blob: abf5ccc4e5d1989269da8394d0df0daf615ec219 [file] [log] [blame]
Franklin Weia855d622017-01-21 15:18:31 -05001/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23/** @file SDL_opengl.h
24 * This is a simple file to encapsulate the OpenGL API headers
25 */
26
27#include "SDL_config.h"
28
29#ifdef __WIN32__
30#define WIN32_LEAN_AND_MEAN
31#ifndef NOMINMAX
32#define NOMINMAX /* Don't defined min() and max() */
33#endif
34#include <windows.h>
35#endif
36#ifndef NO_SDL_GLEXT
37#define __glext_h_ /* Don't let gl.h include glext.h */
38#endif
39#if defined(__MACOSX__)
40#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
41#include <OpenGL/glu.h> /* Header File For The GLU Library */
42#elif defined(__MACOS__)
43#include <gl.h> /* Header File For The OpenGL Library */
44#include <glu.h> /* Header File For The GLU Library */
45#else
46#include <GL/gl.h> /* Header File For The OpenGL Library */
47#include <GL/glu.h> /* Header File For The GLU Library */
48#endif
49#ifndef NO_SDL_GLEXT
50#undef __glext_h_
51#endif
52
53/** @name GLext.h
54 * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
55 * It is included here because glext.h is not available on some systems.
56 * If you don't want this version included, simply define "NO_SDL_GLEXT"
57 */
58/*@{*/
59#ifndef NO_SDL_GLEXT
60#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
61#define __glext_h_
62
63#ifdef __cplusplus
64extern "C" {
65#endif
66
67/*
68** License Applicability. Except to the extent portions of this file are
69** made subject to an alternative license as permitted in the SGI Free
70** Software License B, Version 1.1 (the "License"), the contents of this
71** file are subject only to the provisions of the License. You may not use
72** this file except in compliance with the License. You may obtain a copy
73** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
74** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
75**
76** http://oss.sgi.com/projects/FreeB
77**
78** Note that, as provided in the License, the Software is distributed on an
79** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
80** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
81** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
82** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
83**
84** Original Code. The Original Code is: OpenGL Sample Implementation,
85** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
86** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
87** Copyright in any portions created by third parties is as indicated
88** elsewhere herein. All Rights Reserved.
89**
90** Additional Notice Provisions: This software was created using the
91** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
92** not been independently verified as being compliant with the OpenGL(R)
93** version 1.2.1 Specification.
94*/
95
Franklin Weia855d622017-01-21 15:18:31 -050096#ifndef APIENTRY
97#define APIENTRY
98#endif
99#ifndef APIENTRYP
100#define APIENTRYP APIENTRY *
101#endif
102#ifndef GLAPI
103#define GLAPI extern
104#endif
105
106/*************************************************************/
107
108/* Header file version number, required by OpenGL ABI for Linux */
109/* glext.h last updated 2005/06/20 */
110/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
111#define GL_GLEXT_VERSION 29
112
113#ifndef GL_VERSION_1_2
114#define GL_UNSIGNED_BYTE_3_3_2 0x8032
115#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
116#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
117#define GL_UNSIGNED_INT_8_8_8_8 0x8035
118#define GL_UNSIGNED_INT_10_10_10_2 0x8036
119#define GL_RESCALE_NORMAL 0x803A
120#define GL_TEXTURE_BINDING_3D 0x806A
121#define GL_PACK_SKIP_IMAGES 0x806B
122#define GL_PACK_IMAGE_HEIGHT 0x806C
123#define GL_UNPACK_SKIP_IMAGES 0x806D
124#define GL_UNPACK_IMAGE_HEIGHT 0x806E
125#define GL_TEXTURE_3D 0x806F
126#define GL_PROXY_TEXTURE_3D 0x8070
127#define GL_TEXTURE_DEPTH 0x8071
128#define GL_TEXTURE_WRAP_R 0x8072
129#define GL_MAX_3D_TEXTURE_SIZE 0x8073
130#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
131#define GL_UNSIGNED_SHORT_5_6_5 0x8363
132#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
133#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
134#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
135#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
136#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
137#define GL_BGR 0x80E0
138#define GL_BGRA 0x80E1
139#define GL_MAX_ELEMENTS_VERTICES 0x80E8
140#define GL_MAX_ELEMENTS_INDICES 0x80E9
141#define GL_CLAMP_TO_EDGE 0x812F
142#define GL_TEXTURE_MIN_LOD 0x813A
143#define GL_TEXTURE_MAX_LOD 0x813B
144#define GL_TEXTURE_BASE_LEVEL 0x813C
145#define GL_TEXTURE_MAX_LEVEL 0x813D
146#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
147#define GL_SINGLE_COLOR 0x81F9
148#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
149#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
150#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
151#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
152#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
153#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
154#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
155#endif
156
157#ifndef GL_ARB_imaging
158#define GL_CONSTANT_COLOR 0x8001
159#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
160#define GL_CONSTANT_ALPHA 0x8003
161#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
162#define GL_BLEND_COLOR 0x8005
163#define GL_FUNC_ADD 0x8006
164#define GL_MIN 0x8007
165#define GL_MAX 0x8008
166#define GL_BLEND_EQUATION 0x8009
167#define GL_FUNC_SUBTRACT 0x800A
168#define GL_FUNC_REVERSE_SUBTRACT 0x800B
169#define GL_CONVOLUTION_1D 0x8010
170#define GL_CONVOLUTION_2D 0x8011
171#define GL_SEPARABLE_2D 0x8012
172#define GL_CONVOLUTION_BORDER_MODE 0x8013
173#define GL_CONVOLUTION_FILTER_SCALE 0x8014
174#define GL_CONVOLUTION_FILTER_BIAS 0x8015
175#define GL_REDUCE 0x8016
176#define GL_CONVOLUTION_FORMAT 0x8017
177#define GL_CONVOLUTION_WIDTH 0x8018
178#define GL_CONVOLUTION_HEIGHT 0x8019
179#define GL_MAX_CONVOLUTION_WIDTH 0x801A
180#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
181#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
182#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
183#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
184#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
185#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
186#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
187#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
188#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
189#define GL_HISTOGRAM 0x8024
190#define GL_PROXY_HISTOGRAM 0x8025
191#define GL_HISTOGRAM_WIDTH 0x8026
192#define GL_HISTOGRAM_FORMAT 0x8027
193#define GL_HISTOGRAM_RED_SIZE 0x8028
194#define GL_HISTOGRAM_GREEN_SIZE 0x8029
195#define GL_HISTOGRAM_BLUE_SIZE 0x802A
196#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
197#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
198#define GL_HISTOGRAM_SINK 0x802D
199#define GL_MINMAX 0x802E
200#define GL_MINMAX_FORMAT 0x802F
201#define GL_MINMAX_SINK 0x8030
202#define GL_TABLE_TOO_LARGE 0x8031
203#define GL_COLOR_MATRIX 0x80B1
204#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
205#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
206#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
207#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
208#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
209#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
210#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
211#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
212#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
213#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
214#define GL_COLOR_TABLE 0x80D0
215#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
216#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
217#define GL_PROXY_COLOR_TABLE 0x80D3
218#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
219#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
220#define GL_COLOR_TABLE_SCALE 0x80D6
221#define GL_COLOR_TABLE_BIAS 0x80D7
222#define GL_COLOR_TABLE_FORMAT 0x80D8
223#define GL_COLOR_TABLE_WIDTH 0x80D9
224#define GL_COLOR_TABLE_RED_SIZE 0x80DA
225#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
226#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
227#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
228#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
229#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
230#define GL_CONSTANT_BORDER 0x8151
231#define GL_REPLICATE_BORDER 0x8153
232#define GL_CONVOLUTION_BORDER_COLOR 0x8154
233#endif
234
235#ifndef GL_VERSION_1_3
236#define GL_TEXTURE0 0x84C0
237#define GL_TEXTURE1 0x84C1
238#define GL_TEXTURE2 0x84C2
239#define GL_TEXTURE3 0x84C3
240#define GL_TEXTURE4 0x84C4
241#define GL_TEXTURE5 0x84C5
242#define GL_TEXTURE6 0x84C6
243#define GL_TEXTURE7 0x84C7
244#define GL_TEXTURE8 0x84C8
245#define GL_TEXTURE9 0x84C9
246#define GL_TEXTURE10 0x84CA
247#define GL_TEXTURE11 0x84CB
248#define GL_TEXTURE12 0x84CC
249#define GL_TEXTURE13 0x84CD
250#define GL_TEXTURE14 0x84CE
251#define GL_TEXTURE15 0x84CF
252#define GL_TEXTURE16 0x84D0
253#define GL_TEXTURE17 0x84D1
254#define GL_TEXTURE18 0x84D2
255#define GL_TEXTURE19 0x84D3
256#define GL_TEXTURE20 0x84D4
257#define GL_TEXTURE21 0x84D5
258#define GL_TEXTURE22 0x84D6
259#define GL_TEXTURE23 0x84D7
260#define GL_TEXTURE24 0x84D8
261#define GL_TEXTURE25 0x84D9
262#define GL_TEXTURE26 0x84DA
263#define GL_TEXTURE27 0x84DB
264#define GL_TEXTURE28 0x84DC
265#define GL_TEXTURE29 0x84DD
266#define GL_TEXTURE30 0x84DE
267#define GL_TEXTURE31 0x84DF
268#define GL_ACTIVE_TEXTURE 0x84E0
269#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
270#define GL_MAX_TEXTURE_UNITS 0x84E2
271#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
272#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
273#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
274#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
275#define GL_MULTISAMPLE 0x809D
276#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
277#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
278#define GL_SAMPLE_COVERAGE 0x80A0
279#define GL_SAMPLE_BUFFERS 0x80A8
280#define GL_SAMPLES 0x80A9
281#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
282#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
283#define GL_MULTISAMPLE_BIT 0x20000000
284#define GL_NORMAL_MAP 0x8511
285#define GL_REFLECTION_MAP 0x8512
286#define GL_TEXTURE_CUBE_MAP 0x8513
287#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
288#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
289#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
290#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
291#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
292#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
293#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
294#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
295#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
296#define GL_COMPRESSED_ALPHA 0x84E9
297#define GL_COMPRESSED_LUMINANCE 0x84EA
298#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
299#define GL_COMPRESSED_INTENSITY 0x84EC
300#define GL_COMPRESSED_RGB 0x84ED
301#define GL_COMPRESSED_RGBA 0x84EE
302#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
303#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
304#define GL_TEXTURE_COMPRESSED 0x86A1
305#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
306#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
307#define GL_CLAMP_TO_BORDER 0x812D
308#define GL_COMBINE 0x8570
309#define GL_COMBINE_RGB 0x8571
310#define GL_COMBINE_ALPHA 0x8572
311#define GL_SOURCE0_RGB 0x8580
312#define GL_SOURCE1_RGB 0x8581
313#define GL_SOURCE2_RGB 0x8582
314#define GL_SOURCE0_ALPHA 0x8588
315#define GL_SOURCE1_ALPHA 0x8589
316#define GL_SOURCE2_ALPHA 0x858A
317#define GL_OPERAND0_RGB 0x8590
318#define GL_OPERAND1_RGB 0x8591
319#define GL_OPERAND2_RGB 0x8592
320#define GL_OPERAND0_ALPHA 0x8598
321#define GL_OPERAND1_ALPHA 0x8599
322#define GL_OPERAND2_ALPHA 0x859A
323#define GL_RGB_SCALE 0x8573
324#define GL_ADD_SIGNED 0x8574
325#define GL_INTERPOLATE 0x8575
326#define GL_SUBTRACT 0x84E7
327#define GL_CONSTANT 0x8576
328#define GL_PRIMARY_COLOR 0x8577
329#define GL_PREVIOUS 0x8578
330#define GL_DOT3_RGB 0x86AE
331#define GL_DOT3_RGBA 0x86AF
332#endif
333
334#ifndef GL_VERSION_1_4
335#define GL_BLEND_DST_RGB 0x80C8
336#define GL_BLEND_SRC_RGB 0x80C9
337#define GL_BLEND_DST_ALPHA 0x80CA
338#define GL_BLEND_SRC_ALPHA 0x80CB
339#define GL_POINT_SIZE_MIN 0x8126
340#define GL_POINT_SIZE_MAX 0x8127
341#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
342#define GL_POINT_DISTANCE_ATTENUATION 0x8129
343#define GL_GENERATE_MIPMAP 0x8191
344#define GL_GENERATE_MIPMAP_HINT 0x8192
345#define GL_DEPTH_COMPONENT16 0x81A5
346#define GL_DEPTH_COMPONENT24 0x81A6
347#define GL_DEPTH_COMPONENT32 0x81A7
348#define GL_MIRRORED_REPEAT 0x8370
349#define GL_FOG_COORDINATE_SOURCE 0x8450
350#define GL_FOG_COORDINATE 0x8451
351#define GL_FRAGMENT_DEPTH 0x8452
352#define GL_CURRENT_FOG_COORDINATE 0x8453
353#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
354#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
355#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
356#define GL_FOG_COORDINATE_ARRAY 0x8457
357#define GL_COLOR_SUM 0x8458
358#define GL_CURRENT_SECONDARY_COLOR 0x8459
359#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
360#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
361#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
362#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
363#define GL_SECONDARY_COLOR_ARRAY 0x845E
364#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
365#define GL_TEXTURE_FILTER_CONTROL 0x8500
366#define GL_TEXTURE_LOD_BIAS 0x8501
367#define GL_INCR_WRAP 0x8507
368#define GL_DECR_WRAP 0x8508
369#define GL_TEXTURE_DEPTH_SIZE 0x884A
370#define GL_DEPTH_TEXTURE_MODE 0x884B
371#define GL_TEXTURE_COMPARE_MODE 0x884C
372#define GL_TEXTURE_COMPARE_FUNC 0x884D
373#define GL_COMPARE_R_TO_TEXTURE 0x884E
374#endif
375
376#ifndef GL_VERSION_1_5
377#define GL_BUFFER_SIZE 0x8764
378#define GL_BUFFER_USAGE 0x8765
379#define GL_QUERY_COUNTER_BITS 0x8864
380#define GL_CURRENT_QUERY 0x8865
381#define GL_QUERY_RESULT 0x8866
382#define GL_QUERY_RESULT_AVAILABLE 0x8867
383#define GL_ARRAY_BUFFER 0x8892
384#define GL_ELEMENT_ARRAY_BUFFER 0x8893
385#define GL_ARRAY_BUFFER_BINDING 0x8894
386#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
387#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
388#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
389#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
390#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
391#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
392#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
393#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
394#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
395#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
396#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
397#define GL_READ_ONLY 0x88B8
398#define GL_WRITE_ONLY 0x88B9
399#define GL_READ_WRITE 0x88BA
400#define GL_BUFFER_ACCESS 0x88BB
401#define GL_BUFFER_MAPPED 0x88BC
402#define GL_BUFFER_MAP_POINTER 0x88BD
403#define GL_STREAM_DRAW 0x88E0
404#define GL_STREAM_READ 0x88E1
405#define GL_STREAM_COPY 0x88E2
