Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 1 | /* |
| 2 | Copyright (C) 1996-1997 Id Software, Inc. |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| 12 | |
| 13 | See the GNU General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU General Public License |
| 16 | along with this program; if not, write to the Free Software |
| 17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 18 | |
| 19 | */ |
| 20 | // host.c -- coordinates spawning and killing of local servers |
| 21 | |
| 22 | #include "quakedef.h" |
| 23 | #include "r_local.h" |
| 24 | |
| 25 | /* |
| 26 | |
| 27 | A server can allways be started, even if the system started out as a client |
| 28 | to a remote system. |
| 29 | |
| 30 | A client can NOT be started if the system started as a dedicated server. |
| 31 | |
| 32 | Memory is cleared / released when a server or client begins, not when they end. |
| 33 | |
| 34 | */ |
| 35 | |
| 36 | quakeparms_t host_parms; |
| 37 | |
| 38 | qboolean host_initialized; // true if into command execution |
| 39 | |
| 40 | double host_frametime; |
| 41 | double host_time; |
| 42 | double realtime; // without any filtering or bounding |
| 43 | double oldrealtime; // last frame run |
| 44 | int host_framecount; |
| 45 | |
| 46 | int host_hunklevel; |
| 47 | |
| 48 | int minimum_memory; |
| 49 | |
| 50 | client_t *host_client; // current client |
| 51 | |
| 52 | jmp_buf host_abortserver; |
| 53 | |
| 54 | byte *host_basepal; |
| 55 | byte *host_colormap; |
| 56 | |
| 57 | cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion |
| 58 | cvar_t host_speeds = {"host_speeds","0"}; // set for running times |
| 59 | |
| 60 | cvar_t sys_ticrate = {"sys_ticrate","0.05"}; |
| 61 | cvar_t serverprofile = {"serverprofile","0"}; |
| 62 | |
| 63 | cvar_t fraglimit = {"fraglimit","0",false,true}; |
| 64 | cvar_t timelimit = {"timelimit","0",false,true}; |
| 65 | cvar_t teamplay = {"teamplay","0",false,true}; |
| 66 | |
| 67 | cvar_t samelevel = {"samelevel","0"}; |
| 68 | cvar_t noexit = {"noexit","0",false,true}; |
| 69 | |
| 70 | #ifdef QUAKE2 |
| 71 | cvar_t developer = {"developer","1"}; // should be 0 for release! |
| 72 | #else |
| 73 | cvar_t developer = {"developer","0"}; |
| 74 | #endif |
| 75 | |
| 76 | cvar_t skill = {"skill","1"}; // 0 - 3 |
| 77 | cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2 |
| 78 | cvar_t coop = {"coop","0"}; // 0 or 1 |
| 79 | |
| 80 | cvar_t pausable = {"pausable","1"}; |
| 81 | |
| 82 | cvar_t temp1 = {"temp1","0"}; |
| 83 | |
| 84 | |
| 85 | /* |
| 86 | ================ |
| 87 | Host_EndGame |
| 88 | ================ |
| 89 | */ |
| 90 | void Host_EndGame (char *message, ...) |
| 91 | { |
| 92 | va_list argptr; |
| 93 | char string[1024]; |
| 94 | |
| 95 | va_start (argptr,message); |
| 96 | vsprintf (string,message,argptr); |
| 97 | va_end (argptr); |
| 98 | Con_DPrintf ("Host_EndGame: %s\n",string); |
| 99 | |
| 100 | if (sv.active) |
| 101 | Host_ShutdownServer (false); |
| 102 | |
| 103 | if (cls.state == ca_dedicated) |
| 104 | Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit |
| 105 | |
| 106 | if (cls.demonum != -1) |
| 107 | CL_NextDemo (); |
| 108 | else |
| 109 | CL_Disconnect (); |
| 110 | |
| 111 | longjmp (host_abortserver, 1); |
| 112 | } |
| 113 | |
| 114 | /* |
| 115 | ================ |
| 116 | Host_Error |
| 117 | |
| 118 | This shuts down both the client and server |
| 119 | ================ |
| 120 | */ |
| 121 | void Host_Error (char *error, ...) |
| 122 | { |
| 123 | va_list argptr; |
