1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
  3. f9b90e9 Now charcell displays require lcd_update() for updating the main lcd content like bitmap displays. by Jens Arnold · 18 years ago
  4. ad4e3d6 First step of charcell LCD code rework: * Make it fully unicode aware so that adding non-ISO8859-1 scripts becomes possible (limited by the LCD capabilities of course). * Make the API more similar to the bitmap LCD code's API. * Moved hardware dependent parts to target tree. * Simplified code. * Jumpscroll temporarily non-functional. by Jens Arnold · 18 years ago
  5. 4d6374c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. by Jens Arnold · 18 years ago
  6. a36b1d4 New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often. by Jens Arnold · 19 years ago
  7. 3c348df Changed several places to use button_clear_queue() to empty the button queue. Added the ability to empty the (system's) button queue to the X11 simulatr. by Jens Arnold · 20 years ago
  8. 2afdf95 Plugin rework 5: (all) Now using the default event handler, standard placement is in switch() default case. (splitedit,star,vu_meter) Compile-time keyboard configuration, for Ondio adaption. (splitedit) Timing kludge for MMC. (star) Completed USB support. by Jens Arnold · 20 years ago
  9. 84a7b24 adjust to the new splash() by Daniel Stenberg · 21 years ago
  10. c70a750 Patch #780511 by Pierre Delore, a NIM game for Players by Linus Nielsen Feltzing · 21 years ago