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| # $(AM_V_CC)source='animlib.c' object='libGame_a-animlib.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-animlib.o `test -f 'animlib.c' || echo '$(srcdir)/'`animlib.c |
| |
| libGame_a-animlib.obj: animlib.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-animlib.obj -MD -MP -MF $(DEPDIR)/libGame_a-animlib.Tpo -c -o libGame_a-animlib.obj `if test -f 'animlib.c'; then $(CYGPATH_W) 'animlib.c'; else $(CYGPATH_W) '$(srcdir)/animlib.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-animlib.Tpo $(DEPDIR)/libGame_a-animlib.Po |
| # $(AM_V_CC)source='animlib.c' object='libGame_a-animlib.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-animlib.obj `if test -f 'animlib.c'; then $(CYGPATH_W) 'animlib.c'; else $(CYGPATH_W) '$(srcdir)/animlib.c'; fi` |
| |
| libGame_a-config.o: config.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-config.o -MD -MP -MF $(DEPDIR)/libGame_a-config.Tpo -c -o libGame_a-config.o `test -f 'config.c' || echo '$(srcdir)/'`config.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-config.Tpo $(DEPDIR)/libGame_a-config.Po |
| # $(AM_V_CC)source='config.c' object='libGame_a-config.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-config.o `test -f 'config.c' || echo '$(srcdir)/'`config.c |
| |
| libGame_a-config.obj: config.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-config.obj -MD -MP -MF $(DEPDIR)/libGame_a-config.Tpo -c -o libGame_a-config.obj `if test -f 'config.c'; then $(CYGPATH_W) 'config.c'; else $(CYGPATH_W) '$(srcdir)/config.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-config.Tpo $(DEPDIR)/libGame_a-config.Po |
| # $(AM_V_CC)source='config.c' object='libGame_a-config.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-config.obj `if test -f 'config.c'; then $(CYGPATH_W) 'config.c'; else $(CYGPATH_W) '$(srcdir)/config.c'; fi` |
| |
| libGame_a-console.o: console.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-console.o -MD -MP -MF $(DEPDIR)/libGame_a-console.Tpo -c -o libGame_a-console.o `test -f 'console.c' || echo '$(srcdir)/'`console.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-console.Tpo $(DEPDIR)/libGame_a-console.Po |
| # $(AM_V_CC)source='console.c' object='libGame_a-console.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-console.o `test -f 'console.c' || echo '$(srcdir)/'`console.c |
| |
| libGame_a-console.obj: console.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-console.obj -MD -MP -MF $(DEPDIR)/libGame_a-console.Tpo -c -o libGame_a-console.obj `if test -f 'console.c'; then $(CYGPATH_W) 'console.c'; else $(CYGPATH_W) '$(srcdir)/console.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-console.Tpo $(DEPDIR)/libGame_a-console.Po |
| # $(AM_V_CC)source='console.c' object='libGame_a-console.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-console.obj `if test -f 'console.c'; then $(CYGPATH_W) 'console.c'; else $(CYGPATH_W) '$(srcdir)/console.c'; fi` |
| |
| libGame_a-control.o: control.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-control.o -MD -MP -MF $(DEPDIR)/libGame_a-control.Tpo -c -o libGame_a-control.o `test -f 'control.c' || echo '$(srcdir)/'`control.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-control.Tpo $(DEPDIR)/libGame_a-control.Po |
| # $(AM_V_CC)source='control.c' object='libGame_a-control.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-control.o `test -f 'control.c' || echo '$(srcdir)/'`control.c |
| |