| 124 | char string[1024]; |
| 125 | static qboolean inerror = false; |
| 126 | |
| 127 | if (inerror) |
| 128 | Sys_Error ("Host_Error: recursively entered"); |
| 129 | inerror = true; |
| 130 | |
| 131 | SCR_EndLoadingPlaque (); // reenable screen updates |
| 132 | |
| 133 | va_start (argptr,error); |
| 134 | vsprintf (string,error,argptr); |
| 135 | va_end (argptr); |
| 136 | Con_Printf ("Host_Error: %s\n",string); |
| 137 | |
| 138 | if (sv.active) |
| 139 | Host_ShutdownServer (false); |
| 140 | |
| 141 | if (cls.state == ca_dedicated) |
| 142 | Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit |
| 143 | |
| 144 | CL_Disconnect (); |
| 145 | cls.demonum = -1; |
| 146 | |
| 147 | inerror = false; |
| 148 | |
| 149 | longjmp (host_abortserver, 1); |
| 150 | } |
| 151 | |
| 152 | /* |
| 153 | ================ |
| 154 | Host_FindMaxClients |
| 155 | ================ |
| 156 | */ |
| 157 | void Host_FindMaxClients (void) |
| 158 | { |
| 159 | int i; |
| 160 | |
| 161 | svs.maxclients = 1; |
| 162 | |
| 163 | i = COM_CheckParm ("-dedicated"); |
| 164 | if (i) |
| 165 | { |
| 166 | cls.state = ca_dedicated; |
| 167 | if (i != (com_argc - 1)) |
| 168 | { |
| 169 | svs.maxclients = Q_atoi (com_argv[i+1]); |
| 170 | } |
| 171 | else |
| 172 | svs.maxclients = 8; |
| 173 | } |
| 174 | else |
| 175 | cls.state = ca_disconnected; |
| 176 | |
| 177 | i = COM_CheckParm ("-listen"); |
| 178 | if (i) |
| 179 | { |
| 180 | if (cls.state == ca_dedicated) |
| 181 | Sys_Error ("Only one of -dedicated or -listen can be specified"); |
| 182 | if (i != (com_argc - 1)) |
| 183 | svs.maxclients = Q_atoi (com_argv[i+1]); |
| 184 | else |
| 185 | svs.maxclients = 8; |
| 186 | } |
| 187 | if (svs.maxclients < 1) |
| 188 | svs.maxclients = 8; |
| 189 | else if (svs.maxclients > MAX_SCOREBOARD) |
| 190 | svs.maxclients = MAX_SCOREBOARD; |
| 191 | |
| 192 | svs.maxclientslimit = svs.maxclients; |
| 193 | if (svs.maxclientslimit < 4) |
| 194 | svs.maxclientslimit = 4; |
| 195 | svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); |
| 196 | |
| 197 | if (svs.maxclients > 1) |
| 198 | Cvar_SetValue ("deathmatch", 1.0); |
| 199 | else |
| 200 | Cvar_SetValue ("deathmatch", 0.0); |
| 201 | } |
| 202 | |
| 203 | |
| 204 | /* |
| 205 | ======================= |
| 206 | Host_InitLocal |
| 207 | ====================== |
| 208 | */ |
| 209 | void Host_InitLocal (void) |
| 210 | { |
| 211 | Host_InitCommands (); |
| 212 | |
| 213 | Cvar_RegisterVariable (&host_framerate); |
| 214 | Cvar_RegisterVariable (&host_speeds); |
| 215 | |
| 216 | Cvar_RegisterVariable (&sys_ticrate); |
| 217 | Cvar_RegisterVariable (&serverprofile); |
| 218 | |
| 219 | Cvar_RegisterVariable (&fraglimit); |
| 220 | Cvar_RegisterVariable (&timelimit); |
| 221 | Cvar_RegisterVariable (&teamplay); |
| 222 | Cvar_RegisterVariable (&samelevel); |
| 223 | Cvar_RegisterVariable (&noexit); |
| 224 | Cvar_RegisterVariable (&skill); |
| 225 | Cvar_RegisterVariable (&developer); |
| 226 | Cvar_RegisterVariable (&deathmatch); |
| 227 | Cvar_RegisterVariable (&coop); |
| 228 | |
| 229 | Cvar_RegisterVariable (&pausable); |
| 230 | |
| 231 | Cvar_RegisterVariable (&temp1); |
| 232 | |
| 233 | Host_FindMaxClients (); |
| 234 | |
| 235 | host_time = 1.0; // so a think at time 0 won't get called |
| 236 | } |
| 237 | |
| 238 | |
| 239 | /* |
| 240 | =============== |
| 241 | Host_WriteConfiguration |
| 242 | |
| 243 | Writes key bindings and archived cvars to config.cfg |
| 244 | =============== |
| 245 | */ |
