1. 2acc0ac Updated our source code header to explicitly mention that we are GPL v2 or by Daniel Stenberg · 16 years ago
  2. af395f4 Do core interrupt masking in a less general fashion and save some instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). by Michael Sevakis · 17 years ago
  3. c14430a compile talk.c on hwcodec sim. it wont actually talk though by Jonathan Gordon · 17 years ago
  4. c7f9ca4 Accept FS#7264 'Build with -Os switch for coldfire targets'. by Nils Wallménius · 17 years ago
  5. cdbf33a * move audio settings into audio codec drivers by Christian Gmeiner · 17 years ago
  6. 8636e69 Moved SH1 system code to target tree. * First shot at hwcompat cleanup. by Jens Arnold · 18 years ago
  7. 68f9e1a Guess there were more changes to it.:) Odd that mine built until a make clean. by Michael Sevakis · 18 years ago
  8. b8d1a55 Properly set audio_is_initialized flag for swcodec devices ad use it when initializing crossfade. This should fix the problems with resuming playback at startup. by Hardeep Sidhu · 18 years ago
  9. a7c20ac Replaced remaining '#pragma interrupt' with __attribute__((interrupt_handler)). It's cleaner this way, and fixes sh-elf-gcc 3.4.x builds with -Os or -O2. by Jens Arnold · 18 years ago
  10. 96dce1d SH targets: Protect against a gcc 3.3.x bug triggered by -O2 or -Os, in preparation for switching to -Os. Workaround could be removed again for gcc 3.4.x. by Jens Arnold · 18 years ago
  11. f3bc1ef First commit of reworking voice to be mroe stable on swcodec by Brandon Low · 18 years ago
  12. 8051a0b Sound settings rework: * Put all fixed parameters (unit, decimals, step, min, max, default, set function) for the individual settings into one structure array. * Use the new individual sound setting functions where appropriate. * Added dummy sound setting functions and defined the codec type for the sims. Fixes wrong sound settings ranges in the simulators. * Code cleanup. by Jens Arnold · 19 years ago
  13. d6c0545 Renamed CONFIG_HWCODEC and MASNONE to the more appropriate CONFIG_CODEC and SWCODEC, respectively. by Jens Arnold · 19 years ago
  14. 159c52d Initial voice ui support for software codec platforms. Added also a by Miika Pekkarinen · 19 years ago
  15. f090dc3 Crossfade (and pcm buffer size) length is now configurable. by Miika Pekkarinen · 19 years ago
  16. bd1131e Implemented mp3_pause_done() for software codecs to make wps correctly by Miika Pekkarinen · 19 years ago
  17. 182696d Removed unnecessary code. by Jens Arnold · 19 years ago
  18. 6b16d0e Fix simulator and iriver builds. by Jens Arnold · 19 years ago
  19. 03d08ec (1) Wait for the MAS to run out of buffered data on fade out. Fixes bug #778930/#1189756. (2) Fade in/out from/to zero. (3) Always fade in 30 steps, independent of the global volume. by Jens Arnold · 19 years ago
  20. a552ec2 Unused variable. by Jens Arnold · 19 years ago
  21. 674eaca Moved the mpeg_sound_xxx() functions to sound.c and renamed them to sound_xxx() by Linus Nielsen Feltzing · 20 years ago
  22. 59eb461 Player: volume/balance/treble/bass handling improved. (1) Linear mapping of percent to dB for volume, like on all other units. (2) Bug fix: Limit the prescale compensation to +18 dB final volume. (3) Architectural fix: app code doesn't need to additionally set volume in order to activate a changed balance setting. by Jens Arnold · 20 years ago
  23. c3ab85c repair the iriver sim build by Daniel Stenberg · 20 years ago
  24. e81fb19 less warnings on iriver builds by Daniel Stenberg · 20 years ago
  25. ac5fbf3 provide a range of dummies to build on iriver by Daniel Stenberg · 20 years ago
  26. 76b257f New channel configuration setting, allowing fine-grained control of the stereo width. This replaces the 'stereo narrow' and 'stereo wide' modes. by Jens Arnold · 20 years ago
  27. e1a1926 Use the register shadow variable in all places. by Jens Arnold · 20 years ago
  28. dbd11c9 The player also has MAS poweron reset, handle it. by Jens Arnold · 20 years ago
