| /*************************************************************************** |
| * __________ __ ___. |
| * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| * \/ \/ \/ \/ \/ |
| * $Id$ |
| * |
| * Copyright (C) 2005-2007 Miika Pekkarinen |
| * Copyright (C) 2007-2008 Nicolas Pennequin |
| * Copyright (C) 2011 Michael Sevakis |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| * KIND, either express or implied. |
| * |
| ****************************************************************************/ |
| #include "config.h" |
| #include "system.h" |
| #include "kernel.h" |
| #include "panic.h" |
| #include "buffer.h" |
| #include "sound.h" |
| #include "ata.h" |
| #include "usb.h" |
| #include "codecs.h" |
| #include "codec_thread.h" |
| #include "voice_thread.h" |
| #include "metadata.h" |
| #include "cuesheet.h" |
| #include "buffering.h" |
| #include "talk.h" |
| #include "playlist.h" |
| #include "abrepeat.h" |
| #include "pcmbuf.h" |
| #include "playback.h" |
| |
| #ifdef HAVE_TAGCACHE |
| #include "tagcache.h" |
| #endif |
| |
| #ifdef AUDIO_HAVE_RECORDING |
| #include "pcm_record.h" |
| #endif |
| |
| #ifdef HAVE_LCD_BITMAP |
| #ifdef HAVE_ALBUMART |
| #include "albumart.h" |
| #endif |
| #endif |
| |
| /* TODO: The audio thread really is doing multitasking of acting like a |
| consumer and producer of tracks. It may be advantageous to better |
| logically separate the two functions. I won't go that far just yet. */ |
| |
| /* Internal support for voice playback */ |
| #define PLAYBACK_VOICE |
| |
| #if CONFIG_PLATFORM & PLATFORM_NATIVE |
| /* Application builds don't support direct code loading */ |
| #define HAVE_CODEC_BUFFERING |
| #endif |
| |
| /* Amount of guess-space to allow for codecs that must hunt and peck |
| * for their correct seek target, 32k seems a good size */ |
| #define AUDIO_REBUFFER_GUESS_SIZE (1024*32) |
| |
| /* Define LOGF_ENABLE to enable logf output in this file */ |
| /* #define LOGF_ENABLE */ |
| #include "logf.h" |
| |
| /* Macros to enable logf for queues |
| logging on SYS_TIMEOUT can be disabled */ |
| #ifdef SIMULATOR |
| /* Define this for logf output of all queuing except SYS_TIMEOUT */ |
| #define PLAYBACK_LOGQUEUES |
| /* Define this to logf SYS_TIMEOUT messages */ |
| /*#define PLAYBACK_LOGQUEUES_SYS_TIMEOUT*/ |
| #endif |
| |
| #ifdef PLAYBACK_LOGQUEUES |
| #define LOGFQUEUE logf |
| #else |
| #define LOGFQUEUE(...) |
| #endif |
| |
| #ifdef PLAYBACK_LOGQUEUES_SYS_TIMEOUT |
| #define LOGFQUEUE_SYS_TIMEOUT logf |
| #else |
| #define LOGFQUEUE_SYS_TIMEOUT(...) |
| #endif |
| |
| /* Variables are commented with the threads that use them: |
| * A=audio, C=codec, O=other. A suffix of "-" indicates that the variable is |
| * read but not updated on that thread. Audio is the only user unless otherwise |
| * specified. |
| */ |
| |
| /** Miscellaneous **/ |
| bool audio_is_initialized = false; /* (A,O-) */ |
| extern struct codec_api ci; /* (A,C) */ |
| |
| /** Possible arrangements of the main buffer **/ |
| static enum audio_buffer_state |
| { |
| AUDIOBUF_STATE_TRASHED = -1, /* trashed; must be reset */ |
| AUDIOBUF_STATE_INITIALIZED = 0, /* voice+audio OR audio-only */ |
| AUDIOBUF_STATE_VOICED_ONLY = 1, /* voice-only */ |
| } buffer_state = AUDIOBUF_STATE_TRASHED; /* (A,O) */ |
| |
| /** Main state control **/ |
| static bool ff_rw_mode SHAREDBSS_ATTR = false; /* Pre-ff-rewind mode (A,O-) */ |
| |
| enum play_status |
| { |
| PLAY_STOPPED = 0, |
| PLAY_PLAYING = AUDIO_STATUS_PLAY, |
| PLAY_PAUSED = AUDIO_STATUS_PLAY | AUDIO_STATUS_PAUSE, |
| } play_status = PLAY_STOPPED; |
| |
| /* Sizeable things that only need exist during playback and not when stopped */ |
| static struct audio_scratch_memory |
| { |
| struct mp3entry codec_id3; /* (A,C) */ |
| struct mp3entry unbuffered_id3; |
| struct cuesheet *curr_cue; /* Will follow this structure */ |
| } * audio_scratch_memory = NULL; |
| |
| /* These are used to store the current, next and optionally the peek-ahead |
| * mp3entry's - this guarantees that the pointer returned by audio_current/ |
| * next_track will be valid for the full duration of the currently playing |
| * track */ |
| enum audio_id3_types |
| { |
| /* These are allocated statically */ |
| PLAYING_ID3 = 0, |
| NEXTTRACK_ID3, |
| #ifdef AUDIO_FAST_SKIP_PREVIEW |
| /* The real playing metadata must has to be protected since it contains |
| critical info for other features */ |
| PLAYING_PEEK_ID3, |
| #endif |
| ID3_TYPE_NUM_STATIC, |
| /* These go in the scratch memory */ |
| UNBUFFERED_ID3 = ID3_TYPE_NUM_STATIC, |
| CODEC_ID3, |
| }; |
| static struct mp3entry static_id3_entries[ID3_TYPE_NUM_STATIC]; /* (A,O) */ |
| |
| /* Peeking functions can yield and mess us up */ |
| static struct mutex id3_mutex SHAREDBSS_ATTR; /* (A,O)*/ |
| |
| |
| /** For Scrobbler support **/ |
| |
| /* Previous track elapsed time */ |
| static unsigned long prev_track_elapsed = 0; /* (A,O-) */ |
| |
| |
| /** For album art support **/ |
| #define MAX_MULTIPLE_AA SKINNABLE_SCREENS_COUNT |
| #ifdef HAVE_ALBUMART |
| |
| static struct albumart_slot |
| { |
| struct dim dim; /* Holds width, height of the albumart */ |
| int used; /* Counter; increments if something uses it */ |
| } albumart_slots[MAX_MULTIPLE_AA]; /* (A,O) */ |
| |
| #define FOREACH_ALBUMART(i) for(i = 0;i < MAX_MULTIPLE_AA; i++) |
| #endif /* HAVE_ALBUMART */ |
| |
| |
| /** Information used for tracking buffer fills **/ |
| |
| /* Buffer and thread state tracking */ |
| static enum filling_state |
| { |
| STATE_BOOT = 0, /* audio thread is not ready yet */ |
| STATE_IDLE, /* audio is stopped: nothing to do */ |
| STATE_FILLING, /* adding tracks to the buffer */ |
| STATE_FULL, /* can't add any more tracks */ |
| STATE_END_OF_PLAYLIST, /* all remaining tracks have been added */ |
| STATE_FINISHED, /* all remaining tracks are fully buffered */ |
| STATE_ENDING, /* audio playback is ending */ |
| STATE_ENDED, /* audio playback is done */ |
| #if (CONFIG_PLATFORM & PLATFORM_NATIVE) |
| STATE_USB, /* USB mode, ignore most messages */ |
| #endif |
| } filling = STATE_BOOT; |
| |
| /* Track info - holds information about each track in the buffer */ |
| struct track_info |
| { |
| /* In per-track allocated order: */ |
| int id3_hid; /* Metadata handle ID */ |
| int cuesheet_hid; /* Parsed cuesheet handle ID */ |
| #ifdef HAVE_ALBUMART |
| int aa_hid[MAX_MULTIPLE_AA];/* Album art handle IDs */ |
| #endif |
| #ifdef HAVE_CODEC_BUFFERING |
| int codec_hid; /* Buffered codec handle ID */ |
| #endif |
| int audio_hid; /* Main audio data handle ID */ |
| size_t filesize; /* File total length on disk |
| TODO: This should be stored |
| in the handle or the |
| id3 and would use less |
| ram */ |
| }; |
| |
| /* Track list - holds info about all buffered tracks */ |
| #if MEMORYSIZE >= 32 |
| #define TRACK_LIST_LEN 128 /* Must be 2^int(+n) */ |
| #elif MEMORYSIZE >= 16 |
| #define TRACK_LIST_LEN 64 |
| #elif MEMORYSIZE >= 8 |
| #define TRACK_LIST_LEN 32 |
| #else |
| #define TRACK_LIST_LEN 16 |
| #endif |
| |
| #define TRACK_LIST_MASK (TRACK_LIST_LEN-1) |
| |
| static struct |
| { |
| /* read, write and current are maintained unwrapped, limited only by the |
| unsigned int range and wrap-safe comparisons are used */ |
| |
| /* NOTE: there appears to be a bug in arm-elf-eabi-gcc 4.4.4 for ARMv4 where |
| if 'end' follows 'start' in this structure, track_list_count performs |
| 'start - end' rather than 'end - start', giving negative count values... |
| so leave it this way for now! */ |
| unsigned int end; /* Next open position */ |
| unsigned int start; /* First track in list */ |
| unsigned int current; /* Currently decoding track */ |
| struct track_info tracks[TRACK_LIST_LEN]; /* Buffered track information */ |
| } track_list; /* (A, O-) */ |
| |
| |
| /* Playlist steps from playlist position to next track to be buffered */ |
| static int playlist_peek_offset = 0; |
| |
| /* Metadata handle of track load in progress (meaning all handles have not |
| yet been opened for the track, id3 always exists or the track does not) |
| |
| Tracks are keyed by their metadata handles if track list pointers are |
| insufficient to make comparisons */ |
| static int in_progress_id3_hid = ERR_HANDLE_NOT_FOUND; |
| |
| #ifdef HAVE_DISK_STORAGE |
| /* Buffer margin A.K.A. anti-skip buffer (in seconds) */ |
| static size_t buffer_margin = 5; |
| #endif |
| |
| /* Values returned for track loading */ |
| enum track_load_status |
| { |
| LOAD_TRACK_ERR_START_CODEC = -6, |
| LOAD_TRACK_ERR_FINISH_FAILED = -5, |
| LOAD_TRACK_ERR_FINISH_FULL = -4, |
| LOAD_TRACK_ERR_BUSY = -3, |
| LOAD_TRACK_ERR_NO_MORE = -2, |
| LOAD_TRACK_ERR_FAILED = -1, |
| LOAD_TRACK_OK = 0, |
| LOAD_TRACK_READY = 1, |
| }; |
| |
| /** Track change controls **/ |
| |
| /* What sort of skip is pending globally? */ |
| enum track_skip_type |
| { |
| /* Relative to what user is intended to see: */ |
| /* Codec: +0, Track List: +0, Playlist: +0 */ |
| TRACK_SKIP_NONE = 0, /* no track skip */ |
| /* Codec: +1, Track List: +1, Playlist: +0 */ |
| TRACK_SKIP_AUTO, /* codec-initiated skip */ |
| /* Codec: +1, Track List: +1, Playlist: +1 */ |
| TRACK_SKIP_AUTO_NEW_PLAYLIST, /* codec-initiated skip is new playlist */ |
| /* Codec: xx, Track List: +0, Playlist: +0 */ |
| TRACK_SKIP_AUTO_END_PLAYLIST, /* codec-initiated end of playlist */ |
| /* Manual skip: Never pends */ |
| TRACK_SKIP_MANUAL, /* manual track skip */ |
| /* Manual skip: Never pends */ |
| TRACK_SKIP_DIR_CHANGE, /* manual directory skip */ |
| } skip_pending = TRACK_SKIP_NONE; |
| |
| /* Note about TRACK_SKIP_AUTO_NEW_PLAYLIST: |
| Fixing playlist code to be able to peek into the first song of |
| the next playlist would fix any issues and this wouldn't need |
| to be a special case since pre-advancing the playlist would be |
| unneeded - it could be much more like TRACK_SKIP_AUTO and all |
| actions that require reversal during an in-progress transition |
| would work as expected */ |
| |
| /* Used to indicate status for the events. Must be separate to satisfy all |
| clients so the correct metadata is read when sending the change events |
| and also so that it is read correctly outside the events. */ |
| static bool automatic_skip = false; /* (A, O-) */ |
| |
| /* Pending manual track skip offset */ |
| static int skip_offset = 0; /* (A, O) */ |
| |
| /* Track change notification */ |
| static struct |
| { |
| unsigned int in; /* Number of pcmbuf posts (audio isr) */ |
| unsigned int out; /* Number of times audio has read the difference */ |
| } track_change = { 0, 0 }; |
| |
| /** Codec status **/ |
| /* Did the codec notify us it finished while we were paused or while still |
| in an automatic transition? |
| |
| If paused, it is necessary to defer a codec-initiated skip until resuming |
| or else the track will move forward while not playing audio! |
| |
| If in-progress, skips should not build-up ahead of where the WPS is when |
| really short tracks finish decoding. |
| |
| If it is forgotten, it will be missed altogether and playback will just sit |
| there looking stupid and comatose until the user does something */ |
| static bool codec_skip_pending = false; |
| static int codec_skip_status; |
| static bool codec_seeking = false; /* Codec seeking ack expected? */ |
| |
| |
| /* Event queues */ |
| static struct event_queue audio_queue SHAREDBSS_ATTR; |
| |
| /* Audio thread */ |
| static struct queue_sender_list audio_queue_sender_list SHAREDBSS_ATTR; |
| static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)]; |
| static const char audio_thread_name[] = "audio"; |
| static unsigned int audio_thread_id = 0; |
| |
| /* Forward declarations */ |
| enum audio_start_playback_flags |
| { |
| AUDIO_START_RESTART = 0x1, /* "Restart" playback (flush _all_ tracks) */ |
| AUDIO_START_NEWBUF = 0x2, /* Mark the audiobuffer as invalid */ |
| }; |
| |
| static void audio_start_playback(size_t offset, unsigned int flags); |
| static void audio_stop_playback(void); |
| static void buffer_event_buffer_low_callback(void *data); |
| static void buffer_event_rebuffer_callback(void *data); |
| static void buffer_event_finished_callback(void *data); |
| |
| |
| /**************************************/ |
| |
| /** --- audio_queue helpers --- **/ |
| |
| /* codec thread needs access */ |
| void audio_queue_post(long id, intptr_t data) |
| { |
| queue_post(&audio_queue, id, data); |
| } |
