Franklin Wei | 3f59fc8 | 2019-07-07 22:00:20 -0400 | [diff] [blame] | 1 | //////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // WL_MENU.C |
| 4 | // by John Romero (C) 1992 Id Software, Inc. |
| 5 | // |
| 6 | //////////////////////////////////////////////////////////////////// |
| 7 | |
| 8 | #include "wl_def.h" |
| 9 | #pragma hdrstop |
| 10 | |
| 11 | extern int lastgamemusicoffset; |
| 12 | extern int numEpisodesMissing; |
| 13 | |
| 14 | // |
| 15 | // PRIVATE PROTOTYPES |
| 16 | // |
| 17 | int CP_ReadThis (int); |
| 18 | |
| 19 | #ifdef SPEAR |
| 20 | #define STARTITEM newgame |
| 21 | |
| 22 | #else |
| 23 | #ifdef GOODTIMES |
| 24 | #define STARTITEM newgame |
| 25 | |
| 26 | #else |
| 27 | #define STARTITEM readthis |
| 28 | #endif |
| 29 | #endif |
| 30 | |
| 31 | // ENDSTRx constants are defined in foreign.h |
| 32 | char endStrings[9][80] = { |
| 33 | ENDSTR1, |
| 34 | ENDSTR2, |
| 35 | ENDSTR3, |
| 36 | ENDSTR4, |
| 37 | ENDSTR5, |
| 38 | ENDSTR6, |
| 39 | ENDSTR7, |
| 40 | ENDSTR8, |
| 41 | ENDSTR9 |
| 42 | }; |
| 43 | |
| 44 | CP_itemtype MainMenu[] = { |
| 45 | #ifdef JAPAN |
| 46 | {1, "", CP_NewGame}, |
| 47 | {1, "", CP_Sound}, |
| 48 | {1, "", CP_Control}, |
| 49 | {1, "", CP_LoadGame}, |
| 50 | {0, "", CP_SaveGame}, |
| 51 | {1, "", CP_ChangeView}, |
| 52 | {2, "", CP_ReadThis}, |
| 53 | {1, "", CP_ViewScores}, |
| 54 | {1, "", 0}, |
| 55 | {1, "", 0} |
| 56 | #else |
| 57 | |
| 58 | {1, STR_NG, CP_NewGame}, |
| 59 | {1, STR_SD, CP_Sound}, |
| 60 | {1, STR_CL, CP_Control}, |
| 61 | {1, STR_LG, CP_LoadGame}, |
| 62 | {0, STR_SG, CP_SaveGame}, |
| 63 | {1, STR_CV, CP_ChangeView}, |
| 64 | |
| 65 | #ifndef GOODTIMES |
| 66 | #ifndef SPEAR |
| 67 | |
| 68 | #ifdef SPANISH |
| 69 | {2, "Ve esto!", CP_ReadThis}, |
| 70 | #else |
| 71 | {2, "Read This!", CP_ReadThis}, |
| 72 | #endif |
| 73 | |
| 74 | #endif |
| 75 | #endif |
| 76 | |
| 77 | {1, STR_VS, CP_ViewScores}, |
| 78 | {1, STR_BD, 0}, |
| 79 | {1, STR_QT, 0} |
| 80 | #endif |
| 81 | }; |
| 82 | |
| 83 | CP_itemtype SndMenu[] = { |
| 84 | #ifdef JAPAN |
| 85 | {1, "", 0}, |
| 86 | {1, "", 0}, |
| 87 | {1, "", 0}, |
| 88 | {0, "", 0}, |
| 89 | {0, "", 0}, |
| 90 | {1, "", 0}, |
| 91 | {1, "", 0}, |
| 92 | {1, "", 0}, |
| 93 | {0, "", 0}, |
| 94 | {0, "", 0}, |
| 95 | {1, "", 0}, |
| 96 | {1, "", 0}, |
| 97 | #else |
| 98 | {1, STR_NONE, 0}, |
| 99 | {0, STR_PC, 0}, |
| 100 | {1, STR_ALSB, 0}, |
| 101 | {0, "", 0}, |
| 102 | {0, "", 0}, |
| 103 | {1, STR_NONE, 0}, |
| 104 | {0, STR_DISNEY, 0}, |
| 105 | {1, STR_SB, 0}, |
| 106 | {0, "", 0}, |
| 107 | {0, "", 0}, |
| 108 | {1, STR_NONE, 0}, |
| 109 | {1, STR_ALSB, 0} |
| 110 | #endif |
| 111 | }; |
| 112 | |
| 113 | enum { CTL_MOUSEENABLE, CTL_MOUSESENS, CTL_JOYENABLE, CTL_CUSTOMIZE }; |
| 114 | |
| 115 | CP_itemtype CtlMenu[] = { |
| 116 | #ifdef JAPAN |
| 117 | {0, "", 0}, |
| 118 | {0, "", MouseSensitivity}, |
| 119 | {0, "", 0}, |
| 120 | {1, "", CustomControls} |
| 121 | #else |
| 122 | {0, STR_MOUSEEN, 0}, |
| 123 | {0, STR_SENS, MouseSensitivity}, |
| 124 | {0, STR_JOYEN, 0}, |
| 125 | {1, STR_CUSTOM, CustomControls} |
| 126 | #endif |
| 127 | }; |
| 128 | |
| 129 | #ifndef SPEAR |
| 130 | CP_itemtype NewEmenu[] = { |
| 131 | #ifdef JAPAN |
| 132 | #ifdef JAPDEMO |
| 133 | {1, "", 0}, |
| 134 | {0, "", 0}, |
| 135 | {0, "", 0}, |
| 136 | {0, "", 0}, |
| 137 | {0, "", 0}, |
| 138 | {0, "", 0}, |
| 139 | {0, "", 0}, |
| 140 | {0, "", 0}, |
| 141 | {0, "", 0}, |
| 142 | {0, "", 0}, |
| 143 | {0, "", 0}, |
| 144 | {0, "", 0}, |
| 145 | #else |
| 146 | {1, "", 0}, |
| 147 | {0, "", 0}, |
| 148 | {1, "", 0}, |
| 149 | {0, "", 0}, |
| 150 | {1, "", 0}, |
| 151 | {0, "", 0}, |
| 152 | {1, "", 0}, |
| 153 | {0, "", 0}, |
| 154 | {1, "", 0}, |
| 155 | {0, "", 0}, |
| 156 | {1, "", 0}, |
| 157 | {0, "", 0} |
| 158 | #endif |
| 159 | #else |
| 160 | #ifdef SPANISH |
| 161 | {1, "Episodio 1\n" "Fuga desde Wolfenstein", 0}, |
| 162 | {0, "", 0}, |
| 163 | {3, "Episodio 2\n" "Operacion Eisenfaust", 0}, |
| 164 | {0, "", 0}, |
| 165 | {3, "Episodio 3\n" "Muere, Fuhrer, Muere!", 0}, |
| 166 | {0, "", 0}, |
| 167 | {3, "Episodio 4\n" "Un Negro Secreto", 0}, |
| 168 | {0, "", 0}, |
| 169 | {3, "Episodio 5\n" "Huellas del Loco", 0}, |
| 170 | {0, "", 0}, |
| 171 | {3, "Episodio 6\n" "Confrontacion", 0} |
| 172 | #else |
| 173 | {1, "Episode 1\n" "Escape from Wolfenstein", 0}, |
| 174 | {0, "", 0}, |
| 175 | {3, "Episode 2\n" "Operation: Eisenfaust", 0}, |
| 176 | {0, "", 0}, |
| 177 | {3, "Episode 3\n" "Die, Fuhrer, Die!", 0}, |
| 178 | {0, "", 0}, |
| 179 | {3, "Episode 4\n" "A Dark Secret", 0}, |
| 180 | {0, "", 0}, |
| 181 | {3, "Episode 5\n" "Trail of the Madman", 0}, |
| 182 | {0, "", 0}, |
| 183 | {3, "Episode 6\n" "Confrontation", 0} |
| 184 | #endif |
| 185 | #endif |
| 186 | }; |
| 187 | #endif |
| 188 | |
| 189 | |
| 190 | CP_itemtype NewMenu[] = { |
| 191 | #ifdef JAPAN |
| 192 | {1, "", 0}, |
| 193 | {1, "", 0}, |
| 194 | {1, "", 0}, |
| 195 | {1, "", 0} |
| 196 | #else |
| 197 | {1, STR_DADDY, 0}, |
| 198 | {1, STR_HURTME, 0}, |
| 199 | {1, STR_BRINGEM, 0}, |
| 200 | {1, STR_DEATH, 0} |
| 201 | #endif |
| 202 | }; |
| 203 | |
| 204 | CP_itemtype LSMenu[] = { |
| 205 | {1, "", 0}, |
| 206 | {1, "", 0}, |
| 207 | {1, "", 0}, |
| 208 | {1, "", 0}, |
| 209 | {1, "", 0}, |
| 210 | {1, "", 0}, |
| 211 | {1, "", 0}, |
| 212 | {1, "", 0}, |
| 213 | {1, "", 0}, |
| 214 | {1, "", 0} |
| 215 | }; |
| 216 | |
| 217 | CP_itemtype CusMenu[] = { |
| 218 | {1, "", 0}, |
| 219 | {0, "", 0}, |
| 220 | {0, "", 0}, |
| 221 | {1, "", 0}, |
| 222 | {0, "", 0}, |
| 223 | {0, "", 0}, |
| 224 | {1, "", 0}, |
| 225 | {0, "", 0}, |
| 226 | {1, "", 0} |
| 227 | }; |
| 228 | |
| 229 | // CP_iteminfo struct format: short x, y, amount, curpos, indent; |
| 230 | CP_iteminfo MainItems = { MENU_X, MENU_Y, lengthof(MainMenu), STARTITEM, 24 }, |
| 231 | SndItems = { SM_X, SM_Y1, lengthof(SndMenu), 0, 52 }, |
| 232 | LSItems = { LSM_X, LSM_Y, lengthof(LSMenu), 0, 24 }, |
| 233 | CtlItems = { CTL_X, CTL_Y, lengthof(CtlMenu), -1, 56 }, |
| 234 | CusItems = { 8, CST_Y + 13 * 2, lengthof(CusMenu), -1, 0}, |
| 235 | #ifndef SPEAR |
| 236 | NewEitems = { NE_X, NE_Y, lengthof(NewEmenu), 0, 88 }, |
| 237 | #endif |
| 238 | NewItems = { NM_X, NM_Y, lengthof(NewMenu), 2, 24 }; |
| 239 | |
| 240 | int color_hlite[] = { |
| 241 | DEACTIVE, |
| 242 | HIGHLIGHT, |
| 243 | READHCOLOR, |
| 244 | 0x67 |
| 245 | }; |
| 246 | |
| 247 | int color_norml[] = { |
| 248 | DEACTIVE, |
| 249 | TEXTCOLOR, |
| 250 | READCOLOR, |
| 251 | 0x6b |
| 252 | }; |
| 253 | |
| 254 | int EpisodeSelect[6] = { 1 }; |
| 255 | |
| 256 | |
| 257 | static int SaveGamesAvail[10]; |
| 258 | static int StartGame; |
| 259 | static int SoundStatus = 1; |
| 260 | static int pickquick; |
| 261 | static char SaveGameNames[10][32]; |
| 262 | static char SaveName[13] = "savegam?."; |
| 263 | |
| 264 | |
| 265 | //////////////////////////////////////////////////////////////////// |
| 266 | // |
| 267 | // INPUT MANAGER SCANCODE TABLES |
| 268 | // |
| 269 | //////////////////////////////////////////////////////////////////// |
| 270 | |
| 271 | #if 0 |
| 272 | static const char *ScanNames[] = // Scan code names with single chars |
| 273 | { |
| 274 | "?", "?", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "?", "?", |
| 275 | "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "[", "]", "|", "?", "A", "S", |
| 276 | "D", "F", "G", "H", "J", "K", "L", ";", "\"", "?", "?", "?", "Z", "X", "C", "V", |
| 277 | "B", "N", "M", ",", ".", "/", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", |
| 278 | "?", "?", "?", "?", "?", "?", "?", "?", "\xf", "?", "-", "\x15", "5", "\x11", "+", "?", |
| 279 | "\x13", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", |
| 280 | "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", |
| 281 | "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?" |
| 282 | }; // DEBUG - consolidate these |
| 283 | static ScanCode ExtScanCodes[] = // Scan codes with >1 char names |
| 284 | { |
| 285 | 1, 0xe, 0xf, 0x1d, 0x2a, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, |
| 286 | 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x57, 0x59, 0x46, 0x1c, 0x36, |
| 287 | 0x37, 0x38, 0x47, 0x49, 0x4f, 0x51, 0x52, 0x53, 0x45, 0x48, |
| 288 | 0x50, 0x4b, 0x4d, 0x00 |
| 289 | }; |
| 290 | static const char *ExtScanNames[] = // Names corresponding to ExtScanCodes |
| 291 | { |
| 292 | "Esc", "BkSp", "Tab", "Ctrl", "LShft", "Space", "CapsLk", "F1", "F2", "F3", "F4", |
| 293 | "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "ScrlLk", "Enter", "RShft", |
| 294 | "PrtSc", "Alt", "Home", "PgUp", "End", "PgDn", "Ins", "Del", "NumLk", "Up", |
| 295 | "Down", "Left", "Right", "" |
| 296 | }; |
| 297 | |
| 298 | /*#pragma warning 737 9 |
| 299 | static byte |
| 300 | *ScanNames[] = // Scan code names with single chars |
| 301 | { |
| 302 | "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?", |
| 303 | "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S", |
| 304 | "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V", |
| 305 | "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?", |
| 306 | "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?", |
| 307 | "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", |
| 308 | "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", |
| 309 | "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?" |
| 310 | }; // DEBUG - consolidate these |
| 311 | static byte ExtScanCodes[] = // Scan codes with >1 char names |
| 312 | { |
| 313 | 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e, |
| 314 | 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36, |
| 315 | 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48, |
| 316 | 0x50,0x4b,0x4d,0x00 |
| 317 | }; |
| 318 | static byte *ExtScanNames[] = // Names corresponding to ExtScanCodes |
| 319 | { |
| 320 | "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4", |
| 321 | "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft", |
