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apps
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plugins
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pacbox
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pacbox.h
2acc0ac
Updated our source code header to explicitly mention that we are GPL v2 or
by Daniel Stenberg
· 16 years ago
819a39a
Fix Pacbox controls for D2 touchscreen
by Rob Purchase
· 16 years ago
a74d150
Build the remaining plugins for Gigabeat S and straigten out the fake IRAM in the codecs and plugins.
by Michael Sevakis
· 16 years ago
297e050
FS#8708: D2/m:robe500 touchscreen keymaps by Andreas Mueller.
by Rob Purchase
· 16 years ago
554d7ed
D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks).
by Rob Purchase
· 17 years ago
38548c7
Build some more plugins for M:Robe most work, doom builds and runs if you use a hack - need to fix the user timer so that it works properly.
by Karl Kurbjun
· 17 years ago
1186c18
Adapt Pacbox for the Sansa's LCD - it was using the ipod Nano display routine before.
by Dave Chapman
· 17 years ago
85a226d
Rename some macros to account for the recently added M5 port. No code changes.
by Jens Arnold
· 18 years ago
a693481
Render at 30fps on the Gigabeat
by Dave Chapman
· 18 years ago
1767667
Improved Sansa keymappings for Pacbox, Solitaire and Star. From FS#6466 by Piotr Jafiszow
by Daniel Ankers
· 18 years ago
24f4a2a
Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
by Barry Wardell
· 18 years ago
3beaad8
Adjust Pacbox for H10 5GB screen (128x128).
by Barry Wardell
· 18 years ago
1e88be5
Barry Wardell's keymappings for H10
by Daniel Stenberg
· 18 years ago
4ac150e
Get rid of the redundant APPLE_* macros. * Fix wrong comments in lcd-ipod.c
by Jens Arnold
· 19 years ago
03627e0
More patches from Fredrik Öhrn - joystick2.diff (add support using buttons on the iriver remotes) and speedup.diff (more optimisations for Coldfire targets).
by Dave Chapman
· 19 years ago
bfd2b86
Enable frame-rate control for all targets. Change the iPod Nano to display 30fps (the other targets are all aiming for 20fps, but are not yet achieving it)
by Dave Chapman
· 19 years ago
ad8b24d
Various improvements and code re-organisation: Optimised assembler LCD rendering function for the iPod 5G by me and an optimisations to the sprite drawing routines courtesy of stripwax (these improvements make pacbox almost realtime on the iPod 5G). MENU+SELECT now brings up the menu on the iPod instead of the hold switch.
by Dave Chapman
· 19 years ago