Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 1 | //------------------------------------------------------------------------- |
| 2 | /* |
| 3 | Copyright (C) 1996, 2003 - 3D Realms Entertainment |
| 4 | |
| 5 | This file is part of Duke Nukem 3D version 1.5 - Atomic Edition |
| 6 | |
| 7 | Duke Nukem 3D is free software; you can redistribute it and/or |
| 8 | modify it under the terms of the GNU General Public License |
| 9 | as published by the Free Software Foundation; either version 2 |
| 10 | of the License, or (at your option) any later version. |
| 11 | |
| 12 | This program is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| 15 | |
| 16 | See the GNU General Public License for more details. |
| 17 | |
| 18 | You should have received a copy of the GNU General Public License |
| 19 | aint32_t with this program; if not, write to the Free Software |
| 20 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 21 | |
| 22 | Original Source: 1996 - Todd Replogle |
| 23 | Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms |
| 24 | */ |
| 25 | //------------------------------------------------------------------------- |
| 26 | |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 27 | #include <stdio.h> |
| 28 | #include <string.h> |
| 29 | #include "../../Game/src/types.h" |
| 30 | #include "util_lib.h" |
| 31 | #include "duke3d.h" |
| 32 | #include "global.h" |
| 33 | #include "../../Engine/src/filesystem.h" |
| 34 | |
| 35 | |
| 36 | #define LOUDESTVOLUME 150 |
| 37 | |
| 38 | int32_t backflag,numenvsnds; |
| 39 | |
| 40 | /* |
| 41 | =================== |
| 42 | = |
| 43 | = SoundStartup |
| 44 | = |
| 45 | =================== |
| 46 | */ |
| 47 | |
| 48 | void SoundStartup( void ) |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 49 | { |
| 50 | int32 status; |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 51 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 52 | // if they chose None lets return |
| 53 | if (FXDevice == NumSoundCards) return; |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 54 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 55 | // Do special Sound Blaster, AWE32 stuff |
| 56 | if ( |
| 57 | ( FXDevice == SoundBlaster ) || |
| 58 | ( FXDevice == Awe32 ) |
| 59 | ) |
| 60 | { |
| 61 | int MaxVoices; |
| 62 | int MaxBits; |
| 63 | int MaxChannels; |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 64 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 65 | status = FX_SetupSoundBlaster |
| 66 | ( |
| 67 | BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels |
| 68 | ); |
| 69 | } |
| 70 | else |
| 71 | { |
| 72 | status = FX_Ok; |
| 73 | } |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 74 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 75 | if ( status == FX_Ok ) |
| 76 | { |
| 77 | if ( eightytwofifty && numplayers > 1) |
| 78 | { |
| 79 | status = FX_Init( FXDevice, min( NumVoices,4 ), 1, 8, 8000 ); |
| 80 | } |
| 81 | else |
| 82 | { |
| 83 | status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate ); |
| 84 | } |
| 85 | if ( status == FX_Ok ) |
| 86 | { |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 87 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 88 | FX_SetVolume( FXVolume ); |
