| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2006 Dan Everton |
| * |
| * All files in this archive are subject to the GNU General Public License. |
| * See the file COPYING in the source tree root for full license agreement. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| |
| #include "debug.h" |
| #include "uisdl.h" |
| #include "lcd-sdl.h" |
| |
| SDL_Surface* lcd_surface; |
| int lcd_backlight_val; |
| |
| #if LCD_DEPTH <= 8 |
| #ifdef CONFIG_BACKLIGHT |
| SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; |
| #endif |
| SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; |
| SDL_Color lcd_color_max = {0, 0, 0, 0}; |
| #endif |
| |
| #if LCD_DEPTH < 8 |
| int lcd_ex_shades = 0; |
| unsigned long (*lcd_ex_getpixel)(int, int) = NULL; |
| #endif |
| |
| static unsigned long get_lcd_pixel(int x, int y) |
| { |
| #if LCD_DEPTH == 1 |
| return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); |
| #elif LCD_DEPTH == 2 |
| #if LCD_PIXELFORMAT == HORIZONTAL_PACKING |
| return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3); |
| #else |
| return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); |
| #endif |
| #elif LCD_DEPTH == 16 |
| #if LCD_PIXELFORMAT == RGB565SWAPPED |
| unsigned bits = lcd_framebuffer[y][x]; |
| return (bits >> 8) | (bits << 8); |
| #else |
| return lcd_framebuffer[y][x]; |
| #endif |
| #endif |
| } |
| |
| void lcd_update(void) |
| { |
| /* update a full screen rect */ |
| lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT); |
| } |
| |
| void lcd_update_rect(int x_start, int y_start, int width, int height) |
| { |
| sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, |
| LCD_HEIGHT, get_lcd_pixel); |
| sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, |
| LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); |
| } |
| |
| #ifdef CONFIG_BACKLIGHT |
| void sim_backlight(int value) |
| { |
| lcd_backlight_val = value; |
| |
| #if LCD_DEPTH <= 8 |
| if (value > 0) { |
| sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, |
| &lcd_color_max, 0, (1<<LCD_DEPTH)); |
| } else { |
| sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, |
| 0, (1<<LCD_DEPTH)); |
| } |
| #if LCD_DEPTH < 8 |
| if (lcd_ex_shades) { |
| if (value > 0) { |
| sdl_set_gradient(lcd_surface, &lcd_color_max, |
| &lcd_backlight_color_zero, (1<<LCD_DEPTH), |
| lcd_ex_shades); |
| } else { |
| sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, |
| (1<<LCD_DEPTH), lcd_ex_shades); |
| } |
| } |
| #endif |
| |
| sdl_gui_update(lcd_surface, 0, 0, LCD_WIDTH, LCD_HEIGHT, LCD_WIDTH, |
| LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); |
| |
| #else |
| DEBUGF("backlight: %s\n", (value > 0) ? "on" : "off"); |
| #endif |
| } |
| #endif |
| |
| /* initialise simulator lcd driver */ |
| void sim_lcd_init(void) |
| { |
| #if LCD_DEPTH == 16 |
| lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom, |
| LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0); |
| #else |
| lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom, |
| LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0); |
| #endif |
| |
| #if LCD_DEPTH <= 8 |
| #ifdef CONFIG_BACKLIGHT |
| sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, |
| 0, (1<<LCD_DEPTH)); |
| #else |
| sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0, |
| (1<<LCD_DEPTH)); |
| #endif |
| #endif |
| } |
| |
| #if LCD_DEPTH < 8 |
| void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int)) |
| { |
| lcd_ex_shades = shades; |
| lcd_ex_getpixel = getpixel; |
| if (shades) { |
| #ifdef CONFIG_BACKLIGHT |
| if (lcd_backlight_val > 0) { |
| sdl_set_gradient(lcd_surface, &lcd_color_max, |
| &lcd_backlight_color_zero, (1<<LCD_DEPTH), |
| shades); |
| } |
| else |
| #endif |
| { |
| sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, |
| (1<<LCD_DEPTH), shades); |
| } |
| } |
| } |
| |
| void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height) |
| { |
| if (lcd_ex_getpixel) { |
| sdl_update_rect(lcd_surface, x_start, y_start, width, height, |
| LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel); |
| sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, |
| LCD_HEIGHT, background ? UI_LCD_POSX : 0, |
| background? UI_LCD_POSY : 0); |
| } |
| } |
| #endif |
| |