Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1 | /*************************************************************************** |
| 2 | * __________ __ ___. |
| 3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| 4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| 5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| 6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| 7 | * \/ \/ \/ \/ \/ |
Robert Kukla | d6c8b57 | 2008-03-01 22:55:09 +0000 | [diff] [blame] | 8 | * $Id$ |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 9 | * |
| 10 | * Copyright (C) 2006 Albert Veli |
| 11 | * |
Daniel Stenberg | 2acc0ac | 2008-06-28 18:10:04 +0000 | [diff] [blame^] | 12 | * This program is free software; you can redistribute it and/or |
| 13 | * modify it under the terms of the GNU General Public License |
| 14 | * as published by the Free Software Foundation; either version 2 |
| 15 | * of the License, or (at your option) any later version. |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 16 | * |
| 17 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| 18 | * KIND, either express or implied. |
| 19 | * |
| 20 | ****************************************************************************/ |
| 21 | |
| 22 | /* Improvised creds goes to: |
| 23 | * |
| 24 | * - Anders Clausen for ingeniously inventing the name Invadrox. |
| 25 | * - Linus Nielsen-Feltzing for patiently answering n00b questions. |
| 26 | */ |
| 27 | |
| 28 | #include "plugin.h" |
| 29 | #include "highscore.h" |
Peter D'Hoye | cb53e3c | 2007-08-15 12:42:09 +0000 | [diff] [blame] | 30 | #include "helper.h" |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 31 | |
| 32 | PLUGIN_HEADER |
| 33 | |
| 34 | /* Original graphics is only 1bpp so it should be portable |
| 35 | * to most targets. But for now, only support the simple ones. |
| 36 | */ |
| 37 | #ifndef HAVE_LCD_BITMAP |
| 38 | #error INVADROX: Unsupported LCD |
| 39 | #endif |
| 40 | |
| 41 | #if (LCD_DEPTH < 2) |
| 42 | #error INVADROX: Unsupported LCD |
| 43 | #endif |
| 44 | |
| 45 | /* #define DEBUG */ |
| 46 | #ifdef DEBUG |
| 47 | #include <stdio.h> |
| 48 | #define DBG(format, arg...) { printf("%s: " format, __FUNCTION__, ## arg); } |
| 49 | #else |
| 50 | #define DBG(format, arg...) {} |
| 51 | #endif |
| 52 | |
Tom Ross | 42505ee | 2007-02-12 03:06:28 +0000 | [diff] [blame] | 53 | #if CONFIG_KEYPAD == IRIVER_H100_PAD |
| 54 | |
| 55 | #define QUIT BUTTON_OFF |
| 56 | #define LEFT BUTTON_LEFT |
| 57 | #define RIGHT BUTTON_RIGHT |
| 58 | #define FIRE BUTTON_ON |
| 59 | |
| 60 | #elif CONFIG_KEYPAD == IRIVER_H300_PAD |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 61 | |
| 62 | #define QUIT BUTTON_OFF |
| 63 | #define LEFT BUTTON_LEFT |
| 64 | #define RIGHT BUTTON_RIGHT |
| 65 | #define FIRE BUTTON_SELECT |
| 66 | |
| 67 | #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) |
| 68 | |
| 69 | #define QUIT BUTTON_POWER |
| 70 | #define LEFT BUTTON_LEFT |
| 71 | #define RIGHT BUTTON_RIGHT |
| 72 | #define FIRE BUTTON_PLAY |
| 73 | |
Jens Arnold | b701322 | 2007-07-27 09:57:27 +0000 | [diff] [blame] | 74 | #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ |
| 75 | (CONFIG_KEYPAD == IPOD_3G_PAD) || \ |
| 76 | (CONFIG_KEYPAD == IPOD_1G2G_PAD) |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 77 | |
| 78 | #define QUIT BUTTON_MENU |
| 79 | #define LEFT BUTTON_LEFT |
| 80 | #define RIGHT BUTTON_RIGHT |
| 81 | #define FIRE BUTTON_SELECT |
| 82 | |
Jens Arnold | 85a226d | 2007-03-16 23:02:39 +0000 | [diff] [blame] | 83 | #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 84 | |
| 85 | #define QUIT BUTTON_POWER |
| 86 | #define LEFT BUTTON_LEFT |
| 87 | #define RIGHT BUTTON_RIGHT |
| 88 | #define FIRE BUTTON_SELECT |
| 89 | |
| 90 | #elif CONFIG_KEYPAD == GIGABEAT_PAD |
| 91 | |
Marcoen Hirschberg | a7168fe | 2007-05-19 23:38:09 +0000 | [diff] [blame] | 92 | #define QUIT BUTTON_POWER |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 93 | #define LEFT BUTTON_LEFT |
| 94 | #define RIGHT BUTTON_RIGHT |
| 95 | #define FIRE BUTTON_SELECT |
| 96 | |
| 97 | #elif CONFIG_KEYPAD == SANSA_E200_PAD |
| 98 | |
| 99 | #define QUIT BUTTON_POWER |
| 100 | #define LEFT BUTTON_LEFT |
| 101 | #define RIGHT BUTTON_RIGHT |
| 102 | #define FIRE BUTTON_SELECT |
| 103 | |
| 104 | #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD |
| 105 | |
| 106 | /* TODO: Figure out which buttons to use for Tatung Elio TPJ-1022 */ |
| 107 | #define QUIT BUTTON_AB |
| 108 | #define LEFT BUTTON_LEFT |
| 109 | #define RIGHT BUTTON_RIGHT |
| 110 | #define FIRE BUTTON_MENU |
| 111 | |
Will Robertson | 8215b34 | 2008-02-17 12:23:02 +0000 | [diff] [blame] | 112 | #elif CONFIG_KEYPAD == GIGABEAT_S_PAD |
| 113 | |
| 114 | #define QUIT BUTTON_BACK |
| 115 | #define LEFT BUTTON_LEFT |
| 116 | #define RIGHT BUTTON_RIGHT |
| 117 | #define FIRE BUTTON_SELECT |
| 118 | |
Rob Purchase | 554d7ed | 2008-03-22 22:03:34 +0000 | [diff] [blame] | 119 | #elif CONFIG_KEYPAD == COWOND2_PAD |
| 120 | |
| 121 | #define QUIT BUTTON_POWER |
Rob Purchase | 554d7ed | 2008-03-22 22:03:34 +0000 | [diff] [blame] | 122 | |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 123 | #else |
| 124 | #error INVADROX: Unsupported keypad |
| 125 | #endif |
| 126 | |
Rob Purchase | 297e050 | 2008-04-27 15:30:19 +0000 | [diff] [blame] | 127 | #ifdef HAVE_TOUCHPAD |
| 128 | #ifndef QUIT |
| 129 | #define QUIT BUTTON_TOPLEFT |
| 130 | #endif |
| 131 | #ifndef LEFT |
| 132 | #define LEFT BUTTON_MIDLEFT |
| 133 | #endif |
| 134 | #ifndef RIGHT |
| 135 | #define RIGHT BUTTON_MIDRIGHT |
| 136 | #endif |
| 137 | #ifndef FIRE |
| 138 | #define FIRE BUTTON_CENTER |
| 139 | #endif |
| 140 | #endif |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 141 | |
| 142 | #ifndef UNUSED |
| 143 | #define UNUSED __attribute__ ((unused)) |
| 144 | #endif |
| 145 | |
| 146 | #ifndef ABS |
| 147 | #define ABS(x) (((x) < 0) ? (-(x)) : (x)) |
| 148 | #endif |
| 149 | |
| 150 | |
| 151 | /* Defines common to all models */ |
| 152 | #define UFO_Y (SCORENUM_Y + FONT_HEIGHT + ALIEN_HEIGHT) |
| 153 | #define PLAYFIELD_Y (LCD_HEIGHT - SHIP_HEIGHT - 2) |
| 154 | #define PLAYFIELD_WIDTH (LCD_WIDTH - 2 * PLAYFIELD_X) |
| 155 | #define LEVEL_X (LCD_WIDTH - PLAYFIELD_X - LIVES_X - LEVEL_WIDTH - 2 * NUMBERS_WIDTH - 3 * NUM_SPACING) |
| 156 | #define SHIP_MIN_X (PLAYFIELD_X + PLAYFIELD_WIDTH / 5 - SHIELD_WIDTH / 2 - SHIP_WIDTH) |
| 157 | #define SHIP_MAX_X (PLAYFIELD_X + 4 * PLAYFIELD_WIDTH / 5 + SHIELD_WIDTH / 2) |
| 158 | /* SCORE_Y = 0 for most targets. Gigabeat redefines it later. */ |
| 159 | #define SCORE_Y 0 |
| 160 | #define MAX_LIVES 8 |
| 161 | |
| 162 | |
| 163 | /* iPod Video defines */ |
| 164 | #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) |
| 165 | |
| 166 | /* Original arcade game size 224x240, 1bpp with |
| 167 | * red overlay at top and green overlay at bottom. |
| 168 | * |
| 169 | * iPod Video: 320x240x16 |
| 170 | * ====================== |
| 171 | * X: 48p padding at left/right gives 224p playfield in middle. |
| 172 | * 10p "border" gives 204p actual playfield. UFO use full 224p. |
| 173 | * Y: Use full 240p. |
| 174 | * |
| 175 | * MAX_X = (204 - 12) / 2 - 1 = 95 |
| 176 | * |
| 177 | * Y: Score text 7 0 |
| 178 | * Space 10 7 |
| 179 | * Score 7 17 |
| 180 | * Space 8 24 |
| 181 | * 3 Ufo 7 32 |
| 182 | * 2 Space Aliens start at 32 + 3 * 8 = 56 |
| 183 | * 0 aliens 9*8 56 - |
| 184 | * space ~7*8 128 | 18.75 aliens space between |
| 185 | * shield 2*8 182 | first alien and ship. |
| 186 | * space 8 198 | MAX_Y = 18 |
| 187 | * ship 8 206 - |
| 188 | * space 2*8 214 |
| 189 | * hline 1 230 - PLAYFIELD_Y |
| 190 | * bottom border 10 240 |
| 191 | * Lives and Level goes inside bottom border |
| 192 | */ |
| 193 | |
| 194 | #define ARCADISH_GRAPHICS |
| 195 | #define PLAYFIELD_X 48 |
| 196 | #define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT) |
| 197 | #define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT) |
