| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2002 by Felix Arends |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #include <windows.h> |
| #include "uisw32.h" |
| #include "config.h" |
| #include "button.h" |
| #include "kernel.h" |
| #include "backlight.h" |
| |
| /* how long until repeat kicks in */ |
| #define REPEAT_START 6 |
| |
| /* the speed repeat starts at */ |
| #define REPEAT_INTERVAL_START 4 |
| |
| /* speed repeat finishes at */ |
| #define REPEAT_INTERVAL_FINISH 2 |
| |
| long last_keypress; |
| struct event_queue button_queue; |
| |
| void button_event(int key, bool pressed) |
| { |
| bool post = false; |
| int new_btn = 0; |
| int diff = 0; |
| static int count = 0; |
| static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ |
| static int lastbtn; |
| static int repeat_speed = REPEAT_INTERVAL_START; |
| static int repeat_count = 0; |
| static bool repeat = false; |
| |
| switch (key) |
| { |
| case VK_NUMPAD4: |
| case VK_LEFT: |
| new_btn = BUTTON_LEFT; |
| break; |
| case VK_NUMPAD6: |
| case VK_RIGHT: |
| new_btn = BUTTON_RIGHT; |
| break; |
| case VK_NUMPAD8: |
| case VK_UP: |
| new_btn = BUTTON_UP; |
| break; |
| case VK_NUMPAD2: |
| case VK_DOWN: |
| new_btn = BUTTON_DOWN; |
| break; |
| case VK_ADD: |
| new_btn = BUTTON_ON; |
| break; |
| |
| #ifdef HAVE_RECORDER_KEYPAD |
| case VK_RETURN: |
| new_btn = BUTTON_OFF; |
| break; |
| case VK_DIVIDE: |
| case VK_F1: |
| new_btn = BUTTON_F1; |
| break; |
| case VK_MULTIPLY: |
| case VK_F2: |
| new_btn = BUTTON_F2; |
| break; |
| case VK_SUBTRACT: |
| case VK_F3: |
| new_btn = BUTTON_F3; |
| break; |
| case VK_NUMPAD5: |
| case VK_SPACE: |
| new_btn = BUTTON_PLAY; |
| break; |
| #else |
| case VK_RETURN: |
| new_btn = BUTTON_MENU; |
| break; |
| #endif |
| } |
| |
| if (pressed) |
| btn |= new_btn; |
| else |
| btn &= !new_btn; |
| |
| /* Lots of stuff copied from real button.c. Not good, I think... */ |
| |
| /* Find out if a key has been released */ |
| diff = btn ^ lastbtn; |
| |
| if(diff && (btn & diff) == 0) |
| { |
| queue_post(&button_queue, BUTTON_REL | diff, NULL); |
| } |
| |
| if ( btn ) |
| { |
| /* normal keypress */ |
| if ( btn != lastbtn ) |
| { |
| post = true; |
| repeat = false; |
| repeat_speed = REPEAT_INTERVAL_START; |
| |
| } |
| else /* repeat? */ |
| { |
| if ( repeat ) |
| { |
| count--; |
| if (count == 0) |
| { |
| post = true; |
| /* yes we have repeat */ |
| repeat_speed--; |
| if (repeat_speed < REPEAT_INTERVAL_FINISH) |
| repeat_speed = REPEAT_INTERVAL_FINISH; |
| count = repeat_speed; |
| |
| repeat_count++; |
| } |
| } |
| else |
| { |
| if (count++ > REPEAT_START) |
| { |
| post = true; |
| repeat = true; |
| repeat_count = 0; |
| /* initial repeat */ |
| count = REPEAT_INTERVAL_START; |
| } |
| } |
| } |
| |
| if ( post ) |
| { |
| if(repeat) |
| queue_post(&button_queue, BUTTON_REPEAT | btn, NULL); |
| else |
| queue_post(&button_queue, btn, NULL); |
| |
| backlight_on(); |
| |
| last_keypress = current_tick; |
| } |
| } |
| else |
| { |
| repeat = false; |
| count = 0; |
| } |
| |
| lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); |
| } |
| |
| void button_init(void) |
| { |
| last_keypress = 0; |
| } |
| |
| /* Again copied from real button.c... */ |
| |
| int button_get(bool block) |
| { |
| struct event ev; |
| |
| if ( block || !queue_empty(&button_queue) ) { |
| queue_wait(&button_queue, &ev); |
| return ev.id; |
| } |
| return BUTTON_NONE; |
| } |
| |
| int button_get_w_tmo(int ticks) |
| { |
| struct event ev; |
| queue_wait_w_tmo(&button_queue, &ev, ticks); |
| return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; |
| } |