| 246 | void Host_WriteConfiguration (void) |
| 247 | { |
| 248 | FILE *f; |
| 249 | |
| 250 | // dedicated servers initialize the host but don't parse and set the |
| 251 | // config.cfg cvars |
| 252 | if (host_initialized & !isDedicated) |
| 253 | { |
| 254 | f = fopen (va("%s/config.cfg",com_gamedir), "w"); |
| 255 | if (!f) |
| 256 | { |
| 257 | Con_Printf ("Couldn't write config.cfg.\n"); |
| 258 | return; |
| 259 | } |
| 260 | |
| 261 | Key_WriteBindings (f); |
| 262 | Cvar_WriteVariables (f); |
| 263 | |
| 264 | fclose (f); |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | |
| 269 | /* |
| 270 | ================= |
| 271 | SV_ClientPrintf |
| 272 | |
| 273 | Sends text across to be displayed |
| 274 | FIXME: make this just a stuffed echo? |
| 275 | ================= |
| 276 | */ |
| 277 | void SV_ClientPrintf (char *fmt, ...) |
| 278 | { |
| 279 | va_list argptr; |
| 280 | char string[1024]; |
| 281 | |
| 282 | va_start (argptr,fmt); |
| 283 | vsprintf (string, fmt,argptr); |
| 284 | va_end (argptr); |
| 285 | |
| 286 | MSG_WriteByte (&host_client->message, svc_print); |
| 287 | MSG_WriteString (&host_client->message, string); |
| 288 | } |
| 289 | |
| 290 | /* |
| 291 | ================= |
| 292 | SV_BroadcastPrintf |
| 293 | |
| 294 | Sends text to all active clients |
| 295 | ================= |
| 296 | */ |
| 297 | void SV_BroadcastPrintf (char *fmt, ...) |
| 298 | { |
| 299 | va_list argptr; |
| 300 | char string[1024]; |
| 301 | int i; |
| 302 | |
| 303 | va_start (argptr,fmt); |
| 304 | vsprintf (string, fmt,argptr); |
| 305 | va_end (argptr); |
| 306 | |
| 307 | for (i=0 ; i<svs.maxclients ; i++) |
| 308 | if (svs.clients[i].active && svs.clients[i].spawned) |
| 309 | { |
| 310 | MSG_WriteByte (&svs.clients[i].message, svc_print); |
| 311 | MSG_WriteString (&svs.clients[i].message, string); |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | /* |
| 316 | ================= |
| 317 | Host_ClientCommands |
| 318 | |
| 319 | Send text over to the client to be executed |
| 320 | ================= |
| 321 | */ |
| 322 | void Host_ClientCommands (char *fmt, ...) |
| 323 | { |
| 324 | va_list argptr; |
| 325 | char string[1024]; |
| 326 | |
| 327 | va_start (argptr,fmt); |
| 328 | vsprintf (string, fmt,argptr); |
| 329 | va_end (argptr); |
| 330 | |
| 331 | MSG_WriteByte (&host_client->message, svc_stufftext); |
| 332 | MSG_WriteString (&host_client->message, string); |
| 333 | } |
| 334 | |
| 335 | /* |
| 336 | ===================== |
| 337 | SV_DropClient |
| 338 | |
| 339 | Called when the player is getting totally kicked off the host |
| 340 | if (crash = true), don't bother sending signofs |
| 341 | ===================== |
| 342 | */ |
| 343 | void SV_DropClient (qboolean crash) |
| 344 | { |
| 345 | int saveSelf; |
| 346 | int i; |
| 347 | client_t *client; |
| 348 | |
| 349 | if (!crash) |
| 350 | { |
| 351 | // send any final messages (don't check for errors) |
| 352 | if (NET_CanSendMessage (host_client->netconnection)) |
| 353 | { |
| 354 | MSG_WriteByte (&host_client->message, svc_disconnect); |
| 355 | NET_SendMessage (host_client->netconnection, &host_client->message); |
| 356 | } |
| 357 | |
| 358 | if (host_client->edict && host_client->spawned) |
| 359 | { |
| 360 | // call the prog function for removing a client |
| 361 | // this will set the body to a dead frame, among other things |
| 362 | saveSelf = pr_global_struct->self; |
| 363 | pr_global_struct->self = EDICT_TO_PROG(host_client->edict); |