406#define GL_STATIC_DRAW 0x88E4
407#define GL_STATIC_READ 0x88E5
408#define GL_STATIC_COPY 0x88E6
409#define GL_DYNAMIC_DRAW 0x88E8
410#define GL_DYNAMIC_READ 0x88E9
411#define GL_DYNAMIC_COPY 0x88EA
412#define GL_SAMPLES_PASSED 0x8914
413#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
414#define GL_FOG_COORD GL_FOG_COORDINATE
415#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
416#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
417#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
418#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
419#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
420#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
421#define GL_SRC0_RGB GL_SOURCE0_RGB
422#define GL_SRC1_RGB GL_SOURCE1_RGB
423#define GL_SRC2_RGB GL_SOURCE2_RGB
424#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
425#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
426#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
427#endif
428
429#ifndef GL_VERSION_2_0
430#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
431#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
432#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
433#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
434#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
435#define GL_CURRENT_VERTEX_ATTRIB 0x8626
436#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
437#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
438#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
439#define GL_STENCIL_BACK_FUNC 0x8800
440#define GL_STENCIL_BACK_FAIL 0x8801
441#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
442#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
443#define GL_MAX_DRAW_BUFFERS 0x8824
444#define GL_DRAW_BUFFER0 0x8825
445#define GL_DRAW_BUFFER1 0x8826
446#define GL_DRAW_BUFFER2 0x8827
447#define GL_DRAW_BUFFER3 0x8828
448#define GL_DRAW_BUFFER4 0x8829
449#define GL_DRAW_BUFFER5 0x882A
450#define GL_DRAW_BUFFER6 0x882B
451#define GL_DRAW_BUFFER7 0x882C
452#define GL_DRAW_BUFFER8 0x882D
453#define GL_DRAW_BUFFER9 0x882E
454#define GL_DRAW_BUFFER10 0x882F
455#define GL_DRAW_BUFFER11 0x8830
456#define GL_DRAW_BUFFER12 0x8831
457#define GL_DRAW_BUFFER13 0x8832
458#define GL_DRAW_BUFFER14 0x8833
459#define GL_DRAW_BUFFER15 0x8834
460#define GL_BLEND_EQUATION_ALPHA 0x883D
461#define GL_POINT_SPRITE 0x8861
462#define GL_COORD_REPLACE 0x8862
463#define GL_MAX_VERTEX_ATTRIBS 0x8869
464#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
465#define GL_MAX_TEXTURE_COORDS 0x8871
466#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
467#define GL_FRAGMENT_SHADER 0x8B30
468#define GL_VERTEX_SHADER 0x8B31
469#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
470#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
471#define GL_MAX_VARYING_FLOATS 0x8B4B
472#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
473#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
474#define GL_SHADER_TYPE 0x8B4F
475#define GL_FLOAT_VEC2 0x8B50
476#define GL_FLOAT_VEC3 0x8B51
477#define GL_FLOAT_VEC4 0x8B52
478#define GL_INT_VEC2 0x8B53
479#define GL_INT_VEC3 0x8B54
480#define GL_INT_VEC4 0x8B55
481#define GL_BOOL 0x8B56
482#define GL_BOOL_VEC2 0x8B57
483#define GL_BOOL_VEC3 0x8B58
484#define GL_BOOL_VEC4 0x8B59
485#define GL_FLOAT_MAT2 0x8B5A
486#define GL_FLOAT_MAT3 0x8B5B
487#define GL_FLOAT_MAT4 0x8B5C
488#define GL_SAMPLER_1D 0x8B5D
489#define GL_SAMPLER_2D 0x8B5E
490#define GL_SAMPLER_3D 0x8B5F
491#define GL_SAMPLER_CUBE 0x8B60
492#define GL_SAMPLER_1D_SHADOW 0x8B61
493#define GL_SAMPLER_2D_SHADOW 0x8B62
494#define GL_DELETE_STATUS 0x8B80
495#define GL_COMPILE_STATUS 0x8B81
496#define GL_LINK_STATUS 0x8B82
497#define GL_VALIDATE_STATUS 0x8B83
498#define GL_INFO_LOG_LENGTH 0x8B84
499#define GL_ATTACHED_SHADERS 0x8B85
500#define GL_ACTIVE_UNIFORMS 0x8B86
501#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
502#define GL_SHADER_SOURCE_LENGTH 0x8B88
503#define GL_ACTIVE_ATTRIBUTES 0x8B89
504#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
505#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
506#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
507#define GL_CURRENT_PROGRAM 0x8B8D
508#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
509#define GL_LOWER_LEFT 0x8CA1
510#define GL_UPPER_LEFT 0x8CA2
511#define GL_STENCIL_BACK_REF 0x8CA3
512#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
513#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
514#endif
515
516#ifndef GL_ARB_multitexture
517#define GL_TEXTURE0_ARB 0x84C0
518#define GL_TEXTURE1_ARB 0x84C1
519#define GL_TEXTURE2_ARB 0x84C2
520#define GL_TEXTURE3_ARB 0x84C3
521#define GL_TEXTURE4_ARB 0x84C4
522#define GL_TEXTURE5_ARB 0x84C5
523#define GL_TEXTURE6_ARB 0x84C6
524#define GL_TEXTURE7_ARB 0x84C7
525#define GL_TEXTURE8_ARB 0x84C8
526#define GL_TEXTURE9_ARB 0x84C9
527#define GL_TEXTURE10_ARB 0x84CA
528#define GL_TEXTURE11_ARB 0x84CB
529#define GL_TEXTURE12_ARB 0x84CC
530#define GL_TEXTURE13_ARB 0x84CD
531#define GL_TEXTURE14_ARB 0x84CE
532#define GL_TEXTURE15_ARB 0x84CF
533#define GL_TEXTURE16_ARB 0x84D0
534#define GL_TEXTURE17_ARB 0x84D1
535#define GL_TEXTURE18_ARB 0x84D2
536#define GL_TEXTURE19_ARB 0x84D3
537#define GL_TEXTURE20_ARB 0x84D4
538#define GL_TEXTURE21_ARB 0x84D5
539#define GL_TEXTURE22_ARB 0x84D6
540#define GL_TEXTURE23_ARB 0x84D7
541#define GL_TEXTURE24_ARB 0x84D8
542#define GL_TEXTURE25_ARB 0x84D9
543#define GL_TEXTURE26_ARB 0x84DA
544#define GL_TEXTURE27_ARB 0x84DB
545#define GL_TEXTURE28_ARB 0x84DC
546#define GL_TEXTURE29_ARB 0x84DD
547#define GL_TEXTURE30_ARB 0x84DE
548#define GL_TEXTURE31_ARB 0x84DF
549#define GL_ACTIVE_TEXTURE_ARB 0x84E0
550#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
551#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
552#endif
553
554#ifndef GL_ARB_transpose_matrix
555#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
556#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
557#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
558#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
559#endif
560
561#ifndef GL_ARB_multisample
562#define GL_MULTISAMPLE_ARB 0x809D
563#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
564#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
565#define GL_SAMPLE_COVERAGE_ARB 0x80A0
566#define GL_SAMPLE_BUFFERS_ARB 0x80A8
567#define GL_SAMPLES_ARB 0x80A9
568#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
569#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
570#define GL_MULTISAMPLE_BIT_ARB 0x20000000
571#endif
572
573#ifndef GL_ARB_texture_env_add
574#endif
575
576#ifndef GL_ARB_texture_cube_map
577#define GL_NORMAL_MAP_ARB 0x8511
578#define GL_REFLECTION_MAP_ARB 0x8512
579#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
580#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
581#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
582#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
583#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
584#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
585#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
586#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
587#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
588#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
589#endif
590
591#ifndef GL_ARB_texture_compression
592#define GL_COMPRESSED_ALPHA_ARB 0x84E9
593#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
594#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
595#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
596#define GL_COMPRESSED_RGB_ARB 0x84ED
597#define GL_COMPRESSED_RGBA_ARB 0x84EE
598#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
599#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
600#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
601#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
602#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
603#endif
604
605#ifndef GL_ARB_texture_border_clamp
606#define GL_CLAMP_TO_BORDER_ARB 0x812D
607#endif
608
609#ifndef GL_ARB_point_parameters
610#define GL_POINT_SIZE_MIN_ARB 0x8126
611#define GL_POINT_SIZE_MAX_ARB 0x8127
612#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
613#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
614#endif
615
616#ifndef GL_ARB_vertex_blend
617#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
618#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
619#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
620#define GL_VERTEX_BLEND_ARB 0x86A7
621#define GL_CURRENT_WEIGHT_ARB 0x86A8
622#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
623#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
624#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
625#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
626#define GL_WEIGHT_ARRAY_ARB 0x86AD
627#define GL_MODELVIEW0_ARB 0x1700
628#define GL_MODELVIEW1_ARB 0x850A
629#define GL_MODELVIEW2_ARB 0x8722
630#define GL_MODELVIEW3_ARB 0x8723
631#define GL_MODELVIEW4_ARB 0x8724
632#define GL_MODELVIEW5_ARB 0x8725
633#define GL_MODELVIEW6_ARB 0x8726
634#define GL_MODELVIEW7_ARB 0x8727
635#define GL_MODELVIEW8_ARB 0x8728
636#define GL_MODELVIEW9_ARB 0x8729
637#define GL_MODELVIEW10_ARB 0x872A
638#define GL_MODELVIEW11_ARB 0x872B
639#define GL_MODELVIEW12_ARB 0x872C
640#define GL_MODELVIEW13_ARB 0x872D
641#define GL_MODELVIEW14_ARB 0x872E
642#define GL_MODELVIEW15_ARB 0x872F
643#define GL_MODELVIEW16_ARB 0x8730
644#define GL_MODELVIEW17_ARB 0x8731
645#define GL_MODELVIEW18_ARB 0x8732
646#define GL_MODELVIEW19_ARB 0x8733
647#define GL_MODELVIEW20_ARB 0x8734
648#define GL_MODELVIEW21_ARB 0x8735
649#define GL_MODELVIEW22_ARB 0x8736
650#define GL_MODELVIEW23_ARB 0x8737
651#define GL_MODELVIEW24_ARB 0x8738
652#define GL_MODELVIEW25_ARB 0x8739
653#define GL_MODELVIEW26_ARB 0x873A
654#define GL_MODELVIEW27_ARB 0x873B
655#define GL_MODELVIEW28_ARB 0x873C
656#define GL_MODELVIEW29_ARB 0x873D
657#define GL_MODELVIEW30_ARB 0x873E
658#define GL_MODELVIEW31_ARB 0x873F
659#endif
660
661#ifndef GL_ARB_matrix_palette
662#define GL_MATRIX_PALETTE_ARB 0x8840
663#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
664#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
665#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
666#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
667#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
668#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
669#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
670#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
671#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
672#endif
673
674#ifndef GL_ARB_texture_env_combine
675#define GL_COMBINE_ARB 0x8570
676#define GL_COMBINE_RGB_ARB 0x8571
677#define GL_COMBINE_ALPHA_ARB 0x8572
678#define GL_SOURCE0_RGB_ARB 0x8580
679#define GL_SOURCE1_RGB_ARB 0x8581
680#define GL_SOURCE2_RGB_ARB 0x8582
681#define GL_SOURCE0_ALPHA_ARB 0x8588
682#define GL_SOURCE1_ALPHA_ARB 0x8589
683#define GL_SOURCE2_ALPHA_ARB 0x858A
684#define GL_OPERAND0_RGB_ARB 0x8590
685#define GL_OPERAND1_RGB_ARB 0x8591
686#define GL_OPERAND2_RGB_ARB 0x8592
687#define GL_OPERAND0_ALPHA_ARB 0x8598
688#define GL_OPERAND1_ALPHA_ARB 0x8599
689#define GL_OPERAND2_ALPHA_ARB 0x859A
690#define GL_RGB_SCALE_ARB 0x8573
691#define GL_ADD_SIGNED_ARB 0x8574
692#define GL_INTERPOLATE_ARB 0x8575
693#define GL_SUBTRACT_ARB 0x84E7
694#define GL_CONSTANT_ARB 0x8576
695#define GL_PRIMARY_COLOR_ARB 0x8577
696#define GL_PREVIOUS_ARB 0x8578
697#endif
698
699#ifndef GL_ARB_texture_env_crossbar
700#endif
701
702#ifndef GL_ARB_texture_env_dot3
703#define GL_DOT3_RGB_ARB 0x86AE
704#define GL_DOT3_RGBA_ARB 0x86AF
705#endif
706
707#ifndef GL_ARB_texture_mirrored_repeat
708#define GL_MIRRORED_REPEAT_ARB 0x8370
709#endif
710
711#ifndef GL_ARB_depth_texture
712#define GL_DEPTH_COMPONENT16_ARB 0x81A5
713#define GL_DEPTH_COMPONENT24_ARB 0x81A6
714#define GL_DEPTH_COMPONENT32_ARB 0x81A7
715#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
716#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
717#endif
718
719#ifndef GL_ARB_shadow
720#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
721#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
722#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
723#endif
724
725#ifndef GL_ARB_shadow_ambient
726#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
727#endif
728
729#ifndef GL_ARB_window_pos
730#endif
731
732#ifndef GL_ARB_vertex_program
733#define GL_COLOR_SUM_ARB 0x8458
734#define GL_VERTEX_PROGRAM_ARB 0x8620
735#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
736#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
737#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
738#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
739#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
740#define GL_PROGRAM_LENGTH_ARB 0x8627
741#define GL_PROGRAM_STRING_ARB 0x8628
742#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
743#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
744#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
745#define GL_CURRENT_MATRIX_ARB 0x8641
746#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
747#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
748#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
749#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
750#define GL_PROGRAM_BINDING_ARB 0x8677
751#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
752#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
753#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
754#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
755#define GL_PROGRAM_FORMAT_ARB 0x8876
756#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
757#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
758#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
759#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
760#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
761#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
762#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
763#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
764#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
765#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
766#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
767#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
768#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
769#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
770#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
771#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
772#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
773#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
774#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
775#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
776#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
777#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
778#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
779#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
780#define GL_MATRIX0_ARB 0x88C0
781#define GL_MATRIX1_ARB 0x88C1
782#define GL_MATRIX2_ARB 0x88C2
783#define GL_MATRIX3_ARB 0x88C3
784#define GL_MATRIX4_ARB 0x88C4
785#define GL_MATRIX5_ARB 0x88C5
786#define GL_MATRIX6_ARB 0x88C6
787#define GL_MATRIX7_ARB 0x88C7
788#define GL_MATRIX8_ARB 0x88C8
789#define GL_MATRIX9_ARB 0x88C9
790#define GL_MATRIX10_ARB 0x88CA
791#define GL_MATRIX11_ARB 0x88CB
792#define GL_MATRIX12_ARB 0x88CC
793#define GL_MATRIX13_ARB 0x88CD
794#define GL_MATRIX14_ARB 0x88CE
