| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2005 by Miika Pekkarinen |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #include <stdbool.h> |
| #include <stdio.h> |
| #include "config.h" |
| #include "debug.h" |
| #include "panic.h" |
| #include <kernel.h> |
| #include "pcmbuf.h" |
| #include "pcm_playback.h" |
| #include "logf.h" |
| #ifndef SIMULATOR |
| #include "cpu.h" |
| #endif |
| #include "system.h" |
| #include <string.h> |
| #include "buffer.h" |
| #include "settings.h" |
| #include "audio.h" |
| #include "dsp.h" |
| |
| #define CHUNK_SIZE 32768 |
| /* Must be a power of 2 */ |
| #define NUM_PCM_BUFFERS 128 |
| #define NUM_PCM_BUFFERS_MASK (NUM_PCM_BUFFERS - 1) |
| /* Watermark level at 1s. */ |
| #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 1) |
| |
| /* Audio buffer related settings. */ |
| static long pcmbuf_size = 0; /* Size of the PCM buffer. */ |
| static char *audiobuffer; |
| static long audiobuffer_pos; /* Current audio buffer write index. */ |
| long audiobuffer_free IDATA_ATTR; /* Amount of bytes left in the buffer. */ |
| static long audiobuffer_fillpos; /* Amount audiobuffer_pos will be increased.*/ |
| static char *guardbuf; |
| |
| static void (*pcmbuf_event_handler)(void); |
| |
| /* Crossfade related. */ |
| static int crossfade_mode; |
| static bool crossfade_enabled; |
| static bool crossfade_active; |
| static bool crossfade_init; |
| static int crossfade_pos; |
| static int crossfade_rem; |
| |
| static struct mutex pcmbuf_mutex; |
| |
| /* Crossfade modes. If CFM_CROSSFADE is selected, normal |
| * crossfader will activate. Selecting CFM_FLUSH is a special |
| * operation that only overwrites the pcm buffer without crossfading. |
| */ |
| enum { |
| CFM_CROSSFADE, |
| CFM_MIX, |
| CFM_FLUSH |
| }; |
| |
| static int crossfade_fade_in_amount; |
| static int crossfade_fade_in_rem; |
| |
| /* Structure we can use to queue pcm chunks in memory to be played |
| * by the driver code. */ |
| struct pcmbufdesc |
| { |
| void *addr; |
| int size; |
| /* Call this when the buffer has been played */ |
| void (*callback)(void); |
| } pcmbuffers[NUM_PCM_BUFFERS] IDATA_ATTR; /* Do we really need IRAM for this? */ |
| |
| static int pcmbuf_read_index; |
| static int pcmbuf_write_index; |
| static int pcmbuf_unplayed_bytes IDATA_ATTR; |
| static int pcmbuf_mix_used_bytes; |
| static int pcmbuf_watermark; |
| static void pcmbuf_under_watermark(int bytes_left); |
| static int pcmbuf_num_used_buffers(void); |
| static void (*position_callback)(int size); |
| static int last_chunksize; |
| static long mixpos = 0; |
| static bool low_latency_mode = false; |
| |
| #ifdef HAVE_ADJUSTABLE_CPU_FREQ |
| static bool boost_mode; |
| |
| void pcmbuf_boost(bool state) |
| { |
| static bool boost_state = false; |
| |
| if (crossfade_init || crossfade_active || boost_mode) |
| return ; |
| |
| if (state != boost_state) { |
| cpu_boost(state); |
| boost_state = state; |
| } |
| } |
| |
| void pcmbuf_set_boost_mode(bool state) |
| { |
| if (state) |
| pcmbuf_boost(true); |
| boost_mode = state; |
| } |
| #endif |
| |
| static int pcmbuf_num_used_buffers(void) |
| { |