| 364 | PR_ExecuteProgram (pr_global_struct->ClientDisconnect); |
| 365 | pr_global_struct->self = saveSelf; |
| 366 | } |
| 367 | |
| 368 | Sys_Printf ("Client %s removed\n",host_client->name); |
| 369 | } |
| 370 | |
| 371 | // break the net connection |
| 372 | NET_Close (host_client->netconnection); |
| 373 | host_client->netconnection = NULL; |
| 374 | |
| 375 | // free the client (the body stays around) |
| 376 | host_client->active = false; |
| 377 | host_client->name[0] = 0; |
| 378 | host_client->old_frags = -999999; |
| 379 | net_activeconnections--; |
| 380 | |
| 381 | // send notification to all clients |
| 382 | for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) |
| 383 | { |
| 384 | if (!client->active) |
| 385 | continue; |
| 386 | MSG_WriteByte (&client->message, svc_updatename); |
| 387 | MSG_WriteByte (&client->message, host_client - svs.clients); |
| 388 | MSG_WriteString (&client->message, ""); |
| 389 | MSG_WriteByte (&client->message, svc_updatefrags); |
| 390 | MSG_WriteByte (&client->message, host_client - svs.clients); |
| 391 | MSG_WriteShort (&client->message, 0); |
| 392 | MSG_WriteByte (&client->message, svc_updatecolors); |
| 393 | MSG_WriteByte (&client->message, host_client - svs.clients); |
| 394 | MSG_WriteByte (&client->message, 0); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | /* |
| 399 | ================== |
| 400 | Host_ShutdownServer |
| 401 | |
| 402 | This only happens at the end of a game, not between levels |
| 403 | ================== |
| 404 | */ |
| 405 | void Host_ShutdownServer(qboolean crash) |
| 406 | { |
| 407 | int i; |
| 408 | int count; |
| 409 | sizebuf_t buf; |
| 410 | char message[4]; |
| 411 | double start; |
| 412 | |
| 413 | if (!sv.active) |
| 414 | return; |
| 415 | |
| 416 | sv.active = false; |
| 417 | |
| 418 | // stop all client sounds immediately |
| 419 | if (cls.state == ca_connected) |
| 420 | CL_Disconnect (); |
| 421 | |
| 422 | // flush any pending messages - like the score!!! |
| 423 | start = Sys_FloatTime(); |
| 424 | do |
| 425 | { |
| 426 | count = 0; |
| 427 | for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) |
| 428 | { |
| 429 | if (host_client->active && host_client->message.cursize) |
| 430 | { |
| 431 | if (NET_CanSendMessage (host_client->netconnection)) |
| 432 | { |
| 433 | NET_SendMessage(host_client->netconnection, &host_client->message); |
| 434 | SZ_Clear (&host_client->message); |
| 435 | } |
| 436 | else |
| 437 | { |
| 438 | NET_GetMessage(host_client->netconnection); |
| 439 | count++; |
| 440 | } |
| 441 | } |
| 442 | } |
| 443 | if ((Sys_FloatTime() - start) > 3.0) |
| 444 | break; |
| 445 | } |
| 446 | while (count); |
| 447 | |
| 448 | // make sure all the clients know we're disconnecting |
| 449 | buf.data = message; |
| 450 | buf.maxsize = 4; |
| 451 | buf.cursize = 0; |
| 452 | MSG_WriteByte(&buf, svc_disconnect); |
| 453 | count = NET_SendToAll(&buf, 5); |
| 454 | if (count) |
| 455 | Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); |
| 456 | |
| 457 | for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) |
| 458 | if (host_client->active) |
| 459 | SV_DropClient(crash); |
| 460 | |
| 461 | // |
| 462 | // clear structures |
| 463 | // |
| 464 | memset (&sv, 0, sizeof(sv)); |
| 465 | memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); |
| 466 | } |
| 467 | |
| 468 | |
| 469 | /* |
| 470 | ================ |
| 471 | Host_ClearMemory |
| 472 | |
| 473 | This clears all the memory used by both the client and server, but does |