| |
| static intptr_t audio_queue_send(long id, intptr_t data) |
| { |
| return queue_send(&audio_queue, id, data); |
| } |
| |
| |
| /** --- MP3Entry --- **/ |
| |
| /* Does the mp3entry have enough info for us to use it? */ |
| static struct mp3entry * valid_mp3entry(const struct mp3entry *id3) |
| { |
| return id3 && (id3->length != 0 || id3->filesize != 0) && |
| id3->codectype != AFMT_UNKNOWN ? (struct mp3entry *)id3 : NULL; |
| } |
| |
| /* Return a pointer to an mp3entry on the buffer, as it is */ |
| static struct mp3entry * bufgetid3(int handle_id) |
| { |
| if (handle_id < 0) |
| return NULL; |
| |
| struct mp3entry *id3; |
| ssize_t ret = bufgetdata(handle_id, 0, (void *)&id3); |
| |
| if (ret != sizeof(struct mp3entry)) |
| return NULL; |
| |
| return id3; |
| } |
| |
| /* Read an mp3entry from the buffer, adjusted */ |
| static bool bufreadid3(int handle_id, struct mp3entry *id3out) |
| { |
| struct mp3entry *id3 = bufgetid3(handle_id); |
| |
| if (id3) |
| { |
| copy_mp3entry(id3out, id3); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| /* Lock the id3 mutex */ |
| static void id3_mutex_lock(void) |
| { |
| mutex_lock(&id3_mutex); |
| } |
| |
| /* Unlock the id3 mutex */ |
| static void id3_mutex_unlock(void) |
| { |
| mutex_unlock(&id3_mutex); |
| } |
| |
| /* Return one of the collection of mp3entry pointers - collect them all here */ |
| static inline struct mp3entry * id3_get(enum audio_id3_types id3_num) |
| { |
| switch (id3_num) |
| { |
| case UNBUFFERED_ID3: |
| return &audio_scratch_memory->unbuffered_id3; |
| case CODEC_ID3: |
| return &audio_scratch_memory->codec_id3; |
| default: |
| return &static_id3_entries[id3_num]; |
| } |
| } |
| |
| /* Copy an mp3entry into one of the mp3 entries */ |
| static void id3_write(enum audio_id3_types id3_num, |
| const struct mp3entry *id3_src) |
| { |
| struct mp3entry *dest_id3 = id3_get(id3_num); |
| |
| if (id3_src) |
| copy_mp3entry(dest_id3, id3_src); |
| else |
| wipe_mp3entry(dest_id3); |
| } |
| |
| /* Call id3_write "safely" because peek aheads can yield, even if the fast |
| preview isn't enabled */ |
| static void id3_write_locked(enum audio_id3_types id3_num, |
| const struct mp3entry *id3_src) |
| { |
| id3_mutex_lock(); |
| id3_write(id3_num, id3_src); |
| id3_mutex_unlock(); |
| } |
| |
| |
| /** --- Track info --- **/ |
| |
| /* Close a handle and mark it invalid */ |
| static void track_info_close_handle(int *hid_p) |
| { |
| int hid = *hid_p; |
| |
| /* bufclose returns true if the handle is not found, or if it is closed |
| * successfully, so these checks are safe on non-existant handles */ |
| if (hid >= 0) |
| bufclose(hid); |
| |
| /* Always reset to "no handle" in case it was something else */ |
| *hid_p = ERR_HANDLE_NOT_FOUND; |
| } |
| |
| /* Close all handles in a struct track_info and clear it */ |
| static void track_info_close(struct track_info *info) |
| { |
| /* Close them in the order they are allocated on the buffer to speed up |
| the handle searching */ |
| track_info_close_handle(&info->id3_hid); |
| track_info_close_handle(&info->cuesheet_hid); |
| #ifdef HAVE_ALBUMART |
| int i; |
| FOREACH_ALBUMART(i) |
| track_info_close_handle(&info->aa_hid[i]); |
| #endif |
| #ifdef HAVE_CODEC_BUFFERING |
| track_info_close_handle(&info->codec_hid); |
| #endif |
| track_info_close_handle(&info->audio_hid); |
| info->filesize = 0; |
| } |
| |
| /* Invalidate all members to initial values - does not close handles */ |
| static void track_info_wipe(struct track_info * info) |
| { |
| info->id3_hid = ERR_HANDLE_NOT_FOUND; |
| info->cuesheet_hid = ERR_HANDLE_NOT_FOUND; |
| #ifdef HAVE_ALBUMART |
| int i; |
| FOREACH_ALBUMART(i) |
| info->aa_hid[i] = ERR_HANDLE_NOT_FOUND; |
| #endif |
| #ifdef HAVE_CODEC_BUFFERING |
| info->codec_hid = ERR_HANDLE_NOT_FOUND; |
| #endif |
| info->audio_hid = ERR_HANDLE_NOT_FOUND; |
| info->filesize = 0; |
| } |
| |
| |
| /** --- Track list --- **/ |
| |
| /* Initialize the track list */ |
| static void track_list_init(void) |
| { |
| int i; |
| for (i = 0; i < TRACK_LIST_LEN; i++) |
| track_info_wipe(&track_list.tracks[i]); |
| |
| track_list.start = track_list.end = track_list.current; |
| } |
| |
| /* Return number of items allocated in the list */ |
| static unsigned int track_list_count(void) |
| { |
| return track_list.end - track_list.start; |
| } |
| |
| /* Return true if the list is empty */ |
| static inline bool track_list_empty(void) |
| { |
| return track_list.end == track_list.start; |
| } |
| |
| /* Returns true if the list is holding the maximum number of items */ |
| static bool track_list_full(void) |
| { |
| return track_list.end - track_list.start >= TRACK_LIST_LEN; |
| } |
| |
| /* Test if the index is within the allocated range */ |
| static bool track_list_in_range(int pos) |
| { |
| return (int)(pos - track_list.start) >= 0 && |
| (int)(pos - track_list.end) < 0; |
| } |
| |
| static struct track_info * track_list_entry(int pos) |
| { |
| return &track_list.tracks[pos & TRACK_LIST_MASK]; |
| } |
| |
| /* Return the info of the last allocation plus an offset, NULL if result is |
| out of bounds */ |
| static struct track_info * track_list_last(int offset) |
| { |
| /* Last is before the end since the end isn't inclusive */ |
| unsigned int pos = track_list.end + offset - 1; |
| |
| if (!track_list_in_range(pos)) |
| return NULL; |
| |
| return track_list_entry(pos); |
| } |
| |
| /* Allocate space at the end for another track if not full */ |
| static struct track_info * track_list_alloc_track(void) |
| { |
| if (track_list_full()) |
| return NULL; |
| |
| return track_list_entry(track_list.end++); |
| } |
| |
| /* Remove the last track entry allocated in order to support backing out |
| of a track load */ |
| static void track_list_unalloc_track(void) |
| { |
| if (track_list_empty()) |
| return; |
| |
| track_list.end--; |
| |
| if (track_list.current == track_list.end && |
| track_list.current != track_list.start) |
| { |
| /* Current _must_ remain within bounds */ |
| track_list.current--; |
| } |
| } |
| |
| /* Return current track plus an offset, NULL if result is out of bounds */ |
| static struct track_info * track_list_current(int offset) |
| { |
| unsigned int pos = track_list.current + offset; |
| |
| if (!track_list_in_range(pos)) |
| return NULL; |
| |
| return track_list_entry(pos); |
| } |
| |
| /* Return current based upon what's intended that the user sees - not |
| necessarily where decoding is taking place */ |
| static struct track_info * track_list_user_current(int offset) |
| { |
| if (skip_pending == TRACK_SKIP_AUTO || |
| skip_pending == TRACK_SKIP_AUTO_NEW_PLAYLIST) |
| { |
| offset--; |
| } |
| |
| return track_list_current(offset); |
| } |
| |
| /* Advance current track by an offset, return false if result is out of |
| bounds */ |
| static struct track_info * track_list_advance_current(int offset) |
| { |
| unsigned int pos = track_list.current + offset; |
| |
| if (!track_list_in_range(pos)) |
| return NULL; |
| |
| track_list.current = pos; |
| return track_list_entry(pos); |
| } |
| |
| /* Clear tracks in the list, optionally preserving the current track - |
| returns 'false' if the operation was changed */ |
| enum track_clear_action |
| { |
| TRACK_LIST_CLEAR_ALL = 0, /* Clear all tracks */ |
| TRACK_LIST_KEEP_CURRENT, /* Keep current only; clear before + after */ |
| TRACK_LIST_KEEP_NEW /* Keep current and those that follow */ |
| }; |
| |
| static void track_list_clear(enum track_clear_action action) |
| { |
| logf("%s(%d)", __func__, (int)action); |
| |
| /* Don't care now since rebuffering is imminent */ |
| buf_set_watermark(0); |
| |
| if (action != TRACK_LIST_CLEAR_ALL) |
| { |
| struct track_info *cur = track_list_current(0); |
| |
| if (!cur || cur->id3_hid < 0) |
| action = TRACK_LIST_CLEAR_ALL; /* Nothing worthwhile keeping */ |
| } |
| |
| /* Noone should see this progressing */ |
| int start = track_list.start; |
| int current = track_list.current; |
| int end = track_list.end; |
| |
| track_list.start = current; |
| |
| switch (action) |
| { |
| case TRACK_LIST_CLEAR_ALL: |
| /* Result: .start = .current, .end = .current */ |
| track_list.end = current; |
| break; |
| |
| case TRACK_LIST_KEEP_CURRENT: |
| /* Result: .start = .current, .end = .current + 1 */ |
| track_list.end = current + 1; |
| break; |
| |
| case TRACK_LIST_KEEP_NEW: |
| /* Result: .start = .current, .end = .end */ |
| end = current; |
| break; |
| } |
| |
| /* Close all open handles in the range except the for the current track |
| if preserving that */ |
| while (start != end) |
| { |
| if (action != TRACK_LIST_KEEP_CURRENT || start != current) |
| { |
| struct track_info *info = |
| &track_list.tracks[start & TRACK_LIST_MASK]; |
| |
| /* If this is the in-progress load, abort it */ |
| if (in_progress_id3_hid >= 0 && |
| info->id3_hid == in_progress_id3_hid) |
| { |
| in_progress_id3_hid = ERR_HANDLE_NOT_FOUND; |
| } |
| |
| track_info_close(info); |
| } |
| |
| start++; |
| } |
| } |
| |
| |
| /** --- Audio buffer -- **/ |
| |
| /* What size is needed for the scratch buffer? */ |
| static size_t scratch_mem_size(void) |
| { |
| size_t size = sizeof (struct audio_scratch_memory); |
| |
| if (global_settings.cuesheet) |
| size += sizeof (struct cuesheet); |
| |
| return size; |
| } |
| |
| /* Initialize the memory area where data is stored that is only used when |
| playing audio and anything depending upon it */ |
| static void scratch_mem_init(void *mem) |
| { |
| audio_scratch_memory = (struct audio_scratch_memory *)mem; |
| id3_write_locked(UNBUFFERED_ID3, NULL); |
| id3_write(CODEC_ID3, NULL); |
| ci.id3 = id3_get(CODEC_ID3); |
| audio_scratch_memory->curr_cue = NULL; |
| |
| if (global_settings.cuesheet) |
| { |
| audio_scratch_memory->curr_cue = |
| SKIPBYTES((struct cuesheet *)audio_scratch_memory, |
| sizeof (struct audio_scratch_memory)); |
| } |
| } |
| |
| /* Set up the audio buffer for playback */ |
| static void audio_reset_buffer(void) |
| { |
| /* |
| * Layout audio buffer as follows: |
| * [[|TALK]|SCRATCH|BUFFERING|PCM|] |
| */ |
| |
| /* see audio_get_recording_buffer if this is modified */ |
| logf("%s()", __func__); |
| |
| /* If the setup of anything allocated before the file buffer is |
| changed, do check the adjustments after the buffer_alloc call |
| as it will likely be affected and need sliding over */ |
| |
| /* Initially set up file buffer as all space available */ |
| unsigned char *filebuf = audiobuf + talk_get_bufsize(); |
| size_t filebuflen = audiobufend - filebuf; |
| size_t allocsize; |
| |
| ALIGN_BUFFER(filebuf, filebuflen, sizeof (intptr_t)); |
| |
| /* Subtract whatever the pcm buffer says it used plus the guard buffer */ |
| allocsize = pcmbuf_init(filebuf + filebuflen); |
| |
| /* Make sure filebuflen is a pointer sized multiple after adjustment */ |
| allocsize = ALIGN_UP(allocsize, sizeof (intptr_t)); |
| if (allocsize > filebuflen) |
| goto bufpanic; |
| |
| filebuflen -= allocsize; |
| |
| /* Scratch memory */ |
| allocsize = scratch_mem_size(); |
| if (allocsize > filebuflen) |
| goto bufpanic; |
| |
| scratch_mem_init(filebuf); |
| filebuf += allocsize; |
| filebuflen -= allocsize; |
| |
| buffering_reset(filebuf, filebuflen); |
| |
| /* Clear any references to the file buffer */ |
| buffer_state = AUDIOBUF_STATE_INITIALIZED; |
| |
| #if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE) |
| /* Make sure everything adds up - yes, some info is a bit redundant but |
| aids viewing and the summation of certain variables should add up to |
| the location of others. */ |
| { |
| size_t pcmbufsize; |
| const unsigned char *pcmbuf = pcmbuf_get_meminfo(&pcmbufsize); |
| logf("fbuf: %08X", (unsigned)filebuf); |
| logf("fbufe: %08X", (unsigned)(filebuf + filebuflen)); |
| logf("sbuf: %08X", (unsigned)audio_scratch_memory); |
| logf("sbufe: %08X", (unsigned)(audio_scratch_memory + allocsize)); |
| logf("pcmb: %08X", (unsigned)pcmbuf); |
| logf("pcmbe: %08X", (unsigned)(pcmbuf + pcmbufsize)); |
| } |
| #endif |
| |
| return; |
| |
| bufpanic: |
| panicf("%s(): EOM (%zu > %zu)", __func__, allocsize, filebuflen); |
| } |
| |
| /* Set the buffer margin to begin rebuffering when 'seconds' from empty */ |
| static void audio_update_filebuf_watermark(int seconds) |
| { |
| size_t bytes = 0; |
| |
| #ifdef HAVE_DISK_STORAGE |
| int spinup = ata_spinup_time(); |
| |
| if (seconds == 0) |