| return (pcmbuf_write_index - pcmbuf_read_index) & NUM_PCM_BUFFERS_MASK; |
| } |
| |
| static void pcmbuf_callback(unsigned char** start, long* size) ICODE_ATTR; |
| static void pcmbuf_callback(unsigned char** start, long* size) |
| { |
| struct pcmbufdesc *desc = &pcmbuffers[pcmbuf_read_index]; |
| |
| if (position_callback) { |
| position_callback(last_chunksize); |
| } |
| |
| pcmbuf_unplayed_bytes -= last_chunksize; |
| audiobuffer_free += last_chunksize; |
| |
| if(desc->size == 0) |
| { |
| /* The buffer is finished, call the callback function */ |
| if(desc->callback) |
| desc->callback(); |
| |
| /* Advance to the next buffer */ |
| pcmbuf_read_index = (pcmbuf_read_index + 1) & NUM_PCM_BUFFERS_MASK; |
| desc = &pcmbuffers[pcmbuf_read_index]; |
| } |
| |
| if(pcmbuf_num_used_buffers()) |
| { |
| |
| *start = desc->addr; |
| *size = desc->size; |
| |
| /* Update the buffer descriptor */ |
| desc->addr += desc->size; |
| desc->size = 0; |
| } |
| else |
| { |
| /* No more buffers */ |
| *size = 0; |
| if (pcmbuf_event_handler) |
| pcmbuf_event_handler(); |
| } |
| |
| last_chunksize = *size; |
| |
| if(pcmbuf_unplayed_bytes <= pcmbuf_watermark) |
| { |
| pcmbuf_under_watermark(pcmbuf_unplayed_bytes); |
| } |
| } |
| |
| void pcmbuf_set_position_callback(void (*callback)(int size)) { |
| position_callback = callback; |
| } |
| |
| static void pcmbuf_set_watermark_bytes(int numbytes) |
| { |
| pcmbuf_watermark = numbytes; |
| } |
| |
| bool pcmbuf_add_chunk(void *addr, int size, void (*callback)(void)) |
| { |
| /* We don't use the last buffer, since we can't see the difference |
| between the full and empty condition */ |
| if(pcmbuf_num_used_buffers() < (NUM_PCM_BUFFERS - 2)) |
| { |
| pcmbuffers[pcmbuf_write_index].addr = addr; |
| pcmbuffers[pcmbuf_write_index].size = size; |
| pcmbuffers[pcmbuf_write_index].callback = callback; |
| pcmbuf_write_index = (pcmbuf_write_index+1) & NUM_PCM_BUFFERS_MASK; |
| pcmbuf_unplayed_bytes += size; |
| pcmbuf_mix_used_bytes = MAX(0, pcmbuf_mix_used_bytes - size); |
| return true; |
| } |
| else |
| return false; |
| } |
| |
| static void pcmbuf_under_watermark(int bytes_left) |
| { |
| /* Fill audio buffer by boosting cpu */ |
| pcmbuf_boost(true); |
| if (bytes_left <= CHUNK_SIZE * 2 && crossfade_mode != CFM_FLUSH) |
| crossfade_active = false; |
| } |
| |
| void pcmbuf_add_event(void (*event_handler)(void)) |
| { |
| pcmbuf_event_handler = event_handler; |
| } |
| |
| unsigned int pcmbuf_get_latency(void) |
| { |
| int latency = (pcmbuf_unplayed_bytes + pcm_get_bytes_waiting()) |
| * 1000 / 4 / 44100; |
| |
| return latency<0?0:latency; |
| } |
| |
| void pcmbuf_set_low_latency(bool state) |
| { |
| low_latency_mode = state; |
| } |
| |
| bool pcmbuf_is_lowdata(void) |
| { |
| if (!pcm_is_playing() || pcm_is_paused() || crossfade_init || crossfade_active) |
| return false; |
| |
| /* 0.5s. */ |
| if (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * 4 / 2) |
| return true; |
| |
| return false; |
| } |
| |
| bool pcmbuf_crossfade_init(bool manual_skip) |
| { |
| if (pcmbuf_size - audiobuffer_free < CHUNK_SIZE * 8 |
| || !pcmbuf_is_crossfade_enabled() |
| || crossfade_active || crossfade_init || low_latency_mode) { |