| 198 | #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) |
| 199 | #define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) |
| 200 | #define HISCORE_X (LCD_WIDTH - PLAYFIELD_X - HISCORE_WIDTH) |
| 201 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) |
| 202 | #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) |
| 203 | #define LIVES_X 10 |
| 204 | #define MAX_X 95 |
| 205 | #define MAX_Y 18 |
| 206 | |
| 207 | |
| 208 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) |
| 209 | |
| 210 | /* Sandisk Sansa e200: 176x220x16 |
| 211 | * ============================== |
| 212 | * X: No padding. 8p border -> 160p playfield. |
| 213 | * |
| 214 | * 8p Aliens with 3p spacing -> 88 + 30 = 118p aliens block. |
| 215 | * (160 - 118) / 2 = 21 rounds for whole block (more than original) |
| 216 | * MAX_X = (160 - 8) / 2 - 1 = 75 rounds for single alien (less than original) |
| 217 | * |
| 218 | * LOGO 70 0 |
| 219 | * Score text 5 70 |
| 220 | * Space 5 75 |
| 221 | * Y Score 5 80 |
| 222 | * Space 10 85 |
| 223 | * 2 Ufo 5 95 |
| 224 | * 2 Space 10 100 |
| 225 | * 0 aliens 9*5 110 - |
| 226 | * space ~7*5 155 | 18.6 aliens space between |
| 227 | * shield 2*5 188 | first alien and ship. |
| 228 | * space 5 198 | MAX_Y = 18 |
| 229 | * ship 5 203 - |
| 230 | * space 5 208 |
| 231 | * hline 1 213 PLAYFIELD_Y |
| 232 | * bottom border 6 |
| 233 | * LCD_HEIGHT 220 |
| 234 | * Lives and Level goes inside bottom border |
| 235 | */ |
| 236 | |
| 237 | #define TINY_GRAPHICS |
| 238 | #define PLAYFIELD_X 0 |
| 239 | #define SHIP_Y (PLAYFIELD_Y - 2 * SHIP_HEIGHT) |
| 240 | #define SHIELD_Y (SHIP_Y - SHIP_HEIGHT - SHIELD_HEIGHT) |
| 241 | #define ALIEN_START_Y (UFO_Y + 3 * SHIP_HEIGHT) |
| 242 | /* Redefine SCORE_Y */ |
| 243 | #undef SCORE_Y |
| 244 | #define SCORE_Y 70 |
| 245 | #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) |
| 246 | #define SCORENUM_Y (SCORE_Y + 2 * FONT_HEIGHT) |
| 247 | #define HISCORE_X (LCD_WIDTH - PLAYFIELD_X - HISCORE_WIDTH) |
| 248 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) |
| 249 | #define LIVES_X 8 |
| 250 | #define MAX_X 75 |
| 251 | #define MAX_Y 18 |
| 252 | |
| 253 | |
| 254 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) |
| 255 | |
| 256 | /* iPod Nano: 176x132x16 |
| 257 | * ====================== |
| 258 | * X: No padding. 8p border -> 160p playfield. |
| 259 | * |
| 260 | * LIVES_X 8 |
| 261 | * ALIEN_WIDTH 8 |
| 262 | * ALIEN_HEIGHT 5 |
| 263 | * ALIEN_SPACING 3 |
| 264 | * SHIP_WIDTH 10 |
| 265 | * SHIP_HEIGHT 5 |
| 266 | * FONT_HEIGHT 5 |
| 267 | * UFO_WIDTH 10 |
| 268 | * UFO_HEIGHT 5 |
| 269 | * SHIELD_WIDTH 15 |
| 270 | * SHIELD_HEIGHT 10 |
| 271 | * MAX_X 75 |
| 272 | * MAX_Y = 18 |
| 273 | * ALIEN_START_Y (UFO_Y + 12) |
| 274 | * |
| 275 | * 8p Aliens with 3p spacing -> 88 + 30 = 118p aliens block. |
| 276 | * (160 - 118) / 2 = 21 rounds for whole block (more than original) |
| 277 | * MAX_X = (160 - 8) / 2 - 1 = 75 rounds for single alien (less than original) |
| 278 | * |
| 279 | * Y: Scoreline 5 0 (combine scoretext and numbers on same line) |
| 280 | * Space 5 5 |
| 281 | * 1 Ufo 5 10 |
| 282 | * 3 Space 7 15 |
| 283 | * 2 aliens 9*5 22 - |
| 284 | * space ~7*5 67 | Just above 18 aliens space between |
| 285 | * shield 2*5 100 | first alien and ship. |
| 286 | * space 5 110 | MAX_Y = 18 |
| 287 | * ship 5 115 - |
| 288 | * space 5 120 |
| 289 | * hline 1 125 PLAYFIELD_Y |
| 290 | * bottom border 6 126 |
| 291 | * LCD_HEIGHT 131 |
| 292 | * Lives and Level goes inside bottom border |
| 293 | */ |
| 294 | |
| 295 | #define TINY_GRAPHICS |
| 296 | #define PLAYFIELD_X 0 |
| 297 | #define SHIP_Y (PLAYFIELD_Y - 2 * SHIP_HEIGHT) |
| 298 | #define ALIEN_START_Y (UFO_Y + 12) |
| 299 | #define SCORENUM_X (PLAYFIELD_X + SCORE_WIDTH + NUMBERS_WIDTH + NUM_SPACING) |
| 300 | #define SCORENUM_Y SCORE_Y |
| 301 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING) |
| 302 | #define HISCORE_X (HISCORENUM_X - NUMBERS_WIDTH - NUM_SPACING - HISCORE_WIDTH) |
| 303 | #define SHIELD_Y (SHIP_Y - SHIP_HEIGHT - SHIELD_HEIGHT) |
| 304 | #define LIVES_X 8 |
| 305 | #define MAX_X 75 |
| 306 | #define MAX_Y 18 |
| 307 | |
| 308 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) |
| 309 | |
| 310 | /* iAudio X5, iRiver H10 20Gb, iPod 3g/4g: 160x128x16 |
| 311 | * ====================================== |
| 312 | * X: No padding. No border -> 160p playfield. |
| 313 | * |
| 314 | * LIVES_X 0 |
| 315 | * ALIEN_WIDTH 8 |
| 316 | * ALIEN_HEIGHT 5 |
| 317 | * ALIEN_SPACING 3 |
| 318 | * SHIP_WIDTH 10 |
| 319 | * SHIP_HEIGHT 5 |
| 320 | * FONT_HEIGHT 5 |
| 321 | * UFO_WIDTH 10 |
| 322 | * UFO_HEIGHT 5 |
| 323 | * SHIELD_WIDTH 15 |
| 324 | * SHIELD_HEIGHT 10 |
| 325 | * MAX_X 75 |
| 326 | * MAX_Y = 18 |
| 327 | * ALIEN_START_Y (UFO_Y + 10) |
| 328 | * |
| 329 | * 8p Aliens with 3p spacing -> 88 + 30 = 118p aliens block. |
| 330 | * (160 - 118) / 2 = 21 rounds for whole block (more than original) |
| 331 | * MAX_X = (160 - 8) / 2 - 1 = 75 rounds for single alien (less than original) |
| 332 | * |
| 333 | * Y: Scoreline 5 0 (combine scoretext and numbers on same line) |
| 334 | * Space 5 5 |
| 335 | * 1 Ufo 5 10 |
| 336 | * 2 Space 5 15 |
| 337 | * 8 aliens 9*5 20 - |
| 338 | * space ~6*5 65 | Just above 18 aliens space between |
| 339 | * shield 2*5 96 | first alien and ship. |
| 340 | * space 5 106 | MAX_Y = 18 |
| 341 | * ship 5 111 - |
| 342 | * space 5 116 |
| 343 | * hline 1 121 PLAYFIELD_Y |
| 344 | * bottom border 6 122 |
| 345 | * LCD_HEIGHT 128 |
| 346 | * Lives and Level goes inside bottom border |
| 347 | */ |
| 348 | |
| 349 | #define TINY_GRAPHICS |
| 350 | #define PLAYFIELD_X 0 |
| 351 | #define SHIP_Y (PLAYFIELD_Y - 2 * SHIP_HEIGHT) |
| 352 | #define ALIEN_START_Y (UFO_Y + 10) |
| 353 | #define SCORENUM_X (PLAYFIELD_X + SCORE_WIDTH + NUMBERS_WIDTH + NUM_SPACING) |
| 354 | #define SCORENUM_Y SCORE_Y |
| 355 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING) |
| 356 | #define HISCORE_X (HISCORENUM_X - NUMBERS_WIDTH - NUM_SPACING - HISCORE_WIDTH) |
| 357 | #define SHIELD_Y (SHIP_Y - SHIP_HEIGHT - SHIELD_HEIGHT) |
| 358 | #define LIVES_X 0 |
| 359 | #define MAX_X 75 |
| 360 | #define MAX_Y 18 |
| 361 | |
| 362 | |
| 363 | #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) |
| 364 | |
| 365 | /* Gigabeat: 240x320x16 |
| 366 | * ====================== |
| 367 | * X: 8p padding at left/right gives 224p playfield in middle. |
| 368 | * 10p "border" gives 204p actual playfield. UFO use full 224p. |
| 369 | * Y: Use bottom 240p for playfield and top 80 pixels for logo. |
| 370 | * |
| 371 | * MAX_X = (204 - 12) / 2 - 1 = 95 |
| 372 | * |
| 373 | * Y: Score text 7 0 + 80 |
| 374 | * Space 10 7 + 80 |
| 375 | * Score 7 17 + 80 |
| 376 | * Space 8 24 + 80 |
| 377 | * 3 Ufo 7 32 + 80 |
| 378 | * 2 Space Aliens start at 32 + 3 * 8 = 56 |
| 379 | * 0 aliens 9*8 56 - |
| 380 | * space ~7*8 128 | 18.75 aliens space between |
| 381 | * shield 2*8 182 | first alien and ship. |
| 382 | * space 8 198 | MAX_Y = 18 |
| 383 | * ship 8 206 - |
| 384 | * space 2*8 214 |
| 385 | * hline 1 230 310 - PLAYFIELD_Y |
| 386 | * bottom border 10 240 320 |
| 387 | * Lives and Level goes inside bottom border |
| 388 | */ |
| 389 | |
| 390 | #define ARCADISH_GRAPHICS |
| 391 | #define PLAYFIELD_X 8 |
| 392 | #define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT) |
| 393 | #define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT) |
| 394 | /* Redefine SCORE_Y */ |
| 395 | #undef SCORE_Y |
| 396 | #define SCORE_Y 80 |
| 397 | #define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) |
| 398 | #define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1) |
| 399 | #define HISCORE_X (LCD_WIDTH - PLAYFIELD_X - HISCORE_WIDTH) |
| 400 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING) |
| 401 | #define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT) |
| 402 | #define LIVES_X 10 |
| 403 | #define MAX_X 95 |
| 404 | #define MAX_Y 18 |
| 405 | |
| 406 | #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) |