| 474 | not reinitialize anything. |
| 475 | ================ |
| 476 | */ |
| 477 | void Host_ClearMemory (void) |
| 478 | { |
| 479 | Con_DPrintf ("Clearing memory\n"); |
| 480 | D_FlushCaches (); |
| 481 | Mod_ClearAll (); |
| 482 | if (host_hunklevel) |
| 483 | Hunk_FreeToLowMark (host_hunklevel); |
| 484 | |
| 485 | cls.signon = 0; |
| 486 | memset (&sv, 0, sizeof(sv)); |
| 487 | memset (&cl, 0, sizeof(cl)); |
| 488 | } |
| 489 | |
| 490 | |
| 491 | //============================================================================ |
| 492 | |
| 493 | |
| 494 | /* |
| 495 | =================== |
| 496 | Host_FilterTime |
| 497 | |
| 498 | Returns false if the time is too short to run a frame |
| 499 | =================== |
| 500 | */ |
| 501 | qboolean Host_FilterTime (float time) |
| 502 | { |
| 503 | realtime += time; |
| 504 | |
| 505 | if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0) |
| 506 | return false; // framerate is too high |
| 507 | |
| 508 | host_frametime = realtime - oldrealtime; |
| 509 | oldrealtime = realtime; |
| 510 | |
| 511 | if (host_framerate.value > 0) |
| 512 | host_frametime = host_framerate.value; |
| 513 | else |
| 514 | { // don't allow really long or short frames |
| 515 | if (host_frametime > 0.1) |
| 516 | host_frametime = 0.1; |
| 517 | if (host_frametime < 0.001) |
| 518 | host_frametime = 0.001; |
| 519 | } |
| 520 | |
| 521 | return true; |
| 522 | } |
| 523 | |
| 524 | |
| 525 | /* |
| 526 | =================== |
| 527 | Host_GetConsoleCommands |
| 528 | |
| 529 | Add them exactly as if they had been typed at the console |
| 530 | =================== |
| 531 | */ |
| 532 | void Host_GetConsoleCommands (void) |
| 533 | { |
| 534 | char *cmd; |
| 535 | |
| 536 | while (1) |
| 537 | { |
| 538 | cmd = Sys_ConsoleInput (); |
| 539 | if (!cmd) |
| 540 | break; |
| 541 | Cbuf_AddText (cmd); |
| 542 | } |
| 543 | } |
| 544 | |
| 545 | |
| 546 | /* |
| 547 | ================== |
| 548 | Host_ServerFrame |
| 549 | |
| 550 | ================== |
| 551 | */ |
| 552 | #ifdef FPS_20 |
| 553 | |
| 554 | void _Host_ServerFrame (void) |
| 555 | { |
| 556 | // run the world state |
| 557 | pr_global_struct->frametime = host_frametime; |
| 558 | |
| 559 | // read client messages |
| 560 | SV_RunClients (); |
| 561 | |
| 562 | // move things around and think |
| 563 | // always pause in single player if in console or menus |
| 564 | if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) |
| 565 | SV_Physics (); |
| 566 | } |
| 567 | |
| 568 | void Host_ServerFrame (void) |
| 569 | { |
| 570 | float save_host_frametime; |
| 571 | float temp_host_frametime; |
| 572 | |
| 573 | // run the world state |
| 574 | pr_global_struct->frametime = host_frametime; |
| 575 | |
| 576 | // set the time and clear the general datagram |
| 577 | SV_ClearDatagram (); |
| 578 | |
| 579 | // check for new clients |
| 580 | SV_CheckForNewClients (); |
| 581 | |
| 582 | temp_host_frametime = save_host_frametime = host_frametime; |
| 583 | while(temp_host_frametime > (1.0/72.0)) |
| 584 | { |
| 585 | if (temp_host_frametime > 0.05) |
| 586 | host_frametime = 0.05; |
| 587 | else |
| 588 | host_frametime = temp_host_frametime; |
| 589 | temp_host_frametime -= host_frametime; |
| 590 | _Host_ServerFrame (); |
| 591 | } |
| 592 | host_frametime = save_host_frametime; |
| 593 | |
| 594 | // send all messages to the clients |
| 595 | SV_SendClientMessages (); |
| 596 | } |
| 597 | |
| 598 | #else |
| 599 | |
| 600 | void Host_ServerFrame (void) |
| 601 | { |