| 89 | if (ReverseStereo == 1) |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 90 | { |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 91 | FX_SetReverseStereo(!FX_GetReverseStereo()); |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 92 | } |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 93 | } |
| 94 | } |
| 95 | if ( status != FX_Ok ) |
| 96 | { |
| 97 | Error(EXIT_FAILURE, FX_ErrorString( FX_Error )); |
| 98 | } |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 99 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 100 | status = FX_SetCallBack( TestCallBack ); |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 101 | |
Franklin Wei | 9f6ce04 | 2017-12-25 14:53:11 -0500 | [diff] [blame] | 102 | if ( status != FX_Ok ) |
| 103 | { |
| 104 | Error(EXIT_FAILURE, FX_ErrorString( FX_Error )); |
| 105 | } |
| 106 | } |
Franklin Wei | a855d62 | 2017-01-21 15:18:31 -0500 | [diff] [blame] | 107 | |
| 108 | /* |
| 109 | =================== |
| 110 | = |
| 111 | = SoundShutdown |
| 112 | = |
| 113 | =================== |
| 114 | */ |
| 115 | |
| 116 | void SoundShutdown( void ) |
| 117 | { |
| 118 | int32 status; |
| 119 | |
| 120 | // if they chose None lets return |
| 121 | if (FXDevice == NumSoundCards) |
| 122 | return; |
| 123 | |
| 124 | status = FX_Shutdown(); |
| 125 | if ( status != FX_Ok ) |
| 126 | { |
| 127 | Error(EXIT_FAILURE, FX_ErrorString( FX_Error )); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | /* |
| 132 | =================== |
| 133 | = |
| 134 | = MusicStartup |
| 135 | = |
| 136 | =================== |
| 137 | */ |
| 138 | |
| 139 | void MusicStartup( void ) |
| 140 | { |
| 141 | int32 status; |
| 142 | |
| 143 | // if they chose None lets return |
| 144 | if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) ) |
| 145 | return; |
| 146 | |
| 147 | // satisfy AWE32 and WAVEBLASTER stuff |
| 148 | BlasterConfig.Midi = MidiPort; |
| 149 | |
| 150 | // Do special Sound Blaster, AWE32 stuff |
| 151 | if ( |
| 152 | ( FXDevice == SoundBlaster ) || |
| 153 | ( FXDevice == Awe32 ) |
| 154 | ) |
| 155 | { |
| 156 | int MaxVoices; |
| 157 | int MaxBits; |
| 158 | int MaxChannels; |
| 159 | |
| 160 | FX_SetupSoundBlaster |
| 161 | ( |
| 162 | BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels |
| 163 | ); |
| 164 | } |
| 165 | status = MUSIC_Init( MusicDevice, MidiPort ); |
| 166 | |
| 167 | if ( status == MUSIC_Ok ) |
| 168 | { |
| 169 | MUSIC_SetVolume( MusicVolume ); |
| 170 | } |
| 171 | else |
| 172 | { |
| 173 | SoundShutdown(); |
| 174 | uninittimer(); |
| 175 | uninitengine(); |
| 176 | CONTROL_Shutdown(); |
| 177 | CONFIG_WriteSetup(); |
| 178 | KB_Shutdown(); |
| 179 | uninitgroupfile(); |
| 180 | unlink("duke3d.tmp"); |
| 181 | Error(EXIT_FAILURE, "Couldn't find selected sound card, or, error w/ sound card itself\n"); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | /* |
| 186 | =================== |
| 187 | = |
| 188 | = MusicShutdown |
| 189 | = |
| 190 | =================== |
| 191 | */ |
| 192 | |
| 193 | void MusicShutdown( void ) |
| 194 | { |
| 195 | int32 status; |
| 196 | |
| 197 | // if they chose None lets return |
| 198 | if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) ) |
| 199 | return; |
| 200 | |
| 201 | status = MUSIC_Shutdown(); |
| 202 | if ( status != MUSIC_Ok ) |
| 203 | { |
| 204 | //Error( MUSIC_ErrorString( MUSIC_ErrorCode )); |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | |
| 209 | #if 0 |
