lua add LCD_DEFAULT_FG, fix 2-bit screen fg/bg inversion
Change-Id: Ibe2bc6602ff27524a3b96d9523780acbfbf03c76
diff --git a/apps/plugins/lua/include_lua/draw.lua b/apps/plugins/lua/include_lua/draw.lua
index 7bf71f0..0ee3e93 100644
--- a/apps/plugins/lua/include_lua/draw.lua
+++ b/apps/plugins/lua/include_lua/draw.lua
@@ -350,8 +350,8 @@
if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
--vp.drawmode = bit.bxor(vp.drawmode, 4)
- vp.fg_pattern = 3 - vp.fg_pattern
- vp.bg_pattern = 3 - vp.bg_pattern
+ opts.fg_pattern = 3 - opts.fg_pattern
+ opts.bg_pattern = 3 - opts.bg_pattern
end
rb.set_viewport(opts)
diff --git a/apps/plugins/lua/rocklib.c b/apps/plugins/lua/rocklib.c
index 5995fd8..a6a23f3 100644
--- a/apps/plugins/lua/rocklib.c
+++ b/apps/plugins/lua/rocklib.c
@@ -649,6 +649,10 @@
RB_CONSTANT(LCD_HEIGHT),
RB_CONSTANT(LCD_WIDTH),
RB_CONSTANT(SCREEN_MAIN),
+#if LCD_DEPTH > 1
+ RB_CONSTANT(LCD_DEFAULT_FG),
+ RB_CONSTANT(LCD_DEFAULT_BG),
+#endif
#ifdef HAVE_REMOTE_LCD
RB_CONSTANT(LCD_REMOTE_DEPTH),
RB_CONSTANT(LCD_REMOTE_HEIGHT),