| 322 | "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up", |
| 323 | "Down","Left","Right","" |
| 324 | };*/ |
| 325 | |
| 326 | #else |
| 327 | static const char* const ScanNames[SDLK_LAST] = |
| 328 | { |
| 329 | "?","?","?","?","?","?","?","?", // 0 |
| 330 | "BkSp","Tab","?","?","?","Return","?","?", // 8 |
| 331 | "?","?","?","Pause","?","?","?","?", // 16 |
| 332 | "?","?","?","Esc","?","?","?","?", // 24 |
| 333 | "Space","!","\"","#","$","?","&","'", // 32 |
| 334 | "(",")","*","+",",","-",".","/", // 40 |
| 335 | "0","1","2","3","4","5","6","7", // 48 |
| 336 | "8","9",":",";","<","=",">","?", // 56 |
| 337 | "@","A","B","C","D","E","F","G", // 64 |
| 338 | "H","I","J","K","L","M","N","O", // 72 |
| 339 | "P","Q","R","S","T","U","V","W", // 80 |
| 340 | "X","Y","Z","[","\\","]","^","_", // 88 |
| 341 | "`","a","b","c","d","e","f","h", // 96 |
| 342 | "h","i","j","k","l","m","n","o", // 104 |
| 343 | "p","q","r","s","t","u","v","w", // 112 |
| 344 | "x","y","z","{","|","}","~","?", // 120 |
| 345 | "?","?","?","?","?","?","?","?", // 128 |
| 346 | "?","?","?","?","?","?","?","?", // 136 |
| 347 | "?","?","?","?","?","?","?","?", // 144 |
| 348 | "?","?","?","?","?","?","?","?", // 152 |
| 349 | "?","?","?","?","?","?","?","?", // 160 |
| 350 | "?","?","?","?","?","?","?","?", // 168 |
| 351 | "?","?","?","?","?","?","?","?", // 176 |
| 352 | "?","?","?","?","?","?","?","?", // 184 |
| 353 | "?","?","?","?","?","?","?","?", // 192 |
| 354 | "?","?","?","?","?","?","?","?", // 200 |
| 355 | "?","?","?","?","?","?","?","?", // 208 |
| 356 | "?","?","?","?","?","?","?","?", // 216 |
| 357 | "?","?","?","?","?","?","?","?", // 224 |
| 358 | "?","?","?","?","?","?","?","?", // 232 |
| 359 | "?","?","?","?","?","?","?","?", // 240 |
| 360 | "?","?","?","?","?","?","?","?", // 248 |
| 361 | "?","?","?","?","?","?","?","?", // 256 |
| 362 | "?","?","?","?","?","?","?","Enter", // 264 |
| 363 | "?","Up","Down","Right","Left","Ins","Home","End", // 272 |
| 364 | "PgUp","PgDn","F1","F2","F3","F4","F5","F6", // 280 |
| 365 | "F7","F8","F9","F10","F11","F12","?","?", // 288 |
| 366 | "?","?","?","?","NumLk","CapsLk","ScrlLk","RShft", // 296 |
| 367 | "Shift","RCtrl","Ctrl","RAlt","Alt","?","?","?", // 304 |
| 368 | "?","?","?","?","PrtSc","?","?","?", // 312 |
| 369 | "?","?" // 320 |
| 370 | }; |
| 371 | |
| 372 | #endif |
| 373 | |
| 374 | //////////////////////////////////////////////////////////////////// |
| 375 | // |
| 376 | // Wolfenstein Control Panel! Ta Da! |
| 377 | // |
| 378 | //////////////////////////////////////////////////////////////////// |
| 379 | void |
| 380 | US_ControlPanel (ScanCode scancode) |
| 381 | { |
| 382 | int which; |
| 383 | |
| 384 | #ifdef _arch_dreamcast |
| 385 | DC_StatusClearLCD(); |
| 386 | #endif |
| 387 | |
| 388 | if (ingame) |
| 389 | { |
| 390 | if (CP_CheckQuick (scancode)) |
| 391 | return; |
| 392 | lastgamemusicoffset = StartCPMusic (MENUSONG); |
| 393 | } |
| 394 | else |
| 395 | StartCPMusic (MENUSONG); |
| 396 | SetupControlPanel (); |
| 397 | |
| 398 | // |
| 399 | // F-KEYS FROM WITHIN GAME |
| 400 | // |
| 401 | switch (scancode) |
| 402 | { |
| 403 | case sc_F1: |
| 404 | #ifdef SPEAR |
| 405 | BossKey (); |
| 406 | #else |
| 407 | #ifdef GOODTIMES |
| 408 | BossKey (); |
| 409 | #else |
| 410 | HelpScreens (); |
| 411 | #endif |
| 412 | #endif |
| 413 | goto finishup; |
| 414 | |
| 415 | case sc_F2: |
| 416 | CP_SaveGame (0); |
| 417 | goto finishup; |
| 418 | |
| 419 | case sc_F3: |
| 420 | CP_LoadGame (0); |
| 421 | goto finishup; |
| 422 | |
| 423 | case sc_F4: |
| 424 | CP_Sound (0); |
| 425 | goto finishup; |
| 426 | |
| 427 | case sc_F5: |
| 428 | CP_ChangeView (0); |
| 429 | goto finishup; |
| 430 | |
| 431 | case sc_F6: |
| 432 | CP_Control (0); |
| 433 | goto finishup; |
| 434 | |
| 435 | finishup: |
| 436 | CleanupControlPanel (); |
| 437 | #ifdef SPEAR |
| 438 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 439 | #endif |
| 440 | return; |
| 441 | } |
| 442 | |
| 443 | #ifdef SPEAR |
| 444 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 445 | #endif |
| 446 | |
| 447 | DrawMainMenu (); |
| 448 | MenuFadeIn (); |
| 449 | StartGame = 0; |
| 450 | |
| 451 | // |
| 452 | // MAIN MENU LOOP |
| 453 | // |
| 454 | do |
| 455 | { |
| 456 | which = HandleMenu (&MainItems, &MainMenu[0], NULL); |
| 457 | |
| 458 | #ifdef SPEAR |
| 459 | #ifndef SPEARDEMO |
| 460 | IN_ProcessEvents(); |
| 461 | |
| 462 | // |
| 463 | // EASTER EGG FOR SPEAR OF DESTINY! |
| 464 | // |
| 465 | if (Keyboard[sc_I] && Keyboard[sc_D]) |
| 466 | { |
| 467 | VW_FadeOut (); |
| 468 | StartCPMusic (XJAZNAZI_MUS); |
| 469 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 470 | UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 471 | ClearMemory (); |
| 472 | |
| 473 | |
| 474 | CA_CacheGrChunk (IDGUYS1PIC); |
| 475 | VWB_DrawPic (0, 0, IDGUYS1PIC); |
| 476 | UNCACHEGRCHUNK (IDGUYS1PIC); |
| 477 | |
| 478 | CA_CacheGrChunk (IDGUYS2PIC); |
| 479 | VWB_DrawPic (0, 80, IDGUYS2PIC); |
| 480 | UNCACHEGRCHUNK (IDGUYS2PIC); |
| 481 | |
| 482 | VW_UpdateScreen (); |
| 483 | |
| 484 | SDL_Color pal[256]; |
| 485 | CA_CacheGrChunk (IDGUYSPALETTE); |
| 486 | VL_ConvertPalette(grsegs[IDGUYSPALETTE], pal, 256); |
| 487 | VL_FadeIn (0, 255, pal, 30); |
| 488 | UNCACHEGRCHUNK (IDGUYSPALETTE); |
| 489 | |
| 490 | while (Keyboard[sc_I] || Keyboard[sc_D]) |
| 491 | IN_WaitAndProcessEvents(); |
| 492 | IN_ClearKeysDown (); |
| 493 | IN_Ack (); |
| 494 | |
| 495 | VW_FadeOut (); |
| 496 | |
| 497 | CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 498 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 499 | DrawMainMenu (); |
| 500 | StartCPMusic (MENUSONG); |
| 501 | MenuFadeIn (); |
| 502 | } |
| 503 | #endif |
| 504 | #endif |
| 505 | |
| 506 | switch (which) |
| 507 | { |
| 508 | case viewscores: |
| 509 | if (MainMenu[viewscores].routine == NULL) |
| 510 | { |
| 511 | if (CP_EndGame (0)) |
| 512 | StartGame = 1; |
| 513 | } |
| 514 | else |
| 515 | { |
| 516 | DrawMainMenu(); |
| 517 | MenuFadeIn (); |
| 518 | } |
| 519 | break; |
| 520 | |
| 521 | case backtodemo: |
| 522 | StartGame = 1; |
| 523 | if (!ingame) |
| 524 | StartCPMusic (INTROSONG); |
| 525 | VL_FadeOut (0, 255, 0, 0, 0, 10); |
| 526 | break; |
| 527 | |
| 528 | case -1: |
| 529 | case quit: |
| 530 | CP_Quit (0); |
| 531 | break; |
| 532 | |
| 533 | default: |
| 534 | if (!StartGame) |
| 535 | { |
| 536 | DrawMainMenu (); |
| 537 | MenuFadeIn (); |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | // |
| 542 | // "EXIT OPTIONS" OR "NEW GAME" EXITS |
| 543 | // |
| 544 | } |
| 545 | while (!StartGame); |
| 546 | |
| 547 | // |
| 548 | // DEALLOCATE EVERYTHING |
| 549 | // |
| 550 | CleanupControlPanel (); |
| 551 | |
| 552 | // |
| 553 | // CHANGE MAINMENU ITEM |
| 554 | // |
| 555 | if (startgame || loadedgame) |
| 556 | EnableEndGameMenuItem(); |
| 557 | |
| 558 | // RETURN/START GAME EXECUTION |
| 559 | |
| 560 | #ifdef SPEAR |
| 561 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 562 | #endif |
| 563 | } |
| 564 | |
| 565 | void EnableEndGameMenuItem() |
| 566 | { |
| 567 | MainMenu[viewscores].routine = NULL; |
| 568 | #ifndef JAPAN |
| 569 | strcpy (MainMenu[viewscores].string, STR_EG); |
| 570 | #endif |
| 571 | } |
| 572 | |
| 573 | //////////////////////// |
| 574 | // |
| 575 | // DRAW MAIN MENU SCREEN |
| 576 | // |
| 577 | void |
| 578 | DrawMainMenu (void) |
| 579 | { |
| 580 | #ifdef JAPAN |
| 581 | CA_CacheScreen (S_OPTIONSPIC); |
| 582 | #else |
| 583 | ClearMScreen (); |
| 584 | |
| 585 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 586 | DrawStripes (10); |
| 587 | VWB_DrawPic (84, 0, C_OPTIONSPIC); |
| 588 | |
| 589 | #ifdef SPANISH |
| 590 | DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W + 8, MENU_H, BKGDCOLOR); |
| 591 | #else |
| 592 | DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W, MENU_H, BKGDCOLOR); |
| 593 | #endif |
| 594 | #endif |
| 595 | |
| 596 | // |
| 597 | // CHANGE "GAME" AND "DEMO" |
| 598 | // |
| 599 | if (ingame) |
| 600 | { |
| 601 | #ifndef JAPAN |
| 602 | |
| 603 | #ifdef SPANISH |
| 604 | strcpy (&MainMenu[backtodemo].string, STR_GAME); |
| 605 | #else |
| 606 | strcpy (&MainMenu[backtodemo].string[8], STR_GAME); |
| 607 | #endif |
| 608 | |
| 609 | #else |
| 610 | CA_CacheGrChunk (C_MRETGAMEPIC); |
| 611 | VWB_DrawPic (12 * 8, 20 * 8, C_MRETGAMEPIC); |
| 612 | UNCACHEGRCHUNK (C_MRETGAMEPIC); |
| 613 | CA_CacheGrChunk (C_MENDGAMEPIC); |
| 614 | VWB_DrawPic (12 * 8, 18 * 8, C_MENDGAMEPIC); |
| 615 | UNCACHEGRCHUNK (C_MENDGAMEPIC); |
| 616 | #endif |
| 617 | MainMenu[backtodemo].active = 2; |
| 618 | } |
| 619 | else |
| 620 | { |
| 621 | #ifndef JAPAN |
| 622 | #ifdef SPANISH |
| 623 | strcpy (&MainMenu[backtodemo].string, STR_BD); |
| 624 | #else |
| 625 | strcpy (&MainMenu[backtodemo].string[8], STR_DEMO); |
| 626 | #endif |
| 627 | #else |
| 628 | CA_CacheGrChunk (C_MRETDEMOPIC); |
| 629 | VWB_DrawPic (12 * 8, 20 * 8, C_MRETDEMOPIC); |
| 630 | UNCACHEGRCHUNK (C_MRETDEMOPIC); |
| 631 | CA_CacheGrChunk (C_MSCORESPIC); |
| 632 | VWB_DrawPic (12 * 8, 18 * 8, C_MSCORESPIC); |
| 633 | UNCACHEGRCHUNK (C_MSCORESPIC); |
| 634 | #endif |
| 635 | MainMenu[backtodemo].active = 1; |
| 636 | } |
| 637 | |
| 638 | DrawMenu (&MainItems, &MainMenu[0]); |
| 639 | VW_UpdateScreen (); |
| 640 | } |
| 641 | |
| 642 | #ifndef GOODTIMES |
| 643 | #ifndef SPEAR |
| 644 | //////////////////////////////////////////////////////////////////// |
| 645 | // |
| 646 | // READ THIS! |
| 647 | // |
| 648 | //////////////////////////////////////////////////////////////////// |
| 649 | int |
| 650 | CP_ReadThis (int) |
| 651 | { |
| 652 | StartCPMusic (CORNER_MUS); |
| 653 | HelpScreens (); |
| 654 | StartCPMusic (MENUSONG); |
| 655 | return true; |
| 656 | } |
| 657 | #endif |
| 658 | #endif |
| 659 | |
| 660 | |
| 661 | #ifdef GOODTIMES |
| 662 | //////////////////////////////////////////////////////////////////// |
