1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
  3. 1317ebb m:robe 100: a few button defines and other greyscale related changes by Robert Kukla · 17 years ago
  4. 2aa0c4c Doom: Keep the light on during gameplay. by Jens Arnold · 17 years ago
  5. 9ff4057 Hopefully the last fix for crosscompilation of sims with mingw32. by Nicolas Pennequin · 17 years ago
  6. a4f0de0 Doom: * Fix voicing numerous options as 'yes'. voice_id is an id, not a pointer. *Fix struct menu_item <-> struct opt_items messup (caused no problems but still...). by Jens Arnold · 17 years ago
  7. 011a325 Makes apps and plugins interract with directories using a posix-like api instead of calling dircache / simulator functions (no additionnal layer added, only a cosmetic change) by Kevin Ferrare · 17 years ago
  8. aec5814 Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. by Karl Kurbjun · 17 years ago
  9. 77a458a Move the old api out of the core and into the plugin lib. by Jonathan Gordon · 17 years ago
  10. 4d6374c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. by Jens Arnold · 18 years ago
  11. d17de72 Make our Doom plugin see the Doom wad we provide and list "Freedoom" as by Paul Louden · 18 years ago
  12. b47a43a Doom for the Gigabeat and some code reduction by Karl Kurbjun · 18 years ago
  13. 7e6f74e Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). by Karl Kurbjun · 18 years ago
  14. 80da8b1 FS#6357, patch 1: let iramcopy and bss share the same space in codecs and by Tomasz Malesinski · 18 years ago
  15. acc29d9 SWCODEC/IRAM: Save voice IRAM when a plugin initializes its IRAM. Defines two macros for declaring and initializing IRAM. Plugins should use these instead. See mp3_encoder, doom, etc. for details. Further tweaks in buffer restoration after other use. Hiding of some interfaces that should only be used by buffer management. by Michael Sevakis · 18 years ago
  16. d6b0c97 Don't need to remove the backdrop for all plugins - leave it up for some. by Karl Kurbjun · 18 years ago
  17. 4caa676 Deboost under all exits for rockdoom thanks to patch 5851 by David Dent by Karl Kurbjun · 18 years ago
  18. 26dd5c5 Fix the menu start for rockdoom by Karl Kurbjun · 18 years ago
  19. 830ec63 Stop playback before starting to use IRAM by Dave Chapman · 18 years ago
  20. 65c15eb Better video update, add options to startup menu, change default screensize by Karl Kurbjun · 18 years ago
  21. 9f2be9b Add in error return if appropriate. by Karl Kurbjun · 18 years ago
  22. b0722d1 Changed the way the addons and demos menus are displayed and built. Should be a good setup for adding multiple wad files as addons. Need to add some status feedback to let the user know what has been selected previously. by Karl Kurbjun · 18 years ago
  23. c87f98c Finally add support for unlimited number of addons and demos. Also cleaned up the code and made a general function to handle the addons and demos. by Karl Kurbjun · 18 years ago
  24. 6f8af21 Some code cleanup. Adds Always run to configuration options. by Karl Kurbjun · 18 years ago
  25. 4e2a74c Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. by Karl Kurbjun · 18 years ago
  26. 993545b Start of profiling support for doom. by Karl Kurbjun · 19 years ago
  27. a91b794 use #ifdef x instead of #if defined(x) by Christian Gmeiner · 19 years ago
  28. eb7d4f8 HAVE_ADJUSTABLE_CPU_FREQ isn't defined for simulators, so we don't have to check for simulator builds before using cpu_boost() by Christian Gmeiner · 19 years ago
  29. 8ae6802 Fix up configurable keys, edit exit string, more work needs to be done on menu keys by Karl Kurbjun · 19 years ago
  30. 0926f64 Add configurable keys to Doom, enter, escape and run still need to be handled. More game keys need to be added to the options. by Karl Kurbjun · 19 years ago
  31. 1123ab6 Updates doom menu w/ new graphics, now requires rockdoom.wad: http://alamode.mines.edu/~kkurbjun/rockdoom.wad by Karl Kurbjun · 19 years ago
  32. 6e33711 Finishing touches by Karl Kurbjun · 19 years ago
  33. 546d96c Properly ifdef H300 video code, fix commented line handling rockbox volume by Karl Kurbjun · 19 years ago
  34. 51db2d3 Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. by Karl Kurbjun · 19 years ago
  35. 3987697 Do not export load_main_backdrop() via the plugin API. Plugins should allocate their own buffer and use lcd_set_backdrop() by Dave Chapman · 19 years ago
  36. 47f4a45 Patch #2969 - Doom! Currently only working on the H300. by Dave Chapman · 19 years ago