| 210 | int USRHOOKS_GetMem(void **ptr, uint32_t size ) |
| 211 | { |
| 212 | *ptr = malloc(size); |
| 213 | |
| 214 | if (*ptr == NULL) |
| 215 | return(USRHOOKS_Error); |
| 216 | |
| 217 | return( USRHOOKS_Ok); |
| 218 | |
| 219 | } |
| 220 | |
| 221 | int USRHOOKS_FreeMem(void *ptr) |
| 222 | { |
| 223 | free(ptr); |
| 224 | return( USRHOOKS_Ok); |
| 225 | } |
| 226 | #endif |
| 227 | |
| 228 | uint8_t menunum=0; |
| 229 | |
| 230 | void intomenusounds(void) |
| 231 | { |
| 232 | static const short menusnds[] = |
| 233 | { |
| 234 | LASERTRIP_EXPLODE, |
| 235 | DUKE_GRUNT, |
| 236 | DUKE_LAND_HURT, |
| 237 | CHAINGUN_FIRE, |
| 238 | SQUISHED, |
| 239 | KICK_HIT, |
| 240 | PISTOL_RICOCHET, |
| 241 | PISTOL_BODYHIT, |
| 242 | PISTOL_FIRE, |
| 243 | SHOTGUN_FIRE, |
| 244 | BOS1_WALK, |
| 245 | RPG_EXPLODE, |
| 246 | PIPEBOMB_BOUNCE, |
| 247 | PIPEBOMB_EXPLODE, |
| 248 | NITEVISION_ONOFF, |
| 249 | RPG_SHOOT, |
| 250 | SELECT_WEAPON |
| 251 | }; |
| 252 | sound(menusnds[(int)menunum++]); |
| 253 | menunum %= 17; |
| 254 | } |
| 255 | |
| 256 | void playmusic(char *fn) |
| 257 | { |
| 258 | if(MusicToggle == 0) return; |
| 259 | if(MusicDevice == NumSoundCards) return; |
| 260 | |
| 261 | // the SDL_mixer version does more or less this same thing. --ryan. |
| 262 | PlayMusic(fn); |
| 263 | } |
| 264 | |
| 265 | uint8_t loadsound(uint16_t num) |
| 266 | { |
| 267 | int32_t fp, l; |
| 268 | |
| 269 | if(num >= NUM_SOUNDS || SoundToggle == 0) return 0; |
| 270 | if (FXDevice == NumSoundCards) return 0; |
| 271 | |
| 272 | fp = TCkopen4load(sounds[num],0); |
| 273 | if(fp == -1) |
| 274 | { |
| 275 | sprintf(&fta_quotes[113][0],"Sound %s(#%d) not found.",sounds[num],num); |
| 276 | FTA(113,&ps[myconnectindex],1); |
| 277 | return 0; |
| 278 | } |
| 279 | |
| 280 | l = kfilelength( fp ); |
| 281 | soundsiz[num] = l; |
| 282 | |
| 283 | Sound[num].lock = 200; |
| 284 | |
| 285 | allocache(&Sound[num].ptr,l,(uint8_t *)&Sound[num].lock); |
| 286 | kread( fp, Sound[num].ptr , l); |
| 287 | kclose( fp ); |
| 288 | return 1; |
| 289 | } |
| 290 | |
| 291 | int xyzsound(short num,short i,int32_t x,int32_t y,int32_t z) |
| 292 | { |
| 293 | int32_t sndist, cx, cy, cz, j,k; |
| 294 | short pitche,pitchs,cs; |
| 295 | int voice, sndang, ca, pitch; |
| 296 | |
| 297 | /* |
| 298 | rb->splashf(HZ * 3, "%d %d %d %d %d %d %d %d", num >= NUM_SOUNDS, |
| 299 | FXDevice == NumSoundCards, |
| 300 | ( (soundm[num]&8) && ud.lockout ), |
| 301 | SoundToggle == 0, |
| 302 | Sound[num].num > 3, |
| 303 | FX_VoiceAvailable(soundpr[num]) == 0, |
| 304 | (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3), |
| 305 | ps[myconnectindex].gm&MODE_MENU); |
| 306 | */ |
| 307 | |
| 308 | if( num >= NUM_SOUNDS || |
| 309 | FXDevice == NumSoundCards || |
| 310 | ( (soundm[num]&8) && ud.lockout ) || |
| 311 | SoundToggle == 0 || |
| 312 | Sound[num].num > 3 || |
| 313 | FX_VoiceAvailable(soundpr[num]) == 0 || |
| 314 | (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) || |
| 315 | ps[myconnectindex].gm&MODE_MENU) return -1; |
| 316 | |
| 317 | if( soundm[num]&128 ) |
| 318 | { |
| 319 | sound(num); |
| 320 | return 0; |
| 321 | } |
| 322 | |
| 323 | if( soundm[num]&4 ) |
| 324 | { |
| 325 | // FIX_00041: Toggle to hear the opponent sound in DM (like it used to be in v1.3d) |