| 663 | // |
| 664 | // BOSS KEY |
| 665 | // |
| 666 | //////////////////////////////////////////////////////////////////// |
| 667 | void |
| 668 | BossKey (void) |
| 669 | { |
| 670 | #ifdef NOTYET |
| 671 | byte palette1[256][3]; |
| 672 | SD_MusicOff (); |
| 673 | /* _AX = 3; |
| 674 | geninterrupt(0x10); */ |
| 675 | _asm |
| 676 | { |
| 677 | mov eax, 3 int 0x10} |
| 678 | puts ("C>"); |
| 679 | SetTextCursor (2, 0); |
| 680 | // while (!Keyboard[sc_Escape]) |
| 681 | IN_Ack (); |
| 682 | IN_ClearKeysDown (); |
| 683 | |
| 684 | SD_MusicOn (); |
| 685 | VL_SetVGAPlaneMode (); |
| 686 | for (int i = 0; i < 768; i++) |
| 687 | palette1[0][i] = 0; |
| 688 | |
| 689 | VL_SetPalette (&palette1[0][0]); |
| 690 | LoadLatchMem (); |
| 691 | #endif |
| 692 | } |
| 693 | #else |
| 694 | #ifdef SPEAR |
| 695 | void |
| 696 | BossKey (void) |
| 697 | { |
| 698 | #ifdef NOTYET |
| 699 | byte palette1[256][3]; |
| 700 | SD_MusicOff (); |
| 701 | /* _AX = 3; |
| 702 | geninterrupt(0x10); */ |
| 703 | _asm |
| 704 | { |
| 705 | mov eax, 3 int 0x10} |
| 706 | puts ("C>"); |
| 707 | SetTextCursor (2, 0); |
| 708 | // while (!Keyboard[sc_Escape]) |
| 709 | IN_Ack (); |
| 710 | IN_ClearKeysDown (); |
| 711 | |
| 712 | SD_MusicOn (); |
| 713 | VL_SetVGAPlaneMode (); |
| 714 | for (int i = 0; i < 768; i++) |
| 715 | palette1[0][i] = 0; |
| 716 | |
| 717 | VL_SetPalette (&palette1[0][0]); |
| 718 | LoadLatchMem (); |
| 719 | #endif |
| 720 | } |
| 721 | #endif |
| 722 | #endif |
| 723 | |
| 724 | |
| 725 | //////////////////////////////////////////////////////////////////// |
| 726 | // |
| 727 | // CHECK QUICK-KEYS & QUIT (WHILE IN A GAME) |
| 728 | // |
| 729 | //////////////////////////////////////////////////////////////////// |
| 730 | int |
| 731 | CP_CheckQuick (ScanCode scancode) |
| 732 | { |
| 733 | switch (scancode) |
| 734 | { |
| 735 | // |
| 736 | // END GAME |
| 737 | // |
| 738 | case sc_F7: |
| 739 | CA_CacheGrChunk (STARTFONT + 1); |
| 740 | |
| 741 | WindowH = 160; |
| 742 | #ifdef JAPAN |
| 743 | if (GetYorN (7, 8, C_JAPQUITPIC)) |
| 744 | #else |
| 745 | if (Confirm (ENDGAMESTR)) |
| 746 | #endif |
| 747 | { |
| 748 | playstate = ex_died; |
| 749 | killerobj = NULL; |
| 750 | pickquick = gamestate.lives = 0; |
| 751 | } |
| 752 | |
| 753 | WindowH = 200; |
| 754 | fontnumber = 0; |
| 755 | MainMenu[savegame].active = 0; |
| 756 | return 1; |
| 757 | |
| 758 | // |
| 759 | // QUICKSAVE |
| 760 | // |
| 761 | case sc_F8: |
| 762 | if (SaveGamesAvail[LSItems.curpos] && pickquick) |
| 763 | { |
| 764 | CA_CacheGrChunk (STARTFONT + 1); |
| 765 | fontnumber = 1; |
| 766 | Message (STR_SAVING "..."); |
| 767 | CP_SaveGame (1); |
| 768 | fontnumber = 0; |
| 769 | } |
| 770 | else |
| 771 | { |
| 772 | #ifndef SPEAR |
| 773 | CA_CacheGrChunk (STARTFONT + 1); |
| 774 | CA_CacheGrChunk (C_CURSOR1PIC); |
| 775 | CA_CacheGrChunk (C_CURSOR2PIC); |
| 776 | CA_CacheGrChunk (C_DISKLOADING1PIC); |
| 777 | CA_CacheGrChunk (C_DISKLOADING2PIC); |
| 778 | CA_CacheGrChunk (C_SAVEGAMEPIC); |
| 779 | CA_CacheGrChunk (C_MOUSELBACKPIC); |
| 780 | #else |
| 781 | CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 782 | CA_CacheGrChunk (C_CURSOR1PIC); |
| 783 | #endif |
| 784 | |
| 785 | VW_FadeOut (); |
| 786 | if(screenHeight % 200 != 0) |
| 787 | VL_ClearScreen(0); |
| 788 | |
| 789 | lastgamemusicoffset = StartCPMusic (MENUSONG); |
| 790 | pickquick = CP_SaveGame (0); |
| 791 | |
| 792 | SETFONTCOLOR (0, 15); |
| 793 | IN_ClearKeysDown (); |
| 794 | VW_FadeOut(); |
| 795 | if(viewsize != 21) |
| 796 | DrawPlayScreen (); |
| 797 | |
| 798 | if (!startgame && !loadedgame) |
| 799 | ContinueMusic (lastgamemusicoffset); |
| 800 | |
| 801 | if (loadedgame) |
| 802 | playstate = ex_abort; |
| 803 | lasttimecount = GetTimeCount (); |
| 804 | |
| 805 | if (MousePresent && IN_IsInputGrabbed()) |
| 806 | IN_CenterMouse(); // Clear accumulated mouse movement |
| 807 | |
| 808 | #ifndef SPEAR |
| 809 | UNCACHEGRCHUNK (C_CURSOR1PIC); |
| 810 | UNCACHEGRCHUNK (C_CURSOR2PIC); |
| 811 | UNCACHEGRCHUNK (C_DISKLOADING1PIC); |
| 812 | UNCACHEGRCHUNK (C_DISKLOADING2PIC); |
| 813 | UNCACHEGRCHUNK (C_SAVEGAMEPIC); |
| 814 | UNCACHEGRCHUNK (C_MOUSELBACKPIC); |
| 815 | #else |
| 816 | UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 817 | #endif |
| 818 | } |
| 819 | return 1; |
| 820 | |
| 821 | // |
| 822 | // QUICKLOAD |
| 823 | // |
| 824 | case sc_F9: |
| 825 | if (SaveGamesAvail[LSItems.curpos] && pickquick) |
| 826 | { |
| 827 | char string[100] = STR_LGC; |
| 828 | |
| 829 | |
| 830 | CA_CacheGrChunk (STARTFONT + 1); |
| 831 | fontnumber = 1; |
| 832 | |
| 833 | strcat (string, SaveGameNames[LSItems.curpos]); |
| 834 | strcat (string, "\"?"); |
| 835 | |
| 836 | if (Confirm (string)) |
| 837 | CP_LoadGame (1); |
| 838 | |
| 839 | fontnumber = 0; |
| 840 | } |
| 841 | else |
| 842 | { |
| 843 | #ifndef SPEAR |
| 844 | CA_CacheGrChunk (STARTFONT + 1); |
| 845 | CA_CacheGrChunk (C_CURSOR1PIC); |
| 846 | CA_CacheGrChunk (C_CURSOR2PIC); |
| 847 | CA_CacheGrChunk (C_DISKLOADING1PIC); |
| 848 | CA_CacheGrChunk (C_DISKLOADING2PIC); |
| 849 | CA_CacheGrChunk (C_LOADGAMEPIC); |
| 850 | CA_CacheGrChunk (C_MOUSELBACKPIC); |
| 851 | #else |
| 852 | CA_CacheGrChunk (C_CURSOR1PIC); |
| 853 | CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 854 | #endif |
| 855 | |
| 856 | VW_FadeOut (); |
| 857 | if(screenHeight % 200 != 0) |
| 858 | VL_ClearScreen(0); |
| 859 | |
| 860 | lastgamemusicoffset = StartCPMusic (MENUSONG); |
| 861 | pickquick = CP_LoadGame (0); // loads lastgamemusicoffs |
| 862 | |
| 863 | SETFONTCOLOR (0, 15); |
| 864 | IN_ClearKeysDown (); |
| 865 | VW_FadeOut(); |
| 866 | if(viewsize != 21) |
| 867 | DrawPlayScreen (); |
| 868 | |
| 869 | if (!startgame && !loadedgame) |
| 870 | ContinueMusic (lastgamemusicoffset); |
| 871 | |
| 872 | if (loadedgame) |
| 873 | playstate = ex_abort; |
| 874 | |
| 875 | lasttimecount = GetTimeCount (); |
| 876 | |
| 877 | if (MousePresent && IN_IsInputGrabbed()) |
| 878 | IN_CenterMouse(); // Clear accumulated mouse movement |
| 879 | |
| 880 | #ifndef SPEAR |
| 881 | UNCACHEGRCHUNK (C_CURSOR1PIC); |
| 882 | UNCACHEGRCHUNK (C_CURSOR2PIC); |
| 883 | UNCACHEGRCHUNK (C_DISKLOADING1PIC); |
| 884 | UNCACHEGRCHUNK (C_DISKLOADING2PIC); |
| 885 | UNCACHEGRCHUNK (C_LOADGAMEPIC); |
| 886 | UNCACHEGRCHUNK (C_MOUSELBACKPIC); |
| 887 | #else |
| 888 | UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 889 | #endif |
| 890 | } |
| 891 | return 1; |
| 892 | |
| 893 | // |
| 894 | // QUIT |
| 895 | // |
| 896 | case sc_F10: |
| 897 | CA_CacheGrChunk (STARTFONT + 1); |
| 898 | |
| 899 | WindowX = WindowY = 0; |
| 900 | WindowW = 320; |
| 901 | WindowH = 160; |
| 902 | #ifdef JAPAN |
| 903 | if (GetYorN (7, 8, C_QUITMSGPIC)) |
| 904 | #else |
| 905 | #ifdef SPANISH |
| 906 | if (Confirm (ENDGAMESTR)) |
| 907 | #else |
| 908 | if (Confirm (endStrings[US_RndT () & 0x7 + (US_RndT () & 1)])) |
| 909 | #endif |
| 910 | #endif |
| 911 | { |
| 912 | VW_UpdateScreen (); |
| 913 | SD_MusicOff (); |
| 914 | SD_StopSound (); |
| 915 | MenuFadeOut (); |
| 916 | |
| 917 | Quit (NULL); |
| 918 | } |
| 919 | |
| 920 | DrawPlayBorder (); |
| 921 | WindowH = 200; |
| 922 | fontnumber = 0; |
| 923 | return 1; |
| 924 | } |
| 925 | |
| 926 | return 0; |
| 927 | } |
| 928 | |
| 929 | |
| 930 | //////////////////////////////////////////////////////////////////// |
| 931 | // |
| 932 | // END THE CURRENT GAME |
| 933 | // |
| 934 | //////////////////////////////////////////////////////////////////// |
| 935 | int |
| 936 | CP_EndGame (int a) |
| 937 | { |
| 938 | int res; |
| 939 | #ifdef JAPAN |
| 940 | res = GetYorN (7, 8, C_JAPQUITPIC); |
| 941 | #else |
| 942 | res = Confirm (ENDGAMESTR); |
| 943 | #endif |
| 944 | DrawMainMenu(); |
| 945 | if(!res) return 0; |
| 946 | |
| 947 | pickquick = gamestate.lives = 0; |
| 948 | playstate = ex_died; |
| 949 | killerobj = NULL; |
| 950 | |
| 951 | MainMenu[savegame].active = 0; |
| 952 | MainMenu[viewscores].routine = CP_ViewScores; |
| 953 | #ifndef JAPAN |
| 954 | strcpy (MainMenu[viewscores].string, STR_VS); |
| 955 | #endif |
| 956 | |
| 957 | return 1; |
| 958 | } |
| 959 | |
| 960 | |
| 961 | //////////////////////////////////////////////////////////////////// |
| 962 | // |
| 963 | // VIEW THE HIGH SCORES |
| 964 | // |
| 965 | //////////////////////////////////////////////////////////////////// |
| 966 | int |
| 967 | CP_ViewScores (int a) |
| 968 | { |
| 969 | fontnumber = 0; |
| 970 | |
| 971 | #ifdef SPEAR |
| 972 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 973 | StartCPMusic (XAWARD_MUS); |
| 974 | #else |
| 975 | StartCPMusic (ROSTER_MUS); |
| 976 | #endif |
| 977 | |
| 978 | DrawHighScores (); |
| 979 | VW_UpdateScreen (); |
| 980 | MenuFadeIn (); |
| 981 | fontnumber = 1; |
| 982 | |
| 983 | IN_Ack (); |
| 984 | |
| 985 | StartCPMusic (MENUSONG); |
| 986 | MenuFadeOut (); |
| 987 | |
| 988 | #ifdef SPEAR |
| 989 | CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); |
| 990 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 991 | #endif |
| 992 | return 0; |
| 993 | } |
| 994 | |
| 995 | |
| 996 | //////////////////////////////////////////////////////////////////// |
| 997 | // |
| 998 | // START A NEW GAME |
| 999 | // |
| 1000 | //////////////////////////////////////////////////////////////////// |
| 1001 | int |
| 1002 | CP_NewGame (int a) |
| 1003 | { |
| 1004 | int which, episode; |
| 1005 | |
| 1006 | #ifdef SPEAR |
| 1007 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1008 | #endif |
| 1009 | |
| 1010 | |
| 1011 | #ifndef SPEAR |
| 1012 | firstpart: |
| 1013 | |
| 1014 | DrawNewEpisode (); |
| 1015 | do |
| 1016 | { |
| 1017 | which = HandleMenu (&NewEitems, &NewEmenu[0], NULL); |
| 1018 | switch (which) |
| 1019 | { |
| 1020 | case -1: |
| 1021 | MenuFadeOut (); |
| 1022 | return 0; |
| 1023 | |
| 1024 | default: |
| 1025 | if (!EpisodeSelect[which / 2]) |
| 1026 | { |
| 1027 | SD_PlaySound (NOWAYSND); |