| pcmbuf_flush_audio(); |
| return false; |
| } |
| logf("pcmbuf_crossfade_init"); |
| pcmbuf_boost(true); |
| |
| /* Don't enable mix mode when skipping tracks manually. */ |
| if (manual_skip) |
| crossfade_mode = CFM_CROSSFADE; |
| else |
| crossfade_mode = global_settings.crossfade_fade_out_mixmode |
| ? CFM_MIX : CFM_CROSSFADE; |
| crossfade_init = true; |
| |
| return true; |
| |
| } |
| |
| void pcmbuf_play_stop(void) |
| { |
| mutex_lock(&pcmbuf_mutex); |
| |
| /** Prevent a very tiny pop from happening by muting audio |
| * until dma has been initialized. */ |
| pcm_mute(true); |
| pcm_play_stop(); |
| pcm_mute(false); |
| |
| last_chunksize = 0; |
| pcmbuf_unplayed_bytes = 0; |
| pcmbuf_mix_used_bytes = 0; |
| pcmbuf_read_index = 0; |
| pcmbuf_write_index = 0; |
| audiobuffer_pos = 0; |
| audiobuffer_fillpos = 0; |
| audiobuffer_free = pcmbuf_size; |
| crossfade_init = false; |
| crossfade_active = false; |
| |
| pcmbuf_set_boost_mode(false); |
| pcmbuf_boost(false); |
| |
| mutex_unlock(&pcmbuf_mutex); |
| } |
| |
| void pcmbuf_init(long bufsize) |
| { |
| mutex_init(&pcmbuf_mutex); |
| pcmbuf_size = bufsize; |
| audiobuffer = (char *)&audiobuf[(audiobufend - audiobuf) - |
| pcmbuf_size - PCMBUF_GUARD]; |
| guardbuf = &audiobuffer[pcmbuf_size]; |
| position_callback = NULL; |
| pcmbuf_event_handler = NULL; |
| pcmbuf_play_stop(); |
| } |
| |
| long pcmbuf_get_bufsize(void) |
| { |
| return pcmbuf_size; |
| } |
| |
| /** Initialize a track switch so that audio playback will not stop but |
| * the switch to next track would happen as soon as possible. |
| */ |
| void pcmbuf_flush_audio(void) |
| { |
| if (crossfade_init || crossfade_active || !pcm_is_playing()) { |
| pcmbuf_play_stop(); |
| return ; |
| } |
| |
| pcmbuf_boost(true); |
| crossfade_mode = CFM_FLUSH; |
| crossfade_init = true; |
| } |
| |
| /* Force playback. */ |
| void pcmbuf_play_start(void) |
| { |
| if (!pcm_is_playing() && pcmbuf_unplayed_bytes) |
| { |
| /** Prevent a very tiny pop from happening by muting audio |
| * until dma has been initialized. */ |
| pcm_mute(true); |
| |
| pcm_play_data(pcmbuf_callback); |
| |
| /* Now unmute the audio. */ |
| pcm_mute(false); |
| } |
| } |
| |
| /** |
| * Commit samples waiting to the pcm buffer. |
| */ |
| void pcmbuf_flush_fillpos(void) |
| { |
| int copy_n; |
| |
| mutex_lock(&pcmbuf_mutex); |
| |
| copy_n = MIN(audiobuffer_fillpos, CHUNK_SIZE); |
| |
| if (copy_n) { |
| while (!pcmbuf_add_chunk(&audiobuffer[audiobuffer_pos], |
| copy_n, pcmbuf_event_handler)) { |
| pcmbuf_boost(false); |
| sleep(1); |
| /* This is a fatal error situation that should never happen. */ |
| if (!pcm_is_playing()) { |
| logf("pcm_flush_fillpos error"); |
| pcmbuf_play_start(); |
| mutex_unlock(&pcmbuf_mutex); |
| return ; |
| } |
| } |
| position_callback = NULL; |
| pcmbuf_event_handler = NULL; |
| audiobuffer_pos += copy_n; |
| if (audiobuffer_pos >= pcmbuf_size) |
| audiobuffer_pos -= pcmbuf_size; |
| audiobuffer_free -= copy_n; |
| audiobuffer_fillpos -= copy_n; |
| } |
| |
| mutex_unlock(&pcmbuf_mutex); |
| } |
| |
| /** |
| * Completely process the crossfade fade out effect with current pcm buffer. |