| 326 | if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && /*ud.coop!=1 &&*/ !OpponentSoundToggle) ) return -1; //xduke : 1.3d Style: makes opponent sound in DM as in COOP |
| 327 | |
| 328 | for(j=0;j<NUM_SOUNDS;j++) |
| 329 | for(k=0;k<Sound[j].num;k++) |
| 330 | if( (Sound[j].num > 0) && (soundm[j]&4) ) |
| 331 | return -1; |
| 332 | } |
| 333 | |
| 334 | cx = ps[screenpeek].oposx; |
| 335 | cy = ps[screenpeek].oposy; |
| 336 | cz = ps[screenpeek].oposz; |
| 337 | cs = ps[screenpeek].cursectnum; |
| 338 | ca = ps[screenpeek].ang+ps[screenpeek].look_ang; |
| 339 | |
| 340 | sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4); |
| 341 | |
| 342 | if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) |
| 343 | sndist = divscale14(sndist,(SHT+1)); |
| 344 | |
| 345 | pitchs = soundps[num]; |
| 346 | pitche = soundpe[num]; |
| 347 | cx = klabs(pitche-pitchs); |
| 348 | |
| 349 | if(cx) |
| 350 | { |
| 351 | if( pitchs < pitche ) |
| 352 | pitch = pitchs + ( rand()%cx ); |
| 353 | else pitch = pitche + ( rand()%cx ); |
| 354 | } |
| 355 | else pitch = pitchs; |
| 356 | |
| 357 | sndist += soundvo[num]; |
| 358 | if(sndist < 0) sndist = 0; |
| 359 | if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) ) |
| 360 | sndist += sndist>>5; |
| 361 | |
| 362 | switch(num) |
| 363 | { |
| 364 | case PIPEBOMB_EXPLODE: |
| 365 | case LASERTRIP_EXPLODE: |
| 366 | case RPG_EXPLODE: |
| 367 | if(sndist > (6144) ) |
| 368 | sndist = 6144; |
| 369 | if(sector[ps[screenpeek].cursectnum].lotag == 2) |
| 370 | pitch -= 1024; |
| 371 | break; |
| 372 | default: |
| 373 | if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0) |
| 374 | pitch = -768; |
| 375 | if( sndist > 31444 && PN != MUSICANDSFX) |
| 376 | return -1; |
| 377 | break; |
| 378 | } |
| 379 | |
| 380 | |
| 381 | if( Sound[num].num > 0 && PN != MUSICANDSFX ) |
| 382 | { |
| 383 | if( SoundOwner[num][0].i == i ) stopsound(num); |
| 384 | else if( Sound[num].num > 1 ) stopsound(num); |
| 385 | else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num); |
| 386 | } |
| 387 | |
| 388 | if( PN == APLAYER && sprite[i].yvel == screenpeek ) |
| 389 | { |
| 390 | sndang = 0; |
| 391 | sndist = 0; |
| 392 | } |
| 393 | else |
| 394 | { |
| 395 | sndang = 2048 + ca - getangle(cx-x,cy-y); |
| 396 | sndang &= 2047; |
| 397 | } |
| 398 | |
| 399 | if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; } |
| 400 | else |
| 401 | { |
| 402 | if (Sound[num].lock < 200) |
| 403 | Sound[num].lock = 200; |
| 404 | else Sound[num].lock++; |
| 405 | } |
| 406 | |
| 407 | if( soundm[num]&16 ) sndist = 0; |
| 408 | |
| 409 | if(sndist < ((255-LOUDESTVOLUME)<<6) ) |
| 410 | sndist = ((255-LOUDESTVOLUME)<<6); |
| 411 | |
| 412 | if( soundm[num]&1 ) |
| 413 | { |
| 414 | uint16_t start; |
| 415 | |
| 416 | if(Sound[num].num > 0) return -1; |
| 417 | |
| 418 | start = readLE16(Sound[num].ptr + 0x14); |
| 419 | |
| 420 | if(*Sound[num].ptr == 'C') |
| 421 | voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num], |
| 422 | pitch,sndist>>6,sndist>>6,0,soundpr[num],num); |
| 423 | else |
| 424 | voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num], |
| 425 | pitch,sndist>>6,sndist>>6,0,soundpr[num],num); |
| 426 | } |
| 427 | else |
| 428 | { |
| 429 | if( *Sound[num].ptr == 'C') |
| 430 | voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); |
| 431 | else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); |
| 432 | } |
| 433 | |
