Tom Ross | 2882b26 | 2007-02-06 21:41:08 +0000 | [diff] [blame] | 1 | /*************************************************************************** |
| 2 | * __________ __ ___. |
| 3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ |
| 4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / |
| 5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < |
| 6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ |
| 7 | * \/ \/ \/ \/ \/ |
Tom Ross | 437c3e4 | 2007-10-16 18:16:22 +0000 | [diff] [blame] | 8 | * $Id$ |
Tom Ross | 2882b26 | 2007-02-06 21:41:08 +0000 | [diff] [blame] | 9 | * |
Daniel Stenberg | 2acc0ac | 2008-06-28 18:10:04 +0000 | [diff] [blame^] | 10 | * This program is free software; you can redistribute it and/or |
| 11 | * modify it under the terms of the GNU General Public License |
| 12 | * as published by the Free Software Foundation; either version 2 |
| 13 | * of the License, or (at your option) any later version. |
Tom Ross | 2882b26 | 2007-02-06 21:41:08 +0000 | [diff] [blame] | 14 | * |
| 15 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY |
| 16 | * KIND, either express or implied. |
| 17 | * |
| 18 | ****************************************************************************/ |
| 19 | #ifndef __PALETTE_PRESETS_H__ |
| 20 | #define __PALETTE_PRESETS_H__ |
| 21 | |
| 22 | /* The following is an array of palettes for use in Rockboy. Some were |
| 23 | * originally found in GoomBA for Game Boy Advance by FluBBa. |
| 24 | * |
| 25 | * The first line contains the colors for the background layer. |
| 26 | * The second contains the colors for the window layer. |
| 27 | * The third contains the colors for object 0 layer. |
| 28 | * The fourth contains the colors for object 1 layer. |
| 29 | * |
| 30 | * gnuboy seems to like the colors to be 0xBBGGRR */ |
| 31 | |
| 32 | int palettes [17][4][4] = { |
| 33 | { |
| 34 | /* Brown */ { 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C }, |
| 35 | { 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C }, |
| 36 | { 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C }, |
| 37 | { 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C } |
| 38 | }, |
| 39 | |
| 40 | { |
| 41 | /* Gray */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 42 | { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 43 | { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 44 | { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 } |
| 45 | }, |
| 46 | |
| 47 | { |
| 48 | /* Light Gray */ { 0xffffff, 0xc0c0c0, 0x808080, 0x404040 }, |
| 49 | { 0xffffff, 0xc0c0c0, 0x808080, 0x404040 }, |
| 50 | { 0xffffff, 0xc0c0c0, 0x808080, 0x404040 }, |
| 51 | { 0xffffff, 0xc0c0c0, 0x808080, 0x404040 } |
| 52 | }, |
| 53 | |
| 54 | { |
| 55 | /* Multi-Color 1 */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 56 | { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 57 | { 0xffefef, 0xe78c5a, 0x9c4a18, 0x000000 }, |
| 58 | { 0xefefff, 0x635aef, 0x1810ad, 0x000000 } |
| 59 | }, |
| 60 | |
| 61 | { |
| 62 | /* Multi-Color 2 */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }, |
| 63 | { 0xe7efd6, 0xc6de8c, 0x6b8429, 0x000000 }, |
| 64 | { 0xffffff, 0x635aef, 0x1810ad, 0x000000 }, |
| 65 | { 0xffffff, 0xe78c5a, 0x9c4a18, 0x000000 } |
| 66 | }, |
| 67 | |
| 68 | { |