795#define GL_MATRIX15_ARB 0x88CF
796#define GL_MATRIX16_ARB 0x88D0
797#define GL_MATRIX17_ARB 0x88D1
798#define GL_MATRIX18_ARB 0x88D2
799#define GL_MATRIX19_ARB 0x88D3
800#define GL_MATRIX20_ARB 0x88D4
801#define GL_MATRIX21_ARB 0x88D5
802#define GL_MATRIX22_ARB 0x88D6
803#define GL_MATRIX23_ARB 0x88D7
804#define GL_MATRIX24_ARB 0x88D8
805#define GL_MATRIX25_ARB 0x88D9
806#define GL_MATRIX26_ARB 0x88DA
807#define GL_MATRIX27_ARB 0x88DB
808#define GL_MATRIX28_ARB 0x88DC
809#define GL_MATRIX29_ARB 0x88DD
810#define GL_MATRIX30_ARB 0x88DE
811#define GL_MATRIX31_ARB 0x88DF
812#endif
813
814#ifndef GL_ARB_fragment_program
815#define GL_FRAGMENT_PROGRAM_ARB 0x8804
816#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
817#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
818#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
819#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
820#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
821#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
822#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
823#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
824#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
825#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
826#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
827#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
828#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
829#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
830#endif
831
832#ifndef GL_ARB_vertex_buffer_object
833#define GL_BUFFER_SIZE_ARB 0x8764
834#define GL_BUFFER_USAGE_ARB 0x8765
835#define GL_ARRAY_BUFFER_ARB 0x8892
836#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
837#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
838#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
839#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
840#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
841#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
842#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
843#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
844#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
845#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
846#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
847#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
848#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
849#define GL_READ_ONLY_ARB 0x88B8
850#define GL_WRITE_ONLY_ARB 0x88B9
851#define GL_READ_WRITE_ARB 0x88BA
852#define GL_BUFFER_ACCESS_ARB 0x88BB
853#define GL_BUFFER_MAPPED_ARB 0x88BC
854#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
855#define GL_STREAM_DRAW_ARB 0x88E0
856#define GL_STREAM_READ_ARB 0x88E1
857#define GL_STREAM_COPY_ARB 0x88E2
858#define GL_STATIC_DRAW_ARB 0x88E4
859#define GL_STATIC_READ_ARB 0x88E5
860#define GL_STATIC_COPY_ARB 0x88E6
861#define GL_DYNAMIC_DRAW_ARB 0x88E8
862#define GL_DYNAMIC_READ_ARB 0x88E9
863#define GL_DYNAMIC_COPY_ARB 0x88EA
864#endif
865
866#ifndef GL_ARB_occlusion_query
867#define GL_QUERY_COUNTER_BITS_ARB 0x8864
868#define GL_CURRENT_QUERY_ARB 0x8865
869#define GL_QUERY_RESULT_ARB 0x8866
870#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
871#define GL_SAMPLES_PASSED_ARB 0x8914
872#endif
873
874#ifndef GL_ARB_shader_objects
875#define GL_PROGRAM_OBJECT_ARB 0x8B40
876#define GL_SHADER_OBJECT_ARB 0x8B48
877#define GL_OBJECT_TYPE_ARB 0x8B4E
878#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
879#define GL_FLOAT_VEC2_ARB 0x8B50
880#define GL_FLOAT_VEC3_ARB 0x8B51
881#define GL_FLOAT_VEC4_ARB 0x8B52
882#define GL_INT_VEC2_ARB 0x8B53
883#define GL_INT_VEC3_ARB 0x8B54
884#define GL_INT_VEC4_ARB 0x8B55
885#define GL_BOOL_ARB 0x8B56
886#define GL_BOOL_VEC2_ARB 0x8B57
887#define GL_BOOL_VEC3_ARB 0x8B58
888#define GL_BOOL_VEC4_ARB 0x8B59
889#define GL_FLOAT_MAT2_ARB 0x8B5A
890#define GL_FLOAT_MAT3_ARB 0x8B5B
891#define GL_FLOAT_MAT4_ARB 0x8B5C
892#define GL_SAMPLER_1D_ARB 0x8B5D
893#define GL_SAMPLER_2D_ARB 0x8B5E
894#define GL_SAMPLER_3D_ARB 0x8B5F
895#define GL_SAMPLER_CUBE_ARB 0x8B60
896#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
897#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
898#define GL_SAMPLER_2D_RECT_ARB 0x8B63
899#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
900#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
901#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
902#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
903#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
904#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
905#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
906#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
907#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
908#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
909#endif
910
911#ifndef GL_ARB_vertex_shader
912#define GL_VERTEX_SHADER_ARB 0x8B31
913#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
914#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
915#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
916#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
917#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
918#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
919#endif
920
921#ifndef GL_ARB_fragment_shader
922#define GL_FRAGMENT_SHADER_ARB 0x8B30
923#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
924#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
925#endif
926
927#ifndef GL_ARB_shading_language_100
928#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
929#endif
930
931#ifndef GL_ARB_texture_non_power_of_two
932#endif
933
934#ifndef GL_ARB_point_sprite
935#define GL_POINT_SPRITE_ARB 0x8861
936#define GL_COORD_REPLACE_ARB 0x8862
937#endif
938
939#ifndef GL_ARB_fragment_program_shadow
940#endif
941
942#ifndef GL_ARB_draw_buffers
943#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
944#define GL_DRAW_BUFFER0_ARB 0x8825
945#define GL_DRAW_BUFFER1_ARB 0x8826
946#define GL_DRAW_BUFFER2_ARB 0x8827
947#define GL_DRAW_BUFFER3_ARB 0x8828
948#define GL_DRAW_BUFFER4_ARB 0x8829
949#define GL_DRAW_BUFFER5_ARB 0x882A
950#define GL_DRAW_BUFFER6_ARB 0x882B
951#define GL_DRAW_BUFFER7_ARB 0x882C
952#define GL_DRAW_BUFFER8_ARB 0x882D
953#define GL_DRAW_BUFFER9_ARB 0x882E
954#define GL_DRAW_BUFFER10_ARB 0x882F
955#define GL_DRAW_BUFFER11_ARB 0x8830
956#define GL_DRAW_BUFFER12_ARB 0x8831
957#define GL_DRAW_BUFFER13_ARB 0x8832
958#define GL_DRAW_BUFFER14_ARB 0x8833
959#define GL_DRAW_BUFFER15_ARB 0x8834
960#endif
961
962#ifndef GL_ARB_texture_rectangle
963#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
964#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
965#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
966#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
967#endif
968
969#ifndef GL_ARB_color_buffer_float
970#define GL_RGBA_FLOAT_MODE_ARB 0x8820
971#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
972#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
973#define GL_CLAMP_READ_COLOR_ARB 0x891C
974#define GL_FIXED_ONLY_ARB 0x891D
975#endif
976
977#ifndef GL_ARB_half_float_pixel
978#define GL_HALF_FLOAT_ARB 0x140B
979#endif
980
981#ifndef GL_ARB_texture_float
982#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
983#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
984#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
985#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
986#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
987#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
988#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
989#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
990#define GL_RGBA32F_ARB 0x8814
991#define GL_RGB32F_ARB 0x8815
992#define GL_ALPHA32F_ARB 0x8816
993#define GL_INTENSITY32F_ARB 0x8817
994#define GL_LUMINANCE32F_ARB 0x8818
995#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
996#define GL_RGBA16F_ARB 0x881A
997#define GL_RGB16F_ARB 0x881B
998#define GL_ALPHA16F_ARB 0x881C
999#define GL_INTENSITY16F_ARB 0x881D
1000#define GL_LUMINANCE16F_ARB 0x881E
1001#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1002#endif
1003
1004#ifndef GL_ARB_pixel_buffer_object
1005#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1006#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1007#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1008#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1009#endif
1010
1011#ifndef GL_EXT_abgr
1012#define GL_ABGR_EXT 0x8000
1013#endif
1014
1015#ifndef GL_EXT_blend_color
1016#define GL_CONSTANT_COLOR_EXT 0x8001
1017#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1018#define GL_CONSTANT_ALPHA_EXT 0x8003
1019#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1020#define GL_BLEND_COLOR_EXT 0x8005
1021#endif
1022
1023#ifndef GL_EXT_polygon_offset
1024#define GL_POLYGON_OFFSET_EXT 0x8037
1025#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1026#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1027#endif
1028
1029#ifndef GL_EXT_texture
1030#define GL_ALPHA4_EXT 0x803B
1031#define GL_ALPHA8_EXT 0x803C
1032#define GL_ALPHA12_EXT 0x803D
1033#define GL_ALPHA16_EXT 0x803E
1034#define GL_LUMINANCE4_EXT 0x803F
1035#define GL_LUMINANCE8_EXT 0x8040
1036#define GL_LUMINANCE12_EXT 0x8041
1037#define GL_LUMINANCE16_EXT 0x8042
1038#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1039#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1040#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1041#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1042#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1043#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1044#define GL_INTENSITY_EXT 0x8049
1045#define GL_INTENSITY4_EXT 0x804A
1046#define GL_INTENSITY8_EXT 0x804B
1047#define GL_INTENSITY12_EXT 0x804C
1048#define GL_INTENSITY16_EXT 0x804D
1049#define GL_RGB2_EXT 0x804E
1050#define GL_RGB4_EXT 0x804F
1051#define GL_RGB5_EXT 0x8050
1052#define GL_RGB8_EXT 0x8051
1053#define GL_RGB10_EXT 0x8052
1054#define GL_RGB12_EXT 0x8053
1055#define GL_RGB16_EXT 0x8054
1056#define GL_RGBA2_EXT 0x8055
1057#define GL_RGBA4_EXT 0x8056
1058#define GL_RGB5_A1_EXT 0x8057
1059#define GL_RGBA8_EXT 0x8058
1060#define GL_RGB10_A2_EXT 0x8059
1061#define GL_RGBA12_EXT 0x805A
1062#define GL_RGBA16_EXT 0x805B
1063#define GL_TEXTURE_RED_SIZE_EXT 0x805C
1064#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1065#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1066#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1067#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1068#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1069#define GL_REPLACE_EXT 0x8062
1070#define GL_PROXY_TEXTURE_1D_EXT 0x8063
1071#define GL_PROXY_TEXTURE_2D_EXT 0x8064
1072#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1073#endif
1074
1075#ifndef GL_EXT_texture3D
1076#define GL_PACK_SKIP_IMAGES_EXT 0x806B
1077#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1078#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1079#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1080#define GL_TEXTURE_3D_EXT 0x806F
1081#define GL_PROXY_TEXTURE_3D_EXT 0x8070
1082#define GL_TEXTURE_DEPTH_EXT 0x8071
1083#define GL_TEXTURE_WRAP_R_EXT 0x8072
1084#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1085#endif
1086
1087#ifndef GL_SGIS_texture_filter4
1088#define GL_FILTER4_SGIS 0x8146
1089#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1090#endif
1091
1092#ifndef GL_EXT_subtexture
1093#endif
1094
1095#ifndef GL_EXT_copy_texture
1096#endif
1097
1098#ifndef GL_EXT_histogram
1099#define GL_HISTOGRAM_EXT 0x8024
1100#define GL_PROXY_HISTOGRAM_EXT 0x8025
1101#define GL_HISTOGRAM_WIDTH_EXT 0x8026
1102#define GL_HISTOGRAM_FORMAT_EXT 0x8027
1103#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1104#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1105#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1106#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1107#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1108#define GL_HISTOGRAM_SINK_EXT 0x802D
1109#define GL_MINMAX_EXT 0x802E
1110#define GL_MINMAX_FORMAT_EXT 0x802F
1111#define GL_MINMAX_SINK_EXT 0x8030
1112#define GL_TABLE_TOO_LARGE_EXT 0x8031
1113#endif
1114
1115#ifndef GL_EXT_convolution
1116#define GL_CONVOLUTION_1D_EXT 0x8010
1117#define GL_CONVOLUTION_2D_EXT 0x8011
1118#define GL_SEPARABLE_2D_EXT 0x8012
1119#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1120#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1121#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1122#define GL_REDUCE_EXT 0x8016
1123#define GL_CONVOLUTION_FORMAT_EXT 0x8017
1124#define GL_CONVOLUTION_WIDTH_EXT 0x8018
1125#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1126#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1127#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1128#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1129#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1130#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1131#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1132#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1133#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1134#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1135#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1136#endif
1137
1138#ifndef GL_SGI_color_matrix
1139#define GL_COLOR_MATRIX_SGI 0x80B1
1140#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1141#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1142#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1143#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1144#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1145#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1146#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1147#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1148#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1149#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1150#endif
1151
1152#ifndef GL_SGI_color_table
1153#define GL_COLOR_TABLE_SGI 0x80D0
1154#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1155#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1156#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1157#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1158#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1159#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1160#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1161#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1162#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1163#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1164#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1165#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1166#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1167#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1168#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1169#endif
1170
1171#ifndef GL_SGIS_pixel_texture
1172#define GL_PIXEL_TEXTURE_SGIS 0x8353
1173#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1174#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1175#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1176#endif
1177
1178#ifndef GL_SGIX_pixel_texture
1179#define GL_PIXEL_TEX_GEN_SGIX 0x8139
1180#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1181#endif
1182
1183#ifndef GL_SGIS_texture4D