| { |
| /* By current setting */ |
| seconds = buffer_margin; |
| } |
| else |
| { |
| /* New setting */ |
| buffer_margin = seconds; |
| |
| if (buf_get_watermark() == 0) |
| { |
| /* Write a watermark only if the audio thread already did so for |
| itself or it will fail to set the event and the watermark - if |
| it hasn't yet, it will use the new setting when it does */ |
| return; |
| } |
| } |
| |
| if (spinup) |
| seconds += (spinup / HZ) + 1; |
| else |
| seconds += 5; |
| |
| seconds += buffer_margin; |
| #else |
| /* flash storage */ |
| seconds = 1; |
| #endif |
| |
| /* Watermark is a function of the bitrate of the last track in the buffer */ |
| struct mp3entry *id3 = NULL; |
| struct track_info *info = track_list_last(0); |
| |
| if (info) |
| id3 = valid_mp3entry(bufgetid3(info->id3_hid)); |
| |
| if (id3) |
| { |
| if (get_audio_base_data_type(id3->codectype) == TYPE_PACKET_AUDIO) |
| { |
| bytes = id3->bitrate * (1000/8) * seconds; |
| } |
| else |
| { |
| /* Bitrate has no meaning to buffering margin for atomic audio - |
| rebuffer when it's the only track left unless it's the only |
| track that fits, in which case we should avoid constant buffer |
| low events */ |
| if (track_list_count() > 1) |
| bytes = info->filesize + 1; |
| } |
| } |
| else |
| { |
| /* Then set the minimum - this should not occur anyway */ |
| logf("fwmark: No id3 for last track (s%u/c%u/e%u)", |
| track_list.start, track_list.current, track_list.end); |
| } |
| |
| /* Actually setting zero disables the notification and we use that |
| to detect that it has been reset */ |
| buf_set_watermark(MAX(bytes, 1)); |
| logf("fwmark: %lu", (unsigned long)bytes); |
| } |
| |
| |
| /** -- Track change notification -- **/ |
| |
| /* Check the pcmbuf track changes and return write the message into the event |
| if there are any */ |
| static inline bool audio_pcmbuf_track_change_scan(void) |
| { |
| if (track_change.out != track_change.in) |
| { |
| track_change.out++; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| /* Clear outstanding track change posts */ |
| static inline void audio_pcmbuf_track_change_clear(void) |
| { |
| track_change.out = track_change.in; |
| } |
| |
| /* Post a track change notification - called by audio ISR */ |
| static inline void audio_pcmbuf_track_change_post(void) |
| { |
| track_change.in++; |
| } |
| |
| |
| /** --- Helper functions --- **/ |
| |
| /* Removes messages that might end up in the queue before or while processing |
| a manual track change. Responding to them would be harmful since they |
| belong to a previous track's playback period. Anything that would generate |
| the stale messages must first be put into a state where it will not do so. |
| */ |
| static void audio_clear_track_notifications(void) |
| { |
| static const long filter_list[][2] = |
| { |
| /* codec messages */ |
| { Q_AUDIO_CODEC_SEEK_COMPLETE, Q_AUDIO_CODEC_COMPLETE }, |
| /* track change messages */ |
| { Q_AUDIO_TRACK_CHANGED, Q_AUDIO_TRACK_CHANGED }, |
| }; |
| |
| const int filter_count = ARRAYLEN(filter_list) - 1; |
| |
| /* Remove any pcmbuf notifications */ |
| pcmbuf_monitor_track_change(false); |
| audio_pcmbuf_track_change_clear(); |
| |
| /* Scrub the audio queue of the old mold */ |
| while (queue_peek_ex(&audio_queue, NULL, |
| filter_count | QPEEK_REMOVE_EVENTS, |
| filter_list)) |
| { |
| yield(); /* Not strictly needed, per se, ad infinitum, ra, ra */ |
| } |
| } |
| |
| /* Takes actions based upon track load status codes */ |
| static void audio_handle_track_load_status(int trackstat) |
| { |
| switch (trackstat) |
| { |
| case LOAD_TRACK_ERR_NO_MORE: |
| if (track_list_count() > 0) |
| break; |
| |
| case LOAD_TRACK_ERR_START_CODEC: |
| audio_queue_post(Q_AUDIO_CODEC_COMPLETE, CODEC_ERROR); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| /* Announce the end of playing the current track */ |
| static void audio_playlist_track_finish(void) |
| { |
| struct mp3entry *id3 = valid_mp3entry(id3_get(PLAYING_ID3)); |
| |
| playlist_update_resume_info(filling == STATE_ENDED ? NULL : id3); |
| |
| if (id3) |
| { |
| send_event(PLAYBACK_EVENT_TRACK_FINISH, id3); |
| prev_track_elapsed = id3->elapsed; |
| } |
| else |
| { |
| prev_track_elapsed = 0; |
| } |
| } |
| |
| /* Announce the beginning of the new track */ |
| static void audio_playlist_track_change(void) |
| { |
| struct mp3entry *id3 = valid_mp3entry(id3_get(PLAYING_ID3)); |
| |
| if (id3) |
| send_event(PLAYBACK_EVENT_TRACK_CHANGE, id3); |
| |
| playlist_update_resume_info(id3); |
| } |
| |
| /* Change the data for the next track and send the event */ |
| static void audio_update_and_announce_next_track(const struct mp3entry *id3_next) |
| { |
| id3_write_locked(NEXTTRACK_ID3, id3_next); |
| send_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, |
| id3_get(NEXTTRACK_ID3)); |
| } |
| |
| /* Bring the user current mp3entry up to date and set a new offset for the |
| buffered metadata */ |
| static void playing_id3_sync(struct track_info *user_info, size_t offset) |
| { |
| id3_mutex_lock(); |
| |
| struct mp3entry *id3 = bufgetid3(user_info->id3_hid); |
| |
| if (offset == (size_t)-1) |
| { |
| struct mp3entry *ply_id3 = id3_get(PLAYING_ID3); |
| size_t play_offset = ply_id3->offset; |
| long play_elapsed = ply_id3->elapsed; |
| id3_write(PLAYING_ID3, id3); |
| ply_id3->offset = play_offset; |
| ply_id3->elapsed = play_elapsed; |
| offset = 0; |
| } |
| else |
| { |
| id3_write(PLAYING_ID3, id3); |
| } |
| |
| if (id3) |
| id3->offset = offset; |
| |
| id3_mutex_unlock(); |
| } |
| |
| /* Wipe-out track metadata - current is optional */ |
| static void wipe_track_metadata(bool current) |
| { |
| id3_mutex_lock(); |
| |
| if (current) |
| id3_write(PLAYING_ID3, NULL); |
| |
| id3_write(NEXTTRACK_ID3, NULL); |
| id3_write(UNBUFFERED_ID3, NULL); |
| |
| id3_mutex_unlock(); |
| } |
| |
| /* Called when buffering is completed on the last track handle */ |
| static void filling_is_finished(void) |
| { |
| logf("last track finished buffering"); |
| |
| /* There's no more to load or watch for */ |
| buf_set_watermark(0); |
| filling = STATE_FINISHED; |
| } |
| |
| /* Stop the codec decoding or waiting for its data to be ready - returns |
| 'false' if the codec ended up stopped */ |
| static bool halt_decoding_track(bool stop) |
| { |
| /* If it was waiting for us to clear the buffer to make a rebuffer |
| happen, it should cease otherwise codec_stop could deadlock waiting |
| for the codec to go to its main loop - codec's request will now |
| force-fail */ |
| bool retval = false; |
| |
| buf_signal_handle(ci.audio_hid, true); |
| |
| if (stop) |
| codec_stop(); |
| else |
| retval = codec_pause(); |
| |
| audio_clear_track_notifications(); |
| |
| /* We now know it's idle and not waiting for buffered data */ |
| buf_signal_handle(ci.audio_hid, false); |
| |
| codec_skip_pending = false; |
| codec_seeking = false; |
| |
| return retval; |
| } |
| |
| /* Clear the PCM on a manual skip */ |
| static void audio_clear_paused_pcm(void) |
| { |
| if (play_status == PLAY_PAUSED && !pcmbuf_is_crossfade_active()) |
| pcmbuf_play_stop(); |
| } |
| |
| /* End the ff/rw mode */ |
| static void audio_ff_rewind_end(void) |
| { |
| /* A seamless seek (not calling audio_pre_ff_rewind) skips this |
| section */ |
| if (ff_rw_mode) |
| { |
| ff_rw_mode = false; |
| |
| if (codec_seeking) |
| { |
| /* Clear the buffer */ |
| pcmbuf_play_stop(); |
| } |
| |
| if (play_status != PLAY_PAUSED) |
| { |
| /* Seeking-while-playing, resume PCM playback */ |
| pcmbuf_pause(false); |
| } |
| } |
| } |
| |
| /* Complete the codec seek */ |
| static void audio_complete_codec_seek(void) |
| { |
| /* If a seek completed while paused, 'paused' is true. |
| * If seeking from seek mode, 'ff_rw_mode' is true. */ |
| if (codec_seeking) |
| { |
| audio_ff_rewind_end(); |
| codec_seeking = false; /* set _after_ the call! */ |
| } |
| /* else it's waiting and we must repond */ |
| } |
| |
| /* Get the current cuesheet pointer */ |
| static inline struct cuesheet * get_current_cuesheet(void) |
| { |
| return audio_scratch_memory->curr_cue; |
| } |
| |
| /* Read the cuesheet from the buffer */ |
| static void buf_read_cuesheet(int handle_id) |
| { |
| struct cuesheet *cue = get_current_cuesheet(); |
| |
| if (!cue || handle_id < 0) |
| return; |
| |
| bufread(handle_id, sizeof (struct cuesheet), cue); |
| } |
| |
| /* Backend to peek/current/next track metadata interface functions - |
| fill in the mp3entry with as much information as we may obtain about |
| the track at the specified offset from the user current track - |
| returns false if no information exists with us */ |
| static bool audio_get_track_metadata(int offset, struct mp3entry *id3) |
| { |
| if (play_status == PLAY_STOPPED) |
| return false; |
| |
| if (id3->path[0] != '\0') |
| return true; /* Already filled */ |
| |
| struct track_info *info = track_list_user_current(offset); |
| |
| if (!info) |
| { |
| struct mp3entry *ub_id3 = id3_get(UNBUFFERED_ID3); |
| |
| if (offset > 0 && track_list_user_current(offset - 1)) |
| { |
| /* Try the unbuffered id3 since we're moving forward */ |
| if (ub_id3->path[0] != '\0') |
| { |
| copy_mp3entry(id3, ub_id3); |
| return true; |
| } |
| } |
| } |
| else if (bufreadid3(info->id3_hid, id3)) |
| { |
| return true; |
| } |
| |
| /* We didn't find the ID3 metadata, so we fill it with the little info we |
| have and return that */ |
| |
| char path[MAX_PATH+1]; |
| if (playlist_peek(offset, path, sizeof (path))) |
| { |
| #if defined(HAVE_TC_RAMCACHE) && defined(HAVE_DIRCACHE) |
| /* Try to get it from the database */ |
| if (!tagcache_fill_tags(id3, path)) |
| #endif |
| { |
| /* By now, filename is the only source of info */ |
| fill_metadata_from_path(id3, path); |
| } |
| |
| return true; |
| } |
| |
| wipe_mp3entry(id3); |
| |
| return false; |
| } |
| |
| /* Get a resume rewind adjusted offset from the ID3 */ |
| unsigned long resume_rewind_adjusted_offset(const struct mp3entry *id3) |
| { |
| unsigned long offset = id3->offset; |
| size_t resume_rewind = global_settings.resume_rewind * |
| id3->bitrate * (1000/8); |
| |
| if (offset < resume_rewind) |
| offset = 0; |
| else |
| offset -= resume_rewind; |
| |
| return offset; |
| } |
| |
| /* Get the codec into ram and initialize it - keep it if it's ready */ |
| static bool audio_init_codec(struct track_info *track_info, |
| struct mp3entry *track_id3) |
| { |
| int codt_loaded = get_audio_base_codec_type(codec_loaded()); |
| int hid = ERR_HANDLE_NOT_FOUND; |
| |
| if (codt_loaded != AFMT_UNKNOWN) |
| { |
| int codt = get_audio_base_codec_type(track_id3->codectype); |
| |
| if (codt == codt_loaded) |
| { |
| /* Codec is the same base type */ |
| logf("Reusing prev. codec: %d", track_id3->codectype); |
| #ifdef HAVE_CODEC_BUFFERING |
| /* Close any buffered codec (we could have skipped directly to a |
| format transistion that is the same format as the current track |
| and the buffered one is no longer needed) */ |
| track_info_close_handle(&track_info->codec_hid); |
| #endif |
| return true; |
| } |
| else |
| { |
| /* New codec - first make sure the old one's gone */ |
| logf("Removing prev. codec: %d", codt_loaded); |
| codec_unload(); |
| } |
| } |
| |
| logf("New codec: %d/%d", track_id3->codectype, codec_loaded()); |
| |
| #ifdef HAVE_CODEC_BUFFERING |
| /* Codec thread will close the handle even if it fails and will load from |
| storage if hid is not valid or the buffer load fails */ |
| hid = track_info->codec_hid; |
| track_info->codec_hid = ERR_HANDLE_NOT_FOUND; |
| #endif |
| |
| return codec_load(hid, track_id3->codectype); |
| (void)track_info; /* When codec buffering isn't supported */ |
| } |
| |
| /* Start the codec for the current track scheduled to be decoded */ |
| static bool audio_start_codec(bool auto_skip) |
| { |
| struct track_info *info = track_list_current(0); |
| struct mp3entry *cur_id3 = valid_mp3entry(bufgetid3(info->id3_hid)); |
| |
| if (!cur_id3) |
| return false; |
| |
| buf_pin_handle(info->id3_hid, true); |
| |
| if (!audio_init_codec(info, cur_id3)) |
| { |
| buf_pin_handle(info->id3_hid, false); |
| return false; |
| } |
| |
| #ifdef HAVE_TAGCACHE |
| bool autoresume_enable = global_settings.autoresume_enable; |
| |
| if (autoresume_enable && !cur_id3->offset) |
| { |
| /* Resume all manually selected tracks */ |
| bool resume = !auto_skip; |
| |