| 602 | // run the world state |
| 603 | pr_global_struct->frametime = host_frametime; |
| 604 | |
| 605 | // set the time and clear the general datagram |
| 606 | SV_ClearDatagram (); |
| 607 | |
| 608 | // check for new clients |
| 609 | SV_CheckForNewClients (); |
| 610 | |
| 611 | // read client messages |
| 612 | SV_RunClients (); |
| 613 | |
| 614 | // move things around and think |
| 615 | // always pause in single player if in console or menus |
| 616 | if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) |
| 617 | SV_Physics (); |
| 618 | |
| 619 | // send all messages to the clients |
| 620 | SV_SendClientMessages (); |
| 621 | } |
| 622 | |
| 623 | #endif |
| 624 | |
| 625 | |
| 626 | /* |
| 627 | ================== |
| 628 | Host_Frame |
| 629 | |
| 630 | Runs all active servers |
| 631 | ================== |
| 632 | */ |
| 633 | void _Host_Frame (float time) |
| 634 | { |
| 635 | static double time1 = 0; |
| 636 | static double time2 = 0; |
| 637 | static double time3 = 0; |
| 638 | int pass1, pass2, pass3; |
| 639 | |
| 640 | if (setjmp (host_abortserver) ) |
| 641 | return; // something bad happened, or the server disconnected |
| 642 | |
| 643 | // keep the random time dependent |
| 644 | rand (); |
| 645 | |
| 646 | // decide the simulation time |
| 647 | if (!Host_FilterTime (time)) |
| 648 | return; // don't run too fast, or packets will flood out |
| 649 | |
| 650 | // get new key events |
| 651 | Sys_SendKeyEvents (); |
| 652 | |
| 653 | // allow mice or other external controllers to add commands |
| 654 | IN_Commands (); |
| 655 | |
| 656 | // process console commands |
| 657 | Cbuf_Execute (); |
| 658 | |
| 659 | NET_Poll(); |
| 660 | |
| 661 | // if running the server locally, make intentions now |
| 662 | if (sv.active) |
| 663 | CL_SendCmd (); |
| 664 | |
| 665 | //------------------- |
| 666 | // |
| 667 | // server operations |
| 668 | // |
| 669 | //------------------- |
| 670 | |
| 671 | // check for commands typed to the host |
| 672 | Host_GetConsoleCommands (); |
| 673 | |
| 674 | if (sv.active) |
| 675 | Host_ServerFrame (); |
| 676 | |
| 677 | //------------------- |
| 678 | // |
| 679 | // client operations |
| 680 | // |
| 681 | //------------------- |
| 682 | |
| 683 | // if running the server remotely, send intentions now after |
| 684 | // the incoming messages have been read |
| 685 | if (!sv.active) |
| 686 | CL_SendCmd (); |
| 687 | |
| 688 | host_time += host_frametime; |
| 689 | |
| 690 | // fetch results from server |
| 691 | if (cls.state == ca_connected) |
| 692 | { |
| 693 | CL_ReadFromServer (); |
| 694 | } |
| 695 | |
| 696 | // update video |
| 697 | if (host_speeds.value) |
| 698 | time1 = Sys_FloatTime (); |
| 699 | |
| 700 | SCR_UpdateScreen (); |
| 701 | |
| 702 | if (host_speeds.value) |
| 703 | time2 = Sys_FloatTime (); |
| 704 | |
| 705 | // update audio |
| 706 | if (cls.signon == SIGNONS) |
| 707 | { |
| 708 | S_Update (r_origin, vpn, vright, vup); |
| 709 | CL_DecayLights (); |
| 710 | } |
| 711 | else |
| 712 | S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); |
| 713 | |
| 714 | CDAudio_Update(); |
| 715 | |
| 716 | if (host_speeds.value) |
| 717 | { |
| 718 | pass1 = (time1 - time3)*1000; |
| 719 | time3 = Sys_FloatTime (); |
| 720 | pass2 = (time2 - time1)*1000; |
| 721 | pass3 = (time3 - time2)*1000; |
| 722 | Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", |
| 723 | pass1+pass2+pass3, pass1, pass2, pass3); |
| 724 | } |
| 725 | |
| 726 | host_framecount++; |
| 727 | } |
| 728 | |