| 434 | if ( voice > FX_Ok ) |
| 435 | { |
| 436 | SoundOwner[num][Sound[num].num].i = i; |
| 437 | SoundOwner[num][Sound[num].num].voice = voice; |
| 438 | Sound[num].num++; |
| 439 | } |
| 440 | else Sound[num].lock--; |
| 441 | return (voice); |
| 442 | } |
| 443 | |
| 444 | void sound(short num) |
| 445 | { |
| 446 | short pitch,pitche,pitchs,cx; |
| 447 | int voice; |
| 448 | int32_t start; |
| 449 | |
| 450 | if (FXDevice == NumSoundCards) return; |
| 451 | if(SoundToggle==0) return; |
| 452 | if(VoiceToggle==0 && (soundm[num]&4) ) return; |
| 453 | if( (soundm[num]&8) && ud.lockout ) return; |
| 454 | if(FX_VoiceAvailable(soundpr[num]) == 0) return; |
| 455 | |
| 456 | printf("sound %s (%d)\n", sounds[num], num); |
| 457 | |
| 458 | pitchs = soundps[num]; |
| 459 | pitche = soundpe[num]; |
| 460 | cx = klabs(pitche-pitchs); |
| 461 | |
| 462 | if(cx) |
| 463 | { |
| 464 | if( pitchs < pitche ) |
| 465 | pitch = pitchs + ( rand()%cx ); |
| 466 | else pitch = pitche + ( rand()%cx ); |
| 467 | } |
| 468 | else pitch = pitchs; |
| 469 | |
| 470 | if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; } |
| 471 | else |
| 472 | { |
| 473 | if (Sound[num].lock < 200) |
| 474 | Sound[num].lock = 200; |
| 475 | else Sound[num].lock++; |
| 476 | } |
| 477 | |
| 478 | if( soundm[num]&1 ) |
| 479 | { |
| 480 | if(*Sound[num].ptr == 'C') |
| 481 | { |
| 482 | start = (int32_t)readLE16(Sound[num].ptr + 0x14); |
| 483 | voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num], |
| 484 | pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); |
| 485 | } |
| 486 | else |
| 487 | { |
| 488 | start = (int32_t)readLE16(Sound[num].ptr + 0x14); |
| 489 | voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num], |
| 490 | pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); |
| 491 | } |
| 492 | } |
| 493 | else |
| 494 | { |
| 495 | if(*Sound[num].ptr == 'C') |
| 496 | voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num ); |
| 497 | else |
| 498 | voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num ); |
| 499 | } |
| 500 | |
| 501 | if(voice > FX_Ok) return; |
| 502 | Sound[num].lock--; |
| 503 | } |
| 504 | |
| 505 | int spritesound(uint16_t num, short i) |
| 506 | { |
| 507 | if(num >= NUM_SOUNDS) return -1; |
| 508 | return xyzsound(num,i,SX,SY,SZ); |
| 509 | } |
| 510 | |
| 511 | void stopsound(short num) |
| 512 | { |
| 513 | if(Sound[num].num > 0) |
| 514 | { |
| 515 | FX_StopSound(SoundOwner[num][Sound[num].num-1].voice); |
| 516 | testcallback(num); |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | void stopenvsound(short num,short i) |
| 521 | { |
| 522 | short j, k; |
| 523 | |
| 524 | if(Sound[num].num > 0) |
| 525 | { |
| 526 | k = Sound[num].num; |
| 527 | for(j=0;j<k;j++) |
| 528 | if(SoundOwner[num][j].i == i) |
| 529 | { |
| 530 | FX_StopSound(SoundOwner[num][j].voice); |
| 531 | break; |
| 532 | } |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | void pan3dsound(void) |
| 537 | { |
| 538 | int32_t sndist, sx, sy, sz, cx, cy, cz; |
| 539 | short sndang,ca,j,k,i,cs; |
| 540 | |
| 541 | numenvsnds = 0; |
| 542 | |
| 543 | if(ud.camerasprite == -1) |
| 544 | { |
| 545 | cx = ps[screenpeek].oposx; |
| 546 | cy = ps[screenpeek].oposy; |
| 547 | cz = ps[screenpeek].oposz; |
| 548 | cs = ps[screenpeek].cursectnum; |
| 549 | ca = ps[screenpeek].ang+ps[screenpeek].look_ang; |
| 550 | } |