| 1028 | Message ("Please select \"Read This!\"\n" |
| 1029 | "from the Options menu to\n" |
| 1030 | "find out how to order this\n" "episode from Apogee."); |
| 1031 | IN_ClearKeysDown (); |
| 1032 | IN_Ack (); |
| 1033 | DrawNewEpisode (); |
| 1034 | which = 0; |
| 1035 | } |
| 1036 | else |
| 1037 | { |
| 1038 | episode = which / 2; |
| 1039 | which = 1; |
| 1040 | } |
| 1041 | break; |
| 1042 | } |
| 1043 | |
| 1044 | } |
| 1045 | while (!which); |
| 1046 | |
| 1047 | ShootSnd (); |
| 1048 | |
| 1049 | // |
| 1050 | // ALREADY IN A GAME? |
| 1051 | // |
| 1052 | if (ingame) |
| 1053 | #ifdef JAPAN |
| 1054 | if (!GetYorN (7, 8, C_JAPNEWGAMEPIC)) |
| 1055 | #else |
| 1056 | if (!Confirm (CURGAME)) |
| 1057 | #endif |
| 1058 | { |
| 1059 | MenuFadeOut (); |
| 1060 | return 0; |
| 1061 | } |
| 1062 | |
| 1063 | MenuFadeOut (); |
| 1064 | |
| 1065 | #else |
| 1066 | episode = 0; |
| 1067 | |
| 1068 | // |
| 1069 | // ALREADY IN A GAME? |
| 1070 | // |
| 1071 | CacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); |
| 1072 | DrawNewGame (); |
| 1073 | if (ingame) |
| 1074 | if (!Confirm (CURGAME)) |
| 1075 | { |
| 1076 | MenuFadeOut (); |
| 1077 | UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); |
| 1078 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1079 | return 0; |
| 1080 | } |
| 1081 | |
| 1082 | #endif |
| 1083 | |
| 1084 | DrawNewGame (); |
| 1085 | which = HandleMenu (&NewItems, &NewMenu[0], DrawNewGameDiff); |
| 1086 | if (which < 0) |
| 1087 | { |
| 1088 | MenuFadeOut (); |
| 1089 | #ifndef SPEAR |
| 1090 | goto firstpart; |
| 1091 | #else |
| 1092 | UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); |
| 1093 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1094 | return 0; |
| 1095 | #endif |
| 1096 | } |
| 1097 | |
| 1098 | ShootSnd (); |
| 1099 | NewGame (which, episode); |
| 1100 | StartGame = 1; |
| 1101 | MenuFadeOut (); |
| 1102 | |
| 1103 | // |
| 1104 | // CHANGE "READ THIS!" TO NORMAL COLOR |
| 1105 | // |
| 1106 | #ifndef SPEAR |
| 1107 | #ifndef GOODTIMES |
| 1108 | MainMenu[readthis].active = 1; |
| 1109 | #endif |
| 1110 | #endif |
| 1111 | |
| 1112 | pickquick = 0; |
| 1113 | |
| 1114 | #ifdef SPEAR |
| 1115 | UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); |
| 1116 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1117 | #endif |
| 1118 | |
| 1119 | return 0; |
| 1120 | } |
| 1121 | |
| 1122 | |
| 1123 | #ifndef SPEAR |
| 1124 | ///////////////////// |
| 1125 | // |
| 1126 | // DRAW NEW EPISODE MENU |
| 1127 | // |
| 1128 | void |
| 1129 | DrawNewEpisode (void) |
| 1130 | { |
| 1131 | int i; |
| 1132 | |
| 1133 | #ifdef JAPAN |
| 1134 | CA_CacheScreen (S_EPISODEPIC); |
| 1135 | #else |
| 1136 | ClearMScreen (); |
| 1137 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 1138 | |
| 1139 | DrawWindow (NE_X - 4, NE_Y - 4, NE_W + 8, NE_H + 8, BKGDCOLOR); |
| 1140 | SETFONTCOLOR (READHCOLOR, BKGDCOLOR); |
| 1141 | PrintY = 2; |
| 1142 | WindowX = 0; |
| 1143 | #ifdef SPANISH |
| 1144 | US_CPrint ("Cual episodio jugar?"); |
| 1145 | #else |
| 1146 | US_CPrint ("Which episode to play?"); |
| 1147 | #endif |
| 1148 | #endif |
| 1149 | |
| 1150 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 1151 | DrawMenu (&NewEitems, &NewEmenu[0]); |
| 1152 | |
| 1153 | for (i = 0; i < 6; i++) |
| 1154 | VWB_DrawPic (NE_X + 32, NE_Y + i * 26, C_EPISODE1PIC + i); |
| 1155 | |
| 1156 | VW_UpdateScreen (); |
| 1157 | MenuFadeIn (); |
| 1158 | WaitKeyUp (); |
| 1159 | } |
| 1160 | #endif |
| 1161 | |
| 1162 | ///////////////////// |
| 1163 | // |
| 1164 | // DRAW NEW GAME MENU |
| 1165 | // |
| 1166 | void |
| 1167 | DrawNewGame (void) |
| 1168 | { |
| 1169 | #ifdef JAPAN |
| 1170 | CA_CacheScreen (S_SKILLPIC); |
| 1171 | #else |
| 1172 | ClearMScreen (); |
| 1173 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 1174 | |
| 1175 | SETFONTCOLOR (READHCOLOR, BKGDCOLOR); |
| 1176 | PrintX = NM_X + 20; |
| 1177 | PrintY = NM_Y - 32; |
| 1178 | |
| 1179 | #ifndef SPEAR |
| 1180 | #ifdef SPANISH |
| 1181 | US_Print ("Eres macho?"); |
| 1182 | #else |
| 1183 | US_Print ("How tough are you?"); |
| 1184 | #endif |
| 1185 | #else |
| 1186 | VWB_DrawPic (PrintX, PrintY, C_HOWTOUGHPIC); |
| 1187 | #endif |
| 1188 | |
| 1189 | DrawWindow (NM_X - 5, NM_Y - 10, NM_W, NM_H, BKGDCOLOR); |
| 1190 | #endif |
| 1191 | |
| 1192 | DrawMenu (&NewItems, &NewMenu[0]); |
| 1193 | DrawNewGameDiff (NewItems.curpos); |
| 1194 | VW_UpdateScreen (); |
| 1195 | MenuFadeIn (); |
| 1196 | WaitKeyUp (); |
| 1197 | } |
| 1198 | |
| 1199 | |
| 1200 | //////////////////////// |
| 1201 | // |
| 1202 | // DRAW NEW GAME GRAPHIC |
| 1203 | // |
| 1204 | void |
| 1205 | DrawNewGameDiff (int w) |
| 1206 | { |
| 1207 | VWB_DrawPic (NM_X + 185, NM_Y + 7, w + C_BABYMODEPIC); |
| 1208 | } |
| 1209 | |
| 1210 | |
| 1211 | //////////////////////////////////////////////////////////////////// |
| 1212 | // |
| 1213 | // HANDLE SOUND MENU |
| 1214 | // |
| 1215 | //////////////////////////////////////////////////////////////////// |
| 1216 | int |
| 1217 | CP_Sound (int a) |
| 1218 | { |
| 1219 | int which; |
| 1220 | |
| 1221 | |
| 1222 | #ifdef SPEAR |
| 1223 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1224 | CacheLump (SOUND_LUMP_START, SOUND_LUMP_END); |
| 1225 | #endif |
| 1226 | |
| 1227 | DrawSoundMenu (); |
| 1228 | MenuFadeIn (); |
| 1229 | WaitKeyUp (); |
| 1230 | |
| 1231 | do |
| 1232 | { |
| 1233 | which = HandleMenu (&SndItems, &SndMenu[0], NULL); |
| 1234 | // |
| 1235 | // HANDLE MENU CHOICES |
| 1236 | // |
| 1237 | switch (which) |
| 1238 | { |
| 1239 | // |
| 1240 | // SOUND EFFECTS |
| 1241 | // |
| 1242 | case 0: |
| 1243 | if (SoundMode != sdm_Off) |
| 1244 | { |
| 1245 | SD_WaitSoundDone (); |
| 1246 | SD_SetSoundMode (sdm_Off); |
| 1247 | DrawSoundMenu (); |
| 1248 | } |
| 1249 | break; |
| 1250 | case 1: |
| 1251 | if (SoundMode != sdm_PC) |
| 1252 | { |
| 1253 | SD_WaitSoundDone (); |
| 1254 | SD_SetSoundMode (sdm_PC); |
| 1255 | CA_LoadAllSounds (); |
| 1256 | DrawSoundMenu (); |
| 1257 | ShootSnd (); |
| 1258 | } |
| 1259 | break; |
| 1260 | case 2: |
| 1261 | if (SoundMode != sdm_AdLib) |
| 1262 | { |
| 1263 | SD_WaitSoundDone (); |
| 1264 | SD_SetSoundMode (sdm_AdLib); |
| 1265 | CA_LoadAllSounds (); |
| 1266 | DrawSoundMenu (); |
| 1267 | ShootSnd (); |
| 1268 | } |
| 1269 | break; |
| 1270 | |
| 1271 | // |
| 1272 | // DIGITIZED SOUND |
| 1273 | // |
| 1274 | case 5: |
| 1275 | if (DigiMode != sds_Off) |
| 1276 | { |
| 1277 | SD_SetDigiDevice (sds_Off); |
| 1278 | DrawSoundMenu (); |
| 1279 | } |
| 1280 | break; |
| 1281 | case 6: |
| 1282 | /* if (DigiMode != sds_SoundSource) |
| 1283 | { |
| 1284 | SD_SetDigiDevice (sds_SoundSource); |
| 1285 | DrawSoundMenu (); |
| 1286 | ShootSnd (); |
| 1287 | }*/ |
| 1288 | break; |
| 1289 | case 7: |
| 1290 | if (DigiMode != sds_SoundBlaster) |
| 1291 | { |
| 1292 | SD_SetDigiDevice (sds_SoundBlaster); |
| 1293 | DrawSoundMenu (); |
| 1294 | ShootSnd (); |
| 1295 | } |
| 1296 | break; |
| 1297 | |
| 1298 | // |
| 1299 | // MUSIC |
| 1300 | // |
| 1301 | case 10: |
| 1302 | if (MusicMode != smm_Off) |
| 1303 | { |
| 1304 | SD_SetMusicMode (smm_Off); |
| 1305 | DrawSoundMenu (); |
| 1306 | ShootSnd (); |
| 1307 | } |
| 1308 | break; |
| 1309 | case 11: |
| 1310 | if (MusicMode != smm_AdLib) |
| 1311 | { |
| 1312 | SD_SetMusicMode (smm_AdLib); |
| 1313 | DrawSoundMenu (); |
| 1314 | ShootSnd (); |
| 1315 | StartCPMusic (MENUSONG); |
| 1316 | } |
| 1317 | break; |
| 1318 | } |
| 1319 | } |
| 1320 | while (which >= 0); |
| 1321 | |
| 1322 | MenuFadeOut (); |
| 1323 | |
| 1324 | #ifdef SPEAR |
| 1325 | UnCacheLump (SOUND_LUMP_START, SOUND_LUMP_END); |
| 1326 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1327 | #endif |
| 1328 | return 0; |
| 1329 | } |
| 1330 | |
| 1331 | |
| 1332 | ////////////////////// |
| 1333 | // |
| 1334 | // DRAW THE SOUND MENU |
| 1335 | // |
| 1336 | void |
| 1337 | DrawSoundMenu (void) |
| 1338 | { |
| 1339 | int i, on; |
| 1340 | |
| 1341 | |
| 1342 | #ifdef JAPAN |
| 1343 | CA_CacheScreen (S_SOUNDPIC); |
| 1344 | #else |
| 1345 | // |
| 1346 | // DRAW SOUND MENU |
| 1347 | // |
| 1348 | ClearMScreen (); |
| 1349 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 1350 | |
| 1351 | DrawWindow (SM_X - 8, SM_Y1 - 3, SM_W, SM_H1, BKGDCOLOR); |
| 1352 | DrawWindow (SM_X - 8, SM_Y2 - 3, SM_W, SM_H2, BKGDCOLOR); |
| 1353 | DrawWindow (SM_X - 8, SM_Y3 - 3, SM_W, SM_H3, BKGDCOLOR); |
| 1354 | #endif |
| 1355 | |
| 1356 | // |
| 1357 | // IF NO ADLIB, NON-CHOOSENESS! |
| 1358 | // |
| 1359 | if (!AdLibPresent && !SoundBlasterPresent) |
| 1360 | { |
| 1361 | SndMenu[2].active = SndMenu[10].active = SndMenu[11].active = 0; |
| 1362 | } |
| 1363 | |
| 1364 | if (!SoundBlasterPresent) |
| 1365 | SndMenu[7].active = 0; |
| 1366 | |
| 1367 | if (!SoundBlasterPresent) |
| 1368 | SndMenu[5].active = 0; |
| 1369 | |
| 1370 | DrawMenu (&SndItems, &SndMenu[0]); |
| 1371 | #ifndef JAPAN |
| 1372 | VWB_DrawPic (100, SM_Y1 - 20, C_FXTITLEPIC); |
| 1373 | VWB_DrawPic (100, SM_Y2 - 20, C_DIGITITLEPIC); |
| 1374 | VWB_DrawPic (100, SM_Y3 - 20, C_MUSICTITLEPIC); |
| 1375 | #endif |
| 1376 | |
| 1377 | for (i = 0; i < SndItems.amount; i++) |
| 1378 | #ifdef JAPAN |
| 1379 | if (i != 3 && i != 4 && i != 8 && i != 9) |
| 1380 | #else |
| 1381 | if (SndMenu[i].string[0]) |
| 1382 | #endif |
| 1383 | { |
| 1384 | // |
| 1385 | // DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS |
| 1386 | // |
| 1387 | on = 0; |
| 1388 | switch (i) |
| 1389 | { |
| 1390 | // |
| 1391 | // SOUND EFFECTS |
| 1392 | // |
| 1393 | case 0: |
| 1394 | if (SoundMode == sdm_Off) |
| 1395 | on = 1; |
| 1396 | break; |
| 1397 | case 1: |
| 1398 | if (SoundMode == sdm_PC) |
| 1399 | on = 1; |
| 1400 | break; |
| 1401 | case 2: |
| 1402 | if (SoundMode == sdm_AdLib) |
| 1403 | on = 1; |
| 1404 | break; |
| 1405 | |
| 1406 | // |
| 1407 | // DIGITIZED SOUND |
| 1408 | // |
| 1409 | case 5: |
| 1410 | if (DigiMode == sds_Off) |