| */ |
| static void crossfade_process_buffer( |
| int fade_in_delay, int fade_out_delay, int fade_out_rem) |
| { |
| int amount; |
| int pos; |
| short *buf; |
| |
| /* Fade out the entire current buffer according to settings. */ |
| amount = fade_out_rem; |
| pos = crossfade_pos + fade_out_delay*2; |
| |
| while (fade_out_rem > 0 && crossfade_mode == CFM_CROSSFADE) |
| { |
| int blocksize = MIN(8192, fade_out_rem); |
| int factor = (fade_out_rem<<8)/amount; |
| |
| /* Prevent pcmbuffer from wrapping. */ |
| if (pos >= pcmbuf_size) |
| pos -= pcmbuf_size; |
| blocksize = MIN((pcmbuf_size - pos)/2, blocksize); |
| buf = (short *)&audiobuffer[pos]; |
| |
| fade_out_rem -= blocksize; |
| pos += blocksize * 2; |
| while (blocksize > 0) |
| { |
| *buf = (*buf * factor) >> 8; |
| *buf++; |
| blocksize--; |
| } |
| //yield(); |
| } |
| |
| /* And finally set the mixing position where we should start fading in. */ |
| crossfade_rem -= fade_in_delay; |
| crossfade_pos += fade_in_delay*2; |
| if (crossfade_pos >= pcmbuf_size) |
| crossfade_pos -= pcmbuf_size; |
| logf("process done!"); |
| } |
| |
| /** |
| * Initializes crossfader, calculates all necessary parameters and |
| * performs fade-out with the pcm buffer. |
| */ |
| static void crossfade_start(void) |
| { |
| int bytesleft = pcmbuf_unplayed_bytes; |
| int fade_out_rem = 0, fade_out_delay = 0; |
| int fade_in_delay = 0; |
| |
| crossfade_init = 0; |
| if (bytesleft < CHUNK_SIZE * 4) { |
| logf("crossfade rejected"); |
| pcmbuf_play_stop(); |
| return ; |
| } |
| |
| logf("crossfade_start"); |
| pcmbuf_boost(true); |
| while (audiobuffer_fillpos != 0) |
| pcmbuf_flush_fillpos(); |
| crossfade_active = true; |
| crossfade_pos = audiobuffer_pos; |
| |
| switch (crossfade_mode) { |
| case CFM_MIX: |
| case CFM_CROSSFADE: |
| /* Initialize the crossfade buffer size. */ |
| // FIXME: Crashes unless we use CHUNK_SIZE here |
| crossfade_rem = (bytesleft - (CHUNK_SIZE * 2))/2; |
| |
| /* Get fade out delay from settings. */ |
| fade_out_delay = NATIVE_FREQUENCY |
| * global_settings.crossfade_fade_out_delay * 2; |
| |
| /* Get fade out duration from settings. */ |
| fade_out_rem = NATIVE_FREQUENCY |
| * global_settings.crossfade_fade_out_duration * 2; |
| |
| /* We want only to modify the last part of the buffer. */ |
| if (crossfade_rem > fade_out_rem + fade_out_delay) |
| crossfade_rem = fade_out_rem + fade_out_delay; |
| |
| /* Truncate fade out duration if necessary. */ |
| if (crossfade_rem < fade_out_rem + fade_out_delay) |
| fade_out_rem -= (fade_out_rem + fade_out_delay) - crossfade_rem; |
| |
| /* Get also fade in duration and delays from settings. */ |
| crossfade_fade_in_rem = NATIVE_FREQUENCY |
| * global_settings.crossfade_fade_in_duration * 2; |
| crossfade_fade_in_amount = crossfade_fade_in_rem; |
| |
| /* We should avoid to divide by zero. */ |
| if (crossfade_fade_in_amount == 0) |
| crossfade_fade_in_amount = 1; |
| |
| fade_in_delay = NATIVE_FREQUENCY |
| * global_settings.crossfade_fade_in_delay * 2; |
| |
| /* Decrease the fade out delay if necessary. */ |
| fade_out_delay += MIN(crossfade_rem - |
| fade_out_rem - |
| fade_out_delay, 0); |
| if (fade_out_delay < 0) |
