| SUBDIRS = audiolib midi |
| |
| noinst_LIBRARIES = libGame.a |
| |
| libGame_a_SOURCES = \ |
| actors.c animlib.c config.c console.c control.c cvar_defs.c cvars.c dummy_audiolib.c game.c \ |
| gamedef.c global.c keyboard.c menues.c player.c rts.c scriplib.c sector.c sounds.c |
| libGame_a_LIBADD = premap.o |
| libGame_a_CFLAGS = -I$(top_srcdir)/Engine/src |
| |
| # Starting a new game will lead to a crash if premap.o was built with -O1/-O2/-O3, |
| # that's why we're compiling it seperately with -O0 |
| premap.o: premap.c |
| $(AM_V_CC)$(CC) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) -I$(top_srcdir)/Engine/src -O0 -c $^ -o $@ |