Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2012 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Lesser General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2.1 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Lesser General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Lesser General Public |
| 16 | License along with this library; if not, write to the Free Software |
| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | |
| 23 | /** @file SDL_opengl.h |
| 24 | * This is a simple file to encapsulate the OpenGL API headers |
| 25 | */ |
| 26 | |
| 27 | #include "SDL_config.h" |
| 28 | |
| 29 | #ifdef __WIN32__ |
| 30 | #define WIN32_LEAN_AND_MEAN |
| 31 | #ifndef NOMINMAX |
| 32 | #define NOMINMAX /* Don't defined min() and max() */ |
| 33 | #endif |
| 34 | #include <windows.h> |
| 35 | #endif |
| 36 | #ifndef NO_SDL_GLEXT |
| 37 | #define __glext_h_ /* Don't let gl.h include glext.h */ |
| 38 | #endif |
| 39 | #if defined(__MACOSX__) |
| 40 | #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
| 41 | #include <OpenGL/glu.h> /* Header File For The GLU Library */ |
| 42 | #elif defined(__MACOS__) |
| 43 | #include <gl.h> /* Header File For The OpenGL Library */ |
| 44 | #include <glu.h> /* Header File For The GLU Library */ |
| 45 | #else |
| 46 | #include <GL/gl.h> /* Header File For The OpenGL Library */ |
| 47 | #include <GL/glu.h> /* Header File For The GLU Library */ |
| 48 | #endif |
| 49 | #ifndef NO_SDL_GLEXT |
| 50 | #undef __glext_h_ |
| 51 | #endif |
| 52 | |
| 53 | /** @name GLext.h |
| 54 | * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. |
| 55 | * It is included here because glext.h is not available on some systems. |
| 56 | * If you don't want this version included, simply define "NO_SDL_GLEXT" |
| 57 | */ |
| 58 | /*@{*/ |
| 59 | #ifndef NO_SDL_GLEXT |
| 60 | #if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) |
| 61 | #define __glext_h_ |
| 62 | |
| 63 | #ifdef __cplusplus |
| 64 | extern "C" { |
| 65 | #endif |
| 66 | |
| 67 | /* |
| 68 | ** License Applicability. Except to the extent portions of this file are |
| 69 | ** made subject to an alternative license as permitted in the SGI Free |
| 70 | ** Software License B, Version 1.1 (the "License"), the contents of this |
| 71 | ** file are subject only to the provisions of the License. You may not use |
| 72 | ** this file except in compliance with the License. You may obtain a copy |
| 73 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| 74 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| 75 | ** |
| 76 | ** http://oss.sgi.com/projects/FreeB |
| 77 | ** |
| 78 | ** Note that, as provided in the License, the Software is distributed on an |
| 79 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| 80 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| 81 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| 82 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| 83 | ** |
| 84 | ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| 85 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| 86 | ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. |
| 87 | ** Copyright in any portions created by third parties is as indicated |
| 88 | ** elsewhere herein. All Rights Reserved. |
| 89 | ** |
| 90 | ** Additional Notice Provisions: This software was created using the |
| 91 | ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has |
| 92 | ** not been independently verified as being compliant with the OpenGL(R) |
| 93 | ** version 1.2.1 Specification. |
| 94 | */ |
| 95 | |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 96 | #ifndef APIENTRY |
| 97 | #define APIENTRY |
| 98 | #endif |
| 99 | #ifndef APIENTRYP |
| 100 | #define APIENTRYP APIENTRY * |
| 101 | #endif |
| 102 | #ifndef GLAPI |
| 103 | #define GLAPI extern |
| 104 | #endif |
| 105 | |
| 106 | /*************************************************************/ |
| 107 | |
| 108 | /* Header file version number, required by OpenGL ABI for Linux */ |
| 109 | /* glext.h last updated 2005/06/20 */ |
| 110 | /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ |
| 111 | #define GL_GLEXT_VERSION 29 |
| 112 | |
| 113 | #ifndef GL_VERSION_1_2 |
| 114 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| 115 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 116 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 117 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| 118 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| 119 | #define GL_RESCALE_NORMAL 0x803A |
| 120 | #define GL_TEXTURE_BINDING_3D 0x806A |
| 121 | #define GL_PACK_SKIP_IMAGES 0x806B |
| 122 | #define GL_PACK_IMAGE_HEIGHT 0x806C |
| 123 | #define GL_UNPACK_SKIP_IMAGES 0x806D |
| 124 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| 125 | #define GL_TEXTURE_3D 0x806F |
| 126 | #define GL_PROXY_TEXTURE_3D 0x8070 |
| 127 | #define GL_TEXTURE_DEPTH 0x8071 |
| 128 | #define GL_TEXTURE_WRAP_R 0x8072 |
| 129 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| 130 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| 131 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 132 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| 133 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| 134 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| 135 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| 136 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 137 | #define GL_BGR 0x80E0 |
| 138 | #define GL_BGRA 0x80E1 |
| 139 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| 140 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| 141 | #define GL_CLAMP_TO_EDGE 0x812F |
| 142 | #define GL_TEXTURE_MIN_LOD 0x813A |
| 143 | #define GL_TEXTURE_MAX_LOD 0x813B |
| 144 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 145 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 146 | #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
| 147 | #define GL_SINGLE_COLOR 0x81F9 |
| 148 | #define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
| 149 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| 150 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| 151 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| 152 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| 153 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 154 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 155 | #endif |
| 156 | |
| 157 | #ifndef GL_ARB_imaging |
| 158 | #define GL_CONSTANT_COLOR 0x8001 |
| 159 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 160 | #define GL_CONSTANT_ALPHA 0x8003 |
| 161 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 162 | #define GL_BLEND_COLOR 0x8005 |
| 163 | #define GL_FUNC_ADD 0x8006 |
| 164 | #define GL_MIN 0x8007 |
| 165 | #define GL_MAX 0x8008 |
| 166 | #define GL_BLEND_EQUATION 0x8009 |
| 167 | #define GL_FUNC_SUBTRACT 0x800A |
| 168 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 169 | #define GL_CONVOLUTION_1D 0x8010 |
| 170 | #define GL_CONVOLUTION_2D 0x8011 |
| 171 | #define GL_SEPARABLE_2D 0x8012 |
| 172 | #define GL_CONVOLUTION_BORDER_MODE 0x8013 |
| 173 | #define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
| 174 | #define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
| 175 | #define GL_REDUCE 0x8016 |
| 176 | #define GL_CONVOLUTION_FORMAT 0x8017 |
| 177 | #define GL_CONVOLUTION_WIDTH 0x8018 |
| 178 | #define GL_CONVOLUTION_HEIGHT 0x8019 |
| 179 | #define GL_MAX_CONVOLUTION_WIDTH 0x801A |
| 180 | #define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
| 181 | #define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
| 182 | #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
| 183 | #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
| 184 | #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
| 185 | #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
| 186 | #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
| 187 | #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
| 188 | #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
| 189 | #define GL_HISTOGRAM 0x8024 |
| 190 | #define GL_PROXY_HISTOGRAM 0x8025 |
| 191 | #define GL_HISTOGRAM_WIDTH 0x8026 |
| 192 | #define GL_HISTOGRAM_FORMAT 0x8027 |
| 193 | #define GL_HISTOGRAM_RED_SIZE 0x8028 |
| 194 | #define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
| 195 | #define GL_HISTOGRAM_BLUE_SIZE 0x802A |
| 196 | #define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
| 197 | #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
| 198 | #define GL_HISTOGRAM_SINK 0x802D |
| 199 | #define GL_MINMAX 0x802E |
| 200 | #define GL_MINMAX_FORMAT 0x802F |
| 201 | #define GL_MINMAX_SINK 0x8030 |
| 202 | #define GL_TABLE_TOO_LARGE 0x8031 |
| 203 | #define GL_COLOR_MATRIX 0x80B1 |
| 204 | #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
| 205 | #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
| 206 | #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
| 207 | #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
| 208 | #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
| 209 | #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
| 210 | #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
| 211 | #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
| 212 | #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
| 213 | #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
| 214 | #define GL_COLOR_TABLE 0x80D0 |
| 215 | #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
| 216 | #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
| 217 | #define GL_PROXY_COLOR_TABLE 0x80D3 |
| 218 | #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
| 219 | #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
| 220 | #define GL_COLOR_TABLE_SCALE 0x80D6 |
| 221 | #define GL_COLOR_TABLE_BIAS 0x80D7 |
| 222 | #define GL_COLOR_TABLE_FORMAT 0x80D8 |
| 223 | #define GL_COLOR_TABLE_WIDTH 0x80D9 |
| 224 | #define GL_COLOR_TABLE_RED_SIZE 0x80DA |
| 225 | #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
| 226 | #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
| 227 | #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
| 228 | #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
| 229 | #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
| 230 | #define GL_CONSTANT_BORDER 0x8151 |
| 231 | #define GL_REPLICATE_BORDER 0x8153 |
| 232 | #define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
| 233 | #endif |
| 234 | |
| 235 | #ifndef GL_VERSION_1_3 |
| 236 | #define GL_TEXTURE0 0x84C0 |
| 237 | #define GL_TEXTURE1 0x84C1 |
| 238 | #define GL_TEXTURE2 0x84C2 |
| 239 | #define GL_TEXTURE3 0x84C3 |
| 240 | #define GL_TEXTURE4 0x84C4 |
| 241 | #define GL_TEXTURE5 0x84C5 |
| 242 | #define GL_TEXTURE6 0x84C6 |
| 243 | #define GL_TEXTURE7 0x84C7 |
| 244 | #define GL_TEXTURE8 0x84C8 |
| 245 | #define GL_TEXTURE9 0x84C9 |
| 246 | #define GL_TEXTURE10 0x84CA |
| 247 | #define GL_TEXTURE11 0x84CB |
| 248 | #define GL_TEXTURE12 0x84CC |
| 249 | #define GL_TEXTURE13 0x84CD |
| 250 | #define GL_TEXTURE14 0x84CE |
| 251 | #define GL_TEXTURE15 0x84CF |
| 252 | #define GL_TEXTURE16 0x84D0 |
| 253 | #define GL_TEXTURE17 0x84D1 |
| 254 | #define GL_TEXTURE18 0x84D2 |
| 255 | #define GL_TEXTURE19 0x84D3 |
| 256 | #define GL_TEXTURE20 0x84D4 |
| 257 | #define GL_TEXTURE21 0x84D5 |
| 258 | #define GL_TEXTURE22 0x84D6 |
| 259 | #define GL_TEXTURE23 0x84D7 |
| 260 | #define GL_TEXTURE24 0x84D8 |
| 261 | #define GL_TEXTURE25 0x84D9 |
| 262 | #define GL_TEXTURE26 0x84DA |
| 263 | #define GL_TEXTURE27 0x84DB |
| 264 | #define GL_TEXTURE28 0x84DC |
| 265 | #define GL_TEXTURE29 0x84DD |
| 266 | #define GL_TEXTURE30 0x84DE |
| 267 | #define GL_TEXTURE31 0x84DF |
| 268 | #define GL_ACTIVE_TEXTURE 0x84E0 |
| 269 | #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| 270 | #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| 271 | #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
| 272 | #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
| 273 | #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
| 274 | #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
| 275 | #define GL_MULTISAMPLE 0x809D |
| 276 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 277 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| 278 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 279 | #define GL_SAMPLE_BUFFERS 0x80A8 |
| 280 | #define GL_SAMPLES 0x80A9 |
| 281 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 282 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 283 | #define GL_MULTISAMPLE_BIT 0x20000000 |
| 284 | #define GL_NORMAL_MAP 0x8511 |
| 285 | #define GL_REFLECTION_MAP 0x8512 |
| 286 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 287 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 288 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 289 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 290 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 291 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 292 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 293 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 294 | #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| 295 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 296 | #define GL_COMPRESSED_ALPHA 0x84E9 |
| 297 | #define GL_COMPRESSED_LUMINANCE 0x84EA |
| 298 | #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
| 299 | #define GL_COMPRESSED_INTENSITY 0x84EC |
| 300 | #define GL_COMPRESSED_RGB 0x84ED |
| 301 | #define GL_COMPRESSED_RGBA 0x84EE |
| 302 | #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| 303 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| 304 | #define GL_TEXTURE_COMPRESSED 0x86A1 |
| 305 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 306 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 307 | #define GL_CLAMP_TO_BORDER 0x812D |
| 308 | #define GL_COMBINE 0x8570 |
| 309 | #define GL_COMBINE_RGB 0x8571 |
| 310 | #define GL_COMBINE_ALPHA 0x8572 |
| 311 | #define GL_SOURCE0_RGB 0x8580 |
| 312 | #define GL_SOURCE1_RGB 0x8581 |
| 313 | #define GL_SOURCE2_RGB 0x8582 |
| 314 | #define GL_SOURCE0_ALPHA 0x8588 |
| 315 | #define GL_SOURCE1_ALPHA 0x8589 |
| 316 | #define GL_SOURCE2_ALPHA 0x858A |
| 317 | #define GL_OPERAND0_RGB 0x8590 |
| 318 | #define GL_OPERAND1_RGB 0x8591 |
| 319 | #define GL_OPERAND2_RGB 0x8592 |
| 320 | #define GL_OPERAND0_ALPHA 0x8598 |
| 321 | #define GL_OPERAND1_ALPHA 0x8599 |
| 322 | #define GL_OPERAND2_ALPHA 0x859A |
| 323 | #define GL_RGB_SCALE 0x8573 |
| 324 | #define GL_ADD_SIGNED 0x8574 |
| 325 | #define GL_INTERPOLATE 0x8575 |
| 326 | #define GL_SUBTRACT 0x84E7 |
| 327 | #define GL_CONSTANT 0x8576 |
| 328 | #define GL_PRIMARY_COLOR 0x8577 |
| 329 | #define GL_PREVIOUS 0x8578 |
| 330 | #define GL_DOT3_RGB 0x86AE |
| 331 | #define GL_DOT3_RGBA 0x86AF |
| 332 | #endif |
| 333 | |
| 334 | #ifndef GL_VERSION_1_4 |
| 335 | #define GL_BLEND_DST_RGB 0x80C8 |
| 336 | #define GL_BLEND_SRC_RGB 0x80C9 |
| 337 | #define GL_BLEND_DST_ALPHA 0x80CA |
| 338 | #define GL_BLEND_SRC_ALPHA 0x80CB |
| 339 | #define GL_POINT_SIZE_MIN 0x8126 |
| 340 | #define GL_POINT_SIZE_MAX 0x8127 |
| 341 | #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| 342 | #define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
| 343 | #define GL_GENERATE_MIPMAP 0x8191 |
| 344 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 345 | #define GL_DEPTH_COMPONENT16 0x81A5 |
| 346 | #define GL_DEPTH_COMPONENT24 0x81A6 |
| 347 | #define GL_DEPTH_COMPONENT32 0x81A7 |
| 348 | #define GL_MIRRORED_REPEAT 0x8370 |
| 349 | #define GL_FOG_COORDINATE_SOURCE 0x8450 |
| 350 | #define GL_FOG_COORDINATE 0x8451 |
| 351 | #define GL_FRAGMENT_DEPTH 0x8452 |
| 352 | #define GL_CURRENT_FOG_COORDINATE 0x8453 |
| 353 | #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
| 354 | #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
| 355 | #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
| 356 | #define GL_FOG_COORDINATE_ARRAY 0x8457 |
| 357 | #define GL_COLOR_SUM 0x8458 |
| 358 | #define GL_CURRENT_SECONDARY_COLOR 0x8459 |
| 359 | #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
| 360 | #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
| 361 | #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
| 362 | #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
| 363 | #define GL_SECONDARY_COLOR_ARRAY 0x845E |
| 364 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| 365 | #define GL_TEXTURE_FILTER_CONTROL 0x8500 |
| 366 | #define GL_TEXTURE_LOD_BIAS 0x8501 |
| 367 | #define GL_INCR_WRAP 0x8507 |
| 368 | #define GL_DECR_WRAP 0x8508 |
| 369 | #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| 370 | #define GL_DEPTH_TEXTURE_MODE 0x884B |
| 371 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
| 372 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| 373 | #define GL_COMPARE_R_TO_TEXTURE 0x884E |
| 374 | #endif |
| 375 | |
| 376 | #ifndef GL_VERSION_1_5 |
| 377 | #define GL_BUFFER_SIZE 0x8764 |
| 378 | #define GL_BUFFER_USAGE 0x8765 |
| 379 | #define GL_QUERY_COUNTER_BITS 0x8864 |
| 380 | #define GL_CURRENT_QUERY 0x8865 |
| 381 | #define GL_QUERY_RESULT 0x8866 |
| 382 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| 383 | #define GL_ARRAY_BUFFER 0x8892 |
| 384 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 385 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 386 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 387 | #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| 388 | #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| 389 | #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| 390 | #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
| 391 | #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| 392 | #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
| 393 | #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
| 394 | #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
| 395 | #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
| 396 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 397 | #define GL_READ_ONLY 0x88B8 |
| 398 | #define GL_WRITE_ONLY 0x88B9 |
| 399 | #define GL_READ_WRITE 0x88BA |
| 400 | #define GL_BUFFER_ACCESS 0x88BB |
| 401 | #define GL_BUFFER_MAPPED 0x88BC |
