1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
  3. 297e050 FS#8708: D2/m:robe500 touchscreen keymaps by Andreas Mueller. by Rob Purchase · 16 years ago
  4. fdb1028 Really fix the red this time, I hope. by Nicolas Pennequin · 17 years ago
  5. 6aa36c6 Commit FS#8308 (Port of imlib2 based smooth scaling) by Jonas Hurrelmann. It could be made smaller by taking out some special cases, but I'm leaving them in for now because size isn't really a concern until we decide to move it into the core (if we ever do). test_resize now allows to choose between both resize methods for comparison. sliding_puzzle is made to use the smooth scaling. by Nicolas Pennequin · 17 years ago
  6. 408613c Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger) emblems for M3. by Jens Arnold · 17 years ago
  7. 554d7ed D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks). by Rob Purchase · 17 years ago
  8. 29361ab Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. by Jens Arnold · 17 years ago
  9. d6c8b57 M:Robe 100: add button definition/bitmaps to plugins and enable compilation by Robert Kukla · 17 years ago
  10. 8215b34 Plugins now enabled and working for the Gigabeat S. by Will Robertson · 17 years ago
  11. 6f65afd sliding_puzzle improvements: * Use the UI font for numerals and 'moves' display when possible. * Center the numerals and the 'moves' display. * Use a simple line separator. * Use black text on white background for greyscale targets. * Simplify the code a bit. by Jens Arnold · 17 years ago
  12. dce2ef8 Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time. by Marianne Arnold · 17 years ago
  13. cdc933f Sliding_puzzle: rearrange the default bitmap definitions and add two more sizes of the bitmap (fixes issues on Nano and small H10). The 'Moves' box is still not fully visible on the latter, I plan to work on it but thought the fix was worth an own commit already. Also let the plugin retrieve the image width and height from the bitmap. by Marianne Arnold · 17 years ago
  14. 988d4e8 Fix the errors and warnings from the previous commit. by Nicolas Pennequin · 17 years ago
  15. 02f1839 Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game. by Nicolas Pennequin · 17 years ago
  16. 12ddb8e Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. by Marianne Arnold · 17 years ago
  17. b701322 Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. by Jens Arnold · 17 years ago
  18. a7168fe attempt to make the Gigabeat button mappings in the plugins more logical and in line with the mapping in rockbox itself by Marcoen Hirschberg · 17 years ago
  19. 85a226d Rename some macros to account for the recently added M5 port. No code changes. by Jens Arnold · 18 years ago
  20. d64e626 Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. by Dave Chapman · 18 years ago
  21. 24f4a2a Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD. by Barry Wardell · 18 years ago
  22. 1e88be5 Barry Wardell's keymappings for H10 by Daniel Stenberg · 18 years ago
  23. 0e027bd To avoid having to use the main unit when accidentally launching a plugin from the remote, plugins now support remote quit by Kevin Ferrare · 18 years ago
  24. 69795ab Improved buttons for ipod by Björn Stenberg · 19 years ago
  25. fb4e384 More iPod 3G work from Seven Le Mesle by Dave Chapman · 19 years ago
  26. 338e2bb first gigabeat commit by Marcoen Hirschberg · 19 years ago
  27. cedba88 Matt v.d. Westhuizen's iAudio X5 keypad adjustments by Daniel Stenberg · 19 years ago
  28. a36b1d4 New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often. by Jens Arnold · 19 years ago
  29. 0dc63c1 Remove IPOD_NANO_PAD definition - the Nano's keypad has turned out to be identical to the other 4G models by Dave Chapman · 19 years ago
  30. 54d44c8 iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly by Dave Chapman · 19 years ago
  31. 72f4235 numerous gcc4 (un)signed warnings killed by Daniel Stenberg · 19 years ago
  32. f894a4c 4-shades greyscale graphics core for iriver H1x0. 4-grey rockbox logo and light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only. by Jens Arnold · 19 years ago
  33. 01377e2 Hristo Kovachev's keypad fixes for the H300 build by Daniel Stenberg · 19 years ago
  34. 7e11acb Second part of graphics api rework. Bitmap drawing and text output converted; some code cleanup and more optimisations. by Jens Arnold · 19 years ago
  35. 04daef1 First part of graphics api rework. Special functions, parameter handling, pixel functions, lines and filled primitives done for black & white core, main display. by Jens Arnold · 19 years ago
  36. 6700ad8 adapted to build on iRiver by Daniel Stenberg · 20 years ago
  37. b8c9a0c Plugin fixes: Correct button name for MODE key in help texts, conforming to the manual & wiki documentation (Ondio plugins). Alternate image is selected with MINUS, not MENU (rockbox_flash for player). Shortened some help lines that didn't fit on the display with the default font (solitaire). Fixed a number of typos. by Jens Arnold · 20 years ago
  38. e35a658 Plugin rework 2: (all) Compile-time keyboard configuration, for Ondio adaption. (all) Now using the default event handler, standard placement is now in switch() default case. (minesweeper,pong,snake,snake2) added USB handling. (mandelbrot,mosaique) Fixed return value. (minesweeper) fast moving with button repeat. (oscillograph) Fixed cleanup in USB case. by Jens Arnold · 20 years ago
  39. 7c0cdf1 The check for solvable puzzles didn't use all squares. This fixes bug #911484. Now uses rand() instead of current_tick for randomizing. by Linus Nielsen Feltzing · 20 years ago
  40. 2d446fe Fixed lcd_bitmap() to use the bitmap format generated by bmp2rb correctly. Now it works for height > 8. Adapted font transposing & changed some other places to take advantage of that. bounce.c was (apart from fonts) the only routine that used the old format correctly. by Jens Arnold · 20 years ago
  41. e8e6c38 Sliding puzzle couldn't handle large fonts very well. Now it uses the SYSFIXED font. by Linus Nielsen Feltzing · 21 years ago
  42. e1d5ebd minor edits to conform to rockbox standards by Daniel Stenberg · 21 years ago
  43. 8bebc8b Vicentini Martins lovely sliding puzzle game by Björn Stenberg · 21 years ago