- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
- 1317ebb m:robe 100: a few button defines and other greyscale related changes by Robert Kukla · 17 years ago
- 2aa0c4c Doom: Keep the light on during gameplay. by Jens Arnold · 17 years ago
- 9ff4057 Hopefully the last fix for crosscompilation of sims with mingw32. by Nicolas Pennequin · 17 years ago
- a4f0de0 Doom: * Fix voicing numerous options as 'yes'. voice_id is an id, not a pointer. *Fix struct menu_item <-> struct opt_items messup (caused no problems but still...). by Jens Arnold · 17 years ago
- 011a325 Makes apps and plugins interract with directories using a posix-like api instead of calling dircache / simulator functions (no additionnal layer added, only a cosmetic change) by Kevin Ferrare · 17 years ago
- aec5814 Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. by Karl Kurbjun · 17 years ago
- 77a458a Move the old api out of the core and into the plugin lib. by Jonathan Gordon · 17 years ago
- 4d6374c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. by Jens Arnold · 18 years ago
- d17de72 Make our Doom plugin see the Doom wad we provide and list "Freedoom" as by Paul Louden · 18 years ago
- b47a43a Doom for the Gigabeat and some code reduction by Karl Kurbjun · 18 years ago
- 7e6f74e Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). by Karl Kurbjun · 18 years ago
- 80da8b1 FS#6357, patch 1: let iramcopy and bss share the same space in codecs and by Tomasz Malesinski · 18 years ago
- acc29d9 SWCODEC/IRAM: Save voice IRAM when a plugin initializes its IRAM. Defines two macros for declaring and initializing IRAM. Plugins should use these instead. See mp3_encoder, doom, etc. for details. Further tweaks in buffer restoration after other use. Hiding of some interfaces that should only be used by buffer management. by Michael Sevakis · 18 years ago
- d6b0c97 Don't need to remove the backdrop for all plugins - leave it up for some. by Karl Kurbjun · 18 years ago
- 4caa676 Deboost under all exits for rockdoom thanks to patch 5851 by David Dent by Karl Kurbjun · 18 years ago
- 26dd5c5 Fix the menu start for rockdoom by Karl Kurbjun · 18 years ago
- 830ec63 Stop playback before starting to use IRAM by Dave Chapman · 18 years ago
- 65c15eb Better video update, add options to startup menu, change default screensize by Karl Kurbjun · 18 years ago
- 9f2be9b Add in error return if appropriate. by Karl Kurbjun · 18 years ago
- b0722d1 Changed the way the addons and demos menus are displayed and built. Should be a good setup for adding multiple wad files as addons. Need to add some status feedback to let the user know what has been selected previously. by Karl Kurbjun · 18 years ago
- c87f98c Finally add support for unlimited number of addons and demos. Also cleaned up the code and made a general function to handle the addons and demos. by Karl Kurbjun · 18 years ago
- 6f8af21 Some code cleanup. Adds Always run to configuration options. by Karl Kurbjun · 18 years ago
- 4e2a74c Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. by Karl Kurbjun · 18 years ago
- 993545b Start of profiling support for doom. by Karl Kurbjun · 19 years ago
- a91b794 use #ifdef x instead of #if defined(x) by Christian Gmeiner · 19 years ago
- eb7d4f8 HAVE_ADJUSTABLE_CPU_FREQ isn't defined for simulators, so we don't have to check for simulator builds before using cpu_boost() by Christian Gmeiner · 19 years ago
- 8ae6802 Fix up configurable keys, edit exit string, more work needs to be done on menu keys by Karl Kurbjun · 19 years ago
- 0926f64 Add configurable keys to Doom, enter, escape and run still need to be handled. More game keys need to be added to the options. by Karl Kurbjun · 19 years ago
- 1123ab6 Updates doom menu w/ new graphics, now requires rockdoom.wad: http://alamode.mines.edu/~kkurbjun/rockdoom.wad by Karl Kurbjun · 19 years ago
- 6e33711 Finishing touches by Karl Kurbjun · 19 years ago
- 546d96c Properly ifdef H300 video code, fix commented line handling rockbox volume by Karl Kurbjun · 19 years ago
- 51db2d3 Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. by Karl Kurbjun · 19 years ago
- 3987697 Do not export load_main_backdrop() via the plugin API. Plugins should allocate their own buffer and use lcd_set_backdrop() by Dave Chapman · 19 years ago
- 47f4a45 Patch #2969 - Doom! Currently only working on the H300. by Dave Chapman · 19 years ago