| 402 | #define GL_BUFFER_MAP_POINTER 0x88BD |
| 403 | #define GL_STREAM_DRAW 0x88E0 |
| 404 | #define GL_STREAM_READ 0x88E1 |
| 405 | #define GL_STREAM_COPY 0x88E2 |
| 406 | #define GL_STATIC_DRAW 0x88E4 |
| 407 | #define GL_STATIC_READ 0x88E5 |
| 408 | #define GL_STATIC_COPY 0x88E6 |
| 409 | #define GL_DYNAMIC_DRAW 0x88E8 |
| 410 | #define GL_DYNAMIC_READ 0x88E9 |
| 411 | #define GL_DYNAMIC_COPY 0x88EA |
| 412 | #define GL_SAMPLES_PASSED 0x8914 |
| 413 | #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
| 414 | #define GL_FOG_COORD GL_FOG_COORDINATE |
| 415 | #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
| 416 | #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
| 417 | #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
| 418 | #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
| 419 | #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
| 420 | #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
| 421 | #define GL_SRC0_RGB GL_SOURCE0_RGB |
| 422 | #define GL_SRC1_RGB GL_SOURCE1_RGB |
| 423 | #define GL_SRC2_RGB GL_SOURCE2_RGB |
| 424 | #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
| 425 | #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
| 426 | #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
| 427 | #endif |
| 428 | |
| 429 | #ifndef GL_VERSION_2_0 |
| 430 | #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
| 431 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 432 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 433 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 434 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 435 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 436 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| 437 | #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
| 438 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 439 | #define GL_STENCIL_BACK_FUNC 0x8800 |
| 440 | #define GL_STENCIL_BACK_FAIL 0x8801 |
| 441 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 442 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 443 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
| 444 | #define GL_DRAW_BUFFER0 0x8825 |
| 445 | #define GL_DRAW_BUFFER1 0x8826 |
| 446 | #define GL_DRAW_BUFFER2 0x8827 |
| 447 | #define GL_DRAW_BUFFER3 0x8828 |
| 448 | #define GL_DRAW_BUFFER4 0x8829 |
| 449 | #define GL_DRAW_BUFFER5 0x882A |
| 450 | #define GL_DRAW_BUFFER6 0x882B |
| 451 | #define GL_DRAW_BUFFER7 0x882C |
| 452 | #define GL_DRAW_BUFFER8 0x882D |
| 453 | #define GL_DRAW_BUFFER9 0x882E |
| 454 | #define GL_DRAW_BUFFER10 0x882F |
| 455 | #define GL_DRAW_BUFFER11 0x8830 |
| 456 | #define GL_DRAW_BUFFER12 0x8831 |
| 457 | #define GL_DRAW_BUFFER13 0x8832 |
| 458 | #define GL_DRAW_BUFFER14 0x8833 |
| 459 | #define GL_DRAW_BUFFER15 0x8834 |
| 460 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 461 | #define GL_POINT_SPRITE 0x8861 |
| 462 | #define GL_COORD_REPLACE 0x8862 |
| 463 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 464 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 465 | #define GL_MAX_TEXTURE_COORDS 0x8871 |
| 466 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 467 | #define GL_FRAGMENT_SHADER 0x8B30 |
| 468 | #define GL_VERTEX_SHADER 0x8B31 |
| 469 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| 470 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| 471 | #define GL_MAX_VARYING_FLOATS 0x8B4B |
| 472 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 473 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 474 | #define GL_SHADER_TYPE 0x8B4F |
| 475 | #define GL_FLOAT_VEC2 0x8B50 |
| 476 | #define GL_FLOAT_VEC3 0x8B51 |
| 477 | #define GL_FLOAT_VEC4 0x8B52 |
| 478 | #define GL_INT_VEC2 0x8B53 |
| 479 | #define GL_INT_VEC3 0x8B54 |
| 480 | #define GL_INT_VEC4 0x8B55 |
| 481 | #define GL_BOOL 0x8B56 |
| 482 | #define GL_BOOL_VEC2 0x8B57 |
| 483 | #define GL_BOOL_VEC3 0x8B58 |
| 484 | #define GL_BOOL_VEC4 0x8B59 |
| 485 | #define GL_FLOAT_MAT2 0x8B5A |
| 486 | #define GL_FLOAT_MAT3 0x8B5B |
| 487 | #define GL_FLOAT_MAT4 0x8B5C |
| 488 | #define GL_SAMPLER_1D 0x8B5D |
| 489 | #define GL_SAMPLER_2D 0x8B5E |
| 490 | #define GL_SAMPLER_3D 0x8B5F |
| 491 | #define GL_SAMPLER_CUBE 0x8B60 |
| 492 | #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| 493 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| 494 | #define GL_DELETE_STATUS 0x8B80 |
| 495 | #define GL_COMPILE_STATUS 0x8B81 |
| 496 | #define GL_LINK_STATUS 0x8B82 |
| 497 | #define GL_VALIDATE_STATUS 0x8B83 |
| 498 | #define GL_INFO_LOG_LENGTH 0x8B84 |
| 499 | #define GL_ATTACHED_SHADERS 0x8B85 |
| 500 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 501 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 502 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 503 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 504 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 505 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| 506 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 507 | #define GL_CURRENT_PROGRAM 0x8B8D |
| 508 | #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
| 509 | #define GL_LOWER_LEFT 0x8CA1 |
| 510 | #define GL_UPPER_LEFT 0x8CA2 |
| 511 | #define GL_STENCIL_BACK_REF 0x8CA3 |
| 512 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 513 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 514 | #endif |
| 515 | |
| 516 | #ifndef GL_ARB_multitexture |
| 517 | #define GL_TEXTURE0_ARB 0x84C0 |
| 518 | #define GL_TEXTURE1_ARB 0x84C1 |
| 519 | #define GL_TEXTURE2_ARB 0x84C2 |
| 520 | #define GL_TEXTURE3_ARB 0x84C3 |
| 521 | #define GL_TEXTURE4_ARB 0x84C4 |
| 522 | #define GL_TEXTURE5_ARB 0x84C5 |
| 523 | #define GL_TEXTURE6_ARB 0x84C6 |
| 524 | #define GL_TEXTURE7_ARB 0x84C7 |
| 525 | #define GL_TEXTURE8_ARB 0x84C8 |
| 526 | #define GL_TEXTURE9_ARB 0x84C9 |
| 527 | #define GL_TEXTURE10_ARB 0x84CA |
| 528 | #define GL_TEXTURE11_ARB 0x84CB |
| 529 | #define GL_TEXTURE12_ARB 0x84CC |
| 530 | #define GL_TEXTURE13_ARB 0x84CD |
| 531 | #define GL_TEXTURE14_ARB 0x84CE |
| 532 | #define GL_TEXTURE15_ARB 0x84CF |
| 533 | #define GL_TEXTURE16_ARB 0x84D0 |
| 534 | #define GL_TEXTURE17_ARB 0x84D1 |
| 535 | #define GL_TEXTURE18_ARB 0x84D2 |
| 536 | #define GL_TEXTURE19_ARB 0x84D3 |
| 537 | #define GL_TEXTURE20_ARB 0x84D4 |
| 538 | #define GL_TEXTURE21_ARB 0x84D5 |
| 539 | #define GL_TEXTURE22_ARB 0x84D6 |
| 540 | #define GL_TEXTURE23_ARB 0x84D7 |
| 541 | #define GL_TEXTURE24_ARB 0x84D8 |
| 542 | #define GL_TEXTURE25_ARB 0x84D9 |
| 543 | #define GL_TEXTURE26_ARB 0x84DA |
| 544 | #define GL_TEXTURE27_ARB 0x84DB |
| 545 | #define GL_TEXTURE28_ARB 0x84DC |
| 546 | #define GL_TEXTURE29_ARB 0x84DD |
| 547 | #define GL_TEXTURE30_ARB 0x84DE |
| 548 | #define GL_TEXTURE31_ARB 0x84DF |
| 549 | #define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
| 550 | #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
| 551 | #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
| 552 | #endif |
| 553 | |
| 554 | #ifndef GL_ARB_transpose_matrix |
| 555 | #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
| 556 | #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
| 557 | #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
| 558 | #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
| 559 | #endif |
| 560 | |
| 561 | #ifndef GL_ARB_multisample |
| 562 | #define GL_MULTISAMPLE_ARB 0x809D |
| 563 | #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
| 564 | #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
| 565 | #define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
| 566 | #define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
| 567 | #define GL_SAMPLES_ARB 0x80A9 |
| 568 | #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
| 569 | #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
| 570 | #define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
| 571 | #endif |
| 572 | |
| 573 | #ifndef GL_ARB_texture_env_add |
| 574 | #endif |
| 575 | |
| 576 | #ifndef GL_ARB_texture_cube_map |
| 577 | #define GL_NORMAL_MAP_ARB 0x8511 |
| 578 | #define GL_REFLECTION_MAP_ARB 0x8512 |
| 579 | #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
| 580 | #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
| 581 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
| 582 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
| 583 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
| 584 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
| 585 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
| 586 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
| 587 | #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
| 588 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
| 589 | #endif |
| 590 | |
| 591 | #ifndef GL_ARB_texture_compression |
| 592 | #define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
| 593 | #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
| 594 | #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
| 595 | #define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
| 596 | #define GL_COMPRESSED_RGB_ARB 0x84ED |
| 597 | #define GL_COMPRESSED_RGBA_ARB 0x84EE |
| 598 | #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
| 599 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
| 600 | #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
| 601 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
| 602 | #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
| 603 | #endif |
| 604 | |
| 605 | #ifndef GL_ARB_texture_border_clamp |
| 606 | #define GL_CLAMP_TO_BORDER_ARB 0x812D |
| 607 | #endif |
| 608 | |
| 609 | #ifndef GL_ARB_point_parameters |
| 610 | #define GL_POINT_SIZE_MIN_ARB 0x8126 |
| 611 | #define GL_POINT_SIZE_MAX_ARB 0x8127 |
| 612 | #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
| 613 | #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
| 614 | #endif |
| 615 | |
| 616 | #ifndef GL_ARB_vertex_blend |
| 617 | #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
| 618 | #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
| 619 | #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
| 620 | #define GL_VERTEX_BLEND_ARB 0x86A7 |
| 621 | #define GL_CURRENT_WEIGHT_ARB 0x86A8 |
| 622 | #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
| 623 | #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
| 624 | #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
| 625 | #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
| 626 | #define GL_WEIGHT_ARRAY_ARB 0x86AD |
| 627 | #define GL_MODELVIEW0_ARB 0x1700 |
| 628 | #define GL_MODELVIEW1_ARB 0x850A |
| 629 | #define GL_MODELVIEW2_ARB 0x8722 |
| 630 | #define GL_MODELVIEW3_ARB 0x8723 |
| 631 | #define GL_MODELVIEW4_ARB 0x8724 |
| 632 | #define GL_MODELVIEW5_ARB 0x8725 |
| 633 | #define GL_MODELVIEW6_ARB 0x8726 |
| 634 | #define GL_MODELVIEW7_ARB 0x8727 |
| 635 | #define GL_MODELVIEW8_ARB 0x8728 |
| 636 | #define GL_MODELVIEW9_ARB 0x8729 |
| 637 | #define GL_MODELVIEW10_ARB 0x872A |
| 638 | #define GL_MODELVIEW11_ARB 0x872B |
| 639 | #define GL_MODELVIEW12_ARB 0x872C |
| 640 | #define GL_MODELVIEW13_ARB 0x872D |
| 641 | #define GL_MODELVIEW14_ARB 0x872E |
| 642 | #define GL_MODELVIEW15_ARB 0x872F |
| 643 | #define GL_MODELVIEW16_ARB 0x8730 |
| 644 | #define GL_MODELVIEW17_ARB 0x8731 |
| 645 | #define GL_MODELVIEW18_ARB 0x8732 |
| 646 | #define GL_MODELVIEW19_ARB 0x8733 |
| 647 | #define GL_MODELVIEW20_ARB 0x8734 |
| 648 | #define GL_MODELVIEW21_ARB 0x8735 |
| 649 | #define GL_MODELVIEW22_ARB 0x8736 |
| 650 | #define GL_MODELVIEW23_ARB 0x8737 |
| 651 | #define GL_MODELVIEW24_ARB 0x8738 |
| 652 | #define GL_MODELVIEW25_ARB 0x8739 |
| 653 | #define GL_MODELVIEW26_ARB 0x873A |
| 654 | #define GL_MODELVIEW27_ARB 0x873B |
| 655 | #define GL_MODELVIEW28_ARB 0x873C |
| 656 | #define GL_MODELVIEW29_ARB 0x873D |
| 657 | #define GL_MODELVIEW30_ARB 0x873E |
| 658 | #define GL_MODELVIEW31_ARB 0x873F |
| 659 | #endif |
| 660 | |
| 661 | #ifndef GL_ARB_matrix_palette |
| 662 | #define GL_MATRIX_PALETTE_ARB 0x8840 |
| 663 | #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
| 664 | #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
| 665 | #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
| 666 | #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
| 667 | #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
| 668 | #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
| 669 | #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
| 670 | #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
| 671 | #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
| 672 | #endif |
| 673 | |
| 674 | #ifndef GL_ARB_texture_env_combine |
| 675 | #define GL_COMBINE_ARB 0x8570 |
| 676 | #define GL_COMBINE_RGB_ARB 0x8571 |
| 677 | #define GL_COMBINE_ALPHA_ARB 0x8572 |
| 678 | #define GL_SOURCE0_RGB_ARB 0x8580 |
| 679 | #define GL_SOURCE1_RGB_ARB 0x8581 |
| 680 | #define GL_SOURCE2_RGB_ARB 0x8582 |
| 681 | #define GL_SOURCE0_ALPHA_ARB 0x8588 |
| 682 | #define GL_SOURCE1_ALPHA_ARB 0x8589 |
| 683 | #define GL_SOURCE2_ALPHA_ARB 0x858A |
| 684 | #define GL_OPERAND0_RGB_ARB 0x8590 |
| 685 | #define GL_OPERAND1_RGB_ARB 0x8591 |
| 686 | #define GL_OPERAND2_RGB_ARB 0x8592 |
| 687 | #define GL_OPERAND0_ALPHA_ARB 0x8598 |
| 688 | #define GL_OPERAND1_ALPHA_ARB 0x8599 |
| 689 | #define GL_OPERAND2_ALPHA_ARB 0x859A |
| 690 | #define GL_RGB_SCALE_ARB 0x8573 |
| 691 | #define GL_ADD_SIGNED_ARB 0x8574 |
| 692 | #define GL_INTERPOLATE_ARB 0x8575 |
| 693 | #define GL_SUBTRACT_ARB 0x84E7 |
| 694 | #define GL_CONSTANT_ARB 0x8576 |
| 695 | #define GL_PRIMARY_COLOR_ARB 0x8577 |
| 696 | #define GL_PREVIOUS_ARB 0x8578 |
| 697 | #endif |
| 698 | |
| 699 | #ifndef GL_ARB_texture_env_crossbar |
| 700 | #endif |
| 701 | |
| 702 | #ifndef GL_ARB_texture_env_dot3 |
| 703 | #define GL_DOT3_RGB_ARB 0x86AE |
| 704 | #define GL_DOT3_RGBA_ARB 0x86AF |
| 705 | #endif |
| 706 | |
| 707 | #ifndef GL_ARB_texture_mirrored_repeat |
| 708 | #define GL_MIRRORED_REPEAT_ARB 0x8370 |
| 709 | #endif |
| 710 | |
| 711 | #ifndef GL_ARB_depth_texture |
| 712 | #define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
| 713 | #define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
| 714 | #define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
| 715 | #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
| 716 | #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
| 717 | #endif |
| 718 | |
| 719 | #ifndef GL_ARB_shadow |
| 720 | #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
| 721 | #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
| 722 | #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
| 723 | #endif |
| 724 | |
| 725 | #ifndef GL_ARB_shadow_ambient |
| 726 | #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
| 727 | #endif |
| 728 | |
| 729 | #ifndef GL_ARB_window_pos |
| 730 | #endif |
| 731 | |
| 732 | #ifndef GL_ARB_vertex_program |
| 733 | #define GL_COLOR_SUM_ARB 0x8458 |
| 734 | #define GL_VERTEX_PROGRAM_ARB 0x8620 |
| 735 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
| 736 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
| 737 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
| 738 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
| 739 | #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
| 740 | #define GL_PROGRAM_LENGTH_ARB 0x8627 |
| 741 | #define GL_PROGRAM_STRING_ARB 0x8628 |
| 742 | #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
| 743 | #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
| 744 | #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
| 745 | #define GL_CURRENT_MATRIX_ARB 0x8641 |
| 746 | #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
| 747 | #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
| 748 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
| 749 | #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
| 750 | #define GL_PROGRAM_BINDING_ARB 0x8677 |
| 751 | #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
| 752 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
| 753 | #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
| 754 | #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
| 755 | #define GL_PROGRAM_FORMAT_ARB 0x8876 |
| 756 | #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
| 757 | #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
| 758 | #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
| 759 | #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
| 760 | #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
| 761 | #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
| 762 | #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
| 763 | #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
| 764 | #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
| 765 | #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
| 766 | #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
| 767 | #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
| 768 | #define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
| 769 | #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
| 770 | #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
| 771 | #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
| 772 | #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
| 773 | #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
| 774 | #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
| 775 | #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
| 776 | #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
| 777 | #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
| 778 | #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
| 779 | #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
| 780 | #define GL_MATRIX0_ARB 0x88C0 |
| 781 | #define GL_MATRIX1_ARB 0x88C1 |
| 782 | #define GL_MATRIX2_ARB 0x88C2 |
| 783 | #define GL_MATRIX3_ARB 0x88C3 |
| 784 | #define GL_MATRIX4_ARB 0x88C4 |
| 785 | #define GL_MATRIX5_ARB 0x88C5 |
| 786 | #define GL_MATRIX6_ARB 0x88C6 |
| 787 | #define GL_MATRIX7_ARB 0x88C7 |
| 788 | #define GL_MATRIX8_ARB 0x88C8 |
| 789 | #define GL_MATRIX9_ARB 0x88C9 |
| 790 | #define GL_MATRIX10_ARB 0x88CA |
| 791 | #define GL_MATRIX11_ARB 0x88CB |
| 792 | #define GL_MATRIX12_ARB 0x88CC |
| 793 | #define GL_MATRIX13_ARB 0x88CD |
