| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2002 by Felix Arends |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #include <windows.h> |
| #include <process.h> |
| #include "uisw32.h" |
| #include "lcd.h" |
| #include "lcd-playersim.h" |
| |
| unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */ |
| char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */ |
| |
| BITMAPINFO2 bmi = |
| { |
| {sizeof (BITMAPINFOHEADER), |
| LCD_WIDTH, -LCD_HEIGHT, 1, 8, |
| BI_RGB, 0, 0, 0, 2, 2, |
| }, |
| { |
| //{UI_LCD_BGCOLOR, 0}, /* green background color */ |
| {UI_LCD_BGCOLORLIGHT, 0}, /* green background color */ |
| {UI_LCD_BLACK, 0} /* black color */ |
| } |
| |
| }; /* bitmap information */ |
| |
| #ifdef HAVE_LCD_CHARCELLS |
| /* Defined in lcd-playersim.c */ |
| extern void lcd_print_char(int x, int y); |
| extern bool lcd_display_redraw; |
| extern unsigned char hardware_buffer_lcd[11][2]; |
| static unsigned char lcd_buffer_copy[11][2]; |
| #endif |
| |
| void lcd_set_invert_display(bool invert) |
| { |
| (void)invert; |
| } |
| |
| /* lcd_update() |
| update lcd */ |
| void lcd_update() |
| { |
| int x, y; |
| if (hGUIWnd == NULL) |
| _endthread (); |
| |
| #ifdef HAVE_LCD_CHARCELLS |
| for (y = 0; y < 2; y++) |
| { |
| for (x = 0; x < 11; x++) |
| { |
| if (lcd_display_redraw || |
| lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y]) |
| { |
| lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y]; |
| lcd_print_char(x, y); |
| } |
| } |
| } |
| |
| lcd_display_redraw = false; |
| #endif |
| |
| for (x = 0; x < LCD_WIDTH; x++) |
| for (y = 0; y < LCD_HEIGHT; y++) |
| bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1); |
| |
| InvalidateRect (hGUIWnd, NULL, FALSE); |
| |
| /* natural sleep :) Bagder: why is this here? */ |
| //Sleep (50); |
| } |
| |
| void lcd_update_rect(int x_start, int y_start, |
| int width, int height) |
| { |
| int x, y; |
| int xmax, ymax; |
| |
| ymax = y_start + height; |
| xmax = x_start + width; |
| |
| if (hGUIWnd == NULL) |
| _endthread (); |
| |
| if(xmax > LCD_WIDTH) |
| xmax = LCD_WIDTH; |
| if(ymax >= LCD_HEIGHT) |
| ymax = LCD_HEIGHT; |
| |
| for (x = x_start; x < xmax; x++) |
| for (y = y_start; y < ymax; y++) |
| bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1); |
| |
| /* Bagder: If I only knew how, I would make this call only invalidate |
| the actual rectangle we want updated here, this NULL thing here will |
| make the full rectangle updated! */ |
| InvalidateRect (hGUIWnd, NULL, FALSE); |
| } |
| |
| /* lcd_backlight() |
| set backlight state of lcd */ |
| void lcd_backlight (bool on) |
| { |
| if (on) |
| { |
| RGBQUAD blon = {UI_LCD_BGCOLORLIGHT, 0}; |
| bmi.bmiColors[0] = blon; |
| } |
| else |
| { |
| RGBQUAD blon = {UI_LCD_BGCOLOR, 0}; |
| bmi.bmiColors[0] = blon; |
| } |
| |
| InvalidateRect (hGUIWnd, NULL, FALSE); |
| } |
| |
| void drawdots(int color, struct coordinate *points, int count) |
| { |
| while (count--) |
| { |
| if (color) |
| { |
| DRAW_PIXEL(points[count].x, points[count].y); |
| } |
| else |
| { |
| CLEAR_PIXEL(points[count].x, points[count].y); |
| } |
| } |
| } |
| |
| void drawrectangles(int color, struct rectangle *points, int count) |
| { |
| while (count--) |
| { |
| int x; |
| int y; |
| int ix; |
| int iy; |
| |
| for (x = points[count].x, ix = 0; ix < points[count].width; x++, ix++) |
| { |
| for (y = points[count].y, iy = 0; iy < points[count].width; y++, iy++) |
| { |
| if (color) |
| { |
| DRAW_PIXEL(x, y); |
| } |
| else |
| { |
| CLEAR_PIXEL(x, y); |
| } |
| } |
| } |
| } |
| } |