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Franklin Weia855d622017-01-21 15:18:31 -05001//-------------------------------------------------------------------------
2/*
3Copyright (C) 1996, 2003 - 3D Realms Entertainment
4
5This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
6
7Duke Nukem 3D is free software; you can redistribute it and/or
8modify it under the terms of the GNU General Public License
9as published by the Free Software Foundation; either version 2
10of the License, or (at your option) any later version.
11
12This program is distributed in the hope that it will be useful,
13but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15
16See the GNU General Public License for more details.
17
18You should have received a copy of the GNU General Public License
19aint32_t with this program; if not, write to the Free Software
20Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21
22Original Source: 1996 - Todd Replogle
23Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
24*/
25//-------------------------------------------------------------------------
26#ifndef _INCL_DUKE3D_H_
27#define _INCL_DUKE3D_H_
28
29#include "platform.h"
30
Franklin Weia855d622017-01-21 15:18:31 -050031#include <inttypes.h>
Franklin Weia855d622017-01-21 15:18:31 -050032
33#include <fcntl.h>
34#include <time.h>
35#include <ctype.h>
36
37#include "../../Engine/src/build.h"
38
39#if (!defined MAX_PATH)
40 #if (defined MAXPATHLEN)
41 #define MAX_PATH MAXPATHLEN
42 #elif (defined PATH_MAX)
43 #define MAX_PATH PATH_MAX
44 #else
45 #define MAX_PATH 256
46 #endif
47#endif
48
Franklin Weia855d622017-01-21 15:18:31 -050049#ifdef ROCKBOX
50#define PLATFORM_ROCKBOX 1
51#endif
52
53#if PLATFORM_ROCKBOX
54#include "dukerockbox.h"
55#endif
56
57#if USE_SDL
58#include "SDL.h"
59#include "SDL_mixer.h"
60#endif
61
62#include "function.h"
63
64// FIX_00022: Automatically recognize the shareware grp (v1.3) + full version (1.3d) +
65// atomic (1.4/1.5 grp) and the con files version (either 1.3 or 1.4) (JonoF's idea)
66
67extern uint8_t conVersion;
68extern uint8_t grpVersion;
69
70
71#define RANCID_ID 1
72#define XDUKE_ID 2
73#define JONOF_ID 3
74
75//Chocolate DukeNukem3D is a fork of xDuke v17.9
76
77#define DUKE_ID XDUKE_ID
78#define CHOCOLATE_DUKE_REV_X 1
79#define CHOCOLATE_DUKE_REV_DOT_Y 0 // rev is: CHOCOLATE_DUKE_REV_X.CHOCOLATE_DUKE_REV_DOT_Y
80
81#define MAX_KNOWN_GRP 4
82
83enum
84{
85 UNKNOWN_GRP = 0,
86 SHAREWARE_GRP13,
87 REGULAR_GRP13D,
88 ATOMIC_GRP14_15,
89 DUKEITOUTINDC_GRP
90};
91
92#define CRC_BASE_GRP_SHAREWARE_13 0x983AD923
93#define CRC_BASE_GRP_FULL_13 0xBBC9CE44
94#define CRC_BASE_GRP_PLUTONIUM_14 0xF514A6AC
95#define CRC_BASE_GRP_ATOMIC_15 0xFD3DCFF1
96
97// implies conVersion == 14 or conVersion == 15
98#define PLUTOPAK (!VOLUMEONE && !VOLUMEALL)
99#define VOLUMEONE (getGRPcrc32(0)==CRC_BASE_GRP_SHAREWARE_13)
100// VOLUMEALL = 1.3d full
101#define VOLUMEALL (getGRPcrc32(0)==CRC_BASE_GRP_FULL_13 || (conVersion == 13 && getGRPcrc32(0)!=CRC_BASE_GRP_SHAREWARE_13 && getGRPcrc32(0)!=CRC_BASE_GRP_PLUTONIUM_14 && getGRPcrc32(0)!=CRC_BASE_GRP_ATOMIC_15))
102
103#define SCREENSHOTPATH "screenshots"
104
105
106
107// #define TEN
108// #define BETA
109
110// #define AUSTRALIA
111
112#define MAXSLEEPDIST 16384
113#define SLEEPTIME 24*64
114
115extern int BYTEVERSION;
116
117extern int BYTEVERSION_27;
118extern int BYTEVERSION_28;
119extern int BYTEVERSION_29; // really needed???