| fade_out_delay = 0; |
| break ; |
| |
| case CFM_FLUSH: |
| crossfade_rem = (bytesleft - CHUNK_SIZE) /2; |
| crossfade_fade_in_rem = 0; |
| crossfade_fade_in_amount = 0; |
| break ; |
| } |
| |
| crossfade_pos -= crossfade_rem*2; |
| if (crossfade_pos < 0) |
| crossfade_pos += pcmbuf_size; |
| |
| if (crossfade_mode != CFM_FLUSH) { |
| /* Process the fade out part of the crossfade. */ |
| crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem); |
| } |
| |
| } |
| |
| /** |
| * Fades in samples passed to the function and inserts them |
| * to the pcm buffer. |
| */ |
| static void fade_insert(const short *inbuf, int length) |
| { |
| int copy_n; |
| int factor; |
| int i, samples; |
| short *buf; |
| |
| factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem) |
| <<8)/crossfade_fade_in_amount; |
| |
| while (audiobuffer_free < length + audiobuffer_fillpos |
| + CHUNK_SIZE) |
| { |
| pcmbuf_boost(false); |
| sleep(1); |
| } |
| |
| while (length > 0) { |
| copy_n = MIN(length, pcmbuf_size - audiobuffer_pos - |
| audiobuffer_fillpos); |
| copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n); |
| |
| buf = (short *)&audiobuffer[audiobuffer_pos+audiobuffer_fillpos]; |
| samples = copy_n / 2; |
| for (i = 0; i < samples; i++) |
| buf[i] = (inbuf[i] * factor) >> 8; |
| |
| inbuf += samples; |
| audiobuffer_fillpos += copy_n; |
| length -= copy_n; |
| |
| /* Pre-buffer to meet CHUNK_SIZE requirement */ |
| if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) { |
| break ; |
| } |
| |
| pcmbuf_flush_fillpos(); |
| } |
| } |
| |
| /** |
| * Fades in buf2 and mixes it with buf. |
| */ |
| static __inline |
| int crossfade(short *buf, const short *buf2, int length) |
| { |
| int size, i; |
| int size_insert = 0; |
| int factor; |
| |
| size = MAX(0, MIN(length, crossfade_rem)); |
| switch (crossfade_mode) { |
| /* Fade in the current stream and mix it. */ |
| case CFM_MIX: |
| case CFM_CROSSFADE: |
| factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem) |
| <<8)/crossfade_fade_in_amount; |
| |
| for (i = 0; i < size; i++) { |
| buf[i] = MIN(MAX(buf[i] + ((buf2[i] * factor) >> 8), -32768), 32767); |
| } |
| break ; |
| |
| /* Join two streams. */ |
| case CFM_FLUSH: |
| for (i = 0; i < size; i++) { |
| buf[i] = buf2[i]; |
| } |
| //memcpy((char *)buf, (char *)buf2, size*2); |
| break ; |
| } |
| |
| crossfade_fade_in_rem = MAX(0, crossfade_fade_in_rem - size); |
| crossfade_rem -= size; |
| if (crossfade_rem <= 0) |
| { |
| if (crossfade_fade_in_rem > 0 && crossfade_fade_in_amount > 0) |
| { |
| size_insert = MAX(0, MIN(crossfade_fade_in_rem, length - size)); |
| fade_insert(&buf2[size], size_insert*2); |
| crossfade_fade_in_rem -= size_insert; |
| } |
| |
| if (crossfade_fade_in_rem <= 0) |
| crossfade_active = false; |
| } |
| |
| return size + size_insert; |
| } |
| |
| static bool prepare_insert(long length) |
| { |
| if (crossfade_init) |
| crossfade_start(); |
| |
| if (low_latency_mode) |
| { |
| /* 1/4s latency. */ |
| if (pcmbuf_unplayed_bytes > NATIVE_FREQUENCY * 4 / 4 |
| && pcm_is_playing()) |
| return false; |
| } |
| |
| if (audiobuffer_free < length + audiobuffer_fillpos |