| 794 | #define GL_MATRIX14_ARB 0x88CE |
| 795 | #define GL_MATRIX15_ARB 0x88CF |
| 796 | #define GL_MATRIX16_ARB 0x88D0 |
| 797 | #define GL_MATRIX17_ARB 0x88D1 |
| 798 | #define GL_MATRIX18_ARB 0x88D2 |
| 799 | #define GL_MATRIX19_ARB 0x88D3 |
| 800 | #define GL_MATRIX20_ARB 0x88D4 |
| 801 | #define GL_MATRIX21_ARB 0x88D5 |
| 802 | #define GL_MATRIX22_ARB 0x88D6 |
| 803 | #define GL_MATRIX23_ARB 0x88D7 |
| 804 | #define GL_MATRIX24_ARB 0x88D8 |
| 805 | #define GL_MATRIX25_ARB 0x88D9 |
| 806 | #define GL_MATRIX26_ARB 0x88DA |
| 807 | #define GL_MATRIX27_ARB 0x88DB |
| 808 | #define GL_MATRIX28_ARB 0x88DC |
| 809 | #define GL_MATRIX29_ARB 0x88DD |
| 810 | #define GL_MATRIX30_ARB 0x88DE |
| 811 | #define GL_MATRIX31_ARB 0x88DF |
| 812 | #endif |
| 813 | |
| 814 | #ifndef GL_ARB_fragment_program |
| 815 | #define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
| 816 | #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
| 817 | #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
| 818 | #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
| 819 | #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
| 820 | #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
| 821 | #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
| 822 | #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
| 823 | #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
| 824 | #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
| 825 | #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
| 826 | #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
| 827 | #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
| 828 | #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
| 829 | #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
| 830 | #endif |
| 831 | |
| 832 | #ifndef GL_ARB_vertex_buffer_object |
| 833 | #define GL_BUFFER_SIZE_ARB 0x8764 |
| 834 | #define GL_BUFFER_USAGE_ARB 0x8765 |
| 835 | #define GL_ARRAY_BUFFER_ARB 0x8892 |
| 836 | #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
| 837 | #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
| 838 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
| 839 | #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
| 840 | #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
| 841 | #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
| 842 | #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
| 843 | #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
| 844 | #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
| 845 | #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
| 846 | #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
| 847 | #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
| 848 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
| 849 | #define GL_READ_ONLY_ARB 0x88B8 |
| 850 | #define GL_WRITE_ONLY_ARB 0x88B9 |
| 851 | #define GL_READ_WRITE_ARB 0x88BA |
| 852 | #define GL_BUFFER_ACCESS_ARB 0x88BB |
| 853 | #define GL_BUFFER_MAPPED_ARB 0x88BC |
| 854 | #define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
| 855 | #define GL_STREAM_DRAW_ARB 0x88E0 |
| 856 | #define GL_STREAM_READ_ARB 0x88E1 |
| 857 | #define GL_STREAM_COPY_ARB 0x88E2 |
| 858 | #define GL_STATIC_DRAW_ARB 0x88E4 |
| 859 | #define GL_STATIC_READ_ARB 0x88E5 |
| 860 | #define GL_STATIC_COPY_ARB 0x88E6 |
| 861 | #define GL_DYNAMIC_DRAW_ARB 0x88E8 |
| 862 | #define GL_DYNAMIC_READ_ARB 0x88E9 |
| 863 | #define GL_DYNAMIC_COPY_ARB 0x88EA |
| 864 | #endif |
| 865 | |
| 866 | #ifndef GL_ARB_occlusion_query |
| 867 | #define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
| 868 | #define GL_CURRENT_QUERY_ARB 0x8865 |
| 869 | #define GL_QUERY_RESULT_ARB 0x8866 |
| 870 | #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
| 871 | #define GL_SAMPLES_PASSED_ARB 0x8914 |
| 872 | #endif |
| 873 | |
| 874 | #ifndef GL_ARB_shader_objects |
| 875 | #define GL_PROGRAM_OBJECT_ARB 0x8B40 |
| 876 | #define GL_SHADER_OBJECT_ARB 0x8B48 |
| 877 | #define GL_OBJECT_TYPE_ARB 0x8B4E |
| 878 | #define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
| 879 | #define GL_FLOAT_VEC2_ARB 0x8B50 |
| 880 | #define GL_FLOAT_VEC3_ARB 0x8B51 |
| 881 | #define GL_FLOAT_VEC4_ARB 0x8B52 |
| 882 | #define GL_INT_VEC2_ARB 0x8B53 |
| 883 | #define GL_INT_VEC3_ARB 0x8B54 |
| 884 | #define GL_INT_VEC4_ARB 0x8B55 |
| 885 | #define GL_BOOL_ARB 0x8B56 |
| 886 | #define GL_BOOL_VEC2_ARB 0x8B57 |
| 887 | #define GL_BOOL_VEC3_ARB 0x8B58 |
| 888 | #define GL_BOOL_VEC4_ARB 0x8B59 |
| 889 | #define GL_FLOAT_MAT2_ARB 0x8B5A |
| 890 | #define GL_FLOAT_MAT3_ARB 0x8B5B |
| 891 | #define GL_FLOAT_MAT4_ARB 0x8B5C |
| 892 | #define GL_SAMPLER_1D_ARB 0x8B5D |
| 893 | #define GL_SAMPLER_2D_ARB 0x8B5E |
| 894 | #define GL_SAMPLER_3D_ARB 0x8B5F |
| 895 | #define GL_SAMPLER_CUBE_ARB 0x8B60 |
| 896 | #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
| 897 | #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
| 898 | #define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
| 899 | #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
| 900 | #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
| 901 | #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
| 902 | #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
| 903 | #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
| 904 | #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
| 905 | #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
| 906 | #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
| 907 | #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
| 908 | #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
| 909 | #endif |
| 910 | |
| 911 | #ifndef GL_ARB_vertex_shader |
| 912 | #define GL_VERTEX_SHADER_ARB 0x8B31 |
| 913 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
| 914 | #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
| 915 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
| 916 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
| 917 | #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
| 918 | #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
| 919 | #endif |
| 920 | |
| 921 | #ifndef GL_ARB_fragment_shader |
| 922 | #define GL_FRAGMENT_SHADER_ARB 0x8B30 |
| 923 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
| 924 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
| 925 | #endif |
| 926 | |
| 927 | #ifndef GL_ARB_shading_language_100 |
| 928 | #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
| 929 | #endif |
| 930 | |
| 931 | #ifndef GL_ARB_texture_non_power_of_two |
| 932 | #endif |
| 933 | |
| 934 | #ifndef GL_ARB_point_sprite |
| 935 | #define GL_POINT_SPRITE_ARB 0x8861 |
| 936 | #define GL_COORD_REPLACE_ARB 0x8862 |
| 937 | #endif |
| 938 | |
| 939 | #ifndef GL_ARB_fragment_program_shadow |
| 940 | #endif |
| 941 | |
| 942 | #ifndef GL_ARB_draw_buffers |
| 943 | #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
| 944 | #define GL_DRAW_BUFFER0_ARB 0x8825 |
| 945 | #define GL_DRAW_BUFFER1_ARB 0x8826 |
| 946 | #define GL_DRAW_BUFFER2_ARB 0x8827 |
| 947 | #define GL_DRAW_BUFFER3_ARB 0x8828 |
| 948 | #define GL_DRAW_BUFFER4_ARB 0x8829 |
| 949 | #define GL_DRAW_BUFFER5_ARB 0x882A |
| 950 | #define GL_DRAW_BUFFER6_ARB 0x882B |
| 951 | #define GL_DRAW_BUFFER7_ARB 0x882C |
| 952 | #define GL_DRAW_BUFFER8_ARB 0x882D |
| 953 | #define GL_DRAW_BUFFER9_ARB 0x882E |
| 954 | #define GL_DRAW_BUFFER10_ARB 0x882F |
| 955 | #define GL_DRAW_BUFFER11_ARB 0x8830 |
| 956 | #define GL_DRAW_BUFFER12_ARB 0x8831 |
| 957 | #define GL_DRAW_BUFFER13_ARB 0x8832 |
| 958 | #define GL_DRAW_BUFFER14_ARB 0x8833 |
| 959 | #define GL_DRAW_BUFFER15_ARB 0x8834 |
| 960 | #endif |
| 961 | |
| 962 | #ifndef GL_ARB_texture_rectangle |
| 963 | #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
| 964 | #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
| 965 | #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
| 966 | #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
| 967 | #endif |
| 968 | |
| 969 | #ifndef GL_ARB_color_buffer_float |
| 970 | #define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
| 971 | #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
| 972 | #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
| 973 | #define GL_CLAMP_READ_COLOR_ARB 0x891C |
| 974 | #define GL_FIXED_ONLY_ARB 0x891D |
| 975 | #endif |
| 976 | |
| 977 | #ifndef GL_ARB_half_float_pixel |
| 978 | #define GL_HALF_FLOAT_ARB 0x140B |
| 979 | #endif |
| 980 | |
| 981 | #ifndef GL_ARB_texture_float |
| 982 | #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
| 983 | #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
| 984 | #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
| 985 | #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
| 986 | #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
| 987 | #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
| 988 | #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
| 989 | #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
| 990 | #define GL_RGBA32F_ARB 0x8814 |
| 991 | #define GL_RGB32F_ARB 0x8815 |
| 992 | #define GL_ALPHA32F_ARB 0x8816 |
| 993 | #define GL_INTENSITY32F_ARB 0x8817 |
| 994 | #define GL_LUMINANCE32F_ARB 0x8818 |
| 995 | #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
| 996 | #define GL_RGBA16F_ARB 0x881A |
| 997 | #define GL_RGB16F_ARB 0x881B |
| 998 | #define GL_ALPHA16F_ARB 0x881C |
| 999 | #define GL_INTENSITY16F_ARB 0x881D |
| 1000 | #define GL_LUMINANCE16F_ARB 0x881E |
| 1001 | #define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
| 1002 | #endif |
| 1003 | |
| 1004 | #ifndef GL_ARB_pixel_buffer_object |
| 1005 | #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
| 1006 | #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
| 1007 | #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
| 1008 | #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
| 1009 | #endif |
| 1010 | |
| 1011 | #ifndef GL_EXT_abgr |
| 1012 | #define GL_ABGR_EXT 0x8000 |
| 1013 | #endif |
| 1014 | |
| 1015 | #ifndef GL_EXT_blend_color |
| 1016 | #define GL_CONSTANT_COLOR_EXT 0x8001 |
| 1017 | #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
| 1018 | #define GL_CONSTANT_ALPHA_EXT 0x8003 |
| 1019 | #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
| 1020 | #define GL_BLEND_COLOR_EXT 0x8005 |
| 1021 | #endif |
| 1022 | |
| 1023 | #ifndef GL_EXT_polygon_offset |
| 1024 | #define GL_POLYGON_OFFSET_EXT 0x8037 |
| 1025 | #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
| 1026 | #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
| 1027 | #endif |
| 1028 | |
| 1029 | #ifndef GL_EXT_texture |
| 1030 | #define GL_ALPHA4_EXT 0x803B |
| 1031 | #define GL_ALPHA8_EXT 0x803C |
| 1032 | #define GL_ALPHA12_EXT 0x803D |
| 1033 | #define GL_ALPHA16_EXT 0x803E |
| 1034 | #define GL_LUMINANCE4_EXT 0x803F |
| 1035 | #define GL_LUMINANCE8_EXT 0x8040 |
| 1036 | #define GL_LUMINANCE12_EXT 0x8041 |
| 1037 | #define GL_LUMINANCE16_EXT 0x8042 |
| 1038 | #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
| 1039 | #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
| 1040 | #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
| 1041 | #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
| 1042 | #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
| 1043 | #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
| 1044 | #define GL_INTENSITY_EXT 0x8049 |
| 1045 | #define GL_INTENSITY4_EXT 0x804A |
| 1046 | #define GL_INTENSITY8_EXT 0x804B |
| 1047 | #define GL_INTENSITY12_EXT 0x804C |
| 1048 | #define GL_INTENSITY16_EXT 0x804D |
| 1049 | #define GL_RGB2_EXT 0x804E |
| 1050 | #define GL_RGB4_EXT 0x804F |
| 1051 | #define GL_RGB5_EXT 0x8050 |
| 1052 | #define GL_RGB8_EXT 0x8051 |
| 1053 | #define GL_RGB10_EXT 0x8052 |
| 1054 | #define GL_RGB12_EXT 0x8053 |
| 1055 | #define GL_RGB16_EXT 0x8054 |
| 1056 | #define GL_RGBA2_EXT 0x8055 |
| 1057 | #define GL_RGBA4_EXT 0x8056 |
| 1058 | #define GL_RGB5_A1_EXT 0x8057 |
| 1059 | #define GL_RGBA8_EXT 0x8058 |
| 1060 | #define GL_RGB10_A2_EXT 0x8059 |
| 1061 | #define GL_RGBA12_EXT 0x805A |
| 1062 | #define GL_RGBA16_EXT 0x805B |
| 1063 | #define GL_TEXTURE_RED_SIZE_EXT 0x805C |
| 1064 | #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
| 1065 | #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
| 1066 | #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
| 1067 | #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
| 1068 | #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
| 1069 | #define GL_REPLACE_EXT 0x8062 |
| 1070 | #define GL_PROXY_TEXTURE_1D_EXT 0x8063 |
| 1071 | #define GL_PROXY_TEXTURE_2D_EXT 0x8064 |
| 1072 | #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 |
| 1073 | #endif |
| 1074 | |
| 1075 | #ifndef GL_EXT_texture3D |
| 1076 | #define GL_PACK_SKIP_IMAGES_EXT 0x806B |
| 1077 | #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
| 1078 | #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
| 1079 | #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
| 1080 | #define GL_TEXTURE_3D_EXT 0x806F |
| 1081 | #define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
| 1082 | #define GL_TEXTURE_DEPTH_EXT 0x8071 |
| 1083 | #define GL_TEXTURE_WRAP_R_EXT 0x8072 |
| 1084 | #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
| 1085 | #endif |
| 1086 | |
| 1087 | #ifndef GL_SGIS_texture_filter4 |
| 1088 | #define GL_FILTER4_SGIS 0x8146 |
| 1089 | #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 |
| 1090 | #endif |
| 1091 | |
| 1092 | #ifndef GL_EXT_subtexture |
| 1093 | #endif |
| 1094 | |
| 1095 | #ifndef GL_EXT_copy_texture |
| 1096 | #endif |
| 1097 | |
| 1098 | #ifndef GL_EXT_histogram |
| 1099 | #define GL_HISTOGRAM_EXT 0x8024 |
| 1100 | #define GL_PROXY_HISTOGRAM_EXT 0x8025 |
| 1101 | #define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
| 1102 | #define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
| 1103 | #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
| 1104 | #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
| 1105 | #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
| 1106 | #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
| 1107 | #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
| 1108 | #define GL_HISTOGRAM_SINK_EXT 0x802D |
| 1109 | #define GL_MINMAX_EXT 0x802E |
| 1110 | #define GL_MINMAX_FORMAT_EXT 0x802F |
| 1111 | #define GL_MINMAX_SINK_EXT 0x8030 |
| 1112 | #define GL_TABLE_TOO_LARGE_EXT 0x8031 |
| 1113 | #endif |
| 1114 | |
| 1115 | #ifndef GL_EXT_convolution |
| 1116 | #define GL_CONVOLUTION_1D_EXT 0x8010 |
| 1117 | #define GL_CONVOLUTION_2D_EXT 0x8011 |
| 1118 | #define GL_SEPARABLE_2D_EXT 0x8012 |
| 1119 | #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
| 1120 | #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
| 1121 | #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
| 1122 | #define GL_REDUCE_EXT 0x8016 |
| 1123 | #define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
| 1124 | #define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
| 1125 | #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
| 1126 | #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
| 1127 | #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
| 1128 | #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
| 1129 | #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
| 1130 | #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
| 1131 | #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
| 1132 | #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
| 1133 | #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
| 1134 | #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
| 1135 | #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
| 1136 | #endif |
| 1137 | |
| 1138 | #ifndef GL_SGI_color_matrix |
| 1139 | #define GL_COLOR_MATRIX_SGI 0x80B1 |
| 1140 | #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
| 1141 | #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
| 1142 | #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
| 1143 | #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
| 1144 | #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
| 1145 | #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
| 1146 | #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
| 1147 | #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
| 1148 | #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
| 1149 | #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
| 1150 | #endif |
| 1151 | |
| 1152 | #ifndef GL_SGI_color_table |
| 1153 | #define GL_COLOR_TABLE_SGI 0x80D0 |
| 1154 | #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
| 1155 | #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
| 1156 | #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
| 1157 | #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
| 1158 | #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
| 1159 | #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
| 1160 | #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
| 1161 | #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
| 1162 | #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
| 1163 | #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
| 1164 | #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
| 1165 | #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
| 1166 | #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
| 1167 | #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
| 1168 | #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
| 1169 | #endif |
| 1170 | |
| 1171 | #ifndef GL_SGIS_pixel_texture |
| 1172 | #define GL_PIXEL_TEXTURE_SGIS 0x8353 |
| 1173 | #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 |
| 1174 | #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 |
| 1175 | #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 |
| 1176 | #endif |
| 1177 | |
| 1178 | #ifndef GL_SGIX_pixel_texture |
| 1179 | #define GL_PIXEL_TEX_GEN_SGIX 0x8139 |
| 1180 | #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B |
| 1181 | #endif |
| 1182 | |
| 1183 | #ifndef GL_SGIS_texture4D |
| 1184 | #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 |
| 1185 | #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 |
| 1186 | #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 |