| 729 | void Host_Frame (float time) |
| 730 | { |
| 731 | double time1, time2; |
| 732 | static double timetotal; |
| 733 | static int timecount; |
| 734 | int i, c, m; |
| 735 | |
| 736 | if (!serverprofile.value) |
| 737 | { |
| 738 | _Host_Frame (time); |
| 739 | return; |
| 740 | } |
| 741 | |
| 742 | time1 = Sys_FloatTime (); |
| 743 | _Host_Frame (time); |
| 744 | time2 = Sys_FloatTime (); |
| 745 | |
| 746 | timetotal += time2 - time1; |
| 747 | timecount++; |
| 748 | |
| 749 | if (timecount < 1000) |
| 750 | return; |
| 751 | |
| 752 | m = timetotal*1000/timecount; |
| 753 | timecount = 0; |
| 754 | timetotal = 0; |
| 755 | c = 0; |
| 756 | for (i=0 ; i<svs.maxclients ; i++) |
| 757 | { |
| 758 | if (svs.clients[i].active) |
| 759 | c++; |
| 760 | } |
| 761 | |
| 762 | Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m); |
| 763 | } |
| 764 | |
| 765 | //============================================================================ |
| 766 | |
| 767 | |
| 768 | extern int vcrFile; |
| 769 | #define VCR_SIGNATURE 0x56435231 |
| 770 | // "VCR1" |
| 771 | |
| 772 | void Host_InitVCR (quakeparms_t *parms) |
| 773 | { |
| 774 | int i, len, n; |
| 775 | char *p; |
| 776 | |
| 777 | if (COM_CheckParm("-playback")) |
| 778 | { |
| 779 | if (com_argc != 2) |
| 780 | Sys_Error("No other parameters allowed with -playback\n"); |
| 781 | |
| 782 | Sys_FileOpenRead("quake.vcr", &vcrFile); |
| 783 | if (vcrFile == -1) |
| 784 | Sys_Error("playback file not found\n"); |
| 785 | |
| 786 | Sys_FileRead (vcrFile, &i, sizeof(int)); |
| 787 | if (i != VCR_SIGNATURE) |
| 788 | Sys_Error("Invalid signature in vcr file\n"); |
| 789 | |
| 790 | Sys_FileRead (vcrFile, &com_argc, sizeof(int)); |
| 791 | com_argv = malloc(com_argc * sizeof(char *)); |
| 792 | com_argv[0] = parms->argv[0]; |
| 793 | for (i = 0; i < com_argc; i++) |
| 794 | { |
| 795 | Sys_FileRead (vcrFile, &len, sizeof(int)); |
| 796 | p = malloc(len); |
| 797 | Sys_FileRead (vcrFile, p, len); |
| 798 | com_argv[i+1] = p; |
| 799 | } |
| 800 | com_argc++; /* add one for arg[0] */ |
| 801 | parms->argc = com_argc; |
| 802 | parms->argv = com_argv; |
| 803 | } |
| 804 | |
| 805 | if ( (n = COM_CheckParm("-record")) != 0) |
| 806 | { |
| 807 | vcrFile = Sys_FileOpenWrite("quake.vcr"); |
| 808 | |
| 809 | i = VCR_SIGNATURE; |
| 810 | Sys_FileWrite(vcrFile, &i, sizeof(int)); |
| 811 | i = com_argc - 1; |
| 812 | Sys_FileWrite(vcrFile, &i, sizeof(int)); |
| 813 | for (i = 1; i < com_argc; i++) |
| 814 | { |
| 815 | if (i == n) |
| 816 | { |
| 817 | len = 10; |
| 818 | Sys_FileWrite(vcrFile, &len, sizeof(int)); |
| 819 | Sys_FileWrite(vcrFile, "-playback", len); |
| 820 | continue; |
| 821 | } |
| 822 | len = Q_strlen(com_argv[i]) + 1; |
| 823 | Sys_FileWrite(vcrFile, &len, sizeof(int)); |
| 824 | Sys_FileWrite(vcrFile, com_argv[i], len); |
| 825 | } |
| 826 | } |
| 827 | |
| 828 | } |
| 829 | |
| 830 | /* |
| 831 | ==================== |
| 832 | Host_Init |
| 833 | ==================== |
| 834 | */ |
| 835 | void Host_Init (quakeparms_t *parms) |
| 836 | { |
| 837 | |
| 838 | if (standard_quake) |
| 839 | minimum_memory = MINIMUM_MEMORY; |
| 840 | else |
| 841 | minimum_memory = MINIMUM_MEMORY_LEVELPAK; |
| 842 | |
| 843 | if (COM_CheckParm ("-minmemory")) |
| 844 | parms->memsize = minimum_memory; |
| 845 | |
| 846 | host_parms = *parms; |
| 847 | |
| 848 | if (parms->memsize < minimum_memory) |
| 849 | Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000); |
| 850 | |
| 851 | com_argc = parms->argc; |