| libGame_a-control.obj: control.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-control.obj -MD -MP -MF $(DEPDIR)/libGame_a-control.Tpo -c -o libGame_a-control.obj `if test -f 'control.c'; then $(CYGPATH_W) 'control.c'; else $(CYGPATH_W) '$(srcdir)/control.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-control.Tpo $(DEPDIR)/libGame_a-control.Po |
| # $(AM_V_CC)source='control.c' object='libGame_a-control.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-control.obj `if test -f 'control.c'; then $(CYGPATH_W) 'control.c'; else $(CYGPATH_W) '$(srcdir)/control.c'; fi` |
| |
| libGame_a-cvar_defs.o: cvar_defs.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvar_defs.o -MD -MP -MF $(DEPDIR)/libGame_a-cvar_defs.Tpo -c -o libGame_a-cvar_defs.o `test -f 'cvar_defs.c' || echo '$(srcdir)/'`cvar_defs.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvar_defs.Tpo $(DEPDIR)/libGame_a-cvar_defs.Po |
| # $(AM_V_CC)source='cvar_defs.c' object='libGame_a-cvar_defs.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvar_defs.o `test -f 'cvar_defs.c' || echo '$(srcdir)/'`cvar_defs.c |
| |
| libGame_a-cvar_defs.obj: cvar_defs.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvar_defs.obj -MD -MP -MF $(DEPDIR)/libGame_a-cvar_defs.Tpo -c -o libGame_a-cvar_defs.obj `if test -f 'cvar_defs.c'; then $(CYGPATH_W) 'cvar_defs.c'; else $(CYGPATH_W) '$(srcdir)/cvar_defs.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvar_defs.Tpo $(DEPDIR)/libGame_a-cvar_defs.Po |
| # $(AM_V_CC)source='cvar_defs.c' object='libGame_a-cvar_defs.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvar_defs.obj `if test -f 'cvar_defs.c'; then $(CYGPATH_W) 'cvar_defs.c'; else $(CYGPATH_W) '$(srcdir)/cvar_defs.c'; fi` |
| |
| libGame_a-cvars.o: cvars.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvars.o -MD -MP -MF $(DEPDIR)/libGame_a-cvars.Tpo -c -o libGame_a-cvars.o `test -f 'cvars.c' || echo '$(srcdir)/'`cvars.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvars.Tpo $(DEPDIR)/libGame_a-cvars.Po |
| # $(AM_V_CC)source='cvars.c' object='libGame_a-cvars.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvars.o `test -f 'cvars.c' || echo '$(srcdir)/'`cvars.c |
| |
| libGame_a-cvars.obj: cvars.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvars.obj -MD -MP -MF $(DEPDIR)/libGame_a-cvars.Tpo -c -o libGame_a-cvars.obj `if test -f 'cvars.c'; then $(CYGPATH_W) 'cvars.c'; else $(CYGPATH_W) '$(srcdir)/cvars.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvars.Tpo $(DEPDIR)/libGame_a-cvars.Po |
| # $(AM_V_CC)source='cvars.c' object='libGame_a-cvars.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvars.obj `if test -f 'cvars.c'; then $(CYGPATH_W) 'cvars.c'; else $(CYGPATH_W) '$(srcdir)/cvars.c'; fi` |
| |
| libGame_a-dummy_audiolib.o: dummy_audiolib.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-dummy_audiolib.o -MD -MP -MF $(DEPDIR)/libGame_a-dummy_audiolib.Tpo -c -o libGame_a-dummy_audiolib.o `test -f 'dummy_audiolib.c' || echo '$(srcdir)/'`dummy_audiolib.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-dummy_audiolib.Tpo $(DEPDIR)/libGame_a-dummy_audiolib.Po |
| # $(AM_V_CC)source='dummy_audiolib.c' object='libGame_a-dummy_audiolib.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-dummy_audiolib.o `test -f 'dummy_audiolib.c' || echo '$(srcdir)/'`dummy_audiolib.c |
| |
| libGame_a-dummy_audiolib.obj: dummy_audiolib.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-dummy_audiolib.obj -MD -MP -MF $(DEPDIR)/libGame_a-dummy_audiolib.Tpo -c -o libGame_a-dummy_audiolib.obj `if test -f 'dummy_audiolib.c'; then $(CYGPATH_W) 'dummy_audiolib.c'; else $(CYGPATH_W) '$(srcdir)/dummy_audiolib.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-dummy_audiolib.Tpo $(DEPDIR)/libGame_a-dummy_audiolib.Po |