| /* Send the "buffer" event to obtain the resume position for the codec */ |
| send_event(PLAYBACK_EVENT_TRACK_BUFFER, cur_id3); |
| |
| if (!resume) |
| { |
| /* Automatic skip - do further tests to see if we should just |
| ignore any autoresume position */ |
| int autoresume_automatic = global_settings.autoresume_automatic; |
| |
| switch (autoresume_automatic) |
| { |
| case AUTORESUME_NEXTTRACK_ALWAYS: |
| /* Just resume unconditionally */ |
| resume = true; |
| break; |
| case AUTORESUME_NEXTTRACK_NEVER: |
| /* Force-rewind it */ |
| break; |
| default: |
| /* Not "never resume" - pass resume filter? */ |
| resume = autoresumable(cur_id3); |
| } |
| } |
| |
| if (!resume) |
| cur_id3->offset = 0; |
| |
| logf("%s: Set offset for %s to %lX\n", __func__, |
| cur_id3->title, cur_id3->offset); |
| } |
| #endif /* HAVE_TAGCACHE */ |
| |
| /* Rewind the required amount - if an autoresume was done, this also rewinds |
| that by the setting's amount |
| |
| It would be best to have bookkeeping about whether or not the track |
| sounded or not since skipping to it or else skipping to it while paused |
| and back again will cause accumulation of silent rewinds - that's not |
| our job to track directly nor could it be in any reasonable way |
| */ |
| cur_id3->offset = resume_rewind_adjusted_offset(cur_id3); |
| |
| /* Update the codec API with the metadata and track info */ |
| id3_write(CODEC_ID3, cur_id3); |
| |
| ci.audio_hid = info->audio_hid; |
| ci.filesize = info->filesize; |
| buf_set_base_handle(info->audio_hid); |
| |
| /* All required data is now available for the codec */ |
| codec_go(); |
| |
| #ifdef HAVE_TAGCACHE |
| if (!autoresume_enable || cur_id3->offset) |
| #endif |
| { |
| /* Send the "buffer" event now */ |
| send_event(PLAYBACK_EVENT_TRACK_BUFFER, cur_id3); |
| } |
| |
| buf_pin_handle(info->id3_hid, false); |
| return true; |
| |
| (void)auto_skip; /* ifndef HAVE_TAGCACHE */ |
| } |
| |
| |
| /** --- Audio thread --- **/ |
| |
| /* Load and parse a cuesheet for the file - returns false if the buffer |
| is full */ |
| static bool audio_load_cuesheet(struct track_info *info, |
| struct mp3entry *track_id3) |
| { |
| struct cuesheet *cue = get_current_cuesheet(); |
| track_id3->cuesheet = NULL; |
| |
| if (cue && info->cuesheet_hid == ERR_HANDLE_NOT_FOUND) |
| { |
| /* If error other than a full buffer, then mark it "unsupported" to |
| avoid reloading attempt */ |
| int hid = ERR_UNSUPPORTED_TYPE; |
| char cuepath[MAX_PATH]; |
| |
| #ifdef HAVE_IO_PRIORITY |
| buf_back_off_storage(true); |
| #endif |
| if (look_for_cuesheet_file(track_id3->path, cuepath)) |
| { |
| hid = bufalloc(NULL, sizeof (struct cuesheet), TYPE_CUESHEET); |
| |
| if (hid >= 0) |
| { |
| void *cuesheet = NULL; |
| bufgetdata(hid, sizeof (struct cuesheet), &cuesheet); |
| |
| if (parse_cuesheet(cuepath, (struct cuesheet *)cuesheet)) |
| { |
| /* Indicate cuesheet is present (while track remains |
| buffered) */ |
| track_id3->cuesheet = cue; |
| } |
| else |
| { |
| bufclose(hid); |
| hid = ERR_UNSUPPORTED_TYPE; |
| } |
| } |
| } |
| |
| #ifdef HAVE_IO_PRIORITY |
| buf_back_off_storage(false); |
| #endif |
| if (hid == ERR_BUFFER_FULL) |
| { |
| logf("buffer is full for now (%s)", __func__); |
| return false; |
| } |
| else |
| { |
| if (hid < 0) |
| logf("Cuesheet loading failed"); |
| |
| info->cuesheet_hid = hid; |
| } |
| } |
| |
| return true; |
| } |
| |
| #ifdef HAVE_ALBUMART |
| /* Load any album art for the file - returns false if the buffer is full */ |
| static bool audio_load_albumart(struct track_info *info, |
| struct mp3entry *track_id3) |
| { |
| int i; |
| FOREACH_ALBUMART(i) |
| { |
| struct bufopen_bitmap_data user_data; |
| int *aa_hid = &info->aa_hid[i]; |
| int hid = ERR_UNSUPPORTED_TYPE; |
| |
| /* albumart_slots may change during a yield of bufopen, |
| * but that's no problem */ |
| if (*aa_hid >= 0 || *aa_hid == ERR_UNSUPPORTED_TYPE || |
| !albumart_slots[i].used) |
| continue; |
| |
| memset(&user_data, 0, sizeof(user_data)); |
| user_data.dim = &albumart_slots[i].dim; |
| |
| #ifdef HAVE_IO_PRIORITY |
| buf_back_off_storage(true); |
| #endif |
| |
| /* We can only decode jpeg for embedded AA */ |
| if (track_id3->embed_albumart && track_id3->albumart.type == AA_TYPE_JPG) |
| { |
| user_data.embedded_albumart = &track_id3->albumart; |
| hid = bufopen(track_id3->path, 0, TYPE_BITMAP, &user_data); |
| } |
| |
| if (hid < 0 && hid != ERR_BUFFER_FULL) |
| { |
| /* No embedded AA or it couldn't be loaded - try other sources */ |
| char path[MAX_PATH]; |
| |
| if (find_albumart(track_id3, path, sizeof(path), |
| &albumart_slots[i].dim)) |
| { |
| user_data.embedded_albumart = NULL; |
| hid = bufopen(path, 0, TYPE_BITMAP, &user_data); |
| } |
| } |
| |
| #ifdef HAVE_IO_PRIORITY |
| buf_back_off_storage(false); |
| #endif |
| if (hid == ERR_BUFFER_FULL) |
| { |
| logf("buffer is full for now (%s)", __func__); |
| return false; |
| } |
| else |
| { |
| /* If error other than a full buffer, then mark it "unsupported" |
| to avoid reloading attempt */ |
| if (hid < 0) |
| { |
| logf("Album art loading failed"); |
| hid = ERR_UNSUPPORTED_TYPE; |
| } |
| |
| *aa_hid = hid; |
| } |
| } |
| |
| return true; |
| } |
| #endif /* HAVE_ALBUMART */ |
| |
| #ifdef HAVE_CODEC_BUFFERING |
| /* Load a codec for the file onto the buffer - assumes we're working from the |
| currently loading track - not called for the current track */ |
| static bool audio_buffer_codec(struct track_info *track_info, |
| struct mp3entry *track_id3) |
| { |
| /* This will not be the current track -> it cannot be the first and the |
| current track cannot be ahead of buffering -> there is a previous |
| track entry which is either current or ahead of the current */ |
| struct track_info *prev_info = track_list_last(-1); |
| struct mp3entry *prev_id3 = bufgetid3(prev_info->id3_hid); |
| |
| /* If the previous codec is the same as this one, there is no need to |
| put another copy of it on the file buffer (in other words, only |
| buffer codecs at format transitions) */ |
| if (prev_id3) |
| { |
| int codt = get_audio_base_codec_type(track_id3->codectype); |
| int prev_codt = get_audio_base_codec_type(prev_id3->codectype); |
| |
| if (codt == prev_codt) |
| { |
| logf("Reusing prev. codec: %d", prev_id3->codectype); |
| return true; |
| } |
| } |
| /* else just load it (harmless) */ |
| |
| /* Load the codec onto the buffer if possible */ |
| const char *codec_fn = get_codec_filename(track_id3->codectype); |
| if (!codec_fn) |
| return false; |
| |
| char codec_path[MAX_PATH+1]; /* Full path to codec */ |
| codec_get_full_path(codec_path, codec_fn); |
| |
| track_info->codec_hid = bufopen(codec_path, 0, TYPE_CODEC, NULL); |
| |
| if (track_info->codec_hid >= 0) |
| { |
| logf("Buffered codec: %d", afmt); |
| return true; |
| } |
| |
| return false; |
| } |
| #endif /* HAVE_CODEC_BUFFERING */ |
| |
| /* Load metadata for the next track (with bufopen). The rest of the track |
| loading will be handled by audio_finish_load_track once the metadata has |
| been actually loaded by the buffering thread. |
| |
| Each track is arranged in the buffer as follows: |
| <id3|[cuesheet|][album art|][codec|]audio> |
| |
| The next will not be loaded until the previous succeeds if the buffer was |
| full at the time. To put any metadata after audio would make those handles |
| unmovable. |
| */ |
| static int audio_load_track(void) |
| { |
| if (in_progress_id3_hid >= 0) |
| { |
| /* There must be an info pointer if the in-progress id3 is even there */ |
| struct track_info *info = track_list_last(0); |
| |
| if (info->id3_hid == in_progress_id3_hid) |
| { |
| if (filling == STATE_FILLING) |
| { |
| /* Haven't finished the metadata but the notification is |
| anticipated to come soon */ |
| logf("%s(): in progress ok: %d". __func__, info->id3_hid); |
| return LOAD_TRACK_OK; |
| } |
| else if (filling == STATE_FULL) |
| { |
| /* Buffer was full trying to complete the load after the |
| metadata finished, so attempt to continue - older handles |
| should have been cleared already */ |
| logf("%s(): finishing load: %d". __func__, info->id3_hid); |
| filling = STATE_FILLING; |
| buffer_event_finished_callback(&info->id3_hid); |
| return LOAD_TRACK_OK; |
| } |
| } |
| |
| /* Some old, stray buffering message */ |
| logf("%s(): already in progress: %d". __func__, info->id3_hid); |
| return LOAD_TRACK_ERR_BUSY; |
| } |
| |
| filling = STATE_FILLING; |
| |
| struct track_info *info = track_list_alloc_track(); |
| if (info == NULL) |
| { |
| /* List is full so stop buffering tracks - however, attempt to obtain |
| metadata as the unbuffered id3 */ |
| logf("No free tracks"); |
| filling = STATE_FULL; |
| } |
| |
| playlist_peek_offset++; |
| |
| logf("Buffering track: s%u/c%u/e%u/p%d", |
| track_list.start, track_list.current, track_list.end, |
| playlist_peek_offset); |
| |
| /* Get track name from current playlist read position */ |
| int fd = -1; |
| char name_buf[MAX_PATH + 1]; |
| const char *trackname; |
| |
| while (1) |
| { |
| |
| trackname = playlist_peek(playlist_peek_offset, name_buf, |
| sizeof (name_buf)); |
| |
| if (!trackname) |
| break; |
| |
| /* Test for broken playlists by probing for the files */ |
| fd = open(trackname, O_RDONLY); |
| if (fd >= 0) |
| break; |
| |
| logf("Open failed"); |
| /* Skip invalid entry from playlist */ |
| playlist_skip_entry(NULL, playlist_peek_offset); |
| |
| /* Sync the playlist if it isn't finished */ |
| if (playlist_peek(playlist_peek_offset, NULL, 0)) |
| playlist_next(0); |
| } |
| |
| if (!trackname) |
| { |
| /* No track - exhausted the playlist entries */ |
| logf("End-of-playlist"); |
| id3_write_locked(UNBUFFERED_ID3, NULL); |
| |
| if (filling != STATE_FULL) |
| track_list_unalloc_track(); /* Free this entry */ |
| |
| playlist_peek_offset--; /* Maintain at last index */ |
| |
| /* We can end up here after the real last track signals its completion |
| and miss the transition to STATE_FINISHED esp. if dropping the last |
| songs of a playlist late in their load (2nd stage) */ |
| info = track_list_last(0); |
| |
| if (info && buf_handle_remaining(info->audio_hid) == 0) |
| filling_is_finished(); |
| else |
| filling = STATE_END_OF_PLAYLIST; |
| |
| return LOAD_TRACK_ERR_NO_MORE; |
| } |
| |
| /* Successfully opened the file - get track metadata */ |
| if (filling == STATE_FULL || |
| (info->id3_hid = bufopen(trackname, 0, TYPE_ID3, NULL)) < 0) |
| { |
| /* Buffer or track list is full */ |
| struct mp3entry *ub_id3; |
| |
| playlist_peek_offset--; |
| |
| /* Load the metadata for the first unbuffered track */ |
| ub_id3 = id3_get(UNBUFFERED_ID3); |
| id3_mutex_lock(); |
| get_metadata(ub_id3, fd, trackname); |
| id3_mutex_unlock(); |
| |
| if (filling != STATE_FULL) |
| { |
| track_list_unalloc_track(); |
| filling = STATE_FULL; |
| } |
| |
| logf("%s: buffer is full for now (%u tracks)", __func__, |
| track_list_count()); |
| } |
| else |
| { |
| /* Successful load initiation */ |
| info->filesize = filesize(fd); |
| in_progress_id3_hid = info->id3_hid; /* Remember what's in-progress */ |
| } |
| |
| close(fd); |
| return LOAD_TRACK_OK; |
| } |
| |
| /* Second part of the track loading: We now have the metadata available, so we |
| can load the codec, the album art and finally the audio data. |
| This is called on the audio thread after the buffering thread calls the |
| buffering_handle_finished_callback callback. */ |
| static int audio_finish_load_track(struct track_info *info) |
| { |
| int trackstat = LOAD_TRACK_OK; |
| |
| if (info->id3_hid != in_progress_id3_hid) |
| { |
| /* We must not be here if not! */ |
| logf("%s: wrong track %d/%d", __func__, info->id3_hid, |
| in_progress_id3_hid); |
| return LOAD_TRACK_ERR_BUSY; |
| } |
| |
| /* The current track for decoding (there is always one if the list is |
| populated) */ |
| struct track_info *cur_info = track_list_current(0); |
| struct mp3entry *track_id3 = valid_mp3entry(bufgetid3(info->id3_hid)); |
| |
| if (!track_id3) |
| { |
| /* This is an error condition. Track cannot be played without valid |
| metadata; skip the track. */ |
| logf("No metadata for: %s", track_id3->path); |
| trackstat = LOAD_TRACK_ERR_FINISH_FAILED; |
| goto audio_finish_load_track_exit; |
| } |
| |
| /* Try to load a cuesheet for the track */ |
| if (!audio_load_cuesheet(info, track_id3)) |
| { |
| /* No space for cuesheet on buffer, not an error */ |