| 852 | com_argv = parms->argv; |
| 853 | |
| 854 | //printf("init 1"); |
| 855 | |
| 856 | Memory_Init (parms->membase, parms->memsize); |
| 857 | //printf("init 2"); |
| 858 | Cbuf_Init (); |
| 859 | //printf("init 3"); |
| 860 | Cmd_Init (); |
| 861 | //printf("init 4"); |
| 862 | V_Init (); |
| 863 | //printf("init 5"); |
| 864 | Chase_Init (); |
| 865 | //printf("init 6"); |
| 866 | Host_InitVCR (parms); |
| 867 | //printf("init 7"); |
| 868 | COM_Init (parms->basedir); |
| 869 | //printf("init 8"); |
| 870 | Host_InitLocal (); |
| 871 | //printf("init 9"); |
| 872 | W_LoadWadFile ("gfx.wad"); |
| 873 | //printf("init 10"); |
| 874 | Key_Init (); |
| 875 | Con_Init (); |
| 876 | M_Init (); |
| 877 | PR_Init (); |
| 878 | Mod_Init (); |
| 879 | NET_Init (); |
| 880 | //printf("init 11"); |
| 881 | SV_Init (); |
| 882 | //printf("init 12"); |
| 883 | |
| 884 | Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); |
| 885 | Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); |
| 886 | |
| 887 | R_InitTextures (); // needed even for dedicated servers |
| 888 | |
| 889 | //printf("init 13"); |
| 890 | if (cls.state != ca_dedicated) |
| 891 | { |
| 892 | host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); |
| 893 | if (!host_basepal) |
| 894 | Sys_Error ("Couldn't load gfx/palette.lmp"); |
| 895 | host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); |
| 896 | if (!host_colormap) |
| 897 | Sys_Error ("Couldn't load gfx/colormap.lmp"); |
| 898 | |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 899 | IN_Init (); |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 900 | VID_Init (host_basepal); |
| 901 | |
| 902 | Draw_Init (); |
| 903 | SCR_Init (); |
| 904 | R_Init (); |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 905 | S_Init (); |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 906 | |
| 907 | #ifdef GLQUAKE |
| 908 | // FIXME: doesn't use the new one-window approach yet |
| 909 | S_Init (); |
| 910 | #endif |
| 911 | |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 912 | CDAudio_Init (); |
| 913 | Sbar_Init (); |
| 914 | CL_Init (); |
Franklin Wei | 5d05b9d | 2018-02-11 15:34:30 -0500 | [diff] [blame] | 915 | } |
| 916 | |
| 917 | Cbuf_InsertText ("exec quake.rc\n"); |
| 918 | |
| 919 | Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); |
| 920 | host_hunklevel = Hunk_LowMark (); |
| 921 | |
| 922 | host_initialized = true; |
| 923 | |
| 924 | Sys_Printf ("========Quake Initialized=========\n"); |
| 925 | |
| 926 | extern int enable_printf; |
| 927 | enable_printf = 0; |
| 928 | } |
| 929 | |
| 930 | |
| 931 | /* |
| 932 | =============== |
| 933 | Host_Shutdown |
| 934 | |
| 935 | FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better |
| 936 | to run quit through here before the final handoff to the sys code. |
| 937 | =============== |
| 938 | */ |
| 939 | void Host_Shutdown(void) |
| 940 | { |
| 941 | static qboolean isdown = false; |
| 942 | |
| 943 | if (isdown) |
| 944 | { |
| 945 | printf ("recursive shutdown\n"); |
| 946 | return; |
| 947 | } |
| 948 | isdown = true; |
| 949 | |
| 950 | // keep Con_Printf from trying to update the screen |
| 951 | scr_disabled_for_loading = true; |
| 952 | |
| 953 | Host_WriteConfiguration (); |
| 954 | |
| 955 | CDAudio_Shutdown (); |
| 956 | NET_Shutdown (); |
| 957 | S_Shutdown(); |
| 958 | IN_Shutdown (); |
| 959 | |
| 960 | Sys_Shutdown(); |
| 961 | |
| 962 | if (cls.state != ca_dedicated) |
| 963 | { |
| 964 | VID_Shutdown(); |
| 965 | } |
| 966 | } |
| 967 | |