120extern int BYTEVERSION_116;
121extern int BYTEVERSION_117;
122extern int BYTEVERSION_118;
123extern int BYTEVERSION_1_3;
124
125
126#define NUMPAGES 1
127
128#define AUTO_AIM_ANGLE 48
129#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
130#define MOVEFIFOSIZ 256
131
132#define FOURSLEIGHT (1<<8)
133
134struct player_struct;
135
136#include "../../Game/src/types.h"
137#include "file_lib.h"
138#include "develop.h"
139#include "gamedefs.h"
140#include "keyboard.h"
141#include "util_lib.h"
142#include "function.h"
143#include "audiolib/fx_man.h"
144#include "config.h"
145#include "sounds.h"
146#include "control.h"
147#include "_rts.h"
148#include "rts.h"
149#include "soundefs.h"
150
151#include "audiolib/music.h"
152
153#include "names.h"
154
155#include "../../Engine/src/engine.h"
156#include "../../Engine/src/fixedPoint_math.h"
157
158//#define TICRATE (120)
159//#define TICSPERFRAME (TICRATE/26)
160
161extern int g_iTickRate;
162extern int g_iTicksPerFrame;
163
164#define TICRATE g_iTickRate
165#define TICSPERFRAME (TICRATE/g_iTicksPerFrame)
166
167// #define GC (TICSPERFRAME*44)
168
169#define NUM_SOUNDS 450
170
171#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
172#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
173#define RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5)
174
175#define BLACK 0
176#define DARKBLUE 1
177#define DARKGREEN 2
178#define DARKCYAN 3
179#define DARKRED 4
180#define DARKPURPLE 5
181#define BROWN 6
182#define LIGHTGRAY 7
183
184#define DARKGRAY 8
185#define BLUE 9
186#define GREEN 10
187#define CYAN 11
188#define RED 12
189#define PURPLE 13
190#define YELLOW 14
191#define WHITE 15
192
193#define PHEIGHT (38<<8)
194
195#define WAIT(X) ototalclock=totalclock+(X);while(totalclock<ototalclock)
196
197
198#define MODE_MENU 1
199#define MODE_DEMO 2
200#define MODE_GAME 4
201#define MODE_EOL 8
202#define MODE_TYPE 16
203#define MODE_RESTART 32
204#define MODE_SENDTOWHOM 64
205#define MODE_END 128
206
207
208#define MAXANIMWALLS 512
209#define MAXINTERPOLATIONS 2048
210#define NUMOFFIRSTTIMEACTIVE 192
211
212#define MAXCYCLERS 256
213#define MAXSCRIPTSIZE 20460
214#define MAXANIMATES 64
215
216#define SP sprite[i].yvel
217#define SX sprite[i].x
218#define SY sprite[i].y
219#define SZ sprite[i].z
220#define SS sprite[i].shade
221#define PN sprite[i].picnum
222#define SA sprite[i].ang
223#define SV sprite[i].xvel
224#define ZV sprite[i].zvel
225#define RX sprite[i].xrepeat
226#define RY sprite[i].yrepeat
227#define OW sprite[i].owner
228#define CS sprite[i].cstat
229#define SH sprite[i].extra
230#define CX sprite[i].xoffset
231#define CY sprite[i].yoffset
232#define CD sprite[i].clipdist
233#define PL sprite[i].pal
234#define SLT sprite[i].lotag
235#define SHT sprite[i].hitag
236#define SECT sprite[i].sectnum
237
238#define face_player 1
239#define geth 2
240#define getv 4
241#define random_angle 8
242#define face_player_slow 16
243#define spin 32
244#define face_player_smart 64
245#define fleeenemy 128
246#define jumptoplayer 257
247#define seekplayer 512
248#define furthestdir 1024
249#define dodgebullet 4096
250
251#define TRAND krand()
252
253#define MAX_WEAPONS 12
254
255#define KNEE_WEAPON 0
256#define PISTOL_WEAPON 1
257#define SHOTGUN_WEAPON 2
258#define CHAINGUN_WEAPON 3
259#define RPG_WEAPON 4
260#define HANDBOMB_WEAPON 5