| filling = STATE_FULL; |
| goto audio_finish_load_track_exit; |
| } |
| |
| #ifdef HAVE_ALBUMART |
| /* Try to load album art for the track */ |
| if (!audio_load_albumart(info, track_id3)) |
| { |
| /* No space for album art on buffer, not an error */ |
| filling = STATE_FULL; |
| goto audio_finish_load_track_exit; |
| } |
| #endif |
| |
| /* All handles available to external routines are ready - audio and codec |
| information is private */ |
| |
| if (info == track_list_user_current(0)) |
| { |
| /* Send only when the track handles could not all be opened ahead of |
| time for the user's current track - otherwise everything is ready |
| by the time PLAYBACK_EVENT_TRACK_CHANGE is sent */ |
| send_event(PLAYBACK_EVENT_CUR_TRACK_READY, id3_get(PLAYING_ID3)); |
| } |
| |
| #ifdef HAVE_CODEC_BUFFERING |
| /* Try to buffer a codec for the track */ |
| if (info != cur_info && !audio_buffer_codec(info, track_id3)) |
| { |
| if (info->codec_hid == ERR_BUFFER_FULL) |
| { |
| /* No space for codec on buffer, not an error */ |
| filling = STATE_FULL; |
| logf("buffer is full for now (%s)", __func__); |
| } |
| else |
| { |
| /* This is an error condition, either no codec was found, or |
| reading the codec file failed part way through, either way, |
| skip the track */ |
| logf("No codec for: %s", track_id3->path); |
| trackstat = LOAD_TRACK_ERR_FINISH_FAILED; |
| } |
| |
| goto audio_finish_load_track_exit; |
| } |
| #endif /* HAVE_CODEC_BUFFERING */ |
| |
| /** Finally, load the audio **/ |
| size_t file_offset = 0; |
| track_id3->elapsed = 0; |
| |
| if (track_id3->offset >= info->filesize) |
| track_id3->offset = 0; |
| |
| logf("%s: set offset for %s to %lu\n", __func__, |
| id3->title, (unsigned long)offset); |
| |
| /* Adjust for resume rewind so we know what to buffer - starting the codec |
| calls it again, so we don't save it (and they shouldn't accumulate) */ |
| size_t offset = resume_rewind_adjusted_offset(track_id3); |
| |
| enum data_type audiotype = get_audio_base_data_type(track_id3->codectype); |
| |
| if (audiotype == TYPE_ATOMIC_AUDIO) |
| logf("Loading atomic %d", track_id3->codectype); |
| |
| if (format_buffers_with_offset(track_id3->codectype)) |
| { |
| /* This format can begin buffering from any point */ |
| file_offset = offset; |
| } |
| |
| logf("load track: %s", track_id3->path); |
| |
| if (file_offset > AUDIO_REBUFFER_GUESS_SIZE) |
| { |
| /* We can buffer later in the file, adjust the hunt-and-peck margin */ |
| file_offset -= AUDIO_REBUFFER_GUESS_SIZE; |
| } |
| else |
| { |
| /* No offset given or it is very minimal - begin at the first frame |
| according to the metadata */ |
| file_offset = track_id3->first_frame_offset; |
| } |
| |
| int hid = bufopen(track_id3->path, file_offset, audiotype, NULL); |
| |
| if (hid >= 0) |
| { |
| info->audio_hid = hid; |
| |
| if (info == cur_info) |
| { |
| /* This is the current track to decode - should be started now */ |
| trackstat = LOAD_TRACK_READY; |
| } |
| } |
| else |
| { |
| /* Buffer could be full but not properly so if this is the only |
| track! */ |
| if (hid == ERR_BUFFER_FULL && audio_track_count() > 1) |
| { |
| filling = STATE_FULL; |
| logf("Buffer is full for now (%s)", __func__); |
| } |
| else |
| { |
| /* Nothing to play if no audio handle - skip this */ |
| logf("Could not add audio data handle"); |
| trackstat = LOAD_TRACK_ERR_FINISH_FAILED; |
| } |
| } |
| |
| audio_finish_load_track_exit: |
| if (trackstat < LOAD_TRACK_OK) |
| { |
| playlist_skip_entry(NULL, playlist_peek_offset); |
| track_info_close(info); |
| track_list_unalloc_track(); |
| |
| if (playlist_peek(playlist_peek_offset, NULL, 0)) |
| playlist_next(0); |
| |
| playlist_peek_offset--; |
| } |
| |
| if (filling != STATE_FULL) |
| { |
| /* Load next track - error or not */ |
| in_progress_id3_hid = ERR_HANDLE_NOT_FOUND; |
| LOGFQUEUE("audio > audio Q_AUDIO_FILL_BUFFER"); |
| audio_queue_post(Q_AUDIO_FILL_BUFFER, 0); |
| } |
| else |
| { |
| /* Full */ |
| trackstat = LOAD_TRACK_ERR_FINISH_FULL; |
| } |
| |
| return trackstat; |
| } |
| |
| /* Start a new track load */ |
| static int audio_fill_file_buffer(void) |
| { |
| if (play_status == PLAY_STOPPED) |
| return LOAD_TRACK_ERR_FAILED; |
| |
| trigger_cpu_boost(); |
| |
| /* Must reset the buffer before use if trashed or voice only - voice |
| file size shouldn't have changed so we can go straight from |
| AUDIOBUF_STATE_VOICED_ONLY to AUDIOBUF_STATE_INITIALIZED */ |
| if (buffer_state != AUDIOBUF_STATE_INITIALIZED) |
| audio_reset_buffer(); |
| |
| logf("Starting buffer fill"); |
| |
| int trackstat = audio_load_track(); |
| |
| if (trackstat >= LOAD_TRACK_OK) |
| { |
| if (track_list_current(0) == track_list_user_current(0)) |
| playlist_next(0); |
| |
| if (filling == STATE_FULL && !track_list_user_current(1)) |
| { |
| /* There are no user tracks on the buffer after this therefore |
| this is the next track */ |
| audio_update_and_announce_next_track(id3_get(UNBUFFERED_ID3)); |
| } |
| } |
| |
| return trackstat; |
| } |
| |
| /* Discard unwanted tracks and start refill from after the specified playlist |
| offset */ |
| static int audio_reset_and_rebuffer( |
| enum track_clear_action action, int peek_offset) |
| { |
| logf("Forcing rebuffer: 0x%X, %d", flags, peek_offset); |
| |
| id3_write_locked(UNBUFFERED_ID3, NULL); |
| |
| /* Remove unwanted tracks - caller must have ensured codec isn't using |
| any */ |
| track_list_clear(action); |
| |
| /* Refill at specified position (-1 starts at index offset 0) */ |
| playlist_peek_offset = peek_offset; |
| |
| /* Fill the buffer */ |
| return audio_fill_file_buffer(); |
| } |
| |
| /* Handle buffering events |
| (Q_AUDIO_BUFFERING) */ |
| static void audio_on_buffering(int event) |
| { |
| enum track_clear_action action; |
| int peek_offset; |
| |
| if (track_list_empty()) |
| return; |
| |
| switch (event) |
| { |
| case BUFFER_EVENT_BUFFER_LOW: |
| if (filling != STATE_FULL && filling != STATE_END_OF_PLAYLIST) |
| return; /* Should be nothing left to fill */ |
| |
| /* Clear old tracks and continue buffering where it left off */ |
| action = TRACK_LIST_KEEP_NEW; |
| peek_offset = playlist_peek_offset; |
| break; |
| |
| case BUFFER_EVENT_REBUFFER: |
| /* Remove all but the currently decoding track and redo buffering |
| after that */ |
| action = TRACK_LIST_KEEP_CURRENT; |
| peek_offset = (skip_pending == TRACK_SKIP_AUTO) ? 1 : 0; |
| break; |
| |
| default: |
| return; |
| } |
| |
| switch (skip_pending) |
| { |
| case TRACK_SKIP_NONE: |
| case TRACK_SKIP_AUTO: |
| case TRACK_SKIP_AUTO_NEW_PLAYLIST: |
| audio_reset_and_rebuffer(action, peek_offset); |
| break; |
| |
| case TRACK_SKIP_AUTO_END_PLAYLIST: |
| /* Already finished */ |
| break; |
| |
| default: |
| /* Invalid */ |
| logf("Buffering call, inv. state: %d", (int)skip_pending); |
| } |
| } |
| |
| /* Handle starting the next track load |
| (Q_AUDIO_FILL_BUFFER) */ |
| static void audio_on_fill_buffer(void) |
| { |
| audio_handle_track_load_status(audio_fill_file_buffer()); |
| } |
| |
| /* Handle posted load track finish event |
| (Q_AUDIO_FINISH_LOAD_TRACK) */ |
| static void audio_on_finish_load_track(int id3_hid) |
| { |
| struct track_info *info = track_list_last(0); |
| |
| if (!info || !buf_is_handle(id3_hid)) |
| return; |
| |
| if (info == track_list_user_current(1)) |
| { |
| /* Just loaded the metadata right after the current position */ |
| audio_update_and_announce_next_track(bufgetid3(info->id3_hid)); |
| } |
| |
| if (audio_finish_load_track(info) != LOAD_TRACK_READY) |
| return; /* Not current track */ |
| |
| bool is_user_current = info == track_list_user_current(0); |
| |
| if (is_user_current) |
| { |
| /* Copy cuesheet */ |
| buf_read_cuesheet(info->cuesheet_hid); |
| } |
| |
| if (audio_start_codec(automatic_skip)) |
| { |
| if (is_user_current) |
| { |
| /* Be sure all tagtree info is synchronized; it will be needed for the |
| track finish event - the sync will happen when finalizing a track |
| change otherwise */ |
| bool was_valid = valid_mp3entry(id3_get(PLAYING_ID3)); |
| |
| playing_id3_sync(info, -1); |
| |
| if (!was_valid) |
| { |
| /* Playing id3 hadn't been updated yet because no valid track |
| was yet available - treat like the first track */ |
| audio_playlist_track_change(); |
| } |
| } |
| } |
| else |
| { |
| audio_handle_track_load_status(LOAD_TRACK_ERR_START_CODEC); |
| } |
| } |
| |
| /* Called when handles other than metadata handles have finished buffering |
| (Q_AUDIO_HANDLE_FINISHED) */ |
| static void audio_on_handle_finished(int hid) |
| { |
| /* Right now, only audio handles should end up calling this */ |
| if (filling == STATE_END_OF_PLAYLIST) |
| { |
| struct track_info *info = track_list_last(0); |
| |
| /* Really we don't know which order the handles will actually complete |
| to zero bytes remaining since another thread is doing it - be sure |
| it's the right one */ |
| if (info && info->audio_hid == hid) |
| { |
| /* This was the last track in the playlist and we now have all the |
| data we need */ |
| filling_is_finished(); |
| } |
| } |
| } |
| |
| /* Called to make an outstanding track skip the current track and to send the |
| transition events */ |
| static void audio_finalise_track_change(bool delayed) |
| { |
| switch (skip_pending) |
| { |
| case TRACK_SKIP_NONE: /* Manual skip */ |
| break; |
| |
| case TRACK_SKIP_AUTO: |
| case TRACK_SKIP_AUTO_NEW_PLAYLIST: |
| { |
| int playlist_delta = skip_pending == TRACK_SKIP_AUTO ? 1 : 0; |
| audio_playlist_track_finish(); |
| |
| if (!playlist_peek(playlist_delta, NULL, 0)) |
| { |
| /* Track ended up rejected - push things ahead like the codec blew |
| it (because it was never started and now we're here where it |
| should have been decoding the next track by now) - next, a |
| directory change or end of playback will most likely happen */ |
| skip_pending = TRACK_SKIP_NONE; |
| audio_handle_track_load_status(LOAD_TRACK_ERR_START_CODEC); |
| return; |
| } |
| |
| if (!playlist_delta) |
| break; |
| |
| playlist_peek_offset -= playlist_delta; |
| if (playlist_next(playlist_delta) >= 0) |
| break; |
| /* What!? Disappear? Hopeless bleak despair */ |
| } |
| /* Fallthrough */ |
| case TRACK_SKIP_AUTO_END_PLAYLIST: |
| default: /* Invalid */ |
| filling = STATE_ENDED; |
| audio_stop_playback(); |
| return; |
| } |
| |
| struct track_info *info = track_list_current(0); |
| struct mp3entry *track_id3 = NULL; |
| |
| id3_mutex_lock(); |
| |
| /* Update the current cuesheet if any and enabled */ |
| if (info) |
| { |
| buf_read_cuesheet(info->cuesheet_hid); |
| track_id3 = bufgetid3(info->id3_hid); |
| } |
| |
| id3_write(PLAYING_ID3, track_id3); |
| |
| if (delayed) |
| { |
| /* Delayed skip where codec is ahead of user's current track */ |
| struct mp3entry *ci_id3 = id3_get(CODEC_ID3); |
| struct mp3entry *ply_id3 = id3_get(PLAYING_ID3); |
| ply_id3->elapsed = ci_id3->elapsed; |
| ply_id3->offset = ci_id3->offset; |
| } |
| |
| /* The skip is technically over */ |
| skip_pending = TRACK_SKIP_NONE; |
| |
| /* Sync the next track information */ |
| info = track_list_current(1); |
| |
| id3_write(NEXTTRACK_ID3, info ? bufgetid3(info->id3_hid) : |
| id3_get(UNBUFFERED_ID3)); |
| |
| id3_mutex_unlock(); |
| |
| audio_playlist_track_change(); |
| } |
| |
| /* Actually begin a transition and take care of the codec change - may complete |
| it now or ask pcmbuf for notification depending on the type and what pcmbuf |
| has to say */ |
| static void audio_begin_track_change(bool auto_skip, int trackstat) |
| { |
| /* Even if the new track is bad, the old track must be finished off */ |
| bool finalised = pcmbuf_start_track_change(auto_skip); |
| |
| if (finalised) |
| { |
| /* pcmbuf says that the transition happens now - complete it */ |
| audio_finalise_track_change(false); |
| |
| if (play_status == PLAY_STOPPED) |
| return; /* Stopped us */ |
| } |
| |
| if (!auto_skip) |
| audio_clear_paused_pcm(); |
| |
| if (trackstat >= LOAD_TRACK_OK) |
| { |
| struct track_info *info = track_list_current(0); |
| |
| if (info->audio_hid < 0) |
| return; |
| |
| /* Everything needed for the codec is ready - start it */ |
| if (audio_start_codec(auto_skip)) |
| { |
| if (finalised) |
| playing_id3_sync(info, -1); |
| return; |
| } |
| |
| trackstat = LOAD_TRACK_ERR_START_CODEC; |
| } |
| |
| audio_handle_track_load_status(trackstat); |
| } |
| |