| 407 | |
| 408 | /* TPJ1022, H300, iPod Color: 220x176x16 |
| 409 | * ============================ |
| 410 | * X: 0p padding at left/right gives 220p playfield in middle. |
| 411 | * 8p "border" gives 204p actual playfield. UFO use full 220p. |
| 412 | * Y: Use full 176p for playfield. |
| 413 | * |
| 414 | * MAX_X = (204 - 12) / 2 - 1 = 95 |
| 415 | * |
| 416 | * Y: Score text 7 0 |
| 417 | * Space 8 7 |
| 418 | * 1 Ufo 7 15 |
| 419 | * 7 Space Aliens start at 15 + 3 * 8 = 56 |
| 420 | * 6 aliens 9*8 25 - |
| 421 | * space ~7*8 103 | 15.6 aliens space between |
| 422 | * shield 2*8 126 | first alien and ship. |
| 423 | * space 8 142 | MAX_Y = 15 |
| 424 | * ship 8 150 - |
| 425 | * space 8 158 |
| 426 | * hline 1 166 - PLAYFIELD_Y |
| 427 | * bottom border 10 176 |
| 428 | * Lives and Level goes inside bottom border |
| 429 | */ |
| 430 | |
| 431 | #define ARCADISH_GRAPHICS |
| 432 | #define PLAYFIELD_X 0 |
| 433 | #define SHIP_Y (PLAYFIELD_Y - 2 * SHIP_HEIGHT) |
| 434 | #define ALIEN_START_Y (UFO_Y + 10) |
| 435 | #define SCORENUM_Y SCORE_Y |
| 436 | #define SCORENUM_X (PLAYFIELD_X + SCORE_WIDTH + NUMBERS_WIDTH + NUM_SPACING) |
| 437 | #define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING) |
| 438 | #define HISCORE_X (HISCORENUM_X - NUMBERS_WIDTH - NUM_SPACING - HISCORE_WIDTH) |
| 439 | #define SHIELD_Y (PLAYFIELD_Y - 5 * SHIP_HEIGHT) |
| 440 | #define LIVES_X 8 |
| 441 | #define MAX_X 95 |
| 442 | #define MAX_Y 15 |
| 443 | |
| 444 | #else |
| 445 | #error INVADROX: Unsupported LCD type |
| 446 | #endif |
| 447 | |
| 448 | |
| 449 | /* Defines common to each "graphic type" */ |
| 450 | #ifdef ARCADISH_GRAPHICS |
| 451 | |
| 452 | #define STRIDE 71 |
| 453 | #define SHIP_SRC_X 24 |
| 454 | #define SHIP_WIDTH 16 |
| 455 | #define SHIP_HEIGHT 8 |
| 456 | #define SHOT_HEIGHT 5 |
| 457 | #define ALIEN_WIDTH 12 |
| 458 | #define ALIEN_EXPLODE_SRC_X 52 |
| 459 | #define ALIEN_EXPLODE_SRC_Y 39 |
| 460 | #define ALIEN_EXPLODE_WIDTH 13 |
| 461 | #define ALIEN_EXPLODE_HEIGHT 7 |
| 462 | #define ALIEN_HEIGHT 8 |
| 463 | #define ALIEN_SPACING 4 |
| 464 | #define ALIEN_SPEED 2 |
| 465 | #define UFO_SRC_X 40 |
| 466 | #define UFO_WIDTH 16 |
| 467 | #define UFO_HEIGHT 7 |
| 468 | #define UFO_EXPLODE_WIDTH 21 |
| 469 | #define UFO_EXPLODE_HEIGHT 8 |
| 470 | #define UFO_SPEED 1 |
| 471 | #define FONT_HEIGHT 7 |
| 472 | #define LEVEL_SRC_Y 24 |
| 473 | #define LEVEL_WIDTH 37 |
| 474 | #define SCORE_SRC_X 24 |
| 475 | #define SCORE_SRC_Y 31 |
| 476 | #define SCORE_WIDTH 37 |
| 477 | #define HISCORE_WIDTH 61 |
| 478 | #define NUM_SPACING 3 |
| 479 | #define NUMBERS_SRC_Y 38 |
| 480 | #define NUMBERS_WIDTH 5 |
| 481 | #define SHIELD_SRC_X 40 |
| 482 | #define SHIELD_SRC_Y 15 |
| 483 | #define SHIELD_WIDTH 22 |
| 484 | #define SHIELD_HEIGHT 16 |
| 485 | #define FIRE_WIDTH 8 |
| 486 | #define FIRE_HEIGHT 8 |
| 487 | #define FIRE_SPEED 8 |
| 488 | #define BOMB_SRC_X 62 |
| 489 | #define BOMB_WIDTH 3 |
| 490 | #define BOMB_HEIGHT 7 |
| 491 | #define BOMB_SPEED 3 |
| 492 | #define ALIENS 11 |
| 493 | unsigned char fire_sprite[FIRE_HEIGHT] = { |
| 494 | (1 << 7) | (0 << 6) | (0 << 5) | (0 << 4) | (1 << 3) | (0 << 2) | (0 << 1) | 1, |
| 495 | (0 << 7) | (0 << 6) | (1 << 5) | (0 << 4) | (0 << 3) | (0 << 2) | (1 << 1) | 0, |
| 496 | (0 << 7) | (1 << 6) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 0, |
| 497 | (1 << 7) | (1 << 6) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 1, |
| 498 | (0 << 7) | (1 << 6) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 1, |
| 499 | (0 << 7) | (1 << 6) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 0, |
| 500 | (0 << 7) | (0 << 6) | (1 << 5) | (0 << 4) | (0 << 3) | (1 << 2) | (0 << 1) | 0, |
| 501 | (1 << 7) | (0 << 6) | (0 << 5) | (1 << 4) | (0 << 3) | (0 << 2) | (0 << 1) | 1 |
| 502 | }; |
| 503 | |
| 504 | #elif defined TINY_GRAPHICS |
| 505 | |
| 506 | #define STRIDE 53 |
| 507 | #define SHIP_SRC_X 16 |
| 508 | #define SHIP_WIDTH 10 |
| 509 | #define SHIP_HEIGHT 5 |
| 510 | #define SHOT_HEIGHT 4 |
| 511 | #define ALIEN_WIDTH 8 |
| 512 | #define ALIEN_HEIGHT 5 |
| 513 | #define ALIEN_EXPLODE_SRC_X 40 |
| 514 | #define ALIEN_EXPLODE_SRC_Y 26 |
| 515 | #define ALIEN_EXPLODE_WIDTH 10 |
| 516 | #define ALIEN_EXPLODE_HEIGHT 5 |
| 517 | #define ALIEN_SPACING 3 |
| 518 | #define ALIEN_SPEED 2 |
| 519 | #define UFO_SRC_X 26 |
| 520 | #define UFO_WIDTH 11 |
| 521 | #define UFO_HEIGHT 5 |
| 522 | #define UFO_EXPLODE_WIDTH 14 |
| 523 | #define UFO_EXPLODE_HEIGHT 5 |
| 524 | #define UFO_SPEED 1 |
| 525 | #define FONT_HEIGHT 5 |
| 526 | #define LEVEL_SRC_Y 15 |
| 527 | #define LEVEL_WIDTH 29 |
| 528 | #define NUMBERS_WIDTH 4 |
| 529 | #define NUM_SPACING 2 |
| 530 | #define SCORE_SRC_X 17 |
| 531 | #define SCORE_SRC_Y 20 |
| 532 | #define SCORE_WIDTH 28 |
| 533 | #define HISCORE_WIDTH 45 |
| 534 | #define NUMBERS_SRC_Y 25 |
| 535 | #define SHIELD_SRC_X 29 |
| 536 | #define SHIELD_SRC_Y 10 |
| 537 | #define SHIELD_WIDTH 15 |
| 538 | #define SHIELD_HEIGHT 10 |
| 539 | #define FIRE_WIDTH 6 |
| 540 | #define FIRE_HEIGHT 6 |
| 541 | #define FIRE_SPEED 6 |
| 542 | #define BOMB_SRC_X 44 |
| 543 | #define BOMB_WIDTH 3 |
| 544 | #define BOMB_HEIGHT 5 |
| 545 | #define BOMB_SPEED 2 |
| 546 | #define ALIENS 11 |
| 547 | unsigned char fire_sprite[FIRE_HEIGHT] = { |
| 548 | (1 << 5) | (0 << 4) | (0 << 3) | (1 << 2) | (0 << 1) | 1, |
| 549 | (0 << 5) | (1 << 4) | (0 << 3) | (0 << 2) | (0 << 1) | 0, |
| 550 | (0 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 0, |
| 551 | (0 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) | 1, |
| 552 | (0 << 5) | (1 << 4) | (0 << 3) | (0 << 2) | (1 << 1) | 0, |
| 553 | (1 << 5) | (0 << 4) | (1 << 3) | (0 << 2) | (0 << 1) | 1 |
| 554 | }; |
| 555 | |
| 556 | #else |
| 557 | #error Graphic type not defined |
| 558 | #endif |
| 559 | |
| 560 | |
| 561 | /* Colors */ |
| 562 | #if (LCD_DEPTH >= 8) |
| 563 | #define SLIME_GREEN LCD_RGBPACK(31, 254, 31) |
| 564 | #define UFO_RED LCD_RGBPACK(254, 31, 31) |
| 565 | #elif (LCD_DEPTH == 2) |
| 566 | #define SLIME_GREEN LCD_LIGHTGRAY |
| 567 | #define UFO_RED LCD_LIGHTGRAY |
| 568 | #else |
| 569 | #error LCD type not implemented yet |
| 570 | #endif |
| 571 | |
| 572 | /* Alien states */ |
| 573 | #define DEAD 0 |
| 574 | #define ALIVE 1 |
| 575 | #define BOMBER 2 |
| 576 | |
| 577 | /* Fire/bomb/ufo states */ |
| 578 | #define S_IDLE 0 |
| 579 | #define S_ACTIVE 1 |
| 580 | #define S_SHOWSCORE 2 |
| 581 | #define S_EXPLODE -9 |
| 582 | |
| 583 | /* Fire/bomb targets */ |
| 584 | #define TARGET_TOP 0 |
| 585 | #define TARGET_SHIELD 1 |
| 586 | #define TARGET_SHIP 2 |
| 587 | #define TARGET_BOTTOM 3 |
| 588 | #define TARGET_UFO 4 |
| 589 | |
Jonathan Gordon | fda7d72 | 2007-08-06 13:42:52 +0000 | [diff] [blame] | 590 | #define HISCOREFILE PLUGIN_GAMES_DIR "/invadrox.high" |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 591 | |
| 592 | |
| 593 | /* The time (in ms) for one iteration through the game loop - decrease this |
| 594 | * to speed up the game - note that current_tick is (currently) only accurate |
| 595 | * to 10ms. |
| 596 | */ |
| 597 | #define CYCLETIME 40 |
| 598 | |
| 599 | |
Steve Bavin | 6526577 | 2008-05-13 09:57:56 +0000 | [diff] [blame] | 600 | static const struct plugin_api* rb; |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 601 | |
| 602 | /* Physical x is at PLAYFIELD_X + LIVES_X + x * ALIEN_SPEED |
| 603 | * Physical y is at y * ALIEN_HEIGHT |
| 604 | */ |
| 605 | struct alien { |
| 606 | unsigned char x; /* x-coordinate (0 - 95) */ |
| 607 | unsigned char y; /* y-coordinate (0 - 18) */ |
| 608 | unsigned char type; /* 0 (Kang), 1 (Kodos), 2 (Serak) */ |
| 609 | unsigned char state; /* Dead, alive or bomber */ |
| 610 | }; |
| 611 | |
| 612 | /* Aliens box 5 rows * ALIENS aliens in each row */ |
| 613 | struct alien aliens[5 * ALIENS]; |
| 614 | |
| 615 | #define MAX_BOMBS 4 |
| 616 | struct bomb { |
| 617 | int x, y; |
| 618 | unsigned char type; |
| 619 | unsigned char frame; /* Current animation frame */ |