| 1411 | on = 1; |
| 1412 | break; |
| 1413 | case 6: |
| 1414 | // if (DigiMode == sds_SoundSource) |
| 1415 | // on = 1; |
| 1416 | break; |
| 1417 | case 7: |
| 1418 | if (DigiMode == sds_SoundBlaster) |
| 1419 | on = 1; |
| 1420 | break; |
| 1421 | |
| 1422 | // |
| 1423 | // MUSIC |
| 1424 | // |
| 1425 | case 10: |
| 1426 | if (MusicMode == smm_Off) |
| 1427 | on = 1; |
| 1428 | break; |
| 1429 | case 11: |
| 1430 | if (MusicMode == smm_AdLib) |
| 1431 | on = 1; |
| 1432 | break; |
| 1433 | } |
| 1434 | |
| 1435 | if (on) |
| 1436 | VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_SELECTEDPIC); |
| 1437 | else |
| 1438 | VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_NOTSELECTEDPIC); |
| 1439 | } |
| 1440 | |
| 1441 | DrawMenuGun (&SndItems); |
| 1442 | VW_UpdateScreen (); |
| 1443 | } |
| 1444 | |
| 1445 | |
| 1446 | // |
| 1447 | // DRAW LOAD/SAVE IN PROGRESS |
| 1448 | // |
| 1449 | void |
| 1450 | DrawLSAction (int which) |
| 1451 | { |
| 1452 | #define LSA_X 96 |
| 1453 | #define LSA_Y 80 |
| 1454 | #define LSA_W 130 |
| 1455 | #define LSA_H 42 |
| 1456 | |
| 1457 | DrawWindow (LSA_X, LSA_Y, LSA_W, LSA_H, TEXTCOLOR); |
| 1458 | DrawOutline (LSA_X, LSA_Y, LSA_W, LSA_H, 0, HIGHLIGHT); |
| 1459 | VWB_DrawPic (LSA_X + 8, LSA_Y + 5, C_DISKLOADING1PIC); |
| 1460 | |
| 1461 | fontnumber = 1; |
| 1462 | SETFONTCOLOR (0, TEXTCOLOR); |
| 1463 | PrintX = LSA_X + 46; |
| 1464 | PrintY = LSA_Y + 13; |
| 1465 | |
| 1466 | if (!which) |
| 1467 | US_Print (STR_LOADING "..."); |
| 1468 | else |
| 1469 | US_Print (STR_SAVING "..."); |
| 1470 | |
| 1471 | VW_UpdateScreen (); |
| 1472 | } |
| 1473 | |
| 1474 | |
| 1475 | //////////////////////////////////////////////////////////////////// |
| 1476 | // |
| 1477 | // LOAD SAVED GAMES |
| 1478 | // |
| 1479 | //////////////////////////////////////////////////////////////////// |
| 1480 | int |
| 1481 | CP_LoadGame (int quick) |
| 1482 | { |
| 1483 | FILE *file; |
| 1484 | int which, exit = 0; |
| 1485 | char name[13]; |
| 1486 | char loadpath[300]; |
| 1487 | |
| 1488 | strcpy (name, SaveName); |
| 1489 | |
| 1490 | // |
| 1491 | // QUICKLOAD? |
| 1492 | // |
| 1493 | if (quick) |
| 1494 | { |
| 1495 | which = LSItems.curpos; |
| 1496 | |
| 1497 | if (SaveGamesAvail[which]) |
| 1498 | { |
| 1499 | name[7] = which + '0'; |
| 1500 | |
| 1501 | #ifdef _arch_dreamcast |
| 1502 | DC_LoadFromVMU(name); |
| 1503 | #endif |
| 1504 | |
| 1505 | if(configdir[0]) |
| 1506 | snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name); |
| 1507 | else |
| 1508 | strcpy(loadpath, name); |
| 1509 | |
| 1510 | file = fopen (loadpath, "rb"); |
| 1511 | fseek (file, 32, SEEK_SET); |
| 1512 | loadedgame = true; |
| 1513 | LoadTheGame (file, 0, 0); |
| 1514 | loadedgame = false; |
| 1515 | fclose (file); |
| 1516 | |
| 1517 | DrawFace (); |
| 1518 | DrawHealth (); |
| 1519 | DrawLives (); |
| 1520 | DrawLevel (); |
| 1521 | DrawAmmo (); |
| 1522 | DrawKeys (); |
| 1523 | DrawWeapon (); |
| 1524 | DrawScore (); |
| 1525 | ContinueMusic (lastgamemusicoffset); |
| 1526 | return 1; |
| 1527 | } |
| 1528 | } |
| 1529 | |
| 1530 | |
| 1531 | #ifdef SPEAR |
| 1532 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1533 | CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); |
| 1534 | #endif |
| 1535 | |
| 1536 | DrawLoadSaveScreen (0); |
| 1537 | |
| 1538 | do |
| 1539 | { |
| 1540 | which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame); |
| 1541 | if (which >= 0 && SaveGamesAvail[which]) |
| 1542 | { |
| 1543 | ShootSnd (); |
| 1544 | name[7] = which + '0'; |
| 1545 | |
| 1546 | #ifdef _arch_dreamcast |
| 1547 | DC_LoadFromVMU(name); |
| 1548 | #endif |
| 1549 | |
| 1550 | if(configdir[0]) |
| 1551 | snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name); |
| 1552 | else |
| 1553 | strcpy(loadpath, name); |
| 1554 | |
| 1555 | file = fopen (loadpath, "rb"); |
| 1556 | fseek (file, 32, SEEK_SET); |
| 1557 | |
| 1558 | DrawLSAction (0); |
| 1559 | loadedgame = true; |
| 1560 | |
| 1561 | LoadTheGame (file, LSA_X + 8, LSA_Y + 5); |
| 1562 | fclose (file); |
| 1563 | |
| 1564 | StartGame = 1; |
| 1565 | ShootSnd (); |
| 1566 | // |
| 1567 | // CHANGE "READ THIS!" TO NORMAL COLOR |
| 1568 | // |
| 1569 | |
| 1570 | #ifndef SPEAR |
| 1571 | #ifndef GOODTIMES |
| 1572 | MainMenu[readthis].active = 1; |
| 1573 | #endif |
| 1574 | #endif |
| 1575 | |
| 1576 | exit = 1; |
| 1577 | break; |
| 1578 | } |
| 1579 | |
| 1580 | } |
| 1581 | while (which >= 0); |
| 1582 | |
| 1583 | MenuFadeOut (); |
| 1584 | |
| 1585 | #ifdef SPEAR |
| 1586 | UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); |
| 1587 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1588 | #endif |
| 1589 | |
| 1590 | return exit; |
| 1591 | } |
| 1592 | |
| 1593 | |
| 1594 | /////////////////////////////////// |
| 1595 | // |
| 1596 | // HIGHLIGHT CURRENT SELECTED ENTRY |
| 1597 | // |
| 1598 | void |
| 1599 | TrackWhichGame (int w) |
| 1600 | { |
| 1601 | static int lastgameon = 0; |
| 1602 | |
| 1603 | PrintLSEntry (lastgameon, TEXTCOLOR); |
| 1604 | PrintLSEntry (w, HIGHLIGHT); |
| 1605 | |
| 1606 | lastgameon = w; |
| 1607 | } |
| 1608 | |
| 1609 | |
| 1610 | //////////////////////////// |
| 1611 | // |
| 1612 | // DRAW THE LOAD/SAVE SCREEN |
| 1613 | // |
| 1614 | void |
| 1615 | DrawLoadSaveScreen (int loadsave) |
| 1616 | { |
| 1617 | #define DISKX 100 |
| 1618 | #define DISKY 0 |
| 1619 | |
| 1620 | int i; |
| 1621 | |
| 1622 | |
| 1623 | ClearMScreen (); |
| 1624 | fontnumber = 1; |
| 1625 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 1626 | DrawWindow (LSM_X - 10, LSM_Y - 5, LSM_W, LSM_H, BKGDCOLOR); |
| 1627 | DrawStripes (10); |
| 1628 | |
| 1629 | if (!loadsave) |
| 1630 | VWB_DrawPic (60, 0, C_LOADGAMEPIC); |
| 1631 | else |
| 1632 | VWB_DrawPic (60, 0, C_SAVEGAMEPIC); |
| 1633 | |
| 1634 | for (i = 0; i < 10; i++) |
| 1635 | PrintLSEntry (i, TEXTCOLOR); |
| 1636 | |
| 1637 | DrawMenu (&LSItems, &LSMenu[0]); |
| 1638 | VW_UpdateScreen (); |
| 1639 | MenuFadeIn (); |
| 1640 | WaitKeyUp (); |
| 1641 | } |
| 1642 | |
| 1643 | |
| 1644 | /////////////////////////////////////////// |
| 1645 | // |
| 1646 | // PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE |
| 1647 | // |
| 1648 | void |
| 1649 | PrintLSEntry (int w, int color) |
| 1650 | { |
| 1651 | SETFONTCOLOR (color, BKGDCOLOR); |
| 1652 | DrawOutline (LSM_X + LSItems.indent, LSM_Y + w * 13, LSM_W - LSItems.indent - 15, 11, color, |
| 1653 | color); |
| 1654 | PrintX = LSM_X + LSItems.indent + 2; |
| 1655 | PrintY = LSM_Y + w * 13 + 1; |
| 1656 | fontnumber = 0; |
| 1657 | |
| 1658 | if (SaveGamesAvail[w]) |
| 1659 | US_Print (SaveGameNames[w]); |
| 1660 | else |
| 1661 | US_Print (" - " STR_EMPTY " -"); |
| 1662 | |
| 1663 | fontnumber = 1; |
| 1664 | } |
| 1665 | |
| 1666 | |
| 1667 | //////////////////////////////////////////////////////////////////// |
| 1668 | // |
| 1669 | // SAVE CURRENT GAME |
| 1670 | // |
| 1671 | //////////////////////////////////////////////////////////////////// |
| 1672 | int |
| 1673 | CP_SaveGame (int quick) |
| 1674 | { |
| 1675 | int which, exit = 0; |
| 1676 | FILE *file; |
| 1677 | char name[13]; |
| 1678 | char savepath[300]; |
| 1679 | char input[32]; |
| 1680 | |
| 1681 | strcpy (name, SaveName); |
| 1682 | |
| 1683 | // |
| 1684 | // QUICKSAVE? |
| 1685 | // |
| 1686 | if (quick) |
| 1687 | { |
| 1688 | which = LSItems.curpos; |
| 1689 | |
| 1690 | if (SaveGamesAvail[which]) |
| 1691 | { |
| 1692 | name[7] = which + '0'; |
| 1693 | |
| 1694 | if(configdir[0]) |
| 1695 | snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name); |
| 1696 | else |
| 1697 | strcpy(savepath, name); |
| 1698 | |
| 1699 | unlink (savepath); |
| 1700 | file = fopen (savepath, "wb"); |
| 1701 | |
| 1702 | strcpy (input, &SaveGameNames[which][0]); |
| 1703 | |
| 1704 | fwrite (input, 1, 32, file); |
| 1705 | fseek (file, 32, SEEK_SET); |
| 1706 | SaveTheGame (file, 0, 0); |
| 1707 | fclose (file); |
| 1708 | |
| 1709 | #ifdef _arch_dreamcast |
| 1710 | DC_SaveToVMU(name, input); |
| 1711 | #endif |
| 1712 | |
| 1713 | return 1; |
| 1714 | } |
| 1715 | } |
| 1716 | |
| 1717 | |
| 1718 | #ifdef SPEAR |
| 1719 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1720 | CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); |
| 1721 | #endif |
| 1722 | |
| 1723 | DrawLoadSaveScreen (1); |
| 1724 | |
| 1725 | do |
| 1726 | { |
| 1727 | which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame); |
| 1728 | if (which >= 0) |
| 1729 | { |
| 1730 | // |
| 1731 | // OVERWRITE EXISTING SAVEGAME? |
| 1732 | // |
| 1733 | if (SaveGamesAvail[which]) |
| 1734 | { |
| 1735 | #ifdef JAPAN |
| 1736 | if (!GetYorN (7, 8, C_JAPSAVEOVERPIC)) |
| 1737 | #else |
| 1738 | if (!Confirm (GAMESVD)) |
| 1739 | #endif |
| 1740 | { |
| 1741 | DrawLoadSaveScreen (1); |
| 1742 | continue; |
| 1743 | } |
| 1744 | else |
| 1745 | { |
| 1746 | DrawLoadSaveScreen (1); |
| 1747 | PrintLSEntry (which, HIGHLIGHT); |
| 1748 | VW_UpdateScreen (); |
| 1749 | } |
| 1750 | } |
| 1751 | |
| 1752 | ShootSnd (); |
| 1753 | |
| 1754 | strcpy (input, &SaveGameNames[which][0]); |
| 1755 | name[7] = which + '0'; |
| 1756 | |
| 1757 | fontnumber = 0; |
| 1758 | if (!SaveGamesAvail[which]) |
| 1759 | VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1, |
| 1760 | LSM_W - LSItems.indent - 16, 10, BKGDCOLOR); |
| 1761 | VW_UpdateScreen (); |
| 1762 | |
| 1763 | if (US_LineInput |
| 1764 | (LSM_X + LSItems.indent + 2, LSM_Y + which * 13 + 1, input, input, true, 31, |
| 1765 | LSM_W - LSItems.indent - 30)) |
| 1766 | { |
| 1767 | SaveGamesAvail[which] = 1; |
| 1768 | strcpy (&SaveGameNames[which][0], input); |
| 1769 | |
| 1770 | if(configdir[0]) |
| 1771 | snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name); |
| 1772 | else |
| 1773 | strcpy(savepath, name); |
| 1774 | |
| 1775 | unlink (savepath); |
| 1776 | file = fopen (savepath, "wb"); |
| 1777 | fwrite (input, 32, 1, file); |
| 1778 | fseek (file, 32, SEEK_SET); |