| 69 | /* Adventure Island */ { 0xffffff, 0xffb59c, 0x009431, 0x000000 }, |
| 70 | { 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 }, |
| 71 | { 0xdeffff, 0x73c6ef, 0x5263ff, 0x290000 }, |
| 72 | { 0xffffff, 0xa5a5e7, 0x29297b, 0x000042 } |
| 73 | }, |
| 74 | |
| 75 | { |
| 76 | /* Adventure Island 2 */ { 0xffffff, 0x75eff7, 0xbd6b29, 0x000000 }, |
| 77 | { 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 }, |
| 78 | { 0xdeffff, 0x73c6ef, 0x5263ff, 0x290000 }, |
| 79 | { 0xffffff, 0xa5a5e7, 0x29297b, 0x000042 } |
| 80 | }, |
| 81 | |
| 82 | { |
| 83 | /* Balloon Kid */ { 0xa5d6ff, 0xe7efff, 0xde8c10, 0x5a1000 }, |
| 84 | { 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 }, |
| 85 | { 0xc6c6ff, 0x6b6bff, 0x0000ff, 0x000063 }, |
| 86 | { 0xffffff, 0xef42ef, 0x29297b, 0x000042 } |
| 87 | }, |
| 88 | |
| 89 | { |
| 90 | /* Batman */ { 0xeff7ff, 0xc88089, 0x445084, 0x001042 }, |
| 91 | { 0xffffff, 0xffa5a5, 0xbd5252, 0xa50000 }, |
| 92 | { 0xffffff, 0xc6a5a5, 0x8c5252, 0x5a0000 }, |
| 93 | { 0xffffff, 0xbdb5ad, 0x7b6b5a, 0x422108 } |
| 94 | }, |
| 95 | |
| 96 | { |
| 97 | /* Batman */ { 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 }, |
| 98 | /* Return of Joker */ { 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 }, |
| 99 | { 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 }, |
| 100 | { 0xffffff, 0xbdada5, 0x7b5a52, 0x422108 } |
| 101 | }, |
| 102 | |
| 103 | { |
| 104 | /* Bionic Commando */ { 0xfff7ef, 0xadb5ce, 0x2921c6, 0x000039 }, |
| 105 | { 0xffffff, 0xf7ce94, 0xff3910, 0x4a0000 }, |
| 106 | { 0xffffff, 0x84adff, 0x00395a, 0x000000 }, |
| 107 | { 0xefefef, 0x9ca5ad, 0x5a5a6b, 0x081042 } |
| 108 | }, |
| 109 | |
| 110 | { |
| 111 | /* Castlevania Adventure */ { 0xe7d6d6, 0xb5a58c, 0x6b5242, 0x181000 }, |
| 112 | { 0xffffff, 0xdba5a5, 0xad5252, 0x840000 }, |
| 113 | { 0xffffff, 0x84e7ff, 0x4252ff, 0x00005a }, |
| 114 | { 0xffffff, 0xceefff, 0x9cdef7, 0x6bb5f7 } |
| 115 | }, |
| 116 | |
| 117 | { |
| 118 | /* Donkey Kong Land */ { 0xd1ffe2, 0x89ffa9, 0x48a251, 0x032504 }, |
| 119 | { 0xb4b4ff, 0x4747ff, 0x000080, 0x000000 }, |
| 120 | { 0xb0f2ff, 0x4dc3d6, 0x115ba3, 0x00006a }, |
| 121 | { 0x63fff7, 0x42cec6, 0x217b73, 0x000000 } |
| 122 | }, |
| 123 | |
| 124 | { |
| 125 | /* Dr. Mario */ { 0xffffff, 0x66ffff, 0xff4221, 0x521000 }, |
| 126 | { 0xffffff, 0xd6aaaa, 0xad5555, 0x840000 }, |
| 127 | { 0xffffff, 0x84e7ff, 0x4252ff, 0x00008c }, |
| 128 | { 0xffffff, 0x8cceff, 0x5a9cf7, 0x005283 } |
| 129 | }, |
| 130 | |
| 131 | { |
| 132 | /* Kirby */ { 0x83ffff, 0x3ea5ff, 0x004273, 0x000933 }, |
| 133 | { 0xffcccc, 0xff7877, 0xc13523, 0x5a0a05 }, |
| 134 | { 0xc4bdff, 0x604df1, 0x29129f, 0x000000 }, |
| 135 | { 0xffffff, 0xaaaaaa, 0x555555, 0x000020 } |
| 136 | }, |
| 137 | |
| 138 | { |
| 139 | /* Metroid II */ { 0xdeffef, 0xb2ada2, 0x014284, 0x000000 }, |
| 140 | { 0xffcef7, 0xff6bce, 0x9c007b, 0x000000 }, |
| 141 | { 0x55efff, 0x1352ff, 0x001485, 0x000000 }, |
| 142 | { 0xffefef, 0xe78c5a, 0x9c4a18, 0x210000 } |
| 143 | }, |
| 144 | |
| 145 | { |
| 146 | /* Zelda */ { 0xa0ffff, 0x67d767, 0x20558c, 0x071546 }, |
| 147 | { 0xadffff, 0xb78080, 0x592925, 0x000000 }, |
| 148 | { 0x7fb0ff, 0xe78c5a, 0x9c4a18, 0x000000 }, |
| 149 | { 0xefefff, 0x635aef, 0x1810ad, 0x000000 } |
| 150 | } |
| 151 | }; |
| 152 | |
| 153 | #endif |