- 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
- 6526577 Plugin parameters should be const. by Steve Bavin · 16 years ago
- 297e050 FS#8708: D2/m:robe500 touchscreen keymaps by Andreas Mueller. by Rob Purchase · 16 years ago
- 5ca1539 the menu and list now accepts a parent viewport to draw in (and the menu can be told to not show status/button bars). This lays the groundwork to fix colour problems with plugin menus (see star.c for an example.) This hopefully fixes some button bar issues as well as theme problems. by Jonathan Gordon · 17 years ago
- 554d7ed D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks). by Rob Purchase · 17 years ago
- 29361ab Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. by Jens Arnold · 17 years ago
- d6c8b57 M:Robe 100: add button definition/bitmaps to plugins and enable compilation by Robert Kukla · 17 years ago
- 8215b34 Plugins now enabled and working for the Gigabeat S. by Will Robertson · 17 years ago
- 12ddb8e Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. by Marianne Arnold · 17 years ago
- 767c0ec Pass plugin api pointer to funtion directly, fixes crashes when doing incremental builds. Fix incorrect backlight changes in rockblox introduced recently. by Peter D'Hoye · 17 years ago
- cb53e3c Bring mpegplayer backlight fix to the other plugins, this also fixes some wrongly ifdef'd backlight calls. by Peter D'Hoye · 17 years ago
- b701322 Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. by Jens Arnold · 17 years ago
- b85817a Update some comments in menu.h to be hopefully more helpful. by Jonathan Gordon · 17 years ago
- a7168fe attempt to make the Gigabeat button mappings in the plugins more logical and in line with the mapping in rockbox itself by Marcoen Hirschberg · 17 years ago
- 771133e Fix yellow. by Tom Ross · 18 years ago
- 70101c6 Adjust Chopper and fix my warning from Wormlet. by Tom Ross · 18 years ago
- f4c6560 Adjust Wormlet to use the new macros. by Tom Ross · 18 years ago
- 85a226d Rename some macros to account for the recently added M5 port. No code changes. by Jens Arnold · 18 years ago
- 4d6374c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. by Jens Arnold · 18 years ago
- 0edd86d Add wormlet for the H10 5/6 GB. Seems to work well on the sim. by Tom Ross · 18 years ago
- 41ee9e3 FS#6539 - Thanks to Tom Ross by Barry Wardell · 18 years ago
- d64e626 Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. by Dave Chapman · 18 years ago
- 0e6dd7e Moved archos button reading to target tree. * Cleanup of button.[ch]. * Deactivated serial remote code for recorder FM/V2 as there is no remote pin, saving ~500 bytes of code. by Jens Arnold · 18 years ago
- 1a9442c Hopefully clean up some errors by Karl Kurbjun · 18 years ago
- d6b0c97 Don't need to remove the backdrop for all plugins - leave it up for some. by Karl Kurbjun · 18 years ago
- 24f4a2a Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD. by Barry Wardell · 18 years ago
- d24ed99 'no voice' is -1 not 0 and menu_items does have a pointer by Marcoen Hirschberg · 18 years ago
- ed70da2 don't assign NULL to a long (fixes sim build warnings) by Marcoen Hirschberg · 18 years ago
- 1e88be5 Barry Wardell's keymappings for H10 by Daniel Stenberg · 18 years ago
- 5360df9 by Shachar Liberman · 18 years ago
- f5c319b I should be sleeping by Kevin Ferrare · 18 years ago
- 0e027bd To avoid having to use the main unit when accidentally launching a plugin from the remote, plugins now support remote quit by Kevin Ferrare · 18 years ago
- 972a219 Enable wormlet for the ipod 3g - there is no reason to exclude it. by Dave Chapman · 18 years ago
- 7db4270 make wormlet work on iaudio, patch by Mustapha Senhaji by Marcoen Hirschberg · 18 years ago
- 9ad02de fix simulator build for the gigabeat by Marcoen Hirschberg · 18 years ago