| 1187 | #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 |
| 1188 | #define GL_TEXTURE_4D_SGIS 0x8134 |
| 1189 | #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 |
| 1190 | #define GL_TEXTURE_4DSIZE_SGIS 0x8136 |
| 1191 | #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 |
| 1192 | #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 |
| 1193 | #define GL_TEXTURE_4D_BINDING_SGIS 0x814F |
| 1194 | #endif |
| 1195 | |
| 1196 | #ifndef GL_SGI_texture_color_table |
| 1197 | #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
| 1198 | #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
| 1199 | #endif |
| 1200 | |
| 1201 | #ifndef GL_EXT_cmyka |
| 1202 | #define GL_CMYK_EXT 0x800C |
| 1203 | #define GL_CMYKA_EXT 0x800D |
| 1204 | #define GL_PACK_CMYK_HINT_EXT 0x800E |
| 1205 | #define GL_UNPACK_CMYK_HINT_EXT 0x800F |
| 1206 | #endif |
| 1207 | |
| 1208 | #ifndef GL_EXT_texture_object |
| 1209 | #define GL_TEXTURE_PRIORITY_EXT 0x8066 |
| 1210 | #define GL_TEXTURE_RESIDENT_EXT 0x8067 |
| 1211 | #define GL_TEXTURE_1D_BINDING_EXT 0x8068 |
| 1212 | #define GL_TEXTURE_2D_BINDING_EXT 0x8069 |
| 1213 | #define GL_TEXTURE_3D_BINDING_EXT 0x806A |
| 1214 | #endif |
| 1215 | |
| 1216 | #ifndef GL_SGIS_detail_texture |
| 1217 | #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 |
| 1218 | #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 |
| 1219 | #define GL_LINEAR_DETAIL_SGIS 0x8097 |
| 1220 | #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 |
| 1221 | #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 |
| 1222 | #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A |
| 1223 | #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B |
| 1224 | #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C |
| 1225 | #endif |
| 1226 | |
| 1227 | #ifndef GL_SGIS_sharpen_texture |
| 1228 | #define GL_LINEAR_SHARPEN_SGIS 0x80AD |
| 1229 | #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE |
| 1230 | #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF |
| 1231 | #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 |
| 1232 | #endif |
| 1233 | |
| 1234 | #ifndef GL_EXT_packed_pixels |
| 1235 | #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
| 1236 | #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
| 1237 | #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
| 1238 | #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
| 1239 | #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
| 1240 | #endif |
| 1241 | |
| 1242 | #ifndef GL_SGIS_texture_lod |
| 1243 | #define GL_TEXTURE_MIN_LOD_SGIS 0x813A |
| 1244 | #define GL_TEXTURE_MAX_LOD_SGIS 0x813B |
| 1245 | #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
| 1246 | #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
| 1247 | #endif |
| 1248 | |
| 1249 | #ifndef GL_SGIS_multisample |
| 1250 | #define GL_MULTISAMPLE_SGIS 0x809D |
| 1251 | #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
| 1252 | #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
| 1253 | #define GL_SAMPLE_MASK_SGIS 0x80A0 |
| 1254 | #define GL_1PASS_SGIS 0x80A1 |
| 1255 | #define GL_2PASS_0_SGIS 0x80A2 |
| 1256 | #define GL_2PASS_1_SGIS 0x80A3 |
| 1257 | #define GL_4PASS_0_SGIS 0x80A4 |
| 1258 | #define GL_4PASS_1_SGIS 0x80A5 |
| 1259 | #define GL_4PASS_2_SGIS 0x80A6 |
| 1260 | #define GL_4PASS_3_SGIS 0x80A7 |
| 1261 | #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
| 1262 | #define GL_SAMPLES_SGIS 0x80A9 |
| 1263 | #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
| 1264 | #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
| 1265 | #define GL_SAMPLE_PATTERN_SGIS 0x80AC |
| 1266 | #endif |
| 1267 | |
| 1268 | #ifndef GL_EXT_rescale_normal |
| 1269 | #define GL_RESCALE_NORMAL_EXT 0x803A |
| 1270 | #endif |
| 1271 | |
| 1272 | #ifndef GL_EXT_vertex_array |
| 1273 | #define GL_VERTEX_ARRAY_EXT 0x8074 |
| 1274 | #define GL_NORMAL_ARRAY_EXT 0x8075 |
| 1275 | #define GL_COLOR_ARRAY_EXT 0x8076 |
| 1276 | #define GL_INDEX_ARRAY_EXT 0x8077 |
| 1277 | #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
| 1278 | #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
| 1279 | #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
| 1280 | #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
| 1281 | #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
| 1282 | #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
| 1283 | #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
| 1284 | #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
| 1285 | #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
| 1286 | #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
| 1287 | #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
| 1288 | #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
| 1289 | #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
| 1290 | #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
| 1291 | #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
| 1292 | #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
| 1293 | #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
| 1294 | #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
| 1295 | #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
| 1296 | #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
| 1297 | #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
| 1298 | #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
| 1299 | #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
| 1300 | #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
| 1301 | #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
| 1302 | #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
| 1303 | #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
| 1304 | #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
| 1305 | #endif |
| 1306 | |
| 1307 | #ifndef GL_EXT_misc_attribute |
| 1308 | #endif |
| 1309 | |
| 1310 | #ifndef GL_SGIS_generate_mipmap |
| 1311 | #define GL_GENERATE_MIPMAP_SGIS 0x8191 |
| 1312 | #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
| 1313 | #endif |
| 1314 | |
| 1315 | #ifndef GL_SGIX_clipmap |
| 1316 | #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 |
| 1317 | #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 |
| 1318 | #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 |
| 1319 | #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 |
| 1320 | #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 |
| 1321 | #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 |
| 1322 | #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 |
| 1323 | #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 |
| 1324 | #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 |
| 1325 | #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D |
| 1326 | #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E |
| 1327 | #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F |
| 1328 | #endif |
| 1329 | |
| 1330 | #ifndef GL_SGIX_shadow |
| 1331 | #define GL_TEXTURE_COMPARE_SGIX 0x819A |
| 1332 | #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
| 1333 | #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
| 1334 | #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
| 1335 | #endif |
| 1336 | |
| 1337 | #ifndef GL_SGIS_texture_edge_clamp |
| 1338 | #define GL_CLAMP_TO_EDGE_SGIS 0x812F |
| 1339 | #endif |
| 1340 | |
| 1341 | #ifndef GL_SGIS_texture_border_clamp |
| 1342 | #define GL_CLAMP_TO_BORDER_SGIS 0x812D |
| 1343 | #endif |
| 1344 | |
| 1345 | #ifndef GL_EXT_blend_minmax |
| 1346 | #define GL_FUNC_ADD_EXT 0x8006 |
| 1347 | #define GL_MIN_EXT 0x8007 |
| 1348 | #define GL_MAX_EXT 0x8008 |
| 1349 | #define GL_BLEND_EQUATION_EXT 0x8009 |
| 1350 | #endif |
| 1351 | |
| 1352 | #ifndef GL_EXT_blend_subtract |
| 1353 | #define GL_FUNC_SUBTRACT_EXT 0x800A |
| 1354 | #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
| 1355 | #endif |
| 1356 | |
| 1357 | #ifndef GL_EXT_blend_logic_op |
| 1358 | #endif |
| 1359 | |
| 1360 | #ifndef GL_SGIX_interlace |
| 1361 | #define GL_INTERLACE_SGIX 0x8094 |
| 1362 | #endif |
| 1363 | |
| 1364 | #ifndef GL_SGIX_pixel_tiles |
| 1365 | #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E |
| 1366 | #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F |
| 1367 | #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 |
| 1368 | #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 |
| 1369 | #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 |
| 1370 | #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 |
| 1371 | #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 |
| 1372 | #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 |
| 1373 | #endif |
| 1374 | |
| 1375 | #ifndef GL_SGIS_texture_select |
| 1376 | #define GL_DUAL_ALPHA4_SGIS 0x8110 |
| 1377 | #define GL_DUAL_ALPHA8_SGIS 0x8111 |
| 1378 | #define GL_DUAL_ALPHA12_SGIS 0x8112 |
| 1379 | #define GL_DUAL_ALPHA16_SGIS 0x8113 |
| 1380 | #define GL_DUAL_LUMINANCE4_SGIS 0x8114 |
| 1381 | #define GL_DUAL_LUMINANCE8_SGIS 0x8115 |
| 1382 | #define GL_DUAL_LUMINANCE12_SGIS 0x8116 |
| 1383 | #define GL_DUAL_LUMINANCE16_SGIS 0x8117 |
| 1384 | #define GL_DUAL_INTENSITY4_SGIS 0x8118 |
| 1385 | #define GL_DUAL_INTENSITY8_SGIS 0x8119 |
| 1386 | #define GL_DUAL_INTENSITY12_SGIS 0x811A |
| 1387 | #define GL_DUAL_INTENSITY16_SGIS 0x811B |
| 1388 | #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C |
| 1389 | #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D |
| 1390 | #define GL_QUAD_ALPHA4_SGIS 0x811E |
| 1391 | #define GL_QUAD_ALPHA8_SGIS 0x811F |
| 1392 | #define GL_QUAD_LUMINANCE4_SGIS 0x8120 |
| 1393 | #define GL_QUAD_LUMINANCE8_SGIS 0x8121 |
| 1394 | #define GL_QUAD_INTENSITY4_SGIS 0x8122 |
| 1395 | #define GL_QUAD_INTENSITY8_SGIS 0x8123 |
| 1396 | #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 |
| 1397 | #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 |
| 1398 | #endif |
| 1399 | |
| 1400 | #ifndef GL_SGIX_sprite |
| 1401 | #define GL_SPRITE_SGIX 0x8148 |
| 1402 | #define GL_SPRITE_MODE_SGIX 0x8149 |
| 1403 | #define GL_SPRITE_AXIS_SGIX 0x814A |
| 1404 | #define GL_SPRITE_TRANSLATION_SGIX 0x814B |
| 1405 | #define GL_SPRITE_AXIAL_SGIX 0x814C |
| 1406 | #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D |
| 1407 | #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E |
| 1408 | #endif |
| 1409 | |
| 1410 | #ifndef GL_SGIX_texture_multi_buffer |
| 1411 | #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
| 1412 | #endif |
| 1413 | |
| 1414 | #ifndef GL_EXT_point_parameters |
| 1415 | #define GL_POINT_SIZE_MIN_EXT 0x8126 |
| 1416 | #define GL_POINT_SIZE_MAX_EXT 0x8127 |
| 1417 | #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
| 1418 | #define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
| 1419 | #endif |
| 1420 | |
| 1421 | #ifndef GL_SGIS_point_parameters |
| 1422 | #define GL_POINT_SIZE_MIN_SGIS 0x8126 |
| 1423 | #define GL_POINT_SIZE_MAX_SGIS 0x8127 |
| 1424 | #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 |
| 1425 | #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 |
| 1426 | #endif |
| 1427 | |
| 1428 | #ifndef GL_SGIX_instruments |
| 1429 | #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 |
| 1430 | #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 |
| 1431 | #endif |
| 1432 | |
| 1433 | #ifndef GL_SGIX_texture_scale_bias |
| 1434 | #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
| 1435 | #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
| 1436 | #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
| 1437 | #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
| 1438 | #endif |
| 1439 | |
| 1440 | #ifndef GL_SGIX_framezoom |
| 1441 | #define GL_FRAMEZOOM_SGIX 0x818B |
| 1442 | #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C |
| 1443 | #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D |
| 1444 | #endif |
| 1445 | |
| 1446 | #ifndef GL_SGIX_tag_sample_buffer |
| 1447 | #endif |
| 1448 | |
| 1449 | #ifndef GL_FfdMaskSGIX |
| 1450 | #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 |
| 1451 | #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
| 1452 | #endif |
| 1453 | |
| 1454 | #ifndef GL_SGIX_polynomial_ffd |
| 1455 | #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
| 1456 | #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 |
| 1457 | #define GL_DEFORMATIONS_MASK_SGIX 0x8196 |
| 1458 | #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 |
| 1459 | #endif |
| 1460 | |
| 1461 | #ifndef GL_SGIX_reference_plane |
| 1462 | #define GL_REFERENCE_PLANE_SGIX 0x817D |
| 1463 | #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E |
| 1464 | #endif |
| 1465 | |
| 1466 | #ifndef GL_SGIX_flush_raster |
| 1467 | #endif |
| 1468 | |
| 1469 | #ifndef GL_SGIX_depth_texture |
| 1470 | #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
| 1471 | #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
| 1472 | #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
| 1473 | #endif |
| 1474 | |
| 1475 | #ifndef GL_SGIS_fog_function |
| 1476 | #define GL_FOG_FUNC_SGIS 0x812A |
| 1477 | #define GL_FOG_FUNC_POINTS_SGIS 0x812B |
| 1478 | #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C |
| 1479 | #endif |
| 1480 | |
| 1481 | #ifndef GL_SGIX_fog_offset |
| 1482 | #define GL_FOG_OFFSET_SGIX 0x8198 |
| 1483 | #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
| 1484 | #endif |
| 1485 | |
| 1486 | #ifndef GL_HP_image_transform |
| 1487 | #define GL_IMAGE_SCALE_X_HP 0x8155 |
| 1488 | #define GL_IMAGE_SCALE_Y_HP 0x8156 |
| 1489 | #define GL_IMAGE_TRANSLATE_X_HP 0x8157 |
| 1490 | #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 |
| 1491 | #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 |
| 1492 | #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A |
| 1493 | #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B |
| 1494 | #define GL_IMAGE_MAG_FILTER_HP 0x815C |
| 1495 | #define GL_IMAGE_MIN_FILTER_HP 0x815D |
| 1496 | #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E |
| 1497 | #define GL_CUBIC_HP 0x815F |
| 1498 | #define GL_AVERAGE_HP 0x8160 |
| 1499 | #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 |
| 1500 | #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 |
| 1501 | #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
| 1502 | #endif |
| 1503 | |
| 1504 | #ifndef GL_HP_convolution_border_modes |
| 1505 | #define GL_IGNORE_BORDER_HP 0x8150 |
| 1506 | #define GL_CONSTANT_BORDER_HP 0x8151 |
| 1507 | #define GL_REPLICATE_BORDER_HP 0x8153 |
| 1508 | #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 |
| 1509 | #endif |
| 1510 | |
| 1511 | #ifndef GL_INGR_palette_buffer |
| 1512 | #endif |
| 1513 | |
| 1514 | #ifndef GL_SGIX_texture_add_env |
| 1515 | #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE |
| 1516 | #endif |
| 1517 | |
| 1518 | #ifndef GL_EXT_color_subtable |
| 1519 | #endif |
| 1520 | |
| 1521 | #ifndef GL_PGI_vertex_hints |
| 1522 | #define GL_VERTEX_DATA_HINT_PGI 0x1A22A |
| 1523 | #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
| 1524 | #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
| 1525 | #define GL_MAX_VERTEX_HINT_PGI 0x1A22D |
| 1526 | #define GL_COLOR3_BIT_PGI 0x00010000 |
| 1527 | #define GL_COLOR4_BIT_PGI 0x00020000 |
| 1528 | #define GL_EDGEFLAG_BIT_PGI 0x00040000 |
| 1529 | #define GL_INDEX_BIT_PGI 0x00080000 |
| 1530 | #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
| 1531 | #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
| 1532 | #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
| 1533 | #define GL_MAT_EMISSION_BIT_PGI 0x00800000 |
| 1534 | #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
| 1535 | #define GL_MAT_SHININESS_BIT_PGI 0x02000000 |
| 1536 | #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
| 1537 | #define GL_NORMAL_BIT_PGI 0x08000000 |
| 1538 | #define GL_TEXCOORD1_BIT_PGI 0x10000000 |
| 1539 | #define GL_TEXCOORD2_BIT_PGI 0x20000000 |
| 1540 | #define GL_TEXCOORD3_BIT_PGI 0x40000000 |
| 1541 | #define GL_TEXCOORD4_BIT_PGI 0x80000000 |
| 1542 | #define GL_VERTEX23_BIT_PGI 0x00000004 |
| 1543 | #define GL_VERTEX4_BIT_PGI 0x00000008 |
| 1544 | #endif |
| 1545 | |
| 1546 | #ifndef GL_PGI_misc_hints |
| 1547 | #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 |
| 1548 | #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD |
| 1549 | #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE |
| 1550 | #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 |
| 1551 | #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 |
| 1552 | #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 |
| 1553 | #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C |
| 1554 | #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D |
| 1555 | #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E |
| 1556 | #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F |
| 1557 | #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 |
| 1558 | #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 |
| 1559 | #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 |
| 1560 | #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 |
| 1561 | #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 |
| 1562 | #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 |
| 1563 | #define GL_CLIP_NEAR_HINT_PGI 0x1A220 |
| 1564 | #define GL_CLIP_FAR_HINT_PGI 0x1A221 |
| 1565 | #define GL_WIDE_LINE_HINT_PGI 0x1A222 |
| 1566 | #define GL_BACK_NORMALS_HINT_PGI 0x1A223 |
| 1567 | #endif |
| 1568 | |
| 1569 | #ifndef GL_EXT_paletted_texture |
| 1570 | #define GL_COLOR_INDEX1_EXT 0x80E2 |
| 1571 | #define GL_COLOR_INDEX2_EXT 0x80E3 |
| 1572 | #define GL_COLOR_INDEX4_EXT 0x80E4 |
| 1573 | #define GL_COLOR_INDEX8_EXT 0x80E5 |
| 1574 | #define GL_COLOR_INDEX12_EXT 0x80E6 |
| 1575 | #define GL_COLOR_INDEX16_EXT 0x80E7 |
| 1576 | #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
| 1577 | #endif |
| 1578 | |
| 1579 | #ifndef GL_EXT_clip_volume_hint |
| 1580 | #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
| 1581 | #endif |
| 1582 | |
| 1583 | #ifndef GL_SGIX_list_priority |
| 1584 | #define GL_LIST_PRIORITY_SGIX 0x8182 |
| 1585 | #endif |
| 1586 | |
| 1587 | #ifndef GL_SGIX_ir_instrument1 |
| 1588 | #define GL_IR_INSTRUMENT1_SGIX 0x817F |
| 1589 | #endif |
| 1590 | |