| # $(AM_V_CC)source='dummy_audiolib.c' object='libGame_a-dummy_audiolib.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-dummy_audiolib.obj `if test -f 'dummy_audiolib.c'; then $(CYGPATH_W) 'dummy_audiolib.c'; else $(CYGPATH_W) '$(srcdir)/dummy_audiolib.c'; fi` |
| |
| libGame_a-game.o: game.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-game.o -MD -MP -MF $(DEPDIR)/libGame_a-game.Tpo -c -o libGame_a-game.o `test -f 'game.c' || echo '$(srcdir)/'`game.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-game.Tpo $(DEPDIR)/libGame_a-game.Po |
| # $(AM_V_CC)source='game.c' object='libGame_a-game.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-game.o `test -f 'game.c' || echo '$(srcdir)/'`game.c |
| |
| libGame_a-game.obj: game.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-game.obj -MD -MP -MF $(DEPDIR)/libGame_a-game.Tpo -c -o libGame_a-game.obj `if test -f 'game.c'; then $(CYGPATH_W) 'game.c'; else $(CYGPATH_W) '$(srcdir)/game.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-game.Tpo $(DEPDIR)/libGame_a-game.Po |
| # $(AM_V_CC)source='game.c' object='libGame_a-game.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-game.obj `if test -f 'game.c'; then $(CYGPATH_W) 'game.c'; else $(CYGPATH_W) '$(srcdir)/game.c'; fi` |
| |
| libGame_a-gamedef.o: gamedef.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-gamedef.o -MD -MP -MF $(DEPDIR)/libGame_a-gamedef.Tpo -c -o libGame_a-gamedef.o `test -f 'gamedef.c' || echo '$(srcdir)/'`gamedef.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-gamedef.Tpo $(DEPDIR)/libGame_a-gamedef.Po |
| # $(AM_V_CC)source='gamedef.c' object='libGame_a-gamedef.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-gamedef.o `test -f 'gamedef.c' || echo '$(srcdir)/'`gamedef.c |
| |
| libGame_a-gamedef.obj: gamedef.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-gamedef.obj -MD -MP -MF $(DEPDIR)/libGame_a-gamedef.Tpo -c -o libGame_a-gamedef.obj `if test -f 'gamedef.c'; then $(CYGPATH_W) 'gamedef.c'; else $(CYGPATH_W) '$(srcdir)/gamedef.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-gamedef.Tpo $(DEPDIR)/libGame_a-gamedef.Po |
| # $(AM_V_CC)source='gamedef.c' object='libGame_a-gamedef.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-gamedef.obj `if test -f 'gamedef.c'; then $(CYGPATH_W) 'gamedef.c'; else $(CYGPATH_W) '$(srcdir)/gamedef.c'; fi` |
| |
| libGame_a-global.o: global.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-global.o -MD -MP -MF $(DEPDIR)/libGame_a-global.Tpo -c -o libGame_a-global.o `test -f 'global.c' || echo '$(srcdir)/'`global.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-global.Tpo $(DEPDIR)/libGame_a-global.Po |
| # $(AM_V_CC)source='global.c' object='libGame_a-global.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-global.o `test -f 'global.c' || echo '$(srcdir)/'`global.c |
| |
| libGame_a-global.obj: global.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-global.obj -MD -MP -MF $(DEPDIR)/libGame_a-global.Tpo -c -o libGame_a-global.obj `if test -f 'global.c'; then $(CYGPATH_W) 'global.c'; else $(CYGPATH_W) '$(srcdir)/global.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-global.Tpo $(DEPDIR)/libGame_a-global.Po |
| # $(AM_V_CC)source='global.c' object='libGame_a-global.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-global.obj `if test -f 'global.c'; then $(CYGPATH_W) 'global.c'; else $(CYGPATH_W) '$(srcdir)/global.c'; fi` |
| |
| libGame_a-keyboard.o: keyboard.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-keyboard.o -MD -MP -MF $(DEPDIR)/libGame_a-keyboard.Tpo -c -o libGame_a-keyboard.o `test -f 'keyboard.c' || echo '$(srcdir)/'`keyboard.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-keyboard.Tpo $(DEPDIR)/libGame_a-keyboard.Po |