| /* Transition to end-of-playlist state and begin wait for PCM to finish */ |
| static void audio_monitor_end_of_playlist(void) |
| { |
| skip_pending = TRACK_SKIP_AUTO_END_PLAYLIST; |
| filling = STATE_ENDING; |
| pcmbuf_monitor_track_change(true); |
| } |
| |
| /* Codec has completed decoding the track |
| (usually Q_AUDIO_CODEC_COMPLETE) */ |
| static void audio_on_codec_complete(int status) |
| { |
| logf("%s(%d)", __func__, status); |
| |
| if (play_status == PLAY_STOPPED) |
| return; |
| |
| /* If it didn't notify us first, don't expect "seek complete" message |
| since the codec can't post it now - do things like it would have |
| done */ |
| audio_complete_codec_seek(); |
| |
| if (play_status == PLAY_PAUSED || skip_pending != TRACK_SKIP_NONE) |
| { |
| /* Old-hay on the ip-skay - codec has completed decoding |
| |
| Paused: We're not sounding it, so just remember that it happened |
| and the resume will begin the transition |
| |
| Skipping: There was already a skip in progress, remember it and |
| allow no further progress until the PCM from the previous |
| song has finished |
| */ |
| codec_skip_pending = true; |
| codec_skip_status = status; |
| return; |
| } |
| |
| codec_skip_pending = false; |
| |
| #ifdef AB_REPEAT_ENABLE |
| if (status >= 0) |
| { |
| /* Normal automatic skip */ |
| ab_end_of_track_report(); |
| } |
| #endif |
| |
| int trackstat = LOAD_TRACK_OK; |
| |
| automatic_skip = true; |
| skip_pending = TRACK_SKIP_AUTO; |
| |
| /* Does this track have an entry allocated? */ |
| struct track_info *info = track_list_advance_current(1); |
| |
| if (!info || info->audio_hid < 0) |
| { |
| bool end_of_playlist = false; |
| |
| if (info) |
| { |
| /* Track load is not complete - it might have stopped on a |
| full buffer without reaching the audio handle or we just |
| arrived at it early |
| |
| If this type is atomic and we couldn't get the audio, |
| perhaps it would need to wrap to make the allocation and |
| handles are in the way - to maximize the liklihood it can |
| be allocated, clear all handles to reset the buffer and |
| its indexes to 0 - for packet audio, this should not be an |
| issue and a pointless full reload of all the track's |
| metadata may be avoided */ |
| |
| struct mp3entry *track_id3 = bufgetid3(info->id3_hid); |
| |
| if (track_id3 && |
| get_audio_base_data_type(track_id3->codectype) |
| == TYPE_PACKET_AUDIO) |
| { |
| /* Continue filling after this track */ |
| audio_reset_and_rebuffer(TRACK_LIST_KEEP_CURRENT, 1); |
| audio_begin_track_change(true, trackstat); |
| return; |
| } |
| /* else rebuffer at this track; status applies to the track we |
| want */ |
| } |
| else if (!playlist_peek(1, NULL, 0)) |
| { |
| /* Play sequence is complete - directory change or other playlist |
| resequencing - the playlist must now be advanced in order to |
| continue since a peek ahead to the next track is not possible */ |
| skip_pending = TRACK_SKIP_AUTO_NEW_PLAYLIST; |
| end_of_playlist = playlist_next(1) < 0; |
| } |
| |
| if (!end_of_playlist) |
| { |
| trackstat = audio_reset_and_rebuffer(TRACK_LIST_CLEAR_ALL, |
| skip_pending == TRACK_SKIP_AUTO ? 0 : -1); |
| |
| if (trackstat == LOAD_TRACK_ERR_NO_MORE) |
| { |
| /* Failed to find anything after all - do playlist switchover |
| instead */ |
| skip_pending = TRACK_SKIP_AUTO_NEW_PLAYLIST; |
| end_of_playlist = playlist_next(1) < 0; |
| } |
| } |
| |
| if (end_of_playlist) |
| { |
| audio_monitor_end_of_playlist(); |
| return; |
| } |
| } |
| |
| audio_begin_track_change(true, trackstat); |
| } |
| |
| /* Called when codec completes seek operation |
| (usually Q_AUDIO_CODEC_SEEK_COMPLETE) */ |
| static void audio_on_codec_seek_complete(void) |
| { |
| logf("%s()", __func__); |
| audio_complete_codec_seek(); |
| codec_go(); |
| } |
| |
| /* Called when PCM track change has completed |
| (Q_AUDIO_TRACK_CHANGED) */ |
| static void audio_on_track_changed(void) |
| { |
| /* Finish whatever is pending so that the WPS is in sync */ |
| audio_finalise_track_change(true); |
| |
| if (codec_skip_pending) |
| { |
| /* Codec got ahead completing a short track - complete the |
| codec's skip and begin the next */ |
| codec_skip_pending = false; |
| audio_on_codec_complete(codec_skip_status); |
| } |
| } |
| |
| /* Begin playback from an idle state, transition to a new playlist or |
| invalidate the buffer and resume (if playing). |
| (usually Q_AUDIO_PLAY, Q_AUDIO_REMAKE_AUDIO_BUFFER) */ |
| static void audio_start_playback(size_t offset, unsigned int flags) |
| { |
| enum play_status old_status = play_status; |
| |
| if (flags & AUDIO_START_NEWBUF) |
| { |
| /* Mark the buffer dirty - if not playing, it will be reset next |
| time */ |
| if (buffer_state == AUDIOBUF_STATE_INITIALIZED) |
| buffer_state = AUDIOBUF_STATE_VOICED_ONLY; |
| } |
| |
| if (old_status != PLAY_STOPPED) |
| { |
| logf("%s(%lu): skipping", __func__, (unsigned long)offset); |
| |
| halt_decoding_track(true); |
| |
| automatic_skip = false; |
| ff_rw_mode = false; |
| |
| if (flags & AUDIO_START_RESTART) |
| { |
| /* Clear out some stuff to resume the current track where it |
| left off */ |
| pcmbuf_play_stop(); |
| offset = id3_get(PLAYING_ID3)->offset; |
| track_list_clear(TRACK_LIST_CLEAR_ALL); |
| } |
| else |
| { |
| /* This is more-or-less treated as manual track transition */ |
| /* Save resume information for current track */ |
| audio_playlist_track_finish(); |
| track_list_clear(TRACK_LIST_CLEAR_ALL); |
| |
| /* Indicate manual track change */ |
| pcmbuf_start_track_change(false); |
| audio_clear_paused_pcm(); |
| wipe_track_metadata(true); |
| } |
| |
| /* Set after track finish event in case skip was in progress */ |
| skip_pending = TRACK_SKIP_NONE; |
| } |
| else |
| { |
| if (flags & AUDIO_START_RESTART) |
| return; /* Must already be playing */ |
| |
| /* Cold playback start from a stopped state */ |
| logf("%s(%lu): starting", __func__, offset); |
| |
| /* Set audio parameters */ |
| #if INPUT_SRC_CAPS != 0 |
| audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK); |
| audio_set_output_source(AUDIO_SRC_PLAYBACK); |
| #endif |
| #ifndef PLATFORM_HAS_VOLUME_CHANGE |
| sound_set_volume(global_settings.volume); |
| #endif |
| /* Update our state */ |
| play_status = PLAY_PLAYING; |
| } |
| |
| /* Start fill from beginning of playlist */ |
| playlist_peek_offset = -1; |
| buf_set_base_handle(-1); |
| |
| /* Officially playing */ |
| queue_reply(&audio_queue, 1); |
| |
| /* Add these now - finish event for the first id3 will most likely be sent |
| immediately */ |
| add_event(BUFFER_EVENT_REBUFFER, false, buffer_event_rebuffer_callback); |
| add_event(BUFFER_EVENT_FINISHED, false, buffer_event_finished_callback); |
| |
| if (old_status == PLAY_STOPPED) |
| { |
| /* Send coldstart event */ |
| send_event(PLAYBACK_EVENT_START_PLAYBACK, NULL); |
| } |
| |
| /* Fill the buffer */ |
| int trackstat = audio_fill_file_buffer(); |
| |
| if (trackstat >= LOAD_TRACK_OK) |
| { |
| /* This is the currently playing track - get metadata, stat */ |
| playing_id3_sync(track_list_current(0), offset); |
| |
| if (valid_mp3entry(id3_get(PLAYING_ID3))) |
| { |
| /* Only if actually changing tracks... */ |
| if (!(flags & AUDIO_START_RESTART)) |
| audio_playlist_track_change(); |
| } |
| } |
| else |
| { |
| /* Found nothing playable */ |
| audio_handle_track_load_status(trackstat); |
| } |
| } |
| |
| /* Stop playback and enter an idle state |
| (usually Q_AUDIO_STOP) */ |
| static void audio_stop_playback(void) |
| { |
| logf("%s()", __func__); |
| |
| if (play_status == PLAY_STOPPED) |
| return; |
| |
| /* Stop the codec and unload it */ |
| halt_decoding_track(true); |
| pcmbuf_play_stop(); |
| codec_unload(); |
| |
| /* Save resume information - "filling" might have been set to |
| "STATE_ENDED" by caller in order to facilitate end of playlist */ |
| audio_playlist_track_finish(); |
| |
| skip_pending = TRACK_SKIP_NONE; |
| automatic_skip = false; |
| |
| /* Close all tracks and mark them NULL */ |
| remove_event(BUFFER_EVENT_REBUFFER, buffer_event_rebuffer_callback); |
| remove_event(BUFFER_EVENT_FINISHED, buffer_event_finished_callback); |
| remove_event(BUFFER_EVENT_BUFFER_LOW, buffer_event_buffer_low_callback); |
| |
| track_list_clear(TRACK_LIST_CLEAR_ALL); |
| |
| /* Update our state */ |
| ff_rw_mode = false; |
| play_status = PLAY_STOPPED; |
| |
| wipe_track_metadata(true); |
| |
| /* Go idle */ |
| filling = STATE_IDLE; |
| cancel_cpu_boost(); |
| } |
| |
| /* Pause the playback of the current track |
| (Q_AUDIO_PAUSE) */ |
| static void audio_on_pause(bool pause) |
| { |
| logf("%s(%s)", __func__, pause ? "true" : "false"); |
| |
| if (play_status == PLAY_STOPPED || pause == (play_status == PLAY_PAUSED)) |
| return; |
| |
| if (!ff_rw_mode) |
| { |
| /* Not in ff/rw mode - may set the state (otherwise this could make |
| old data play because seek hasn't completed and cleared it) */ |
| pcmbuf_pause(pause); |
| } |
| |
| play_status = pause ? PLAY_PAUSED : PLAY_PLAYING; |
| |
| if (!pause && codec_skip_pending) |
| { |
| /* Actually do the skip that is due - resets the status flag */ |
| audio_on_codec_complete(codec_skip_status); |
| } |
| } |
| |
| /* Skip a certain number of tracks forwards or backwards |
| (Q_AUDIO_SKIP) */ |
| static void audio_on_skip(void) |
| { |
| id3_mutex_lock(); |
| |
| /* Eat the delta to keep it synced, even if not playing */ |
| int toskip = skip_offset; |
| skip_offset = 0; |
| |
| logf("%s(): %d", __func__, toskip); |
| |
| id3_mutex_unlock(); |
| |
| if (play_status == PLAY_STOPPED) |
| return; |
| |
| /* Force codec to abort this track */ |
| halt_decoding_track(true); |
| |
| /* Kill the ff/rw halt */ |
| ff_rw_mode = false; |
| |
| /* Manual skip */ |
| automatic_skip = false; |
| |
| /* If there was an auto skip in progress, there will be residual |
| advancement of the playlist and/or track list so compensation will be |
| required in order to end up in the right spot */ |
| int track_list_delta = toskip; |
| int playlist_delta = toskip; |
| |
| if (skip_pending != TRACK_SKIP_NONE) |
| { |
| if (skip_pending != TRACK_SKIP_AUTO_END_PLAYLIST) |
| track_list_delta--; |
| |
| if (skip_pending == TRACK_SKIP_AUTO_NEW_PLAYLIST) |
| playlist_delta--; |
| } |
| |
| audio_playlist_track_finish(); |
| skip_pending = TRACK_SKIP_NONE; |
| |
| /* Update the playlist current track now */ |
| while (playlist_next(playlist_delta) < 0) |
| { |
| /* Manual skip out of range (because the playlist wasn't updated |
| yet by us and so the check in audio_skip returned 'ok') - bring |
| back into range */ |
| int d = toskip < 0 ? 1 : -1; |
| |
| while (!playlist_check(playlist_delta)) |
| { |
| if (playlist_delta == d) |
| { |
| /* Had to move the opposite direction to correct, which is |
| wrong - this is the end */ |
| filling = STATE_ENDED; |
| audio_stop_playback(); |
| return; |
| } |
| |
| playlist_delta += d; |
| track_list_delta += d; |
| } |
| } |
| |
| /* Adjust things by how much the playlist was manually moved */ |
| playlist_peek_offset -= playlist_delta; |
| |
| struct track_info *info = track_list_advance_current(track_list_delta); |
| int trackstat = LOAD_TRACK_OK; |
| |
| if (!info || info->audio_hid < 0) |
| { |
| /* We don't know the next track thus we know we don't have it */ |
| trackstat = audio_reset_and_rebuffer(TRACK_LIST_CLEAR_ALL, -1); |
| } |
| |
| audio_begin_track_change(false, trackstat); |
| } |
| |
| /* Skip to the next/previous directory |
| (Q_AUDIO_DIR_SKIP) */ |
| static void audio_on_dir_skip(int direction) |
| { |
| logf("%s(%d)", __func__, direction); |
| |
| id3_mutex_lock(); |
| skip_offset = 0; |
| id3_mutex_unlock(); |
| |
| if (play_status == PLAY_STOPPED) |
| return; |
| |
| /* Force codec to abort this track */ |
| halt_decoding_track(true); |
| |
| /* Kill the ff/rw halt */ |
| ff_rw_mode = false; |
| |
| /* Manual skip */ |
| automatic_skip = false; |
| |
| audio_playlist_track_finish(); |
| |
| /* Unless automatic and gapless, skips do not pend */ |
| skip_pending = TRACK_SKIP_NONE; |
| |
| /* Regardless of the return value we need to rebuffer. If it fails the old |
| playlist will resume, else the next dir will start playing. */ |
| playlist_next_dir(direction); |
| |
| wipe_track_metadata(false); |
| |
| int trackstat = audio_reset_and_rebuffer(TRACK_LIST_CLEAR_ALL, -1); |
| |
| if (trackstat == LOAD_TRACK_ERR_NO_MORE) |
| { |