  29. 6fde243 Player: Slightly shorter MAS poll interval fixes playback of 384 kbps 48 kHz layer 2 files. Others: Correct serial bitrate allows increasing the postpone_dma_tick delay a bit without disturbing playback of same files. by Jens Arnold · 20 years ago
  30. 8366394 Set the MAS serial bitrate to 1 MBit/s as intended. Fixed comment on frequency. by Jens Arnold · 20 years ago
  31. 1acc38f Disabled S/PDIF out for models where S/PDIF output is not physically available. Should reduce possible interference. If you have modded your FM/V2 to have such an output, define HAVE_SPDIF_OUT in the corresponding config-xxx.h file to re-enable it by Jens Arnold · 20 years ago
  32. 0e0ccab Oops, I meant to disable SDO by Linus Nielsen Feltzing · 20 years ago
  33. 2506e7d Increased strength on S/PDIF outputs, fixes bug #770355 by Linus Nielsen Feltzing · 20 years ago
  34. 4f8d348 Fix: MAS SIBI control now is output as intended by Jens Arnold · 20 years ago
  35. 65bee60 Fixed a typo which lead to non-initialized MAS on Ondio SP by Jens Arnold · 20 years ago
  36. 1e570da Ondio config cleanup, SIBI support by Jörg Hohensohn · 20 years ago
  37. eaa1f73 Added MAS3539F support (Ondio SP) by Jens Arnold · 20 years ago
  38. 593cc00 a hell of a commit: changed several HAVE_xx configuration flags into multiple choice values (keypad, tuner, CPU, h/w codec) by Jörg Hohensohn · 20 years ago
  39. 7025d83 Now the Player balance setting works again by Linus Nielsen Feltzing · 20 years ago
  40. c76c568 Const policed pointer arguments to functions, part 1 by Jens Arnold · 20 years ago
  41. 536dff1 Corrected MAS version checks by Jens Arnold · 20 years ago
  42. 9478cc6 More const policeing step 4 by Jens Arnold · 20 years ago
  43. 7a567fd Balance is now set in 1% steps by Linus Nielsen Feltzing · 20 years ago
  44. 5b5003d New feature: clean shutdown if you press OFF twice in the file browser, or select "Shut by Linus Nielsen Feltzing · 20 years ago
  45. d0bb88a Const'ed the various setting lookup tables by Jens Arnold · 20 years ago
  46. 246391d Now uses shadow_7f1 correctly, so the pitch works again by Linus Nielsen Feltzing · 20 years ago
  47. 7bade1a Bass boost removed in favour of some new sound settings: Super bass and five new MDB parameters: strength, harmonics, center, shape and enable by Linus Nielsen Feltzing · 20 years ago
  48. 94da3b5 Added the (practically useless) 20ms option to the Auto Volume setting, for completeness by Linus Nielsen Feltzing · 20 years ago
  49. 3db9c83 Simplified the settings code by removing the phys2val conversions. This has the side effect of increasing the resolution for the balance setting from 2% steps to 1% steps, and bass boost from 10% steps to 1% steps. by Linus Nielsen Feltzing · 20 years ago
  50. e4eb2c5 removed dead code by Linus Nielsen Feltzing · 20 years ago
  51. 846e8e9 mpeg_set_pitch now uses the 7f1 shadow register by Linus Nielsen Feltzing · 20 years ago
  52. a018cb5 Patch #929680 by Jens Arnold, fixes bug #929680 by reducing the postpone_dma_tick delay by Linus Nielsen Feltzing · 21 years ago
  53. 590e6af First try to get a better transition from a cancelled clip to a new one, by maintaining the frame sync. Doesn't seem to have much effect, though. by Jörg Hohensohn · 21 years ago
  54. 111a972 Made set_irq_level() an inline function, and optimized it by removing the bit shifts by Linus Nielsen Feltzing · 21 years ago
  55. 95298a9 mp3 playback "engine" now in plugin API, rocks can make sound by Jörg Hohensohn · 21 years ago
  56. ec5d446 next round of playback function split: everything in place, working and used; except for the playtime by Jörg Hohensohn · 21 years ago
  57. fe706d2 add newline at end of file as older gcc compilers warn about this by Daniel Stenberg · 21 years ago
  58. daaec5d still trying to fix the sim (blindfolded) by Jörg Hohensohn · 21 years ago
  59. f993365 Moved the low-level playback functionality into a new, separate module "mp3_playback". This e.g. allows to export a memory playback API to the plugins, opens the door to games with sound, UI sounds, etc. by Jörg Hohensohn · 21 years ago