- 02e97d5 Patch attached to bug report #5077 by Ewan Davies which fixes argh/food generation on larger LCDs. His patch also brings up-to-date and includes Tom Evans' patch #1510 to start Wormlet with a menu for adjusting almost everything about the game (argh size, number, food size, number, growth rate, worm speed...). Some changes by me. Probably not bugfree, but Works For Me (tm). by Zakk Roberts · 18 years ago
- d3feb78 Initial support for iPod mini 2G: Rockbox boots, LCD driver is working. No sound, no buttons, and hangs at the boot screen. by Jens Arnold · 19 years ago
- e8a0506 Fixed ordering of SOURCES; removed redundancy pertaining to the definition of color LCDs. by Zakk Roberts · 19 years ago
- d91af84 Please let this be the last fix.. please.. by Zakk Roberts · 19 years ago
- 0b8766f (Hopefully) fixed the ugliest build table we've had in quite a while.. by Zakk Roberts · 19 years ago
- c091a77 Adapted Wormlet to all other models with bitmap LCDs - fullscreen on all of them - with colors where possible. Untested on all models except Recorder and iPod 5G; might be a bit buggy. by Zakk Roberts · 19 years ago
- a36b1d4 New plugin loader. Solves the crashes introduced with the .bss changes while keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often. by Jens Arnold · 19 years ago
- 04daef1 First part of graphics api rework. Special functions, parameter handling, pixel functions, lines and filled primitives done for black & white core, main display. by Jens Arnold · 19 years ago
- 3d1ca9d Plugin fixes for simulator: (1) Don't compile calendar for units without RTC. (2) Don't compile wormlet for non-recorders. by Jens Arnold · 20 years ago
- 957cffa Plugin rework 6: (all) Now using the default event handler, standard placement is in switch() default case. (chessclock) Compile-time keyboard configuration, for Ondio adaption. Fixed remaining issues with bitmap lcd -> compile for all platforms, as originally intended. by Jens Arnold · 20 years ago
- ba371fb Added plugin loader. Moved games, demos and the text viewer to loadable plugins. Copy your *.rock files to /.rockbox/rocks/ by Björn Stenberg · 21 years ago[Renamed (86%) from apps/recorder/wormlet.c]
- 28cce68 Changed remote control button events to separate codes. Now the remote control works while keys are locked. by Björn Stenberg · 21 years ago
- c3fd67c Killed a dozen global variables by Björn Stenberg · 22 years ago
- 8f11dc0 usb detection in bounce, and all files use default font (not loaded) by Robert Hak · 22 years ago
- 2eda538 i dumb by Robert Hak · 22 years ago
- 2ec768a we no longer have lang.h by Robert Hak · 22 years ago
- 17b3bea Phil modified FIELD_RECT_WIDTH for the new default font by Daniel Stenberg · 22 years ago
- a4c3b03 Removed lcd_getfontsize(). Removed font parameters to lcd_putsxy and lcd_getstringsize. by Björn Stenberg · 22 years ago
- b1b8bd4 Moved on_screen, f2_screen, f3_screen and handle_usb (renamed usb_screen) to a new file: screens.c. by Björn Stenberg · 22 years ago
- 505eca7 New language/string handling by Björn Stenberg · 22 years ago
- 380ca88 Philipp's patch to stop food from appearing on a worm by Eric Linenberg · 22 years ago
- 93b231c Greg Haerr's new loadable font. No more #ifdef font-style, removed old by Daniel Stenberg · 22 years ago
- 50053d1 Much expanded wormlet (Philipp Pertermann). Read the manual... :-) by Björn Stenberg · 22 years ago
- 6e881b4 features.h was renamed to options.h since it collided with the system by Daniel Stenberg · 22 years ago
- d0cd072 include features.h for deciding which features to include by Daniel Stenberg · 22 years ago
- 862f479 we don't need HAS_LCD_BITMAP by Robert Hak · 22 years ago
- 8b1085d *** empty log message *** by Robert Hak · 22 years ago
- 620bb0e we didn't use LCD_BITMAP by Robert Hak · 22 years ago
- e67958b Adapted wormlet to code standard and added it to simulators. by Björn Stenberg · 22 years ago
- b0a3984 Philpp Petermann's game wormlet by Eric Linenberg · 22 years ago