The simulator should use the keypad period key, not the regular one


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8568 a1c6a512-1295-4272-9138-f99709370657
diff --git a/apps/SOURCES b/apps/SOURCES
index 35f78c4..ef65789 100644
--- a/apps/SOURCES
+++ b/apps/SOURCES
@@ -78,4 +78,5 @@
 #elif defined(CPU_ARM) && !defined(SIMULATOR)
 eq_arm.S
 #endif
+eq_menu.c
 #endif
diff --git a/apps/dsp.c b/apps/dsp.c
index 789cf72..f403674 100644
--- a/apps/dsp.c
+++ b/apps/dsp.c
@@ -145,6 +145,7 @@
     bool dither_enabled;
     bool new_gain;
     bool crossfeed_enabled;
+    bool eq_enabled;
 };
 
 struct resample_data
@@ -618,6 +619,52 @@
 }
 #endif
 
+#define EQ_CUTOFF_USER2REAL(x) (0xffffffff / dsp->frequency * (x))
+#define EQ_Q_USER2REAL(x) (((x) << 16) / 10)
+#define EQ_GAIN_USER2REAL(x) (((x) << 16) / 10)
+
+/* Synchronize the EQ filters with the global settings */
+static void eq_update_data()
+{
+    int i;
+    int *setting;
+    int gain, cutoff, q, maxgain;
+    
+    /* Don't do anything if we're not playing */
+    if (dsp->frequency == 0)
+        return;
+    
+    setting = &global_settings.eq_band0_cutoff;
+    maxgain = 0;
+    
+    /* Iterate over each band and update the appropriate filter */
+    for(i = 0; i < 5; i++) {
+        cutoff = *setting++;
+        q = *setting++;
+        gain = *setting++;
+
+        /* Keep track of maxgain for the pre-amp */
+        if (gain > maxgain)
+            maxgain = gain;
+
+        if (gain == 0) {
+            eq_data.enabled[i] = 0;
+        } else {
+            if (i == 0)
+                eq_ls_coefs(EQ_CUTOFF_USER2REAL(cutoff), EQ_Q_USER2REAL(q),
+                    EQ_GAIN_USER2REAL(gain), eq_data.filters[0].coefs);
+            else if (i == 4)
+                eq_hs_coefs(EQ_CUTOFF_USER2REAL(cutoff), EQ_Q_USER2REAL(q),
+                    EQ_GAIN_USER2REAL(gain), eq_data.filters[4].coefs);
+            else
+                eq_pk_coefs(EQ_CUTOFF_USER2REAL(cutoff), EQ_Q_USER2REAL(q),
+                    EQ_GAIN_USER2REAL(gain), eq_data.filters[i].coefs);
+
+            eq_data.enabled[i] = 1;
+        }
+    }
+}
+
 /* Apply EQ filters to those bands that have got it switched on. */
 static void eq_process(long **x, unsigned num)
 {
@@ -737,6 +784,9 @@
     size /= dsp->sample_bytes * factor;
     dsp_set_replaygain(false);
 
+    if (dsp->eq_enabled)
+        eq_update_data();
+
     while (size > 0)
     {
         samples = convert_to_internal(src, size, tmp);
@@ -745,8 +795,7 @@
         samples = resample(tmp, samples);
         if (dsp->crossfeed_enabled && dsp->stereo_mode != STEREO_MONO)
             apply_crossfeed(tmp, samples);
-        /* TODO: Might want to wrap this with a generic eq_enabled when the
-           settings are in place */
+        if (dsp->eq_enabled)
         eq_process(tmp, samples);
         write_samples((short*) dst, tmp, samples);
         written += samples;
@@ -943,6 +992,11 @@
     return 1;
 }
 
+void dsp_set_eq(bool enable)
+{
+    dsp->eq_enabled = enable;
+}
+
 void dsp_set_crossfeed(bool enable)
 {
     if (enable)
diff --git a/apps/dsp.h b/apps/dsp.h
index f86a4d9..11b20b1 100644
--- a/apps/dsp.h
+++ b/apps/dsp.h
@@ -54,6 +54,7 @@
 bool dsp_configure(int setting, void *value);
 void dsp_set_replaygain(bool always);
 void dsp_set_crossfeed(bool enable);
+void dsp_set_eq(bool enable);
 void sound_set_pitch(int r);
 int sound_get_pitch(void);
 #endif
diff --git a/apps/eq.c b/apps/eq.c
index 17165be..7921028 100644
--- a/apps/eq.c
+++ b/apps/eq.c
@@ -32,11 +32,11 @@
  */
 