| 1591 | #ifndef GL_SGIX_calligraphic_fragment |
| 1592 | #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 |
| 1593 | #endif |
| 1594 | |
| 1595 | #ifndef GL_SGIX_texture_lod_bias |
| 1596 | #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E |
| 1597 | #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F |
| 1598 | #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 |
| 1599 | #endif |
| 1600 | |
| 1601 | #ifndef GL_SGIX_shadow_ambient |
| 1602 | #define GL_SHADOW_AMBIENT_SGIX 0x80BF |
| 1603 | #endif |
| 1604 | |
| 1605 | #ifndef GL_EXT_index_texture |
| 1606 | #endif |
| 1607 | |
| 1608 | #ifndef GL_EXT_index_material |
| 1609 | #define GL_INDEX_MATERIAL_EXT 0x81B8 |
| 1610 | #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 |
| 1611 | #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA |
| 1612 | #endif |
| 1613 | |
| 1614 | #ifndef GL_EXT_index_func |
| 1615 | #define GL_INDEX_TEST_EXT 0x81B5 |
| 1616 | #define GL_INDEX_TEST_FUNC_EXT 0x81B6 |
| 1617 | #define GL_INDEX_TEST_REF_EXT 0x81B7 |
| 1618 | #endif |
| 1619 | |
| 1620 | #ifndef GL_EXT_index_array_formats |
| 1621 | #define GL_IUI_V2F_EXT 0x81AD |
| 1622 | #define GL_IUI_V3F_EXT 0x81AE |
| 1623 | #define GL_IUI_N3F_V2F_EXT 0x81AF |
| 1624 | #define GL_IUI_N3F_V3F_EXT 0x81B0 |
| 1625 | #define GL_T2F_IUI_V2F_EXT 0x81B1 |
| 1626 | #define GL_T2F_IUI_V3F_EXT 0x81B2 |
| 1627 | #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 |
| 1628 | #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 |
| 1629 | #endif |
| 1630 | |
| 1631 | #ifndef GL_EXT_compiled_vertex_array |
| 1632 | #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
| 1633 | #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
| 1634 | #endif |
| 1635 | |
| 1636 | #ifndef GL_EXT_cull_vertex |
| 1637 | #define GL_CULL_VERTEX_EXT 0x81AA |
| 1638 | #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
| 1639 | #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
| 1640 | #endif |
| 1641 | |
| 1642 | #ifndef GL_SGIX_ycrcb |
| 1643 | #define GL_YCRCB_422_SGIX 0x81BB |
| 1644 | #define GL_YCRCB_444_SGIX 0x81BC |
| 1645 | #endif |
| 1646 | |
| 1647 | #ifndef GL_SGIX_fragment_lighting |
| 1648 | #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 |
| 1649 | #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 |
| 1650 | #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 |
| 1651 | #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 |
| 1652 | #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 |
| 1653 | #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 |
| 1654 | #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 |
| 1655 | #define GL_LIGHT_ENV_MODE_SGIX 0x8407 |
| 1656 | #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 |
| 1657 | #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 |
| 1658 | #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A |
| 1659 | #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
| 1660 | #define GL_FRAGMENT_LIGHT0_SGIX 0x840C |
| 1661 | #define GL_FRAGMENT_LIGHT1_SGIX 0x840D |
| 1662 | #define GL_FRAGMENT_LIGHT2_SGIX 0x840E |
| 1663 | #define GL_FRAGMENT_LIGHT3_SGIX 0x840F |
| 1664 | #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 |
| 1665 | #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 |
| 1666 | #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 |
| 1667 | #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 |
| 1668 | #endif |
| 1669 | |
| 1670 | #ifndef GL_IBM_rasterpos_clip |
| 1671 | #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 |
| 1672 | #endif |
| 1673 | |
| 1674 | #ifndef GL_HP_texture_lighting |
| 1675 | #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 |
| 1676 | #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 |
| 1677 | #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 |
| 1678 | #endif |
| 1679 | |
| 1680 | #ifndef GL_EXT_draw_range_elements |
| 1681 | #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
| 1682 | #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
| 1683 | #endif |
| 1684 | |
| 1685 | #ifndef GL_WIN_phong_shading |
| 1686 | #define GL_PHONG_WIN 0x80EA |
| 1687 | #define GL_PHONG_HINT_WIN 0x80EB |
| 1688 | #endif |
| 1689 | |
| 1690 | #ifndef GL_WIN_specular_fog |
| 1691 | #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
| 1692 | #endif |
| 1693 | |
| 1694 | #ifndef GL_EXT_light_texture |
| 1695 | #define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
| 1696 | #define GL_FRAGMENT_NORMAL_EXT 0x834A |
| 1697 | #define GL_FRAGMENT_COLOR_EXT 0x834C |
| 1698 | #define GL_ATTENUATION_EXT 0x834D |
| 1699 | #define GL_SHADOW_ATTENUATION_EXT 0x834E |
| 1700 | #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
| 1701 | #define GL_TEXTURE_LIGHT_EXT 0x8350 |
| 1702 | #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
| 1703 | #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
| 1704 | /* reuse GL_FRAGMENT_DEPTH_EXT */ |
| 1705 | #endif |
| 1706 | |
| 1707 | #ifndef GL_SGIX_blend_alpha_minmax |
| 1708 | #define GL_ALPHA_MIN_SGIX 0x8320 |
| 1709 | #define GL_ALPHA_MAX_SGIX 0x8321 |
| 1710 | #endif |
| 1711 | |
| 1712 | #ifndef GL_SGIX_impact_pixel_texture |
| 1713 | #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 |
| 1714 | #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 |
| 1715 | #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 |
| 1716 | #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 |
| 1717 | #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 |
| 1718 | #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 |
| 1719 | #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A |
| 1720 | #endif |
| 1721 | |
| 1722 | #ifndef GL_EXT_bgra |
| 1723 | #define GL_BGR_EXT 0x80E0 |
| 1724 | #define GL_BGRA_EXT 0x80E1 |
| 1725 | #endif |
| 1726 | |
| 1727 | #ifndef GL_SGIX_async |
| 1728 | #define GL_ASYNC_MARKER_SGIX 0x8329 |
| 1729 | #endif |
| 1730 | |
| 1731 | #ifndef GL_SGIX_async_pixel |
| 1732 | #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
| 1733 | #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
| 1734 | #define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
| 1735 | #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
| 1736 | #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
| 1737 | #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
| 1738 | #endif |
| 1739 | |
| 1740 | #ifndef GL_SGIX_async_histogram |
| 1741 | #define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
| 1742 | #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
| 1743 | #endif |
| 1744 | |
| 1745 | #ifndef GL_INTEL_texture_scissor |
| 1746 | #endif |
| 1747 | |
| 1748 | #ifndef GL_INTEL_parallel_arrays |
| 1749 | #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
| 1750 | #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
| 1751 | #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
| 1752 | #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
| 1753 | #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
| 1754 | #endif |
| 1755 | |
| 1756 | #ifndef GL_HP_occlusion_test |
| 1757 | #define GL_OCCLUSION_TEST_HP 0x8165 |
| 1758 | #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
| 1759 | #endif |
| 1760 | |
| 1761 | #ifndef GL_EXT_pixel_transform |
| 1762 | #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
| 1763 | #define GL_PIXEL_MAG_FILTER_EXT 0x8331 |
| 1764 | #define GL_PIXEL_MIN_FILTER_EXT 0x8332 |
| 1765 | #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
| 1766 | #define GL_CUBIC_EXT 0x8334 |
| 1767 | #define GL_AVERAGE_EXT 0x8335 |
| 1768 | #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
| 1769 | #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
| 1770 | #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
| 1771 | #endif |
| 1772 | |
| 1773 | #ifndef GL_EXT_pixel_transform_color_table |
| 1774 | #endif |
| 1775 | |
| 1776 | #ifndef GL_EXT_shared_texture_palette |
| 1777 | #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
| 1778 | #endif |
| 1779 | |
| 1780 | #ifndef GL_EXT_separate_specular_color |
| 1781 | #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
| 1782 | #define GL_SINGLE_COLOR_EXT 0x81F9 |
| 1783 | #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
| 1784 | #endif |
| 1785 | |
| 1786 | #ifndef GL_EXT_secondary_color |
| 1787 | #define GL_COLOR_SUM_EXT 0x8458 |
| 1788 | #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
| 1789 | #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
| 1790 | #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
| 1791 | #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
| 1792 | #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
| 1793 | #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
| 1794 | #endif |
| 1795 | |
| 1796 | #ifndef GL_EXT_texture_perturb_normal |
| 1797 | #define GL_PERTURB_EXT 0x85AE |
| 1798 | #define GL_TEXTURE_NORMAL_EXT 0x85AF |
| 1799 | #endif |
| 1800 | |
| 1801 | #ifndef GL_EXT_multi_draw_arrays |
| 1802 | #endif |
| 1803 | |
| 1804 | #ifndef GL_EXT_fog_coord |
| 1805 | #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
| 1806 | #define GL_FOG_COORDINATE_EXT 0x8451 |
| 1807 | #define GL_FRAGMENT_DEPTH_EXT 0x8452 |
| 1808 | #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
| 1809 | #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
| 1810 | #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
| 1811 | #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
| 1812 | #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
| 1813 | #endif |
| 1814 | |
| 1815 | #ifndef GL_REND_screen_coordinates |
| 1816 | #define GL_SCREEN_COORDINATES_REND 0x8490 |
| 1817 | #define GL_INVERTED_SCREEN_W_REND 0x8491 |
| 1818 | #endif |
| 1819 | |
| 1820 | #ifndef GL_EXT_coordinate_frame |
| 1821 | #define GL_TANGENT_ARRAY_EXT 0x8439 |
| 1822 | #define GL_BINORMAL_ARRAY_EXT 0x843A |
| 1823 | #define GL_CURRENT_TANGENT_EXT 0x843B |
| 1824 | #define GL_CURRENT_BINORMAL_EXT 0x843C |
| 1825 | #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
| 1826 | #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
| 1827 | #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
| 1828 | #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
| 1829 | #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
| 1830 | #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
| 1831 | #define GL_MAP1_TANGENT_EXT 0x8444 |
| 1832 | #define GL_MAP2_TANGENT_EXT 0x8445 |
| 1833 | #define GL_MAP1_BINORMAL_EXT 0x8446 |
| 1834 | #define GL_MAP2_BINORMAL_EXT 0x8447 |
| 1835 | #endif |
| 1836 | |
| 1837 | #ifndef GL_EXT_texture_env_combine |
| 1838 | #define GL_COMBINE_EXT 0x8570 |
| 1839 | #define GL_COMBINE_RGB_EXT 0x8571 |
| 1840 | #define GL_COMBINE_ALPHA_EXT 0x8572 |
| 1841 | #define GL_RGB_SCALE_EXT 0x8573 |
| 1842 | #define GL_ADD_SIGNED_EXT 0x8574 |
| 1843 | #define GL_INTERPOLATE_EXT 0x8575 |
| 1844 | #define GL_CONSTANT_EXT 0x8576 |
| 1845 | #define GL_PRIMARY_COLOR_EXT 0x8577 |
| 1846 | #define GL_PREVIOUS_EXT 0x8578 |
| 1847 | #define GL_SOURCE0_RGB_EXT 0x8580 |
| 1848 | #define GL_SOURCE1_RGB_EXT 0x8581 |
| 1849 | #define GL_SOURCE2_RGB_EXT 0x8582 |
| 1850 | #define GL_SOURCE0_ALPHA_EXT 0x8588 |
| 1851 | #define GL_SOURCE1_ALPHA_EXT 0x8589 |
| 1852 | #define GL_SOURCE2_ALPHA_EXT 0x858A |
| 1853 | #define GL_OPERAND0_RGB_EXT 0x8590 |
| 1854 | #define GL_OPERAND1_RGB_EXT 0x8591 |
| 1855 | #define GL_OPERAND2_RGB_EXT 0x8592 |
| 1856 | #define GL_OPERAND0_ALPHA_EXT 0x8598 |
| 1857 | #define GL_OPERAND1_ALPHA_EXT 0x8599 |
| 1858 | #define GL_OPERAND2_ALPHA_EXT 0x859A |
| 1859 | #endif |
| 1860 | |
| 1861 | #ifndef GL_APPLE_specular_vector |
| 1862 | #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
| 1863 | #endif |
| 1864 | |
| 1865 | #ifndef GL_APPLE_transform_hint |
| 1866 | #define GL_TRANSFORM_HINT_APPLE 0x85B1 |
| 1867 | #endif |
| 1868 | |
| 1869 | #ifndef GL_SGIX_fog_scale |
| 1870 | #define GL_FOG_SCALE_SGIX 0x81FC |
| 1871 | #define GL_FOG_SCALE_VALUE_SGIX 0x81FD |
| 1872 | #endif |
| 1873 | |
| 1874 | #ifndef GL_SUNX_constant_data |
| 1875 | #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
| 1876 | #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
| 1877 | #endif |
| 1878 | |
| 1879 | #ifndef GL_SUN_global_alpha |
| 1880 | #define GL_GLOBAL_ALPHA_SUN 0x81D9 |
| 1881 | #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
| 1882 | #endif |
| 1883 | |
| 1884 | #ifndef GL_SUN_triangle_list |
| 1885 | #define GL_RESTART_SUN 0x0001 |
| 1886 | #define GL_REPLACE_MIDDLE_SUN 0x0002 |
| 1887 | #define GL_REPLACE_OLDEST_SUN 0x0003 |
| 1888 | #define GL_TRIANGLE_LIST_SUN 0x81D7 |
| 1889 | #define GL_REPLACEMENT_CODE_SUN 0x81D8 |
| 1890 | #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
| 1891 | #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
| 1892 | #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
| 1893 | #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
| 1894 | #define GL_R1UI_V3F_SUN 0x85C4 |
| 1895 | #define GL_R1UI_C4UB_V3F_SUN 0x85C5 |
| 1896 | #define GL_R1UI_C3F_V3F_SUN 0x85C6 |
| 1897 | #define GL_R1UI_N3F_V3F_SUN 0x85C7 |
| 1898 | #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
| 1899 | #define GL_R1UI_T2F_V3F_SUN 0x85C9 |
| 1900 | #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
| 1901 | #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
| 1902 | #endif |
| 1903 | |
| 1904 | #ifndef GL_SUN_vertex |
| 1905 | #endif |
| 1906 | |
| 1907 | #ifndef GL_EXT_blend_func_separate |
| 1908 | #define GL_BLEND_DST_RGB_EXT 0x80C8 |
| 1909 | #define GL_BLEND_SRC_RGB_EXT 0x80C9 |
| 1910 | #define GL_BLEND_DST_ALPHA_EXT 0x80CA |
| 1911 | #define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
| 1912 | #endif |
| 1913 | |
| 1914 | #ifndef GL_INGR_color_clamp |
| 1915 | #define GL_RED_MIN_CLAMP_INGR 0x8560 |
| 1916 | #define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
| 1917 | #define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
| 1918 | #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
| 1919 | #define GL_RED_MAX_CLAMP_INGR 0x8564 |
| 1920 | #define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
| 1921 | #define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
| 1922 | #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
| 1923 | #endif |
| 1924 | |
| 1925 | #ifndef GL_INGR_interlace_read |
| 1926 | #define GL_INTERLACE_READ_INGR 0x8568 |
| 1927 | #endif |
| 1928 | |
| 1929 | #ifndef GL_EXT_stencil_wrap |
| 1930 | #define GL_INCR_WRAP_EXT 0x8507 |
| 1931 | #define GL_DECR_WRAP_EXT 0x8508 |
| 1932 | #endif |
| 1933 | |
| 1934 | #ifndef GL_EXT_422_pixels |
| 1935 | #define GL_422_EXT 0x80CC |
| 1936 | #define GL_422_REV_EXT 0x80CD |
| 1937 | #define GL_422_AVERAGE_EXT 0x80CE |
| 1938 | #define GL_422_REV_AVERAGE_EXT 0x80CF |
| 1939 | #endif |
| 1940 | |
| 1941 | #ifndef GL_NV_texgen_reflection |
| 1942 | #define GL_NORMAL_MAP_NV 0x8511 |
| 1943 | #define GL_REFLECTION_MAP_NV 0x8512 |
| 1944 | #endif |
| 1945 | |
| 1946 | #ifndef GL_EXT_texture_cube_map |
| 1947 | #define GL_NORMAL_MAP_EXT 0x8511 |
| 1948 | #define GL_REFLECTION_MAP_EXT 0x8512 |
| 1949 | #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
| 1950 | #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
| 1951 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
| 1952 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
| 1953 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
| 1954 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
| 1955 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
| 1956 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
| 1957 | #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
| 1958 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
| 1959 | #endif |
| 1960 | |
| 1961 | #ifndef GL_SUN_convolution_border_modes |
| 1962 | #define GL_WRAP_BORDER_SUN 0x81D4 |
| 1963 | #endif |
| 1964 | |
| 1965 | #ifndef GL_EXT_texture_env_add |
| 1966 | #endif |
| 1967 | |
| 1968 | #ifndef GL_EXT_texture_lod_bias |
| 1969 | #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
| 1970 | #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
| 1971 | #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
| 1972 | #endif |
| 1973 | |
| 1974 | #ifndef GL_EXT_texture_filter_anisotropic |
| 1975 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
| 1976 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
| 1977 | #endif |
| 1978 | |
| 1979 | #ifndef GL_EXT_vertex_weighting |
| 1980 | #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
| 1981 | #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
| 1982 | #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
| 1983 | #define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
| 1984 | #define GL_VERTEX_WEIGHTING_EXT 0x8509 |
| 1985 | #define GL_MODELVIEW0_EXT GL_MODELVIEW |
| 1986 | #define GL_MODELVIEW1_EXT 0x850A |
| 1987 | #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
| 1988 | #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
| 1989 | #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
| 1990 | #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
| 1991 | #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
| 1992 | #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
| 1993 | #endif |
| 1994 | |
| 1995 | #ifndef GL_NV_light_max_exponent |
| 1996 | #define GL_MAX_SHININESS_NV 0x8504 |
| 1997 | #define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
| 1998 | #endif |
| 1999 | |
| 2000 | #ifndef GL_NV_vertex_array_range |
| 2001 | #define GL_VERTEX_ARRAY_RANGE_NV 0x851D |
| 2002 | #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
| 2003 | #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
| 2004 | #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
| 2005 | #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
| 2006 | #endif |
| 2007 | |
| 2008 | #ifndef GL_NV_register_combiners |
| 2009 | #define GL_REGISTER_COMBINERS_NV 0x8522 |
| 2010 | #define GL_VARIABLE_A_NV 0x8523 |
| 2011 | #define GL_VARIABLE_B_NV 0x8524 |
| 2012 | #define GL_VARIABLE_C_NV 0x8525 |
| 2013 | #define GL_VARIABLE_D_NV 0x8526 |
| 2014 | #define GL_VARIABLE_E_NV 0x8527 |
| 2015 | #define GL_VARIABLE_F_NV 0x8528 |
| 2016 | #define GL_VARIABLE_G_NV 0x8529 |
| 2017 | #define GL_CONSTANT_COLOR0_NV 0x852A |