| # $(AM_V_CC)source='keyboard.c' object='libGame_a-keyboard.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-keyboard.o `test -f 'keyboard.c' || echo '$(srcdir)/'`keyboard.c |
| |
| libGame_a-keyboard.obj: keyboard.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-keyboard.obj -MD -MP -MF $(DEPDIR)/libGame_a-keyboard.Tpo -c -o libGame_a-keyboard.obj `if test -f 'keyboard.c'; then $(CYGPATH_W) 'keyboard.c'; else $(CYGPATH_W) '$(srcdir)/keyboard.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-keyboard.Tpo $(DEPDIR)/libGame_a-keyboard.Po |
| # $(AM_V_CC)source='keyboard.c' object='libGame_a-keyboard.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-keyboard.obj `if test -f 'keyboard.c'; then $(CYGPATH_W) 'keyboard.c'; else $(CYGPATH_W) '$(srcdir)/keyboard.c'; fi` |
| |
| libGame_a-menues.o: menues.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-menues.o -MD -MP -MF $(DEPDIR)/libGame_a-menues.Tpo -c -o libGame_a-menues.o `test -f 'menues.c' || echo '$(srcdir)/'`menues.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-menues.Tpo $(DEPDIR)/libGame_a-menues.Po |
| # $(AM_V_CC)source='menues.c' object='libGame_a-menues.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-menues.o `test -f 'menues.c' || echo '$(srcdir)/'`menues.c |
| |
| libGame_a-menues.obj: menues.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-menues.obj -MD -MP -MF $(DEPDIR)/libGame_a-menues.Tpo -c -o libGame_a-menues.obj `if test -f 'menues.c'; then $(CYGPATH_W) 'menues.c'; else $(CYGPATH_W) '$(srcdir)/menues.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-menues.Tpo $(DEPDIR)/libGame_a-menues.Po |
| # $(AM_V_CC)source='menues.c' object='libGame_a-menues.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-menues.obj `if test -f 'menues.c'; then $(CYGPATH_W) 'menues.c'; else $(CYGPATH_W) '$(srcdir)/menues.c'; fi` |
| |
| libGame_a-player.o: player.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-player.o -MD -MP -MF $(DEPDIR)/libGame_a-player.Tpo -c -o libGame_a-player.o `test -f 'player.c' || echo '$(srcdir)/'`player.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-player.Tpo $(DEPDIR)/libGame_a-player.Po |
| # $(AM_V_CC)source='player.c' object='libGame_a-player.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-player.o `test -f 'player.c' || echo '$(srcdir)/'`player.c |
| |
| libGame_a-player.obj: player.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-player.obj -MD -MP -MF $(DEPDIR)/libGame_a-player.Tpo -c -o libGame_a-player.obj `if test -f 'player.c'; then $(CYGPATH_W) 'player.c'; else $(CYGPATH_W) '$(srcdir)/player.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-player.Tpo $(DEPDIR)/libGame_a-player.Po |
| # $(AM_V_CC)source='player.c' object='libGame_a-player.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-player.obj `if test -f 'player.c'; then $(CYGPATH_W) 'player.c'; else $(CYGPATH_W) '$(srcdir)/player.c'; fi` |
| |
| libGame_a-rts.o: rts.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-rts.o -MD -MP -MF $(DEPDIR)/libGame_a-rts.Tpo -c -o libGame_a-rts.o `test -f 'rts.c' || echo '$(srcdir)/'`rts.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-rts.Tpo $(DEPDIR)/libGame_a-rts.Po |
| # $(AM_V_CC)source='rts.c' object='libGame_a-rts.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-rts.o `test -f 'rts.c' || echo '$(srcdir)/'`rts.c |
| |
| libGame_a-rts.obj: rts.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-rts.obj -MD -MP -MF $(DEPDIR)/libGame_a-rts.Tpo -c -o libGame_a-rts.obj `if test -f 'rts.c'; then $(CYGPATH_W) 'rts.c'; else $(CYGPATH_W) '$(srcdir)/rts.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-rts.Tpo $(DEPDIR)/libGame_a-rts.Po |
