blob: ec19dd63a8dba413ffddfe8a13cf2daf2d6a827d [file] [log] [blame]
Marcoen Hirschberg7b10ef92008-06-27 23:24:34 +00001/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2006 Jonathan Gordon
11 *
Daniel Stenberg2acc0ac2008-06-28 18:10:04 +000012 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
Marcoen Hirschberg7b10ef92008-06-27 23:24:34 +000016 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for the toshiba gigabeat target */
23#include <stdio.h>
24#include <string.h>
25#include <stdlib.h>
26
27#include "config.h"
28#include "action.h"
29#include "button.h"
30#include "settings.h"
31
32/*
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 */
38
39/* CONTEXT_CUSTOM's used in this file...
40
41CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
45
46*/
47
48
49static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
54
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
58
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
61
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
64
65 LAST_ITEM_IN_LIST
66}; /* button_context_standard */
67
68
69static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
72
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
75
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
80
81 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
82 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE },
84
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
89
90 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
91 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
92
93 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
94 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
95 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
96
97 { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
98 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
99
100 LAST_ITEM_IN_LIST
101}; /* button_context_wps */
102
103static const struct button_mapping button_context_list[] = {
104 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
105 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_UP },
106 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
107 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
108 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_DOWN },
109 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
110
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
112}; /* button_context_list */
113
114static const struct button_mapping button_context_tree[] = {
115 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
116 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
117
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
119}; /* button_context_tree */
120
121static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
122 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
123 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
124 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_PLAY|BUTTON_LEFT },
125 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
126 { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT },
127 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
129 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_PLAY|BUTTON_RIGHT },
130 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
131 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
132 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
133};
134
135static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
136 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
137 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
138 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
139 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
140 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
141 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
142 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
143 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
145 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
146};
147
148static const struct button_mapping button_context_settings[] = {
149 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
150 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
152 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
154 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
156 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
158
159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
160}; /* button_context_settings */
161
162static const struct button_mapping button_context_settings_right_is_inc[] = {
163 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
164 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
165 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
166 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
168 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
170 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
172
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
174}; /* button_context_settingsgraphical */
175
176static const struct button_mapping button_context_yesno[] = {
177 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
179}; /* button_context_settings_yesno */
180
181static const struct button_mapping button_context_colorchooser[] = {
182 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
183 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
184}; /* button_context_colorchooser */
185
186static const struct button_mapping button_context_eq[] = {
187 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
189}; /* button_context_eq */
190
191/** Bookmark Screen **/
192static const struct button_mapping button_context_bmark[] = {
193 { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE },
194
195 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
196}; /* button_context_bmark */
197
198static const struct button_mapping button_context_time[] = {
199 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
200 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
201 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
202}; /* button_context_time */
203
204static const struct button_mapping button_context_quickscreen[] = {
205 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
206 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
207 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
208 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
210 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
212 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
213 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
214
215 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
216}; /* button_context_quickscreen */
217
218static const struct button_mapping button_context_pitchscreen[] = {
219 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
220 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
222 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
224 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
225 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
226 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
227 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
228 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
229 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
230
231 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
232}; /* button_context_pitchcreen */
233
234static const struct button_mapping button_context_keyboard[] = {
235 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
236 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
238 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
240 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
242 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
244 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
245 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
246 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
248 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
249 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
250 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
251 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
252 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
253// { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
254 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
255
256 LAST_ITEM_IN_LIST
257}; /* button_context_keyboard */
258
259
260const struct button_mapping* get_context_mapping(int context)
261{
262 switch (context)
263 {
264 case CONTEXT_STD:
265 return button_context_standard;
266 case CONTEXT_WPS:
267 return button_context_wps;
268
269 case CONTEXT_LIST:
270 return button_context_list;
271 case CONTEXT_MAINMENU:
272 case CONTEXT_TREE:
273 if (global_settings.hold_lr_for_scroll_in_list)
274 return button_context_listtree_scroll_without_combo;
275 else
276 return button_context_listtree_scroll_with_combo;
277 case CONTEXT_CUSTOM|CONTEXT_TREE:
278 return button_context_tree;
279
280 case CONTEXT_SETTINGS:
281 return button_context_settings;
282 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
283 return button_context_settings_right_is_inc;
284
285 case CONTEXT_SETTINGS_COLOURCHOOSER:
286 return button_context_colorchooser;
287 case CONTEXT_SETTINGS_EQ:
288 return button_context_eq;
289
290 case CONTEXT_SETTINGS_TIME:
291 return button_context_time;
292
293 case CONTEXT_YESNOSCREEN:
294 return button_context_yesno;
295 case CONTEXT_BOOKMARKSCREEN:
296 return button_context_bmark;
297 case CONTEXT_QUICKSCREEN:
298 return button_context_quickscreen;
299 case CONTEXT_PITCHSCREEN:
300 return button_context_pitchscreen;
301 case CONTEXT_KEYBOARD:
302 return button_context_keyboard;
303 }
304 return button_context_standard;
305}