| 1779 | |
| 1780 | DrawLSAction (1); |
| 1781 | SaveTheGame (file, LSA_X + 8, LSA_Y + 5); |
| 1782 | |
| 1783 | fclose (file); |
| 1784 | |
| 1785 | #ifdef _arch_dreamcast |
| 1786 | DC_SaveToVMU(name, input); |
| 1787 | #endif |
| 1788 | |
| 1789 | ShootSnd (); |
| 1790 | exit = 1; |
| 1791 | } |
| 1792 | else |
| 1793 | { |
| 1794 | VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1, |
| 1795 | LSM_W - LSItems.indent - 16, 10, BKGDCOLOR); |
| 1796 | PrintLSEntry (which, HIGHLIGHT); |
| 1797 | VW_UpdateScreen (); |
| 1798 | SD_PlaySound (ESCPRESSEDSND); |
| 1799 | continue; |
| 1800 | } |
| 1801 | |
| 1802 | fontnumber = 1; |
| 1803 | break; |
| 1804 | } |
| 1805 | |
| 1806 | } |
| 1807 | while (which >= 0); |
| 1808 | |
| 1809 | MenuFadeOut (); |
| 1810 | |
| 1811 | #ifdef SPEAR |
| 1812 | UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); |
| 1813 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1814 | #endif |
| 1815 | |
| 1816 | return exit; |
| 1817 | } |
| 1818 | |
| 1819 | //////////////////////////////////////////////////////////////////// |
| 1820 | // |
| 1821 | // DEFINE CONTROLS |
| 1822 | // |
| 1823 | //////////////////////////////////////////////////////////////////// |
| 1824 | int |
| 1825 | CP_Control (int a) |
| 1826 | { |
| 1827 | int which; |
| 1828 | |
| 1829 | #ifdef SPEAR |
| 1830 | UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1831 | CacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END); |
| 1832 | #endif |
| 1833 | |
| 1834 | DrawCtlScreen (); |
| 1835 | MenuFadeIn (); |
| 1836 | WaitKeyUp (); |
| 1837 | |
| 1838 | do |
| 1839 | { |
| 1840 | which = HandleMenu (&CtlItems, CtlMenu, NULL); |
| 1841 | switch (which) |
| 1842 | { |
| 1843 | case CTL_MOUSEENABLE: |
| 1844 | mouseenabled ^= 1; |
| 1845 | if(IN_IsInputGrabbed()) |
| 1846 | IN_CenterMouse(); |
| 1847 | DrawCtlScreen (); |
| 1848 | CusItems.curpos = -1; |
| 1849 | ShootSnd (); |
| 1850 | break; |
| 1851 | |
| 1852 | case CTL_JOYENABLE: |
| 1853 | joystickenabled ^= 1; |
| 1854 | DrawCtlScreen (); |
| 1855 | CusItems.curpos = -1; |
| 1856 | ShootSnd (); |
| 1857 | break; |
| 1858 | |
| 1859 | case CTL_MOUSESENS: |
| 1860 | case CTL_CUSTOMIZE: |
| 1861 | DrawCtlScreen (); |
| 1862 | MenuFadeIn (); |
| 1863 | WaitKeyUp (); |
| 1864 | break; |
| 1865 | } |
| 1866 | } |
| 1867 | while (which >= 0); |
| 1868 | |
| 1869 | MenuFadeOut (); |
| 1870 | |
| 1871 | #ifdef SPEAR |
| 1872 | UnCacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END); |
| 1873 | CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); |
| 1874 | #endif |
| 1875 | return 0; |
| 1876 | } |
| 1877 | |
| 1878 | |
| 1879 | //////////////////////////////// |
| 1880 | // |
| 1881 | // DRAW MOUSE SENSITIVITY SCREEN |
| 1882 | // |
| 1883 | void |
| 1884 | DrawMouseSens (void) |
| 1885 | { |
| 1886 | #ifdef JAPAN |
| 1887 | CA_CacheScreen (S_MOUSESENSPIC); |
| 1888 | #else |
| 1889 | ClearMScreen (); |
| 1890 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 1891 | #ifdef SPANISH |
| 1892 | DrawWindow (10, 80, 300, 43, BKGDCOLOR); |
| 1893 | #else |
| 1894 | DrawWindow (10, 80, 300, 30, BKGDCOLOR); |
| 1895 | #endif |
| 1896 | |
| 1897 | WindowX = 0; |
| 1898 | WindowW = 320; |
| 1899 | PrintY = 82; |
| 1900 | SETFONTCOLOR (READCOLOR, BKGDCOLOR); |
| 1901 | US_CPrint (STR_MOUSEADJ); |
| 1902 | |
| 1903 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 1904 | #ifdef SPANISH |
| 1905 | PrintX = 14; |
| 1906 | PrintY = 95 + 13; |
| 1907 | US_Print (STR_SLOW); |
| 1908 | PrintX = 252; |
| 1909 | US_Print (STR_FAST); |
| 1910 | #else |
| 1911 | PrintX = 14; |
| 1912 | PrintY = 95; |
| 1913 | US_Print (STR_SLOW); |
| 1914 | PrintX = 269; |
| 1915 | US_Print (STR_FAST); |
| 1916 | #endif |
| 1917 | #endif |
| 1918 | |
| 1919 | VWB_Bar (60, 97, 200, 10, TEXTCOLOR); |
| 1920 | DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); |
| 1921 | DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); |
| 1922 | VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); |
| 1923 | |
| 1924 | VW_UpdateScreen (); |
| 1925 | MenuFadeIn (); |
| 1926 | } |
| 1927 | |
| 1928 | |
| 1929 | /////////////////////////// |
| 1930 | // |
| 1931 | // ADJUST MOUSE SENSITIVITY |
| 1932 | // |
| 1933 | int |
| 1934 | MouseSensitivity (int a) |
| 1935 | { |
| 1936 | ControlInfo ci; |
| 1937 | int exit = 0, oldMA; |
| 1938 | |
| 1939 | |
| 1940 | oldMA = mouseadjustment; |
| 1941 | DrawMouseSens (); |
| 1942 | do |
| 1943 | { |
| 1944 | SDL_Delay(5); |
| 1945 | ReadAnyControl (&ci); |
| 1946 | switch (ci.dir) |
| 1947 | { |
| 1948 | case dir_North: |
| 1949 | case dir_West: |
| 1950 | if (mouseadjustment) |
| 1951 | { |
| 1952 | mouseadjustment--; |
| 1953 | VWB_Bar (60, 97, 200, 10, TEXTCOLOR); |
| 1954 | DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); |
| 1955 | DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); |
| 1956 | VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); |
| 1957 | VW_UpdateScreen (); |
| 1958 | SD_PlaySound (MOVEGUN1SND); |
| 1959 | TicDelay(20); |
| 1960 | } |
| 1961 | break; |
| 1962 | |
| 1963 | case dir_South: |
| 1964 | case dir_East: |
| 1965 | if (mouseadjustment < 9) |
| 1966 | { |
| 1967 | mouseadjustment++; |
| 1968 | VWB_Bar (60, 97, 200, 10, TEXTCOLOR); |
| 1969 | DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); |
| 1970 | DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); |
| 1971 | VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); |
| 1972 | VW_UpdateScreen (); |
| 1973 | SD_PlaySound (MOVEGUN1SND); |
| 1974 | TicDelay(20); |
| 1975 | } |
| 1976 | break; |
| 1977 | } |
| 1978 | |
| 1979 | if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter]) |
| 1980 | exit = 1; |
| 1981 | else if (ci.button1 || Keyboard[sc_Escape]) |
| 1982 | exit = 2; |
| 1983 | |
| 1984 | } |
| 1985 | while (!exit); |
| 1986 | |
| 1987 | if (exit == 2) |
| 1988 | { |
| 1989 | mouseadjustment = oldMA; |
| 1990 | SD_PlaySound (ESCPRESSEDSND); |
| 1991 | } |
| 1992 | else |
| 1993 | SD_PlaySound (SHOOTSND); |
| 1994 | |
| 1995 | WaitKeyUp (); |
| 1996 | MenuFadeOut (); |
| 1997 | |
| 1998 | return 0; |
| 1999 | } |
| 2000 | |
| 2001 | |
| 2002 | /////////////////////////// |
| 2003 | // |
| 2004 | // DRAW CONTROL MENU SCREEN |
| 2005 | // |
| 2006 | void |
| 2007 | DrawCtlScreen (void) |
| 2008 | { |
| 2009 | int i, x, y; |
| 2010 | |
| 2011 | #ifdef JAPAN |
| 2012 | CA_CacheScreen (S_CONTROLPIC); |
| 2013 | #else |
| 2014 | ClearMScreen (); |
| 2015 | DrawStripes (10); |
| 2016 | VWB_DrawPic (80, 0, C_CONTROLPIC); |
| 2017 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 2018 | DrawWindow (CTL_X - 8, CTL_Y - 5, CTL_W, CTL_H, BKGDCOLOR); |
| 2019 | #endif |
| 2020 | WindowX = 0; |
| 2021 | WindowW = 320; |
| 2022 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2023 | |
| 2024 | if (IN_JoyPresent()) |
| 2025 | CtlMenu[CTL_JOYENABLE].active = 1; |
| 2026 | |
| 2027 | if (MousePresent) |
| 2028 | { |
| 2029 | CtlMenu[CTL_MOUSESENS].active = CtlMenu[CTL_MOUSEENABLE].active = 1; |
| 2030 | } |
| 2031 | |
| 2032 | CtlMenu[CTL_MOUSESENS].active = mouseenabled; |
| 2033 | |
| 2034 | |
| 2035 | DrawMenu (&CtlItems, CtlMenu); |
| 2036 | |
| 2037 | |
| 2038 | x = CTL_X + CtlItems.indent - 24; |
| 2039 | y = CTL_Y + 3; |
| 2040 | if (mouseenabled) |
| 2041 | VWB_DrawPic (x, y, C_SELECTEDPIC); |
| 2042 | else |
| 2043 | VWB_DrawPic (x, y, C_NOTSELECTEDPIC); |
| 2044 | |
| 2045 | y = CTL_Y + 29; |
| 2046 | if (joystickenabled) |
| 2047 | VWB_DrawPic (x, y, C_SELECTEDPIC); |
| 2048 | else |
| 2049 | VWB_DrawPic (x, y, C_NOTSELECTEDPIC); |
| 2050 | |
| 2051 | // |
| 2052 | // PICK FIRST AVAILABLE SPOT |
| 2053 | // |
| 2054 | if (CtlItems.curpos < 0 || !CtlMenu[CtlItems.curpos].active) |
| 2055 | { |
| 2056 | for (i = 0; i < CtlItems.amount; i++) |
| 2057 | { |
| 2058 | if (CtlMenu[i].active) |
| 2059 | { |
| 2060 | CtlItems.curpos = i; |
| 2061 | break; |
| 2062 | } |
| 2063 | } |
| 2064 | } |
| 2065 | |
| 2066 | DrawMenuGun (&CtlItems); |
| 2067 | VW_UpdateScreen (); |
| 2068 | } |
| 2069 | |
| 2070 | |
| 2071 | //////////////////////////////////////////////////////////////////// |
| 2072 | // |
| 2073 | // CUSTOMIZE CONTROLS |
| 2074 | // |
| 2075 | //////////////////////////////////////////////////////////////////// |
| 2076 | enum |
| 2077 | { FIRE, STRAFE, RUN, OPEN }; |
| 2078 | char mbarray[4][3] = { "b0", "b1", "b2", "b3" }; |
| 2079 | int8_t order[4] = { RUN, OPEN, FIRE, STRAFE }; |
| 2080 | |
| 2081 | |
| 2082 | int |
| 2083 | CustomControls (int a) |
| 2084 | { |
| 2085 | int which; |
| 2086 | |
| 2087 | DrawCustomScreen (); |
| 2088 | do |
| 2089 | { |
| 2090 | which = HandleMenu (&CusItems, &CusMenu[0], FixupCustom); |
| 2091 | switch (which) |
| 2092 | { |
| 2093 | case 0: |
| 2094 | DefineMouseBtns (); |
| 2095 | DrawCustMouse (1); |
| 2096 | break; |
| 2097 | case 3: |
| 2098 | DefineJoyBtns (); |
| 2099 | DrawCustJoy (0); |
| 2100 | break; |
| 2101 | case 6: |
| 2102 | DefineKeyBtns (); |
| 2103 | DrawCustKeybd (0); |
| 2104 | break; |
| 2105 | case 8: |
| 2106 | DefineKeyMove (); |
| 2107 | DrawCustKeys (0); |
| 2108 | } |
| 2109 | } |
| 2110 | while (which >= 0); |
| 2111 | |
| 2112 | MenuFadeOut (); |
| 2113 | |
| 2114 | return 0; |
| 2115 | } |
| 2116 | |
| 2117 | |
| 2118 | //////////////////////// |
| 2119 | // |
| 2120 | // DEFINE THE MOUSE BUTTONS |
| 2121 | // |
| 2122 | void |
| 2123 | DefineMouseBtns (void) |
| 2124 | { |
| 2125 | CustomCtrls mouseallowed = { 0, 1, 1, 1 }; |
| 2126 | EnterCtrlData (2, &mouseallowed, DrawCustMouse, PrintCustMouse, MOUSE); |
| 2127 | } |
| 2128 | |
| 2129 | |
| 2130 | //////////////////////// |
| 2131 | // |
| 2132 | // DEFINE THE JOYSTICK BUTTONS |
| 2133 | // |
| 2134 | void |
| 2135 | DefineJoyBtns (void) |
| 2136 | { |
| 2137 | CustomCtrls joyallowed = { 1, 1, 1, 1 }; |
| 2138 | EnterCtrlData (5, &joyallowed, DrawCustJoy, PrintCustJoy, JOYSTICK); |
| 2139 | } |
| 2140 | |
| 2141 | |
| 2142 | //////////////////////// |