1184#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1185#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1186#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1187#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1188#define GL_TEXTURE_4D_SGIS 0x8134
1189#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1190#define GL_TEXTURE_4DSIZE_SGIS 0x8136
1191#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1192#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1193#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1194#endif
1195
1196#ifndef GL_SGI_texture_color_table
1197#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1198#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1199#endif
1200
1201#ifndef GL_EXT_cmyka
1202#define GL_CMYK_EXT 0x800C
1203#define GL_CMYKA_EXT 0x800D
1204#define GL_PACK_CMYK_HINT_EXT 0x800E
1205#define GL_UNPACK_CMYK_HINT_EXT 0x800F
1206#endif
1207
1208#ifndef GL_EXT_texture_object
1209#define GL_TEXTURE_PRIORITY_EXT 0x8066
1210#define GL_TEXTURE_RESIDENT_EXT 0x8067
1211#define GL_TEXTURE_1D_BINDING_EXT 0x8068
1212#define GL_TEXTURE_2D_BINDING_EXT 0x8069
1213#define GL_TEXTURE_3D_BINDING_EXT 0x806A
1214#endif
1215
1216#ifndef GL_SGIS_detail_texture
1217#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1218#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1219#define GL_LINEAR_DETAIL_SGIS 0x8097
1220#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1221#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1222#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1223#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1224#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1225#endif
1226
1227#ifndef GL_SGIS_sharpen_texture
1228#define GL_LINEAR_SHARPEN_SGIS 0x80AD
1229#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1230#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1231#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1232#endif
1233
1234#ifndef GL_EXT_packed_pixels
1235#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1236#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1237#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1238#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1239#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1240#endif
1241
1242#ifndef GL_SGIS_texture_lod
1243#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1244#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1245#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1246#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1247#endif
1248
1249#ifndef GL_SGIS_multisample
1250#define GL_MULTISAMPLE_SGIS 0x809D
1251#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1252#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1253#define GL_SAMPLE_MASK_SGIS 0x80A0
1254#define GL_1PASS_SGIS 0x80A1
1255#define GL_2PASS_0_SGIS 0x80A2
1256#define GL_2PASS_1_SGIS 0x80A3
1257#define GL_4PASS_0_SGIS 0x80A4
1258#define GL_4PASS_1_SGIS 0x80A5
1259#define GL_4PASS_2_SGIS 0x80A6
1260#define GL_4PASS_3_SGIS 0x80A7
1261#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1262#define GL_SAMPLES_SGIS 0x80A9
1263#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1264#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1265#define GL_SAMPLE_PATTERN_SGIS 0x80AC
1266#endif
1267
1268#ifndef GL_EXT_rescale_normal
1269#define GL_RESCALE_NORMAL_EXT 0x803A
1270#endif
1271
1272#ifndef GL_EXT_vertex_array
1273#define GL_VERTEX_ARRAY_EXT 0x8074
1274#define GL_NORMAL_ARRAY_EXT 0x8075
1275#define GL_COLOR_ARRAY_EXT 0x8076
1276#define GL_INDEX_ARRAY_EXT 0x8077
1277#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1278#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1279#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1280#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1281#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1282#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1283#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1284#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1285#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1286#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1287#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1288#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1289#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1290#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1291#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1292#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1293#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1294#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1295#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1296#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1297#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1298#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1299#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1300#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1301#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1302#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1303#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1304#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1305#endif
1306
1307#ifndef GL_EXT_misc_attribute
1308#endif
1309
1310#ifndef GL_SGIS_generate_mipmap
1311#define GL_GENERATE_MIPMAP_SGIS 0x8191
1312#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1313#endif
1314
1315#ifndef GL_SGIX_clipmap
1316#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1317#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1318#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1319#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1320#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1321#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1322#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1323#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1324#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1325#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1326#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1327#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1328#endif
1329
1330#ifndef GL_SGIX_shadow
1331#define GL_TEXTURE_COMPARE_SGIX 0x819A
1332#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1333#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1334#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1335#endif
1336
1337#ifndef GL_SGIS_texture_edge_clamp
1338#define GL_CLAMP_TO_EDGE_SGIS 0x812F
1339#endif
1340
1341#ifndef GL_SGIS_texture_border_clamp
1342#define GL_CLAMP_TO_BORDER_SGIS 0x812D
1343#endif
1344
1345#ifndef GL_EXT_blend_minmax
1346#define GL_FUNC_ADD_EXT 0x8006
1347#define GL_MIN_EXT 0x8007
1348#define GL_MAX_EXT 0x8008
1349#define GL_BLEND_EQUATION_EXT 0x8009
1350#endif
1351
1352#ifndef GL_EXT_blend_subtract
1353#define GL_FUNC_SUBTRACT_EXT 0x800A
1354#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1355#endif
1356
1357#ifndef GL_EXT_blend_logic_op
1358#endif
1359
1360#ifndef GL_SGIX_interlace
1361#define GL_INTERLACE_SGIX 0x8094
1362#endif
1363
1364#ifndef GL_SGIX_pixel_tiles
1365#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1366#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1367#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1368#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1369#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1370#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1371#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1372#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1373#endif
1374
1375#ifndef GL_SGIS_texture_select
1376#define GL_DUAL_ALPHA4_SGIS 0x8110
1377#define GL_DUAL_ALPHA8_SGIS 0x8111
1378#define GL_DUAL_ALPHA12_SGIS 0x8112
1379#define GL_DUAL_ALPHA16_SGIS 0x8113
1380#define GL_DUAL_LUMINANCE4_SGIS 0x8114
1381#define GL_DUAL_LUMINANCE8_SGIS 0x8115
1382#define GL_DUAL_LUMINANCE12_SGIS 0x8116
1383#define GL_DUAL_LUMINANCE16_SGIS 0x8117
1384#define GL_DUAL_INTENSITY4_SGIS 0x8118
1385#define GL_DUAL_INTENSITY8_SGIS 0x8119
1386#define GL_DUAL_INTENSITY12_SGIS 0x811A
1387#define GL_DUAL_INTENSITY16_SGIS 0x811B
1388#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1389#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1390#define GL_QUAD_ALPHA4_SGIS 0x811E
1391#define GL_QUAD_ALPHA8_SGIS 0x811F
1392#define GL_QUAD_LUMINANCE4_SGIS 0x8120
1393#define GL_QUAD_LUMINANCE8_SGIS 0x8121
1394#define GL_QUAD_INTENSITY4_SGIS 0x8122
1395#define GL_QUAD_INTENSITY8_SGIS 0x8123
1396#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1397#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1398#endif
1399
1400#ifndef GL_SGIX_sprite
1401#define GL_SPRITE_SGIX 0x8148
1402#define GL_SPRITE_MODE_SGIX 0x8149
1403#define GL_SPRITE_AXIS_SGIX 0x814A
1404#define GL_SPRITE_TRANSLATION_SGIX 0x814B
1405#define GL_SPRITE_AXIAL_SGIX 0x814C
1406#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1407#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1408#endif
1409
1410#ifndef GL_SGIX_texture_multi_buffer
1411#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1412#endif
1413
1414#ifndef GL_EXT_point_parameters
1415#define GL_POINT_SIZE_MIN_EXT 0x8126
1416#define GL_POINT_SIZE_MAX_EXT 0x8127
1417#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1418#define GL_DISTANCE_ATTENUATION_EXT 0x8129
1419#endif
1420
1421#ifndef GL_SGIS_point_parameters
1422#define GL_POINT_SIZE_MIN_SGIS 0x8126
1423#define GL_POINT_SIZE_MAX_SGIS 0x8127
1424#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1425#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1426#endif
1427
1428#ifndef GL_SGIX_instruments
1429#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1430#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1431#endif
1432
1433#ifndef GL_SGIX_texture_scale_bias
1434#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1435#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1436#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1437#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1438#endif
1439
1440#ifndef GL_SGIX_framezoom
1441#define GL_FRAMEZOOM_SGIX 0x818B
1442#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1443#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1444#endif
1445
1446#ifndef GL_SGIX_tag_sample_buffer
1447#endif
1448
1449#ifndef GL_FfdMaskSGIX
1450#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1451#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1452#endif
1453
1454#ifndef GL_SGIX_polynomial_ffd
1455#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1456#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1457#define GL_DEFORMATIONS_MASK_SGIX 0x8196
1458#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1459#endif
1460
1461#ifndef GL_SGIX_reference_plane
1462#define GL_REFERENCE_PLANE_SGIX 0x817D
1463#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1464#endif
1465
1466#ifndef GL_SGIX_flush_raster
1467#endif
1468
1469#ifndef GL_SGIX_depth_texture
1470#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1471#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1472#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1473#endif
1474
1475#ifndef GL_SGIS_fog_function
1476#define GL_FOG_FUNC_SGIS 0x812A
1477#define GL_FOG_FUNC_POINTS_SGIS 0x812B
1478#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1479#endif
1480
1481#ifndef GL_SGIX_fog_offset
1482#define GL_FOG_OFFSET_SGIX 0x8198
1483#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1484#endif
1485
1486#ifndef GL_HP_image_transform
1487#define GL_IMAGE_SCALE_X_HP 0x8155
1488#define GL_IMAGE_SCALE_Y_HP 0x8156
1489#define GL_IMAGE_TRANSLATE_X_HP 0x8157
1490#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1491#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1492#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1493#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1494#define GL_IMAGE_MAG_FILTER_HP 0x815C
1495#define GL_IMAGE_MIN_FILTER_HP 0x815D
1496#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1497#define GL_CUBIC_HP 0x815F
1498#define GL_AVERAGE_HP 0x8160
1499#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1500#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1501#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1502#endif
1503
1504#ifndef GL_HP_convolution_border_modes
1505#define GL_IGNORE_BORDER_HP 0x8150
1506#define GL_CONSTANT_BORDER_HP 0x8151
1507#define GL_REPLICATE_BORDER_HP 0x8153
1508#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1509#endif
1510
1511#ifndef GL_INGR_palette_buffer
1512#endif
1513
1514#ifndef GL_SGIX_texture_add_env
1515#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1516#endif
1517
1518#ifndef GL_EXT_color_subtable
1519#endif
1520
1521#ifndef GL_PGI_vertex_hints
1522#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1523#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1524#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1525#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1526#define GL_COLOR3_BIT_PGI 0x00010000
1527#define GL_COLOR4_BIT_PGI 0x00020000
1528#define GL_EDGEFLAG_BIT_PGI 0x00040000
1529#define GL_INDEX_BIT_PGI 0x00080000
1530#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1531#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1532#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1533#define GL_MAT_EMISSION_BIT_PGI 0x00800000
1534#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1535#define GL_MAT_SHININESS_BIT_PGI 0x02000000
1536#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1537#define GL_NORMAL_BIT_PGI 0x08000000
1538#define GL_TEXCOORD1_BIT_PGI 0x10000000
1539#define GL_TEXCOORD2_BIT_PGI 0x20000000
1540#define GL_TEXCOORD3_BIT_PGI 0x40000000
1541#define GL_TEXCOORD4_BIT_PGI 0x80000000
1542#define GL_VERTEX23_BIT_PGI 0x00000004
1543#define GL_VERTEX4_BIT_PGI 0x00000008
1544#endif
1545
1546#ifndef GL_PGI_misc_hints
1547#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1548#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1549#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1550#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1551#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1552#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1553#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1554#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1555#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1556#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1557#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1558#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1559#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1560#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1561#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1562#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1563#define GL_CLIP_NEAR_HINT_PGI 0x1A220
1564#define GL_CLIP_FAR_HINT_PGI 0x1A221
1565#define GL_WIDE_LINE_HINT_PGI 0x1A222
1566#define GL_BACK_NORMALS_HINT_PGI 0x1A223
1567#endif
1568
1569#ifndef GL_EXT_paletted_texture
1570#define GL_COLOR_INDEX1_EXT 0x80E2
1571#define GL_COLOR_INDEX2_EXT 0x80E3
1572#define GL_COLOR_INDEX4_EXT 0x80E4
1573#define GL_COLOR_INDEX8_EXT 0x80E5
1574#define GL_COLOR_INDEX12_EXT 0x80E6
1575#define GL_COLOR_INDEX16_EXT 0x80E7
1576#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1577#endif
1578
1579#ifndef GL_EXT_clip_volume_hint
1580#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1581#endif
1582
1583#ifndef GL_SGIX_list_priority
1584#define GL_LIST_PRIORITY_SGIX 0x8182
1585#endif
1586
1587#ifndef GL_SGIX_ir_instrument1
1588#define GL_IR_INSTRUMENT1_SGIX 0x817F
1589#endif
1590