261#define SHRINKER_WEAPON 6
262#define DEVISTATOR_WEAPON 7
263#define TRIPBOMB_WEAPON 8
264#define FREEZE_WEAPON 9
265#define HANDREMOTE_WEAPON 10
266#define GROW_WEAPON 11
267
268#define T1 hittype[i].temp_data[0]
269#define T2 hittype[i].temp_data[1]
270#define T3 hittype[i].temp_data[2]
271#define T4 hittype[i].temp_data[3]
272#define T5 hittype[i].temp_data[4]
273#define T6 hittype[i].temp_data[5]
274
275#define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E))
276#define KILLIT(KX) {deletesprite(KX);goto BOLT;}
277
278
279#define IFMOVING if(ssp(i,CLIPMASK0))
280#define IFHIT j=ifhitbyweapon(i);if(j >= 0)
281#define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0)
282
283#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
284
285
286#define IFSKILL1 if(player_skill<1)
287#define IFSKILL2 if(player_skill<2)
288#define IFSKILL3 if(player_skill<3)
289#define IFSKILL4 if(player_skill<4)
290
291#define rnd(X) ((TRAND>>8)>=(255-(X)))
292
293typedef struct
294{
295 short i;
296 int voice;
297} SOUNDOWNER;
298
299#include "audiolib/usrhooks.h"
300/*
301
302
303#define __USRHOOKS_H
304
305enum USRHOOKS_Errors
306 {
307 USRHOOKS_Warning = -2,
308 USRHOOKS_Error = -1,
309 USRHOOKS_Ok = 0
310 };
311*/
312
313#pragma pack(push)
314#pragma pack(1)
315
316typedef struct
317{
318 int8_t avel, horz;
319 short fvel, svel;
320 uint32_t bits;
321} input;
322
323#pragma pack(pop)
324
325/* !!! FIXME: "sync" is defined in unistd.h ... :( --ryan. */
326#define sync duke_sync
327extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS];
328extern input recsync[RECSYNCBUFSIZ];
329
330extern int32_t movefifosendplc;
331
332typedef struct
333{
334 uint8_t *ptr;
335 uint8_t lock;
336 int length, num;
337} SAMPLE;
338
339struct animwalltype
340{
341 short wallnum;
342 int32_t tag;
343};
344extern struct animwalltype animwall[MAXANIMWALLS];
345extern short numanimwalls,probey,lastprobey;
346
347char *mymembuf;
348extern uint8_t typebuflen;
349char typebuf[41];
350extern uint8_t MusicPtr[72000];
351extern int32_t msx[2048],msy[2048];
352extern short cyclers[MAXCYCLERS][6],numcyclers;
353extern char myname[2048];
354
355struct user_defs
356{
357 uint8_t god,warp_on,cashman,eog,showallmap;
358 uint8_t show_help,scrollmode,clipping;
359 char user_name[MAXPLAYERS][32];
360 char ridecule[10][40];
361 char savegame[10][22];
362 char pwlockout[128],rtsname[128];
363 uint8_t overhead_on,last_overhead;
364
365 short pause_on,from_bonus;
366 short camerasprite,last_camsprite;
367 short last_level,secretlevel;
368
369 int32_t const_visibility,uw_framerate;
370 int32_t camera_time,folfvel,folavel,folx,foly,fola;
371 int32_t reccnt;
372
373 int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
374 int32 coords,tickrate,m_coop,coop,screen_size,extended_screen_size,lockout,crosshair,showweapons;
375 int32 mywchoice[MAX_WEAPONS],wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
376
377 int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
378 int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
379 // FIX_00082: /q option taken off when playing a demo (multimode_bot)
380 int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode,multimode_bot;
381 int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip;
382
383 int32 showcinematics, hideweapon;
384 int32 auto_aim, gitdat_mdk; //AutoAim toggle variable.