| 2143 | // |
| 2144 | // DEFINE THE KEYBOARD BUTTONS |
| 2145 | // |
| 2146 | void |
| 2147 | DefineKeyBtns (void) |
| 2148 | { |
| 2149 | CustomCtrls keyallowed = { 1, 1, 1, 1 }; |
| 2150 | EnterCtrlData (8, &keyallowed, DrawCustKeybd, PrintCustKeybd, KEYBOARDBTNS); |
| 2151 | } |
| 2152 | |
| 2153 | |
| 2154 | //////////////////////// |
| 2155 | // |
| 2156 | // DEFINE THE KEYBOARD BUTTONS |
| 2157 | // |
| 2158 | void |
| 2159 | DefineKeyMove (void) |
| 2160 | { |
| 2161 | CustomCtrls keyallowed = { 1, 1, 1, 1 }; |
| 2162 | EnterCtrlData (10, &keyallowed, DrawCustKeys, PrintCustKeys, KEYBOARDMOVE); |
| 2163 | } |
| 2164 | |
| 2165 | |
| 2166 | //////////////////////// |
| 2167 | // |
| 2168 | // ENTER CONTROL DATA FOR ANY TYPE OF CONTROL |
| 2169 | // |
| 2170 | enum |
| 2171 | { FWRD, RIGHT, BKWD, LEFT }; |
| 2172 | int moveorder[4] = { LEFT, RIGHT, FWRD, BKWD }; |
| 2173 | |
| 2174 | void |
| 2175 | EnterCtrlData (int index, CustomCtrls * cust, void (*DrawRtn) (int), void (*PrintRtn) (int), |
| 2176 | int type) |
| 2177 | { |
| 2178 | int j, exit, tick, redraw, which, x, picked, lastFlashTime; |
| 2179 | ControlInfo ci; |
| 2180 | |
| 2181 | |
| 2182 | ShootSnd (); |
| 2183 | PrintY = CST_Y + 13 * index; |
| 2184 | IN_ClearKeysDown (); |
| 2185 | exit = 0; |
| 2186 | redraw = 1; |
| 2187 | // |
| 2188 | // FIND FIRST SPOT IN ALLOWED ARRAY |
| 2189 | // |
| 2190 | for (j = 0; j < 4; j++) |
| 2191 | if (cust->allowed[j]) |
| 2192 | { |
| 2193 | which = j; |
| 2194 | break; |
| 2195 | } |
| 2196 | |
| 2197 | do |
| 2198 | { |
| 2199 | if (redraw) |
| 2200 | { |
| 2201 | x = CST_START + CST_SPC * which; |
| 2202 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2203 | |
| 2204 | DrawRtn (1); |
| 2205 | DrawWindow (x - 2, PrintY, CST_SPC, 11, TEXTCOLOR); |
| 2206 | DrawOutline (x - 2, PrintY, CST_SPC, 11, 0, HIGHLIGHT); |
| 2207 | SETFONTCOLOR (0, TEXTCOLOR); |
| 2208 | PrintRtn (which); |
| 2209 | PrintX = x; |
| 2210 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2211 | VW_UpdateScreen (); |
| 2212 | WaitKeyUp (); |
| 2213 | redraw = 0; |
| 2214 | } |
| 2215 | |
| 2216 | SDL_Delay(5); |
| 2217 | ReadAnyControl (&ci); |
| 2218 | |
| 2219 | if (type == MOUSE || type == JOYSTICK) |
| 2220 | if (IN_KeyDown (sc_Enter) || IN_KeyDown (sc_Control) || IN_KeyDown (sc_Alt)) |
| 2221 | { |
| 2222 | IN_ClearKeysDown (); |
| 2223 | ci.button0 = ci.button1 = false; |
| 2224 | } |
| 2225 | |
| 2226 | // |
| 2227 | // CHANGE BUTTON VALUE? |
| 2228 | // |
| 2229 | if ((type != KEYBOARDBTNS && type != KEYBOARDMOVE) && (ci.button0 | ci.button1 | ci.button2 | ci.button3) || |
| 2230 | ((type == KEYBOARDBTNS || type == KEYBOARDMOVE) && LastScan == sc_Enter)) |
| 2231 | { |
| 2232 | lastFlashTime = GetTimeCount(); |
| 2233 | tick = picked = 0; |
| 2234 | SETFONTCOLOR (0, TEXTCOLOR); |
| 2235 | |
| 2236 | if (type == KEYBOARDBTNS || type == KEYBOARDMOVE) |
| 2237 | IN_ClearKeysDown (); |
| 2238 | |
| 2239 | while(1) |
| 2240 | { |
| 2241 | int button, result = 0; |
| 2242 | |
| 2243 | // |
| 2244 | // FLASH CURSOR |
| 2245 | // |
| 2246 | if (GetTimeCount() - lastFlashTime > 10) |
| 2247 | { |
| 2248 | switch (tick) |
| 2249 | { |
| 2250 | case 0: |
| 2251 | VWB_Bar (x, PrintY + 1, CST_SPC - 2, 10, TEXTCOLOR); |
| 2252 | break; |
| 2253 | case 1: |
| 2254 | PrintX = x; |
| 2255 | US_Print ("?"); |
| 2256 | SD_PlaySound (HITWALLSND); |
| 2257 | } |
| 2258 | tick ^= 1; |
| 2259 | lastFlashTime = GetTimeCount(); |
| 2260 | VW_UpdateScreen (); |
| 2261 | } |
| 2262 | else SDL_Delay(5); |
| 2263 | |
| 2264 | // |
| 2265 | // WHICH TYPE OF INPUT DO WE PROCESS? |
| 2266 | // |
| 2267 | switch (type) |
| 2268 | { |
| 2269 | case MOUSE: |
| 2270 | button = IN_MouseButtons(); |
| 2271 | switch (button) |
| 2272 | { |
| 2273 | case 1: |
| 2274 | result = 1; |
| 2275 | break; |
| 2276 | case 2: |
| 2277 | result = 2; |
| 2278 | break; |
| 2279 | case 4: |
| 2280 | result = 3; |
| 2281 | break; |
| 2282 | } |
| 2283 | |
| 2284 | if (result) |
| 2285 | { |
| 2286 | for (int z = 0; z < 4; z++) |
| 2287 | if (order[which] == buttonmouse[z]) |
| 2288 | { |
| 2289 | buttonmouse[z] = bt_nobutton; |
| 2290 | break; |
| 2291 | } |
| 2292 | |
| 2293 | buttonmouse[result - 1] = order[which]; |
| 2294 | picked = 1; |
| 2295 | SD_PlaySound (SHOOTDOORSND); |
| 2296 | } |
| 2297 | break; |
| 2298 | |
| 2299 | case JOYSTICK: |
| 2300 | if (ci.button0) |
| 2301 | result = 1; |
| 2302 | else if (ci.button1) |
| 2303 | result = 2; |
| 2304 | else if (ci.button2) |
| 2305 | result = 3; |
| 2306 | else if (ci.button3) |
| 2307 | result = 4; |
| 2308 | |
| 2309 | if (result) |
| 2310 | { |
| 2311 | for (int z = 0; z < 4; z++) |
| 2312 | { |
| 2313 | if (order[which] == buttonjoy[z]) |
| 2314 | { |
| 2315 | buttonjoy[z] = bt_nobutton; |
| 2316 | break; |
| 2317 | } |
| 2318 | } |
| 2319 | |
| 2320 | buttonjoy[result - 1] = order[which]; |
| 2321 | picked = 1; |
| 2322 | SD_PlaySound (SHOOTDOORSND); |
| 2323 | } |
| 2324 | break; |
| 2325 | |
| 2326 | case KEYBOARDBTNS: |
| 2327 | if (LastScan && LastScan != sc_Escape) |
| 2328 | { |
| 2329 | buttonscan[order[which]] = LastScan; |
| 2330 | picked = 1; |
| 2331 | ShootSnd (); |
| 2332 | IN_ClearKeysDown (); |
| 2333 | } |
| 2334 | break; |
| 2335 | |
| 2336 | case KEYBOARDMOVE: |
| 2337 | if (LastScan && LastScan != sc_Escape) |
| 2338 | { |
| 2339 | dirscan[moveorder[which]] = LastScan; |
| 2340 | picked = 1; |
| 2341 | ShootSnd (); |
| 2342 | IN_ClearKeysDown (); |
| 2343 | } |
| 2344 | break; |
| 2345 | } |
| 2346 | |
| 2347 | // |
| 2348 | // EXIT INPUT? |
| 2349 | // |
| 2350 | if (IN_KeyDown (sc_Escape) || type != JOYSTICK && ci.button1) |
| 2351 | { |
| 2352 | picked = 1; |
| 2353 | SD_PlaySound (ESCPRESSEDSND); |
| 2354 | } |
| 2355 | |
| 2356 | if(picked) break; |
| 2357 | |
| 2358 | ReadAnyControl (&ci); |
| 2359 | } |
| 2360 | |
| 2361 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2362 | redraw = 1; |
| 2363 | WaitKeyUp (); |
| 2364 | continue; |
| 2365 | } |
| 2366 | |
| 2367 | if (ci.button1 || IN_KeyDown (sc_Escape)) |
| 2368 | exit = 1; |
| 2369 | |
| 2370 | // |
| 2371 | // MOVE TO ANOTHER SPOT? |
| 2372 | // |
| 2373 | switch (ci.dir) |
| 2374 | { |
| 2375 | case dir_West: |
| 2376 | do |
| 2377 | { |
| 2378 | which--; |
| 2379 | if (which < 0) |
| 2380 | which = 3; |
| 2381 | } |
| 2382 | while (!cust->allowed[which]); |
| 2383 | redraw = 1; |
| 2384 | SD_PlaySound (MOVEGUN1SND); |
| 2385 | while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5); |
| 2386 | IN_ClearKeysDown (); |
| 2387 | break; |
| 2388 | |
| 2389 | case dir_East: |
| 2390 | do |
| 2391 | { |
| 2392 | which++; |
| 2393 | if (which > 3) |
| 2394 | which = 0; |
| 2395 | } |
| 2396 | while (!cust->allowed[which]); |
| 2397 | redraw = 1; |
| 2398 | SD_PlaySound (MOVEGUN1SND); |
| 2399 | while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5); |
| 2400 | IN_ClearKeysDown (); |
| 2401 | break; |
| 2402 | case dir_North: |
| 2403 | case dir_South: |
| 2404 | exit = 1; |
| 2405 | } |
| 2406 | } |
| 2407 | while (!exit); |
| 2408 | |
| 2409 | SD_PlaySound (ESCPRESSEDSND); |
| 2410 | WaitKeyUp (); |
| 2411 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2412 | } |
| 2413 | |
| 2414 | |
| 2415 | //////////////////////// |
| 2416 | // |
| 2417 | // FIXUP GUN CURSOR OVERDRAW SHIT |
| 2418 | // |
| 2419 | void |
| 2420 | FixupCustom (int w) |
| 2421 | { |
| 2422 | static int lastwhich = -1; |
| 2423 | int y = CST_Y + 26 + w * 13; |
| 2424 | |
| 2425 | |
| 2426 | VWB_Hlin (7, 32, y - 1, DEACTIVE); |
| 2427 | VWB_Hlin (7, 32, y + 12, BORD2COLOR); |
| 2428 | #ifndef SPEAR |
| 2429 | VWB_Hlin (7, 32, y - 2, BORDCOLOR); |
| 2430 | VWB_Hlin (7, 32, y + 13, BORDCOLOR); |
| 2431 | #else |
| 2432 | VWB_Hlin (7, 32, y - 2, BORD2COLOR); |
| 2433 | VWB_Hlin (7, 32, y + 13, BORD2COLOR); |
| 2434 | #endif |
| 2435 | |
| 2436 | switch (w) |
| 2437 | { |
| 2438 | case 0: |
| 2439 | DrawCustMouse (1); |
| 2440 | break; |
| 2441 | case 3: |
| 2442 | DrawCustJoy (1); |
| 2443 | break; |
| 2444 | case 6: |
| 2445 | DrawCustKeybd (1); |
| 2446 | break; |
| 2447 | case 8: |
| 2448 | DrawCustKeys (1); |
| 2449 | } |
| 2450 | |
| 2451 | |
| 2452 | if (lastwhich >= 0) |
| 2453 | { |
| 2454 | y = CST_Y + 26 + lastwhich * 13; |
| 2455 | VWB_Hlin (7, 32, y - 1, DEACTIVE); |
| 2456 | VWB_Hlin (7, 32, y + 12, BORD2COLOR); |
| 2457 | #ifndef SPEAR |
| 2458 | VWB_Hlin (7, 32, y - 2, BORDCOLOR); |
| 2459 | VWB_Hlin (7, 32, y + 13, BORDCOLOR); |
| 2460 | #else |
| 2461 | VWB_Hlin (7, 32, y - 2, BORD2COLOR); |
| 2462 | VWB_Hlin (7, 32, y + 13, BORD2COLOR); |
| 2463 | #endif |
| 2464 | |
| 2465 | if (lastwhich != w) |
| 2466 | switch (lastwhich) |
| 2467 | { |
| 2468 | case 0: |
| 2469 | DrawCustMouse (0); |
| 2470 | break; |
| 2471 | case 3: |
| 2472 | DrawCustJoy (0); |
| 2473 | break; |
| 2474 | case 6: |
| 2475 | DrawCustKeybd (0); |
| 2476 | break; |
| 2477 | case 8: |
| 2478 | DrawCustKeys (0); |
| 2479 | } |
| 2480 | } |
| 2481 | |
| 2482 | lastwhich = w; |
| 2483 | } |
| 2484 | |
| 2485 | |
| 2486 | //////////////////////// |
| 2487 | // |
| 2488 | // DRAW CUSTOMIZE SCREEN |
| 2489 | // |
| 2490 | void |
| 2491 | DrawCustomScreen (void) |
| 2492 | { |
| 2493 | int i; |
| 2494 | |
| 2495 | |
| 2496 | #ifdef JAPAN |
| 2497 | CA_CacheScreen (S_CUSTOMPIC); |
| 2498 | fontnumber = 1; |
| 2499 | |
| 2500 | PrintX = CST_START; |
| 2501 | PrintY = CST_Y + 26; |
| 2502 | DrawCustMouse (0); |
| 2503 | |
| 2504 | PrintX = CST_START; |
| 2505 | US_Print ("\n\n\n"); |
| 2506 | DrawCustJoy (0); |
| 2507 | |
| 2508 | PrintX = CST_START; |
| 2509 | US_Print ("\n\n\n"); |
| 2510 | DrawCustKeybd (0); |
| 2511 | |
| 2512 | PrintX = CST_START; |
| 2513 | US_Print ("\n\n\n"); |
| 2514 | DrawCustKeys (0); |
| 2515 | #else |
| 2516 | ClearMScreen (); |
| 2517 | WindowX = 0; |
| 2518 | WindowW = 320; |
| 2519 | VWB_DrawPic (112, 184, C_MOUSELBACKPIC); |
| 2520 | DrawStripes (10); |
| 2521 | VWB_DrawPic (80, 0, C_CUSTOMIZEPIC); |
| 2522 | |