1591#ifndef GL_SGIX_calligraphic_fragment
1592#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1593#endif
1594
1595#ifndef GL_SGIX_texture_lod_bias
1596#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1597#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1598#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1599#endif
1600
1601#ifndef GL_SGIX_shadow_ambient
1602#define GL_SHADOW_AMBIENT_SGIX 0x80BF
1603#endif
1604
1605#ifndef GL_EXT_index_texture
1606#endif
1607
1608#ifndef GL_EXT_index_material
1609#define GL_INDEX_MATERIAL_EXT 0x81B8
1610#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1611#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1612#endif
1613
1614#ifndef GL_EXT_index_func
1615#define GL_INDEX_TEST_EXT 0x81B5
1616#define GL_INDEX_TEST_FUNC_EXT 0x81B6
1617#define GL_INDEX_TEST_REF_EXT 0x81B7
1618#endif
1619
1620#ifndef GL_EXT_index_array_formats
1621#define GL_IUI_V2F_EXT 0x81AD
1622#define GL_IUI_V3F_EXT 0x81AE
1623#define GL_IUI_N3F_V2F_EXT 0x81AF
1624#define GL_IUI_N3F_V3F_EXT 0x81B0
1625#define GL_T2F_IUI_V2F_EXT 0x81B1
1626#define GL_T2F_IUI_V3F_EXT 0x81B2
1627#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1628#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1629#endif
1630
1631#ifndef GL_EXT_compiled_vertex_array
1632#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1633#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1634#endif
1635
1636#ifndef GL_EXT_cull_vertex
1637#define GL_CULL_VERTEX_EXT 0x81AA
1638#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1639#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1640#endif
1641
1642#ifndef GL_SGIX_ycrcb
1643#define GL_YCRCB_422_SGIX 0x81BB
1644#define GL_YCRCB_444_SGIX 0x81BC
1645#endif
1646
1647#ifndef GL_SGIX_fragment_lighting
1648#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1649#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1650#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1651#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1652#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1653#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1654#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1655#define GL_LIGHT_ENV_MODE_SGIX 0x8407
1656#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1657#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1658#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1659#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1660#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1661#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1662#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1663#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1664#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1665#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1666#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1667#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1668#endif
1669
1670#ifndef GL_IBM_rasterpos_clip
1671#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1672#endif
1673
1674#ifndef GL_HP_texture_lighting
1675#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1676#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1677#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1678#endif
1679
1680#ifndef GL_EXT_draw_range_elements
1681#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1682#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1683#endif
1684
1685#ifndef GL_WIN_phong_shading
1686#define GL_PHONG_WIN 0x80EA
1687#define GL_PHONG_HINT_WIN 0x80EB
1688#endif
1689
1690#ifndef GL_WIN_specular_fog
1691#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1692#endif
1693
1694#ifndef GL_EXT_light_texture
1695#define GL_FRAGMENT_MATERIAL_EXT 0x8349
1696#define GL_FRAGMENT_NORMAL_EXT 0x834A
1697#define GL_FRAGMENT_COLOR_EXT 0x834C
1698#define GL_ATTENUATION_EXT 0x834D
1699#define GL_SHADOW_ATTENUATION_EXT 0x834E
1700#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1701#define GL_TEXTURE_LIGHT_EXT 0x8350
1702#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1703#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1704/* reuse GL_FRAGMENT_DEPTH_EXT */
1705#endif
1706
1707#ifndef GL_SGIX_blend_alpha_minmax
1708#define GL_ALPHA_MIN_SGIX 0x8320
1709#define GL_ALPHA_MAX_SGIX 0x8321
1710#endif
1711
1712#ifndef GL_SGIX_impact_pixel_texture
1713#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1714#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1715#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1716#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1717#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1718#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1719#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1720#endif
1721
1722#ifndef GL_EXT_bgra
1723#define GL_BGR_EXT 0x80E0
1724#define GL_BGRA_EXT 0x80E1
1725#endif
1726
1727#ifndef GL_SGIX_async
1728#define GL_ASYNC_MARKER_SGIX 0x8329
1729#endif
1730
1731#ifndef GL_SGIX_async_pixel
1732#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1733#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1734#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1735#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1736#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1737#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1738#endif
1739
1740#ifndef GL_SGIX_async_histogram
1741#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1742#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1743#endif
1744
1745#ifndef GL_INTEL_texture_scissor
1746#endif
1747
1748#ifndef GL_INTEL_parallel_arrays
1749#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1750#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1751#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1752#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1753#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1754#endif
1755
1756#ifndef GL_HP_occlusion_test
1757#define GL_OCCLUSION_TEST_HP 0x8165
1758#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1759#endif
1760
1761#ifndef GL_EXT_pixel_transform
1762#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1763#define GL_PIXEL_MAG_FILTER_EXT 0x8331
1764#define GL_PIXEL_MIN_FILTER_EXT 0x8332
1765#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1766#define GL_CUBIC_EXT 0x8334
1767#define GL_AVERAGE_EXT 0x8335
1768#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1769#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1770#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1771#endif
1772
1773#ifndef GL_EXT_pixel_transform_color_table
1774#endif
1775
1776#ifndef GL_EXT_shared_texture_palette
1777#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1778#endif
1779
1780#ifndef GL_EXT_separate_specular_color
1781#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1782#define GL_SINGLE_COLOR_EXT 0x81F9
1783#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1784#endif
1785
1786#ifndef GL_EXT_secondary_color
1787#define GL_COLOR_SUM_EXT 0x8458
1788#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1789#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1790#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1791#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1792#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1793#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1794#endif
1795
1796#ifndef GL_EXT_texture_perturb_normal
1797#define GL_PERTURB_EXT 0x85AE
1798#define GL_TEXTURE_NORMAL_EXT 0x85AF
1799#endif
1800
1801#ifndef GL_EXT_multi_draw_arrays
1802#endif
1803
1804#ifndef GL_EXT_fog_coord
1805#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1806#define GL_FOG_COORDINATE_EXT 0x8451
1807#define GL_FRAGMENT_DEPTH_EXT 0x8452
1808#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1809#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1810#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1811#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1812#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1813#endif
1814
1815#ifndef GL_REND_screen_coordinates
1816#define GL_SCREEN_COORDINATES_REND 0x8490
1817#define GL_INVERTED_SCREEN_W_REND 0x8491
1818#endif
1819
1820#ifndef GL_EXT_coordinate_frame
1821#define GL_TANGENT_ARRAY_EXT 0x8439
1822#define GL_BINORMAL_ARRAY_EXT 0x843A
1823#define GL_CURRENT_TANGENT_EXT 0x843B
1824#define GL_CURRENT_BINORMAL_EXT 0x843C
1825#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1826#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1827#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1828#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1829#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1830#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1831#define GL_MAP1_TANGENT_EXT 0x8444
1832#define GL_MAP2_TANGENT_EXT 0x8445
1833#define GL_MAP1_BINORMAL_EXT 0x8446
1834#define GL_MAP2_BINORMAL_EXT 0x8447
1835#endif
1836
1837#ifndef GL_EXT_texture_env_combine
1838#define GL_COMBINE_EXT 0x8570
1839#define GL_COMBINE_RGB_EXT 0x8571
1840#define GL_COMBINE_ALPHA_EXT 0x8572
1841#define GL_RGB_SCALE_EXT 0x8573
1842#define GL_ADD_SIGNED_EXT 0x8574
1843#define GL_INTERPOLATE_EXT 0x8575
1844#define GL_CONSTANT_EXT 0x8576
1845#define GL_PRIMARY_COLOR_EXT 0x8577
1846#define GL_PREVIOUS_EXT 0x8578
1847#define GL_SOURCE0_RGB_EXT 0x8580
1848#define GL_SOURCE1_RGB_EXT 0x8581
1849#define GL_SOURCE2_RGB_EXT 0x8582
1850#define GL_SOURCE0_ALPHA_EXT 0x8588
1851#define GL_SOURCE1_ALPHA_EXT 0x8589
1852#define GL_SOURCE2_ALPHA_EXT 0x858A
1853#define GL_OPERAND0_RGB_EXT 0x8590
1854#define GL_OPERAND1_RGB_EXT 0x8591
1855#define GL_OPERAND2_RGB_EXT 0x8592
1856#define GL_OPERAND0_ALPHA_EXT 0x8598
1857#define GL_OPERAND1_ALPHA_EXT 0x8599
1858#define GL_OPERAND2_ALPHA_EXT 0x859A
1859#endif
1860
1861#ifndef GL_APPLE_specular_vector
1862#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1863#endif
1864
1865#ifndef GL_APPLE_transform_hint
1866#define GL_TRANSFORM_HINT_APPLE 0x85B1
1867#endif
1868
1869#ifndef GL_SGIX_fog_scale
1870#define GL_FOG_SCALE_SGIX 0x81FC
1871#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1872#endif
1873
1874#ifndef GL_SUNX_constant_data
1875#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1876#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1877#endif
1878
1879#ifndef GL_SUN_global_alpha
1880#define GL_GLOBAL_ALPHA_SUN 0x81D9
1881#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1882#endif
1883
1884#ifndef GL_SUN_triangle_list
1885#define GL_RESTART_SUN 0x0001
1886#define GL_REPLACE_MIDDLE_SUN 0x0002
1887#define GL_REPLACE_OLDEST_SUN 0x0003
1888#define GL_TRIANGLE_LIST_SUN 0x81D7
1889#define GL_REPLACEMENT_CODE_SUN 0x81D8
1890#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1891#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1892#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1893#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1894#define GL_R1UI_V3F_SUN 0x85C4
1895#define GL_R1UI_C4UB_V3F_SUN 0x85C5
1896#define GL_R1UI_C3F_V3F_SUN 0x85C6
1897#define GL_R1UI_N3F_V3F_SUN 0x85C7
1898#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1899#define GL_R1UI_T2F_V3F_SUN 0x85C9
1900#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1901#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1902#endif
1903
1904#ifndef GL_SUN_vertex
1905#endif
1906
1907#ifndef GL_EXT_blend_func_separate
1908#define GL_BLEND_DST_RGB_EXT 0x80C8
1909#define GL_BLEND_SRC_RGB_EXT 0x80C9
1910#define GL_BLEND_DST_ALPHA_EXT 0x80CA
1911#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1912#endif
1913
1914#ifndef GL_INGR_color_clamp
1915#define GL_RED_MIN_CLAMP_INGR 0x8560
1916#define GL_GREEN_MIN_CLAMP_INGR 0x8561
1917#define GL_BLUE_MIN_CLAMP_INGR 0x8562
1918#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1919#define GL_RED_MAX_CLAMP_INGR 0x8564
1920#define GL_GREEN_MAX_CLAMP_INGR 0x8565
1921#define GL_BLUE_MAX_CLAMP_INGR 0x8566
1922#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1923#endif
1924
1925#ifndef GL_INGR_interlace_read
1926#define GL_INTERLACE_READ_INGR 0x8568
1927#endif
1928
1929#ifndef GL_EXT_stencil_wrap
1930#define GL_INCR_WRAP_EXT 0x8507
1931#define GL_DECR_WRAP_EXT 0x8508
1932#endif
1933
1934#ifndef GL_EXT_422_pixels
1935#define GL_422_EXT 0x80CC
1936#define GL_422_REV_EXT 0x80CD
1937#define GL_422_AVERAGE_EXT 0x80CE
1938#define GL_422_REV_AVERAGE_EXT 0x80CF
1939#endif
1940
1941#ifndef GL_NV_texgen_reflection
1942#define GL_NORMAL_MAP_NV 0x8511
1943#define GL_REFLECTION_MAP_NV 0x8512
1944#endif
1945
1946#ifndef GL_EXT_texture_cube_map
1947#define GL_NORMAL_MAP_EXT 0x8511
1948#define GL_REFLECTION_MAP_EXT 0x8512
1949#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1950#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1951#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1952#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1953#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1954#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1955#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1956#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1957#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1958#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1959#endif
1960
1961#ifndef GL_SUN_convolution_border_modes
1962#define GL_WRAP_BORDER_SUN 0x81D4
1963#endif
1964
1965#ifndef GL_EXT_texture_env_add
1966#endif
1967
1968#ifndef GL_EXT_texture_lod_bias
1969#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1970#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1971#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1972#endif
1973
1974#ifndef GL_EXT_texture_filter_anisotropic
1975#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1976#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1977#endif
1978
1979#ifndef GL_EXT_vertex_weighting
1980#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1981#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1982#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1983#define GL_MODELVIEW1_MATRIX_EXT 0x8506
1984#define GL_VERTEX_WEIGHTING_EXT 0x8509
1985#define GL_MODELVIEW0_EXT GL_MODELVIEW
1986#define GL_MODELVIEW1_EXT 0x850A
1987#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1988#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1989#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1990#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1991#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1992#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1993#endif
1994
1995#ifndef GL_NV_light_max_exponent
1996#define GL_MAX_SHININESS_NV 0x8504
1997#define GL_MAX_SPOT_EXPONENT_NV 0x8505
1998#endif
1999
2000#ifndef GL_NV_vertex_array_range
2001#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2002#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2003#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2004#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2005#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2006#endif
2007
2008#ifndef GL_NV_register_combiners
2009#define GL_REGISTER_COMBINERS_NV 0x8522
2010#define GL_VARIABLE_A_NV 0x8523
2011#define GL_VARIABLE_B_NV 0x8524
2012#define GL_VARIABLE_C_NV 0x8525
2013#define GL_VARIABLE_D_NV 0x8526
2014#define GL_VARIABLE_E_NV 0x8527
2015#define GL_VARIABLE_F_NV 0x8528
2016#define GL_VARIABLE_G_NV 0x8529
2017#define GL_CONSTANT_COLOR0_NV 0x852A
2018#define GL_CONSTANT_COLOR1_NV 0x852B
2019#define GL_PRIMARY_COLOR_NV 0x852C
2020#define GL_SECONDARY_COLOR_NV 0x852D
2021#define GL_SPARE0_NV 0x852E
2022#define GL_SPARE1_NV 0x852F
