_backlight_on(bool ignore_always_off)
{
(void)ignore_always_off;
return true;
}
#ifdef HAVE_REMOTE_LCD
void remote_backlight_on(void) {}
void remote_backlight_off(void) {}
void remote_backlight_set_timeout(int value) {(void)value;}
bool is_remote_backlight_on(bool ignore_always_off)
{
(void)ignore_always_off;
return true;
}
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
void backlight_set_brightness(int val) { (void)val; }
#endif
#ifdef HAVE_BUTTON_LIGHT
void buttonlight_on(void) {}
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
void buttonlight_set_brightness(int val) { (void)val; }
#endif
#endif /* HAVE_BUTTON_LIGHT */
#endif /* defined(HAVE_BACKLIGHT) && defined(BACKLIGHT_FULL_INIT) */