| + CHUNK_SIZE && !crossfade_active) { |
| pcmbuf_boost(false); |
| return false; |
| } |
| |
| if (!pcm_is_playing()) { |
| pcmbuf_boost(true); |
| crossfade_active = false; |
| /* Pre-buffer 1s. */ |
| if (audiobuffer_free < pcmbuf_size - NATIVE_FREQUENCY*4) { |
| logf("pcm starting"); |
| pcmbuf_play_start(); |
| } |
| } |
| |
| return true; |
| } |
| |
| void* pcmbuf_request_buffer(long length, long *realsize) |
| { |
| void *ptr = NULL; |
| |
| if (!prepare_insert(length)) |
| { |
| *realsize = 0; |
| return NULL; |
| } |
| |
| if (crossfade_active) { |
| *realsize = MIN(length, PCMBUF_GUARD); |
| ptr = &guardbuf[0]; |
| } else { |
| *realsize = MIN(length, pcmbuf_size - audiobuffer_pos |
| - audiobuffer_fillpos); |
| if (*realsize < length) { |
| *realsize += MIN((long)(length - *realsize), PCMBUF_GUARD); |
| } |
| ptr = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos]; |
| } |
| |
| return ptr; |
| } |
| |
| bool pcmbuf_is_crossfade_active(void) |
| { |
| return crossfade_active || crossfade_init; |
| } |
| |
| void pcmbuf_flush_buffer(long length) |
| { |
| int copy_n; |
| char *buf; |
| |
| if (crossfade_active) { |
| buf = &guardbuf[0]; |
| length = MIN(length, PCMBUF_GUARD); |
| while (length > 0 && crossfade_active) { |
| copy_n = MIN(length, pcmbuf_size - crossfade_pos); |
| copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos], |
| (const short *)buf, copy_n/2); |
| buf += copy_n; |
| length -= copy_n; |
| crossfade_pos += copy_n; |
| if (crossfade_pos >= pcmbuf_size) |
| crossfade_pos -= pcmbuf_size; |
| } |
| |
| while (length > 0) { |
| pcmbuf_flush_fillpos(); |
| copy_n = MIN(length, pcmbuf_size - audiobuffer_pos); |
| memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n); |
| audiobuffer_fillpos = copy_n; |
| buf += copy_n; |
| length -= copy_n; |
| } |
| } |
| |
| audiobuffer_fillpos += length; |
| |
| try_flush: |
| if (audiobuffer_fillpos < CHUNK_SIZE && pcmbuf_size |
| - audiobuffer_pos - audiobuffer_fillpos > 0) |
| return ; |
| |
| copy_n = audiobuffer_fillpos - (pcmbuf_size - audiobuffer_pos); |
| if (copy_n > 0) { |
| audiobuffer_fillpos -= copy_n; |
| pcmbuf_flush_fillpos(); |
| copy_n = MIN(copy_n, PCMBUF_GUARD); |
| memcpy(&audiobuffer[0], &guardbuf[0], copy_n); |
| audiobuffer_fillpos = copy_n; |
| goto try_flush; |
| } |
| pcmbuf_flush_fillpos(); |
| } |
| |
| bool pcmbuf_insert_buffer(char *buf, long length) |
| { |
| long copy_n = 0; |
| |
| if (!prepare_insert(length)) |
| return false; |
| |
| |
| if (crossfade_active) { |
| while (length > 0 && crossfade_active) { |
| copy_n = MIN(length, pcmbuf_size - crossfade_pos); |
| |
| copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos], |
| (const short *)buf, copy_n/2); |
| buf += copy_n; |
| length -= copy_n; |
| crossfade_pos += copy_n; |
| if (crossfade_pos >= pcmbuf_size) |
| crossfade_pos -= pcmbuf_size; |
| } |
| |
| while (length > 0) { |
| pcmbuf_flush_fillpos(); |
| copy_n = MIN(length, pcmbuf_size - audiobuffer_pos); |
| memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n); |
| audiobuffer_fillpos = copy_n; |
| buf += copy_n; |
| length -= copy_n; |
| } |
| } |
| |
| while (length > 0) { |