2023#define GL_DISCARD_NV 0x8530
2024#define GL_E_TIMES_F_NV 0x8531
2025#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2026#define GL_UNSIGNED_IDENTITY_NV 0x8536
2027#define GL_UNSIGNED_INVERT_NV 0x8537
2028#define GL_EXPAND_NORMAL_NV 0x8538
2029#define GL_EXPAND_NEGATE_NV 0x8539
2030#define GL_HALF_BIAS_NORMAL_NV 0x853A
2031#define GL_HALF_BIAS_NEGATE_NV 0x853B
2032#define GL_SIGNED_IDENTITY_NV 0x853C
2033#define GL_SIGNED_NEGATE_NV 0x853D
2034#define GL_SCALE_BY_TWO_NV 0x853E
2035#define GL_SCALE_BY_FOUR_NV 0x853F
2036#define GL_SCALE_BY_ONE_HALF_NV 0x8540
2037#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2038#define GL_COMBINER_INPUT_NV 0x8542
2039#define GL_COMBINER_MAPPING_NV 0x8543
2040#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2041#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2042#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2043#define GL_COMBINER_MUX_SUM_NV 0x8547
2044#define GL_COMBINER_SCALE_NV 0x8548
2045#define GL_COMBINER_BIAS_NV 0x8549
2046#define GL_COMBINER_AB_OUTPUT_NV 0x854A
2047#define GL_COMBINER_CD_OUTPUT_NV 0x854B
2048#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2049#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2050#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2051#define GL_COLOR_SUM_CLAMP_NV 0x854F
2052#define GL_COMBINER0_NV 0x8550
2053#define GL_COMBINER1_NV 0x8551
2054#define GL_COMBINER2_NV 0x8552
2055#define GL_COMBINER3_NV 0x8553
2056#define GL_COMBINER4_NV 0x8554
2057#define GL_COMBINER5_NV 0x8555
2058#define GL_COMBINER6_NV 0x8556
2059#define GL_COMBINER7_NV 0x8557
2060/* reuse GL_TEXTURE0_ARB */
2061/* reuse GL_TEXTURE1_ARB */
2062/* reuse GL_ZERO */
2063/* reuse GL_NONE */
2064/* reuse GL_FOG */
2065#endif
2066
2067#ifndef GL_NV_fog_distance
2068#define GL_FOG_DISTANCE_MODE_NV 0x855A
2069#define GL_EYE_RADIAL_NV 0x855B
2070#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2071/* reuse GL_EYE_PLANE */
2072#endif
2073
2074#ifndef GL_NV_texgen_emboss
2075#define GL_EMBOSS_LIGHT_NV 0x855D
2076#define GL_EMBOSS_CONSTANT_NV 0x855E
2077#define GL_EMBOSS_MAP_NV 0x855F
2078#endif
2079
2080#ifndef GL_NV_blend_square
2081#endif
2082
2083#ifndef GL_NV_texture_env_combine4
2084#define GL_COMBINE4_NV 0x8503
2085#define GL_SOURCE3_RGB_NV 0x8583
2086#define GL_SOURCE3_ALPHA_NV 0x858B
2087#define GL_OPERAND3_RGB_NV 0x8593
2088#define GL_OPERAND3_ALPHA_NV 0x859B
2089#endif
2090
2091#ifndef GL_MESA_resize_buffers
2092#endif
2093
2094#ifndef GL_MESA_window_pos
2095#endif
2096
2097#ifndef GL_EXT_texture_compression_s3tc
2098#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2099#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2100#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2101#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2102#endif
2103
2104#ifndef GL_IBM_cull_vertex
2105#define GL_CULL_VERTEX_IBM 103050
2106#endif
2107
2108#ifndef GL_IBM_multimode_draw_arrays
2109#endif
2110
2111#ifndef GL_IBM_vertex_array_lists
2112#define GL_VERTEX_ARRAY_LIST_IBM 103070
2113#define GL_NORMAL_ARRAY_LIST_IBM 103071
2114#define GL_COLOR_ARRAY_LIST_IBM 103072
2115#define GL_INDEX_ARRAY_LIST_IBM 103073
2116#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2117#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2118#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2119#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2120#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2121#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2122#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2123#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2124#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2125#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2126#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2127#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2128#endif
2129
2130#ifndef GL_SGIX_subsample
2131#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2132#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2133#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2134#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2135#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2136#endif
2137
2138#ifndef GL_SGIX_ycrcb_subsample
2139#endif
2140
2141#ifndef GL_SGIX_ycrcba
2142#define GL_YCRCB_SGIX 0x8318
2143#define GL_YCRCBA_SGIX 0x8319
2144#endif
2145
2146#ifndef GL_SGI_depth_pass_instrument
2147#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2148#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2149#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2150#endif
2151
2152#ifndef GL_3DFX_texture_compression_FXT1
2153#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2154#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2155#endif
2156
2157#ifndef GL_3DFX_multisample
2158#define GL_MULTISAMPLE_3DFX 0x86B2
2159#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2160#define GL_SAMPLES_3DFX 0x86B4
2161#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2162#endif
2163
2164#ifndef GL_3DFX_tbuffer
2165#endif
2166
2167#ifndef GL_EXT_multisample
2168#define GL_MULTISAMPLE_EXT 0x809D
2169#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2170#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2171#define GL_SAMPLE_MASK_EXT 0x80A0
2172#define GL_1PASS_EXT 0x80A1
2173#define GL_2PASS_0_EXT 0x80A2
2174#define GL_2PASS_1_EXT 0x80A3
2175#define GL_4PASS_0_EXT 0x80A4
2176#define GL_4PASS_1_EXT 0x80A5
2177#define GL_4PASS_2_EXT 0x80A6
2178#define GL_4PASS_3_EXT 0x80A7
2179#define GL_SAMPLE_BUFFERS_EXT 0x80A8
2180#define GL_SAMPLES_EXT 0x80A9
2181#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2182#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2183#define GL_SAMPLE_PATTERN_EXT 0x80AC
2184#define GL_MULTISAMPLE_BIT_EXT 0x20000000
2185#endif
2186
2187#ifndef GL_SGIX_vertex_preclip
2188#define GL_VERTEX_PRECLIP_SGIX 0x83EE
2189#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2190#endif
2191
2192#ifndef GL_SGIX_convolution_accuracy
2193#define GL_CONVOLUTION_HINT_SGIX 0x8316
2194#endif
2195
2196#ifndef GL_SGIX_resample
2197#define GL_PACK_RESAMPLE_SGIX 0x842C
2198#define GL_UNPACK_RESAMPLE_SGIX 0x842D
2199#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2200#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2201#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2202#endif
2203
2204#ifndef GL_SGIS_point_line_texgen
2205#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2206#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2207#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2208#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2209#define GL_EYE_POINT_SGIS 0x81F4
2210#define GL_OBJECT_POINT_SGIS 0x81F5
2211#define GL_EYE_LINE_SGIS 0x81F6
2212#define GL_OBJECT_LINE_SGIS 0x81F7
2213#endif
2214
2215#ifndef GL_SGIS_texture_color_mask
2216#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2217#endif
2218
2219#ifndef GL_EXT_texture_env_dot3
2220#define GL_DOT3_RGB_EXT 0x8740
2221#define GL_DOT3_RGBA_EXT 0x8741
2222#endif
2223
2224#ifndef GL_ATI_texture_mirror_once
2225#define GL_MIRROR_CLAMP_ATI 0x8742
2226#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2227#endif
2228
2229#ifndef GL_NV_fence
2230#define GL_ALL_COMPLETED_NV 0x84F2
2231#define GL_FENCE_STATUS_NV 0x84F3
2232#define GL_FENCE_CONDITION_NV 0x84F4
2233#endif
2234
2235#ifndef GL_IBM_texture_mirrored_repeat
2236#define GL_MIRRORED_REPEAT_IBM 0x8370
2237#endif
2238
2239#ifndef GL_NV_evaluators
2240#define GL_EVAL_2D_NV 0x86C0
2241#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2242#define GL_MAP_TESSELLATION_NV 0x86C2
2243#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2244#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2245#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2246#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2247#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2248#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2249#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2250#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2251#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2252#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2253#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2254#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2255#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2256#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2257#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2258#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2259#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2260#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2261#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2262#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2263#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2264#endif
2265
2266#ifndef GL_NV_packed_depth_stencil
2267#define GL_DEPTH_STENCIL_NV 0x84F9
2268#define GL_UNSIGNED_INT_24_8_NV 0x84FA
2269#endif
2270
2271#ifndef GL_NV_register_combiners2
2272#define GL_PER_STAGE_CONSTANTS_NV 0x8535
2273#endif
2274
2275#ifndef GL_NV_texture_compression_vtc
2276#endif
2277
2278#ifndef GL_NV_texture_rectangle
2279#define GL_TEXTURE_RECTANGLE_NV 0x84F5
2280#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2281#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2282#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2283#endif
2284
2285#ifndef GL_NV_texture_shader
2286#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2287#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2288#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2289#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2290#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2291#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2292#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2293#define GL_SHADER_CONSISTENT_NV 0x86DD
2294#define GL_TEXTURE_SHADER_NV 0x86DE
2295#define GL_SHADER_OPERATION_NV 0x86DF
2296#define GL_CULL_MODES_NV 0x86E0
2297#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2298#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2299#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2300#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2301#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2302#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2303#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2304#define GL_CONST_EYE_NV 0x86E5
2305#define GL_PASS_THROUGH_NV 0x86E6
2306#define GL_CULL_FRAGMENT_NV 0x86E7
2307#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2308#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2309#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2310#define GL_DOT_PRODUCT_NV 0x86EC
2311#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2312#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2313#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2314#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2315#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2316#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2317#define GL_HILO_NV 0x86F4
2318#define GL_DSDT_NV 0x86F5
2319#define GL_DSDT_MAG_NV 0x86F6
2320#define GL_DSDT_MAG_VIB_NV 0x86F7
2321#define GL_HILO16_NV 0x86F8
2322#define GL_SIGNED_HILO_NV 0x86F9
2323#define GL_SIGNED_HILO16_NV 0x86FA
2324#define GL_SIGNED_RGBA_NV 0x86FB
2325#define GL_SIGNED_RGBA8_NV 0x86FC
2326#define GL_SIGNED_RGB_NV 0x86FE
2327#define GL_SIGNED_RGB8_NV 0x86FF
2328#define GL_SIGNED_LUMINANCE_NV 0x8701
2329#define GL_SIGNED_LUMINANCE8_NV 0x8702
2330#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2331#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2332#define GL_SIGNED_ALPHA_NV 0x8705
2333#define GL_SIGNED_ALPHA8_NV 0x8706
2334#define GL_SIGNED_INTENSITY_NV 0x8707
2335#define GL_SIGNED_INTENSITY8_NV 0x8708
2336#define GL_DSDT8_NV 0x8709
2337#define GL_DSDT8_MAG8_NV 0x870A
2338#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2339#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2340#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2341#define GL_HI_SCALE_NV 0x870E
2342#define GL_LO_SCALE_NV 0x870F
2343#define GL_DS_SCALE_NV 0x8710
2344#define GL_DT_SCALE_NV 0x8711
2345#define GL_MAGNITUDE_SCALE_NV 0x8712
2346#define GL_VIBRANCE_SCALE_NV 0x8713
2347#define GL_HI_BIAS_NV 0x8714
2348#define GL_LO_BIAS_NV 0x8715
2349#define GL_DS_BIAS_NV 0x8716
2350#define GL_DT_BIAS_NV 0x8717
2351#define GL_MAGNITUDE_BIAS_NV 0x8718
2352#define GL_VIBRANCE_BIAS_NV 0x8719
2353#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2354#define GL_TEXTURE_HI_SIZE_NV 0x871B
2355#define GL_TEXTURE_LO_SIZE_NV 0x871C
2356#define GL_TEXTURE_DS_SIZE_NV 0x871D
2357#define GL_TEXTURE_DT_SIZE_NV 0x871E
2358#define GL_TEXTURE_MAG_SIZE_NV 0x871F
2359#endif
2360
2361#ifndef GL_NV_texture_shader2
2362#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2363#endif
2364
2365#ifndef GL_NV_vertex_array_range2
2366#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2367#endif
2368
2369#ifndef GL_NV_vertex_program
2370#define GL_VERTEX_PROGRAM_NV 0x8620
2371#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2372#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2373#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2374#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2375#define GL_CURRENT_ATTRIB_NV 0x8626
2376#define GL_PROGRAM_LENGTH_NV 0x8627
2377#define GL_PROGRAM_STRING_NV 0x8628
2378#define GL_MODELVIEW_PROJECTION_NV 0x8629
2379#define GL_IDENTITY_NV 0x862A
2380#define GL_INVERSE_NV 0x862B
2381#define GL_TRANSPOSE_NV 0x862C
2382#define GL_INVERSE_TRANSPOSE_NV 0x862D
2383#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2384#define GL_MAX_TRACK_MATRICES_NV 0x862F
2385#define GL_MATRIX0_NV 0x8630
2386#define GL_MATRIX1_NV 0x8631
2387#define GL_MATRIX2_NV 0x8632
2388#define GL_MATRIX3_NV 0x8633
2389#define GL_MATRIX4_NV 0x8634
2390#define GL_MATRIX5_NV 0x8635
2391#define GL_MATRIX6_NV 0x8636
2392#define GL_MATRIX7_NV 0x8637
2393#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2394#define GL_CURRENT_MATRIX_NV 0x8641
2395#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2396#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2397#define GL_PROGRAM_PARAMETER_NV 0x8644
2398#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2399#define GL_PROGRAM_TARGET_NV 0x8646
2400#define GL_PROGRAM_RESIDENT_NV 0x8647
2401#define GL_TRACK_MATRIX_NV 0x8648