| 551 | else |
| 552 | { |
| 553 | cx = sprite[ud.camerasprite].x; |
| 554 | cy = sprite[ud.camerasprite].y; |
| 555 | cz = sprite[ud.camerasprite].z; |
| 556 | cs = sprite[ud.camerasprite].sectnum; |
| 557 | ca = sprite[ud.camerasprite].ang; |
| 558 | } |
| 559 | |
| 560 | for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++) |
| 561 | { |
| 562 | i = SoundOwner[j][k].i; |
| 563 | |
| 564 | sx = sprite[i].x; |
| 565 | sy = sprite[i].y; |
| 566 | sz = sprite[i].z; |
| 567 | |
| 568 | if( PN == APLAYER && sprite[i].yvel == screenpeek) |
| 569 | { |
| 570 | sndang = 0; |
| 571 | sndist = 0; |
| 572 | } |
| 573 | else |
| 574 | { |
| 575 | sndang = 2048 + ca - getangle(cx-sx,cy-sy); |
| 576 | sndang &= 2047; |
| 577 | sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4); |
| 578 | if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) |
| 579 | sndist = divscale14(sndist,(SHT+1)); |
| 580 | } |
| 581 | |
| 582 | sndist += soundvo[j]; |
| 583 | if(sndist < 0) sndist = 0; |
| 584 | |
| 585 | if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) ) |
| 586 | sndist += sndist>>5; |
| 587 | |
| 588 | if(PN == MUSICANDSFX && SLT < 999) |
| 589 | numenvsnds++; |
| 590 | |
| 591 | switch(j) |
| 592 | { |
| 593 | case PIPEBOMB_EXPLODE: |
| 594 | case LASERTRIP_EXPLODE: |
| 595 | case RPG_EXPLODE: |
| 596 | if(sndist > (6144)) sndist = (6144); |
| 597 | break; |
| 598 | default: |
| 599 | if( sndist > 31444 && PN != MUSICANDSFX) |
| 600 | { |
| 601 | stopsound(j); |
| 602 | continue; |
| 603 | } |
| 604 | } |
| 605 | |
| 606 | if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue; |
| 607 | if( soundm[j]&16 ) sndist = 0; |
| 608 | |
| 609 | if(sndist < ((255-LOUDESTVOLUME)<<6) ) |
| 610 | sndist = ((255-LOUDESTVOLUME)<<6); |
| 611 | |
| 612 | FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6); |
| 613 | } |
| 614 | } |
| 615 | |
| 616 | void TestCallBack(int32_t num) |
| 617 | { |
| 618 | short tempi,tempj,tempk; |
| 619 | |
| 620 | if(num < 0) |
| 621 | { |
| 622 | if(lumplockbyte[-num] >= 200) |
| 623 | lumplockbyte[-num]--; |
| 624 | return; |
| 625 | } |
| 626 | |
| 627 | tempk = Sound[num].num; |
| 628 | |
| 629 | if(tempk > 0) |
| 630 | { |
| 631 | if( (soundm[num]&16) == 0) |
| 632 | for(tempj=0;tempj<tempk;tempj++) |
| 633 | { |
| 634 | tempi = SoundOwner[num][tempj].i; |
| 635 | if(sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999) |
| 636 | { |
| 637 | hittype[tempi].temp_data[0] = 0; |
| 638 | if( (tempj + 1) < tempk ) |
| 639 | { |
| 640 | SoundOwner[num][tempj].voice = SoundOwner[num][tempk-1].voice; |
| 641 | SoundOwner[num][tempj].i = SoundOwner[num][tempk-1].i; |
| 642 | } |
| 643 | break; |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | Sound[num].num--; |
| 648 | SoundOwner[num][tempk-1].i = -1; |
| 649 | } |
| 650 | |
| 651 | Sound[num].lock--; |
| 652 | } |
| 653 | |
| 654 | |
| 655 | // no idea if this is right. I added this function. --ryan. |
| 656 | void testcallback(uint32_t num) |
| 657 | { |
| 658 | // STUBBED("wtf?"); |
| 659 | TestCallBack(num); |
| 660 | } |
| 661 | |
| 662 | |
| 663 | void clearsoundlocks(void) |
| 664 | { |
| 665 | int32_t i; |
| 666 | |
| 667 | |
| 668 | |
| 669 | for(i=0;i<NUM_SOUNDS;i++) |
| 670 | |
| 671 | Sound[i].lock = 199; |
| 672 | |
| 673 | for(i=0;i<11;i++) |
| 674 | |
| 675 | lumplockbyte[i] = 199; |
| 676 | } |
| 677 | |