| /* The day the music died - finish-off whatever is playing and call it |
| quits */ |
| audio_monitor_end_of_playlist(); |
| return; |
| } |
| |
| audio_begin_track_change(false, trackstat); |
| } |
| |
| /* Enter seek mode in order to start a seek |
| (Q_AUDIO_PRE_FF_REWIND) */ |
| static void audio_on_pre_ff_rewind(void) |
| { |
| logf("%s()", __func__); |
| |
| if (play_status == PLAY_STOPPED || ff_rw_mode) |
| return; |
| |
| ff_rw_mode = true; |
| |
| if (play_status == PLAY_PAUSED) |
| return; |
| |
| pcmbuf_pause(true); |
| } |
| |
| /* Seek the playback of the current track to the specified time |
| (Q_AUDIO_FF_REWIND) */ |
| static void audio_on_ff_rewind(long time) |
| { |
| logf("%s(%ld)", __func__, time); |
| |
| if (play_status == PLAY_STOPPED) |
| return; |
| |
| enum track_skip_type pending = skip_pending; |
| |
| switch (pending) |
| { |
| case TRACK_SKIP_NONE: /* The usual case */ |
| case TRACK_SKIP_AUTO: /* Have to back it out (fun!) */ |
| case TRACK_SKIP_AUTO_END_PLAYLIST: /* Still have the last codec used */ |
| { |
| struct mp3entry *id3 = id3_get(PLAYING_ID3); |
| struct mp3entry *ci_id3 = id3_get(CODEC_ID3); |
| |
| automatic_skip = false; |
| |
| /* Send event before clobbering the time */ |
| /* FIXME: Nasty, but the tagtree expects this so that rewinding and |
| then skipping back to this track resumes properly. Something else |
| should be sent. We're not _really_ finishing the track are we? */ |
| if (time == 0) |
| send_event(PLAYBACK_EVENT_TRACK_FINISH, id3); |
| |
| /* Prevent user codec time update - coerce to something that is |
| innocuous concerning lookaheads */ |
| if (pending == TRACK_SKIP_NONE) |
| skip_pending = TRACK_SKIP_AUTO_END_PLAYLIST; |
| |
| id3->elapsed = time; |
| queue_reply(&audio_queue, 1); |
| |
| bool haltres = halt_decoding_track(pending == TRACK_SKIP_AUTO); |
| |
| /* Need this set in case ff/rw mode + error but _after_ the codec |
| halt that will reset it */ |
| codec_seeking = true; |
| |
| if (pending == TRACK_SKIP_AUTO) |
| { |
| if (!track_list_advance_current(-1)) |
| { |
| /* Not in list - must rebuffer at the current playlist index */ |
| if (audio_reset_and_rebuffer(TRACK_LIST_CLEAR_ALL, -1) |
| < LOAD_TRACK_OK) |
| { |
| /* Codec is stopped */ |
| break; |
| } |
| } |
| } |
| |
| /* Set after audio_fill_file_buffer to disable playing id3 clobber if |
| rebuffer is needed */ |
| skip_pending = TRACK_SKIP_NONE; |
| struct track_info *cur_info = track_list_current(0); |
| |
| /* Track must complete the loading _now_ since a codec and audio |
| handle are needed in order to do the seek */ |
| if (cur_info->audio_hid < 0 && |
| audio_finish_load_track(cur_info) != LOAD_TRACK_READY) |
| { |
| /* Call above should push any load sequence - no need for |
| halt_decoding_track here if no skip was pending here because |
| there would not be a codec started if no audio handle was yet |
| opened */ |
| break; |
| } |
| |
| if (pending == TRACK_SKIP_AUTO) |
| { |
| if (!bufreadid3(cur_info->id3_hid, ci_id3) || |
| !audio_init_codec(cur_info, ci_id3)) |
| { |
| /* We should have still been able to get it - skip it and move |
| onto the next one - like it or not this track is broken */ |
| break; |
| } |
| |
| /* Set the codec API to the correct metadata and track info */ |
| ci.audio_hid = cur_info->audio_hid; |
| ci.filesize = cur_info->filesize; |
| buf_set_base_handle(cur_info->audio_hid); |
| } |
| |
| if (!haltres) |
| { |
| /* If codec must be (re)started, reset the offset */ |
| ci_id3->offset = 0; |
| } |
| |
| codec_seek(time); |
| return; |
| } |
| |
| case TRACK_SKIP_AUTO_NEW_PLAYLIST: |
| { |
| /* We cannot do this because the playlist must be reversed by one |
| and it doesn't always return the same song when going backwards |
| across boundaries as forwards (either because of randomization |
| or inconsistency in deciding what the previous track should be), |
| therefore the whole operation would often end up as nonsense - |
| lock out seeking for a couple seconds */ |
| |
| /* Sure as heck cancel seek mode too! */ |
| audio_ff_rewind_end(); |
| return; |
| } |
| |
| default: |
| /* Won't see this */ |
| return; |
| } |
| |
| if (play_status == PLAY_STOPPED) |
| { |
| /* Playback ended because of an error completing a track load */ |
| return; |
| } |
| |
| /* Always fake it as a codec start error which will handle mode |
| cancellations and skip to the next track */ |
| audio_handle_track_load_status(LOAD_TRACK_ERR_START_CODEC); |
| } |
| |
| /* Invalidates all but currently playing track |
| (Q_AUDIO_FLUSH) */ |
| static void audio_on_audio_flush(void) |
| { |
| logf("%s", __func__); |
| |
| if (track_list_empty()) |
| return; /* Nothing to flush out */ |
| |
| switch (skip_pending) |
| { |
| case TRACK_SKIP_NONE: |
| case TRACK_SKIP_AUTO_END_PLAYLIST: |
| /* Remove all but the currently playing track from the list and |
| refill after that */ |
| track_list_clear(TRACK_LIST_KEEP_CURRENT); |
| playlist_peek_offset = 0; |
| id3_write_locked(UNBUFFERED_ID3, NULL); |
| audio_update_and_announce_next_track(NULL); |
| |
| /* Ignore return since it's about the next track, not this one */ |
| audio_fill_file_buffer(); |
| |
| if (skip_pending == TRACK_SKIP_NONE) |
| break; |
| |
| /* There's now a track after this one now - convert to auto skip - |
| no skip should pend right now because multiple flush messages can |
| be fired which would cause a restart in the below cases */ |
| skip_pending = TRACK_SKIP_NONE; |
| audio_clear_track_notifications(); |
| audio_queue_post(Q_AUDIO_CODEC_COMPLETE, CODEC_OK); |
| break; |
| |
| case TRACK_SKIP_AUTO: |
| case TRACK_SKIP_AUTO_NEW_PLAYLIST: |
| /* Precisely removing what it already decoded for the next track is |
| not possible so a restart is required in order to continue the |
| currently playing track without the now invalid future track |
| playing */ |
| audio_start_playback(0, AUDIO_START_RESTART); |
| break; |
| |
| default: /* Nothing else is a state */ |
| break; |
| } |
| } |
| |
| #ifdef AUDIO_HAVE_RECORDING |
| /* Load the requested encoder type |
| (Q_AUDIO_LOAD_ENCODER) */ |
| static void audio_on_load_encoder(int afmt) |
| { |
| bool res = true; |
| |
| if (play_status != PLAY_STOPPED) |
| audio_stop_playback(); /* Can't load both types at once */ |
| else |
| codec_unload(); /* Encoder still loaded, stop and unload it */ |
| |
| if (afmt != AFMT_UNKNOWN) |
| { |
| res = codec_load(-1, afmt | CODEC_TYPE_ENCODER); |
| if (res) |
| codec_go(); /* These are run immediately */ |
| } |
| |
| queue_reply(&audio_queue, res); |
| } |
| #endif /* AUDIO_HAVE_RECORDING */ |
| |
| static void audio_thread(void) |
| { |
| struct queue_event ev; |
| |
| pcm_postinit(); |
| |
| filling = STATE_IDLE; |
| |
| while (1) |
| { |
| switch (filling) |
| { |
| /* Active states */ |
| case STATE_FULL: |
| case STATE_END_OF_PLAYLIST: |
| if (buf_get_watermark() == 0) |
| { |
| /* End of buffering for now, let's calculate the watermark, |
| register for a low buffer event and unboost */ |
| audio_update_filebuf_watermark(0); |
| add_event(BUFFER_EVENT_BUFFER_LOW, true, |
| buffer_event_buffer_low_callback); |
| } |
| /* Fall-through */ |
| case STATE_FINISHED: |
| /* All data was buffered */ |
| cancel_cpu_boost(); |
| /* Fall-through */ |
| case STATE_FILLING: |
| case STATE_ENDING: |
| if (audio_pcmbuf_track_change_scan()) |
| { |
| /* Transfer notification to audio queue event */ |
| ev.id = Q_AUDIO_TRACK_CHANGED; |
| ev.data = 1; |
| } |
| else |
| { |
| /* If doing auto skip, poll pcmbuf track notifications a bit |
| faster to promply detect the transition */ |
| queue_wait_w_tmo(&audio_queue, &ev, |
| skip_pending == TRACK_SKIP_NONE ? |
| HZ/2 : HZ/10); |
| } |
| break; |
| |
| /* Idle states */ |
| default: |
| queue_wait(&audio_queue, &ev); |
| |
| #if (CONFIG_PLATFORM & PLATFORM_NATIVE) |
| switch (ev.id) |
| { |
| #ifdef AUDIO_HAVE_RECORDING |
| /* Must monitor the encoder message for recording so it can remove |
| it if we process the insertion before it does. It cannot simply |
| be removed from under recording however. */ |
| case Q_AUDIO_LOAD_ENCODER: |
| break; |
| #endif |
| case SYS_USB_DISCONNECTED: |
| filling = STATE_IDLE; |
| break; |
| |
| default: |
| if (filling == STATE_USB) |
| continue; |
| } |
| #endif /* CONFIG_PLATFORM */ |
| } |
| |
| switch (ev.id) |
| { |
| /** Codec and track change messages **/ |
| case Q_AUDIO_CODEC_COMPLETE: |
| /* Codec is done processing track and has gone idle */ |
| LOGFQUEUE("audio < Q_AUDIO_CODEC_COMPLETE: %ld", (long)ev.data); |
| audio_on_codec_complete(ev.data); |
| break; |
| |
| case Q_AUDIO_CODEC_SEEK_COMPLETE: |
| /* Codec is done seeking */ |
| LOGFQUEUE("audio < Q_AUDIO_SEEK_COMPLETE"); |
| audio_on_codec_seek_complete(); |
| break; |
| |
| case Q_AUDIO_TRACK_CHANGED: |
| /* PCM track change done */ |
| LOGFQUEUE("audio < Q_AUDIO_TRACK_CHANGED"); |
| audio_on_track_changed(); |
| break; |
| |
| /** Control messages **/ |
| case Q_AUDIO_PLAY: |
| LOGFQUEUE("audio < Q_AUDIO_PLAY"); |
| audio_start_playback(ev.data, 0); |
| break; |
| |
| case Q_AUDIO_STOP: |
| LOGFQUEUE("audio < Q_AUDIO_STOP"); |
| audio_stop_playback(); |
| if (ev.data != 0) |
| queue_clear(&audio_queue); |
| break; |
| |
| case Q_AUDIO_PAUSE: |
| LOGFQUEUE("audio < Q_AUDIO_PAUSE"); |
| audio_on_pause(ev.data); |
| break; |
| |
| case Q_AUDIO_SKIP: |
| LOGFQUEUE("audio < Q_AUDIO_SKIP"); |
| audio_on_skip(); |
| break; |
| |
| case Q_AUDIO_DIR_SKIP: |
| LOGFQUEUE("audio < Q_AUDIO_DIR_SKIP"); |
| audio_on_dir_skip(ev.data); |
| break; |
| |
| case Q_AUDIO_PRE_FF_REWIND: |
| LOGFQUEUE("audio < Q_AUDIO_PRE_FF_REWIND"); |
| audio_on_pre_ff_rewind(); |
| break; |
| |
| case Q_AUDIO_FF_REWIND: |
| LOGFQUEUE("audio < Q_AUDIO_FF_REWIND"); |
| audio_on_ff_rewind(ev.data); |
| break; |
| |
| case Q_AUDIO_FLUSH: |
| LOGFQUEUE("audio < Q_AUDIO_FLUSH: %d", (int)ev.data); |
| audio_on_audio_flush(); |
| break; |
| |
| /** Buffering messages **/ |
| case Q_AUDIO_BUFFERING: |
| /* some buffering event */ |
| LOGFQUEUE("audio < Q_AUDIO_BUFFERING: %d", (int)ev.data); |
| audio_on_buffering(ev.data); |
| break; |
| |
| case Q_AUDIO_FILL_BUFFER: |
| /* continue buffering next track */ |
| LOGFQUEUE("audio < Q_AUDIO_FILL_BUFFER"); |
| audio_on_fill_buffer(); |
| break; |
| |
| case Q_AUDIO_FINISH_LOAD_TRACK: |
| /* metadata is buffered */ |
| LOGFQUEUE("audio < Q_AUDIO_FINISH_LOAD_TRACK"); |
| audio_on_finish_load_track(ev.data); |
| break; |
| |
| case Q_AUDIO_HANDLE_FINISHED: |
| /* some other type is buffered */ |
| LOGFQUEUE("audio < Q_AUDIO_HANDLE_FINISHED"); |
| audio_on_handle_finished(ev.data); |
| break; |
| |
| /** Miscellaneous messages **/ |
| case Q_AUDIO_REMAKE_AUDIO_BUFFER: |
| /* buffer needs to be reinitialized */ |
| LOGFQUEUE("audio < Q_AUDIO_REMAKE_AUDIO_BUFFER"); |
| audio_start_playback(0, AUDIO_START_RESTART | AUDIO_START_NEWBUF); |
| break; |
| |
| #ifdef HAVE_DISK_STORAGE |
| case Q_AUDIO_UPDATE_WATERMARK: |
| /* buffering watermark needs updating */ |
| LOGFQUEUE("audio < Q_AUDIO_UPDATE_WATERMARK: %d", (int)ev.data); |
| audio_update_filebuf_watermark(ev.data); |
| break; |
| #endif /* HAVE_DISK_STORAGE */ |
| |
| #ifdef AUDIO_HAVE_RECORDING |
| case Q_AUDIO_LOAD_ENCODER: |
| /* load an encoder for recording */ |
| LOGFQUEUE("audio < Q_AUDIO_LOAD_ENCODER: %d", (int)ev.data); |
| audio_on_load_encoder(ev.data); |
| break; |
| #endif /* AUDIO_HAVE_RECORDING */ |
| |
| #if (CONFIG_PLATFORM & PLATFORM_NATIVE) |
| case SYS_USB_CONNECTED: |
| LOGFQUEUE("audio < SYS_USB_CONNECTED"); |
| audio_stop_playback(); |
| #ifdef PLAYBACK_VOICE |
| voice_stop(); |
| #endif |
| filling = STATE_USB; |
| usb_acknowledge(SYS_USB_CONNECTED_ACK); |
| break; |
| #endif /* (CONFIG_PLATFORM & PLATFORM_NATIVE) */ |
| |
| case SYS_TIMEOUT: |
| LOGFQUEUE_SYS_TIMEOUT("audio < SYS_TIMEOUT"); |
| break; |
| |
| default: |
| /* LOGFQUEUE("audio < default : %08lX", ev.id); */ |
| break; |
| } /* end switch */ |
| } /* end while */ |
| } |
| |
| |
| /* --- Buffering callbacks --- */ |
| |
| /* Called when fullness is below the watermark level */ |
| static void buffer_event_buffer_low_callback(void *data) |
| { |
| logf("low buffer callback"); |
| LOGFQUEUE("buffering > audio Q_AUDIO_BUFFERING: buffer low"); |
| audio_queue_post(Q_AUDIO_BUFFERING, BUFFER_EVENT_BUFFER_LOW); |
| (void)data; |
| } |
| |
| /* Called when handles must be discarded in order to buffer new data */ |