385 int32 weaponautoswitch;
386
387 // FIX_00015: Backward compliance with older demos (down to demos v27, 28, 116 and 117 only)
388 uint8_t playing_demo_rev;
389
390 uint32_t groupefil_crc32[MAXPLAYERS][4];
391 uint16_t conSize[MAXPLAYERS];
392
393#ifdef CHECK_XDUKE_REV
394 uint8_t rev[MAXPLAYERS][10];
395#endif
396 uint32_t mapCRC[MAXPLAYERS];
397 uint32_t exeCRC[MAXPLAYERS];
398 uint32_t conCRC[MAXPLAYERS];
399};
400
401struct player_orig
402{
403 int32_t ox,oy,oz;
404 short oa,os;
405};
406
407
408extern uint8_t numplayersprites;
409
410
411typedef struct
412{
413 unsigned int crc32;
414 char * name;
415 uint32_t size;
416} crc32_t;
417
418extern crc32_t crc32lookup[];
419
420void add_ammo( short, short, short, short );
421
422
423extern int32_t fricxv,fricyv;
424
425struct player_struct
426{
427 int32_t zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
428 int32_t posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
429 int32_t bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff;
430 int32_t posxv,posyv,poszv,last_pissed_time,truefz,truecz;
431 int32_t player_par,visibility;
432 int32_t bobcounter,weapon_sway;
433 int32_t pals_time,randomflamex,crack_time;
434
435 int32 aim_mode;
436
437 short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon;
438 short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself;
439
440 short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
441 short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay;
442 short jumping_counter,airleft,knee_incs,access_incs;
443 short fta,ftq,access_wallnum,access_spritenum;
444 short kickback_pic,got_access,weapon_ang,firstaid_amount;
445 short somethingonplayer,on_crane,i,one_parallax_sectnum;
446 short over_shoulder_on,random_club_frame,fist_incs;
447 short one_eighty_count,cheat_phase;
448 short dummyplayersprite,extra_extra8,quick_kick;
449 short heat_amount,actorsqu,timebeforeexit,customexitsound;
450
451 short weaprecs[16],weapreccnt;
452 uint32_t interface_toggle_flag;
453
454 short rotscrnang,dead_flag,show_empty_weapon;
455 short scuba_amount,jetpack_amount,steroids_amount,shield_amount;
456 short holoduke_on,pycount,weapon_pos,frag_ps;
457 short transporter_hold,last_full_weapon,footprintshade,boot_amount;
458
459 int scream_voice;
460
461 uint8_t gm,on_warping_sector,footprintcount;
462 uint8_t hbomb_on,jumping_toggle,rapid_fire_hold,on_ground;
463 uint8_t name[32],inven_icon,buttonpalette;
464
465 uint8_t jetpack_on,spritebridge,lastrandomspot;
466 uint8_t scuba_on,footprintpal,heat_on;
467
468 uint8_t holster_weapon,falling_counter;
469 uint8_t gotweapon[MAX_WEAPONS],refresh_inventory,*palette;
470
471 uint8_t toggle_key_flag,knuckle_incs; // ,select_dir;
472 uint8_t walking_snd_toggle, palookup, hard_landing;
473 uint8_t max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3];
474 uint8_t max_actors_killed,actors_killed,return_to_center;
475
476 // local but synch variables (ud is local but not synch):
477
478 // FIX_00023: Moved Addfaz's autoaim handler to synch variables (to avoid out of synch)
479 int32 auto_aim; //AutoAim toggle variable.
480
481 // FIX_00012: added "weapon autoswitch" toggle allowing to turn the autoswitch off
482 // when picking up new weapons. The weapon sound on pickup will remain on, to not
483 // affect the opponent's gameplay (so he can still hear you picking up new weapons)
484 int32 weaponautoswitch;
485
486 uint8_t fakeplayer;
487};
488
489extern uint8_t tempbuf[2048];
490extern uint8_t packbuf[576];
491
492extern int32_t gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
493
494extern int32_t impact_damage,respawnactortime,respawnitemtime;
495
496#define MOVFIFOSIZ 256
497
498extern short spriteq[1024],spriteqloc,spriteqamount;
499extern struct player_struct ps[MAXPLAYERS];
500extern struct player_orig po[MAXPLAYERS];
501extern struct user_defs ud;
502
Franklin Weia855d622017-01-21 15:18:31 -0500503extern short int global_random;
504extern int32_t scaredfallz;
505extern char buf[80]; //My own generic input buffer
506
507extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
508extern uint8_t scantoasc[128],ready2send;
509extern uint8_t scantoascwithshift[128];
510
511extern fx_device device;
512extern SAMPLE Sound[ NUM_SOUNDS ];
513extern int32 VoiceToggle,AmbienceToggle, OpponentSoundToggle;
514extern int32 mouseSensitivity_X, mouseSensitivity_Y;
515extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
516
517extern uint8_t playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
518extern char sounds[NUM_SOUNDS][14];
519
520extern int32_t script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
521extern char *label,*textptr,error,warning;
522extern uint8_t killit_flag;
523extern int32_t *actorscrptr[MAXTILES],*parsing_actor;
524extern uint8_t actortype[MAXTILES];