| # $(AM_V_CC)source='rts.c' object='libGame_a-rts.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-rts.obj `if test -f 'rts.c'; then $(CYGPATH_W) 'rts.c'; else $(CYGPATH_W) '$(srcdir)/rts.c'; fi` |
| |
| libGame_a-scriplib.o: scriplib.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-scriplib.o -MD -MP -MF $(DEPDIR)/libGame_a-scriplib.Tpo -c -o libGame_a-scriplib.o `test -f 'scriplib.c' || echo '$(srcdir)/'`scriplib.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-scriplib.Tpo $(DEPDIR)/libGame_a-scriplib.Po |
| # $(AM_V_CC)source='scriplib.c' object='libGame_a-scriplib.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-scriplib.o `test -f 'scriplib.c' || echo '$(srcdir)/'`scriplib.c |
| |
| libGame_a-scriplib.obj: scriplib.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-scriplib.obj -MD -MP -MF $(DEPDIR)/libGame_a-scriplib.Tpo -c -o libGame_a-scriplib.obj `if test -f 'scriplib.c'; then $(CYGPATH_W) 'scriplib.c'; else $(CYGPATH_W) '$(srcdir)/scriplib.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-scriplib.Tpo $(DEPDIR)/libGame_a-scriplib.Po |
| # $(AM_V_CC)source='scriplib.c' object='libGame_a-scriplib.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-scriplib.obj `if test -f 'scriplib.c'; then $(CYGPATH_W) 'scriplib.c'; else $(CYGPATH_W) '$(srcdir)/scriplib.c'; fi` |
| |
| libGame_a-sector.o: sector.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sector.o -MD -MP -MF $(DEPDIR)/libGame_a-sector.Tpo -c -o libGame_a-sector.o `test -f 'sector.c' || echo '$(srcdir)/'`sector.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sector.Tpo $(DEPDIR)/libGame_a-sector.Po |
| # $(AM_V_CC)source='sector.c' object='libGame_a-sector.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sector.o `test -f 'sector.c' || echo '$(srcdir)/'`sector.c |
| |
| libGame_a-sector.obj: sector.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sector.obj -MD -MP -MF $(DEPDIR)/libGame_a-sector.Tpo -c -o libGame_a-sector.obj `if test -f 'sector.c'; then $(CYGPATH_W) 'sector.c'; else $(CYGPATH_W) '$(srcdir)/sector.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sector.Tpo $(DEPDIR)/libGame_a-sector.Po |
| # $(AM_V_CC)source='sector.c' object='libGame_a-sector.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sector.obj `if test -f 'sector.c'; then $(CYGPATH_W) 'sector.c'; else $(CYGPATH_W) '$(srcdir)/sector.c'; fi` |
| |
| libGame_a-sounds.o: sounds.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sounds.o -MD -MP -MF $(DEPDIR)/libGame_a-sounds.Tpo -c -o libGame_a-sounds.o `test -f 'sounds.c' || echo '$(srcdir)/'`sounds.c |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sounds.Tpo $(DEPDIR)/libGame_a-sounds.Po |
| # $(AM_V_CC)source='sounds.c' object='libGame_a-sounds.o' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sounds.o `test -f 'sounds.c' || echo '$(srcdir)/'`sounds.c |
| |
| libGame_a-sounds.obj: sounds.c |
| $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sounds.obj -MD -MP -MF $(DEPDIR)/libGame_a-sounds.Tpo -c -o libGame_a-sounds.obj `if test -f 'sounds.c'; then $(CYGPATH_W) 'sounds.c'; else $(CYGPATH_W) '$(srcdir)/sounds.c'; fi` |
| $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sounds.Tpo $(DEPDIR)/libGame_a-sounds.Po |
| # $(AM_V_CC)source='sounds.c' object='libGame_a-sounds.obj' libtool=no \ |
| # DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \ |
| # $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sounds.obj `if test -f 'sounds.c'; then $(CYGPATH_W) 'sounds.c'; else $(CYGPATH_W) '$(srcdir)/sounds.c'; fi` |
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