- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 50763d5 Make some more games touchscreen compatible. by Maurus Cuelenaere · 16 years ago
- 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
- 297e050 FS#8708: D2/m:robe500 touchscreen keymaps by Andreas Mueller. by Rob Purchase · 16 years ago
- 554d7ed D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks). by Rob Purchase · 17 years ago
- 29361ab Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. by Jens Arnold · 17 years ago
- d6c8b57 M:Robe 100: add button definition/bitmaps to plugins and enable compilation by Robert Kukla · 17 years ago
- 8215b34 Plugins now enabled and working for the Gigabeat S. by Will Robertson · 17 years ago
- 81ba146 Accept FS#8341 - rename BUTTON_SCROLL_UP/DOWN to FWD/BACK on the e200 to make it consistant with the ipods. apart from removing a bit of confusion, it fixes the wheel in pictureflow and possibly elsewhere. by Jonathan Gordon · 17 years ago
- 0d8fd45 E200: Restore the scroll wheel support in brickmania that got lost in the previous changes. by Marianne Arnold · 17 years ago
- 2e5f8f5 Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow. by Marianne Arnold · 17 years ago
- 767c0ec Pass plugin api pointer to funtion directly, fixes crashes when doing incremental builds. Fix incorrect backlight changes in rockblox introduced recently. by Peter D'Hoye · 17 years ago
- cb53e3c Bring mpegplayer backlight fix to the other plugins, this also fixes some wrongly ifdef'd backlight calls. by Peter D'Hoye · 17 years ago
- b701322 Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. by Jens Arnold · 17 years ago
- 8970055 Hopefully take care of the scrollwheel difficulties in plugins on e200. by Michael Sevakis · 17 years ago
- a7168fe attempt to make the Gigabeat button mappings in the plugins more logical and in line with the mapping in rockbox itself by Marcoen Hirschberg · 17 years ago
- 5d173ea brickmania for the e200. (screen cant rotate, so using half the screen is better than nothing) by Jonathan Gordon · 17 years ago
- 85a226d Rename some macros to account for the recently added M5 port. No code changes. by Jens Arnold · 18 years ago
- 4d6374c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. by Jens Arnold · 18 years ago
- a45e835 Allow button repeat events in the Brickmania main menu. Makes it easier to scroll through the options on iPods. by Zakk Roberts · 18 years ago
- 5a29fe1 Brickmania update for the Gigabeat: fixed menu and smaller game area to make the gameplay closer to targets by Nicolas Pennequin · 18 years ago
- a79dfa8 More new Brickmania bitmaps. New paddles for all targets; new powerups and 'break' bitmaps for iPod 5G, and a small tweak for that target as well. by Zakk Roberts · 18 years ago
- 4bdef7a Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240). by Zakk Roberts · 18 years ago
- d64e626 Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. by Dave Chapman · 18 years ago
- 1a9442c Hopefully clean up some errors by Karl Kurbjun · 18 years ago
- d86350c Updated helptext to include all powerups by Nils Wallménius · 18 years ago
- 24f4a2a Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD. by Barry Wardell · 18 years ago
- 3c53374 Stop the paddle moving whie the game is paused.. AKA cheating by Jonathan Gordon · 18 years ago
- 451f08a repair x5 build by Daniel Stenberg · 18 years ago
- 1e88be5 Barry Wardell's keymappings for H10 by Daniel Stenberg · 18 years ago
- 5360df9 by Shachar Liberman · 18 years ago
- 0e027bd To avoid having to use the main unit when accidentally launching a plugin from the remote, plugins now support remote quit by Kevin Ferrare · 18 years ago
- d510a6e *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. by Ben Basha · 18 years ago
- 390f167 Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) by Ben Basha · 19 years ago
- 12f3fec fix the bitmaps position bug on X5 by Ben Basha · 19 years ago
- f12a576 Color bitmaps on iAudio X5 by Mustapha Senhaji by Ben Basha · 19 years ago
- 5a0bb99 Jewels: little changes regarding trademark issues by Hristo Kovachev · 19 years ago
- a26d315 Code-policed: cleaned off tabs, indented fine, narrowed to 80 columns (mostly) by Daniel Stenberg · 19 years ago
- 6a972e0 Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. by Jens Arnold · 19 years ago
- fb4e384 More iPod 3G work from Seven Le Mesle by Dave Chapman · 19 years ago
- 338e2bb first gigabeat commit by Marcoen Hirschberg · 19 years ago
- c296ac5 code police strikes again by Marcoen Hirschberg · 19 years ago
- d330ef7 BrickMania for Archos Recorder/Ondio, iAudio x5 (b/w at the moment) and iPod 3G by Ben Basha · 19 years ago
- 265d1a0 BrickMania for iPod Nano by Ben Basha · 19 years ago
- a39aeb1 Patch #1418787 brickmania for the H1xx series by Dominik Wenger with changes by Liberman Shachar and me. +fixed bug with the glue pad. by Ben Basha · 19 years ago
- 02645db Fix playback stopping during playback due to lack of yields when framerate falls below threshold by Brandon Low · 19 years ago
- 9131c4a *Side flickering bug fixed. *Continue game bug fixed. + Added sleep timer counting the score. by Ben Basha · 19 years ago
- 26e598d New powerup - multi balls by Ben Basha · 19 years ago
- db83601 Add break effect + Bigger bricks by Ben Basha · 19 years ago
- b7c2919 Remove calls to cpu_boost - they are not required any more by Ben Basha · 19 years ago
- 553c9e2 Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. by Dave Chapman · 19 years ago
- 3325d99 Patch #1415757 by Ben Basha - Brickmania update, Flip powerup plus some bricks need several hits to break by Linus Nielsen Feltzing · 19 years ago
- ae62320 Correct backlight handling by Dave Chapman · 19 years ago
- 06e25c8 BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines by Dave Chapman · 19 years ago