525extern uint8_t *music_pointer;
526
527extern uint8_t ipath[80],opath[80];
528
529extern char music_fn[4][11][13];
530extern uint8_t music_select;
531extern char env_music_fn[4][13];
532extern short camsprite;
533
534// extern uint8_t gotz;
535extern uint8_t inspace(short sectnum);
536
537
538struct weaponhit
539{
540 uint8_t cgg;
541 short picnum,ang,extra,owner,movflag;
542 short tempang,actorstayput,dispicnum;
543 short timetosleep;
544 int32_t floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
545 int32_t temp_data[6];
546};
547
548extern struct weaponhit hittype[MAXSPRITES];
549
550extern input loc;
551extern input recsync[RECSYNCBUFSIZ];
552extern int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits;
553
554extern short numplayers, myconnectindex;
555extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
556extern short screenpeek;
557
558extern int current_menu;
559extern int32_t tempwallptr,animatecnt;
560extern int32_t lockclock;
561extern uint8_t display_mirror,rtsplaying;
562
563extern int32_t movefifoend[MAXPLAYERS];
564extern int32_t ototalclock;
565
566extern int32_t *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
567extern int32_t animatevel[MAXANIMATES];
568// extern int32_t oanimateval[MAXANIMATES];
569extern short neartagsector, neartagwall, neartagsprite;
570extern int32_t neartaghitdist;
571extern short animatesect[MAXANIMATES];
572extern int32_t movefifoplc, vel,svel,angvel,horiz;
573
574extern short mirrorwall[64], mirrorsector[64], mirrorcnt;
575
576#define NUMKEYS 19
577
578extern int32_t chainplace, chainnumpages;
579extern volatile int32_t checksume;
580
581#include "funct.h"
582//#include "engine_protos.h"
583
584extern uint8_t screencapt;
585extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
586extern uint8_t soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS];
587extern int32_t soundsiz[NUM_SOUNDS];
588extern char level_names[44][33];
589extern int32_t partime[44],designertime[44];
590extern char volume_names[4][33];
591extern char skill_names[5][33];
592extern char level_file_names[44][128];
593
594extern int32_t SoundToggle,MusicToggle;
595extern short last_threehundred,lastsavedpos;
596extern uint8_t restorepalette;
597
598extern short buttonstat;
599extern int32_t cachecount;
600extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
601extern char boardfilename[128];
602extern uint8_t betaname[80];
603extern uint8_t earthquaketime;
604extern uint8_t networkmode;
605extern uint8_t lumplockbyte[11];
606
607 //DUKE3D.H - replace the end "my's" with this
608extern int32_t myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
609extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound;
610extern short myang, omyang, mycursectnum, myjumpingcounter;
611extern uint8_t myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
612extern int32_t fakemovefifoplc;
613extern int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
614extern int32_t myhorizbak[MOVEFIFOSIZ];
615extern short myangbak[MOVEFIFOSIZ];
616
617extern short weaponsandammosprites[15];
618
619
620
621
622//DUKE3D.H:
623typedef struct
624{
625 short frag[MAXPLAYERS], got_access, last_extra, shield_amount, curr_weapon;
626 short ammo_amount[MAX_WEAPONS], holoduke_on;
627 uint8_t gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on;
628 short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount;
629 short heat_amount, scuba_amount, boot_amount;
630 short last_weapon, weapon_pos, kickback_pic;
631
632} STATUSBARTYPE;
633
634extern STATUSBARTYPE sbar;
635extern short frags[MAXPLAYERS][MAXPLAYERS];
636extern int32_t cameradist, cameraclock, dukefriction,show_shareware;
637extern uint8_t networkmode, movesperpacket;
638extern uint8_t gamequit;
639
640extern uint8_t pus,pub,camerashitable,freezerhurtowner,lasermode;
641extern uint8_t syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
642extern int8_t multiwho, multipos, multiwhat, multiflag;
643extern int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
644extern int32_t numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
645// CTW - MODIFICATION
646// extern uint8_t stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime;
647extern uint8_t stereo,eightytwofifty,playerswhenstarted,everyothertime;
648// CTW END - MODIFICATION
649extern int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
650
651extern int32_t numinterpolations, startofdynamicinterpolations;
652extern int32_t oldipos[MAXINTERPOLATIONS];
653extern int32_t bakipos[MAXINTERPOLATIONS];
654extern int32_t *curipos[MAXINTERPOLATIONS];
655
656extern short numclouds,clouds[128],cloudx[128],cloudy[128];
657extern int32_t cloudtotalclock,totalmemory;
658
659
660
661extern int32_t myaimmode, myaimstat, omyaimstat;
662
663extern uint8_t nHostForceDisableAutoaim;
664
665#endif // include-once header.
666