| 2018 | #define GL_CONSTANT_COLOR1_NV 0x852B |
| 2019 | #define GL_PRIMARY_COLOR_NV 0x852C |
| 2020 | #define GL_SECONDARY_COLOR_NV 0x852D |
| 2021 | #define GL_SPARE0_NV 0x852E |
| 2022 | #define GL_SPARE1_NV 0x852F |
| 2023 | #define GL_DISCARD_NV 0x8530 |
| 2024 | #define GL_E_TIMES_F_NV 0x8531 |
| 2025 | #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
| 2026 | #define GL_UNSIGNED_IDENTITY_NV 0x8536 |
| 2027 | #define GL_UNSIGNED_INVERT_NV 0x8537 |
| 2028 | #define GL_EXPAND_NORMAL_NV 0x8538 |
| 2029 | #define GL_EXPAND_NEGATE_NV 0x8539 |
| 2030 | #define GL_HALF_BIAS_NORMAL_NV 0x853A |
| 2031 | #define GL_HALF_BIAS_NEGATE_NV 0x853B |
| 2032 | #define GL_SIGNED_IDENTITY_NV 0x853C |
| 2033 | #define GL_SIGNED_NEGATE_NV 0x853D |
| 2034 | #define GL_SCALE_BY_TWO_NV 0x853E |
| 2035 | #define GL_SCALE_BY_FOUR_NV 0x853F |
| 2036 | #define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
| 2037 | #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
| 2038 | #define GL_COMBINER_INPUT_NV 0x8542 |
| 2039 | #define GL_COMBINER_MAPPING_NV 0x8543 |
| 2040 | #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
| 2041 | #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
| 2042 | #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
| 2043 | #define GL_COMBINER_MUX_SUM_NV 0x8547 |
| 2044 | #define GL_COMBINER_SCALE_NV 0x8548 |
| 2045 | #define GL_COMBINER_BIAS_NV 0x8549 |
| 2046 | #define GL_COMBINER_AB_OUTPUT_NV 0x854A |
| 2047 | #define GL_COMBINER_CD_OUTPUT_NV 0x854B |
| 2048 | #define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
| 2049 | #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
| 2050 | #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
| 2051 | #define GL_COLOR_SUM_CLAMP_NV 0x854F |
| 2052 | #define GL_COMBINER0_NV 0x8550 |
| 2053 | #define GL_COMBINER1_NV 0x8551 |
| 2054 | #define GL_COMBINER2_NV 0x8552 |
| 2055 | #define GL_COMBINER3_NV 0x8553 |
| 2056 | #define GL_COMBINER4_NV 0x8554 |
| 2057 | #define GL_COMBINER5_NV 0x8555 |
| 2058 | #define GL_COMBINER6_NV 0x8556 |
| 2059 | #define GL_COMBINER7_NV 0x8557 |
| 2060 | /* reuse GL_TEXTURE0_ARB */ |
| 2061 | /* reuse GL_TEXTURE1_ARB */ |
| 2062 | /* reuse GL_ZERO */ |
| 2063 | /* reuse GL_NONE */ |
| 2064 | /* reuse GL_FOG */ |
| 2065 | #endif |
| 2066 | |
| 2067 | #ifndef GL_NV_fog_distance |
| 2068 | #define GL_FOG_DISTANCE_MODE_NV 0x855A |
| 2069 | #define GL_EYE_RADIAL_NV 0x855B |
| 2070 | #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
| 2071 | /* reuse GL_EYE_PLANE */ |
| 2072 | #endif |
| 2073 | |
| 2074 | #ifndef GL_NV_texgen_emboss |
| 2075 | #define GL_EMBOSS_LIGHT_NV 0x855D |
| 2076 | #define GL_EMBOSS_CONSTANT_NV 0x855E |
| 2077 | #define GL_EMBOSS_MAP_NV 0x855F |
| 2078 | #endif |
| 2079 | |
| 2080 | #ifndef GL_NV_blend_square |
| 2081 | #endif |
| 2082 | |
| 2083 | #ifndef GL_NV_texture_env_combine4 |
| 2084 | #define GL_COMBINE4_NV 0x8503 |
| 2085 | #define GL_SOURCE3_RGB_NV 0x8583 |
| 2086 | #define GL_SOURCE3_ALPHA_NV 0x858B |
| 2087 | #define GL_OPERAND3_RGB_NV 0x8593 |
| 2088 | #define GL_OPERAND3_ALPHA_NV 0x859B |
| 2089 | #endif |
| 2090 | |
| 2091 | #ifndef GL_MESA_resize_buffers |
| 2092 | #endif |
| 2093 | |
| 2094 | #ifndef GL_MESA_window_pos |
| 2095 | #endif |
| 2096 | |
| 2097 | #ifndef GL_EXT_texture_compression_s3tc |
| 2098 | #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| 2099 | #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| 2100 | #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| 2101 | #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| 2102 | #endif |
| 2103 | |
| 2104 | #ifndef GL_IBM_cull_vertex |
| 2105 | #define GL_CULL_VERTEX_IBM 103050 |
| 2106 | #endif |
| 2107 | |
| 2108 | #ifndef GL_IBM_multimode_draw_arrays |
| 2109 | #endif |
| 2110 | |
| 2111 | #ifndef GL_IBM_vertex_array_lists |
| 2112 | #define GL_VERTEX_ARRAY_LIST_IBM 103070 |
| 2113 | #define GL_NORMAL_ARRAY_LIST_IBM 103071 |
| 2114 | #define GL_COLOR_ARRAY_LIST_IBM 103072 |
| 2115 | #define GL_INDEX_ARRAY_LIST_IBM 103073 |
| 2116 | #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
| 2117 | #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
| 2118 | #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
| 2119 | #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
| 2120 | #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
| 2121 | #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
| 2122 | #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
| 2123 | #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
| 2124 | #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
| 2125 | #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
| 2126 | #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
| 2127 | #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
| 2128 | #endif |
| 2129 | |
| 2130 | #ifndef GL_SGIX_subsample |
| 2131 | #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 |
| 2132 | #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 |
| 2133 | #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 |
| 2134 | #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 |
| 2135 | #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 |
| 2136 | #endif |
| 2137 | |
| 2138 | #ifndef GL_SGIX_ycrcb_subsample |
| 2139 | #endif |
| 2140 | |
| 2141 | #ifndef GL_SGIX_ycrcba |
| 2142 | #define GL_YCRCB_SGIX 0x8318 |
| 2143 | #define GL_YCRCBA_SGIX 0x8319 |
| 2144 | #endif |
| 2145 | |
| 2146 | #ifndef GL_SGI_depth_pass_instrument |
| 2147 | #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 |
| 2148 | #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 |
| 2149 | #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 |
| 2150 | #endif |
| 2151 | |
| 2152 | #ifndef GL_3DFX_texture_compression_FXT1 |
| 2153 | #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
| 2154 | #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
| 2155 | #endif |
| 2156 | |
| 2157 | #ifndef GL_3DFX_multisample |
| 2158 | #define GL_MULTISAMPLE_3DFX 0x86B2 |
| 2159 | #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
| 2160 | #define GL_SAMPLES_3DFX 0x86B4 |
| 2161 | #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
| 2162 | #endif |
| 2163 | |
| 2164 | #ifndef GL_3DFX_tbuffer |
| 2165 | #endif |
| 2166 | |
| 2167 | #ifndef GL_EXT_multisample |
| 2168 | #define GL_MULTISAMPLE_EXT 0x809D |
| 2169 | #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
| 2170 | #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
| 2171 | #define GL_SAMPLE_MASK_EXT 0x80A0 |
| 2172 | #define GL_1PASS_EXT 0x80A1 |
| 2173 | #define GL_2PASS_0_EXT 0x80A2 |
| 2174 | #define GL_2PASS_1_EXT 0x80A3 |
| 2175 | #define GL_4PASS_0_EXT 0x80A4 |
| 2176 | #define GL_4PASS_1_EXT 0x80A5 |
| 2177 | #define GL_4PASS_2_EXT 0x80A6 |
| 2178 | #define GL_4PASS_3_EXT 0x80A7 |
| 2179 | #define GL_SAMPLE_BUFFERS_EXT 0x80A8 |
| 2180 | #define GL_SAMPLES_EXT 0x80A9 |
| 2181 | #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
| 2182 | #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
| 2183 | #define GL_SAMPLE_PATTERN_EXT 0x80AC |
| 2184 | #define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
| 2185 | #endif |
| 2186 | |
| 2187 | #ifndef GL_SGIX_vertex_preclip |
| 2188 | #define GL_VERTEX_PRECLIP_SGIX 0x83EE |
| 2189 | #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
| 2190 | #endif |
| 2191 | |
| 2192 | #ifndef GL_SGIX_convolution_accuracy |
| 2193 | #define GL_CONVOLUTION_HINT_SGIX 0x8316 |
| 2194 | #endif |
| 2195 | |
| 2196 | #ifndef GL_SGIX_resample |
| 2197 | #define GL_PACK_RESAMPLE_SGIX 0x842C |
| 2198 | #define GL_UNPACK_RESAMPLE_SGIX 0x842D |
| 2199 | #define GL_RESAMPLE_REPLICATE_SGIX 0x842E |
| 2200 | #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F |
| 2201 | #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
| 2202 | #endif |
| 2203 | |
| 2204 | #ifndef GL_SGIS_point_line_texgen |
| 2205 | #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
| 2206 | #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 |
| 2207 | #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
| 2208 | #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 |
| 2209 | #define GL_EYE_POINT_SGIS 0x81F4 |
| 2210 | #define GL_OBJECT_POINT_SGIS 0x81F5 |
| 2211 | #define GL_EYE_LINE_SGIS 0x81F6 |
| 2212 | #define GL_OBJECT_LINE_SGIS 0x81F7 |
| 2213 | #endif |
| 2214 | |
| 2215 | #ifndef GL_SGIS_texture_color_mask |
| 2216 | #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF |
| 2217 | #endif |
| 2218 | |
| 2219 | #ifndef GL_EXT_texture_env_dot3 |
| 2220 | #define GL_DOT3_RGB_EXT 0x8740 |
| 2221 | #define GL_DOT3_RGBA_EXT 0x8741 |
| 2222 | #endif |
| 2223 | |
| 2224 | #ifndef GL_ATI_texture_mirror_once |
| 2225 | #define GL_MIRROR_CLAMP_ATI 0x8742 |
| 2226 | #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
| 2227 | #endif |
| 2228 | |
| 2229 | #ifndef GL_NV_fence |
| 2230 | #define GL_ALL_COMPLETED_NV 0x84F2 |
| 2231 | #define GL_FENCE_STATUS_NV 0x84F3 |
| 2232 | #define GL_FENCE_CONDITION_NV 0x84F4 |
| 2233 | #endif |
| 2234 | |
| 2235 | #ifndef GL_IBM_texture_mirrored_repeat |
| 2236 | #define GL_MIRRORED_REPEAT_IBM 0x8370 |
| 2237 | #endif |
| 2238 | |
| 2239 | #ifndef GL_NV_evaluators |
| 2240 | #define GL_EVAL_2D_NV 0x86C0 |
| 2241 | #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
| 2242 | #define GL_MAP_TESSELLATION_NV 0x86C2 |
| 2243 | #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
| 2244 | #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
| 2245 | #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
| 2246 | #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
| 2247 | #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
| 2248 | #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
| 2249 | #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
| 2250 | #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
| 2251 | #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
| 2252 | #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
| 2253 | #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
| 2254 | #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
| 2255 | #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
| 2256 | #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
| 2257 | #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
| 2258 | #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
| 2259 | #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
| 2260 | #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
| 2261 | #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
| 2262 | #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
| 2263 | #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
| 2264 | #endif |
| 2265 | |
| 2266 | #ifndef GL_NV_packed_depth_stencil |
| 2267 | #define GL_DEPTH_STENCIL_NV 0x84F9 |
| 2268 | #define GL_UNSIGNED_INT_24_8_NV 0x84FA |
| 2269 | #endif |
| 2270 | |
| 2271 | #ifndef GL_NV_register_combiners2 |
| 2272 | #define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
| 2273 | #endif |
| 2274 | |
| 2275 | #ifndef GL_NV_texture_compression_vtc |
| 2276 | #endif |
| 2277 | |
| 2278 | #ifndef GL_NV_texture_rectangle |
| 2279 | #define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
| 2280 | #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
| 2281 | #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
| 2282 | #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
| 2283 | #endif |
| 2284 | |
| 2285 | #ifndef GL_NV_texture_shader |
| 2286 | #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
| 2287 | #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
| 2288 | #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
| 2289 | #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
| 2290 | #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
| 2291 | #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
| 2292 | #define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
| 2293 | #define GL_SHADER_CONSISTENT_NV 0x86DD |
| 2294 | #define GL_TEXTURE_SHADER_NV 0x86DE |
| 2295 | #define GL_SHADER_OPERATION_NV 0x86DF |
| 2296 | #define GL_CULL_MODES_NV 0x86E0 |
| 2297 | #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
| 2298 | #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
| 2299 | #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
| 2300 | #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
| 2301 | #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
| 2302 | #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
| 2303 | #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
| 2304 | #define GL_CONST_EYE_NV 0x86E5 |
| 2305 | #define GL_PASS_THROUGH_NV 0x86E6 |
| 2306 | #define GL_CULL_FRAGMENT_NV 0x86E7 |
| 2307 | #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
| 2308 | #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
| 2309 | #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
| 2310 | #define GL_DOT_PRODUCT_NV 0x86EC |
| 2311 | #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
| 2312 | #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
| 2313 | #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
| 2314 | #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
| 2315 | #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
| 2316 | #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
| 2317 | #define GL_HILO_NV 0x86F4 |
| 2318 | #define GL_DSDT_NV 0x86F5 |
| 2319 | #define GL_DSDT_MAG_NV 0x86F6 |
| 2320 | #define GL_DSDT_MAG_VIB_NV 0x86F7 |
| 2321 | #define GL_HILO16_NV 0x86F8 |
| 2322 | #define GL_SIGNED_HILO_NV 0x86F9 |
| 2323 | #define GL_SIGNED_HILO16_NV 0x86FA |
| 2324 | #define GL_SIGNED_RGBA_NV 0x86FB |
| 2325 | #define GL_SIGNED_RGBA8_NV 0x86FC |
| 2326 | #define GL_SIGNED_RGB_NV 0x86FE |
| 2327 | #define GL_SIGNED_RGB8_NV 0x86FF |
| 2328 | #define GL_SIGNED_LUMINANCE_NV 0x8701 |
| 2329 | #define GL_SIGNED_LUMINANCE8_NV 0x8702 |
| 2330 | #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
| 2331 | #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
| 2332 | #define GL_SIGNED_ALPHA_NV 0x8705 |
| 2333 | #define GL_SIGNED_ALPHA8_NV 0x8706 |
| 2334 | #define GL_SIGNED_INTENSITY_NV 0x8707 |
| 2335 | #define GL_SIGNED_INTENSITY8_NV 0x8708 |
| 2336 | #define GL_DSDT8_NV 0x8709 |
| 2337 | #define GL_DSDT8_MAG8_NV 0x870A |
| 2338 | #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
| 2339 | #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
| 2340 | #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
| 2341 | #define GL_HI_SCALE_NV 0x870E |
| 2342 | #define GL_LO_SCALE_NV 0x870F |
| 2343 | #define GL_DS_SCALE_NV 0x8710 |
| 2344 | #define GL_DT_SCALE_NV 0x8711 |
| 2345 | #define GL_MAGNITUDE_SCALE_NV 0x8712 |
| 2346 | #define GL_VIBRANCE_SCALE_NV 0x8713 |
| 2347 | #define GL_HI_BIAS_NV 0x8714 |
| 2348 | #define GL_LO_BIAS_NV 0x8715 |
| 2349 | #define GL_DS_BIAS_NV 0x8716 |
| 2350 | #define GL_DT_BIAS_NV 0x8717 |
| 2351 | #define GL_MAGNITUDE_BIAS_NV 0x8718 |
| 2352 | #define GL_VIBRANCE_BIAS_NV 0x8719 |
| 2353 | #define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
| 2354 | #define GL_TEXTURE_HI_SIZE_NV 0x871B |
| 2355 | #define GL_TEXTURE_LO_SIZE_NV 0x871C |
| 2356 | #define GL_TEXTURE_DS_SIZE_NV 0x871D |
| 2357 | #define GL_TEXTURE_DT_SIZE_NV 0x871E |
| 2358 | #define GL_TEXTURE_MAG_SIZE_NV 0x871F |
| 2359 | #endif |
| 2360 | |
| 2361 | #ifndef GL_NV_texture_shader2 |
| 2362 | #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
| 2363 | #endif |
| 2364 | |
| 2365 | #ifndef GL_NV_vertex_array_range2 |
| 2366 | #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
| 2367 | #endif |
| 2368 | |
| 2369 | #ifndef GL_NV_vertex_program |
| 2370 | #define GL_VERTEX_PROGRAM_NV 0x8620 |
| 2371 | #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
| 2372 | #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
| 2373 | #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
| 2374 | #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
| 2375 | #define GL_CURRENT_ATTRIB_NV 0x8626 |
| 2376 | #define GL_PROGRAM_LENGTH_NV 0x8627 |
| 2377 | #define GL_PROGRAM_STRING_NV 0x8628 |
| 2378 | #define GL_MODELVIEW_PROJECTION_NV 0x8629 |
| 2379 | #define GL_IDENTITY_NV 0x862A |
| 2380 | #define GL_INVERSE_NV 0x862B |
| 2381 | #define GL_TRANSPOSE_NV 0x862C |
| 2382 | #define GL_INVERSE_TRANSPOSE_NV 0x862D |
| 2383 | #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
| 2384 | #define GL_MAX_TRACK_MATRICES_NV 0x862F |
| 2385 | #define GL_MATRIX0_NV 0x8630 |
| 2386 | #define GL_MATRIX1_NV 0x8631 |
| 2387 | #define GL_MATRIX2_NV 0x8632 |
| 2388 | #define GL_MATRIX3_NV 0x8633 |
| 2389 | #define GL_MATRIX4_NV 0x8634 |
| 2390 | #define GL_MATRIX5_NV 0x8635 |
| 2391 | #define GL_MATRIX6_NV 0x8636 |
| 2392 | #define GL_MATRIX7_NV 0x8637 |
| 2393 | #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
| 2394 | #define GL_CURRENT_MATRIX_NV 0x8641 |
| 2395 | #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
| 2396 | #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
| 2397 | #define GL_PROGRAM_PARAMETER_NV 0x8644 |
| 2398 | #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
| 2399 | #define GL_PROGRAM_TARGET_NV 0x8646 |
| 2400 | #define GL_PROGRAM_RESIDENT_NV 0x8647 |
| 2401 | #define GL_TRACK_MATRIX_NV 0x8648 |
| 2402 | #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
| 2403 | #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
| 2404 | #define GL_PROGRAM_ERROR_POSITION_NV 0x864B |
| 2405 | #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
| 2406 | #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
| 2407 | #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
| 2408 | #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
| 2409 | #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
| 2410 | #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
| 2411 | #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
| 2412 | #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
| 2413 | #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
| 2414 | #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
| 2415 | #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
| 2416 | #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
| 2417 | #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