| static void buffer_event_rebuffer_callback(void *data) |
| { |
| logf("rebuffer callback"); |
| LOGFQUEUE("buffering > audio Q_AUDIO_BUFFERING: rebuffer"); |
| audio_queue_post(Q_AUDIO_BUFFERING, BUFFER_EVENT_REBUFFER); |
| (void)data; |
| } |
| |
| /* A handle has completed buffering and all required data is available */ |
| static void buffer_event_finished_callback(void *data) |
| { |
| int hid = *(const int *)data; |
| const enum data_type htype = buf_handle_data_type(hid); |
| |
| logf("handle %d finished buffering (type:%u)", hid, (unsigned)htype); |
| |
| /* Limit queue traffic */ |
| switch (htype) |
| { |
| case TYPE_ID3: |
| /* The metadata handle for the last loaded track has been buffered. |
| We can ask the audio thread to load the rest of the track's data. */ |
| LOGFQUEUE("buffering > audio Q_AUDIO_FINISH_LOAD_TRACK: %d", hid); |
| audio_queue_post(Q_AUDIO_FINISH_LOAD_TRACK, hid); |
| break; |
| |
| case TYPE_PACKET_AUDIO: |
| /* Strip any useless trailing tags that are left. */ |
| strip_tags(hid); |
| /* Fall-through */ |
| case TYPE_ATOMIC_AUDIO: |
| LOGFQUEUE("buffering > audio Q_AUDIO_HANDLE_FINISHED: %d", hid); |
| audio_queue_post(Q_AUDIO_HANDLE_FINISHED, hid); |
| break; |
| |
| default: |
| /* Don't care to know about these */ |
| break; |
| } |
| } |
| |
| |
| /** -- Codec callbacks -- **/ |
| |
| /* Update elapsed times with latency-adjusted values */ |
| void audio_codec_update_elapsed(unsigned long value) |
| { |
| #ifdef AB_REPEAT_ENABLE |
| ab_position_report(value); |
| #endif |
| |
| unsigned long latency = pcmbuf_get_latency(); |
| |
| if (LIKELY(value >= latency)) |
| { |
| unsigned long elapsed = value - latency; |
| |
| if (elapsed > value || elapsed < value - 2) |
| value = elapsed; |
| } |
| else |
| { |
| value = 0; |
| } |
| |
| /* Track codec: used later when updating the playing at the user |
| transition */ |
| id3_get(CODEC_ID3)->elapsed = value; |
| |
| /* If a skip is pending, the PCM buffer is updating the time on the |
| previous song */ |
| if (LIKELY(skip_pending == TRACK_SKIP_NONE)) |
| id3_get(PLAYING_ID3)->elapsed = value; |
| } |
| |
| /* Update offsets with latency-adjusted values */ |
| void audio_codec_update_offset(size_t value) |
| { |
| struct mp3entry *ci_id3 = id3_get(CODEC_ID3); |
| unsigned long latency = pcmbuf_get_latency() * ci_id3->bitrate / 8; |
| |
| if (LIKELY(value >= latency)) |
| { |
| value -= latency; |
| } |
| else |
| { |
| value = 0; |
| } |
| |
| /* Track codec: used later when updating the playing id3 at the user |
| transition */ |
| ci_id3->offset = value; |
| |
| /* If a skip is pending, the PCM buffer is updating the time on the |
| previous song */ |
| if (LIKELY(skip_pending == TRACK_SKIP_NONE)) |
| id3_get(PLAYING_ID3)->offset = value; |
| } |
| |
| |
| /** --- Pcmbuf callbacks --- **/ |
| |
| /* Between the codec and PCM track change, we need to keep updating the |
| * "elapsed" value of the previous (to the codec, but current to the |
| * user/PCM/WPS) track, so that the progressbar reaches the end. */ |
| void audio_pcmbuf_position_callback(unsigned int time) |
| { |
| struct mp3entry *id3 = id3_get(PLAYING_ID3); |
| |
| time += id3->elapsed; |
| |
| id3->elapsed = MIN(time, id3->length); |
| } |
| |
| /* Post message from pcmbuf that the end of the previous track has just |
| * been played */ |
| void audio_pcmbuf_track_change(bool pcmbuf) |
| { |
| if (pcmbuf) |
| { |
| /* Notify of the change in special-purpose semaphore object */ |
| LOGFQUEUE("pcmbuf > pcmbuf Q_AUDIO_TRACK_CHANGED"); |
| audio_pcmbuf_track_change_post(); |
| } |
| else |
| { |
| /* Safe to post directly to the queue */ |
| LOGFQUEUE("pcmbuf > audio Q_AUDIO_TRACK_CHANGED"); |
| audio_queue_post(Q_AUDIO_TRACK_CHANGED, 0); |
| } |
| } |
| |
| /* May pcmbuf start PCM playback when the buffer is full enough? */ |
| bool audio_pcmbuf_may_play(void) |
| { |
| return play_status != PLAY_PAUSED && !ff_rw_mode; |
| } |
| |
| |
| /** -- External interfaces -- **/ |
| |
| /* Return the playback and recording status */ |
| int audio_status(void) |
| { |
| unsigned int ret = play_status; |
| |
| #ifdef AUDIO_HAVE_RECORDING |
| /* Do this here for constitency with mpeg.c version */ |
| ret |= pcm_rec_status(); |
| #endif |
| |
| return (int)ret; |
| } |
| |
| /* Clear all accumulated audio errors for playback and recording */ |
| void audio_error_clear(void) |
| { |
| #ifdef AUDIO_HAVE_RECORDING |
| pcm_rec_error_clear(); |
| #endif |
| } |
| |
| /* Get a copy of the id3 data for the for current track + offset + skip delta */ |
| bool audio_peek_track(struct mp3entry *id3, int offset) |
| { |
| bool retval = false; |
| |
| id3_mutex_lock(); |
| |
| if (play_status != PLAY_STOPPED) |
| { |
| id3->path[0] = '\0'; /* Null path means it should be filled now */ |
| retval = audio_get_track_metadata(offset + skip_offset, id3) && |
| id3->path[0] != '\0'; |
| } |
| |
| id3_mutex_unlock(); |
| |
| return retval; |
| } |
| |
| /* Return the mp3entry for the currently playing track */ |
| struct mp3entry * audio_current_track(void) |
| { |
| struct mp3entry *id3; |
| |
| id3_mutex_lock(); |
| |
| #ifdef AUDIO_FAST_SKIP_PREVIEW |
| if (skip_offset != 0) |
| { |
| /* This is a peekahead */ |
| id3 = id3_get(PLAYING_PEEK_ID3); |
| audio_peek_track(id3, 0); |
| } |
| else |
| #endif |
| { |
| /* Normal case */ |
| id3 = id3_get(PLAYING_ID3); |
| audio_get_track_metadata(0, id3); |
| } |
| |
| id3_mutex_unlock(); |
| |
| return id3; |
| } |
| |
| /* Obtains the mp3entry for the next track from the current */ |
| struct mp3entry * audio_next_track(void) |
| { |
| struct mp3entry *id3 = id3_get(NEXTTRACK_ID3); |
| |
| id3_mutex_lock(); |
| |
| #ifdef AUDIO_FAST_SKIP_PREVIEW |
| if (skip_offset != 0) |
| { |
| /* This is a peekahead */ |
| if (!audio_peek_track(id3, 1)) |
| id3 = NULL; |
| } |
| else |
| #endif |
| { |
| /* Normal case */ |
| if (!audio_get_track_metadata(1, id3)) |
| id3 = NULL; |
| } |
| |
| id3_mutex_unlock(); |
| |
| return id3; |
| } |
| |
| /* Start playback at the specified offset */ |
| void audio_play(long offset) |
| { |
| logf("audio_play"); |
| |
| #ifdef PLAYBACK_VOICE |
| /* Truncate any existing voice output so we don't have spelling |
| * etc. over the first part of the played track */ |
| talk_force_shutup(); |
| #endif |
| |
| LOGFQUEUE("audio >| audio Q_AUDIO_PLAY: %ld", offset); |
| audio_queue_send(Q_AUDIO_PLAY, offset); |
| } |
| |
| /* Stop playback if playing */ |
| void audio_stop(void) |
| { |
| LOGFQUEUE("audio >| audio Q_AUDIO_STOP"); |
| audio_queue_send(Q_AUDIO_STOP, 0); |
| } |
| |
| /* Pause playback if playing */ |
| void audio_pause(void) |
| { |
| LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE"); |
| audio_queue_send(Q_AUDIO_PAUSE, true); |
| } |
| |
| /* This sends a stop message and the audio thread will dump all its |
| subsequent messages */ |
| void audio_hard_stop(void) |
| { |
| /* Stop playback */ |
| LOGFQUEUE("audio >| audio Q_AUDIO_STOP: 1"); |
| audio_queue_send(Q_AUDIO_STOP, 1); |
| #ifdef PLAYBACK_VOICE |
| voice_stop(); |
| #endif |
| } |
| |
| /* Resume playback if paused */ |
| void audio_resume(void) |
| { |
| LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE resume"); |
| audio_queue_send(Q_AUDIO_PAUSE, false); |
| } |
| |
| /* Skip the specified number of tracks forward or backward from the current */ |
| void audio_skip(int offset) |
| { |
| id3_mutex_lock(); |
| |
| /* If offset has to be backed-out to stay in range, no skip is done */ |
| int accum = skip_offset + offset; |
| |
| while (offset != 0 && !playlist_check(accum)) |
| { |
| offset += offset < 0 ? 1 : -1; |
| accum = skip_offset + offset; |
| } |
| |
| if (offset != 0) |
| { |
| /* Accumulate net manual skip count since the audio thread last |
| processed one */ |
| skip_offset = accum; |
| |
| if (global_settings.beep) |
| pcmbuf_beep(2000, 100, 2500*global_settings.beep); |
| |
| LOGFQUEUE("audio > audio Q_AUDIO_SKIP %d", offset); |
| |
| #ifdef AUDIO_FAST_SKIP_PREVIEW |
| /* Do this before posting so that the audio thread can correct us |
| when things settle down - additionally, if audio gets a message |
| and the delta is zero, the Q_AUDIO_SKIP handler (audio_on_skip) |
| handler a skip event with the correct info but doesn't skip */ |
| send_event(PLAYBACK_EVENT_TRACK_SKIP, NULL); |
| #endif /* AUDIO_FAST_SKIP_PREVIEW */ |
| |
| /* Playback only needs the final state even if more than one is |
| processed because it wasn't removed in time */ |
| queue_remove_from_head(&audio_queue, Q_AUDIO_SKIP); |
| audio_queue_post(Q_AUDIO_SKIP, 0); |
| } |
| else |
| { |
| /* No more tracks */ |
| if (global_settings.beep) |
| pcmbuf_beep(1000, 100, 1500*global_settings.beep); |
| } |
| |
| id3_mutex_unlock(); |
| } |
| |
| /* Skip one track forward from the current */ |
| void audio_next(void) |
| { |
| audio_skip(1); |
| } |
| |
| /* Skip one track backward from the current */ |
| void audio_prev(void) |
| { |
| audio_skip(-1); |
| } |
| |
| /* Move one directory forward */ |
| void audio_next_dir(void) |
| { |
| LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP 1"); |
| audio_queue_post(Q_AUDIO_DIR_SKIP, 1); |
| } |
| |
| /* Move one directory backward */ |
| void audio_prev_dir(void) |
| { |
| LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP -1"); |
| audio_queue_post(Q_AUDIO_DIR_SKIP, -1); |
| } |
| |
| /* Pause playback in order to start a seek that flushes the old audio */ |
| void audio_pre_ff_rewind(void) |
| { |
| LOGFQUEUE("audio > audio Q_AUDIO_PRE_FF_REWIND"); |
| audio_queue_post(Q_AUDIO_PRE_FF_REWIND, 0); |
| } |
| |
| /* Seek to the new time in the current track */ |
| void audio_ff_rewind(long time) |
| { |
| LOGFQUEUE("audio > audio Q_AUDIO_FF_REWIND"); |
| audio_queue_post(Q_AUDIO_FF_REWIND, time); |
| } |
| |
| /* Clear all but the currently playing track then rebuffer */ |
| void audio_flush_and_reload_tracks(void) |
| { |
| LOGFQUEUE("audio > audio Q_AUDIO_FLUSH"); |
| audio_queue_post(Q_AUDIO_FLUSH, 0); |
| } |
| |
| /* Return the pointer to the main audio buffer, optionally preserving |
| voicing */ |
| unsigned char * audio_get_buffer(bool talk_buf, size_t *buffer_size) |
| { |
| unsigned char *buf, *end; |
| |
| if (audio_is_initialized) |
| { |
| audio_hard_stop(); |
| } |
| /* else buffer_state will be AUDIOBUF_STATE_TRASHED at this point */ |
| |
| if (buffer_size == NULL) |
| { |
| /* Special case for talk_init to use since it already knows it's |
| trashed */ |
| buffer_state = AUDIOBUF_STATE_TRASHED; |
| return NULL; |
| } |
| |
| if (talk_buf || buffer_state == AUDIOBUF_STATE_TRASHED |
| || !talk_voice_required()) |
| { |
| logf("get buffer: talk, audio"); |
| /* Ok to use everything from audiobuf to audiobufend - voice is loaded, |
| the talk buffer is not needed because voice isn't being used, or |
| could be AUDIOBUF_STATE_TRASHED already. If state is |
| AUDIOBUF_STATE_VOICED_ONLY, no problem as long as memory isn't |
| written without the caller knowing what's going on. Changing certain |
| settings may move it to a worse condition but the memory in use by |
| something else will remain undisturbed. |
| */ |
| if (buffer_state != AUDIOBUF_STATE_TRASHED) |
| { |
| talk_buffer_steal(); |
| buffer_state = AUDIOBUF_STATE_TRASHED; |
| } |
| |
| buf = audiobuf; |
| end = audiobufend; |
| } |
| else |
| { |
| /* Safe to just return this if already AUDIOBUF_STATE_VOICED_ONLY or |
| still AUDIOBUF_STATE_INITIALIZED */ |
| /* Skip talk buffer and move pcm buffer to end to maximize available |
| contiguous memory - no audio running means voice will not need the |
| swap space */ |
| logf("get buffer: audio"); |
| buf = audiobuf + talk_get_bufsize(); |
| end = audiobufend - pcmbuf_init(audiobufend); |
| buffer_state = AUDIOBUF_STATE_VOICED_ONLY; |
| } |
| |
| *buffer_size = end - buf; |
| |
| return buf; |
| } |
| |
| #ifdef HAVE_RECORDING |
| /* Stop audio, voice and obtain all available buffer space */ |
| unsigned char * audio_get_recording_buffer(size_t *buffer_size) |
| { |
| audio_hard_stop(); |
| talk_buffer_steal(); |
| |
| unsigned char *end = audiobufend; |
| buffer_state = AUDIOBUF_STATE_TRASHED; |
| *buffer_size = end - audiobuf; |
| |
| return (unsigned char *)audiobuf; |
| } |
| #endif /* HAVE_RECORDING */ |
| |
| /* Restore audio buffer to a particular state (one more valid than the current |
| state) */ |
| bool audio_restore_playback(int type) |
| { |
| switch (type) |
|