| 2523 | // |
| 2524 | // MOUSE |
| 2525 | // |
| 2526 | SETFONTCOLOR (READCOLOR, BKGDCOLOR); |
| 2527 | WindowX = 0; |
| 2528 | WindowW = 320; |
| 2529 | |
| 2530 | #ifndef SPEAR |
| 2531 | PrintY = CST_Y; |
| 2532 | US_CPrint ("Mouse\n"); |
| 2533 | #else |
| 2534 | PrintY = CST_Y + 13; |
| 2535 | VWB_DrawPic (128, 48, C_MOUSEPIC); |
| 2536 | #endif |
| 2537 | |
| 2538 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2539 | #ifdef SPANISH |
| 2540 | PrintX = CST_START - 16; |
| 2541 | US_Print (STR_CRUN); |
| 2542 | PrintX = CST_START - 16 + CST_SPC * 1; |
| 2543 | US_Print (STR_COPEN); |
| 2544 | PrintX = CST_START - 16 + CST_SPC * 2; |
| 2545 | US_Print (STR_CFIRE); |
| 2546 | PrintX = CST_START - 16 + CST_SPC * 3; |
| 2547 | US_Print (STR_CSTRAFE "\n"); |
| 2548 | #else |
| 2549 | PrintX = CST_START; |
| 2550 | US_Print (STR_CRUN); |
| 2551 | PrintX = CST_START + CST_SPC * 1; |
| 2552 | US_Print (STR_COPEN); |
| 2553 | PrintX = CST_START + CST_SPC * 2; |
| 2554 | US_Print (STR_CFIRE); |
| 2555 | PrintX = CST_START + CST_SPC * 3; |
| 2556 | US_Print (STR_CSTRAFE "\n"); |
| 2557 | #endif |
| 2558 | |
| 2559 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2560 | DrawCustMouse (0); |
| 2561 | US_Print ("\n"); |
| 2562 | |
| 2563 | |
| 2564 | // |
| 2565 | // JOYSTICK/PAD |
| 2566 | // |
| 2567 | #ifndef SPEAR |
| 2568 | SETFONTCOLOR (READCOLOR, BKGDCOLOR); |
| 2569 | US_CPrint ("Joystick/Gravis GamePad\n"); |
| 2570 | #else |
| 2571 | PrintY += 13; |
| 2572 | VWB_DrawPic (40, 88, C_JOYSTICKPIC); |
| 2573 | #endif |
| 2574 | |
| 2575 | #ifdef SPEAR |
| 2576 | VWB_DrawPic (112, 120, C_KEYBOARDPIC); |
| 2577 | #endif |
| 2578 | |
| 2579 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2580 | #ifdef SPANISH |
| 2581 | PrintX = CST_START - 16; |
| 2582 | US_Print (STR_CRUN); |
| 2583 | PrintX = CST_START - 16 + CST_SPC * 1; |
| 2584 | US_Print (STR_COPEN); |
| 2585 | PrintX = CST_START - 16 + CST_SPC * 2; |
| 2586 | US_Print (STR_CFIRE); |
| 2587 | PrintX = CST_START - 16 + CST_SPC * 3; |
| 2588 | US_Print (STR_CSTRAFE "\n"); |
| 2589 | #else |
| 2590 | PrintX = CST_START; |
| 2591 | US_Print (STR_CRUN); |
| 2592 | PrintX = CST_START + CST_SPC * 1; |
| 2593 | US_Print (STR_COPEN); |
| 2594 | PrintX = CST_START + CST_SPC * 2; |
| 2595 | US_Print (STR_CFIRE); |
| 2596 | PrintX = CST_START + CST_SPC * 3; |
| 2597 | US_Print (STR_CSTRAFE "\n"); |
| 2598 | #endif |
| 2599 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2600 | DrawCustJoy (0); |
| 2601 | US_Print ("\n"); |
| 2602 | |
| 2603 | |
| 2604 | // |
| 2605 | // KEYBOARD |
| 2606 | // |
| 2607 | #ifndef SPEAR |
| 2608 | SETFONTCOLOR (READCOLOR, BKGDCOLOR); |
| 2609 | US_CPrint ("Keyboard\n"); |
| 2610 | #else |
| 2611 | PrintY += 13; |
| 2612 | #endif |
| 2613 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2614 | #ifdef SPANISH |
| 2615 | PrintX = CST_START - 16; |
| 2616 | US_Print (STR_CRUN); |
| 2617 | PrintX = CST_START - 16 + CST_SPC * 1; |
| 2618 | US_Print (STR_COPEN); |
| 2619 | PrintX = CST_START - 16 + CST_SPC * 2; |
| 2620 | US_Print (STR_CFIRE); |
| 2621 | PrintX = CST_START - 16 + CST_SPC * 3; |
| 2622 | US_Print (STR_CSTRAFE "\n"); |
| 2623 | #else |
| 2624 | PrintX = CST_START; |
| 2625 | US_Print (STR_CRUN); |
| 2626 | PrintX = CST_START + CST_SPC * 1; |
| 2627 | US_Print (STR_COPEN); |
| 2628 | PrintX = CST_START + CST_SPC * 2; |
| 2629 | US_Print (STR_CFIRE); |
| 2630 | PrintX = CST_START + CST_SPC * 3; |
| 2631 | US_Print (STR_CSTRAFE "\n"); |
| 2632 | #endif |
| 2633 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2634 | DrawCustKeybd (0); |
| 2635 | US_Print ("\n"); |
| 2636 | |
| 2637 | |
| 2638 | // |
| 2639 | // KEYBOARD MOVE KEYS |
| 2640 | // |
| 2641 | SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); |
| 2642 | #ifdef SPANISH |
| 2643 | PrintX = 4; |
| 2644 | US_Print (STR_LEFT); |
| 2645 | US_Print ("/"); |
| 2646 | US_Print (STR_RIGHT); |
| 2647 | US_Print ("/"); |
| 2648 | US_Print (STR_FRWD); |
| 2649 | US_Print ("/"); |
| 2650 | US_Print (STR_BKWD "\n"); |
| 2651 | #else |
| 2652 | PrintX = CST_START; |
| 2653 | US_Print (STR_LEFT); |
| 2654 | PrintX = CST_START + CST_SPC * 1; |
| 2655 | US_Print (STR_RIGHT); |
| 2656 | PrintX = CST_START + CST_SPC * 2; |
| 2657 | US_Print (STR_FRWD); |
| 2658 | PrintX = CST_START + CST_SPC * 3; |
| 2659 | US_Print (STR_BKWD "\n"); |
| 2660 | #endif |
| 2661 | DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); |
| 2662 | DrawCustKeys (0); |
| 2663 | #endif |
| 2664 | // |
| 2665 | // PICK STARTING POINT IN MENU |
| 2666 | // |
| 2667 | if (CusItems.curpos < 0) |
| 2668 | for (i = 0; i < CusItems.amount; i++) |
| 2669 | if (CusMenu[i].active) |
| 2670 | { |
| 2671 | CusItems.curpos = i; |
| 2672 | break; |
| 2673 | } |
| 2674 | |
| 2675 | |
| 2676 | VW_UpdateScreen (); |
| 2677 | MenuFadeIn (); |
| 2678 | } |
| 2679 | |
| 2680 | |
| 2681 | void |
| 2682 | PrintCustMouse (int i) |
| 2683 | { |
| 2684 | int j; |
| 2685 | |
| 2686 | for (j = 0; j < 4; j++) |
| 2687 | if (order[i] == buttonmouse[j]) |
| 2688 | { |
| 2689 | PrintX = CST_START + CST_SPC * i; |
| 2690 | US_Print (mbarray[j]); |
| 2691 | break; |
| 2692 | } |
| 2693 | } |
| 2694 | |
| 2695 | void |
| 2696 | DrawCustMouse (int hilight) |
| 2697 | { |
| 2698 | int i, color; |
| 2699 | |
| 2700 | |
| 2701 | color = TEXTCOLOR; |
| 2702 | if (hilight) |
| 2703 | color = HIGHLIGHT; |
| 2704 | SETFONTCOLOR (color, BKGDCOLOR); |
| 2705 | |
| 2706 | if (!mouseenabled) |
| 2707 | { |
| 2708 | SETFONTCOLOR (DEACTIVE, BKGDCOLOR); |
| 2709 | CusMenu[0].active = 0; |
| 2710 | } |
| 2711 | else |
| 2712 | CusMenu[0].active = 1; |
| 2713 | |
| 2714 | PrintY = CST_Y + 13 * 2; |
| 2715 | for (i = 0; i < 4; i++) |
| 2716 | PrintCustMouse (i); |
| 2717 | } |
| 2718 | |
| 2719 | void |
| 2720 | PrintCustJoy (int i) |
| 2721 | { |
| 2722 | for (int j = 0; j < 4; j++) |
| 2723 | { |
| 2724 | if (order[i] == buttonjoy[j]) |
| 2725 | { |
| 2726 | PrintX = CST_START + CST_SPC * i; |
| 2727 | US_Print (mbarray[j]); |
| 2728 | break; |
| 2729 | } |
| 2730 | } |
| 2731 | } |
| 2732 | |
| 2733 | void |
| 2734 | DrawCustJoy (int hilight) |
| 2735 | { |
| 2736 | int i, color; |
| 2737 | |
| 2738 | color = TEXTCOLOR; |
| 2739 | if (hilight) |
| 2740 | color = HIGHLIGHT; |
| 2741 | SETFONTCOLOR (color, BKGDCOLOR); |
| 2742 | |
| 2743 | if (!joystickenabled) |
| 2744 | { |
| 2745 | SETFONTCOLOR (DEACTIVE, BKGDCOLOR); |
| 2746 | CusMenu[3].active = 0; |
| 2747 | } |
| 2748 | else |
| 2749 | CusMenu[3].active = 1; |
| 2750 | |
| 2751 | PrintY = CST_Y + 13 * 5; |
| 2752 | for (i = 0; i < 4; i++) |
| 2753 | PrintCustJoy (i); |
| 2754 | } |
| 2755 | |
| 2756 | |
| 2757 | void |
| 2758 | PrintCustKeybd (int i) |
| 2759 | { |
| 2760 | PrintX = CST_START + CST_SPC * i; |
| 2761 | US_Print ((const char *) IN_GetScanName (buttonscan[order[i]])); |
| 2762 | } |
| 2763 | |
| 2764 | void |
| 2765 | DrawCustKeybd (int hilight) |
| 2766 | { |
| 2767 | int i, color; |
| 2768 | |
| 2769 | |
| 2770 | color = TEXTCOLOR; |
| 2771 | if (hilight) |
| 2772 | color = HIGHLIGHT; |
| 2773 | SETFONTCOLOR (color, BKGDCOLOR); |
| 2774 | |
| 2775 | PrintY = CST_Y + 13 * 8; |
| 2776 | for (i = 0; i < 4; i++) |
| 2777 | PrintCustKeybd (i); |
| 2778 | } |
| 2779 | |
| 2780 | void |
| 2781 | PrintCustKeys (int i) |
| 2782 | { |
| 2783 | PrintX = CST_START + CST_SPC * i; |
| 2784 | US_Print ((const char *) IN_GetScanName (dirscan[moveorder[i]])); |
| 2785 | } |
| 2786 | |
| 2787 | void |
| 2788 | DrawCustKeys (int hilight) |
| 2789 | { |
| 2790 | int i, color; |
| 2791 | |
| 2792 | |
| 2793 | color = TEXTCOLOR; |
| 2794 | if (hilight) |
| 2795 | color = HIGHLIGHT; |
| 2796 | SETFONTCOLOR (color, BKGDCOLOR); |
| 2797 | |
| 2798 | PrintY = CST_Y + 13 * 10; |
| 2799 | for (i = 0; i < 4; i++) |
| 2800 | PrintCustKeys (i); |
| 2801 | } |
| 2802 | |
| 2803 | |
| 2804 | //////////////////////////////////////////////////////////////////// |
| 2805 | // |
| 2806 | // CHANGE SCREEN VIEWING SIZE |
| 2807 | // |
| 2808 | //////////////////////////////////////////////////////////////////// |
| 2809 | int |
| 2810 | CP_ChangeView (int a) |
| 2811 | { |
| 2812 | int exit = 0, oldview, newview; |
| 2813 | ControlInfo ci; |
| 2814 | |
| 2815 | WindowX = WindowY = 0; |
| 2816 | WindowW = 320; |
| 2817 | WindowH = 200; |
| 2818 | newview = oldview = viewsize; |
| 2819 | DrawChangeView (oldview); |
| 2820 | MenuFadeIn (); |
| 2821 | |
| 2822 | do |
| 2823 | { |
| 2824 | CheckPause (); |
| 2825 | SDL_Delay(5); |
| 2826 | ReadAnyControl (&ci); |
| 2827 | switch (ci.dir) |
| 2828 | { |
| 2829 | case dir_South: |
| 2830 | case dir_West: |
| 2831 | newview--; |
| 2832 | if (newview < 4) |
| 2833 | newview = 4; |
| 2834 | if(newview >= 19) DrawChangeView(newview); |
| 2835 | else ShowViewSize (newview); |
| 2836 | VW_UpdateScreen (); |
| 2837 | SD_PlaySound (HITWALLSND); |
| 2838 | TicDelay (10); |
| 2839 | break; |
| 2840 | |
| 2841 | case dir_North: |
| 2842 | case dir_East: |
| 2843 | newview++; |
| 2844 | if (newview >= 21) |
| 2845 | { |
| 2846 | newview = 21; |
| 2847 | DrawChangeView(newview); |
| 2848 | } |
| 2849 | else ShowViewSize (newview); |
| 2850 | VW_UpdateScreen (); |
| 2851 | SD_PlaySound (HITWALLSND); |
| 2852 | TicDelay (10); |
| 2853 | break; |
| 2854 | } |
| 2855 | |
| 2856 | if (ci.button0 || Keyboard[sc_Enter]) |
| 2857 | exit = 1; |
| 2858 | else if (ci.button1 || Keyboard[sc_Escape]) |
| 2859 | { |
| 2860 | SD_PlaySound (ESCPRESSEDSND); |
| 2861 | MenuFadeOut (); |
| 2862 | if(screenHeight % 200 != 0) |
| 2863 | VL_ClearScreen(0); |
| 2864 | return 0; |
| 2865 | } |
| 2866 | } |
| 2867 | while (!exit); |
| 2868 | |
| 2869 | if (oldview != newview) |
| 2870 | { |
| 2871 | SD_PlaySound (SHOOTSND); |
| 2872 | Message (STR_THINK "..."); |
| 2873 | NewViewSize (newview); |
| 2874 | } |
| 2875 | |
| 2876 | ShootSnd (); |
| 2877 | MenuFadeOut (); |
| 2878 | if(screenHeight % 200 != 0) |
| 2879 | VL_ClearScreen(0); |
| 2880 | |
| 2881 | return 0; |
<