| 2418 | #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
| 2419 | #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
| 2420 | #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
| 2421 | #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
| 2422 | #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
| 2423 | #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
| 2424 | #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
| 2425 | #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
| 2426 | #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
| 2427 | #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
| 2428 | #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
| 2429 | #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
| 2430 | #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
| 2431 | #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
| 2432 | #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
| 2433 | #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
| 2434 | #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
| 2435 | #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
| 2436 | #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
| 2437 | #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
| 2438 | #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
| 2439 | #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
| 2440 | #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
| 2441 | #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
| 2442 | #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
| 2443 | #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
| 2444 | #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
| 2445 | #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
| 2446 | #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
| 2447 | #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
| 2448 | #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
| 2449 | #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
| 2450 | #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
| 2451 | #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
| 2452 | #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
| 2453 | #endif |
| 2454 | |
| 2455 | #ifndef GL_SGIX_texture_coordinate_clamp |
| 2456 | #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
| 2457 | #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
| 2458 | #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
| 2459 | #endif |
| 2460 | |
| 2461 | #ifndef GL_SGIX_scalebias_hint |
| 2462 | #define GL_SCALEBIAS_HINT_SGIX 0x8322 |
| 2463 | #endif |
| 2464 | |
| 2465 | #ifndef GL_OML_interlace |
| 2466 | #define GL_INTERLACE_OML 0x8980 |
| 2467 | #define GL_INTERLACE_READ_OML 0x8981 |
| 2468 | #endif |
| 2469 | |
| 2470 | #ifndef GL_OML_subsample |
| 2471 | #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
| 2472 | #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
| 2473 | #endif |
| 2474 | |
| 2475 | #ifndef GL_OML_resample |
| 2476 | #define GL_PACK_RESAMPLE_OML 0x8984 |
| 2477 | #define GL_UNPACK_RESAMPLE_OML 0x8985 |
| 2478 | #define GL_RESAMPLE_REPLICATE_OML 0x8986 |
| 2479 | #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
| 2480 | #define GL_RESAMPLE_AVERAGE_OML 0x8988 |
| 2481 | #define GL_RESAMPLE_DECIMATE_OML 0x8989 |
| 2482 | #endif |
| 2483 | |
| 2484 | #ifndef GL_NV_copy_depth_to_color |
| 2485 | #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
| 2486 | #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
| 2487 | #endif |
| 2488 | |
| 2489 | #ifndef GL_ATI_envmap_bumpmap |
| 2490 | #define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
| 2491 | #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
| 2492 | #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
| 2493 | #define GL_BUMP_TEX_UNITS_ATI 0x8778 |
| 2494 | #define GL_DUDV_ATI 0x8779 |
| 2495 | #define GL_DU8DV8_ATI 0x877A |
| 2496 | #define GL_BUMP_ENVMAP_ATI 0x877B |
| 2497 | #define GL_BUMP_TARGET_ATI 0x877C |
| 2498 | #endif |
| 2499 | |
| 2500 | #ifndef GL_ATI_fragment_shader |
| 2501 | #define GL_FRAGMENT_SHADER_ATI 0x8920 |
| 2502 | #define GL_REG_0_ATI 0x8921 |
| 2503 | #define GL_REG_1_ATI 0x8922 |
| 2504 | #define GL_REG_2_ATI 0x8923 |
| 2505 | #define GL_REG_3_ATI 0x8924 |
| 2506 | #define GL_REG_4_ATI 0x8925 |
| 2507 | #define GL_REG_5_ATI 0x8926 |
| 2508 | #define GL_REG_6_ATI 0x8927 |
| 2509 | #define GL_REG_7_ATI 0x8928 |
| 2510 | #define GL_REG_8_ATI 0x8929 |
| 2511 | #define GL_REG_9_ATI 0x892A |
| 2512 | #define GL_REG_10_ATI 0x892B |
| 2513 | #define GL_REG_11_ATI 0x892C |
| 2514 | #define GL_REG_12_ATI 0x892D |
| 2515 | #define GL_REG_13_ATI 0x892E |
| 2516 | #define GL_REG_14_ATI 0x892F |
| 2517 | #define GL_REG_15_ATI 0x8930 |
| 2518 | #define GL_REG_16_ATI 0x8931 |
| 2519 | #define GL_REG_17_ATI 0x8932 |
| 2520 | #define GL_REG_18_ATI 0x8933 |
| 2521 | #define GL_REG_19_ATI 0x8934 |
| 2522 | #define GL_REG_20_ATI 0x8935 |
| 2523 | #define GL_REG_21_ATI 0x8936 |
| 2524 | #define GL_REG_22_ATI 0x8937 |
| 2525 | #define GL_REG_23_ATI 0x8938 |
| 2526 | #define GL_REG_24_ATI 0x8939 |
| 2527 | #define GL_REG_25_ATI 0x893A |
| 2528 | #define GL_REG_26_ATI 0x893B |
| 2529 | #define GL_REG_27_ATI 0x893C |
| 2530 | #define GL_REG_28_ATI 0x893D |
| 2531 | #define GL_REG_29_ATI 0x893E |
| 2532 | #define GL_REG_30_ATI 0x893F |
| 2533 | #define GL_REG_31_ATI 0x8940 |
| 2534 | #define GL_CON_0_ATI 0x8941 |
| 2535 | #define GL_CON_1_ATI 0x8942 |
| 2536 | #define GL_CON_2_ATI 0x8943 |
| 2537 | #define GL_CON_3_ATI 0x8944 |
| 2538 | #define GL_CON_4_ATI 0x8945 |
| 2539 | #define GL_CON_5_ATI 0x8946 |
| 2540 | #define GL_CON_6_ATI 0x8947 |
| 2541 | #define GL_CON_7_ATI 0x8948 |
| 2542 | #define GL_CON_8_ATI 0x8949 |
| 2543 | #define GL_CON_9_ATI 0x894A |
| 2544 | #define GL_CON_10_ATI 0x894B |
| 2545 | #define GL_CON_11_ATI 0x894C |
| 2546 | #define GL_CON_12_ATI 0x894D |
| 2547 | #define GL_CON_13_ATI 0x894E |
| 2548 | #define GL_CON_14_ATI 0x894F |
| 2549 | #define GL_CON_15_ATI 0x8950 |
| 2550 | #define GL_CON_16_ATI 0x8951 |
| 2551 | #define GL_CON_17_ATI 0x8952 |
| 2552 | #define GL_CON_18_ATI 0x8953 |
| 2553 | #define GL_CON_19_ATI 0x8954 |
| 2554 | #define GL_CON_20_ATI 0x8955 |
| 2555 | #define GL_CON_21_ATI 0x8956 |
| 2556 | #define GL_CON_22_ATI 0x8957 |
| 2557 | #define GL_CON_23_ATI 0x8958 |
| 2558 | #define GL_CON_24_ATI 0x8959 |
| 2559 | #define GL_CON_25_ATI 0x895A |
| 2560 | #define GL_CON_26_ATI 0x895B |
| 2561 | #define GL_CON_27_ATI 0x895C |
| 2562 | #define GL_CON_28_ATI 0x895D |
| 2563 | #define GL_CON_29_ATI 0x895E |
| 2564 | #define GL_CON_30_ATI 0x895F |
| 2565 | #define GL_CON_31_ATI 0x8960 |
| 2566 | #define GL_MOV_ATI 0x8961 |
| 2567 | #define GL_ADD_ATI 0x8963 |
| 2568 | #define GL_MUL_ATI 0x8964 |
| 2569 | #define GL_SUB_ATI 0x8965 |
| 2570 | #define GL_DOT3_ATI 0x8966 |
| 2571 | #define GL_DOT4_ATI 0x8967 |
| 2572 | #define GL_MAD_ATI 0x8968 |
| 2573 | #define GL_LERP_ATI 0x8969 |
| 2574 | #define GL_CND_ATI 0x896A |
| 2575 | #define GL_CND0_ATI 0x896B |
| 2576 | #define GL_DOT2_ADD_ATI 0x896C |
| 2577 | #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
| 2578 | #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
| 2579 | #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
| 2580 | #define GL_NUM_PASSES_ATI 0x8970 |
| 2581 | #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
| 2582 | #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
| 2583 | #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
| 2584 | #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
| 2585 | #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
| 2586 | #define GL_SWIZZLE_STR_ATI 0x8976 |
| 2587 | #define GL_SWIZZLE_STQ_ATI 0x8977 |
| 2588 | #define GL_SWIZZLE_STR_DR_ATI 0x8978 |
| 2589 | #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
| 2590 | #define GL_SWIZZLE_STRQ_ATI 0x897A |
| 2591 | #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
| 2592 | #define GL_RED_BIT_ATI 0x00000001 |
| 2593 | #define GL_GREEN_BIT_ATI 0x00000002 |
| 2594 | #define GL_BLUE_BIT_ATI 0x00000004 |
| 2595 | #define GL_2X_BIT_ATI 0x00000001 |
| 2596 | #define GL_4X_BIT_ATI 0x00000002 |
| 2597 | #define GL_8X_BIT_ATI 0x00000004 |
| 2598 | #define GL_HALF_BIT_ATI 0x00000008 |
| 2599 | #define GL_QUARTER_BIT_ATI 0x00000010 |
| 2600 | #define GL_EIGHTH_BIT_ATI 0x00000020 |
| 2601 | #define GL_SATURATE_BIT_ATI 0x00000040 |
| 2602 | #define GL_COMP_BIT_ATI 0x00000002 |
| 2603 | #define GL_NEGATE_BIT_ATI 0x00000004 |
| 2604 | #define GL_BIAS_BIT_ATI 0x00000008 |
| 2605 | #endif |
| 2606 | |
| 2607 | #ifndef GL_ATI_pn_triangles |
| 2608 | #define GL_PN_TRIANGLES_ATI 0x87F0 |
| 2609 | #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
| 2610 | #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
| 2611 | #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
| 2612 | #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
| 2613 | #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
| 2614 | #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
| 2615 | #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
| 2616 | #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
| 2617 | #endif |
| 2618 | |
| 2619 | #ifndef GL_ATI_vertex_array_object |
| 2620 | #define GL_STATIC_ATI 0x8760 |
| 2621 | #define GL_DYNAMIC_ATI 0x8761 |
| 2622 | #define GL_PRESERVE_ATI 0x8762 |
| 2623 | #define GL_DISCARD_ATI 0x8763 |
| 2624 | #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
| 2625 | #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
| 2626 | #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
| 2627 | #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
| 2628 | #endif |
| 2629 | |
| 2630 | #ifndef GL_EXT_vertex_shader |
| 2631 | #define GL_VERTEX_SHADER_EXT 0x8780 |
| 2632 | #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
| 2633 | #define GL_OP_INDEX_EXT 0x8782 |
| 2634 | #define GL_OP_NEGATE_EXT 0x8783 |
| 2635 | #define GL_OP_DOT3_EXT 0x8784 |
| 2636 | #define GL_OP_DOT4_EXT 0x8785 |
| 2637 | #define GL_OP_MUL_EXT 0x8786 |
| 2638 | #define GL_OP_ADD_EXT 0x8787 |
| 2639 | #define GL_OP_MADD_EXT 0x8788 |
| 2640 | #define GL_OP_FRAC_EXT 0x8789 |
| 2641 | #define GL_OP_MAX_EXT 0x878A |
| 2642 | #define GL_OP_MIN_EXT 0x878B |
| 2643 | #define GL_OP_SET_GE_EXT 0x878C |
| 2644 | #define GL_OP_SET_LT_EXT 0x878D |
| 2645 | #define GL_OP_CLAMP_EXT 0x878E |
| 2646 | #define GL_OP_FLOOR_EXT 0x878F |
| 2647 | #define GL_OP_ROUND_EXT 0x8790 |
| 2648 | #define GL_OP_EXP_BASE_2_EXT 0x8791 |
| 2649 | #define GL_OP_LOG_BASE_2_EXT 0x8792 |
| 2650 | #define GL_OP_POWER_EXT 0x8793 |
| 2651 | #define GL_OP_RECIP_EXT 0x8794 |
| 2652 | #define GL_OP_RECIP_SQRT_EXT 0x8795 |
| 2653 | #define GL_OP_SUB_EXT 0x8796 |
| 2654 | #define GL_OP_CROSS_PRODUCT_EXT 0x8797 |
| 2655 | #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
| 2656 | #define GL_OP_MOV_EXT 0x8799 |
| 2657 | #define GL_OUTPUT_VERTEX_EXT 0x879A |
| 2658 | #define GL_OUTPUT_COLOR0_EXT 0x879B |
| 2659 | #define GL_OUTPUT_COLOR1_EXT 0x879C |
| 2660 | #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
| 2661 | #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
| 2662 | #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
| 2663 | #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
| 2664 | #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
| 2665 | #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
| 2666 | #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
| 2667 | #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
| 2668 | #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
| 2669 | #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
| 2670 | #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
| 2671 | #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
| 2672 | #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
| 2673 | #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
| 2674 | #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
| 2675 | #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
| 2676 | #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
| 2677 | #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
| 2678 | #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
| 2679 | #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
| 2680 | #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
| 2681 | #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
| 2682 | #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
| 2683 | #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
| 2684 | #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
| 2685 | #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
| 2686 | #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
| 2687 | #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
| 2688 | #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
| 2689 | #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
| 2690 | #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
| 2691 | #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
| 2692 | #define GL_OUTPUT_FOG_EXT 0x87BD |
| 2693 | #define GL_SCALAR_EXT 0x87BE |
| 2694 | #define GL_VECTOR_EXT 0x87BF |
| 2695 | #define GL_MATRIX_EXT 0x87C0 |
| 2696 | #define GL_VARIANT_EXT 0x87C1 |
| 2697 | #define GL_INVARIANT_EXT 0x87C2 |
| 2698 | #define GL_LOCAL_CONSTANT_EXT 0x87C3 |
| 2699 | #define GL_LOCAL_EXT 0x87C4 |
| 2700 | #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
| 2701 | #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
| 2702 | #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
| 2703 | #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
| 2704 | #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
| 2705 | #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
| 2706 | #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
| 2707 | #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
| 2708 | #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
| 2709 | #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
| 2710 | #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
| 2711 | #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
| 2712 | #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
| 2713 | #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
| 2714 | #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
| 2715 | #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
| 2716 | #define GL_X_EXT 0x87D5 |
| 2717 | #define GL_Y_EXT 0x87D6 |
| 2718 | #define GL_Z_EXT 0x87D7 |
| 2719 | #define GL_W_EXT 0x87D8 |
| 2720 | #define GL_NEGATIVE_X_EXT 0x87D9 |
| 2721 | #define GL_NEGATIVE_Y_EXT 0x87DA |
| 2722 | #define GL_NEGATIVE_Z_EXT 0x87DB |
| 2723 | #define GL_NEGATIVE_W_EXT 0x87DC |
| 2724 | #define GL_ZERO_EXT 0x87DD |
| 2725 | #define GL_ONE_EXT 0x87DE |
| 2726 | #define GL_NEGATIVE_ONE_EXT 0x87DF |
| 2727 | #define GL_NORMALIZED_RANGE_EXT 0x87E0 |
| 2728 | #define GL_FULL_RANGE_EXT 0x87E1 |
| 2729 | #define GL_CURRENT_VERTEX_EXT 0x87E2 |
| 2730 | #define GL_MVP_MATRIX_EXT 0x87E3 |
| 2731 | #define GL_VARIANT_VALUE_EXT 0x87E4 |
| 2732 | #define GL_VARIANT_DATATYPE_EXT 0x87E5 |
| 2733 | #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
| 2734 | #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
| 2735 | #define GL_VARIANT_ARRAY_EXT 0x87E8 |
| 2736 | #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
| 2737 | #define GL_INVARIANT_VALUE_EXT 0x87EA |
| 2738 | #define GL_INVARIANT_DATATYPE_EXT 0x87EB |
| 2739 | #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
| 2740 | #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
| 2741 | #endif |
| 2742 | |
| 2743 | #ifndef GL_ATI_vertex_streams |
| 2744 | #define GL_MAX_VERTEX_STREAMS_ATI 0x876B |
| 2745 | #define GL_VERTEX_STREAM0_ATI 0x876C |
| 2746 | #define GL_VERTEX_STREAM1_ATI 0x876D |
| 2747 | #define GL_VERTEX_STREAM2_ATI 0x876E |
| 2748 | #define GL_VERTEX_STREAM3_ATI 0x876F |
| 2749 | #define GL_VERTEX_STREAM4_ATI 0x8770 |
| 2750 | #define GL_VERTEX_STREAM5_ATI 0x8771 |
| 2751 | #define GL_VERTEX_STREAM6_ATI 0x8772 |
| 2752 | #define GL_VERTEX_STREAM7_ATI 0x8773 |
| 2753 | #define GL_VERTEX_SOURCE_ATI 0x8774 |
| 2754 | #endif |
| 2755 | |
| 2756 | #ifndef GL_ATI_element_array |
| 2757 | #define GL_ELEMENT_ARRAY_ATI 0x8768 |
| 2758 | #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
| 2759 | #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
| 2760 | #endif |
| 2761 | |
| 2762 | #ifndef GL_SUN_mesh_array |
| 2763 | #define GL_QUAD_MESH_SUN 0x8614 |
| 2764 | #define GL_TRIANGLE_MESH_SUN 0x8615 |
| 2765 | #endif |
| 2766 | |
| 2767 | #ifndef GL_SUN_slice_accum |
| 2768 | #define GL_SLICE_ACCUM_SUN 0x85CC |
| 2769 | #endif |
| 2770 | |
| 2771 | #ifndef GL_NV_multisample_filter_hint |
| 2772 | #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
| 2773 | #endif |
| 2774 | |
| 2775 | #ifndef GL_NV_depth_clamp |
| 2776 | #define GL_DEPTH_CLAMP_NV 0x864F |
| 2777 | #endif |
| 2778 | |
| 2779 | #ifndef GL_NV_occlusion_query |
| 2780 | #define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
| 2781 | #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
| 2782 | #define GL_PIXEL_COUNT_NV 0x8866 |
| 2783 | #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
| 2784 | #endif |
| 2785 | |
| 2786 | #ifndef GL_NV_point_sprite |
| 2787 | #define GL_POINT_SPRITE_NV 0x8861 |
| 2788 | #define GL_COORD_REPLACE_NV 0x8862 |
| 2789 | #define GL_POINT_SPRITE_R_MODE_NV 0x8863 |
| 2790 | #endif |
| 2791 | |
| 2792 | #ifndef GL_NV_texture_shader3 |
| 2793 | #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
| 2794 | #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
| 2795 | #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
| 2796 | #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
| 2797 | #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
| 2798 | #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
| 2799 | #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
| 2800 | #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
| 2801 | #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
| 2802 | #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
| 2803 | #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
