1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. 8a04f62 SPC Codec: I'm pretty sure Gigabeat S can do realtime BRR decode and echo. :) by Michael Sevakis · 16 years ago
  3. 0509914 Enable nocache sections using the linker. PP5022/4 must use SW_CORELOCK now with shared variables in DRAM (it seems swp(b) is at least partially broken on all PP or I'm doing something very wrong here :\). For core-shared data use SHAREDBSS/DATA_ATTR. NOCACHEBSS/DATA_ATTR is available whether or not single core is forced for static peripheral-DMA buffer allocation without use of the UNCACHED_ADDR macro in code and is likely useful on a non-PP target with a data cache (although not actually enabled in config.h and the .lds's in this commit). by Michael Sevakis · 17 years ago
  4. ef1f7d3 SPC Codec: Ensure no crash occurs on load failure which could cause emulation to be run without a program loaded on dual core (DSP wasn't initialized yet). The load failures come from core buffering not having the atomic audio file fully loaded before the codec requests the buffer (it gets as many bytes as can be provided) which IMHO isn't very atomic :). Changes in thread execution order after dumping spinlocks for general use simply revealed the buffering race condition. No fix for that will be hacked into the codec itself but should be fixed in the core. Add my copyright to files I had a significant part in developing per request of Adam Gashlin. by Michael Sevakis · 17 years ago
  5. a124e12 Be sure SPC codec runs nicely from the start by using more IRAM when the dual core is done for PP5002. Basically ready, it is. by Michael Sevakis · 17 years ago
  6. 1a41c8a SPC Codec: Run SPC emulation on COP and audio sample processing on CPU on dual-core PortalPlayer targets. by Michael Sevakis · 17 years ago
  7. 8450149 Forgot to add a file as usual. by Michael Sevakis · 17 years ago