Lua fix pixel-painter score save
pixel-painter was depending on the old readline code that
returned nil for empty lines however empty lines should
have returned an empty string
Change-Id: Ic06ce920a7ab38e1fb8f7197d637e74ed9e35653
diff --git a/apps/plugins/pixel-painter.lua b/apps/plugins/pixel-painter.lua
index d2bd700..5c1981a 100644
--- a/apps/plugins/pixel-painter.lua
+++ b/apps/plugins/pixel-painter.lua
@@ -232,9 +232,9 @@
if f ~= nil then
local highscores = {}
for i=1,3 do
- local line = f:read()
+ local line = f:read() or ""
local value = false
- if line ~= nil then
+ if line ~= "" then
value = tonumber(line)
end
@@ -307,9 +307,9 @@
}
DEFAULT_DIFFICULTY = 2 --1: Easy, 2: Normal, 3: Hard
- FILES_ROOT = "/.rockbox/rocks/games/"
- SCORES_FILE = FILES_ROOT.."pixel-painter.score"
- SAVE_FILE = FILES_ROOT.."pixel-painter.save"
+ FILES_ROOT = rb.PLUGIN_GAMES_DATA_DIR
+ SCORES_FILE = FILES_ROOT.."/pixel-painter.score"
+ SAVE_FILE = FILES_ROOT.."/pixel-painter.save"
r,w,TEXT_LINE_HEIGHT = rb.font_getstringsize(" ", rb.FONT_UI) --Get font height
--Determine which layout to use by considering the screen dimensions
--the +9 is so we have space for the chooser