- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 476d289 fix star.c (FS#8998) by Jonathan Gordon · 16 years ago
- 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
- 297e050 FS#8708: D2/m:robe500 touchscreen keymaps by Andreas Mueller. by Rob Purchase · 16 years ago
- 5ca1539 the menu and list now accepts a parent viewport to draw in (and the menu can be told to not show status/button bars). This lays the groundwork to fix colour problems with plugin menus (see star.c for an example.) This hopefully fixes some button bar issues as well as theme problems. by Jonathan Gordon · 17 years ago
- 554d7ed D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks). by Rob Purchase · 17 years ago
- 29361ab Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. by Jens Arnold · 17 years ago
- d6c8b57 M:Robe 100: add button definition/bitmaps to plugins and enable compilation by Robert Kukla · 17 years ago
- 8215b34 Plugins now enabled and working for the Gigabeat S. by Will Robertson · 17 years ago
- c05ba51 Enable star transition on all targets and prevent lcd partial updating of 0 area rectangles. This should fix FS #6334. As I don't own one of the targets which were affected by this bug I can't confirm. by Antoine Cellerier · 17 years ago
- 12ddb8e Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. by Marianne Arnold · 17 years ago
- b701322 Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. by Jens Arnold · 17 years ago
- e8c94d8 * Speed up the level transition in Star for iPod Video (else it's sloooooow). by Antoine Cellerier · 17 years ago
- b85817a Update some comments in menu.h to be hopefully more helpful. by Jonathan Gordon · 17 years ago
- a7168fe attempt to make the Gigabeat button mappings in the plugins more logical and in line with the mapping in rockbox itself by Marcoen Hirschberg · 17 years ago
- c7f5ccc Adjust plugins to use the new menu API. Int settings still use the old API. Remove a nasty global in Star and add some error checking. Add a work-around for the gigabeat so that Star doesn't crash on target. The transition works fine on the sim and I see nothing obviously wrong with the code but it manages to crash on target everytime. by Tom Ross · 18 years ago
- 85a226d Rename some macros to account for the recently added M5 port. No code changes. by Jens Arnold · 18 years ago
- d64e626 Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. by Dave Chapman · 18 years ago
- 1767667 Improved Sansa keymappings for Pacbox, Solitaire and Star. From FS#6466 by Piotr Jafiszow by Daniel Ankers · 18 years ago
- d6b0c97 Don't need to remove the backdrop for all plugins - leave it up for some. by Karl Kurbjun · 18 years ago
- 24f4a2a Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD. by Barry Wardell · 18 years ago
- b10f2f9 Ooops. by Jens Arnold · 18 years ago
- 4f1ca13 Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation. by Jens Arnold · 18 years ago
- 6fdd4b0 Change Star to display levels as 1-20 rather than 0-19 (FS#6126 Thanks to Dave Hooper for the patch). Also add Star button help text for H10. by Barry Wardell · 18 years ago
- 53c3eeb Fix FS#6126 - bug in Star where non-existant level 20 was accessable after you finish the game. Also fix spelling error in Star mentioned in the same bug report. by Barry Wardell · 18 years ago
- 585510a by Shachar Liberman · 18 years ago
- 0705665 ON+NEXT make no sense. by Shachar Liberman · 18 years ago
- 078e44e by Shachar Liberman · 18 years ago
- 1e88be5 Barry Wardell's keymappings for H10 by Daniel Stenberg · 18 years ago
- 2d4cfa8 Star plugin (again): Apply http://www.rockbox.org/tracker/task/5493 (button help strings for all targets) and rework the help string for grey/color targets. by Antoine Cellerier · 18 years ago
- a322081 Add bitmaps for greyscale LCD targets for "star" game. Closes http://www.rockbox.org/tracker/task/5509 by Antoine Cellerier · 18 years ago
- 821a6c9 Thou shall always test compilation before commiting. (fixes b&w LCD targets) by Antoine Cellerier · 18 years ago
- c577ec6 Apply patch from http://www.rockbox.org/tracker/task/5569 by Antoine Cellerier · 18 years ago
- 0e027bd To avoid having to use the main unit when accidentally launching a plugin from the remote, plugins now support remote quit by Kevin Ferrare · 18 years ago
- fb3c066 Make the ball/block move faster on color screens. by Antoine Cellerier · 18 years ago
- 19c9088 Ooops. Fix compilation on non color lcd targets. by Antoine Cellerier · 18 years ago
- 40a92ea Scale and use color bitmaps on color lcd targets. by Antoine Cellerier · 18 years ago
- ec216ac Change Star keymappings for iPod - now Menu and Play are used for up/down instead of the wheel. Fixes bug #5249. by Zakk Roberts · 18 years ago
- 220fafd Code Police raid. Mostly changed // comments and indented to Rockbox style. by Daniel Stenberg · 19 years ago
- fb4e384 More iPod 3G work from Seven Le Mesle by Dave Chapman · 19 years ago
- 338e2bb first gigabeat commit by Marcoen Hirschberg · 19 years ago
- 568ac3e Button driver for iAudio X5 by Linus Nielsen Feltzing · 19 years ago
- cedba88 Matt v.d. Westhuizen's iAudio X5 keypad adjustments by Daniel Stenberg · 19 years ago
- a36b1d4 New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often. by Jens Arnold · 19 years ago
- 0dc63c1 Remove IPOD_NANO_PAD definition - the Nano's keypad has turned out to be identical to the other 4G models by Dave Chapman · 19 years ago
- 54d44c8 iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly by Dave Chapman · 19 years ago
- f894a4c 4-shades greyscale graphics core for iriver H1x0. 4-grey rockbox logo and light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only. by Jens Arnold · 19 years ago
- 01377e2 Hristo Kovachev's keypad fixes for the H300 build by Daniel Stenberg · 19 years ago
- 7e11acb Second part of graphics api rework. Bitmap drawing and text output converted; some code cleanup and more optimisations. by Jens Arnold · 19 years ago
- 04daef1 First part of graphics api rework. Special functions, parameter handling, pixel functions, lines and filled primitives done for black & white core, main display. by Jens Arnold · 19 years ago
- 6700ad8 adapted to build on iRiver by Daniel Stenberg · 20 years ago
- b8c9a0c Plugin fixes: Correct button name for MODE key in help texts, conforming to the manual & wiki documentation (Ondio plugins). Alternate image is selected with MINUS, not MENU (rockbox_flash for player). Shortened some help lines that didn't fit on the display with the default font (solitaire). Fixed a number of typos. by Jens Arnold · 20 years ago
- 2afdf95 Plugin rework 5: (all) Now using the default event handler, standard placement is in switch() default case. (splitedit,star,vu_meter) Compile-time keyboard configuration, for Ondio adaption. (splitedit) Timing kludge for MMC. (star) Completed USB support. by Jens Arnold · 20 years ago
- 2d720b2 I found several plugins to draw beyond screen boundary by Jörg Hohensohn · 21 years ago
- 04005b9 Star had font problems as well by Linus Nielsen Feltzing · 21 years ago
- 020ab8f Frederic Dang Ngoc's 'Star' game. Very nice graphic effects. by Björn Stenberg · 21 years ago