| 2804 | #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
| 2805 | #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
| 2806 | #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
| 2807 | #define GL_HILO8_NV 0x885E |
| 2808 | #define GL_SIGNED_HILO8_NV 0x885F |
| 2809 | #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
| 2810 | #endif |
| 2811 | |
| 2812 | #ifndef GL_NV_vertex_program1_1 |
| 2813 | #endif |
| 2814 | |
| 2815 | #ifndef GL_EXT_shadow_funcs |
| 2816 | #endif |
| 2817 | |
| 2818 | #ifndef GL_EXT_stencil_two_side |
| 2819 | #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
| 2820 | #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
| 2821 | #endif |
| 2822 | |
| 2823 | #ifndef GL_ATI_text_fragment_shader |
| 2824 | #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
| 2825 | #endif |
| 2826 | |
| 2827 | #ifndef GL_APPLE_client_storage |
| 2828 | #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
| 2829 | #endif |
| 2830 | |
| 2831 | #ifndef GL_APPLE_element_array |
| 2832 | #define GL_ELEMENT_ARRAY_APPLE 0x8768 |
| 2833 | #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
| 2834 | #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
| 2835 | #endif |
| 2836 | |
| 2837 | #ifndef GL_APPLE_fence |
| 2838 | #define GL_DRAW_PIXELS_APPLE 0x8A0A |
| 2839 | #define GL_FENCE_APPLE 0x8A0B |
| 2840 | #endif |
| 2841 | |
| 2842 | #ifndef GL_APPLE_vertex_array_object |
| 2843 | #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
| 2844 | #endif |
| 2845 | |
| 2846 | #ifndef GL_APPLE_vertex_array_range |
| 2847 | #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
| 2848 | #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
| 2849 | #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
| 2850 | #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
| 2851 | #define GL_STORAGE_CACHED_APPLE 0x85BE |
| 2852 | #define GL_STORAGE_SHARED_APPLE 0x85BF |
| 2853 | #endif |
| 2854 | |
| 2855 | #ifndef GL_APPLE_ycbcr_422 |
| 2856 | #define GL_YCBCR_422_APPLE 0x85B9 |
| 2857 | #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
| 2858 | #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
| 2859 | #endif |
| 2860 | |
| 2861 | #ifndef GL_S3_s3tc |
| 2862 | #define GL_RGB_S3TC 0x83A0 |
| 2863 | #define GL_RGB4_S3TC 0x83A1 |
| 2864 | #define GL_RGBA_S3TC 0x83A2 |
| 2865 | #define GL_RGBA4_S3TC 0x83A3 |
| 2866 | #endif |
| 2867 | |
| 2868 | #ifndef GL_ATI_draw_buffers |
| 2869 | #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
| 2870 | #define GL_DRAW_BUFFER0_ATI 0x8825 |
| 2871 | #define GL_DRAW_BUFFER1_ATI 0x8826 |
| 2872 | #define GL_DRAW_BUFFER2_ATI 0x8827 |
| 2873 | #define GL_DRAW_BUFFER3_ATI 0x8828 |
| 2874 | #define GL_DRAW_BUFFER4_ATI 0x8829 |
| 2875 | #define GL_DRAW_BUFFER5_ATI 0x882A |
| 2876 | #define GL_DRAW_BUFFER6_ATI 0x882B |
| 2877 | #define GL_DRAW_BUFFER7_ATI 0x882C |
| 2878 | #define GL_DRAW_BUFFER8_ATI 0x882D |
| 2879 | #define GL_DRAW_BUFFER9_ATI 0x882E |
| 2880 | #define GL_DRAW_BUFFER10_ATI 0x882F |
| 2881 | #define GL_DRAW_BUFFER11_ATI 0x8830 |
| 2882 | #define GL_DRAW_BUFFER12_ATI 0x8831 |
| 2883 | #define GL_DRAW_BUFFER13_ATI 0x8832 |
| 2884 | #define GL_DRAW_BUFFER14_ATI 0x8833 |
| 2885 | #define GL_DRAW_BUFFER15_ATI 0x8834 |
| 2886 | #endif |
| 2887 | |
| 2888 | #ifndef GL_ATI_pixel_format_float |
| 2889 | #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 |
| 2890 | #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 |
| 2891 | #endif |
| 2892 | |
| 2893 | #ifndef GL_ATI_texture_env_combine3 |
| 2894 | #define GL_MODULATE_ADD_ATI 0x8744 |
| 2895 | #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
| 2896 | #define GL_MODULATE_SUBTRACT_ATI 0x8746 |
| 2897 | #endif |
| 2898 | |
| 2899 | #ifndef GL_ATI_texture_float |
| 2900 | #define GL_RGBA_FLOAT32_ATI 0x8814 |
| 2901 | #define GL_RGB_FLOAT32_ATI 0x8815 |
| 2902 | #define GL_ALPHA_FLOAT32_ATI 0x8816 |
| 2903 | #define GL_INTENSITY_FLOAT32_ATI 0x8817 |
| 2904 | #define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
| 2905 | #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
| 2906 | #define GL_RGBA_FLOAT16_ATI 0x881A |
| 2907 | #define GL_RGB_FLOAT16_ATI 0x881B |
| 2908 | #define GL_ALPHA_FLOAT16_ATI 0x881C |
| 2909 | #define GL_INTENSITY_FLOAT16_ATI 0x881D |
| 2910 | #define GL_LUMINANCE_FLOAT16_ATI 0x881E |
| 2911 | #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
| 2912 | #endif |
| 2913 | |
| 2914 | #ifndef GL_NV_float_buffer |
| 2915 | #define GL_FLOAT_R_NV 0x8880 |
| 2916 | #define GL_FLOAT_RG_NV 0x8881 |
| 2917 | #define GL_FLOAT_RGB_NV 0x8882 |
| 2918 | #define GL_FLOAT_RGBA_NV 0x8883 |
| 2919 | #define GL_FLOAT_R16_NV 0x8884 |
| 2920 | #define GL_FLOAT_R32_NV 0x8885 |
| 2921 | #define GL_FLOAT_RG16_NV 0x8886 |
| 2922 | #define GL_FLOAT_RG32_NV 0x8887 |
| 2923 | #define GL_FLOAT_RGB16_NV 0x8888 |
| 2924 | #define GL_FLOAT_RGB32_NV 0x8889 |
| 2925 | #define GL_FLOAT_RGBA16_NV 0x888A |
| 2926 | #define GL_FLOAT_RGBA32_NV 0x888B |
| 2927 | #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
| 2928 | #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
| 2929 | #define GL_FLOAT_RGBA_MODE_NV 0x888E |
| 2930 | #endif |
| 2931 | |
| 2932 | #ifndef GL_NV_fragment_program |
| 2933 | #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
| 2934 | #define GL_FRAGMENT_PROGRAM_NV 0x8870 |
| 2935 | #define GL_MAX_TEXTURE_COORDS_NV 0x8871 |
| 2936 | #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
| 2937 | #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
| 2938 | #define GL_PROGRAM_ERROR_STRING_NV 0x8874 |
| 2939 | #endif |
| 2940 | |
| 2941 | #ifndef GL_NV_half_float |
| 2942 | #define GL_HALF_FLOAT_NV 0x140B |
| 2943 | #endif |
| 2944 | |
| 2945 | #ifndef GL_NV_pixel_data_range |
| 2946 | #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
| 2947 | #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
| 2948 | #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
| 2949 | #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
| 2950 | #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
| 2951 | #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
| 2952 | #endif |
| 2953 | |
| 2954 | #ifndef GL_NV_primitive_restart |
| 2955 | #define GL_PRIMITIVE_RESTART_NV 0x8558 |
| 2956 | #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
| 2957 | #endif |
| 2958 | |
| 2959 | #ifndef GL_NV_texture_expand_normal |
| 2960 | #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
| 2961 | #endif |
| 2962 | |
| 2963 | #ifndef GL_NV_vertex_program2 |
| 2964 | #endif |
| 2965 | |
| 2966 | #ifndef GL_ATI_map_object_buffer |
| 2967 | #endif |
| 2968 | |
| 2969 | #ifndef GL_ATI_separate_stencil |
| 2970 | #define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
| 2971 | #define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
| 2972 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
| 2973 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
| 2974 | #endif |
| 2975 | |
| 2976 | #ifndef GL_ATI_vertex_attrib_array_object |
| 2977 | #endif |
| 2978 | |
| 2979 | #ifndef GL_OES_read_format |
| 2980 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| 2981 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| 2982 | #endif |
| 2983 | |
| 2984 | #ifndef GL_EXT_depth_bounds_test |
| 2985 | #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
| 2986 | #define GL_DEPTH_BOUNDS_EXT 0x8891 |
| 2987 | #endif |
| 2988 | |
| 2989 | #ifndef GL_EXT_texture_mirror_clamp |
| 2990 | #define GL_MIRROR_CLAMP_EXT 0x8742 |
| 2991 | #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
| 2992 | #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
| 2993 | #endif |
| 2994 | |
| 2995 | #ifndef GL_EXT_blend_equation_separate |
| 2996 | #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION |
| 2997 | #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
| 2998 | #endif |
| 2999 | |
| 3000 | #ifndef GL_MESA_pack_invert |
| 3001 | #define GL_PACK_INVERT_MESA 0x8758 |
| 3002 | #endif |
| 3003 | |
| 3004 | #ifndef GL_MESA_ycbcr_texture |
| 3005 | #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
| 3006 | #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
| 3007 | #define GL_YCBCR_MESA 0x8757 |
| 3008 | #endif |
| 3009 | |
| 3010 | #ifndef GL_EXT_pixel_buffer_object |
| 3011 | #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
| 3012 | #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
| 3013 | #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
| 3014 | #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
| 3015 | #endif |
| 3016 | |
| 3017 | #ifndef GL_NV_fragment_program_option |
| 3018 | #endif |
| 3019 | |
| 3020 | #ifndef GL_NV_fragment_program2 |
| 3021 | #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
| 3022 | #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
| 3023 | #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
| 3024 | #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
| 3025 | #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
| 3026 | #endif |
| 3027 | |
| 3028 | #ifndef GL_NV_vertex_program2_option |
| 3029 | /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ |
| 3030 | /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ |
| 3031 | #endif |
| 3032 | |
| 3033 | #ifndef GL_NV_vertex_program3 |
| 3034 | /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ |
| 3035 | #endif |
| 3036 | |
| 3037 | #ifndef GL_EXT_framebuffer_object |
| 3038 | #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
| 3039 | #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
| 3040 | #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
| 3041 | #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
| 3042 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
| 3043 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
| 3044 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
| 3045 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
| 3046 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
| 3047 | #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
| 3048 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
| 3049 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
| 3050 | #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 |
| 3051 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
| 3052 | #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
| 3053 | #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
| 3054 | #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
| 3055 | #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
| 3056 | #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
| 3057 | #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
| 3058 | #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
| 3059 | #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
| 3060 | #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
| 3061 | #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
| 3062 | #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
| 3063 | #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
| 3064 | #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
| 3065 | #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
| 3066 | #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
| 3067 | #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
| 3068 | #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
| 3069 | #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
| 3070 | #define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
| 3071 | #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
| 3072 | #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
| 3073 | #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
| 3074 | #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
| 3075 | #define GL_FRAMEBUFFER_EXT 0x8D40 |
| 3076 | #define GL_RENDERBUFFER_EXT 0x8D41 |
| 3077 | #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
| 3078 | #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
| 3079 | #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
| 3080 | #define GL_STENCIL_INDEX1_EXT 0x8D46 |
| 3081 | #define GL_STENCIL_INDEX4_EXT 0x8D47 |
| 3082 | #define GL_STENCIL_INDEX8_EXT 0x8D48 |
| 3083 | #define GL_STENCIL_INDEX16_EXT 0x8D49 |
| 3084 | #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
| 3085 | #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
| 3086 | #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
| 3087 | #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
| 3088 | #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
| 3089 | #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
| 3090 | #endif |
| 3091 | |
| 3092 | #ifndef GL_GREMEDY_string_marker |
| 3093 | #endif |
| 3094 | |
| 3095 | |
| 3096 | /*************************************************************/ |
| 3097 | |
| 3098 | #include <stddef.h> |
| 3099 | #ifndef GL_VERSION_2_0 |
| 3100 | /* GL type for program/shader text */ |
| 3101 | typedef char GLchar; /* native character */ |
| 3102 | #endif |
| 3103 | |
| 3104 | #ifndef GL_VERSION_1_5 |
| 3105 | /* GL types for handling large vertex buffer objects */ |
| 3106 | #ifdef __APPLE__ |
| 3107 | typedef long GLintptr; |
| 3108 | typedef long GLsizeiptr; |
| 3109 | #else |
| 3110 | typedef ptrdiff_t GLintptr; |
| 3111 | typedef ptrdiff_t GLsizeiptr; |
| 3112 | #endif |
| 3113 | #endif |
| 3114 | |
| 3115 | #ifndef GL_ARB_vertex_buffer_object |
| 3116 | /* GL types for handling large vertex buffer objects */ |
| 3117 | #ifdef __APPLE__ |
| 3118 | typedef long GLintptrARB; |
| 3119 | typedef long GLsizeiptrARB; |
| 3120 | #else |
| 3121 | typedef ptrdiff_t GLintptrARB; |
| 3122 | typedef ptrdiff_t GLsizeiptrARB; |
| 3123 | #endif |
| 3124 | #endif |
| 3125 | |
| 3126 | #ifndef GL_ARB_shader_objects |
| 3127 | /* GL types for handling shader object handles and program/shader text */ |
| 3128 | typedef char GLcharARB; /* native character */ |
| 3129 | #if defined(__APPLE__) |
| 3130 | typedef void *GLhandleARB; /* shader object handle */ |
| 3131 | #else |
| 3132 | typedef unsigned int GLhandleARB; /* shader object handle */ |
| 3133 | #endif |
| 3134 | #endif |
| 3135 | |
| 3136 | /* GL types for "half" precision (s10e5) float data in host memory */ |
| 3137 | #ifndef GL_ARB_half_float_pixel |
| 3138 | typedef unsigned short GLhalfARB; |
| 3139 | #endif |
| 3140 | |
| 3141 | #ifndef GL_NV_half_float |
| 3142 | typedef unsigned short GLhalfNV; |
| 3143 | #endif |
| 3144 | |
| 3145 | #ifndef GL_VERSION_1_2 |
| 3146 | #define GL_VERSION_1_2 1 |
| 3147 | #ifdef GL_GLEXT_PROTOTYPES |
| 3148 | GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); |
| 3149 | GLAPI void APIENTRY glBlendEquation (GLenum); |
| 3150 | GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); |
| 3151 | GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); |
| 3152 | GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); |
| 3153 | GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); |
| 3154 | GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); |
| 3155 | GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); |
| 3156 | GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); |
| 3157 | GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); |
| 3158 | GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
| 3159 | GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); |
| 3160 | GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); |
| 3161 | GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
| 3162 | GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); |
| 3163 | GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); |
| 3164 | GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); |
| 3165 | GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); |
| 3166 | GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); |
| 3167 | GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); |
| 3168 | GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); |
| 3169 | GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); |
| 3170 | GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); |
| 3171 | GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); |
| 3172 | GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); |
| 3173 | GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); |
| 3174 | GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); |
| 3175 | GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); |
| 3176 | GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); |
| 3177 | GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); |
| 3178 | GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); |
| 3179 | GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); |
| 3180 | GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); |
| 3181 | GLAPI void APIENTRY glResetHistogram (GLenum); |
| 3182 | GLAPI void APIENTRY glResetMinmax (GLenum); |
| 3183 | GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
| 3184 | GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
| 3185 | GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
| 3186 | #endif /* GL_GLEXT_PROTOTYPES */ |
| 3187 | typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 3188 | typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
| 3189 | typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| 3190 | typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| 3191 | typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| 3192 | typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| 3193 | typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| 3194 | typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); |
| 3195 | typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| 3196 | typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| 3197 | typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
| 3198 | typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
| 3199 | typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
| 3200 | typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
| 3201 | typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); |
| 3202 | typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| 3203 | typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, |