2402#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2403#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2404#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2405#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2406#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2407#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2408#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2409#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2410#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2411#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2412#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2413#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2414#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2415#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2416#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2417#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2418#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2419#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2420#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2421#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2422#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2423#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2424#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2425#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2426#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2427#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2428#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2429#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2430#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2431#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2432#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2433#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2434#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2435#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2436#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2437#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2438#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2439#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2440#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2441#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2442#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2443#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2444#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2445#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2446#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2447#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2448#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2449#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2450#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2451#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2452#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2453#endif
2454
2455#ifndef GL_SGIX_texture_coordinate_clamp
2456#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2457#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2458#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2459#endif
2460
2461#ifndef GL_SGIX_scalebias_hint
2462#define GL_SCALEBIAS_HINT_SGIX 0x8322
2463#endif
2464
2465#ifndef GL_OML_interlace
2466#define GL_INTERLACE_OML 0x8980
2467#define GL_INTERLACE_READ_OML 0x8981
2468#endif
2469
2470#ifndef GL_OML_subsample
2471#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2472#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2473#endif
2474
2475#ifndef GL_OML_resample
2476#define GL_PACK_RESAMPLE_OML 0x8984
2477#define GL_UNPACK_RESAMPLE_OML 0x8985
2478#define GL_RESAMPLE_REPLICATE_OML 0x8986
2479#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2480#define GL_RESAMPLE_AVERAGE_OML 0x8988
2481#define GL_RESAMPLE_DECIMATE_OML 0x8989
2482#endif
2483
2484#ifndef GL_NV_copy_depth_to_color
2485#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2486#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2487#endif
2488
2489#ifndef GL_ATI_envmap_bumpmap
2490#define GL_BUMP_ROT_MATRIX_ATI 0x8775
2491#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2492#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2493#define GL_BUMP_TEX_UNITS_ATI 0x8778
2494#define GL_DUDV_ATI 0x8779
2495#define GL_DU8DV8_ATI 0x877A
2496#define GL_BUMP_ENVMAP_ATI 0x877B
2497#define GL_BUMP_TARGET_ATI 0x877C
2498#endif
2499
2500#ifndef GL_ATI_fragment_shader
2501#define GL_FRAGMENT_SHADER_ATI 0x8920
2502#define GL_REG_0_ATI 0x8921
2503#define GL_REG_1_ATI 0x8922
2504#define GL_REG_2_ATI 0x8923
2505#define GL_REG_3_ATI 0x8924
2506#define GL_REG_4_ATI 0x8925
2507#define GL_REG_5_ATI 0x8926
2508#define GL_REG_6_ATI 0x8927
2509#define GL_REG_7_ATI 0x8928
2510#define GL_REG_8_ATI 0x8929
2511#define GL_REG_9_ATI 0x892A
2512#define GL_REG_10_ATI 0x892B
2513#define GL_REG_11_ATI 0x892C
2514#define GL_REG_12_ATI 0x892D
2515#define GL_REG_13_ATI 0x892E
2516#define GL_REG_14_ATI 0x892F
2517#define GL_REG_15_ATI 0x8930
2518#define GL_REG_16_ATI 0x8931
2519#define GL_REG_17_ATI 0x8932
2520#define GL_REG_18_ATI 0x8933
2521#define GL_REG_19_ATI 0x8934
2522#define GL_REG_20_ATI 0x8935
2523#define GL_REG_21_ATI 0x8936
2524#define GL_REG_22_ATI 0x8937
2525#define GL_REG_23_ATI 0x8938
2526#define GL_REG_24_ATI 0x8939
2527#define GL_REG_25_ATI 0x893A
2528#define GL_REG_26_ATI 0x893B
2529#define GL_REG_27_ATI 0x893C
2530#define GL_REG_28_ATI 0x893D
2531#define GL_REG_29_ATI 0x893E
2532#define GL_REG_30_ATI 0x893F
2533#define GL_REG_31_ATI 0x8940
2534#define GL_CON_0_ATI 0x8941
2535#define GL_CON_1_ATI 0x8942
2536#define GL_CON_2_ATI 0x8943
2537#define GL_CON_3_ATI 0x8944
2538#define GL_CON_4_ATI 0x8945
2539#define GL_CON_5_ATI 0x8946
2540#define GL_CON_6_ATI 0x8947
2541#define GL_CON_7_ATI 0x8948
2542#define GL_CON_8_ATI 0x8949
2543#define GL_CON_9_ATI 0x894A
2544#define GL_CON_10_ATI 0x894B
2545#define GL_CON_11_ATI 0x894C
2546#define GL_CON_12_ATI 0x894D
2547#define GL_CON_13_ATI 0x894E
2548#define GL_CON_14_ATI 0x894F
2549#define GL_CON_15_ATI 0x8950
2550#define GL_CON_16_ATI 0x8951
2551#define GL_CON_17_ATI 0x8952
2552#define GL_CON_18_ATI 0x8953
2553#define GL_CON_19_ATI 0x8954
2554#define GL_CON_20_ATI 0x8955
2555#define GL_CON_21_ATI 0x8956
2556#define GL_CON_22_ATI 0x8957
2557#define GL_CON_23_ATI 0x8958
2558#define GL_CON_24_ATI 0x8959
2559#define GL_CON_25_ATI 0x895A
2560#define GL_CON_26_ATI 0x895B
2561#define GL_CON_27_ATI 0x895C
2562#define GL_CON_28_ATI 0x895D
2563#define GL_CON_29_ATI 0x895E
2564#define GL_CON_30_ATI 0x895F
2565#define GL_CON_31_ATI 0x8960
2566#define GL_MOV_ATI 0x8961
2567#define GL_ADD_ATI 0x8963
2568#define GL_MUL_ATI 0x8964
2569#define GL_SUB_ATI 0x8965
2570#define GL_DOT3_ATI 0x8966
2571#define GL_DOT4_ATI 0x8967
2572#define GL_MAD_ATI 0x8968
2573#define GL_LERP_ATI 0x8969
2574#define GL_CND_ATI 0x896A
2575#define GL_CND0_ATI 0x896B
2576#define GL_DOT2_ADD_ATI 0x896C
2577#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2578#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2579#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2580#define GL_NUM_PASSES_ATI 0x8970
2581#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2582#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2583#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2584#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2585#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2586#define GL_SWIZZLE_STR_ATI 0x8976
2587#define GL_SWIZZLE_STQ_ATI 0x8977
2588#define GL_SWIZZLE_STR_DR_ATI 0x8978
2589#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2590#define GL_SWIZZLE_STRQ_ATI 0x897A
2591#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2592#define GL_RED_BIT_ATI 0x00000001
2593#define GL_GREEN_BIT_ATI 0x00000002
2594#define GL_BLUE_BIT_ATI 0x00000004
2595#define GL_2X_BIT_ATI 0x00000001
2596#define GL_4X_BIT_ATI 0x00000002
2597#define GL_8X_BIT_ATI 0x00000004
2598#define GL_HALF_BIT_ATI 0x00000008
2599#define GL_QUARTER_BIT_ATI 0x00000010
2600#define GL_EIGHTH_BIT_ATI 0x00000020
2601#define GL_SATURATE_BIT_ATI 0x00000040
2602#define GL_COMP_BIT_ATI 0x00000002
2603#define GL_NEGATE_BIT_ATI 0x00000004
2604#define GL_BIAS_BIT_ATI 0x00000008
2605#endif
2606
2607#ifndef GL_ATI_pn_triangles
2608#define GL_PN_TRIANGLES_ATI 0x87F0
2609#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2610#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2611#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2612#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2613#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2614#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2615#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2616#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2617#endif
2618
2619#ifndef GL_ATI_vertex_array_object
2620#define GL_STATIC_ATI 0x8760
2621#define GL_DYNAMIC_ATI 0x8761
2622#define GL_PRESERVE_ATI 0x8762
2623#define GL_DISCARD_ATI 0x8763
2624#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2625#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2626#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2627#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2628#endif
2629
2630#ifndef GL_EXT_vertex_shader
2631#define GL_VERTEX_SHADER_EXT 0x8780
2632#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2633#define GL_OP_INDEX_EXT 0x8782
2634#define GL_OP_NEGATE_EXT 0x8783
2635#define GL_OP_DOT3_EXT 0x8784
2636#define GL_OP_DOT4_EXT 0x8785
2637#define GL_OP_MUL_EXT 0x8786
2638#define GL_OP_ADD_EXT 0x8787
2639#define GL_OP_MADD_EXT 0x8788
2640#define GL_OP_FRAC_EXT 0x8789
2641#define GL_OP_MAX_EXT 0x878A
2642#define GL_OP_MIN_EXT 0x878B
2643#define GL_OP_SET_GE_EXT 0x878C
2644#define GL_OP_SET_LT_EXT 0x878D
2645#define GL_OP_CLAMP_EXT 0x878E
2646#define GL_OP_FLOOR_EXT 0x878F
2647#define GL_OP_ROUND_EXT 0x8790
2648#define GL_OP_EXP_BASE_2_EXT 0x8791
2649#define GL_OP_LOG_BASE_2_EXT 0x8792
2650#define GL_OP_POWER_EXT 0x8793
2651#define GL_OP_RECIP_EXT 0x8794
2652#define GL_OP_RECIP_SQRT_EXT 0x8795
2653#define GL_OP_SUB_EXT 0x8796
2654#define GL_OP_CROSS_PRODUCT_EXT 0x8797
2655#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2656#define GL_OP_MOV_EXT 0x8799
2657#define GL_OUTPUT_VERTEX_EXT 0x879A
2658#define GL_OUTPUT_COLOR0_EXT 0x879B
2659#define GL_OUTPUT_COLOR1_EXT 0x879C
2660#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2661#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2662#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2663#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2664#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2665#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2666#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2667#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2668#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2669#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2670#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2671#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2672#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2673#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2674#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2675#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2676#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2677#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2678#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2679#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2680#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2681#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2682#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2683#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2684#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2685#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2686#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2687#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2688#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2689#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2690#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2691#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2692#define GL_OUTPUT_FOG_EXT 0x87BD
2693#define GL_SCALAR_EXT 0x87BE
2694#define GL_VECTOR_EXT 0x87BF
2695#define GL_MATRIX_EXT 0x87C0
2696#define GL_VARIANT_EXT 0x87C1
2697#define GL_INVARIANT_EXT 0x87C2
2698#define GL_LOCAL_CONSTANT_EXT 0x87C3
2699#define GL_LOCAL_EXT 0x87C4
2700#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2701#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2702#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2703#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2704#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2705#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2706#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2707#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2708#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2709#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2710#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2711#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2712#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2713#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2714#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2715#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2716#define GL_X_EXT 0x87D5
2717#define GL_Y_EXT 0x87D6
2718#define GL_Z_EXT 0x87D7
2719#define GL_W_EXT 0x87D8
2720#define GL_NEGATIVE_X_EXT 0x87D9
2721#define GL_NEGATIVE_Y_EXT 0x87DA
2722#define GL_NEGATIVE_Z_EXT 0x87DB
2723#define GL_NEGATIVE_W_EXT 0x87DC
2724#define GL_ZERO_EXT 0x87DD
2725#define GL_ONE_EXT 0x87DE
2726#define GL_NEGATIVE_ONE_EXT 0x87DF
2727#define GL_NORMALIZED_RANGE_EXT 0x87E0
2728#define GL_FULL_RANGE_EXT 0x87E1
2729#define GL_CURRENT_VERTEX_EXT 0x87E2
2730#define GL_MVP_MATRIX_EXT 0x87E3
2731#define GL_VARIANT_VALUE_EXT 0x87E4
2732#define GL_VARIANT_DATATYPE_EXT 0x87E5
2733#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2734#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2735#define GL_VARIANT_ARRAY_EXT 0x87E8
2736#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2737#define GL_INVARIANT_VALUE_EXT 0x87EA
2738#define GL_INVARIANT_DATATYPE_EXT 0x87EB
2739#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2740#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2741#endif
2742
2743#ifndef GL_ATI_vertex_streams
2744#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2745#define GL_VERTEX_STREAM0_ATI 0x876C
2746#define GL_VERTEX_STREAM1_ATI 0x876D
2747#define GL_VERTEX_STREAM2_ATI 0x876E
2748#define GL_VERTEX_STREAM3_ATI 0x876F
2749#define GL_VERTEX_STREAM4_ATI 0x8770
2750#define GL_VERTEX_STREAM5_ATI 0x8771
2751#define GL_VERTEX_STREAM6_ATI 0x8772
2752#define GL_VERTEX_STREAM7_ATI 0x8773
2753#define GL_VERTEX_SOURCE_ATI 0x8774
2754#endif
2755
2756#ifndef GL_ATI_element_array
2757#define GL_ELEMENT_ARRAY_ATI 0x8768
2758#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2759#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2760#endif
2761
2762#ifndef GL_SUN_mesh_array
2763#define GL_QUAD_MESH_SUN 0x8614
2764#define GL_TRIANGLE_MESH_SUN 0x8615
2765#endif
2766
2767#ifndef GL_SUN_slice_accum
2768#define GL_SLICE_ACCUM_SUN 0x85CC
2769#endif
2770
2771#ifndef GL_NV_multisample_filter_hint
2772#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2773#endif
2774
2775#ifndef GL_NV_depth_clamp
2776#define GL_DEPTH_CLAMP_NV 0x864F
2777#endif
2778
2779#ifndef GL_NV_occlusion_query
2780#define GL_PIXEL_COUNTER_BITS_NV 0x8864
2781#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2782#define GL_PIXEL_COUNT_NV 0x8866
2783#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2784#endif
2785
2786#ifndef GL_NV_point_sprite
2787#define GL_POINT_SPRITE_NV 0x8861
2788#define GL_COORD_REPLACE_NV 0x8862
2789#define GL_POINT_SPRITE_R_MODE_NV 0x8863
2790#endif
2791
2792#ifndef GL_NV_texture_shader3
2793#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2794#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2795#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2796#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2797#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2798#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2799#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2800#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2801#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2802#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2803#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2804#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2805#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2806#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2807#define GL_HILO8_NV 0x885E