| 620 | unsigned char frames; /* Number of frames in animation */ |
| 621 | unsigned char target; /* Remember target during explosion frames */ |
| 622 | int state; /* 0 (IDLE) = inactive, 1 (FIRE) or negative, exploding */ |
| 623 | }; |
| 624 | struct bomb bombs[MAX_BOMBS]; |
| 625 | /* Increase max_bombs at higher levels */ |
| 626 | int max_bombs; |
| 627 | |
| 628 | /* Raw framebuffer value of shield/ship green color */ |
| 629 | fb_data screen_green, screen_white; |
| 630 | |
| 631 | /* For optimization, precalculate startoffset of each scanline */ |
| 632 | unsigned int ytab[LCD_HEIGHT]; |
| 633 | |
| 634 | /* external bitmaps */ |
| 635 | extern const fb_data invadrox[]; |
| 636 | #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) |
| 637 | /* iPod Video only */ |
| 638 | extern const fb_data invadrox_left[]; |
| 639 | extern const fb_data invadrox_right[]; |
| 640 | #endif |
| 641 | #if ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) |
| 642 | /* Gigabeat F, Sansa e200 */ |
| 643 | extern const fb_data invadrox_logo[]; |
| 644 | #endif |
| 645 | |
| 646 | |
| 647 | int lives = 2; |
| 648 | int score = 0; |
| 649 | int scores[3] = { 30, 20, 10 }; |
| 650 | int level = 0; |
| 651 | struct highscore hiscore; |
| 652 | bool game_over = false; |
| 653 | int ship_x, old_ship_x, ship_dir, ship_acc, max_ship_speed; |
| 654 | int ship_frame, ship_frame_counter; |
| 655 | bool ship_hit; |
| 656 | int fire, fire_target, fire_x, fire_y; |
| 657 | int curr_alien, aliens_paralyzed, gamespeed; |
| 658 | int ufo_state, ufo_x; |
| 659 | bool level_finished; |
| 660 | bool aliens_down, aliens_right, hit_left_border, hit_right_border; |
| 661 | |
| 662 | |
| 663 | /* No standard get_pixel function yet, use this hack instead */ |
| 664 | #if (LCD_DEPTH >= 8) |
| 665 | |
| 666 | inline fb_data get_pixel(int x, int y) |
| 667 | { |
| 668 | return rb->lcd_framebuffer[ytab[y] + x]; |
| 669 | } |
| 670 | |
| 671 | #elif (LCD_DEPTH == 2) |
| 672 | |
| 673 | #if (LCD_PIXELFORMAT == HORIZONTAL_PACKING) |
| 674 | static const unsigned char shifts[4] = { |
| 675 | 6, 4, 2, 0 |
| 676 | }; |
| 677 | /* Horizontal packing */ |
| 678 | inline fb_data get_pixel(int x, int y) |
| 679 | { |
| 680 | return (rb->lcd_framebuffer[ytab[y] + (x >> 2)] >> shifts[x & 3]) & 3; |
| 681 | } |
| 682 | #else |
| 683 | /* Vertical packing */ |
| 684 | static const unsigned char shifts[4] = { |
| 685 | 0, 2, 4, 6 |
| 686 | }; |
| 687 | inline fb_data get_pixel(int x, int y) |
| 688 | { |
| 689 | return (rb->lcd_framebuffer[ytab[y] + x] >> shifts[y & 3]) & 3; |
| 690 | } |
| 691 | #endif /* Horizontal/Vertical packing */ |
| 692 | |
| 693 | #else |
| 694 | #error get_pixel: pixelformat not implemented yet |
| 695 | #endif |
| 696 | |
| 697 | |
| 698 | /* Draw "digits" least significant digits of num at (x,y) */ |
| 699 | void draw_number(int x, int y, int num, int digits) |
| 700 | { |
| 701 | int i; |
| 702 | int d; |
| 703 | |
| 704 | for (i = digits - 1; i >= 0; i--) { |
| 705 | d = num % 10; |
| 706 | num = num / 10; |
| 707 | rb->lcd_bitmap_part(invadrox, d * NUMBERS_WIDTH, NUMBERS_SRC_Y, |
| 708 | STRIDE, x + i * (NUMBERS_WIDTH + NUM_SPACING), y, |
| 709 | NUMBERS_WIDTH, FONT_HEIGHT); |
| 710 | } |
| 711 | /* Update lcd */ |
| 712 | rb->lcd_update_rect(x, y, 4 * NUMBERS_WIDTH + 3 * NUM_SPACING, FONT_HEIGHT); |
| 713 | } |
| 714 | |
| 715 | |
| 716 | inline void draw_score(void) |
| 717 | { |
| 718 | draw_number(SCORENUM_X, SCORENUM_Y, score, 4); |
| 719 | if (score > hiscore.score) { |
| 720 | /* Draw new hiscore (same as score) */ |
| 721 | draw_number(HISCORENUM_X, SCORENUM_Y, score, 4); |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | |
| 726 | void draw_level(void) |
| 727 | { |
| 728 | rb->lcd_bitmap_part(invadrox, 0, LEVEL_SRC_Y, |
| 729 | STRIDE, LEVEL_X, PLAYFIELD_Y + 2, |
| 730 | LEVEL_WIDTH, FONT_HEIGHT); |
| 731 | draw_number(LEVEL_X + LEVEL_WIDTH + 2 * NUM_SPACING, PLAYFIELD_Y + 2, level, 2); |
| 732 | } |
| 733 | |
| 734 | |
| 735 | void draw_lives(void) |
| 736 | { |
| 737 | int i; |
| 738 | /* Lives num */ |
| 739 | rb->lcd_bitmap_part(invadrox, lives * NUMBERS_WIDTH, NUMBERS_SRC_Y, |
| 740 | STRIDE, PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2, |
| 741 | NUMBERS_WIDTH, FONT_HEIGHT); |
| 742 | |
| 743 | /* Ships */ |
| 744 | for (i = 0; i < (lives - 1); i++) { |
| 745 | rb->lcd_bitmap_part(invadrox, SHIP_SRC_X, 0, STRIDE, |
| 746 | PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING), |
| 747 | PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT); |
| 748 | } |
| 749 | |
| 750 | /* Erase ship to the righ (if less than MAX_LIVES) */ |
| 751 | if (lives < MAX_LIVES) { |
| 752 | rb->lcd_fillrect(PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING), |
| 753 | PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT); |
| 754 | } |
| 755 | /* Update lives (and level) part of screen */ |
| 756 | rb->lcd_update_rect(PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 1, |
| 757 | PLAYFIELD_WIDTH - 2 * LIVES_X, MAX(FONT_HEIGHT + 1, SHIP_HEIGHT + 1)); |
| 758 | } |
| 759 | |
| 760 | |
| 761 | inline void draw_aliens(void) |
| 762 | { |
| 763 | int i; |
| 764 | |
| 765 | for (i = 0; i < 5 * ALIENS; i++) { |
| 766 | rb->lcd_bitmap_part(invadrox, aliens[i].x & 1 ? ALIEN_WIDTH : 0, aliens[i].type * ALIEN_HEIGHT, |
| 767 | STRIDE, PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, |
| 768 | ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT, |
| 769 | ALIEN_WIDTH, ALIEN_HEIGHT); |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | |
| 774 | /* Return false if there is no next alive alien (round is over) */ |
| 775 | inline bool next_alien(void) |
| 776 | { |
| 777 | bool ret = true; |
| 778 | |
| 779 | do { |
| 780 | curr_alien++; |
| 781 | if (curr_alien % ALIENS == 0) { |
| 782 | /* End of this row. Move up one row. */ |
| 783 | curr_alien -= 2 * ALIENS; |
| 784 | if (curr_alien < 0) { |
| 785 | /* No more aliens in this round. */ |
| 786 | curr_alien = 4 * ALIENS; |
| 787 | ret = false; |
| 788 | } |
| 789 | } |
| 790 | } while (aliens[curr_alien].state == DEAD && ret); |
| 791 | |
| 792 | if (!ret) { |
| 793 | /* No more alive aliens. Round finished. */ |
| 794 | if (hit_right_border) { |
| 795 | if (hit_left_border) { |
| 796 | DBG("ERROR: both left and right borders are set (%d)\n", curr_alien); |
| 797 | } |
| 798 | /* Move down-left next round */ |
| 799 | aliens_right = false; |
| 800 | aliens_down = true; |
| 801 | hit_right_border = false; |
| 802 | } else if (hit_left_border) { |
| 803 | /* Move down-right next round */ |
| 804 | aliens_right = true; |
| 805 | aliens_down = true; |
| 806 | hit_left_border = false; |
| 807 | } else { |
| 808 | /* Not left nor right. Set down to false. */ |
| 809 | aliens_down = false; |
| 810 | } |
| 811 | } |
| 812 | |
| 813 | return ret; |
| 814 | } |
| 815 | |
| 816 | |
| 817 | /* All aliens have been moved. |
| 818 | * Set curr_alien to first alive. |
| 819 | * Return false if no-one is left alive. |
| 820 | */ |
| 821 | bool first_alien(void) |
| 822 | { |
| 823 | int i, y; |
| 824 | |
| 825 | for (y = 4; y >= 0; y--) { |
| 826 | for (i = y * ALIENS; i < (y + 1) * ALIENS; i++) { |
| 827 | if (aliens[i].state != DEAD) { |
| 828 | curr_alien = i; |
| 829 | return true; |
| 830 | } |
| 831 | } |
| 832 | } |
| 833 | |
| 834 | /* All aliens dead. */ |
| 835 | level_finished = true; |
| 836 | |
| 837 | return false; |
| 838 | } |
| 839 | |
| 840 | |
| 841 | bool move_aliens(void) |
| 842 | { |
| 843 | int x, y, old_x, old_y; |
| 844 | |
| 845 | /* Move current alien (curr_alien is pointing to a living alien) */ |
| 846 | |
| 847 | old_x = aliens[curr_alien].x; |
| 848 | old_y = aliens[curr_alien].y; |
| 849 | |
| 850 | if (aliens_down) { |
| 851 | aliens[curr_alien].y++; |
| 852 | if (aliens[curr_alien].y == MAX_Y) { |
| 853 | /* Alien is at bottom. Game Over. */ |
| 854 | DBG("Alien %d is at bottom. Game Over.\n", curr_alien); |
| 855 | game_over = true; |
| 856 | return false; |
| 857 | } |
| 858 | } |
| 859 | |
| 860 | if (aliens_right) { |
| 861 | /* Moving right */ |
| 862 | if (aliens[curr_alien].x < MAX_X) { |
| 863 | aliens[curr_alien].x++; |
| 864 | } |
| 865 | |
| 866 | /* Now, after move, check if we hit the right border. */ |
| 867 | if (aliens[curr_alien].x == MAX_X) { |
| 868 | hit_right_border = true; |
| 869 | } |
| 870 | |
| 871 | } else { |
| 872 | /* Moving left */ |
| 873 | if (aliens[curr_alien].x > 0) { |
| 874 | aliens[curr_alien].x--; |
| 875 | } |
| 876 | |
| 877 | /* Now, after move, check if we hit the left border. */ |
| 878 | if (aliens[curr_alien].x == 0) { |
| 879 | hit_left_border = true; |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | /* Erase old position */ |
| 884 | x = PLAYFIELD_X + LIVES_X + old_x * ALIEN_SPEED; |
| 885 | y = ALIEN_START_Y + old_y * ALIEN_HEIGHT; |
| 886 | if (aliens[curr_alien].y != old_y) { |
| 887 | /* Moved in y-dir. Erase whole alien. */ |
| 888 | rb->lcd_fillrect(x, y, ALIEN_WIDTH, ALIEN_HEIGHT); |
| 889 | } else { |
| 890 | if (aliens_right) { |
| 891 | /* Erase left edge */ |
| 892 | rb->lcd_fillrect(x, y, ALIEN_SPEED, ALIEN_HEIGHT); |
| 893 | } else { |
| 894 | /* Erase right edge */ |
| 895 | x += ALIEN_WIDTH - ALIEN_SPEED; |
| 896 | rb->lcd_fillrect(x, y, ALIEN_SPEED, ALIEN_HEIGHT); |
| 897 | } |
| 898 | } |
| 899 | |
| 900 | /* Draw alien at new pos */ |
| 901 | x = PLAYFIELD_X + LIVES_X + aliens[curr_alien].x * ALIEN_SPEED; |
| 902 | y = ALIEN_START_Y + aliens[curr_alien].y * ALIEN_HEIGHT; |
| 903 | rb->lcd_bitmap_part(invadrox, |
| 904 | aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, aliens[curr_alien].type * ALIEN_HEIGHT, |
| 905 | STRIDE, x, y, ALIEN_WIDTH, ALIEN_HEIGHT); |
| 906 | |
| 907 | if (!next_alien()) { |
| 908 | /* Round finished. Set curr_alien to first alive from bottom. */ |
| 909 | if (!first_alien()) { |
| 910 | /* Should never happen. Taken care of in move_fire(). */ |
| 911 | return false; |
| 912 | } |
| 913 | /* TODO: Play next background sound */ |
| 914 | } |
| 915 | |
| 916 | return true; |
| 917 | } |
| 918 | |
| 919 | |
| 920 | inline void draw_ship(void) |
| 921 | { |
| 922 | /* Erase old ship */ |
| 923 | if (old_ship_x < ship_x) { |
| 924 | /* Move right. Erase leftmost part of ship. */ |
| 925 | rb->lcd_fillrect(old_ship_x, SHIP_Y, ship_x - old_ship_x, SHIP_HEIGHT); |
| 926 | } else if (old_ship_x > ship_x) { |
| 927 | /* Move left. Erase rightmost part of ship. */ |
| 928 | rb->lcd_fillrect(ship_x + SHIP_WIDTH, SHIP_Y, old_ship_x - ship_x, SHIP_HEIGHT); |
| 929 | } |
| 930 | |
| 931 | /* Draw ship */ |
| 932 | rb->lcd_bitmap_part(invadrox, SHIP_SRC_X, ship_frame * SHIP_HEIGHT, |
| 933 | STRIDE, ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); |
| 934 | if (ship_hit) { |
| 935 | /* Alternate between frame 1 and 2 during hit */ |
| 936 | ship_frame_counter++; |
| 937 | if (ship_frame_counter > 2) { |
| 938 | ship_frame_counter = 0; |
| 939 | ship_frame++; |
| 940 | if (ship_frame > 2) { |
| 941 | ship_frame = 1; |
| 942 | } |
| 943 | } |
| 944 | } |
| 945 | |
| 946 | /* Save ship_x for next time */ |
| 947 | old_ship_x = ship_x; |
| 948 | } |
| 949 | |
| 950 | |
| 951 | inline void fire_alpha(int xc, int yc, fb_data color) |
| 952 | { |
| 953 | int x, y; |
| 954 | unsigned char mask; |
| 955 | |
| 956 | rb->lcd_set_foreground(color); |
| 957 | |
| 958 | for (y = 0; y < FIRE_HEIGHT; y++) { |
| 959 | mask = 1 << (FIRE_WIDTH - 1); |
| 960 | for (x = -(FIRE_WIDTH / 2); x < (FIRE_WIDTH / 2); x++) { |
| 961 | if (fire_sprite[y] & mask) { |
| 962 | rb->lcd_drawpixel(xc + x, yc + y); |
| 963 | } |
| 964 | mask >>= 1; |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | rb->lcd_set_foreground(LCD_BLACK); |
| 969 | } |
| 970 | |
| 971 | |
| 972 | void move_fire(void) |
| 973 | { |
| 974 | bool hit_green = false; |
| 975 | bool hit_white = false; |
| 976 | int i, j; |
| 977 | static int exploding_alien = -1; |
| 978 | fb_data pix; |
| 979 | |
| 980 | if (fire == S_IDLE) { |
| 981 | return; |
| 982 | } |
| 983 | |
| 984 | /* Alien hit. Wait until explosion is finished. */ |
| 985 | if (aliens_paralyzed < 0) { |
| 986 | aliens_paralyzed++; |
| 987 | if (aliens_paralyzed == 0) { |
| 988 | /* Erase exploding_alien */ |
| 989 | rb->lcd_fillrect(PLAYFIELD_X + LIVES_X + aliens[exploding_alien].x * ALIEN_SPEED, |
| 990 | ALIEN_START_Y + aliens[exploding_alien].y * ALIEN_HEIGHT, |
| 991 | ALIEN_EXPLODE_WIDTH, ALIEN_HEIGHT); |
| 992 | fire = S_IDLE; |
| 993 | /* Special case. We killed curr_alien. */ |
| 994 | if (exploding_alien == curr_alien) { |
| 995 | if (!next_alien()) { |
| 996 | /* Round finished. Set curr_alien to first alive from bottom. */ |
| 997 | first_alien(); |
| 998 | } |
| 999 | } |
| 1000 | } |
| 1001 | return; |
| 1002 | } |
| 1003 | |
| 1004 | if (fire == S_ACTIVE) { |
| 1005 | |
| 1006 | /* Erase */ |
| 1007 | rb->lcd_vline(fire_x, fire_y, fire_y + SHOT_HEIGHT); |
| 1008 | |
| 1009 | /* Check top */ |
| 1010 | if (fire_y <= SCORENUM_Y + FONT_HEIGHT + 4) { |
| 1011 | |
| 1012 | /* TODO: Play explode sound */ |
| 1013 | |
| 1014 | fire = S_EXPLODE; |
| 1015 | fire_target = TARGET_TOP; |
| 1016 | fire_alpha(fire_x, fire_y, UFO_RED); |
| 1017 | return; |
| 1018 | } |
| 1019 | |
| 1020 | /* Move */ |
| 1021 | fire_y -= FIRE_SPEED; |
| 1022 | |
| 1023 | /* Hit UFO? */ |
| 1024 | if (ufo_state == S_ACTIVE) { |
| 1025 | if ((ABS(ufo_x + UFO_WIDTH / 2 - fire_x) <= UFO_WIDTH / 2) && |
| 1026 | (fire_y <= UFO_Y + UFO_HEIGHT)) { |
| 1027 | ufo_state = S_EXPLODE; |
| 1028 | fire = S_EXPLODE; |
| 1029 | fire_target = TARGET_UFO; |
| 1030 | /* Center explosion */ |
| 1031 | ufo_x -= (UFO_EXPLODE_WIDTH - UFO_WIDTH) / 2; |
| 1032 | rb->lcd_bitmap_part(invadrox, UFO_SRC_X, UFO_HEIGHT, |
| 1033 | STRIDE, ufo_x, UFO_Y - 1, UFO_EXPLODE_WIDTH, UFO_EXPLODE_HEIGHT); |
| 1034 | return; |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | /* Hit bomb? (check position, not pixel value) */ |
| 1039 | for (i = 0; i < max_bombs; i++) { |
| 1040 | if (bombs[i].state == S_ACTIVE) { |
| 1041 | /* Count as hit if within BOMB_WIDTH pixels */ |
| 1042 | if ((ABS(bombs[i].x - fire_x) < BOMB_WIDTH) && |
| 1043 | (fire_y - bombs[i].y < BOMB_HEIGHT)) { |
| 1044 | /* Erase bomb */ |
| 1045 | rb->lcd_fillrect(bombs[i].x, bombs[i].y, BOMB_WIDTH, BOMB_HEIGHT); |
| 1046 | bombs[i].state = S_IDLE; |
| 1047 | /* Explode ship fire */ |
| 1048 | fire = S_EXPLODE; |
| 1049 | fire_target = TARGET_SHIELD; |
| 1050 | fire_alpha(fire_x, fire_y, LCD_WHITE); |
| 1051 | return; |
| 1052 | } |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | /* Check for hit*/ |
| 1057 | for (i = FIRE_SPEED; i >= 0; i--) { |
| 1058 | pix = get_pixel(fire_x, fire_y + i); |
| 1059 | if(pix == screen_white) { |
| 1060 | hit_white = true; |
| 1061 | fire_y += i; |
| 1062 | break; |
| 1063 | } |
| 1064 | if(pix == screen_green) { |
| 1065 | hit_green = true; |
| 1066 | fire_y += i; |
| 1067 | break; |
| 1068 | } |
| 1069 | } |
| 1070 | |
| 1071 | if (hit_green) { |
| 1072 | /* Hit shield */ |
| 1073 | |
| 1074 | /* TODO: Play explode sound */ |
| 1075 | |
| 1076 | fire = S_EXPLODE; |
| 1077 | fire_target = TARGET_SHIELD; |
| 1078 | /* Center explosion around hit pixel */ |
| 1079 | fire_y -= FIRE_HEIGHT / 2; |
| 1080 | fire_alpha(fire_x, fire_y, SLIME_GREEN); |
| 1081 | return; |
| 1082 | } |
| 1083 | |
| 1084 | if (hit_white) { |
| 1085 | |
| 1086 | /* Hit alien? */ |
| 1087 | for (i = 0; i < 5 * ALIENS; i++) { |
| 1088 | if (aliens[i].state != DEAD && |
| 1089 | (ABS(fire_x - (PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED + |
| 1090 | ALIEN_WIDTH / 2)) <= ALIEN_WIDTH / 2) && |
| 1091 | (ABS(fire_y - (ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT + |
| 1092 | ALIEN_HEIGHT / 2)) <= ALIEN_HEIGHT / 2)) { |
| 1093 | |
| 1094 | /* TODO: play alien hit sound */ |
| 1095 | |
| 1096 | if (aliens[i].state == BOMBER) { |
| 1097 | /* Set (possible) alien above to bomber */ |
| 1098 | for (j = i - ALIENS; j >= 0; j -= ALIENS) { |
| 1099 | if (aliens[j].state != DEAD) { |
| 1100 | /* printf("New bomber (%d, %d)\n", j % ALIENS, j / ALIENS); */ |
| 1101 | aliens[j].state = BOMBER; |
| 1102 | break; |
| 1103 | } |
| 1104 | } |
| 1105 | } |
| 1106 | aliens[i].state = DEAD; |
| 1107 | exploding_alien = i; |
| 1108 | score += scores[aliens[i].type]; |
| 1109 | draw_score(); |
| 1110 | /* Update score part of screen */ |
| 1111 | rb->lcd_update_rect(SCORENUM_X, SCORENUM_Y, |
| 1112 | PLAYFIELD_WIDTH - 2 * NUMBERS_WIDTH, FONT_HEIGHT); |
| 1113 | |
| 1114 | /* Paralyze aliens S_EXPLODE frames */ |
| 1115 | aliens_paralyzed = S_EXPLODE; |
| 1116 | rb->lcd_bitmap_part(invadrox, ALIEN_EXPLODE_SRC_X, ALIEN_EXPLODE_SRC_Y, |
| 1117 | STRIDE, PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, |
| 1118 | ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT, |
| 1119 | ALIEN_EXPLODE_WIDTH, ALIEN_EXPLODE_HEIGHT); |
| 1120 | /* Since alien is 1 pixel taller than explosion sprite, erase bottom line */ |
| 1121 | rb->lcd_hline(PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, |
| 1122 | PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED + ALIEN_WIDTH, |
| 1123 | ALIEN_START_Y + (aliens[i].y + 1) * ALIEN_HEIGHT - 1); |
| 1124 | return; |
| 1125 | } |
| 1126 | } |
| 1127 | } |
| 1128 | |
| 1129 | /* Draw shot */ |
| 1130 | rb->lcd_set_foreground(LCD_WHITE); |
| 1131 | rb->lcd_vline(fire_x, fire_y, fire_y + SHOT_HEIGHT); |
| 1132 | rb->lcd_set_foreground(LCD_BLACK); |
| 1133 | } else if (fire < S_IDLE) { |
| 1134 | /* Count up towards S_IDLE, then erase explosion */ |
| 1135 | fire++; |
| 1136 | if (fire == S_IDLE) { |
| 1137 | /* Erase explosion */ |
| 1138 | if (fire_target == TARGET_TOP) { |
| 1139 | rb->lcd_fillrect(fire_x - (FIRE_WIDTH / 2), fire_y, FIRE_WIDTH, FIRE_HEIGHT); |
| 1140 | } else if (fire_target == TARGET_SHIELD) { |
| 1141 | /* Draw explosion with black pixels */ |
| 1142 | fire_alpha(fire_x, fire_y, LCD_BLACK); |
| 1143 | } |
| 1144 | } |
| 1145 | } |
| 1146 | } |
| 1147 | |
| 1148 | |
| 1149 | /* Return a BOMBER alien */ |
| 1150 | inline int random_bomber(void) |
| 1151 | { |
| 1152 | int i, col; |
| 1153 | |
| 1154 | /* TODO: Weigh higher probability near ship */ |
| 1155 | col = rb->rand() % ALIENS; |
| 1156 | for (i = col + 4 * ALIENS; i >= 0; i -= ALIENS) { |
| 1157 | if (aliens[i].state == BOMBER) { |
| 1158 | return i; |
| 1159 | } |
| 1160 | } |
| 1161 | |
| 1162 | /* No BOMBER found in this col */ |
| 1163 | |
| 1164 | for (i = 0; i < 5 * ALIENS; i++) { |
| 1165 | if (aliens[i].state == BOMBER) { |
| 1166 | return i; |
| 1167 | } |
| 1168 | } |
| 1169 | |
| 1170 | /* No BOMBER found at all (error?) */ |
| 1171 | |
| 1172 | return -1; |
| 1173 | } |
| 1174 | |
| 1175 | |
| 1176 | inline void draw_bomb(int i) |
| 1177 | { |
| 1178 | rb->lcd_bitmap_part(invadrox, BOMB_SRC_X + bombs[i].type * BOMB_WIDTH, |
| 1179 | bombs[i].frame * (BOMB_HEIGHT + 1), |
| 1180 | STRIDE, bombs[i].x, bombs[i].y, |
| 1181 | BOMB_WIDTH, BOMB_HEIGHT); |
| 1182 | /* Advance frame */ |
| 1183 | bombs[i].frame++; |
| 1184 | if (bombs[i].frame == bombs[i].frames) { |
| 1185 | bombs[i].frame = 0; |
| 1186 | } |
| 1187 | } |
| 1188 | |
| 1189 | |
| 1190 | void move_bombs(void) |
| 1191 | { |
| 1192 | int i, j, bomber; |
| 1193 | bool abort; |
| 1194 | |
| 1195 | for (i = 0; i < max_bombs; i++) { |
| 1196 | |
| 1197 | switch (bombs[i].state) { |
| 1198 | |
| 1199 | case S_IDLE: |
| 1200 | if (ship_hit) { |
| 1201 | continue; |
| 1202 | } |
| 1203 | bomber = random_bomber(); |
| 1204 | if (bomber < 0) { |
| 1205 | DBG("ERROR: No bomber available\n"); |
| 1206 | continue; |
| 1207 | } |
| 1208 | /* x, y */ |
| 1209 | bombs[i].x = PLAYFIELD_X + LIVES_X + aliens[bomber].x * ALIEN_SPEED + ALIEN_WIDTH / 2; |
| 1210 | bombs[i].y = ALIEN_START_Y + (aliens[bomber].y + 1) * ALIEN_HEIGHT; |
| 1211 | |
| 1212 | /* Check for duplets in x and y direction */ |
| 1213 | abort = false; |
| 1214 | for (j = i - 1; j >= 0; j--) { |
| 1215 | if ((bombs[j].state == S_ACTIVE) && |
| 1216 | ((bombs[i].x == bombs[j].x) || (bombs[i].y == bombs[j].y))) { |
| 1217 | abort = true; |
| 1218 | break; |
| 1219 | } |
| 1220 | } |
| 1221 | if (abort) { |
| 1222 | /* Skip this one, continue with next bomb */ |
| 1223 | /* printf("Bomb %d duplet of %d\n", i, j); */ |
| 1224 | continue; |
| 1225 | } |
| 1226 | |
| 1227 | /* Passed, set type */ |
| 1228 | bombs[i].type = rb->rand() % 3; |
| 1229 | bombs[i].frame = 0; |
| 1230 | if (bombs[i].type == 0) { |
| 1231 | bombs[i].frames = 3; |
| 1232 | } else if (bombs[i].type == 1) { |
| 1233 | bombs[i].frames = 4; |
| 1234 | } else { |
| 1235 | bombs[i].frames = 6; |
| 1236 | } |
| 1237 | |
| 1238 | /* Bombs away */ |
| 1239 | bombs[i].state = S_ACTIVE; |
| 1240 | draw_bomb(i); |
| 1241 | continue; |
| 1242 | |
| 1243 | break; |
| 1244 | |
| 1245 | case S_ACTIVE: |
| 1246 | /* Erase old position */ |
| 1247 | rb->lcd_fillrect(bombs[i].x, bombs[i].y, BOMB_WIDTH, BOMB_HEIGHT); |
| 1248 | |
| 1249 | /* Move */ |
| 1250 | bombs[i].y += BOMB_SPEED; |
| 1251 | |
| 1252 | /* Check if bottom hit */ |
| 1253 | if (bombs[i].y + BOMB_HEIGHT >= PLAYFIELD_Y) { |
| 1254 | bombs[i].y = PLAYFIELD_Y - FIRE_HEIGHT + 1; |
| 1255 | fire_alpha(bombs[i].x, bombs[i].y, LCD_WHITE); |
| 1256 | bombs[i].state = S_EXPLODE; |
| 1257 | bombs[i].target = TARGET_BOTTOM; |
| 1258 | break; |
| 1259 | } |
| 1260 | |
| 1261 | /* Check for green (ship or shield) */ |
| 1262 | for (j = BOMB_HEIGHT; j >= BOMB_HEIGHT - BOMB_SPEED; j--) { |
| 1263 | bombs[i].target = 0; |
| 1264 | if(get_pixel(bombs[i].x + BOMB_WIDTH / 2, bombs[i].y + j) == screen_green) { |
| 1265 | /* Move to hit pixel */ |
| 1266 | bombs[i].x += BOMB_WIDTH / 2; |
| 1267 | bombs[i].y += j; |
| 1268 | |
| 1269 | /* Check if ship is hit */ |
| 1270 | if (bombs[i].y > SHIELD_Y + SHIELD_HEIGHT && bombs[i].y < PLAYFIELD_Y) { |
| 1271 | |
| 1272 | /* TODO: play ship hit sound */ |
| 1273 | |
| 1274 | ship_hit = true; |
| 1275 | ship_frame = 1; |
| 1276 | ship_frame_counter = 0; |
| 1277 | bombs[i].state = S_EXPLODE * 4; |
| 1278 | bombs[i].target = TARGET_SHIP; |
| 1279 | rb->lcd_bitmap_part(invadrox, SHIP_SRC_X, 1 * SHIP_HEIGHT, STRIDE, |
| 1280 | ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); |
| 1281 | break; |
| 1282 | } |
| 1283 | /* Shield hit */ |
| 1284 | bombs[i].state = S_EXPLODE; |
| 1285 | bombs[i].target = TARGET_SHIELD; |
| 1286 | /* Center explosion around hit pixel in shield */ |
| 1287 | bombs[i].y -= FIRE_HEIGHT / 2; |
| 1288 | fire_alpha(bombs[i].x, bombs[i].y, SLIME_GREEN); |
| 1289 | break; |
| 1290 | } |
| 1291 | } |
| 1292 | |
| 1293 | if (bombs[i].target != 0) { |
| 1294 | /* Hit ship or shield, continue */ |
| 1295 | continue; |
| 1296 | } |
| 1297 | |
| 1298 | draw_bomb(i); |
| 1299 | break; |
| 1300 | |
| 1301 | default: |
| 1302 | /* If we get here state should be < 0, exploding */ |
| 1303 | bombs[i].state++; |
| 1304 | if (bombs[i].state == S_IDLE) { |
| 1305 | if (ship_hit) { |
| 1306 | /* Erase explosion */ |
| 1307 | rb->lcd_fillrect(ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); |
| 1308 | rb->lcd_update_rect(ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); |
| 1309 | ship_hit = false; |
| 1310 | ship_frame = 0; |
| 1311 | ship_x = PLAYFIELD_X + 2 * LIVES_X; |
| 1312 | lives--; |
| 1313 | if (lives == 0) { |
| 1314 | game_over = true; |
| 1315 | return; |
| 1316 | } |
| 1317 | draw_lives(); |
| 1318 | /* Sleep 1s to give player time to examine lives left */ |
| 1319 | rb->sleep(HZ); |
| 1320 | } |
| 1321 | /* Erase explosion (even if ship hit, might be another bomb) */ |
| 1322 | fire_alpha(bombs[i].x, bombs[i].y, LCD_BLACK); |
| 1323 | } |
| 1324 | break; |
| 1325 | } |
| 1326 | } |
| 1327 | } |
| 1328 | |
| 1329 | |
| 1330 | inline void move_ship(void) |
| 1331 | { |
| 1332 | ship_dir += ship_acc; |
| 1333 | if (ship_dir > max_ship_speed) { |
| 1334 | ship_dir = max_ship_speed; |
| 1335 | } |
| 1336 | if (ship_dir < -max_ship_speed) { |
| 1337 | ship_dir = -max_ship_speed; |
| 1338 | } |
| 1339 | ship_x += ship_dir; |
| 1340 | if (ship_x < SHIP_MIN_X) { |
| 1341 | ship_x = SHIP_MIN_X; |
| 1342 | } |
| 1343 | if (ship_x > SHIP_MAX_X) { |
| 1344 | ship_x = SHIP_MAX_X; |
| 1345 | } |
| 1346 | |
| 1347 | draw_ship(); |
| 1348 | } |
| 1349 | |
| 1350 | |
| 1351 | /* Unidentified Flying Object */ |
| 1352 | void move_ufo(void) |
| 1353 | { |
| 1354 | static int ufo_speed; |
| 1355 | static int counter; |
| 1356 | int mystery_score; |
| 1357 | |
| 1358 | switch (ufo_state) { |
| 1359 | |
| 1360 | case S_IDLE: |
| 1361 | |
| 1362 | if (rb->rand() % 500 == 0) { |
| 1363 | /* Uh-oh, it's time to launch a mystery UFO */ |
| 1364 | |
| 1365 | /* TODO: Play UFO sound */ |
| 1366 | |
| 1367 | if (rb->rand() % 2) { |
| 1368 | ufo_speed = UFO_SPEED; |
| 1369 | ufo_x = PLAYFIELD_X; |
| 1370 | } else { |
| 1371 | ufo_speed = -UFO_SPEED; |
| 1372 | ufo_x = LCD_WIDTH - PLAYFIELD_X - UFO_WIDTH; |
| 1373 | } |
| 1374 | ufo_state = S_ACTIVE; |
| 1375 | /* UFO will be drawn next frame */ |
| 1376 | } |
| 1377 | break; |
| 1378 | |
| 1379 | case S_ACTIVE: |
| 1380 | /* Erase old pos */ |
| 1381 | rb->lcd_fillrect(ufo_x, UFO_Y, UFO_WIDTH, UFO_HEIGHT); |
| 1382 | /* Move */ |
| 1383 | ufo_x += ufo_speed; |
| 1384 | /* Check bounds */ |
| 1385 | if (ufo_x < PLAYFIELD_X || ufo_x > LCD_WIDTH - PLAYFIELD_X - UFO_WIDTH) { |
| 1386 | ufo_state = S_IDLE; |
| 1387 | break; |
| 1388 | } |
| 1389 | /* Draw new pos */ |
| 1390 | rb->lcd_bitmap_part(invadrox, UFO_SRC_X, 0, |
| 1391 | STRIDE, ufo_x, UFO_Y, UFO_WIDTH, UFO_HEIGHT); |
| 1392 | break; |
| 1393 | |
| 1394 | case S_SHOWSCORE: |
| 1395 | counter++; |
| 1396 | if (counter == S_IDLE) { |
| 1397 | /* Erase mystery number */ |
| 1398 | rb->lcd_fillrect(ufo_x, UFO_Y, 3 * NUMBERS_WIDTH + 2 * NUM_SPACING, FONT_HEIGHT); |
| 1399 | ufo_state = S_IDLE; |
| 1400 | } |
| 1401 | break; |
| 1402 | |
| 1403 | default: |
| 1404 | /* Exploding */ |
| 1405 | ufo_state++; |
| 1406 | if (ufo_state == S_IDLE) { |
| 1407 | /* Erase explosion */ |
| 1408 | rb->lcd_fillrect(ufo_x, UFO_Y - 1, UFO_EXPLODE_WIDTH, UFO_EXPLODE_HEIGHT); |
| 1409 | ufo_state = S_SHOWSCORE; |
| 1410 | counter = S_EXPLODE * 4; |
| 1411 | /* Draw mystery_score, sleep, increase score and continue */ |
| 1412 | mystery_score = 50 + (rb->rand() % 6) * 50; |
| 1413 | if (mystery_score < 100) { |
| 1414 | draw_number(ufo_x, UFO_Y, mystery_score, 2); |
| 1415 | } else { |
| 1416 | draw_number(ufo_x, UFO_Y, mystery_score, 3); |
| 1417 | } |
| 1418 | score += mystery_score; |
| 1419 | draw_score(); |
| 1420 | } |
| 1421 | break; |
| 1422 | } |
| 1423 | } |
| 1424 | |
| 1425 | |
| 1426 | void draw_background(void) |
| 1427 | { |
| 1428 | |
| 1429 | #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) |
| 1430 | /* Erase background to black */ |
| 1431 | rb->lcd_fillrect(PLAYFIELD_X, 0, PLAYFIELD_WIDTH, LCD_HEIGHT); |
| 1432 | /* Left and right bitmaps */ |
| 1433 | rb->lcd_bitmap(invadrox_left, 0, 0, PLAYFIELD_X, LCD_HEIGHT); |
| 1434 | rb->lcd_bitmap(invadrox_right, LCD_WIDTH - PLAYFIELD_X, 0, PLAYFIELD_X, LCD_HEIGHT); |
| 1435 | #else |
| 1436 | rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT); |
| 1437 | #endif |
| 1438 | |
| 1439 | #if ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) |
| 1440 | rb->lcd_bitmap(invadrox_logo, 0, 0, LCD_WIDTH, SCORE_Y); |
| 1441 | #endif |
| 1442 | |
| 1443 | rb->lcd_update(); |
| 1444 | } |
| 1445 | |
| 1446 | |
| 1447 | void new_level(void) |
| 1448 | { |
| 1449 | int i; |
| 1450 | |
| 1451 | draw_background(); |
| 1452 | /* Give an extra life for each new level */ |
| 1453 | if (lives < MAX_LIVES) { |
| 1454 | lives++; |
| 1455 | } |
| 1456 | draw_lives(); |
| 1457 | |
| 1458 | /* Score */ |
| 1459 | rb->lcd_bitmap_part(invadrox, SCORE_SRC_X, SCORE_SRC_Y, |
| 1460 | STRIDE, PLAYFIELD_X, SCORE_Y, SCORE_WIDTH, FONT_HEIGHT); |
| 1461 | /* Hi-score */ |
| 1462 | rb->lcd_bitmap_part(invadrox, 0, SCORE_SRC_Y, |
| 1463 | STRIDE, HISCORE_X, SCORE_Y, |
| 1464 | HISCORE_WIDTH, FONT_HEIGHT); |
| 1465 | draw_score(); |
| 1466 | draw_number(HISCORENUM_X, SCORENUM_Y, hiscore.score, 4); |
| 1467 | |
| 1468 | level++; |
| 1469 | draw_level(); |
| 1470 | level_finished = false; |
| 1471 | |
| 1472 | ufo_state = S_IDLE; |
| 1473 | |
| 1474 | /* Init alien positions and states */ |
| 1475 | for (i = 0; i < 4 * ALIENS; i++) { |
| 1476 | aliens[i].x = 0 + (i % ALIENS) * ((ALIEN_WIDTH + ALIEN_SPACING) / ALIEN_SPEED); |
| 1477 | aliens[i].y = 2 * (i / ALIENS); |
| 1478 | aliens[i].state = ALIVE; |
| 1479 | } |
| 1480 | /* Last row, bombers */ |
| 1481 | for (i = 4 * ALIENS; i < 5 * ALIENS; i++) { |
| 1482 | aliens[i].x = 0 + (i % ALIENS) * ((ALIEN_WIDTH + ALIEN_SPACING) / ALIEN_SPEED); |
| 1483 | aliens[i].y = 2 * (i / ALIENS); |
| 1484 | aliens[i].state = BOMBER; |
| 1485 | } |
| 1486 | |
| 1487 | /* Init bombs to inactive (S_IDLE) */ |
| 1488 | for (i = 0; i < MAX_BOMBS; i++) { |
| 1489 | bombs[i].state = S_IDLE; |
| 1490 | } |
| 1491 | |
| 1492 | /* Start aliens closer to earth from level 2 */ |
| 1493 | for (i = 0; i < 5 * ALIENS; i++) { |
| 1494 | if (level < 6) { |
| 1495 | aliens[i].y += level - 1; |
| 1496 | } else { |
| 1497 | aliens[i].y += 5; |
| 1498 | } |
| 1499 | } |
| 1500 | |
| 1501 | /* Max concurrent bombs */ |
| 1502 | max_bombs = 1; |
| 1503 | |
| 1504 | gamespeed = 2; |
| 1505 | |
| 1506 | if (level > 1) { |
| 1507 | max_bombs++; |
| 1508 | } |
| 1509 | |
| 1510 | /* Increase speed */ |
| 1511 | if (level > 2) { |
| 1512 | gamespeed++; |
| 1513 | } |
| 1514 | |
| 1515 | if (level > 3) { |
| 1516 | max_bombs++; |
| 1517 | } |
| 1518 | |
| 1519 | /* Increase speed more */ |
| 1520 | if (level > 4) { |
| 1521 | gamespeed++; |
| 1522 | } |
| 1523 | |
| 1524 | if (level > 5) { |
| 1525 | max_bombs++; |
| 1526 | } |
| 1527 | |
| 1528 | /* 4 shields */ |
| 1529 | for (i = 1; i <= 4; i++) { |
| 1530 | rb->lcd_bitmap_part(invadrox, SHIELD_SRC_X, SHIELD_SRC_Y, STRIDE, |
| 1531 | PLAYFIELD_X + i * PLAYFIELD_WIDTH / 5 - SHIELD_WIDTH / 2, |
| 1532 | SHIELD_Y, SHIELD_WIDTH, SHIELD_HEIGHT); |
| 1533 | } |
| 1534 | |
| 1535 | /* Bottom line */ |
| 1536 | rb->lcd_set_foreground(SLIME_GREEN); |
| 1537 | rb->lcd_hline(PLAYFIELD_X, LCD_WIDTH - PLAYFIELD_X, PLAYFIELD_Y); |
| 1538 | /* Restore foreground to black (for fast erase later). */ |
| 1539 | rb->lcd_set_foreground(LCD_BLACK); |
| 1540 | |
| 1541 | ship_x = PLAYFIELD_X + 2 * LIVES_X; |
| 1542 | if (level == 1) { |
| 1543 | old_ship_x = ship_x; |
| 1544 | } |
| 1545 | ship_dir = 0; |
| 1546 | ship_acc = 0; |
| 1547 | ship_frame = 0; |
| 1548 | ship_hit = false; |
| 1549 | fire = S_IDLE; |
| 1550 | /* Start moving the bottom row left to right */ |
| 1551 | curr_alien = 4 * ALIENS; |
| 1552 | aliens_paralyzed = 0; |
| 1553 | aliens_right = true; |
| 1554 | aliens_down = false; |
| 1555 | hit_left_border = false; |
| 1556 | hit_right_border = false; |
| 1557 | /* TODO: Change max_ship_speed to 3 at higher levels */ |
| 1558 | max_ship_speed = 2; |
| 1559 | |
| 1560 | draw_aliens(); |
| 1561 | |
| 1562 | rb->lcd_update(); |
| 1563 | } |
| 1564 | |
| 1565 | |
| 1566 | void init_invadrox(void) |
| 1567 | { |
| 1568 | int i; |
| 1569 | |
| 1570 | /* Seed random number generator with a "random" number */ |
| 1571 | rb->srand(rb->get_time()->tm_sec + rb->get_time()->tm_min * 60); |
| 1572 | |
| 1573 | /* Precalculate start of each scanline */ |
| 1574 | for (i = 0; i < LCD_HEIGHT; i++) { |
| 1575 | #if (LCD_DEPTH >= 8) |
| 1576 | ytab[i] = i * LCD_WIDTH; |
| 1577 | #elif (LCD_DEPTH == 2) && (LCD_PIXELFORMAT == HORIZONTAL_PACKING) |
| 1578 | ytab[i] = i * (LCD_WIDTH / 4); |
| 1579 | #elif (LCD_DEPTH == 2) && (LCD_PIXELFORMAT == VERTICAL_PACKING) |
| 1580 | ytab[i] = (i / 4) * LCD_WIDTH; |
| 1581 | #else |
| 1582 | #error pixelformat not implemented yet |
| 1583 | #endif |
| 1584 | } |
| 1585 | |
| 1586 | rb->lcd_set_background(LCD_BLACK); |
| 1587 | rb->lcd_set_foreground(LCD_BLACK); |
| 1588 | |
| 1589 | highscore_init(rb); |
| 1590 | if (highscore_load(HISCOREFILE, &hiscore, 1) < 0) { |
| 1591 | /* Init hiscore to 0 */ |
| 1592 | rb->strncpy(hiscore.name, "Invader", sizeof(hiscore.name)); |
| 1593 | hiscore.score = 0; |
| 1594 | hiscore.level = 1; |
| 1595 | } |
| 1596 | |
| 1597 | /* Init alien types in aliens array */ |
| 1598 | for (i = 0; i < 1 * ALIENS; i++) { |
| 1599 | aliens[i].type = 0; /* Kang */ |
| 1600 | } |
| 1601 | for (; i < 3 * ALIENS; i++) { |
| 1602 | aliens[i].type = 1; /* Kodos */ |
| 1603 | } |
| 1604 | for (; i < 5 * ALIENS; i++) { |
| 1605 | aliens[i].type = 2; /* Serak */ |
| 1606 | } |
| 1607 | |
| 1608 | |
| 1609 | /* Save screen white color */ |
| 1610 | rb->lcd_set_foreground(LCD_WHITE); |
| 1611 | rb->lcd_drawpixel(0, 0); |
| 1612 | rb->lcd_update_rect(0, 0, 1, 1); |
| 1613 | screen_white = get_pixel(0, 0); |
| 1614 | |
| 1615 | /* Save screen green color */ |
| 1616 | rb->lcd_set_foreground(SLIME_GREEN); |
| 1617 | rb->lcd_drawpixel(0, 0); |
| 1618 | rb->lcd_update_rect(0, 0, 1, 1); |
| 1619 | screen_green = get_pixel(0, 0); |
| 1620 | |
| 1621 | /* Restore black foreground */ |
| 1622 | rb->lcd_set_foreground(LCD_BLACK); |
| 1623 | |
| 1624 | new_level(); |
| 1625 | |
| 1626 | /* Flash score at start */ |
| 1627 | for (i = 0; i < 5; i++) { |
| 1628 | rb->lcd_fillrect(SCORENUM_X, SCORENUM_Y, |
| 1629 | 4 * NUMBERS_WIDTH + 3 * NUM_SPACING, |
| 1630 | FONT_HEIGHT); |
| 1631 | rb->lcd_update_rect(SCORENUM_X, SCORENUM_Y, |
| 1632 | 4 * NUMBERS_WIDTH + 3 * NUM_SPACING, |
| 1633 | FONT_HEIGHT); |
| 1634 | rb->sleep(HZ / 10); |
| 1635 | draw_number(SCORENUM_X, SCORENUM_Y, score, 4); |
| 1636 | rb->sleep(HZ / 10); |
| 1637 | } |
| 1638 | } |
| 1639 | |
| 1640 | |
| 1641 | inline bool handle_buttons(void) |
| 1642 | { |
Dave Chapman | ae6abfb | 2007-02-03 09:35:19 +0000 | [diff] [blame] | 1643 | static unsigned int oldbuttonstate = 0; |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1644 | |
| 1645 | unsigned int released, pressed, newbuttonstate; |
| 1646 | |
| 1647 | if (ship_hit) { |
| 1648 | /* Don't allow ship movement during explosion */ |
| 1649 | newbuttonstate = 0; |
| 1650 | } else { |
| 1651 | newbuttonstate = rb->button_status(); |
| 1652 | } |
| 1653 | if(newbuttonstate == oldbuttonstate) { |
| 1654 | if (newbuttonstate == 0) { |
| 1655 | /* No button pressed. Stop ship. */ |
| 1656 | ship_acc = 0; |
| 1657 | if (ship_dir > 0) { |
| 1658 | ship_dir--; |
| 1659 | } |
| 1660 | if (ship_dir < 0) { |
| 1661 | ship_dir++; |
| 1662 | } |
| 1663 | } |
| 1664 | /* return false; */ |
| 1665 | goto check_usb; |
| 1666 | } |
| 1667 | released = ~newbuttonstate & oldbuttonstate; |
| 1668 | pressed = newbuttonstate & ~oldbuttonstate; |
| 1669 | oldbuttonstate = newbuttonstate; |
| 1670 | if (pressed) { |
| 1671 | if (pressed & LEFT) { |
| 1672 | if (ship_acc > -1) { |
| 1673 | ship_acc--; |
| 1674 | } |
| 1675 | } |
| 1676 | if (pressed & RIGHT) { |
| 1677 | if (ship_acc < 1) { |
| 1678 | ship_acc++; |
| 1679 | } |
| 1680 | } |
| 1681 | if (pressed & FIRE) { |
| 1682 | if (fire == S_IDLE) { |
| 1683 | /* Fire shot */ |
| 1684 | fire_x = ship_x + SHIP_WIDTH / 2; |
| 1685 | fire_y = SHIP_Y - SHOT_HEIGHT; |
| 1686 | fire = S_ACTIVE; |
| 1687 | /* TODO: play fire sound */ |
| 1688 | } |
| 1689 | } |
| 1690 | #ifdef RC_QUIT |
| 1691 | if (pressed & RC_QUIT) { |
Jens Arnold | 4d6374c | 2007-03-16 21:56:08 +0000 | [diff] [blame] | 1692 | rb->splash(HZ * 1, "Quit"); |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1693 | return true; |
| 1694 | } |
| 1695 | #endif |
| 1696 | if (pressed & QUIT) { |
Jens Arnold | 4d6374c | 2007-03-16 21:56:08 +0000 | [diff] [blame] | 1697 | rb->splash(HZ * 1, "Quit"); |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1698 | return true; |
| 1699 | } |
| 1700 | } |
| 1701 | if (released) { |
| 1702 | if ((released & LEFT)) { |
| 1703 | if (ship_acc < 1) { |
| 1704 | ship_acc++; |
| 1705 | } |
| 1706 | } |
| 1707 | if ((released & RIGHT)) { |
| 1708 | if (ship_acc > -1) { |
| 1709 | ship_acc--; |
| 1710 | } |
| 1711 | } |
| 1712 | } |
| 1713 | |
| 1714 | check_usb: |
| 1715 | |
| 1716 | /* Quit if USB is connected */ |
| 1717 | if (rb->button_get(false) == SYS_USB_CONNECTED) { |
| 1718 | return true; |
| 1719 | } |
| 1720 | |
| 1721 | return false; |
| 1722 | } |
| 1723 | |
| 1724 | |
| 1725 | void game_loop(void) |
| 1726 | { |
| 1727 | int i, end; |
| 1728 | |
| 1729 | /* Print dimensions (just for debugging) */ |
| 1730 | DBG("%03dx%03dx%02d\n", LCD_WIDTH, LCD_HEIGHT, LCD_DEPTH); |
| 1731 | |
| 1732 | /* Init */ |
| 1733 | init_invadrox(); |
| 1734 | |
| 1735 | while (1) { |
| 1736 | /* Convert CYCLETIME (in ms) to HZ */ |
| 1737 | end = *rb->current_tick + (CYCLETIME * HZ) / 1000; |
| 1738 | |
| 1739 | if (handle_buttons()) { |
| 1740 | return; |
| 1741 | } |
| 1742 | |
| 1743 | /* Animate */ |
| 1744 | move_ship(); |
| 1745 | move_fire(); |
| 1746 | |
| 1747 | /* Check if level is finished (marked by move_fire) */ |
| 1748 | if (level_finished) { |
| 1749 | /* TODO: Play level finished sound */ |
| 1750 | new_level(); |
| 1751 | } |
| 1752 | |
| 1753 | move_ufo(); |
| 1754 | |
| 1755 | /* Move aliens */ |
| 1756 | if (!aliens_paralyzed && !ship_hit) { |
| 1757 | for (i = 0; i < gamespeed; i++) { |
| 1758 | if (!move_aliens()) { |
| 1759 | if (game_over) { |
| 1760 | return; |
| 1761 | } |
| 1762 | } |
| 1763 | } |
| 1764 | } |
| 1765 | |
| 1766 | /* Move alien bombs */ |
| 1767 | move_bombs(); |
| 1768 | if (game_over) { |
| 1769 | return; |
| 1770 | } |
| 1771 | |
| 1772 | /* Update "playfield" rect */ |
| 1773 | rb->lcd_update_rect(PLAYFIELD_X, SCORENUM_Y + FONT_HEIGHT, |
| 1774 | PLAYFIELD_WIDTH, |
| 1775 | PLAYFIELD_Y + 1 - SCORENUM_Y - FONT_HEIGHT); |
| 1776 | |
| 1777 | /* Wait until next frame */ |
| 1778 | DBG("%d (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000); |
| 1779 | if (end > *rb->current_tick) { |
| 1780 | rb->sleep(end - *rb->current_tick); |
| 1781 | } else { |
| 1782 | rb->yield(); |
| 1783 | } |
| 1784 | |
| 1785 | } /* end while */ |
| 1786 | } |
| 1787 | |
| 1788 | |
| 1789 | /* this is the plugin entry point */ |
Steve Bavin | 6526577 | 2008-05-13 09:57:56 +0000 | [diff] [blame] | 1790 | enum plugin_status plugin_start(const struct plugin_api* api, UNUSED const void* parameter) |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1791 | { |
| 1792 | rb = api; |
| 1793 | |
| 1794 | rb->lcd_setfont(FONT_SYSFIXED); |
Peter D'Hoye | cb53e3c | 2007-08-15 12:42:09 +0000 | [diff] [blame] | 1795 | /* Turn off backlight timeout */ |
Peter D'Hoye | 767c0ec | 2007-08-16 23:01:18 +0000 | [diff] [blame] | 1796 | backlight_force_on(rb); /* backlight control in lib/helper.c */ |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1797 | |
| 1798 | /* now go ahead and have fun! */ |
| 1799 | game_loop(); |
| 1800 | |
| 1801 | /* Game Over. */ |
| 1802 | /* TODO: Play game over sound */ |
Jens Arnold | 4d6374c | 2007-03-16 21:56:08 +0000 | [diff] [blame] | 1803 | rb->splash(HZ * 2, "Game Over"); |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1804 | if (score > hiscore.score) { |
| 1805 | /* Save new hiscore */ |
| 1806 | hiscore.score = score; |
| 1807 | hiscore.level = level; |
| 1808 | highscore_save(HISCOREFILE, &hiscore, 1); |
| 1809 | } |
| 1810 | |
| 1811 | /* Restore user's original backlight setting */ |
| 1812 | rb->lcd_setfont(FONT_UI); |
Peter D'Hoye | cb53e3c | 2007-08-15 12:42:09 +0000 | [diff] [blame] | 1813 | /* Turn on backlight timeout (revert to settings) */ |
Peter D'Hoye | 767c0ec | 2007-08-16 23:01:18 +0000 | [diff] [blame] | 1814 | backlight_use_settings(rb); /* backlight control in lib/helper.c */ |
Zakk Roberts | e50cc6c | 2007-01-31 00:46:32 +0000 | [diff] [blame] | 1815 | |
| 1816 | return PLUGIN_OK; |
| 1817 | } |
| 1818 | |
| 1819 | |
| 1820 | |
| 1821 | /** |
| 1822 | * GNU Emacs settings: Kernighan & Richie coding style with |
| 1823 | * 4 spaces indent and no tabs. |
| 1824 | * Local Variables: |
| 1825 | * c-file-style: "k&r" |
| 1826 | * c-basic-offset: 4 |
| 1827 | * indent-tabs-mode: nil |
| 1828 | * End: |
| 1829 | */ |