 #define DIV64(x, y, z) (long)(((long long)(x) << (z))/(y))
-/* TODO: This macro requires the EMAC unit to be in fractional mode
-   when the coef generator routines are called. If this can be guaranteeed,
-   then remove the "&& 0" below for faster coef calculation on Coldfire.
+/* This macro requires the EMAC unit to be in fractional mode
+   when the coef generator routines are called. If this can't be guaranteeed,
+   then add "&& 0" below. This will use a slower coef calculation on Coldfire.
  */
-#if defined(CPU_COLDFIRE) && !defined(SIMULATOR) && 0
+#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
 #define FRACMUL(x, y) \
 ({ \
     long t; \
diff --git a/apps/lang/english.lang b/apps/lang/english.lang
index a2803ad..f024d64 100644
--- a/apps/lang/english.lang
+++ b/apps/lang/english.lang
@@ -3599,3 +3599,57 @@
 voice: "Backdrop failed"
 new:
 
+id: LANG_EQUALIZER
+desc: in the sound settings menu
+eng: "Equalizer"
+voice: "Equalizer"
+new:
+
+id: LANG_EQUALIZER_SETTINGS
+desc: in the equalizer menu
+eng: "Browse EQ Presets"
+voice: "Browse EQ Presets"
+new:
+
+id: LANG_EQUALIZER_GRAPHICAL
+desc: in the equalizer menu
+eng: "Graphical EQ"
+voice: "Graphical EQ"
+new:
+
+id: LANG_EQUALIZER_GAIN
+desc: in the equalizer menu
+eng: "EQ Gain"
+voice: "EQ Gain"
+new:
+
+id: LANG_EQUALIZER_GAIN_ITEM
+desc: in the equalizer menu
+eng: "%d Hz Band Gain"
+voice: ""
+new:
+
+id: LANG_EQUALIZER_ADVANCED
+desc: in the equalizer menu
+eng: "EQ Advanced Settings"
+voice: "EQ Advanced Settings"
+new:
+
+id: LANG_EQUALIZER_BAND_CUTOFF
+desc: in the equalizer menu
+eng: "Cutoff"
+voice: "Cutoff"
+new:
+
+id: LANG_EQUALIZER_BAND_Q
+desc: in the equalizer menu
+eng: "Q"
+voice: "Q"
+new:
+
+id: LANG_EQUALIZER_BAND_GAIN
+desc: in the equalizer menu
+eng: "Gain"
+voice: "Gain"
+new:
+
diff --git a/apps/settings.c b/apps/settings.c
index 07db21e..fd1b530 100644
--- a/apps/settings.c
+++ b/apps/settings.c
@@ -508,6 +508,28 @@
 #endif
 #endif /* HAVE_LCD_BITMAP */
 
+#if CONFIG_CODEC == SWCODEC
+        {1, S_O(eq_enabled), false, "eq enabled", off_on },
+        /* 0..32768 Hz */
+        {15, S_O(eq_band0_cutoff), 60, "eq band 0 cutoff", NULL },
+        {15, S_O(eq_band1_cutoff), 200, "eq band 1 cutoff", NULL },
+        {15, S_O(eq_band2_cutoff), 800, "eq band 2 cutoff", NULL },
+        {15, S_O(eq_band3_cutoff), 4000, "eq band 3 cutoff", NULL },
+        {15, S_O(eq_band4_cutoff), 12000, "eq band 4 cutoff", NULL },
+        /* 0..64 (or 0.0 to 6.4) */
+        {6, S_O(eq_band0_q), 7, "eq band 0 q", NULL },
+        {6, S_O(eq_band1_q), 10, "eq band 1 q", NULL },
+        {6, S_O(eq_band2_q), 10, "eq band 2 q", NULL },
+        {6, S_O(eq_band3_q), 10, "eq band 3 q", NULL },
+        {6, S_O(eq_band4_q), 7, "eq band 4 q", NULL },
+        /* -240..240 (or -24db to +24db) */
+        {9|SIGNED, S_O(eq_band0_gain), 0, "eq band 0 gain", NULL },
+        {9|SIGNED, S_O(eq_band1_gain), 0, "eq band 1 gain", NULL },
+        {9|SIGNED, S_O(eq_band2_gain), 0, "eq band 2 gain", NULL },
+        {9|SIGNED, S_O(eq_band3_gain), 0, "eq band 3 gain", NULL },
+        {9|SIGNED, S_O(eq_band4_gain), 0, "eq band 4 gain", NULL },
+#endif
+
     /* If values are just added to the end, no need to bump the version. */
     /* new stuff to be added at the end */
 