2808#define GL_SIGNED_HILO8_NV 0x885F
2809#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2810#endif
2811
2812#ifndef GL_NV_vertex_program1_1
2813#endif
2814
2815#ifndef GL_EXT_shadow_funcs
2816#endif
2817
2818#ifndef GL_EXT_stencil_two_side
2819#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2820#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2821#endif
2822
2823#ifndef GL_ATI_text_fragment_shader
2824#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2825#endif
2826
2827#ifndef GL_APPLE_client_storage
2828#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2829#endif
2830
2831#ifndef GL_APPLE_element_array
2832#define GL_ELEMENT_ARRAY_APPLE 0x8768
2833#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2834#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2835#endif
2836
2837#ifndef GL_APPLE_fence
2838#define GL_DRAW_PIXELS_APPLE 0x8A0A
2839#define GL_FENCE_APPLE 0x8A0B
2840#endif
2841
2842#ifndef GL_APPLE_vertex_array_object
2843#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2844#endif
2845
2846#ifndef GL_APPLE_vertex_array_range
2847#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2848#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2849#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2850#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2851#define GL_STORAGE_CACHED_APPLE 0x85BE
2852#define GL_STORAGE_SHARED_APPLE 0x85BF
2853#endif
2854
2855#ifndef GL_APPLE_ycbcr_422
2856#define GL_YCBCR_422_APPLE 0x85B9
2857#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2858#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2859#endif
2860
2861#ifndef GL_S3_s3tc
2862#define GL_RGB_S3TC 0x83A0
2863#define GL_RGB4_S3TC 0x83A1
2864#define GL_RGBA_S3TC 0x83A2
2865#define GL_RGBA4_S3TC 0x83A3
2866#endif
2867
2868#ifndef GL_ATI_draw_buffers
2869#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2870#define GL_DRAW_BUFFER0_ATI 0x8825
2871#define GL_DRAW_BUFFER1_ATI 0x8826
2872#define GL_DRAW_BUFFER2_ATI 0x8827
2873#define GL_DRAW_BUFFER3_ATI 0x8828
2874#define GL_DRAW_BUFFER4_ATI 0x8829
2875#define GL_DRAW_BUFFER5_ATI 0x882A
2876#define GL_DRAW_BUFFER6_ATI 0x882B
2877#define GL_DRAW_BUFFER7_ATI 0x882C
2878#define GL_DRAW_BUFFER8_ATI 0x882D
2879#define GL_DRAW_BUFFER9_ATI 0x882E
2880#define GL_DRAW_BUFFER10_ATI 0x882F
2881#define GL_DRAW_BUFFER11_ATI 0x8830
2882#define GL_DRAW_BUFFER12_ATI 0x8831
2883#define GL_DRAW_BUFFER13_ATI 0x8832
2884#define GL_DRAW_BUFFER14_ATI 0x8833
2885#define GL_DRAW_BUFFER15_ATI 0x8834
2886#endif
2887
2888#ifndef GL_ATI_pixel_format_float
2889#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2890#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2891#endif
2892
2893#ifndef GL_ATI_texture_env_combine3
2894#define GL_MODULATE_ADD_ATI 0x8744
2895#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2896#define GL_MODULATE_SUBTRACT_ATI 0x8746
2897#endif
2898
2899#ifndef GL_ATI_texture_float
2900#define GL_RGBA_FLOAT32_ATI 0x8814
2901#define GL_RGB_FLOAT32_ATI 0x8815
2902#define GL_ALPHA_FLOAT32_ATI 0x8816
2903#define GL_INTENSITY_FLOAT32_ATI 0x8817
2904#define GL_LUMINANCE_FLOAT32_ATI 0x8818
2905#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2906#define GL_RGBA_FLOAT16_ATI 0x881A
2907#define GL_RGB_FLOAT16_ATI 0x881B
2908#define GL_ALPHA_FLOAT16_ATI 0x881C
2909#define GL_INTENSITY_FLOAT16_ATI 0x881D
2910#define GL_LUMINANCE_FLOAT16_ATI 0x881E
2911#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2912#endif
2913
2914#ifndef GL_NV_float_buffer
2915#define GL_FLOAT_R_NV 0x8880
2916#define GL_FLOAT_RG_NV 0x8881
2917#define GL_FLOAT_RGB_NV 0x8882
2918#define GL_FLOAT_RGBA_NV 0x8883
2919#define GL_FLOAT_R16_NV 0x8884
2920#define GL_FLOAT_R32_NV 0x8885
2921#define GL_FLOAT_RG16_NV 0x8886
2922#define GL_FLOAT_RG32_NV 0x8887
2923#define GL_FLOAT_RGB16_NV 0x8888
2924#define GL_FLOAT_RGB32_NV 0x8889
2925#define GL_FLOAT_RGBA16_NV 0x888A
2926#define GL_FLOAT_RGBA32_NV 0x888B
2927#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2928#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2929#define GL_FLOAT_RGBA_MODE_NV 0x888E
2930#endif
2931
2932#ifndef GL_NV_fragment_program
2933#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2934#define GL_FRAGMENT_PROGRAM_NV 0x8870
2935#define GL_MAX_TEXTURE_COORDS_NV 0x8871
2936#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2937#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2938#define GL_PROGRAM_ERROR_STRING_NV 0x8874
2939#endif
2940
2941#ifndef GL_NV_half_float
2942#define GL_HALF_FLOAT_NV 0x140B
2943#endif
2944
2945#ifndef GL_NV_pixel_data_range
2946#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2947#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2948#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2949#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2950#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2951#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2952#endif
2953
2954#ifndef GL_NV_primitive_restart
2955#define GL_PRIMITIVE_RESTART_NV 0x8558
2956#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2957#endif
2958
2959#ifndef GL_NV_texture_expand_normal
2960#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2961#endif
2962
2963#ifndef GL_NV_vertex_program2
2964#endif
2965
2966#ifndef GL_ATI_map_object_buffer
2967#endif
2968
2969#ifndef GL_ATI_separate_stencil
2970#define GL_STENCIL_BACK_FUNC_ATI 0x8800
2971#define GL_STENCIL_BACK_FAIL_ATI 0x8801
2972#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2973#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2974#endif
2975
2976#ifndef GL_ATI_vertex_attrib_array_object
2977#endif
2978
2979#ifndef GL_OES_read_format
2980#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2981#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2982#endif
2983
2984#ifndef GL_EXT_depth_bounds_test
2985#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2986#define GL_DEPTH_BOUNDS_EXT 0x8891
2987#endif
2988
2989#ifndef GL_EXT_texture_mirror_clamp
2990#define GL_MIRROR_CLAMP_EXT 0x8742
2991#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2992#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2993#endif
2994
2995#ifndef GL_EXT_blend_equation_separate
2996#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2997#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2998#endif
2999
3000#ifndef GL_MESA_pack_invert
3001#define GL_PACK_INVERT_MESA 0x8758
3002#endif
3003
3004#ifndef GL_MESA_ycbcr_texture
3005#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
3006#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
3007#define GL_YCBCR_MESA 0x8757
3008#endif
3009
3010#ifndef GL_EXT_pixel_buffer_object
3011#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
3012#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
3013#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
3014#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
3015#endif
3016
3017#ifndef GL_NV_fragment_program_option
3018#endif
3019
3020#ifndef GL_NV_fragment_program2
3021#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3022#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3023#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
3024#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3025#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3026#endif
3027
3028#ifndef GL_NV_vertex_program2_option
3029/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
3030/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
3031#endif
3032
3033#ifndef GL_NV_vertex_program3
3034/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
3035#endif
3036
3037#ifndef GL_EXT_framebuffer_object
3038#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3039#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3040#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3041#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3042#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3043#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3044#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3045#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3046#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3047#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3048#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3049#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3050#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
3051#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3052#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3053#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3054#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3055#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3056#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3057#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3058#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3059#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3060#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3061#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3062#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3063#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3064#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3065#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3066#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3067#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3068#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3069#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3070#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3071#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3072#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3073#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3074#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3075#define GL_FRAMEBUFFER_EXT 0x8D40
3076#define GL_RENDERBUFFER_EXT 0x8D41
3077#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3078#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3079#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3080#define GL_STENCIL_INDEX1_EXT 0x8D46
3081#define GL_STENCIL_INDEX4_EXT 0x8D47
3082#define GL_STENCIL_INDEX8_EXT 0x8D48
3083#define GL_STENCIL_INDEX16_EXT 0x8D49
3084#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3085#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3086#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3087#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3088#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3089#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3090#endif
3091
3092#ifndef GL_GREMEDY_string_marker
3093#endif
3094
3095
3096/*************************************************************/
3097
3098#include <stddef.h>
3099#ifndef GL_VERSION_2_0
3100/* GL type for program/shader text */
3101typedef char GLchar; /* native character */
3102#endif
3103
3104#ifndef GL_VERSION_1_5
3105/* GL types for handling large vertex buffer objects */
3106#ifdef __APPLE__
3107typedef long GLintptr;
3108typedef long GLsizeiptr;
3109#else
3110typedef ptrdiff_t GLintptr;
3111typedef ptrdiff_t GLsizeiptr;
3112#endif
3113#endif
3114
3115#ifndef GL_ARB_vertex_buffer_object
3116/* GL types for handling large vertex buffer objects */
3117#ifdef __APPLE__
3118typedef long GLintptrARB;
3119typedef long GLsizeiptrARB;
3120#else
3121typedef ptrdiff_t GLintptrARB;
3122typedef ptrdiff_t GLsizeiptrARB;
3123#endif
3124#endif
3125
3126#ifndef GL_ARB_shader_objects
3127/* GL types for handling shader object handles and program/shader text */
3128typedef char GLcharARB; /* native character */
3129#if defined(__APPLE__)
3130typedef void *GLhandleARB; /* shader object handle */
3131#else
3132typedef unsigned int GLhandleARB; /* shader object handle */
3133#endif
3134#endif
3135
3136/* GL types for "half" precision (s10e5) float data in host memory */
3137#ifndef GL_ARB_half_float_pixel
3138typedef unsigned short GLhalfARB;
3139#endif
3140
3141#ifndef GL_NV_half_float
3142typedef unsigned short GLhalfNV;
3143#endif
3144
3145#ifndef GL_VERSION_1_2
3146#define GL_VERSION_1_2 1
3147#ifdef GL_GLEXT_PROTOTYPES
3148GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
3149GLAPI void APIENTRY glBlendEquation (GLenum);
3150GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
3151GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
3152GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
3153GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
3154GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
3155GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
3156GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
3157GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
3158GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3159GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
3160GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
3161GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3162GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
3163GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
3164GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
3165GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
3166GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
3167GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
3168GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
3169GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
3170GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
3171GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
3172GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
3173GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
3174GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
3175GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
3176GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
3177GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
3178GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
3179GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
3180GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
3181GLAPI void APIENTRY glResetHistogram (GLenum);
3182GLAPI void APIENTRY glResetMinmax (GLenum);
3183GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
3184GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3185GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
3186#endif /* GL_GLEXT_PROTOTYPES */
3187typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
3188typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
3189typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
3190typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3191typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
3192typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
3193typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
3194typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
3195typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
3196typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
3197typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
3198typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
3199typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
3200typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
3201typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
3202typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
3203typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname,