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Antoine Cellerierb4b34f02007-06-30 20:04:42 +00001/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (c) 2006 Alexander Levin
11 *
Daniel Stenberg2acc0ac2008-06-28 18:10:04 +000012 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
Antoine Cellerierb4b34f02007-06-30 20:04:42 +000016 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/*
23GUI part of reversi. Code is inspired by sudoku code by Dave Chapman
24which is copyright (c) 2005 Dave Chapman and is released under the
25GNU General Public License.
26
27
28User instructions
29-----------------
30
31Use the arrow keys to move cursor, and press TOGGLE to place a stone.
32
33At any time during the game, press MENU to bring up the game menu with
34further options:
35
36 - Save
37 - Reload
38 - Clear
39
40*/
41
42#include "plugin.h"
43
44#ifdef HAVE_LCD_BITMAP
45
46#include "reversi-game.h"
47#include "reversi-strategy.h"
48#include "reversi-gui.h"
49
50#include "../lib/oldmenuapi.h"
51
52PLUGIN_HEADER
53
54/* The global api struct pointer. While not strictly necessary,
55 it's nice not to have to pass the api pointer in all function
56 calls in the plugin */
Steve Bavin65265772008-05-13 09:57:56 +000057static const struct plugin_api* rb;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +000058
59/* Thickness of the grid lines */
60#define LINE_THCK 1
61
62#if LCD_HEIGHT <= LCD_WIDTH /* Horizontal layout */
63
64#if (LCD_HEIGHT==64) && (LCD_WIDTH==112)
65/* Archos Recorders and Ondios - 112x64, 8 cells @ 8x6 with 9 border lines */
66
67/* Internal dimensions of a cell */
68#define CELL_WIDTH 8
69#define CELL_HEIGHT 6
70#define SMALL_BOARD
71
Marianne Arnold12ddb8e2007-09-20 10:49:48 +000072#elif (LCD_HEIGHT==80) && (LCD_WIDTH==132)
73/* Sansa C200 - 132x80, 8 cells @ 9x9 with 9 border lines */
74
75/* Internal dimensions of a cell */
76#define CELL_WIDTH 8
77#define CELL_HEIGHT 8
78#define SMALL_BOARD
79
Jens Arnold106ac752008-03-22 14:20:04 +000080#elif (LCD_HEIGHT==96) && (LCD_WIDTH==128) \
81 || (LCD_HEIGHT==110) && (LCD_WIDTH==138) \
82 || (LCD_HEIGHT==128) && (LCD_WIDTH==128)
83/* iAudio M3 - 138x110, 8 cells @ 10x10 with 9 border lines */
Antoine Cellerierb4b34f02007-06-30 20:04:42 +000084/* iPod Mini - 138x110, 8 cells @ 10x10 with 9 border lines */
Antoine Cellerierb4b34f02007-06-30 20:04:42 +000085/* iriver H10 5-6GB - 128x128, 8 cells @ 10x10 with 9 border lines */
86
87/* Internal dimensions of a cell */
88#define CELL_WIDTH 10
89#define CELL_HEIGHT 10
90
Jens Arnold106ac752008-03-22 14:20:04 +000091#elif ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) \
92 || ((LCD_HEIGHT==132) && (LCD_WIDTH==176))
Antoine Cellerierb4b34f02007-06-30 20:04:42 +000093/* iAudio X5, Iriver H1x0, iPod G3, G4 - 160x128; */
94/* iPod Nano - 176x132, 8 cells @ 12x12 with 9 border lines */
95
96/* Internal dimensions of a cell */
97#define CELL_WIDTH 12
98#define CELL_HEIGHT 12
99
100#elif ((LCD_HEIGHT==176) && (LCD_WIDTH==220)) || \
101 ((LCD_HEIGHT==220) && (LCD_WIDTH==176))
102/* Iriver h300, iPod Color/Photo - 220x176, 8 cells @ 16x16 with 9 border lines */
103
104/* Internal dimensions of a cell */
105#define CELL_WIDTH 16
106#define CELL_HEIGHT 16
107
108#elif (LCD_HEIGHT>=240) && (LCD_WIDTH>=320)
109/* iPod Video - 320x240, 8 cells @ 24x24 with 9 border lines */
110
111/* Internal dimensions of a cell */
112#define CELL_WIDTH 24
113#define CELL_HEIGHT 24
114
115#else
116 #error REVERSI: Unsupported LCD size
117#endif
118
119#else /* Vertical layout */
120#define VERTICAL_LAYOUT
121
122#if (LCD_HEIGHT>=320) && (LCD_WIDTH>=240)
123/* Gigabeat - 240x320, 8 cells @ 24x24 with 9 border lines */
124
125/* Internal dimensions of a cell */
126#define CELL_WIDTH 24
127#define CELL_HEIGHT 24
128
129#elif (LCD_HEIGHT>=220) && (LCD_WIDTH>=176)
130/* e200 - 176x220, 8 cells @ 12x12 with 9 border lines */
131
132/* Internal dimensions of a cell */
133#define CELL_WIDTH 18
134#define CELL_HEIGHT 18
135
136#else
137 #error REVERSI: Unsupported LCD size
138#endif
139
140#endif /* Layout */
141
142
143/* Where the board begins */
144#define XOFS 4
145#define YOFS 4
146
147/* Total width and height of the board without enclosing box */
148#define BOARD_WIDTH (CELL_WIDTH*BOARD_SIZE + LINE_THCK*(BOARD_SIZE+1))
149#define BOARD_HEIGHT (CELL_HEIGHT*BOARD_SIZE + LINE_THCK*(BOARD_SIZE+1))
150
151/* Thickness of the white cells' lines */
152#if (CELL_WIDTH >= 15) && (CELL_HEIGHT >= 15)
153#define CELL_LINE_THICKNESS 2
154#else
155#define CELL_LINE_THICKNESS 1
156#endif
157
158/* Margins within a cell */
159#if (CELL_WIDTH >= 10) && (CELL_HEIGHT >= 10)
160#define STONE_MARGIN 2
161#else
162#define STONE_MARGIN 1
163#endif
164
165#define CURSOR_MARGIN (STONE_MARGIN + CELL_LINE_THICKNESS)
166
167/* Upper left corner of a cell */
168#define CELL_X(c) (XOFS + (c)*CELL_WIDTH + ((c)+1)*LINE_THCK)
169#define CELL_Y(r) (YOFS + (r)*CELL_HEIGHT + ((r)+1)*LINE_THCK)
170
171
172#ifdef VERTICAL_LAYOUT
173#define LEGEND_X(lc) (CELL_X(lc))
174#define LEGEND_Y(lr) (CELL_Y(BOARD_SIZE+(lr)) + CELL_HEIGHT/2)
175#else
176#define LEGEND_X(lc) (CELL_X(BOARD_SIZE+(lc)) + CELL_WIDTH/2)
177#define LEGEND_Y(lr) (CELL_Y(lr))
178#endif
179
180
181/* Board state */
182static reversi_board_t game;
183
184/* --- Setting values --- */
185
186/* Playing strategies used by white and black players */
187const game_strategy_t *white_strategy;
188const game_strategy_t *black_strategy;
189
190/* Cursor position */
191static int cur_row, cur_col;
192
193/* Color for the next move (BLACK/WHITE) */
194static int cur_player;
195
196/* Active cursor wrapping mode */
197static cursor_wrap_mode_t cursor_wrap_mode;
198
199static bool quit_plugin;
Antoine Celleriercd829642007-07-01 20:48:51 +0000200static bool game_finished;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000201
202
203/* Initialises the state of the game (starts a new game) */
204static void reversi_gui_init(void) {
205 reversi_init_game(&game);
Antoine Celleriercd829642007-07-01 20:48:51 +0000206 game_finished = false;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000207 cur_player = BLACK;
208
209 /* Place the cursor so that WHITE can make a move */
210 cur_row = 2;
211 cur_col = 3;
212}
213
214
215/* Draws the cursor in the specified cell. Cursor is drawn in the complement
216 * mode, i.e. drawing it twice will result in no changes on the screen.
217 */
218static void reversi_gui_display_cursor(int row, int col) {
219 int old_mode, x, y;
220 old_mode = rb->lcd_get_drawmode();
221 x = CELL_X(col);
222 y = CELL_Y(row);
223
224 rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
225 rb->lcd_drawline(x+CURSOR_MARGIN, y+CURSOR_MARGIN,
226 x+CELL_WIDTH-CURSOR_MARGIN-1, y+CELL_HEIGHT-CURSOR_MARGIN-1);
227 rb->lcd_drawline(x+CURSOR_MARGIN, y+CELL_HEIGHT-CURSOR_MARGIN-1,
228 x+CELL_WIDTH-CURSOR_MARGIN-1, y+CURSOR_MARGIN);
229
230 /* Draw the shadows */
231 rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS-3);
232 rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS+BOARD_HEIGHT+2);
233 rb->lcd_vline(XOFS-3, y, y+CELL_HEIGHT-1);
234 rb->lcd_vline(XOFS+BOARD_WIDTH+2, y, y+CELL_HEIGHT-1);
235
236 rb->lcd_set_drawmode(old_mode);
237 rb->lcd_update();
238}
239
240
241/* Draws the cell of the specified color (WHITE/BLACK) assuming that
242 * the upper left corner of the cell is at (x, y) */
243static void reversi_gui_draw_cell(int x, int y, int color) {
244 int i;
245 if (color == WHITE) {
246 for (i = 0; i < CELL_LINE_THICKNESS; i++) {
247 rb->lcd_drawrect(x+STONE_MARGIN+i, y+STONE_MARGIN+i,
248 CELL_WIDTH-2*(STONE_MARGIN+i), CELL_HEIGHT-2*(STONE_MARGIN+i));
249 }
250 } else if (color == BLACK) {
251 rb->lcd_fillrect(x+STONE_MARGIN, y+STONE_MARGIN,
252 CELL_WIDTH-2*STONE_MARGIN, CELL_HEIGHT-2*STONE_MARGIN);
253 } else {
254 /* Cell is free -> nothing to do */
255 }
256}
257
258
259/* Draws the complete screen */
260static void reversi_gui_display_board(void) {
261 int x, y, r, c, x_width, x_height;
262 char buf[8];
263
264 /* Clear the display buffer */
265 rb->lcd_clear_display();
266 rb->lcd_set_drawmode(DRMODE_FG);
267
268 /* Thicker board box */
269 rb->lcd_drawrect(XOFS-1, YOFS-1, BOARD_WIDTH+2, BOARD_HEIGHT+2);
270
271 /* Draw the gridlines */
272 for (r=0, x=XOFS, y=YOFS; r<=BOARD_SIZE;
273 r++, x+=CELL_WIDTH+LINE_THCK, y+=CELL_HEIGHT+LINE_THCK) {
274 rb->lcd_hline(XOFS, XOFS+BOARD_WIDTH-1, y);
275 rb->lcd_vline(x, YOFS, YOFS+BOARD_HEIGHT-1);
276 }
277
278 /* Draw the stones. This is not the most efficient way but more readable */
279 for (r=0; r<BOARD_SIZE; r++) {
280 y = CELL_Y(r);
281 for (c=0; c<BOARD_SIZE; c++) {
282 x = CELL_X(c);
283 reversi_gui_draw_cell(x, y, game.board[r][c]);
284 }
285 }
286
287 /* Draw the cursor */
288 reversi_gui_display_cursor(cur_row, cur_col);
289
290 /* Draw the current score */
291 reversi_count_occupied_cells(&game, &r, &c);
292 rb->lcd_getstringsize("x", &x_width, &x_height);
293
294 x = LEGEND_X(0);
295 y = LEGEND_Y(0);
296 reversi_gui_draw_cell(x, y, BLACK);
297 rb->snprintf(buf, sizeof(buf), "%d", c);
298 y += (CELL_HEIGHT-x_height) / 2;
299 rb->lcd_putsxy(x + CELL_WIDTH + CELL_WIDTH/2, y, buf);
300
301 y = LEGEND_Y(1);
302 reversi_gui_draw_cell(x, y, WHITE);
303 rb->snprintf(buf, sizeof(buf), "%d", r);
304 y += (CELL_HEIGHT-x_height) / 2;
305 rb->lcd_putsxy(x + CELL_WIDTH + CELL_WIDTH/2, y, buf);
306
307 /* Draw the box around the current player */
308 r = (cur_player == BLACK ? 0 : 1);
309 y = LEGEND_Y(r);
310 rb->lcd_drawrect(x-1, y-1, CELL_WIDTH+2, CELL_HEIGHT+2);
311
312 /* Update the screen */
313 rb->lcd_update();
314}
315
316
317/*
318 * Menu related stuff
319 */
320
321/* Menu entries and the corresponding values for cursor wrap mode */
322#define MENU_TEXT_WRAP_MODE "Cursor wrap mode"
323static const struct opt_items cursor_wrap_mode_settings[] = {
Michael Sevakis0b0c23f2007-10-15 07:59:13 +0000324 { "Flat board", -1 },
325 { "Sphere", -1 },
326 { "Torus", -1 },
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000327};
328static const cursor_wrap_mode_t cursor_wrap_mode_values[3] = {
329 WRAP_FLAT, WRAP_SPHERE, WRAP_TORUS };
330
331
332/* Menu entries and the corresponding values for available strategies */
333#define MENU_TEXT_STRAT_WHITE "Strategy for white"
334#define MENU_TEXT_STRAT_BLACK "Strategy for black"
335
336static struct opt_items strategy_settings[] = {
Michael Sevakis0b0c23f2007-10-15 07:59:13 +0000337 { "Human", -1 },
338 { "Naive robot", -1 },
339 { "Simple robot", -1 },
340 //{ "AB robot", -1 },
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000341};
342static const game_strategy_t * const strategy_values[] = {
Antoine Celleriercd829642007-07-01 20:48:51 +0000343 &strategy_human, &strategy_naive, &strategy_simple, /*&strategy_ab*/ };
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000344
345
346/* Sets the strategy for the specified player. 'player' is the
347 pointer to the player to set the strategy for (actually,
348 either white_strategy or black_strategy). propmpt is the
349 text to show as the prompt in the menu */
350static bool reversi_gui_choose_strategy(
351 const game_strategy_t **player, const char *prompt) {
352 int index = 0, i;
353 int num_items = sizeof(strategy_settings)/sizeof(strategy_settings[0]);
354 bool result;
355
356 for (i = 0; i < num_items; i++) {
357 if ((*player) == strategy_values[i]) {
358 index = i;
359 break;
360 }
361 }
362 result = rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
363 (*player) = strategy_values[index];
364
Antoine Celleriercd829642007-07-01 20:48:51 +0000365 if((*player)->init_func)
366 (*player)->init_func(&game);
367
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000368 return result;
369}
370
371
372/* Returns true iff USB ws connected while in the menu */
373static bool reversi_gui_menu(void) {
374 int m, index, num_items, i;
375 int result;
376
377 static const struct menu_item items[] = {
378 { "Start new game", NULL },
379 { "Pass the move", NULL },
380 { MENU_TEXT_STRAT_BLACK, NULL },
381 { MENU_TEXT_STRAT_WHITE, NULL },
382 { MENU_TEXT_WRAP_MODE, NULL },
383 { "Quit", NULL },
384 };
385
386 m = menu_init(rb, items, sizeof(items) / sizeof(*items),
387 NULL, NULL, NULL, NULL);
388
389 result = menu_show(m);
390
391 switch (result) {
392 case 0: /* Start a new game */
393 reversi_gui_init();
394 break;
395
396 case 1: /* Pass the move to the partner */
397 cur_player = reversi_flipped_color(cur_player);
398 break;
399
400 case 2: /* Strategy for black */
401 reversi_gui_choose_strategy(&black_strategy, MENU_TEXT_STRAT_BLACK);
402 break;
403
404 case 3: /* Strategy for white */
405 reversi_gui_choose_strategy(&white_strategy, MENU_TEXT_STRAT_WHITE);
406 break;
407
408 case 4: /* Cursor wrap mode */
409 num_items = sizeof(cursor_wrap_mode_values)/sizeof(cursor_wrap_mode_values[0]);
410 index = 0;
411 for (i = 0; i < num_items; i++) {
412 if (cursor_wrap_mode == cursor_wrap_mode_values[i]) {
413 index = i;
414 break;
415 }
416 }
417 rb->set_option(MENU_TEXT_WRAP_MODE, &index, INT,
418 cursor_wrap_mode_settings, 3, NULL);
419 cursor_wrap_mode = cursor_wrap_mode_values[index];
420 break;
421
422 case 5: /* Quit */
423 quit_plugin = true;
424 break;
425 }
426
427 menu_exit(m);
428
429 return (result == MENU_ATTACHED_USB);
430}
431
432
433/* Calculates the new cursor position if the user wants to move it
434 * vertically as specified by delta. Current wrap mode is respected.
435 * The cursor is not actually moved.
436 *
437 * Returns true iff the cursor would be really moved. In any case, the
438 * new cursor position is stored in (new_row, new_col).
439 */
440static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
441 *new_row = cur_row + row_delta;
442 *new_col = cur_col;
443
444 if (*new_row < 0) {
445 switch (cursor_wrap_mode) {
446 case WRAP_FLAT:
447 *new_row = cur_row;
448 break;
449 case WRAP_SPHERE:
450 *new_row = BOARD_SIZE - 1;
451 break;
452 case WRAP_TORUS:
453 *new_row = BOARD_SIZE - 1;
454 (*new_col)--;
455 if (*new_col < 0) {
456 *new_col = BOARD_SIZE - 1;
457 }
458 break;
459 }
460 } else if (*new_row >= BOARD_SIZE) {
461 switch (cursor_wrap_mode) {
462 case WRAP_FLAT:
463 *new_row = cur_row;
464 break;
465 case WRAP_SPHERE:
466 *new_row = 0;
467 break;
468 case WRAP_TORUS:
469 *new_row = 0;
470 (*new_col)++;
471 if (*new_col >= BOARD_SIZE) {
472 *new_col = 0;
473 }
474 break;
475 }
476 }
477
478 return (cur_row != (*new_row)) || (cur_col != (*new_col));
479}
480
481
482/* Calculates the new cursor position if the user wants to move it
483 * horisontally as specified by delta. Current wrap mode is respected.
484 * The cursor is not actually moved.
485 *
486 * Returns true iff the cursor would be really moved. In any case, the
487 * new cursor position is stored in (new_row, new_col).
488 */
489static bool reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
490 *new_row = cur_row;
491 *new_col = cur_col + col_delta;
492
493 if (*new_col < 0) {
494 switch (cursor_wrap_mode) {
495 case WRAP_FLAT:
496 *new_col = cur_col;
497 break;
498 case WRAP_SPHERE:
499 *new_col = BOARD_SIZE - 1;
500 break;
501 case WRAP_TORUS:
502 *new_col = BOARD_SIZE - 1;
503 (*new_row)--;
504 if (*new_row < 0) {
505 *new_row = BOARD_SIZE - 1;
506 }
507 break;
508 }
509 } else if (*new_col >= BOARD_SIZE) {
510 switch (cursor_wrap_mode) {
511 case WRAP_FLAT:
512 *new_col = cur_col;
513 break;
514 case WRAP_SPHERE:
515 *new_col = 0;
516 break;
517 case WRAP_TORUS:
518 *new_col = 0;
519 (*new_row)++;
520 if (*new_row >= BOARD_SIZE) {
521 *new_row = 0;
522 }
523 break;
524 }
525 }
526
527 return (cur_row != (*new_row)) || (cur_col != (*new_col));
528}
529
530
531/* Actually moves the cursor to the new position and updates the screen */
532static void reversi_gui_move_cursor(int new_row, int new_col) {
533 int old_row, old_col;
534
535 old_row = cur_row;
536 old_col = cur_col;
537
538 cur_row = new_row;
539 cur_col = new_col;
540
541 /* Only update the changed cells since there are no global changes */
542 reversi_gui_display_cursor(old_row, old_col);
543 reversi_gui_display_cursor(new_row, new_col);
544}
545
546
547/* plugin entry point */
Steve Bavin65265772008-05-13 09:57:56 +0000548enum plugin_status plugin_start(const struct plugin_api *api, const void *parameter) {
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000549 bool exit, draw_screen;
550 int button;
551 int lastbutton = BUTTON_NONE;
552 int row, col;
553 int w_cnt, b_cnt;
554 char msg_buf[30];
555
556 /* plugin init */
557 rb = api;
558 /* end of plugin init */
559
560#if LCD_DEPTH > 1
561 rb->lcd_set_backdrop(NULL);
562 rb->lcd_set_foreground(LCD_BLACK);
563 rb->lcd_set_background(LCD_WHITE);
564#endif
565
566 /* Avoid compiler warnings */
567 (void)parameter;
568
Antoine Cellerier9af42892007-07-01 17:51:38 +0000569 game.rb = rb;
570 rb->srand(*rb->current_tick); /* Some AIs use rand() */
Antoine Celleriercd829642007-07-01 20:48:51 +0000571 white_strategy = &strategy_human;
572 black_strategy = &strategy_human;
Antoine Cellerier9af42892007-07-01 17:51:38 +0000573
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000574 reversi_gui_init();
Antoine Cellerier68ddbc02007-07-01 22:25:35 +0000575#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
Jens Arnoldb7013222007-07-27 09:57:27 +0000576 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
577 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
Antoine Cellerierabf92322007-07-01 22:21:35 +0000578 cursor_wrap_mode = WRAP_TORUS;
579#else
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000580 cursor_wrap_mode = WRAP_FLAT;
Antoine Cellerierabf92322007-07-01 22:21:35 +0000581#endif
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000582 /* The main game loop */
583 exit = false;
584 quit_plugin = false;
585 draw_screen = true;
586 while (!exit && !quit_plugin) {
Antoine Cellerier9af42892007-07-01 17:51:38 +0000587 const game_strategy_t *cur_strategy = NULL;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000588 if (draw_screen) {
589 reversi_gui_display_board();
590 draw_screen = false;
591 }
Antoine Cellerier9af42892007-07-01 17:51:38 +0000592 switch(cur_player) {
593 case BLACK:
594 cur_strategy = black_strategy;
595 break;
596 case WHITE:
597 cur_strategy = white_strategy;
598 break;
599 }
600
Antoine Celleriercd829642007-07-01 20:48:51 +0000601 if(cur_strategy->is_robot && !game_finished) {
Antoine Cellerier9af42892007-07-01 17:51:38 +0000602 move_t m = cur_strategy->move_func(&game, cur_player);
603 reversi_make_move(&game, MOVE_ROW(m), MOVE_COL(m), cur_player);
604 cur_player = reversi_flipped_color(cur_player);
605 draw_screen = true;
606 /* TODO: Add some delay to prevent it from being too fast ? */
607 /* TODO: Don't duplicate end of game check */
Antoine Celleriercd829642007-07-01 20:48:51 +0000608 if (reversi_game_is_finished(&game, cur_player)) {
Antoine Cellerier9af42892007-07-01 17:51:38 +0000609 reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
610 rb->snprintf(msg_buf, sizeof(msg_buf),
611 "Game over. %s have won.",
612 (w_cnt>b_cnt?"WHITE":"BLACK"));
613 rb->splash(HZ*2, msg_buf);
614 draw_screen = true; /* Must update screen after splash */
Antoine Celleriercd829642007-07-01 20:48:51 +0000615 game_finished = true;
Antoine Cellerier9af42892007-07-01 17:51:38 +0000616 }
617 continue;
618 }
619
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000620 button = rb->button_get(true);
621
622 switch (button) {
623#ifdef REVERSI_BUTTON_QUIT
624 /* Exit game */
625 case REVERSI_BUTTON_QUIT:
626 exit = true;
627 break;
628#endif
629
630#ifdef REVERSI_BUTTON_ALT_MAKE_MOVE
631 case REVERSI_BUTTON_ALT_MAKE_MOVE:
632#endif
633 case REVERSI_BUTTON_MAKE_MOVE:
634#ifdef REVERSI_BUTTON_MAKE_MOVE_PRE
635 if ((button == REVERSI_BUTTON_MAKE_MOVE)
636 && (lastbutton != REVERSI_BUTTON_MAKE_MOVE_PRE))
637 break;
638#endif
Antoine Celleriercd829642007-07-01 20:48:51 +0000639 if (game_finished) break;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000640 if (reversi_make_move(&game, cur_row, cur_col, cur_player) > 0) {
641 /* Move was made. Global changes on the board are possible */
642 draw_screen = true; /* Redraw the screen next time */
643 cur_player = reversi_flipped_color(cur_player);
Antoine Celleriercd829642007-07-01 20:48:51 +0000644 if (reversi_game_is_finished(&game, cur_player)) {
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000645 reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
646 rb->snprintf(msg_buf, sizeof(msg_buf),
647 "Game over. %s have won.",
648 (w_cnt>b_cnt?"WHITE":"BLACK"));
649 rb->splash(HZ*2, msg_buf);
650 draw_screen = true; /* Must update screen after splash */
Antoine Celleriercd829642007-07-01 20:48:51 +0000651 game_finished = true;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000652 }
653 } else {
654 /* An attempt to make an invalid move */
655 rb->splash(HZ/2, "Illegal move!");
656 draw_screen = true;
657 /* Ignore any button presses during the splash */
658 rb->button_clear_queue();
659 }
660 break;
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000661 /* Move cursor left */
Antoine Cellerierabf92322007-07-01 22:21:35 +0000662#ifdef REVERSI_BUTTON_ALT_LEFT
663 case REVERSI_BUTTON_ALT_LEFT:
Antoine Cellerier36de1a42007-07-01 22:36:01 +0000664 case (REVERSI_BUTTON_ALT_LEFT | BUTTON_REPEAT):
Antoine Cellerierabf92322007-07-01 22:21:35 +0000665#endif
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000666 case REVERSI_BUTTON_LEFT:
667 case (REVERSI_BUTTON_LEFT | BUTTON_REPEAT):
668 if (reversi_gui_cursor_pos_hmove(-1, &row, &col)) {
669 reversi_gui_move_cursor(row, col);
670 }
671 break;
672
673 /* Move cursor right */
Antoine Cellerierabf92322007-07-01 22:21:35 +0000674#ifdef REVERSI_BUTTON_ALT_RIGHT
675 case REVERSI_BUTTON_ALT_RIGHT:
Antoine Cellerier36de1a42007-07-01 22:36:01 +0000676 case (REVERSI_BUTTON_ALT_RIGHT | BUTTON_REPEAT):
Antoine Cellerierabf92322007-07-01 22:21:35 +0000677#endif
Antoine Cellerierb4b34f02007-06-30 20:04:42 +0000678 case REVERSI_BUTTON_RIGHT:
679 case (REVERSI_BUTTON_RIGHT | BUTTON_REPEAT):
680 if (reversi_gui_cursor_pos_hmove(1, &row, &col)) {
681 reversi_gui_move_cursor(row, col);
682 }
683 break;
684
685 /* Move cursor up */
686 case REVERSI_BUTTON_UP:
687 case (REVERSI_BUTTON_UP | BUTTON_REPEAT):
688 if (reversi_gui_cursor_pos_vmove(-1, &row, &col)) {
689 reversi_gui_move_cursor(row, col);
690 }
691 break;
692
693 /* Move cursor down */
694 case REVERSI_BUTTON_DOWN:
695 case (REVERSI_BUTTON_DOWN | BUTTON_REPEAT):
696 if (reversi_gui_cursor_pos_vmove(1, &row, &col)) {
697 reversi_gui_move_cursor(row, col);
698 }
699 break;
700
701 case REVERSI_BUTTON_MENU:
702#ifdef REVERSI_BUTTON_MENU_PRE
703 if (lastbutton != REVERSI_BUTTON_MENU_PRE) {
704 break;
705 }
706#endif
707 if (reversi_gui_menu()) {
708 return PLUGIN_USB_CONNECTED;
709 }
710 draw_screen = true;
711 break;
712
713 default:
714 if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
715 /* Quit if USB has been connected */
716 return PLUGIN_USB_CONNECTED;
717 }
718 break;
719 }
720 if (button != BUTTON_NONE) {
721 lastbutton = button;
722 }
723 }
724
725 return PLUGIN_OK;
726}
727
728#endif