Gitiles
Code Review
Sign In
gerrit.rockbox.org
/
rockbox
/
2acc0ac542d9186feee25bbe444c49cb59ca393e
/
apps
/
plugins
/
dice.c
2acc0ac
Updated our source code header to explicitly mention that we are GPL v2 or
by Daniel Stenberg
· 16 years ago
6526577
Plugin parameters should be const.
by Steve Bavin
· 16 years ago
5ca1539
the menu and list now accepts a parent viewport to draw in (and the menu can be told to not show status/button bars). This lays the groundwork to fix colour problems with plugin menus (see star.c for an example.) This hopefully fixes some button bar issues as well as theme problems.
by Jonathan Gordon
· 17 years ago
a63181c
Fixed the Total being out of screen with huge fonts like ter-u32b
by Kevin Ferrare
· 17 years ago
36af39b
FS#7478 (heavily modified by me). Dice now saves your config
by Jonathan Gordon
· 17 years ago
40ea9d0
Fixes red hopefully
by Kevin Ferrare
· 17 years ago
21cc9a6
Dice plugin now works on remote and uses the action api ; cleaned up the code a little bit as well
by Kevin Ferrare
· 17 years ago
b85817a
Update some comments in menu.h to be hopefully more helpful.
by Jonathan Gordon
· 17 years ago
a7168fe
attempt to make the Gigabeat button mappings in the plugins more logical and in line with the mapping in rockbox itself
by Marcoen Hirschberg
· 17 years ago
f9b90e9
Now charcell displays require lcd_update() for updating the main lcd content like bitmap displays.
by Jens Arnold
· 18 years ago
c7f5ccc
Adjust plugins to use the new menu API. Int settings still use the old API. Remove a nasty global in Star and add some error checking. Add a work-around for the gigabeat so that Star doesn't crash on target. The transition works fine on the sim and I see nothing obviously wrong with the code but it manages to crash on target everytime.
by Tom Ross
· 18 years ago
85a226d
Rename some macros to account for the recently added M5 port. No code changes.
by Jens Arnold
· 18 years ago
d64e626
Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats.
by Dave Chapman
· 18 years ago
24f4a2a
Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
by Barry Wardell
· 18 years ago
1e88be5
Barry Wardell's keymappings for H10
by Daniel Stenberg
· 18 years ago
0e027bd
To avoid having to use the main unit when accidentally launching a plugin from the remote, plugins now support remote quit
by Kevin Ferrare
· 18 years ago
fea567f
Fix dice on the player (sim at least, my player is acting up)
by Brandon Low
· 19 years ago
e695595
add gigabeat keys
by Marcoen Hirschberg
· 19 years ago
b626f49
Dice rolling plugin by me with help from Paul_the_Nerd on some keypads
by Brandon Low
· 19 years ago