diff --git a/apps/settings.h b/apps/settings.h
index bb58336..bb401b6 100644
--- a/apps/settings.h
+++ b/apps/settings.h
@@ -39,6 +39,7 @@
 #define PLUGIN_DIR ROCKBOX_DIR"/rocks"
 #define BACKDROP_DIR ROCKBOX_DIR"/backdrops"
 #define REC_BASE_DIR "/recordings"
+#define EQS_DIR ROCKBOX_DIR "/eqs"
 
 #define MAX_FILENAME 20
 
@@ -408,6 +409,39 @@
     int brightness;         /* iriver h300: backlight PWM value: 2..15
                                 (0 and 1 are black) */
 #endif
+
+#if CONFIG_CODEC == SWCODEC
+    bool eq_enabled;            /* Enable equalizer */
+    
+    /* Order is important here, must be cutoff, q, then gain for each band.
+       See dsp_eq_update_data in dsp.c for why. */
+    
+    /* Band 0 settings */
+    int  eq_band0_cutoff;      /* Hz */
+    int  eq_band0_q;
+    int  eq_band0_gain;        /* +/- dB */
+    
+    /* Band 1 settings */
+    int  eq_band1_cutoff;      /* Hz */
+    int  eq_band1_q;
+    int  eq_band1_gain;        /* +/- dB */
+    
+    /* Band 2 settings */
+    int  eq_band2_cutoff;      /* Hz */
+    int  eq_band2_q;
+    int  eq_band2_gain;        /* +/- dB */
+    
+    /* Band 3 settings */
+    int  eq_band3_cutoff;      /* Hz */
+    int  eq_band3_q;
+    int  eq_band3_gain;        /* +/- dB */
+    
+    /* Band 4 settings */
+    int  eq_band4_cutoff;      /* Hz */
+    int  eq_band4_q;
+    int  eq_band4_gain;        /* +/- dB */
+#endif
+
 #ifdef HAVE_LCD_COLOR
     unsigned char backdrop_file[MAX_FILENAME+1];  /* backdrop bitmap file */
 #endif
diff --git a/apps/sound_menu.c b/apps/sound_menu.c
index e44aa68..2bd0ff6 100644
--- a/apps/sound_menu.c
+++ b/apps/sound_menu.c
@@ -45,6 +45,7 @@
 #include "splash.h"
 #if CONFIG_CODEC == SWCODEC
 #include "dsp.h"
+#include "eq_menu.h"
 #endif
 
 int selected_setting; /* Used by the callback */
@@ -379,6 +380,7 @@
         { ID2P(LANG_STEREO_WIDTH), stereo_width },
 #if CONFIG_CODEC == SWCODEC
         { ID2P(LANG_CROSSFEED), crossfeed },
+        { ID2P(LANG_EQUALIZER), eq_menu },
 #endif
 #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
         { ID2P(LANG_LOUDNESS), loudness },
diff --git a/tools/buildzip.pl b/tools/buildzip.pl
index a9af761..fad7362 100755
--- a/tools/buildzip.pl
+++ b/tools/buildzip.pl
@@ -91,6 +91,7 @@
     mkdir ".rockbox/wps", 0777;
     mkdir ".rockbox/themes", 0777;
     mkdir ".rockbox/backdrops", 0777;
+    mkdir ".rockbox/eqs", 0777;
 
     my $c = 'find apps -name "*.codec" ! -empty -exec cp {} .rockbox/codecs/ \;';
     print `$c`;
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 5def88b..e8db439 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -135,7 +135,7 @@
         break;
 #endif
 
-    case SDLK_PERIOD:
+    case SDLK_KP_PERIOD:
     case SDLK_INSERT:
 #ifdef BUTTON_MENU
         new_btn = BUTTON_MENU;