| copy_n = MIN(length, pcmbuf_size - audiobuffer_pos - |
| audiobuffer_fillpos); |
| copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n); |
| |
| memcpy(&audiobuffer[audiobuffer_pos+audiobuffer_fillpos], |
| buf, copy_n); |
| buf += copy_n; |
| audiobuffer_fillpos += copy_n; |
| length -= copy_n; |
| |
| /* Pre-buffer to meet CHUNK_SIZE requirement */ |
| if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) { |
| return true; |
| } |
| |
| pcmbuf_flush_fillpos(); |
| } |
| |
| return true; |
| } |
| |
| /* Generates a constant square wave sound with a given frequency |
| in Hertz for a duration in milliseconds. */ |
| void pcmbuf_beep(int frequency, int duration, int amplitude) |
| { |
| int state = 0, count = 0; |
| int interval = NATIVE_FREQUENCY / frequency; |
| int pos; |
| short *buf = (short *)audiobuffer; |
| int bufsize = pcmbuf_size / 2; |
| |
| /* FIXME: Should start playback. */ |
| //if (pcmbuf_unplayed_bytes * 1000 < 4 * NATIVE_FREQUENCY * duration) |
| // return ; |
| |
| pos = (audiobuffer_pos - pcmbuf_unplayed_bytes) / 2; |
| if (pos < 0) |
| pos += bufsize; |
| |
| duration = NATIVE_FREQUENCY / 1000 * duration; |
| while (duration-- > 0) |
| { |
| if (state) { |
| buf[pos] = MIN(MAX(buf[pos] + amplitude, -32768), 32767); |
| if (++pos >= bufsize) |
| pos = 0; |
| buf[pos] = MIN(MAX(buf[pos] + amplitude, -32768), 32767); |
| } else { |
| buf[pos] = MIN(MAX(buf[pos] - amplitude, -32768), 32767); |
| if (++pos >= bufsize) |
| pos = 0; |
| buf[pos] = MIN(MAX(buf[pos] - amplitude, -32768), 32767); |
| } |
| |
| if (++count >= interval) |
| { |
| count = 0; |
| if (state) |
| state = 0; |
| else |
| state = 1; |
| } |
| pos++; |
| if (pos >= bufsize) |
| pos = 0; |
| } |
| } |
| |
| /* Returns pcm buffer usage in percents (0 to 100). */ |
| int pcmbuf_usage(void) |
| { |
| return pcmbuf_unplayed_bytes * 100 / pcmbuf_size; |
| } |
| |
| int pcmbuf_mix_usage(void) |
| { |
| return pcmbuf_mix_used_bytes * 100 / pcmbuf_unplayed_bytes; |
| } |
| |
| void pcmbuf_reset_mixpos(void) |
| { |
| int bufsize = pcmbuf_size / 2; |
| |
| pcmbuf_mix_used_bytes = 0; |
| mixpos = (audiobuffer_pos - pcmbuf_unplayed_bytes) / 2; |
| if (mixpos < 0) |
| mixpos += bufsize; |
| if (mixpos >= bufsize) |
| mixpos -= bufsize; |
| } |
| |
| void pcmbuf_mix(char *buf, long length) |
| { |
| short *ibuf = (short *)buf; |
| short *obuf = (short *)audiobuffer; |
| int bufsize = pcmbuf_size / 2; |
| |
| if (pcmbuf_mix_used_bytes == 0) |
| pcmbuf_reset_mixpos(); |
| |
| pcmbuf_mix_used_bytes += length; |
| length /= 2; |
| |
| while (length-- > 0) { |
| obuf[mixpos] = MIN(MAX(obuf[mixpos]/4 + *ibuf, -32768), 32767); |
| |
| ibuf++; |
| mixpos++; |
| if (mixpos >= bufsize) |
| mixpos = 0; |
| } |
| } |
| |
| void pcmbuf_crossfade_enable(bool on_off) |
| { |
| crossfade_enabled = on_off; |
| |
| if (crossfade_enabled) { |
| pcmbuf_set_watermark_bytes(pcmbuf_size - (NATIVE_FREQUENCY*4/2)); |
| } else { |
| pcmbuf_set_watermark_bytes(PCMBUF_WATERMARK); |
| } |
| } |
| |
| bool pcmbuf_is_crossfade_enabled(void) |
| { |
| if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE) |
| return global_settings.playlist_shuffle; |
| |
| return crossfade_enabled; |
| } |
| |